User Score
8.3

Generally favorable reviews- based on 618 Ratings

User score distribution:
  1. Negative: 49 out of 618

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  1. May 11, 2023
    8
    Horror-based adventure in which you try to find your way out of an undersea base stalked by monsters. There are no weapons so it's reliant on stealth rather than action but the story is well paced and the graphics are atmospheric - if a little "PS3" by today's standards. A solid interactive story, but it won't sway those who find this type of thing a little too ponderous for their tastes.
  2. May 3, 2023
    10
    Honestly I'm really not exactly sure where to begin with this game because this game left me so confused at the end and it left me emotional thinking about it. The main reason for this is that throughout the game, it asks questions on whether you are yourself and how afterlife in theory works in the real world. It's a disturbing story that it kept me hooked onto my seat throughout the playHonestly I'm really not exactly sure where to begin with this game because this game left me so confused at the end and it left me emotional thinking about it. The main reason for this is that throughout the game, it asks questions on whether you are yourself and how afterlife in theory works in the real world. It's a disturbing story that it kept me hooked onto my seat throughout the play through and even after gathering all the achievements, I couldn't stop thinking about this game and what it was trying to ask me and it left me sleepless on plenty of nights. (which I suppose is a sign the horror worked for me personally) While the story was without a doubt perfect, if it didn't nail everything else, it would've easily been overlooked and I can definitely say it nails everything else. Like the pacing is phenomenal since you could be nervously creeping around dangerous robots and monsters praying you won't have to run to huge amounts of relief and breathing room that you got through safely but also how it throws new situations and level design kind've like the OG and Remake of Resident Evil 4 to ensure you aren't bored and always holding onto the controller. The idea of the screen glitching out whenever an enemy is a brilliant idea in concept as whenever it happens, I always kick my instincts up and carefully watch my surroundings and stay still hoping they don't hear me, except when it causes the frame rate to start freaking out on my PS4 Pro slapping me out of my immersion. The enemies have fantastic level design and ensure you stay on your toes, but they can be tedious and annoying if you don't know how to handle the problem, so you always have to think about how you're going to handle the enemy IF YOU'RE PLAYING ON NORMAL; see, this game eventually added a "Safe" mode where the enemies can't do anything to kill you hence they won't even bother doing anything when you run, now if you think this breaks the game as a whole, I would argue it's beneficial to the game as a whole since it allows you to explore the place to understand the lore faster and better since when you're on Normal, you're not even gonna bother to try to do that. The graphics are remarkable if not maybe a tiny bit outdated with how some models in the distance and reflections not looking too hot but I only noticed them on a second play through since I was so deeply engrossed into the world and atmosphere. Speaking of that, the atmosphere easily rivals other horror games in its genre and even outmatches plenty of other horror games to ensure I was on the edge of my seat the whole time. Two things I was initially gonna complain about but the more I thought about it actually made sense were the sandbox and interactivity since there was no point exploring or picking things up since there were no collectables or achievements doing so but I realized these were a part in the environmental storytelling and it's all meant to "show, don't tell". If anything, if there was one thing I could complain about, it's that I could tell this was a PC game from the very beginning with a cursor in the middle and it can be hard to see it with how tiny it is. Overall, despite all my praises about everything else about this game, it's really the story and theme that left me hooked and is what makes it one of the better horror games I've played, and thankfully it's only $30 and for something that's 5 hours long, that's a steal imo and I can't wait to check out Frictional Games's other horror series: Amnesia. Expand
  3. Apr 15, 2023
    10
    the gameplay is honestly awful but the world building and existential horror is incredible. I do wish enemies were an actual threat tho.
  4. Oct 14, 2022
    10
    Eu particularmente já sabia o que esperar desse jogo, e ainda assim ele conseguiu me deixar boquiaberto.
    Além de ter recebido SOMA gratuitamente na Epic, eu já tinha ouvido falar sobre ele quando vi um pouco do seu gameplay na transmissão ao vivo da Thais Tunon, em que, entre sustos e confusões, consegui entender a base do que o jogo se tratava.
    Pra falar a verdade, eu não acho que
    Eu particularmente já sabia o que esperar desse jogo, e ainda assim ele conseguiu me deixar boquiaberto.
    Além de ter recebido SOMA gratuitamente na Epic, eu já tinha ouvido falar sobre ele quando vi um pouco do seu gameplay na transmissão ao vivo da Thais Tunon, em que, entre sustos e confusões, consegui entender a base do que o jogo se tratava.
    Pra falar a verdade, eu não acho que qualquer descrição ou análise vai conseguir descrever o quão bem feito é o mundo de SOMA. A atmosfera aqui é impecável e consegue transmitir muito em pequenos detalhes que tomam proporções enormes conforme o jogo avança. Explorar cada cantinho do cenário (quando possível) é uma experiência a parte, e que vale muito a pena.
    A jogabilidade no geral segue conceitos semelhantes a Amnesia: The Dark Descent, jogo da mesma desenvolvedora, em que você precisa resolver enigmas atrás de enigmas para conseguir chegar ao seu objetivo. Parece bem simples, mas a maioria deles envolve conhecer bem o cenário em que você se encontra, e saber como interagir com ele para prosseguir. Não chega a ser desafiador, mas é divertido.
    A história é muito bem feita. Trata sobre diversos temas com veios filosóficos, ainda conseguindo levar a temática sci-fi ao pé da letra, proporcionando uma imersão bem legal. Você consegue entender as angústias do personagem principal e se colocar no seu lugar muito facilmente, resultando em personagens com que você consegue se importar.
    O jogo é baseado em “terror”, então saiba disso antes de ir atrás. Mas, não se preocupe com perseguições ou mortes, pois há um modo Safe que garante sua segurança, deixando a experiência menos frustrante. Os monstros ainda estão lá, no entanto, por isso sustos podem ocorrer.
    No geral esse é um jogo fantástico que eu adoraria esquecer só pra poder jogar novamente. O final é magnifico e ficará gravado na minha memória eternamente.
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  5. Oct 7, 2022
    10
    When I first played through this game it was a great time. The scares are not bad but the story is what I really enjoyed. Sadly the replay ability for this game is low but it's a great game to come back to from time to time.
  6. Sep 28, 2022
    10
    The best (IMO) game by Frictional Games. The story is absolutely fantastic and the horror is consistent throughout. I've beaten the game twice and really hope they expand on that story somehow.
  7. Jul 29, 2022
    10
    SOMA is a brilliant game with one of the finest narratives I've ever seen in a video game. By not incorporating any cheap jump scares and instead relying purely on the creepy atmosphere and ambiance, I felt like the game valued me as a player. This game is a complete work of art that will stay with you for days after you finish it. The gameplay is simple, yet it is serviceable and neverSOMA is a brilliant game with one of the finest narratives I've ever seen in a video game. By not incorporating any cheap jump scares and instead relying purely on the creepy atmosphere and ambiance, I felt like the game valued me as a player. This game is a complete work of art that will stay with you for days after you finish it. The gameplay is simple, yet it is serviceable and never really gets dull. I strongly recommend this game to everyone who likes horror and is looking for a profound and dark plot. Expand
  8. Apr 21, 2022
    10
    The most captivating story in my life. No game has ever made me think so deeply.
  9. Mar 19, 2022
    10
    _к поиску глубоководного смысла я обратился к SOMA, не в коем случае не пожалел. Окутанная атмосфера тайны захлестнула разум, а самые предсказуемые события растворились во тьме, всё внимание на живые диалоги и неопределённое чувство ужаса от концовки

    _i turned to SOMA to search for deep meaning, and I did not regret it in any way. The shrouded atmosphere of mystery swept over the mind,
    _к поиску глубоководного смысла я обратился к SOMA, не в коем случае не пожалел. Окутанная атмосфера тайны захлестнула разум, а самые предсказуемые события растворились во тьме, всё внимание на живые диалоги и неопределённое чувство ужаса от концовки

    _i turned to SOMA to search for deep meaning, and I did not regret it in any way. The shrouded atmosphere of mystery swept over the mind, and the most predictable events disappeared into darkness, all attention to lively dialogues and an indefinite sense of horror from the ending
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  10. Jan 8, 2022
    9
    The game is crap abandon ship doesnt play after a sad part of ending in credits
  11. Dec 18, 2021
    10
    Soma has,from my point of view,the best narrative of all time,with incredible scenarios and terrifying gameplay. Its definitely a masterpiece
  12. Nov 25, 2021
    8
    I love horror games so much and this was very special and even a little scary in certain parts.
  13. Nov 16, 2021
    10
    It is a game that makes you think about the essence of life. I was impressed for a long time...
  14. Nov 11, 2021
    8
    This game is a solid 7,5/10 for me. One of the strongest aspects of this game is the immersion and sound. I recommend playing the game with headset or a good sound device. However, we can feel this is kind of a low budget production. There is no combat system, no progression system...some people will compare the game as a walking simulator but I think this is exagerrated to say that.
    I
    This game is a solid 7,5/10 for me. One of the strongest aspects of this game is the immersion and sound. I recommend playing the game with headset or a good sound device. However, we can feel this is kind of a low budget production. There is no combat system, no progression system...some people will compare the game as a walking simulator but I think this is exagerrated to say that.
    I did my walkthrough in around 12 hours which is nice (game is not too short). The puzzles are interesting and I appreciated that the game didn't tell me where to go and I had to figure it out myself. The story is decent. This is not totally an horror game, more kind of a sci-fi game with horror elements. I also recommend playing this game in the dark (not in a room with a lot of light because the game is really dark and it may break the immersion).
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  15. Nov 9, 2021
    10
    Brutal. Jogo incrível. O "pior" jogo de terror que já joguei. Pior porque foi o único até agora que me fez realmente ter medo, causar angústia, não conseguir jogar por muito tempo devido ao quase mal estar que causa. Excelente ambiente, história muito bem conseguida. Obrigatório. Uma obra prima. Realmente assustador.
  16. Aug 31, 2021
    8
    This review contains spoilers, click expand to view. While I wouldn't spend much time on horror video games like SOMA, since I like real survival horror video games, I decided to give it a chance as the game was on big discount and still lauded among those who played it.

    SOMA's plot is well written in dialogues and deals with important and deep themes – which can really be summed up in "They are not us!" – and it does it well. PATHOS-II is a nice setting and feels like a "human lived" place. 2104's Jarrett's obsession with "surviving" is implied: he knows that the human 2015's Jarrett is dead and he is inwardly obsessed with being able to survive fate: a perfect copy of whatever he was that this time has to make it out alive. This becomes his goal on which he cannot accept compromise – hence "They are not us!". The plot puts the player in front of increasingly controversial and difficult situations. Some are about making a choice, some are not. I may have lost something along the plot (I don't think I did), but some questions are not answered. Second thing: does the game's ending really close out into a "it's a copy and paste, not cut and paste" arguing? Does really Jarrett, even after mind copying at Omicron, did not "accept" or "metabolise" what a mind scan and copy really is about? It seems surreal he did not understand that, at this point. If it was the first time, thus cutting off mind copying at Omicron, it would have made more sense and actually been more impacting (a plot twist at that point) but this way it looks a bit forced, nonsense and a missed chance.

    As I said I don't like "survival" horror video games about running around unarmed and fleeing from antagonists. I don't consider it an adequate gameplay philosophy for the genre and I will always be faithful to the Mikami formula. SOMA is part of this "new" type of horror games but it has a good point in its favour: it is scary. And it succeeds in this by creating tension, great horror atmosphere and genuine fear of the unknown. Game's puzzles help this design direction, even if they are simple and easy enough. Player character's movement is slow, sometimes even a bit woody, but it makes sense also given Jarrett's nature. He can still run since running away is what he does best. There is no real game inventory but only the ability to highlight objects Jarret is carrying around, which are always plot-related and rarely more than one at a time. There are areas larger than others but the game remains fairly linear. Game's interactivity is good and functioning of user interfaces (computers, switches) very immediate and in real time. I didn't like in-water sections, which I found rather confusing, boring and forgettable. The "digital distortion" effect in the presence of nearby enemies or particular moments is a nice gimmick but in many cases more annoying than pleasantly frightening. It would have been better to lessen its intensity. While most enemies are easily avoidable (because only this can be done), some are much less so and can become more problematic.

    Graphically, SOMA is a good-looking game. Nothing special but still a remarkable result for a team of less than 30 people who used a proprietary game engine. A good job has been done on the audio component too, essential in a horror game. As others have rightly pointed out, the game boasts really high level voice acting you would expect from AAA budget video games.

    SOMA surely is a game worth playing. It has a good well written plot and its gameplay, while really nothing special, is supported by a well crafted horror atmosphere which keeps up the whole thing. I must admit that I am happy to see a European production of this type and level. It's a game recommended for this type of horror games' lovers, but I would say even more classic survival horror gamers should give it a try.
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  17. Jul 27, 2021
    8
    Симулятор ходьбы. Графика посредственная, интересных головоломок нет совсем.
    Ставлю 8 за интересный сюжет и оригинальный сеттинг.
  18. Jun 2, 2021
    9
    SOMA is a highly praised game, but after playing it, I believe it completely deserves this praise and accolade.

    To get it out of the way, there's a single negative I had with SOMA whilst playing it on PS4, frequent and disrupting FPS drops in underwater and frantic periods of the game. They weren't bad enough to make the game unplayable, but they really took me out of the game when
    SOMA is a highly praised game, but after playing it, I believe it completely deserves this praise and accolade.

    To get it out of the way, there's a single negative I had with SOMA whilst playing it on PS4, frequent and disrupting FPS drops in underwater and frantic periods of the game. They weren't bad enough to make the game unplayable, but they really took me out of the game when they happened. I hope one day SOMA gets a PS5 remaster to bump up its graphics and optimize its framerate.

    So the plot of SOMA is great. Surprisingly it's somewhat similar to Horizon Zero Dawn, although different enough to not overlap in story arcs, plus as SOMA was years earlier, I can't discredit SOMA much for this.
    Plus they're both great games and both deserve playing.

    I found the characters, world-building, and overall plot incredible, and completely unforgettable. I grew to be interested in both main characters and became invested in the story as it progressed.

    The world is ugly and dark (by design), some of it is underwater, and the majority of the rest is in metal ships and buildings. It's hard not to notice it's similar in design to Bioshock, but again there's not enough overlap for the game to feel repetitive or overly similar. Plus as SOMA is much more of a horror, it would be better to compare it with Dead Space, which again is far different enough to avoid any overlap.
    The game itself is mostly suspese horror, as there are only a few moments in the game that actually have anything scary happen, but the suspense is fantastic and it's hard to ever get complacent or bored with it. The times actual horrific action takes place are fairly terrifying and can be very difficult to progress past. But they're infrequent enough to not be a chore and don't feel repetitive. These moments are very similar in style of Alien Isolation, but far more varied and less of a constant.

    I also feel like the freedom of choice within the game is pretty masterful. Many games try to give an illusion of choice and this tends to feel fake, or overly complex, and either leads to the player not caring, or caring too much and turning to guides to not miss anything. SOMA didn't invoke that for me, most choices didn't paralyze me in doubt, and the ones that feel important didn't make me feel that I'd miss out on anything if I chose "wrongly".
    Other games should take note how this is done.

    One minor niggle to note was I had no idea there was a run button for half the game until I reached a point I couldn't complete because I kept dying, there was no need to run until that point and no hint to indicate a run button existed. I ended up checking the controls and discovering the run when I kept dying without it. Modern games tend to give you hints about mechanics when you need them, this didn't. However saying that, SOMA didn't give any hints for the other buttons either, so I have no one to blame but myself. But feel that hints to introduce movements in games on the first level are fairly common now and would be good to add if the game was remastered at some point.

    One other point to note is that the game is very dark, visually dark.
    I don't typically like increasing brightness or gamma in horror games too much as it kills the immersion, but I literally couldn't follow paths or interact with objects due to how dark it was.
    The default gamma should probably be around 75%. At least such an option was available.

    Anyway, fantastic game, highly recommended. And I have a feeling I won't be forgetting it any time soon.
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  19. Dec 22, 2020
    10
    Conceptually and narratively, this is possibly the best game. The gameplay is a little boring, but it is more than covered by the story. It's a pity that only about 15% made it to the end on ps4
  20. Nov 17, 2020
    8
    This review contains spoilers, click expand to view. There's an obvious twist you'd assume Soma is building up to, but Frictional knows that's what you think and floors you with what may be one of the most narratively devastating games I've played. While the latter half was genuinely scary, mindblowing, and tragic; the first half takes a while to heat up. You have many enemy encounters, but the weight of those encounters is hindered by the fact you may be thinking the whole game is just a dream. When you learn this is not the case, you may be wondering the logic behind some of the enemies' existence and ability to teleport (this is Sci-Fi after all), but there's a lot left unanswered by the end. I honestly love this. We never know the full nature of the WAU, but we do witness it corrupt things in violent and unpredictable ways. I love that each station has its own unique monsters, too, letting your imagination run wild on what lore could be behind them based on context clues in the scenery and computer logs. Gameplay-wise, it's similar to Amnesia - hiding from patrolling monsters while solving puzzles. I've heard some criticize the usage of these monsters - they even added an easy mode where you can't die in response to this, I presume - but I thought the narrative and its inclusion of monsters meshed very well. It even ended up being pretty freaky. Expand
  21. Nov 14, 2020
    9
    Стоит начать с того, что впервые я поиграл в SOMA в 2018 году, но из-за релиза долгожданного (для меня) God of War, прохождение было заброшено, а прошел я около 70%. Главной ошибкой было то, что чуть позже я посмотрел на ютубе концовку игры (только ту, что после титров), но впечатления от этого прохождения я не потерял. Так вот, в преддверии релиза Cyberpunk 2077, я решил пройтиСтоит начать с того, что впервые я поиграл в SOMA в 2018 году, но из-за релиза долгожданного (для меня) God of War, прохождение было заброшено, а прошел я около 70%. Главной ошибкой было то, что чуть позже я посмотрел на ютубе концовку игры (только ту, что после титров), но впечатления от этого прохождения я не потерял. Так вот, в преддверии релиза Cyberpunk 2077, я решил пройти заброшенные мною ранее игры. Вот что я скажу: не зря я оставил SOMA напоследок, это потрясающая игра!
    Хоть это и хоррор, но меня в SOMA зацепило совсем другое: атмосфера, сумасшедшая история, а также чуства одиночества и отчаяния. Страшные моменты и желание пощекотать себе нервы отошли на второй план. Игра не особо страшная, она больше гнетущая, но это моя проблема, а не проблема этой игры, меня в принципе сложно чем-то напугать. Игра не использует "дешевые" приемы вроде скримеров или нагнетающей музыки перед чем-то ужасным.
    История прекрасна, после прохождения есть над чем подумать, но и во время игры вы будете обдумывать всю ранее полученную вами информацию каждый раз, когда будете находить какую-то деталь пазла, а детали эти разбросаны в самых разных местах: от бездны, до ничем не примечательной комнаты на какой-то из станций. Каждый раз, когда вы находите новую деталь, вы понимаете, что пазл, который вы собрали ранее, не совсем корректен. Пожалуйста, если вы решитесь пройти эту игру, примите во внимание несколько моих советов:
    1. Создайте вокруг себя подходящую атмосферу - играйте одни, в темноте и тишине.
    2. Запаситесь чем-нибудь вкусным - эту игру желательно проходить за пару сеансов, не более (если изучать все с ног до головы, это займет не более 12 часов).
    3. Изучайте каждый уголок, даже если вам страшно открывать каждую комнату - в каждой из них может быть что-то ценное для повествования.
    4. Играйте на стандартном уровне сложности. В игре их всего 2 - простой и стандартный. Единственое их отличие - на стандартном уровне сложности вам могут убить, на простом - нет.
    5. Иногда придется смотреть страху в глаза.
    6. Досмотрите титры и то, что после них :)
    Геймплей довольно прост, завазан на взаимодействии с предметами и сочетании этих взаимодействий. В прочем, большего и не требуется, все ок.
    Про содержание сюжета не скажу ни слова, сюжет стоит того, чтобы вы сами узнали каждую деталь.
    Моя оценка - 9/10. Один балл снимаю за всё понемногу - немного тупые противники, небольшие лаги во время автосохранения, не самая приятная графика (даже для 2015 года). В остальном все просто фантастически - лор, атмосфера (визуальное сопровождение отлично сочетается с саунд-дизайном), геймплей (хоть и простой, но надоедать не успевает), ну и конечно же сюжет, а котором я вам ничего не расскажу - бегом играть!
    9/10 - "Великолепно"
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  22. Sep 2, 2020
    10
    If you are a fan of profound and thought provoking sci-fi horror games then you should definitely buy this! It is from the creators of the Amnesia series and the gameplay involves exploring a mysterious underwater research facility inhabited with horrific monsters, as with the Amnesia games you are completely unarmed and cannot fight the monsters so you have to run or hide from them. TheIf you are a fan of profound and thought provoking sci-fi horror games then you should definitely buy this! It is from the creators of the Amnesia series and the gameplay involves exploring a mysterious underwater research facility inhabited with horrific monsters, as with the Amnesia games you are completely unarmed and cannot fight the monsters so you have to run or hide from them. The gameplay is good enough but what really sets it apart from other games is the deeply thought provoking story and an ending that you will think about for weeks. Expand
  23. Jul 30, 2020
    9
    Story and plot is perfect and mind blowing
    The places and monsters are unique and perfect
    Gameplay could be better but it's okay
    And Voice acting is really strong
  24. Jun 27, 2020
    10
    A história do jogo é muito boa para quem gosta de cenários futuristicos, onde as maquinas assumem controle do planeta, e de teorias de transferência de consciência para computadores, o jogo é praticamente é fugir de seus inimigos e resolver puzzles, jogo transmite uma certa ansiedade e medo ao jogador por controlar um ser indefeso, mas a história é realmente muito boa.
  25. Jun 20, 2020
    9
    Excelente historia y el como te atrapa y el terror que tiene que no son screamers en si sino como que hubiese que estar atento a cada cosa, Gran juego
  26. May 20, 2020
    10
    WOW just WOWWWWWW. This is the newest game to join my coveted list of games I personally rate a 10 out of 10. Including this game I only have 5 games on that list that are 10s to me. This isn’t the craziest gameplay or anything but it’s not suppose to be. It’s just going through the game trying to figure out how to progress while also sometimes avoiding creepy ass monsters. So If you likeWOW just WOWWWWWW. This is the newest game to join my coveted list of games I personally rate a 10 out of 10. Including this game I only have 5 games on that list that are 10s to me. This isn’t the craziest gameplay or anything but it’s not suppose to be. It’s just going through the game trying to figure out how to progress while also sometimes avoiding creepy ass monsters. So If you like horror games like outlast you’ll definitely love this and be familiar with the style. If you haven’t tried a game like this before I highly recommend it as it is a different experience From usual games but still fun even though it’s not actiony. Probably the coolest part to me is that fact there is no objective on screen or marker telling you where to go. There are no hints telling you what to do either. You’re only really told what needs to be done through dialogue and then you’re just suppose to figure out on your own how to go about doing that. I find that **** awesome, no hands holding what’s so ever. That might not be for everyone as it requires thinking and maybe you rather just go through the game as fast as possible. I for one loved trying to figure the puzzles on my own. The best part about this game is the story!!! It has one of the best if not the best code game story I’ve ever played through!! I don’t remember ever having this much emotion poured out from myself into a game or over a game. I genuinely felt emotion and care for the main character in this game. I found myself screaming frantically when getting chased by monsters and feeling angry, sad, or happy from the the games moments. I found myself in shock so many times as well. I absolutely love this game and have never played anything like it. Expand
  27. Apr 19, 2020
    10
    Игра понравилась практически сразу, по атмосфере напоминает Alien: Isolation. Интересный сюжет и твисты присутствуют ну и напугать она весьма способна.
  28. Apr 4, 2020
    8
    Dieses Spiel bietet spannende Ideen, welche teilweise hervorragend und teilweise ok umgesetzt sind. Für Fans von Sci-Fi-Krusel lohnt es sich auf jeden.
  29. Mar 23, 2020
    9
    I didn’t know what to expect, I pissed in my panties. Depressing and stressful horror.
  30. Feb 23, 2020
    8
    This review contains spoilers, click expand to view. not a horror expert. especially the videogame counterpart, but dis game is pretty pretty pretty scary .. !!

    personally more enjoyable than amnesia... setting allows for a more dynamic experience than amnesia; moving from extremely claustrophobic bases to wide-open seabed. more variation in enemies/enemy mechanics too. good job of making u feel very isolated and alone. besides ur interactions with Catherine (which was always cool). a few trite dialogue moments, but overall its fine. va starts off shoddy (probably a dialogue problem still) but it gets better. characters are fleshed out thru existential dilemma which i thought was interesting enough. ending was great.

    atmosphere is 90% of horror imo. again, not an expert, but with these type of horror games i feel there isn't much too them but to explore, pick up items, solve puzzles, and hide from monsters. this isnee a bad thing, it just means dat if u dont nail the atmosphere then its easy for ur game to become boring. luckily soma is a game dat has atmosphere in spades. this game is amazing.
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Metascore
79

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 27
  2. Negative: 0 out of 27
  1. 90
    With intelligent story telling and beautiful imagery, SOMA pushes the boundaries of traditional survival horror in new, psychologically thrilling ways.
  2. Playstation Official Magazine UK
    Nov 16, 2015
    80
    SOMA's a fascinating interactive story that occasionally wants to murder you dead. [Dec 2015, p.86]
  3. Nov 13, 2015
    65
    While SOMA never hits the highs of Amnesia: The Dark Descent, it's still largely decent in its own right. Some confused environment design and lackluster monster scenarios work against it, but as an atmospheric jaunt under the sea with a reasonable storyline behind it... well, it works pretty well. Faint praise perhaps, but praise nonetheless.