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Huh? That was my first take for the first 3-4 hours, before i gave up and looked at a walkthrough to find the first object. Plus, it seemed like a D-rated movie at first, with Felton saying the same 3 sentences over and over for the whole game. And you, whenever you hide in a closet, saying the same 2 sentences over and over - "I can't take it anymore. I need to get out of here." Plus in a women's voice that sounds like a man's. Whoever hired that voice artist has strange tastes. All of this was driving me nuts. But just as I was about to throw away the game and give it a "D", the special effects and the story line actually started to improve and continued to, up until the ending, which made no sense whatsoever, even after I read a translation of the author's interview about the game. That said, it improved enough to get a B-- in the end. But whatever program they used to build it was annoying, because it put white dots where every frickin' drawer was to open, most of which were empty, and the others had readily available "distraction objects" that were already on top of most furniture. So it was a waste of time checking the drawers and most cabinets. It would have been nice to have some of the objects you need to find hidden in some of the drawers. Instead of like the handle in the kitchen being essentially non-visible on a shelf. Not being Italian, i hate to rag on the English translations, but they really had major spelling and grammar errors to the point that at least 10% didn't make sense. I noticed that for the other languages (Korean, etc.) they had multiple native speakers that reviewed it for corrections. Obviously not so for English (2 italians that had the same last name). Not that it's a huge deal, but for a big project like this you would think they would do at least a little due diligence to get a native English speaker's opinion. Like "his notarial career". What? A notary is not a "career". It's a person's side-job who witnesses signatures in his spare time for a fee. Just a lot of things like that which were a big disconnect/turn-off. In any case, it was a nice effort, but i was expecting a little bit smoother operation in looking/finding objects and a few straightforward clues (for the first ones, in any case) - I hate to compare it to Resident Evil 2, but i guess that's what i was expecting - and got....well, not so much. I will say the Red Nun was terrifying, but i was pissed that my upgraded weapons did nothing to her, lol. Overall, I guess what i'm saying is that i wish a well-known screenwriter or other professional helped proof and smooth out the final product, so it didn't seem so "weird" and awkward. Again, maybe just a cultural thing. But i do speak multiple languages (French, some Taiwanese), so it's not just like I'm being an (American) English snob. In any case, there were some other great features besides the Red Nun, like how you save with the mirrors, the maze in the basement, the surprise Jennifer in the attic. Like I said earlier, the game starts out as a dud, but 1/4 of the way actually starts getting fun and interesting and it gets better and better, until the ending explanation which just confused me more. In any case, probably a good buy if you're into Silent Hill-esque or Japanese manga products, or just like off-the-wall nerdy non-mainstream stuff. If you're expecting something that is intuitive from the get-go and makes a lot of sense, and is a good story that makes some sense...not so much. But good for some frights and a scary atmosphere starting 1/4 of the way through, if you're patient. My wife asked if she should play it - i said "probably not. You won't understand it and the first part makes no sense and you can't figure out what you're supposed to do or where to go to find objects initially." Sorry guys - but it was still a good effort, nonetheless. 6.5/10… Expand