User Score
7.5

Generally favorable reviews- based on 40 Ratings

User score distribution:
  1. Positive: 25 out of 40
  2. Negative: 6 out of 40
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 8, 2016
    6
    AI is so exploitable that I can conquer China with the worst character you can possibly create. For example I gave my guy 1 stat all around with no abilities whatsoever. No followers, families or affinities either. Threw him in hard difficulty mode as a free officers.

    It was ridiculous how easy it was for me to beat the game. It didn't even take that long. Worst offender is that you can
    AI is so exploitable that I can conquer China with the worst character you can possibly create. For example I gave my guy 1 stat all around with no abilities whatsoever. No followers, families or affinities either. Threw him in hard difficulty mode as a free officers.

    It was ridiculous how easy it was for me to beat the game. It didn't even take that long. Worst offender is that you can abuse diplomacy to a point where you can expand as aggressive as you want without any fear of retaliation. Officers also just love you in general and you can recruit just about any random character that's not loyal bound by history without an issue. Basically you can just let them do your bidding so your own stats become nearly irrelevant. Combat, I don't even know where to begin. It's so ridiculously exploitable that I can send a small force against a force triple my size and still beat the crap out of it under manual control. Foreign policy options took a real beating. You can't get countries to fight each other (i.e. rivalry/rival tigers,), no marriage option between forces, "Hide", "Gossip", "Arson", "Snoop", joint invasion option, coalition is random and you can't form your own while they dog pile on top of you early in the game unless you maintain truce/alliance against them. The game is also missing many subtle additions that used to make the series great, such as traps, natural disasters, in-depth terrain advantages, wanderers, unique places, changing economy (i.e. varying prices of supplies and arms), ability to self impose an exile, etc.

    I can go on and on but it's so riddled with AI holes that I can't enjoy the game anymore. While there have been many improvements by adding visuals and audio, and I do love the new battle system minus the AI, this game has lost so much from its predecessors.
    Expand
Metascore
67

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 22
  2. Negative: 2 out of 22
  1. Aug 1, 2016
    50
    The new mechanics that the developer tried to add to the mix end up making everything much less fun than they might have seemed conceptually. Adding this with the historical parts of the game makes it feel like a lot of the player’s agency has been taken away.
  2. Jul 31, 2016
    75
    Perhaps Romance of the Three Kingdoms XIII's most lasting achievement will be once again proving that strategy games can work on consoles. And though it doesn't quite make the case for console strategy ever really being as good as PC-based efforts, the game is worth trying for anyone who can let their historical curiosity overcome their need for visual and interface flair.
  3. 50
    ROTK13 lacks any of the basic macro and combat strategy fundamentals of previous titles, making this a sequel in name only. If you liked Sphere of Influence then you’ll enjoy this title too. But for those who waited for an ROTK game, keep waiting.