User Score
6.1

Mixed or average reviews- based on 46 Ratings

User score distribution:
  1. Positive: 24 out of 46
  2. Negative: 16 out of 46
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  1. Mar 4, 2018
    4
    The sixth "Skylanders" game brought with it the ability to create your very own Skylander, as well as the long-awaited return of classic PlayStation icon Crash Bandicoot, but along with it also came rumors of the series taking a break. And sure enough, with declining sales and lower ratings on the television show "Skylanders Academy," Activision announced that there would be no new mainThe sixth "Skylanders" game brought with it the ability to create your very own Skylander, as well as the long-awaited return of classic PlayStation icon Crash Bandicoot, but along with it also came rumors of the series taking a break. And sure enough, with declining sales and lower ratings on the television show "Skylanders Academy," Activision announced that there would be no new main series game in 2017. However, I nevertheless walked into the 2016 entry, "Skylanders: Imaginators" pretty intrigued, because sometimes a decline in sales may just be a result of franchise fatigue, and not the result of a drop in quality. Little did I expect, however, that "Skylanders: Imaginators" would be a major drop in quality compared to the previous games.
    There's very little good to say about "Skylanders: Imaginators," other than that it retains a few of the standard things you'd expect the "Skylanders" series to have: some pretty visuals, decent music, and accessible gameplay for the younger audience it is geared for. So, at the very least, the game, as a whole, is functional, and it controls as smoothly as the other games in the franchise. And, at the very least, it is nice to see that some of the old "Skylanders," like Stealth Elf and Jet-Vac, actually play a role in this game's story.
    All of those positives, however, are completely destroyed by the game's laundry list of problems. For starters, the game simply doesn't have enough to feel like a change of pace from "Superchargers." Instead, it just feels like your standard "Skylanders" game, to an unfortunately bland degree. Where the other games felt like more polished versions of the last, with enough small changes to keep them interesting, I can't even called this a "more polished" version of "Superchargers" when it literally just feels like a copy-and-paste of that game, even with the "new" minigame "Creation Clash," which is "Skystones" from "Skylanders: Giants" to a literal tee. Hell, I'll go as far as to say that it doesn't even feel like a copy-and-paste because the gameplay is so dialed-back compared to the last few titles. There's no new content for old Skylanders, the game is completely incompatible with old Traps, and while the "racing" minigame is still there, your old vehicles are inherently useless in the context of the main story mode. The gameplay also begins to feel very repetitive in the boss fights, which all follow pretty much the exact same format, even on the incredibly anticlimactic final boss fight. Oh, and if you're like me and you thought "Superchargers" underutilized it's concept, get ready, because "Imaginators" is even worse in regards to actually utilizing its "gimmick." I almost forgot the game introduced a new concept because of how little of a role the "Imaginators" actually had in this game. Even though the game gives you a lot of chests filled with collection tools, it's not difficult to run through the entire game without creating a single Skylander. Trust me, I did it. And finally, while I liked that the story gave us characters from the older games, the fact that the stakes really weren't high at all this time around (especially after "Superchargers"), and the lack of a really satisfying ending really ruined the game's extremely bland story.
    I'm sure you can tell from that novel that I did not like this game, and it's unfortunate, because as a "Skylanders" fan, I don't want to see the series end with a whimper, but unfortunately, the damage is done: beyond the declining toy/merchandise sales and lower TV ratings, "Skylanders: Imaginators" is by far the weakest game in the entire franchise, and I can't even recommend this to the most die-hard of "Skylanders" fans. If you're a young child, that's different, but if you're not, I'm gonna suggest that you pass on this one. It's a shame to see it end like this, but leave it to Activision to completely destroy another novel concept like they did with "Guitar Hero" and "Tony Hawk."
    Final rating: 4 out of 10 "Bad"
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  2. Jan 5, 2021
    2
    Skylanders Imaginators is by far the worst entry in the series, as well as the most monetized. It's no wonder this game was the last real game in the series, considering how much they screwed up with it. The gaming is filled with tedious puzzles, not actually challenging puzzles mind you, they're just so boring to do and take so long to finish. It's obvious these puzzles were made to padSkylanders Imaginators is by far the worst entry in the series, as well as the most monetized. It's no wonder this game was the last real game in the series, considering how much they screwed up with it. The gaming is filled with tedious puzzles, not actually challenging puzzles mind you, they're just so boring to do and take so long to finish. It's obvious these puzzles were made to pad out the play time, considering how short the levels are in the actual game. What's even worse is the fact that all the characters explain the puzzles to you, every single time, even the most obvious ones. Yes the game is for kids, but kids don't need to be lectured on how to push blocks every minute. Combat encounters in the game are also scarce. With the first games, combat encounters were around every corner, but in this one, there are about three major combat encounters and one doomlander fight per level. This is garbage when you realize skylanders is supposed to be a baby's first beat 'em up, considering your spending more time doing tedious puzzles rather than fighting crazy magical goons. Another thing is this games insane level of childishness. Skylander games were always childish, no argument there, but they never felt this childish. The most embarrassing parts of it was the plot point of a god damn guacamole monster, which not only felt so dumb and childish compared to other more interesting and compelling boss monsters in the series, but was just unfunny and dare I say cringe-inducing. Not to mention other cringy things like the god-forsaken "selfie-stages" which felt so out of touch even when it first came out. One last dumb thing was the area called the golden arcade, which is actually just a casino. Kids aren't stupid toys for bob, they know what a Casino is, and its even more when you have a gambling system in the game. That's right this game has a loot box system to help kids get parts for their imaginators by gambling real world money in a hope they'll have a chance at getting a really cool part. Absolutely disgusting especially when this game is marketed for god damn six year-olds. This game is riddled with the other problems in the games, which if your familiar with the series you already know. It's a shame the games had to die like this, they could've grown up and matured with their audience like other continuing series do, but instead they got even more childish, to the point where this game feels like an add for the **** tv show. The only saving grace for this series is the rumor that activision is planning a more mature but still characteristically childish reboot for the series, which I would be on board with. The success of amiibo still show that there is hope for the toy game fad to be more than a fad, or at least for skylanders to out live the fad, and I want skylanders to be something I can go back to with out feeling like a man child for doing so. This game has potential, and has a fully grown, college-age audience it can appeal to. But until the series returns, this game is the bullet that killed this series, and I can't forgive it for that. Expand
Metascore
79

Generally favorable reviews - based on 49 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 49
  2. Negative: 0 out of 49
  1. CD-Action
    Jan 12, 2017
    80
    Imaginators puts a Diablo twist on Skylanders. Pure fun! [13/2016, p.61]
  2. Jan 4, 2017
    60
    Compared to the last year installment the Skylanders Imaginators is a cautious step toward the inevitable change. But the game itself rather stagnates due to the repetition of the same tricks.
  3. Dec 18, 2016
    70
    A whimsical evolution of the beat-'em-up. [Issue#181, p.83]