User Score
6.5

Mixed or average reviews- based on 37 Ratings

User score distribution:
  1. Positive: 19 out of 37
  2. Negative: 11 out of 37
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  1. Oct 13, 2020
    4
    No room for error, Lack of tutorial, Not beginner friendly. Physic is great, bike detail is stunning but lack of bikes compare to RIDE 3.
    I spent 10+ hours and I have to say I did not enjoy this game at all.
  2. Mar 1, 2021
    4
    Excelente gráficas y buen uso del Dualsense, pero el juego es frustrantemente difícil. No lo recomiendo. Great graphics and good use of the Dualsense, but the game is a pain in the a**. It is hard, really hard nad it is not fun at all. Don't buy it.
  3. Jan 15, 2023
    3
    I've played this series since Ride 1 and have had all three versions before it. And can honestly say this one is stupidly hard compared to the previous one even when its on the lowest AI setting. I would not recommend it. I'd say get Ride 3 instead.
  4. Jul 25, 2021
    3
    Very disappointed to be honest.

    The AI are aggressive, constantly try and hit you and seem to only go on the set racing line and always get in your way, not only this but on higher difficulties the winning AI rider will just steam off Infront of you, unrealistically far away. The maps are lousy, empty and look bad compared to the bike models, literally some of the tracks just being flat
    Very disappointed to be honest.

    The AI are aggressive, constantly try and hit you and seem to only go on the set racing line and always get in your way, not only this but on higher difficulties the winning AI rider will just steam off Infront of you, unrealistically far away.

    The maps are lousy, empty and look bad compared to the bike models, literally some of the tracks just being flat and open missing all the little details to finish it off

    Handling is still bad, bikes are very wobbly and take ages to upright, needs alot of work Sounds are eh, alright I suppose but some aren't that good

    Livery designer is good but is very slow to work with and frustrating at times, but it's pretty good

    Still missing classic bikes imo, only 2 which are older than the 80s

    Generally feel abit let down with this game after spending so much money on it
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  5. Sep 17, 2021
    0
    Loved the previous games but the difficulty level of the AI is completely unreasonable even with the lowest setting, I consider myself an experienced racing player but the slightest mistake you make its almost completely impossible to catch up with the opponents. And not to mention time attack mode... don't bother buying this game, only spend 1-2 hours before giving up, just a big waste ofLoved the previous games but the difficulty level of the AI is completely unreasonable even with the lowest setting, I consider myself an experienced racing player but the slightest mistake you make its almost completely impossible to catch up with the opponents. And not to mention time attack mode... don't bother buying this game, only spend 1-2 hours before giving up, just a big waste of time and money. Expand
  6. Sep 7, 2023
    4
    Worst racing game ever played. Collected 2-4 past year, excited for 4, hate it. Own 100s of racing games, the worst AI/balancing, track corner penalties. Intro/licenses physics/bike movement & AI moments say all. If can't beat intro give up.

    Casuallybplay Ride 1-3/other bike games. Somehow beat tutorial at 10 attempts. First events nope. (20+ rewinds EVERY race, changed bikes, tuned
    Worst racing game ever played. Collected 2-4 past year, excited for 4, hate it. Own 100s of racing games, the worst AI/balancing, track corner penalties. Intro/licenses physics/bike movement & AI moments say all. If can't beat intro give up.

    Casuallybplay Ride 1-3/other bike games. Somehow beat tutorial at 10 attempts. First events nope. (20+ rewinds EVERY race, changed bikes, tuned max, difficulty lowest for 2hrs. Nope. 4/7/10th always, need 3rd+. Blame Sim fans, brain-dead AI path). Scaling what scale. Tuned/40% easy default? Even my tweaks preferred physics/other settings nope. Sigh.

    Series tried different angles. 4 is hard Sim/worst/boring. Forza 2 style career, nothing else. Skill ceiling too high.

    4 has good ideas but it's hard. Physics/AI fair in 1-3, 4 still can't. Doublt it's Asia region career bikes I picked. GT4 no issues, Forzas (haven't iRacing or others, Project Cars 3/Shift 2 were 2nd bad to Ride 4.. Ride 4 is Motorcycle Club awkward bad.

    Bike rewards for licenses are similar to Ride 3 gold them all & get bike.

    Do cups, buy bike, fit class.

    AI seem to not notice you. Seems the same in 5, same issues as PS2 GT games not PS4+ era. Milestone need to fix this. Pathing fair, only some off track. Just work around AI always. Vary, difficulty 'apparently'.

    Can change settings of Sim/simple joint brake (if not good at regular & rear brake (handbrake on cars)). Same as Forza Motorsport tweaks of simplifying/making settings harsher/a Sim.

    Has career/arcade (single race, time trial & endurance). Scale day/night/weather/time, time compression (rate), variability of weather & chance of rain settings. Not as much as Ride 5's 6 phases to transition conditions, it's a start.

    Can change laps, AI difficulty (had on 40%/easy the default), opponent number 11 by default, tire wear, fuel consumption (off by default) and starting position. Tuned bike. Still hard. 1st hr.

    Reward bonuses (aids/race settings) scale.

    Racing line, rewind, off track help, auto brakes, manual/auto, physics change & presets to switch to/customise.

    On 1.0 disk copy 6 US, 10+ EU (circuit & highways) & 7 Asia/Oceania tracks if remember correctly.

    With updates (& DLC packs) you get 8 US, 18 EU & 8 Asia/Oceania. I mean locations not layouts they vary from 1 to 4 depending. Many return, some new. Listings/preview, didn't buy DLC.

    Mostly circuits, few EU highways, no original tracks, game is about licenses/bikes/driving of bikes.

    All updated & look great after seeing graphics comparisons between all 4 games.

    Riding gear/liveries, not my area so brief. Plenty of gear just lacks in colours, has 1000 layers for helmets, & fair variety of logos & stickers & designs on suits/helmets. 2 racing, 2 road, 1 Harley Davidson, 1 Yamaha MT (can't edit) & Motard category/template..

    Element I was curious was career structure it was like FM2 but fills in what it was lacking. Not start with car, but region restrictions till a point in the game where opens up to other two. While could have gone badly. Is flexible. I thought we could get FM6 track order linearity issues, happily not.

    Have less looking content but limited tracks/cups per region makes sense than dragged out. So hard even see it? Cups allow track selection of events & are varied. Usually see races, some time trial, track day. Not Ride 3 variety, instead the basics.

    Then World League & Final Leagues. Opens up after certain points count from cups. Bronze to Gold vary. License was 13-16-20, early cups 16-20-25. Bronze, Silver, Gold order.

    With a low point objective to pass & a high total. Example 45 low, 70 high total.

    Think say GT2 of the region cups then GT World series.

    Weekly challenges/other online stuff. Only covering offline.

    Have 3 level bars, bike/make affinity & player level.

    Messages for, add-ons,, titles, shared contents, career & manufacturer/bike affinity in the message centre.

    In career you choose between US/EU/JP & from there your restricted to campaign, those regions bikes, regions tracks all untill the world championship. You don't do many cups so it doesn't become too boring. I do think content may be thin, but it doesn't drag out either. Balanced? License tests have time trials, track day & track tests (speed gates). Always appreciate mixed events. 3 or 6 event cups,/licenses it has variety. Challenging badly so, can't get the right lineup of opponents/path to ride around tracks. For track day license did it 10 times (not ideal) to line up the AI & my pace with the timer as 3 times it was not possible to brake & overtake on less than 10 seconds around a corner it just wasn't. Not happy. Driving model is odd. Realistic & harsh then 2&3. Take/leave if find it too hard, it can be possible/fun I think (simple physics too didn't use Sim). Ride 1-3 felt tough but fair & got used to over time. 10 repeats of track day license test no. Music great. Sounds fine. Good HUD.
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Metascore
74

Mixed or average reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 20
  2. Negative: 0 out of 20
  1. Jan 8, 2021
    70
    RIDE 4 isn't the best entry in the series, but it fixes a lot of its past problems. The on-track action is amazing, and no matter what track you’re on or what time of day or conditions you’re racing in, you’re in for a fun time. It’s a challenging game, but in a good way, as it encourages you to get better and offers a wide variety of difficulty options to help you along the way.
  2. Jan 7, 2021
    70
    Ride 4 offers a tonne of content for those who itching for a deep dive into an expansive career mode. Race all across the world by winning licenses to open up access into better and more advanced events. Gain affinity with various bikes and manufacturers on the way to becoming the greatest rider. However, a weak online mode, a lack of other real features outside of the career mode and having a steep learning curve for beginners prevents Ride 4 from being the complete package. With plenty of bikes on offer, and upgrades on both the 'stock' and 'racing' side of things to allow for vast improvements over the troublesome AI, this is one of the better digital biking experiences out there.
  3. Playstation Official Magazine UK
    Nov 15, 2020
    70
    The bottom line is simple: while TT Isle Of Man: Ride On The Edge demonstrates how hardcore, unforgiving motorbike sims can be amazing on PS4, Ride 4 is simply dull. Authentic and capable, certainly, but dull nonetheless. [Issue#182, p.136]