User Score
6.4

Mixed or average reviews- based on 303 Ratings

User score distribution:
  1. Negative: 73 out of 303
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  1. May 23, 2017
    6
    I mean the game does what it sets out to do, it's a realistic snowboarding and skiing game but the thrill is lost, because of course you know that you aren't actually snowboarding. This game has forgotten what makes a good snowboarding game like SSX 2 and 3 when the whole game was pretty much a arcade mode and local co-op was present. It's just not as fun as past snowboarding games likeI mean the game does what it sets out to do, it's a realistic snowboarding and skiing game but the thrill is lost, because of course you know that you aren't actually snowboarding. This game has forgotten what makes a good snowboarding game like SSX 2 and 3 when the whole game was pretty much a arcade mode and local co-op was present. It's just not as fun as past snowboarding games like probaly one of my favorite games SSX 2 and SSX 3 on the PS2 Expand
  2. Oct 2, 2017
    6
    Steep would of rated higher if the controls were more fluid. The way you spin, then grab or flip just feels off. Graphically the game is great. Good try.
  3. Dec 27, 2016
    7
    It's a great game. The overall quality is amazing. The game dos get repetitive after awhile, so I could see where some (myself included) could lose interest after awhile. The Mountain stories are awesome. And it's a great game to cruise around with friends.
  4. Jan 10, 2017
    7
    It's an enjoyable game in a genre that had a lot of great games that will no longer get a sequel.
    So on that part it's great to finally have a ski/snowboard game!
    The wingsuit makes for an amazing thrilling activity you'll want to retry and retry runs until you are satisfied! Visually it's awesome and the controls are simple (maybe too simples regarding the tricks) There are tons of
    It's an enjoyable game in a genre that had a lot of great games that will no longer get a sequel.
    So on that part it's great to finally have a ski/snowboard game!
    The wingsuit makes for an amazing thrilling activity you'll want to retry and retry runs until you are satisfied!

    Visually it's awesome and the controls are simple (maybe too simples regarding the tricks) There are tons of things to do and exploring the mountain is quite easy and nice to do.

    I only wish there was more multiplayer options to keep it fresh and interesting.
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  5. Jun 11, 2017
    6
    Steep is a game about skiing and free flying. The game-play is somewhat similar to the Trials games and Pilotwings, in that it mostly consists of challenges to complete. However there is a little bit more to this game, it has elements of exploration and 2 rather large areas to play in. The best part of the game is probably it's graphics which are stunning and the complete absence ofSteep is a game about skiing and free flying. The game-play is somewhat similar to the Trials games and Pilotwings, in that it mostly consists of challenges to complete. However there is a little bit more to this game, it has elements of exploration and 2 rather large areas to play in. The best part of the game is probably it's graphics which are stunning and the complete absence of loading apart from the initial loading of the map. Any change in position of your character on the map is almost instant.

    Some other positives first, I like the somewhat "realistic" elements to skiing and snowboarding in that you really have to manage your speed and energy especially when the terrain is steep.
    The controls for skiing and snowboarding works great, it's easy to learn but hard to master (Skiing and snowboarding are identical from a game-play and control-scheme perspective).
    Other than snowboarding and skiing two free flying sports are available wing-suit-flying and paragliding. Wing-suit-flying is in my opinion the most fun and challenging part of the game with some truly brutal lines to complete. The controls for the wing-suit work well although I wish it didn't tend to nosedive so much when you release the stick to a neutral position.

    And now we come to the PARAGLIDING part. Paragliding is a sport I do in real life, and I was really hoping that a dev-team based in Annecy (The paragliding Mecca of the world) would do this sport justice. But sadly NO. Paragliding is a very exiting and challenging sport in real life, but in the game sadly NO. I'm now gonna tell you what is wrong with the paragliding part of the game. When flying in real life you will mainly use two types of rising air to stay in the air longer, one is called a thermal which is a bubble of hot air rising trough the atmosphere (riding a thermal I can only describe as rodeo of the sky, it is extremely exiting). However in the game this type of rising air is absent and this just makes paragliding lacking since this is probably the main type of rising air you will use to fly a paraglider in real life. The other type of rising air is called ridge lift which is modeled in the game. Ridge lift is created on the windward side of a hill or mountain as the wind is forced up and over the mountain . In the game this is modeled very simplistic, this is how it works in the game. The steeper the terrain and the closer you are flying to it the more lift you will get. But there is no global wind direction or any wind of any kind for that matter, there is just ghost lift the closer you get to steep terrain. A global and changing wind direction would have been great for this part of the game because it would have made paragliding a lot more tactical in that you would have to stay on the windward side of the mountain to get lift instead of getting it just from being close to a cliff.
    The controls for paragliding in the game are abysmal and almost as far from the real thing you can get. Sure turning left and right and pulling back on the stick without holding the stunt button down looks ok. When pushing the stick forward the glider dives, this is impossible in real life. Had I designed this game pushing forward on the stick would have activated the speed-bar making you go faster instead of diving in the ugliest and most unrealistic fashion possible. To make a real paraglider point it's nose down you will have to sustain a sharp turn for a few seconds and smile like crazy as the g-forces build up, this is called a spiral dive, and this is impossible in the game (In a spiral dive a force of 4g is quite common). In real life it is possible to do some crazy amazing stunts with a paraglider using the pendulum effect of a paraglider, by alternating left and right brake inputs you can build up the swing under the paraglider so much that it will eventually loop. However in the game this is impossible since the pendulum effect isn't modeled at all.

    Conclusion; If you want a game about skiing, this is the best game in the genre that I have played. If you want a wing-suit game this game is one of the best in the genre, however somewhat unrealistic.
    If you want a game about flying a paraglider this is NOT it (Try "Paragliding Simulator" by Asynchron.at for android instead, it has a paraglider that responds almost like the real thing.
    I give the game 6/10 because;
    +Graphichs
    +Game engine is really fast (almost no loading-time)
    +Fun and interesting ski/snowboard game
    *Ok wing-suit
    -Extremely unrealistic and boring paragliding
    -No character progression other than cosmetic upgrades.
    -Dev-team is based in Annecy and failed on paragliding, really?

    Had the paragliding worked I would probably give the game 8/10
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  6. Jul 17, 2017
    6
    If you want a game that’ll give you a massive world where you can ski to your heart’s content without worrying about catching hypothermia, Steep is right up your alley. But if you’re like me and you only have a passing interest in the game, I’d say watch some YouTube videos or give it a rent before you drop money on it.
  7. Dec 6, 2016
    7
    Not bad at all for a first ever attempt at a winter sports game with a sandbox setting. The snowboarding aspect is likely the reason most people would consider checking this game out, but the other modes are also fun, especially the wingsuit challenges. There are some weird collision detection mechanics (just simply riding on rocky, no snow covered terrain can cause the player toNot bad at all for a first ever attempt at a winter sports game with a sandbox setting. The snowboarding aspect is likely the reason most people would consider checking this game out, but the other modes are also fun, especially the wingsuit challenges. There are some weird collision detection mechanics (just simply riding on rocky, no snow covered terrain can cause the player to "blackout" and fall before the actual process of crashing even takes place), and the pacing throughout the game's core progress might seem a little unbalanced. It's still a lot of fun though, and easy to recommend to people who have interest in these types of sporting events. Expand
  8. Dec 9, 2016
    7
    A blend between Pilotwings and 1080° Snowboarding.

    Seamless mountain, fully online, yet no obvious reason to group with strangers, which makes in the end the game being a solo fun experience (unless you do have friends to play with) I wish the tricks were more elaborate in every discipline, and that the piloting of the wingsuit and the parapente were more complex. But it is fun,
    A blend between Pilotwings and 1080° Snowboarding.

    Seamless mountain, fully online, yet no obvious reason to group with strangers, which makes in the end the game being a solo fun experience (unless you do have friends to play with)

    I wish the tricks were more elaborate in every discipline, and that the piloting of the wingsuit and the parapente were more complex.

    But it is fun, fresh and truly smooth. My first session was two hours long, and i was surprised to play that much in the first place.
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  9. Dec 5, 2016
    5
    Steep is more Pilot Wings than SSX. This game is neat for the first couple of hours but then you realize all the courses are all indistinguishable and boring. The open world concept is cool until you realize it is just a really cumbersome menu and finding and creating new tracks isn't very interesting. The physics and controls can be wonky but I found them fine and not the real problem ofSteep is more Pilot Wings than SSX. This game is neat for the first couple of hours but then you realize all the courses are all indistinguishable and boring. The open world concept is cool until you realize it is just a really cumbersome menu and finding and creating new tracks isn't very interesting. The physics and controls can be wonky but I found them fine and not the real problem of this game. The real problem is that there is no push to progress because you will just unlock more tracks that you will have a hard time telling the difference. The decision to keep things in the realm of realism instead of going crazy SSX was a mistake. It ran fine for me on a non-Pro PS4. I did have some fun but I found myself burning out on the game after about 8 hours which is not acceptable for a full priced retail game. Expand
  10. Feb 10, 2017
    5
    Wanted to love it. Didn't love it. I'm a skier/boarder and there's a huge whole in that genre of gaming right now. I really like the idea of an open "freeride" mountain / world, and the multi-sports. The graphics really bring you into the mountain, which is probably its best feature. Overall, it just feels a bit disconnected and lackluster. Its not exciting enough to be arcade, andWanted to love it. Didn't love it. I'm a skier/boarder and there's a huge whole in that genre of gaming right now. I really like the idea of an open "freeride" mountain / world, and the multi-sports. The graphics really bring you into the mountain, which is probably its best feature. Overall, it just feels a bit disconnected and lackluster. Its not exciting enough to be arcade, and it's not real enough to be simulation. They should have just made a decision and went one way or the other. #identitycrisis Expand
  11. Dec 4, 2016
    6
    A great concept, and I am a huge fan of snowboarding games, have been since I played games like Cool Boarders and 1080, so trust me when I said that I really wanted to give this game a solid 10.

    What we have here is a game that does about as many things wrong as it does right. For example the environments look great and the character animations look really smooth and respond
    A great concept, and I am a huge fan of snowboarding games, have been since I played games like Cool Boarders and 1080, so trust me when I said that I really wanted to give this game a solid 10.

    What we have here is a game that does about as many things wrong as it does right. For example the environments look great and the character animations look really smooth and respond appropriately, the snowboarding and skiing is well represented and easily the reason to get this game, even the wingsuit and paragliding is well done, and as you explore the game you can really get a sense that the developers just wanted you to be able to go out and explore sort of like you would in Skate and just find ideal lines to repeat or new spots.

    Now I have played this game a lot, pretty much unlocked most of what there is to unlock, seen what there is to be seen, and progressed through the challenges. It's satisfying for that winter games itch if you are like me and also a big fan of snowboarding games. Thing is it isn't perfect... far from in fact.

    To start lets talk about the snowboarding/skiing, pretty much the entire reason to buy this game. Best way to describe it is somewhere between 1080 for the N64 and Skate for the PS3/360. You sort of have that sim/arcade kind of balance that those games had and a lot of the gameplay seems to be inspired by both games. For example it has that same damage mechanic that 1080 had for landing big jumps and going over rough terrain, but here it's a bit different. What they have done here is give you what they call a "G meter." Now this g meter sort of acts like the COD recovery mechanic, where when you take damage you will hear your character react and the screen will start to go black and white until your character finally gives up or recovers after a few seconds of not taking any damage.

    Sounds like a good idea right? Well I would have to agree... if it worked right. Problem is it is inconsistent, and inconsistency is a subject that generally rules my disappointment with this game. For example sometimes it will react appropriately, sometimes it seems like it doesn't react at all, and other times it seems hyper sensitive and goes off seemingly at random putting you on the verge of death when you feel like that shouldn't have happened. Now this is a problem that brings down my score in the end as it leads to a lot of frustration due to the ragdoll effects that happen when you exceed the g meter. When this happens you will literally just watch your character flip, flop, and flail around helplessly and without any attempts to regain composure as if they have gone completely unconscious. This would make sense if the character truly did go unconscious, but the problem is that apparently they don't. The game has an entirely different reaction for when you go unconscious, which is when you endure too much punishment for your character to get back up.

    This is pretty bad as you will often watch your character flop around helplessly for what can seem like over half a minute at times. It can be pretty funny or entertaining if you aren't trying to do something, but when you are trying to race or need to go somewhere and your character just keeps flopping around it works like an instant death maneuver. For me this has led to a lot of frustration due to the issues with the g meter mentioned earlier, but this isn't the end of what is wrong with the snowboarding skiing, as I still need to get into the controls.

    Now the controls are a real mixed bag. The scheme seems simple enough and at the best of times it is, but the problem is that feels terribly inconsistent at times to the point to where you can sometimes feel like you are merely suggesting what you want your character to do as opposed to controlling them directly. For example, take the freestyle trick controls. You use the right trigger to jump, the left analog to spin and flip, but you can only perform your spin and flip actions on the controller after you have jumped, so in other words there is no "pre-load" like you have in games like SSX. This can be fine, but it doesn't always seem to respond correctly. Sometimes you will perform the maneuver you desires, and other times you will watch your character just do nothing at all. That is right, for some reason, if the game decides you didn't move your analog stick in the spin or flip direction you wanted you will just watch your character stubbornly refuse to do anything. This also works for the jumping, which seems like it has a delay. So not only do you need to jump before you think you would, but the game doesn't even seem to allow you to jump at times as it will cancel out or not even register for some weird reason.

    Anyways I think that is enough about the snowboarding and skiing. Oh, there is also some wingsuit and paragliding stuff in this game. It's alright, but I wouldn't get the game for it. Serves best as a means for exploration.

    I give this game a C+, could be much better as it is
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  12. Jan 3, 2019
    5
    Steep is a mediocre game made worse by Ubisoft's anti-player policies. Before you can even play the game, you have to sign into a Uplay account. You also have to be on-line. Then, and I'm not kidding, the game makes you watch an ad for Red Bull. After all that bs, you can start low stakes game of travelling down mountains on skis, snowboards, or hang gliders. You can grind for more toys,Steep is a mediocre game made worse by Ubisoft's anti-player policies. Before you can even play the game, you have to sign into a Uplay account. You also have to be on-line. Then, and I'm not kidding, the game makes you watch an ad for Red Bull. After all that bs, you can start low stakes game of travelling down mountains on skis, snowboards, or hang gliders. You can grind for more toys, but that grind is clearly made worse by the inclusion of micro-transactions. This is modern gaming at its worst and a moral person would not reward Ubisoft by paying for this game. Full disclosure: I downloaded this for "free" with PS+.

    I cannot express enough how bad the on-line only policy is for players. You cannot start this game off-line. If you don't have internet available, too bad. If PSN or Ubisoft's servers go down, too bad. When Ubisoft pulls the plug on this game, too bad because the game will be unplayable forever. Do you like couch co-op? Too bad. It's your fault for not buying more PS4s, TVs, PS+ accounts, and copies of the game.

    The game itself is not worth the trouble. If you fondly remember games like SSX Tricky, then hold on to those memories. Steep is a bare bones experience where you navigate some bearded guy downhill and try to keep him from falling on his face. You can have the guy perform tricks on jumps and the mountains will have plenty of those. My kids like the jetpack glider, and I wonder why anyone would want to use anything else if they can legitimately fly. Other than that, the game is a bare bones grind to unlock things that could be bought with micro-transactions instead.

    Shame on Ubisoft.
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  13. Dec 5, 2016
    7
    I mean it is a really fun and gorgeous game. But there is not much to do. So I'm gonna say it's not worth at full price. $15,- would be the right amount for this game.
  14. Feb 21, 2018
    6
    It is very close to reality in many aspects and fun at the same time. Recommended for snow sports enthusiasts.
  15. Jun 6, 2018
    6
    Amazing multi-sport experience that has you navigating the mountains by board, ski, wingsuit, para glider and other stuff if you cough up more money. Everything is on point here. My gripe is that there is content that appears in-game (like the sled) that is not playable unless you have or buy the expansion. This trend belongs on smartphone apps. It's a real bummer, dude.

    The controls
    Amazing multi-sport experience that has you navigating the mountains by board, ski, wingsuit, para glider and other stuff if you cough up more money. Everything is on point here. My gripe is that there is content that appears in-game (like the sled) that is not playable unless you have or buy the expansion. This trend belongs on smartphone apps. It's a real bummer, dude.

    The controls are great I thought and found it very easy to win gold medals left and right. I'm a really awesome snowboarder I guess.
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  16. May 17, 2019
    7
    I had really high expectations for this game but it went downhill really fast :p
  17. Oct 3, 2021
    6
    Typical Ubisoft game - fun, but could've been much better, with extremely cringe dialogues and unfunny "humor". Multiplayer with friends is really cool.
  18. Jan 29, 2019
    6
    As mentioned below, the games does what it sets out to do. But it got repetitive and boring for me surprisingly quickly. I'm sure it will find its big fans but I haven't had that much fun playing it as I had expected.

    To sum it up, I recommend it but don't expect tons of fun.
  19. Mar 11, 2022
    5
    Would be good but the controls can be sloppy, and some of the events are impossible were they even play tested? And the hidden stuff is annoying to find because it doesnt show up on map.
  20. Jun 17, 2020
    6
    normally i don't play sports game but this game is different and fun to play it with some hard challenges
  21. Oct 14, 2021
    6
    Un buen juego hablando de fiscas y graficas, es medianamente entretenido, para pasar el rato bajando la montaña y poco mas
  22. Jun 27, 2022
    6
    There's not much here in regard to content. However, the game is gorgeous and it's fun to just listen to music while riding around.
Metascore
71

Mixed or average reviews - based on 62 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 62
  2. Negative: 1 out of 62
  1. Playstation Official Magazine UK
    Feb 19, 2017
    60
    Individual elements can delight and there's potential for greatness, but Steep suffers from not being able to make them work together. It's worth playing at least once just for the new effects, mind. [Feb 2017, p.94]
  2. Edge Magazine
    Feb 15, 2017
    70
    It turns out the mountain really does have something to say, but it's only when the noise is gone that its message can really be heard. [Feb 2017, p.116]
  3. CD-Action
    Feb 13, 2017
    75
    It does show that Steep is a game born of passion in a studio located at the feet of Alps, so it is easier to turn a blind eye to some of its flaws, like faulty collision detection. It’s not a perfect game, it will not have a following as strong as SSX 3 did, but if you’re looking for a game that will let you hit the slopes, there’s a chance you’ll be returning to Steep often. [02/2017, p.50]