User Score
8.3

Generally favorable reviews- based on 618 Ratings

User score distribution:
  1. Negative: 49 out of 618

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  1. Jun 1, 2019
    7
    the story is really really good, but something bugged me the whole game. cant really put my finger on what that is, but the experience is really good
  2. Oct 2, 2015
    7
    I enjoyed this game. I don't understand the 9s and 10s it's getting though.

    If you are looking for scary then this isn't the game for you. If you're looking for a thought provoking puzzle solver then this might be the game for you.
  3. Mar 1, 2017
    7
    Frictional Games удалось сделать великолепную игру с интересным сюжетом, который держит в напряжении во время всего прохождения, жуткую атмосферу и вновь преобразовать свой старый геймплей. Разочаровало в этой игре одно - как ни странно, это монстры. Они не пугают, а только раздрают. В остальном игра отличная и очень большой скачок для Frictional Games.Frictional Games удалось сделать великолепную игру с интересным сюжетом, который держит в напряжении во время всего прохождения, жуткую атмосферу и вновь преобразовать свой старый геймплей. Разочаровало в этой игре одно - как ни странно, это монстры. Они не пугают, а только раздрают. В остальном игра отличная и очень большой скачок для Frictional Games.
  4. Feb 14, 2019
    7
    Soma is an intruiging creature from the star. It's a kind of cross between Alien Isolation and Bioshock in the way that its set in an underwater complex and the run'n'hide mechanic is all you have to tackle the monsters. No guns or weapons beyond a brief electrical EMP gun at one stage of the game. It also blends the suspense and mechanics of the F.E.A.R games where you can pick up andSoma is an intruiging creature from the star. It's a kind of cross between Alien Isolation and Bioshock in the way that its set in an underwater complex and the run'n'hide mechanic is all you have to tackle the monsters. No guns or weapons beyond a brief electrical EMP gun at one stage of the game. It also blends the suspense and mechanics of the F.E.A.R games where you can pick up and move anything, and also knock absultely anything off a table and alerting horrible monsters to your location.
    The story is thought provoking despite dragging at the beginning, but it keeps you hooked somehow. The controls and graphics are quite strong for an indie game but the lack of interaction makes it one of those lonely games like KONA or The Vanishing of Ethan Carter. The narrative is told in a Bioshock style through messages, computers, letters and blood trails that you discover and ultimately morphs into a philosophical dilemma regarding future ife and earth. The ending, despite being a bit tedious, was ultimately well executed and it actually stayed with me for a few days after. There isn't much light at the end of the tunnel.

    I feel people saying that this game isn't scary are showing off a little. There are few people who wouldn't jump or convulse the first few times they are killed, and some of the monsters are particularly nerve wracking. It doesn't hold a candle to Alien Isolation on that front however due to the lack of interaction with the scenery like hiding in lockers and things. You generally don't fit under tables either.
    I enjoyed it more than I thought I would though. I was disappointed with the lack of trohpies on the ps4 version. No platinum or Gold, only silver and one Bronze. Some of the tasks were quite difficult and unnerving. Not the best indie game out there, but a damn good effort.
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  5. Sep 8, 2020
    7
    A good, brainy game with a great premise but often feels needlessly padded. The good thing is that it doesn't expect you to replay it for multiple endings or anything like that, though there are several places to make decisions and experience some differences. Overall a good experience, but you should expect a couple of annoying moments.
  6. Jul 27, 2020
    7
    Story.: The Story is the main reason I kept on playing. It was really interesting from start to end and always kept me guessing. Some small parts were predictable but nothing major.

    Graphics / Sound / Atmosphere.: I played it just recently and the grahpics are a little bit on the rusty side. The atmosphere is still getting through but just from a technical standpoint it's rather
    Story.: The Story is the main reason I kept on playing. It was really interesting from start to end and always kept me guessing. Some small parts were predictable but nothing major.

    Graphics / Sound / Atmosphere.: I played it just recently and the grahpics are a little bit on the rusty side. The atmosphere is still getting through but just from a technical standpoint it's rather mediocre. It's from 2015 so I didn't expect much anyway.

    Gameplay.: There are definitely things here that can be improved. Most of the time you are just running around and looking for the next thing that pushes the story forward. There aren't many puzzles and the puzzles itself aren't demanting or interesting in most cases. The enemy enounters are just gameplay sections were you either run away from the enemy or sneak around them. Nothing special here but due to the bleak atmosphere it's still scary at parts and does enough to keep you engaged.

    Conclusion.:

    If you don't mind the rather slow paced run around sections and just need a good and interesting story without fluid action based gameplay mechanics then there is a good chance that you will like soma.

    Story.: 9
    Graphics / Sound / Atmosphere.: 6
    Gameplay.: 5

    Result.: 7
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  7. Dec 29, 2020
    7
    I think I was left with heart problems. The terror of this game is the one I enjoy the most, it doesn't have screamers or jumpscrares, it's slow and dark. The story is good but the truth is that I did not give it much importance until the end (my God the end is very shocking ...). Without a doubt the best is the scenery, the environments and sounds. My only criticism is that you get lostI think I was left with heart problems. The terror of this game is the one I enjoy the most, it doesn't have screamers or jumpscrares, it's slow and dark. The story is good but the truth is that I did not give it much importance until the end (my God the end is very shocking ...). Without a doubt the best is the scenery, the environments and sounds. My only criticism is that you get lost very easily on the larger maps, although the game fixes it with some lights and structures, they did not help me much. Apart from that, SOMA is a game that I highly recommend. Expand
  8. Oct 31, 2020
    7
    The are many frustrating moments for me in this game, but I stuck through at the end. The game is about the philosophy of self identity which I have some exposure to, so it isn't extremely mind blowing for me. The game is only a bit scary for the first 30 minutes, then for the rest of the game I'm not really scared anymore. The final moment is good tho.
  9. Sep 7, 2023
    7
    لعبة رعب جيده
    الرعب ممتاز
    الجرافيكس جيد
    القيم بلاي جيد

    اللعبه رعب جيده
  10. Dec 27, 2015
    6
    It doesnt matter how much i try, but there is something about Frictional Games that doesnt hit my nerve. The beginning of this game was a nightmare, had to spend an hour just to find my medicines and its a wonder i continued play at all after that. Its pretty relieving though, that you dont have to fight your way forward, but again, there is plenty of darlings these guys need to learn toIt doesnt matter how much i try, but there is something about Frictional Games that doesnt hit my nerve. The beginning of this game was a nightmare, had to spend an hour just to find my medicines and its a wonder i continued play at all after that. Its pretty relieving though, that you dont have to fight your way forward, but again, there is plenty of darlings these guys need to learn to kill in favor for the story, which in my opinion is too good for the technical implementation. Expand
  11. Jan 24, 2016
    6
    If anything I can see this game is really, really trying to be something different and do justice to the horror genre. However, for all its effort it falls a little flat.

    Visually the game is very pretty, but lacking in variety. Each area is just a more messier version of the last. You can see allot of effort went into the visuals, yet allot of it is shrouded in darkness. You can
    If anything I can see this game is really, really trying to be something different and do justice to the horror genre. However, for all its effort it falls a little flat.

    Visually the game is very pretty, but lacking in variety. Each area is just a more messier version of the last. You can see allot of effort went into the visuals, yet allot of it is shrouded in darkness.

    You can pick up pretty much anything that isn't nailed down. Yet, why? There are perhaps only a handful of objects that are relevant to anything, so this feature feels pretty pointless.

    The Clock Tower-esque run and hide approach to "combat" was a novel one and did add a sense of "get the f*** out of here" to each area. But these sections start to get more and more frequent as the game progresses and just get disruptive and irritating by the end.

    It would have been nice if there was a map system as it is far to easy to get lost, especially in the outdoor sections.

    But not all I have to say is negative. The game does have a great story. It also tackles some deep ideas that will give you allot to think of.

    Overall:
    Soma kinda feels like Deep Space meets Bioshock 2 meets Clock Tower. There is clearly a good game here with great story and concepts, but it is kinda dragged down by to much clutter of underdeveloped ideas and manic pacing thanks to forced mechanics.Its faults aside, it's still worth playing through once.

    It's too expensive for what it is wait for at least a 50% price drop.
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  12. Jan 12, 2020
    6
    Couldn't grip me enough.
    Nice aesthetics, otherwise a boring walking sim.
    The story is a too slow and ambiguous and I'd have rather known a bit more of what was going on a bit sooner.
    Good effort but remember, your audience's time is valuable.
  13. Nov 3, 2015
    6
    The story was pretty good, but the game itself didn't draw me in as much as I would of hoped. The level design felt very repetitive and dull. If your hoping for a scary game than this might not be what you are looking for, I have played outlast and thought this game would be scarier since it's made by the makers of amnesia but SOMA fails in the horror department.

    Pros - 1: story is
    The story was pretty good, but the game itself didn't draw me in as much as I would of hoped. The level design felt very repetitive and dull. If your hoping for a scary game than this might not be what you are looking for, I have played outlast and thought this game would be scarier since it's made by the makers of amnesia but SOMA fails in the horror department.

    Pros -
    1: story is compelling
    2: graphics are pretty good

    Cons-
    1: level design is repetitive
    2: scare factor is not all there
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  14. Apr 12, 2017
    6
    I did like this game, but it was not enough of a game. Felt like 1/3 of a game. Interesting idea that could have been done better. Both the start and the end were satisfactory though, worth playing all the way through which is why I give it a 6.
  15. Jul 19, 2021
    6
    For some, Soma is a horror game. For some not. I would say that Soma is definitely a very creepy game and for that you can blame an excellent sound design. Luckily, you can reduce the tension by choosing an easy mode, which prevents enemies from killing you. I thought that it would kill the game experience but it actually does not. It makes the enemies less frustrating but not lessFor some, Soma is a horror game. For some not. I would say that Soma is definitely a very creepy game and for that you can blame an excellent sound design. Luckily, you can reduce the tension by choosing an easy mode, which prevents enemies from killing you. I thought that it would kill the game experience but it actually does not. It makes the enemies less frustrating but not less creepy.

    Technically, it is probably an average game; it does not have the best graphics in the world, it does not have the best stealth/combat system… but it has pretty tough puzzles to solve and plenty of them are in the areas with the enemies that you cannot kill but only sneak around them, which makes this game very hard and at the edge of being a bit frustrating. On the contrary, it has an interesting story to follow, which actually is the only thing that kept me going even though I often felt overwhelmed by the general tension and creepiness.

    Soma is a good game but somehow at the same time not. The beginning and the end made a lot of sense but in between there are levels that felt as if they were put in so that you make yourself busy doing something to fill in time. Making the game shorter might have been a better path for this kind of story.
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  16. Mar 19, 2017
    5
    Only here and there well.
    On the console the control is worse to. The opponents are too strong. Above all the opponent with the disco helmet annoys.
    Unfortunately, an irritating, excessively heavy play.
  17. Oct 12, 2015
    5
    Same tired formula that has been done to death by dozens of other games with absolutely NOTHING new, exciting, or even interesting to talk about.

    Run down hallway, hide in closet. Run down hallway, hide under bed. Jump Scare. Run down hallway, hide in crate. Run down hallway, hide in closet. Jump Scare..... "scary plot"... Run down hallway...... hide... in... closet...
    Same tired formula that has been done to death by dozens of other games with absolutely NOTHING new, exciting, or even interesting to talk about.

    Run down hallway, hide in closet. Run down hallway, hide under bed. Jump Scare. Run down hallway, hide in crate. Run down hallway, hide in closet. Jump Scare..... "scary plot"... Run down hallway...... hide... in... closet... ZZZzzzZzZZZZzzzZZZZzzz
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  18. Nov 11, 2020
    5
    A decent game, but a lack of cohesion between its parts and its not-so-well executed main theme keeps it from being great.

    This is another "good story" game I've tried out in my quest to find the best writing that video games have to offer. I wasn't expecting a run-and-hide survival horror game, but there's actually not much of that here. You'll spend most of your time walking
    A decent game, but a lack of cohesion between its parts and its not-so-well executed main theme keeps it from being great.

    This is another "good story" game I've tried out in my quest to find the best writing that video games have to offer. I wasn't expecting a run-and-hide survival horror game, but there's actually not much of that here. You'll spend most of your time walking place-to-place, finding objects (essentially keys) that unlock the next section. Occasionally, a monster or ghost will be patrolling the hallways and you'll need to look away or hide before you can continue going about your business.

    To avoid spoilers, I can't say much about the story. I will say that the setting of a research facility in a damaged world is at least interesting, although not very unique. If you've played Half-Life, Doom 3, or Bioshock, you'll see many gameplay and setting similarities here.

    Unfortunately, the game takes the conveniently-placed, -timed, and -drafted email/audio recordings approach to telling its story, even though you essentially have an all-knowing companion with you who could tell you most of those things. Believability takes a big hit when you frequently come across over-explained emails and audio recordings of things that people wouldn't normally record. But I suppose the target audience is teens and people who don't actually work in research facilities.

    As for the monsters and ghosts, they simply don't fit well within the story and world. Why they're here, why they want to kill you, and why they like to show up right when you pick up a particular key doesn't make much sense. Though I hear this is typical in survival horror games, so this probably won't bother fans of the genre. They seem scary enough; at least my kids were scared while I was playing. Though I preferred to walk right up to them and get a good look and let them kill me, just to see what would happen.

    In most cases, you actually get two chances to escape from monsters. The first time, you get knocked out and get back up with the monster having disappeared. You don't normally have to reload until they knock you out a second time. This at least helped distance them from the story somewhat and made them seem more like dumb bullies than an actual threat. Well, except for that one section where after you take a particular action, you must accurately and precisely run from the monster through a maze to make it to the next section. At that point, I was a little disappointed that I couldn't switch to easy mode mid-game. So I ended up spending a good 10 minutes mentally mapping out the correct path to run to get past that section. This wasn't the best design choice to improve immersion.

    And finally we come to the main theme of the game, which I can't say outright due to it possibly being a spoiler. It's existential in nature and any sci-fi nerd would have already come to terms with this after contemplating a popular mechanic in Star Trek. Our protagonist, however, has not. He even gets a huge preview of what's about to happen to him and he still throws a tantrum at the end of the game when it actually happens. Well, it's okay that our protagonist isn't very smart, but our researcher/scientist companion should be, right? Unfortunately, she's no Neil deGrasse Tyson, and botches the explanation to our protagonist, which leads to his tantrum. Though if you're an average-intelligence person who doesn't consider existential ideas, I could see how this could be relatable and even amazing to you. Just don't expect this to impress any consciousness or existence philosophers/researchers.

    I spent the last several paragraphs explaining why I don't think the game is great. Though by no means is the game bad. It's interesting enough, even for the most intelligent players, and is at least pretty to look at. It's likely perfect for people who like the genre and can't get enough of it.
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  19. Jul 19, 2016
    4
    Graphic's are good, sound is good, but the game play is kind of clunky like most Indie games, and the story is kind of cheesy which is what killed it for me. The guy has brain bleeds so he goes to see some two bit scientist that doesn't even have his own office, no education, or state certifications of any kind instead of going to a neurosurgeon which I found beyond ridiculous. Then theGraphic's are good, sound is good, but the game play is kind of clunky like most Indie games, and the story is kind of cheesy which is what killed it for me. The guy has brain bleeds so he goes to see some two bit scientist that doesn't even have his own office, no education, or state certifications of any kind instead of going to a neurosurgeon which I found beyond ridiculous. Then the scientist then straps him into a chair and he passes out only to wake up in a submarine. I read this site and thought I'd give it a shot but I'm incredibly disappointed so save your $20 bucks. Expand
  20. Jul 29, 2017
    4
    Even though the game is unique in terns of its sci-fi story, it is rather tedious and very frustrating most of the time. Video games should be fun and this is not. I would definitely pass up this game up, even if it's on sale. Not worthy of the overall strong reviews it has received. If you're interested in this game, watch the playthrough on YouTube, rather than waste your time withEven though the game is unique in terns of its sci-fi story, it is rather tedious and very frustrating most of the time. Video games should be fun and this is not. I would definitely pass up this game up, even if it's on sale. Not worthy of the overall strong reviews it has received. If you're interested in this game, watch the playthrough on YouTube, rather than waste your time with this boring dreadful game. Expand
  21. Oct 12, 2022
    4
    The story is not bad and the atmosphere can be appreciated at times, but oh boy is this game boring. It's a walking simulator, cannot recommend it.
  22. Dec 31, 2019
    3
    una historia entretenida y con matices, plantea dudas y genera curiosidad

    los puzzles son demasiado simples, la IA es un cachondeo, y el apartado técnico es patético y lamentable
    difícil recomendar un juego que llega a marear
  23. Feb 28, 2023
    2
    I can't believe how much of a boring, frustrating slog this is to play. If youre not scared by things going "REEEEEEE" then this is a boring walking sim in a poorly designed map with 3 colors as the pallete (that being grey, grey, and grey.) while you get stuck in a pickle lost with no landmarks or sense of direction. No good game design to be found, and just your run of the millI can't believe how much of a boring, frustrating slog this is to play. If youre not scared by things going "REEEEEEE" then this is a boring walking sim in a poorly designed map with 3 colors as the pallete (that being grey, grey, and grey.) while you get stuck in a pickle lost with no landmarks or sense of direction. No good game design to be found, and just your run of the mill "cyborgzzzz. is AI hooman? Wut is hooman?" sci-fi hack job but you move slow l cus its under water. (Lol) Expand
  24. Apr 24, 2021
    2
    I love the horror game genre, and this game came highly recommended from countless sources. Needless to say, I was very excited to try it out. However, I had a horrible experience during my playthrough. The praise this game receives is incredibly baffling to me. Rarely do I delete a game, but Soma has earned that honor.
  25. Oct 11, 2015
    1
    Spending a frustrating hour crawling around identical seemingly endless corridors trying to find the room you accidentally left the key card in whilst being chased by what I am assuming is a severely pissed off burns victim. And this is fun - how?
  26. Feb 25, 2017
    1
    Couldn't play more than an hour of this game. A mind numbing, boring experience. Uninteresting setup for the story and terrible voice acting, Gameplay more or less consists of flipping switches.
  27. Mar 1, 2016
    0
    OVERVIEW = 0
    A strong contender for the worst game ever made. Not enough gameplay to call it "stealth" or "puzzle," so it's closest to the "Walking Simulator" genre, with an awful story. I didn’t expect to like it, but a ton of recommendations convinced me to try it anyway, and in retrospect I have no idea what the recommenders were smoking.
    [CONTROLS/MECHANICS = 0] "Walking
    OVERVIEW = 0
    A strong contender for the worst game ever made. Not enough gameplay to call it "stealth" or "puzzle," so it's closest to the "Walking Simulator" genre, with an awful story. I didn’t expect to like it, but a ton of recommendations convinced me to try it anyway, and in retrospect I have no idea what the recommenders were smoking.

    [CONTROLS/MECHANICS = 0]
    "Walking Simulators" are defined by the absence of gameplay, the 3D world existing only to showcase the plot, like an art gallery exists only to showcase 2D paintings in a way better served by an artbook. The experience can be faithfully recreated on Youtube, with branching videos for each choice. Calling these "games" is like calling footage of text crawling across a screen a "movie": it would have worked better as a book, just like Walking Sims work better as movies.
    Soma is somehow worse, in the sense that the barest whiff of gameplay is actually less enjoyable than zero gameplay: I prefer cutscenes to Quick-Time-Events because, if you're not going to offer real control, you might as well let me sit back and enjoy the movie instead of aggravating me with reflex testing.
    There are arguments to be made that "The Stanley Parable" because it relies so heavily on movement-determined choice, and "The Beginner's Guide" because its plot is about showcasing game worlds, justify their formats as games rather than sequences of videos. Rather than answer that question here, I'll point out that nothing in Soma, at least, justifies its pretense towards being a game instead of a video.
    (Physics Puzzle = 0) You can pick up, and throw objects, like Half Life 2's gravity gun without the "force pull" option. And unlike the 2004 masterpiece, the puzzles are all of the keyhunt variety. None of them do anything as interesting as HL2.
    (Stealth = ?) I quit before getting to the stealth portion, I'll admit that. But from what I saw on Youtube, you have basically no tactics other than running and hiding. If you want to call Soma a stealth game, it's going to have to compete against Metal Gear Solid V in that regard.
    Games like this are often called “horror,” as if identification with that genre somehow excuses the fact that you have no control options and are therefore weak. It wasn’t scary to me, but little is. It also wasn’t fun, and I have difficulty understanding why other people did find it fun.

    [PRESENTATION = 1]
    (Graphics = 7) I was really impressed with the graphics and textures for the machines and backgrounds. The human people look a little fake.
    (Visual aesthetics = 5)
    (Sound Effects = 5)
    (Voice Acting = 8)
    (Plot = 0) If Walking Sims are just movies presented in the wrong format, they can still redeem themselves if the movie is good. I have only ever played 5 games where the plot/cutscenes were good enough to stand on their own: MGS3:Snake Eater, Bioshock:Infinite, The Walking Dead: Season 1, The Stanley Parable, and The Beginner's Guide. By contrast, Soma has one of the worst plots I've ever seen.
    After I gave up on playing it, I finished watching all the dialogue on a Let’s Play, and it was almost unwatchable. The one plot thread is the philosophical question: when you copy your brain into another body, you are not “transferring” consciousness, you are just making a copy. It’s the same plot that was handled much, much better by the (still horrible) “The 6th Day” Schwarzenegger movie. That’s it. It’s a 5-minute short story padded and overstretched across a 9 hour game.
    It asks the question “What is identity?” but so does every other form of entertainment ever created. What it doesn’t do is ask that question intelligently, or offer any answers, or any competent discussions. There are only 2 characters and they only exist to restate and argue that same theme in the same way over and over. Even for a medium where plot is seen as an irrelevant distraction from the “good stuff” of action, and therefore as important as plot in pornography, this was bad. If it weren't for the fact that it was a Walking Sim, I would think the story had been shoehorned in as an afterthought.

    DESIGN = 0
    (Level Design = 2) Keyhunts were the worst part of every FPS; I would enjoy a bit of 1993’s “Doom”, kill all the enemies and then, bam, red door needs a red key, and now you have to check every single room for the next 20 minutes before you're allowed to have fun again. I only played Soma for an hour, and more than half of that was me being lost, trying to figure out what to press next to continue a story that would never pay off. Not fun.
    (Length = 9 hours, 75% padding)

    CONCLUSION
    Soma fails on almost every level. Even if you like Walking Sims, even if you’re willing to just watch the cutscenes, there is nothing worth your time here. I seriously cannot understand where the accolades are coming from. Dark Souls is probably a worse game, but only because DS is intentionally designed as poorly as possible to hurt its own players.
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  28. Sep 4, 2017
    0
    Lame boring artsy game trying to be smart/philosophical with crap run-away-or-hide-from enemies mechanics. Its more frustrating than engaging. Bioshock this is not and that game PULLED me in. Gone Home's story was intriguing. After reading so many glowing reviews of this game, I came away severely disappointed. Didn't finish this, stopped at Delta site where it just frustrated the heck outLame boring artsy game trying to be smart/philosophical with crap run-away-or-hide-from enemies mechanics. Its more frustrating than engaging. Bioshock this is not and that game PULLED me in. Gone Home's story was intriguing. After reading so many glowing reviews of this game, I came away severely disappointed. Didn't finish this, stopped at Delta site where it just frustrated the heck out of me with the back and forth trying to find stuff. Argh, so annoyed. Hellblade was SOOOO good. SOMA WAS SOOOOOOOO MEH Expand
  29. Aug 1, 2022
    0
    A boring uninspired walking simulator with a ultra cliche story. The monster and character designs looks like something from the early 2000s.
Metascore
79

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 27
  2. Negative: 0 out of 27
  1. 90
    With intelligent story telling and beautiful imagery, SOMA pushes the boundaries of traditional survival horror in new, psychologically thrilling ways.
  2. Playstation Official Magazine UK
    Nov 16, 2015
    80
    SOMA's a fascinating interactive story that occasionally wants to murder you dead. [Dec 2015, p.86]
  3. Nov 13, 2015
    65
    While SOMA never hits the highs of Amnesia: The Dark Descent, it's still largely decent in its own right. Some confused environment design and lackluster monster scenarios work against it, but as an atmospheric jaunt under the sea with a reasonable storyline behind it... well, it works pretty well. Faint praise perhaps, but praise nonetheless.