User Score
5.0

Mixed or average reviews- based on 10 Ratings

User score distribution:
  1. Positive: 3 out of 10
  2. Negative: 4 out of 10

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  1. Jun 11, 2022
    0
    Obviously Salt and Sanctuary was an accident. Here we got da generic 'souls-like' game, aka a pile of crap topped with max damage and hp multipliers and sold as soulscake. It lacks all the parts that made soulsbornes great, meaning skillbased movesets (2D, can't do much there), builds or farming (heavy diminishing returns nullify any build or farming), useful equipment etc. Basically noObviously Salt and Sanctuary was an accident. Here we got da generic 'souls-like' game, aka a pile of crap topped with max damage and hp multipliers and sold as soulscake. It lacks all the parts that made soulsbornes great, meaning skillbased movesets (2D, can't do much there), builds or farming (heavy diminishing returns nullify any build or farming), useful equipment etc. Basically no point playing it. Expand
  2. Jun 26, 2022
    2
    To start off with, I loved the first game, but this is not what I would call a game... More like waterboarding.

    The Devs seem to have tried to copy the Bloodborne style, where enemies keep pace with the player, but that only works when the player mechanics support such fast-paced gameplay, but they don't. The boss hunts are boring, annoying, and repetitive ad nauseum. Bosses are
    To start off with, I loved the first game, but this is not what I would call a game... More like waterboarding.

    The Devs seem to have tried to copy the Bloodborne style, where enemies keep pace with the player, but that only works when the player mechanics support such fast-paced gameplay, but they don't.

    The boss hunts are boring, annoying, and repetitive ad nauseum.

    Bosses are extremely unbalanced and overpowered to the umpteenth degree, constantly spam attacks and minions, etc. Boss behaviour can be boiled down to: Attack, attack, attack, attack, attack, attack, AoE, AoE, AoE, attack, attack, attack, half a second without attacking, attack, attack, etc.
    Dodging can also be rendered pointless in boss fights due to the constant spam of ranged and AoE attacks, and in many cases, unfair, heat-seeking attack (like with the Terramancer)

    They added a grappling hook in order to copy Sekiro, which is also why there is a "Perfect Block" mechanic in the game as well. I have seen quite a few reviews talking about farming, but I have never really run into that problem... Yet. I'm sure I will in the future, but as of right now, I am doing fine on healing flasks. Unlike the first game where the story was clear from the start (for the most part), here we have little to no story outside of "You Inquisitor, uhg, you kill Mages, uhg... Go kill Mages, uhg."
    It feels disjointed. There are also regular bosses outside of the Mage hunts, but they are few and far between, making them feel out of place. There also seems to be no motivation to kill these bosses outside of the desire to, which makes the protagonist seem worse than the Mages they hunt.

    Overall, the plot is very confusing and disjointed, and makes little to no sense at all.

    Graphics and sound design are amazing though.
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  3. Oct 28, 2022
    7
    A sequel to the Dark Souls inspired Salt and Sanctuary, this sequel puts players into the role of a ‘Marked Inquisitor’, a condemned criminal who is given the chance at redemption in exchange for helping to defeat powerful mages.

    In terms of gameplay mechanics Salt & Sanctuary plays very similar to its predecessor, with a few new ideas like the well implemented grappling hook to mix
    A sequel to the Dark Souls inspired Salt and Sanctuary, this sequel puts players into the role of a ‘Marked Inquisitor’, a condemned criminal who is given the chance at redemption in exchange for helping to defeat powerful mages.

    In terms of gameplay mechanics Salt & Sanctuary plays very similar to its predecessor, with a few new ideas like the well implemented grappling hook to mix things up. The co-op, still by far the most fun way to play, is also easier to organise and you can essentially play the whole game through with someone else should you choose.
    By far the biggest change is the developer's decision to (mistakenly in my opinion) replace the originals interconnected world with separate areas that can only be reached by teleporting from what is essentially a home hub. This not only means you spend more time traversing the same areas, but also makes exploration less enjoyable. The result is a decent enough sequel, but still one that is a minor step backwards from the first game in the series.
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