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8.1

Generally favorable reviews- based on 1308 Ratings

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  1. Jun 26, 2017
    9
    Starting on Talos one alone and surrounded by creatures and other-worldly monstrosities has never felt so gripping. Instilling a sense of dread early on with limited resources and ammo, constantly being bombarded by mimics disguised as coffee mugs, rolls of toilet paper and other non-inspiring objects.

    As you progress you'll find blue-prints enabling you to build ammunition, weapons
    Starting on Talos one alone and surrounded by creatures and other-worldly monstrosities has never felt so gripping. Instilling a sense of dread early on with limited resources and ammo, constantly being bombarded by mimics disguised as coffee mugs, rolls of toilet paper and other non-inspiring objects.

    As you progress you'll find blue-prints enabling you to build ammunition, weapons and consumables. Rewarding those who like to check every nook and cranny. Aside from scavenging you're able to peek into the lives of those stationed aboard Talos one via open terminals. A glimpse into the day to day routines, to the more nefarious deeds of the employees. You also gain access to security terminals where you can locate every (and I mean every) employee on board living or dead. Some terminals will also yield maps and schematics as well.

    The skill tree at first seems very overwhelming where each upgrade in the beginning seems like a monumental choice. At a certain point in the game you have the choice of infusing alien skills into your play-style enabling you make some truly devastating builds. As you progress and determine the play-style you want the choices you want to make become less daunting.

    The game takes you various facilities around the space station, each section has its own unique story and characters tied to them. From a sprawling garden to lavish lounge and even exiting the station for some flight among the stars. Sadly, the load times are quite long and become increasingly frustrating toward the end of the game due to backtracking.

    All in all I loved almost every aspect of this game. The various enemy types, weapons, characters and locales make this a truly horrifying and unique experience. From the lonely abandoned hallways to the endless expanse of floating around Talos one, very few games nowadays can hit that sweet spot between horror and action but PREY nails it.
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  2. Jul 4, 2017
    9
    Prey, the new game of Bethesda Softworks and Arkane Studios. It is a mix of Dishonored and Bioshock,
    which takes us from the beginning of the game and guide us until the end. In Prey, we have everything, from RPG to FPS, from Survival to Horror. An unforgettable atmosphere, which is accompanied by a great OST, particularly Mick Gordon's track ''Everything is going to be ok''. Great
    Prey, the new game of Bethesda Softworks and Arkane Studios. It is a mix of Dishonored and Bioshock,
    which takes us from the beginning of the game and guide us until the end. In Prey, we have everything, from RPG to FPS, from Survival to Horror. An unforgettable atmosphere, which is accompanied by a great OST, particularly Mick Gordon's track ''Everything is going to be ok''. Great graphics, interesting characters, so Prey has everything to be the Game of the Year.
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  3. Dec 11, 2020
    9
    I love immersive sims, I love sci-fi and I love art deco, so obviously I am in love with this game! The art style is beautiful, the levels are complex and interesting and a lot of the story beats really hit the right. I just love taking my sweet time to explore every little corner of a level to see if I can find a new best way to reach my goal. I love reading about the crew. Really, it'sI love immersive sims, I love sci-fi and I love art deco, so obviously I am in love with this game! The art style is beautiful, the levels are complex and interesting and a lot of the story beats really hit the right. I just love taking my sweet time to explore every little corner of a level to see if I can find a new best way to reach my goal. I love reading about the crew. Really, it's just a great game to get lost in.

    But there are a few downsides. The designs of the enemies could've been more diverse. I don't dislike the black oily freaks, but it needs more variation. But the main thing working against this game is how in the latter half of the game you are just going back and forth through the station too much. By this time you will have been to every area a lot already (especially if you're like me and try to do everything you can), so near the end of the game you just get annoyed hearing you have to go back to the place you just came from, where the enemies will have re-spawned as well. That really is the major drag on this game. Oh, and the story could've used a bit more substance and time, especially near the end of the game.

    Other than that it's a great game.
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  4. Oct 27, 2017
    9
    An actual good Shock game since Bioshock 2, no thanks to Ken Levine. A modern SS2 without feeling too dumb down or casualized. More of a RPG than a shooter and slower paced than your typical AAA game.
  5. May 26, 2021
    9
    Not a perfect game, of course but I really enjoy the Story and a gameplay. I know it wasn't be a blockbuster game but I really appreciate one sequel.
  6. Apr 21, 2018
    9
    The game that resurrected such a genre as immersive sim, after so many years. Arkane Studio has always paid much attention to the details and subtleties in their games that can not but rejoice.
    This is the case when you are the main character and only you decide how the story will develop and what decisions to take, it's up to you. Ending in this game, this is the most amazing twist that
    The game that resurrected such a genre as immersive sim, after so many years. Arkane Studio has always paid much attention to the details and subtleties in their games that can not but rejoice.
    This is the case when you are the main character and only you decide how the story will develop and what decisions to take, it's up to you. Ending in this game, this is the most amazing twist that I have seen in the game industry lately. I hope a sequel is coming soon.
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  7. Jan 6, 2019
    9
    Prey is a game that I bought on a whim, with absolutely no information or prior knowledge on what the game is or about. What I ended up experiencing was one of my favorite games I played in 2018, something surprisingly extensive and enthralling.

    To start with the pros, I have to say the greatest strength of this game is the level design/exploration; I was always shocked with how many
    Prey is a game that I bought on a whim, with absolutely no information or prior knowledge on what the game is or about. What I ended up experiencing was one of my favorite games I played in 2018, something surprisingly extensive and enthralling.

    To start with the pros, I have to say the greatest strength of this game is the level design/exploration; I was always shocked with how many different ways there were to get almost every single task done. Simple objectives such as finding a way to get through a locked door could be solved by many completely different means (crawling through a maintenance shaft, forcing it open with abilities, hidden pathways, finding its keycard, etc). Prey gives the player the freedom to think critically to solve problems in super creative ways, and it paid off immensely. By the end of the game, I was looking high up at the ceilings for alternate routes in rafters, creating my own platforms with the awesome Gloo Gun, taking out tough hordes of enemies with goofy strategies that somehow worked, and forging my own path through the game's world. I was given the freedom, and I learned to use it to my advantage, and it felt oh so insanely rewarding.

    Beyond that, the graphics, world building, lore, characters, and side quests are all top-notch. There are a staggering amount of small details throughout the game that build the world around you and truly make it feel engrossing, and even plausible. I was surprised many times as I progressed through the story, and found myself always wanting to learn, see, and do more.

    Building your own set of weapons and abilities was a treat as well. I found I was incentivized to always figure out what powers, abilities, and items worked best for me to solve the problems as I saw fit. There were consequences, both good and bad, to all decisions I made in regards to my character. This even applies to the story as well. You are just given so many options for practically everything in this game, it just boggles my mind, and I find it hard to stop mentioning or praising it.

    It is hard for me to find any large faults with this game, but I will say its biggest downfall are the loading times. The game is treated as a somewhat open-world, with large areas loaded at once that you can access through different doors and elevators. The loading times between sections of the ship can last around a minute or longer. By the end of the game, when you have the whole ship opened up and are running around from place to place to get things done, those mentioned loading times get truly egregious. I found myself hitting loading screens three times within 10 minutes getting certain tasks done, and the waiting was getting super aggravating.

    Another fault would have to the how bloated the game starts to feel at the end. This is a problem with almost all open-world type games. There just became too much to do, and I began to feel fatigued and just started rushing to the end of the storyline.

    As a last minor complaint, some of the traversal was a bit glitchy or unreliable at points. Never enough to be a big problem, but annoying at times.

    I don't want to completely spoil this for people who haven't played, because experiencing it for the first-time was so awesome for me. However, there is this being that shows up eventually in the game that is incredibly powerful and pursues you at random points, and it was one of my favorite mechanics in the game. It added many great thrills and improvised moments that kept things fresh as the game went on.

    Overall, Prey is a fantastic game. I was always surprised by what it had to offer; so much player choice, detail, world-building, and polish. It has its annoying moments here and there, and drags on a bit towards the end, but it is a gaming experience I will always remember very fondly. So glad I happened to pick it up.
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  8. Nov 20, 2018
    9
    I really enjoyed this. I'm a big fan of immersive single player FPS games with RPG mechanics. Is that how you would describe these games like Prey, Bioshock, Dishonored? Anyways, if you like those games, I would think you'd also like this. I loved the games pacing and exploration. I was skeptical whether or not it would maintain its quality, whether it would get boring, because of itsI really enjoyed this. I'm a big fan of immersive single player FPS games with RPG mechanics. Is that how you would describe these games like Prey, Bioshock, Dishonored? Anyways, if you like those games, I would think you'd also like this. I loved the games pacing and exploration. I was skeptical whether or not it would maintain its quality, whether it would get boring, because of its setting which I thought might be limited. But nope, the environments are actually quite varied and the game takes you on an interesting ride. The story is subtle, original, intriguing. The RPG mechanics and systems are rewarding, accessible, and encourages multiple playthroughs so you can try different builds and styles of play. There's many ways to approach combat, and most seem viable and fun. Cool enemy designs. Certain parts are more action oriented, some are more stealth horror oriented. It looks great. You can tell the devs took great care in developing this world. There's a good amount of side content, and they're pretty good. Solid questing. Can't say enough good things about this. A really underrated game. Expand
  9. Apr 29, 2021
    9
    What a hidden gem, just when i needed it. Deep systems overlayed on top of deep systems and exploration. think Dishonoured but with even more atmosphere and depth.
    don't read anything else about this game just buy it and play it, half the fun of this game is figuring out the systems and story for your self.
    ive been playing on ps4 pro / ps5 and the game runs very well.
  10. Dec 28, 2018
    9
    The game story is good, graphics are amazing the only thing i hate about the game that’s it’s short and has some bugs
  11. Apr 15, 2019
    9
    Fantastic game, a very enjoyable combination of action, horror and sci fi. During a big part of the game I was reminded of Bioshock. Excellent in all aspects
  12. Aug 31, 2019
    9
    This game from Arkane Studios is one of the most underrated games of the last couple of years. You can really feel the influence from the level design of the Dishonored series, giving it a classic, but sci-fi wibe. Graphics are well optimized, but not top notch. What stands out the most is the variety you can tackle your approach. The skill tree enables you to have different playstyles, soThis game from Arkane Studios is one of the most underrated games of the last couple of years. You can really feel the influence from the level design of the Dishonored series, giving it a classic, but sci-fi wibe. Graphics are well optimized, but not top notch. What stands out the most is the variety you can tackle your approach. The skill tree enables you to have different playstyles, so if you're a fan of replayability and like this game, you won't get bored.
    The enemies have a creepy wibe, especially at the beginning when you have not many tools at your disposal. Weapons used by the character are unique, each having a certain use for different types of enemies. Also able to upgrade them was a big plus for me.
    The story is well bracnhed and side characters are well made. Exploring the map gives more information about the world and setting you're in, which motivated me for learning what was going on. As the game progresses, you will be put in front of some certain choices, which directly impact the game ending, letting you decide what moral choices does your character have.
    Gameplay is pretty fun, but the shooting mechanics sometimes lack, being compensated only by the RPG elements.
    I will give this a 9/10 just because stealth system lacks , even though there is one. This is a must play game and if it would have an another name than "Prey", it wouldn't be criticised by certain die-hard fans of the older version.
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  13. Dec 9, 2020
    9
    Мне очень нравился Prey 2006 года. Прошел игру несколько раз и конечно ждал продолжения. Но шли годы, десятилетия, а его всё не было. И вдруг Arkane выпускает свой Prey. Ну что я скажу...
    Последние игры Arkane мне очень нравятся. Я когда то прошел Dark Messiah of Might and Magic и полюбил её всей душой (но играть надо только на PC, на консолях выпустили какое то обрезанное говно). После
    Мне очень нравился Prey 2006 года. Прошел игру несколько раз и конечно ждал продолжения. Но шли годы, десятилетия, а его всё не было. И вдруг Arkane выпускает свой Prey. Ну что я скажу...
    Последние игры Arkane мне очень нравятся. Я когда то прошел Dark Messiah of Might and Magic и полюбил её всей душой (но играть надо только на PC, на консолях выпустили какое то обрезанное говно). После этого от студии я ждал только лучшего. И вот Prey.
    Как сказать э.... Arkane выпустила свой Bioshock. Сходство атмосферы, геймплея да вообще просто поражает.
    И это здорово.
    В игре невероятная, густая, притягательная атмосфера. Из игры просто трудно выйти, она не отпускает. И это опять таки роднит её с Bioshock от 2К.
    Сюжет по началу не очень впечатляет, но проходя далее всё больше и больше закручивается, а в конце просто взрывает мозг.
    Геймплей и боёвка, ну как я уже сказал очень похожа на первый Bioshock, только вместо плазмидов всякие пси способности.
    Графон. Ну, это CryEngine 4.
    Не знаю, но игра визуально очень похожа на тот же Dishonored 2.
    Признаюсь честно, мне игра понравилась, но. Скажу о своих ощущениях касательно всех последних играх Arkane. Это и Dark Messiah, и Dishonored 1 и 2, и тот же Prey.
    Все они очень хорошо играются, проходятся, но к концу начинают поднадоедать. К тому же, примерно в середине игры, всё пространство Талоса 1, заволакивается некой золотой паутиной, через которую нихрена не видно. Ну можно, было бы, обыграть это как то по изящней, что ли. Последний час просто "пробегаешь" сюжет, что бы поскорей увидеть окончание.
    С Bioshock 1 и 2 у меня такого не было.
    А вообще Prey 2017 это игра, которая, ну лично для меня, входит в золотую коллекцию игр нынешнего поколения!
    Жаль, что dlc для неё выпустили только одно, да и то, на мой взгляд, никчемное.
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  14. Jun 26, 2020
    9
    BioShock, except in space and even better. This game is almost perfect in almost all of it's aspects it.
    It is not a game for everyone, but I personally love it.
  15. Jun 20, 2020
    9
    Really enjoyable game that seemed to fly under the radar at launch. Perhaps the pacing of the 'end game' could have been handled better but definitely a must play from this gen.
  16. Jun 23, 2020
    9
    IGN sucks,this game is amazing. It has a great story and a good gameplay. And you can make your own choice to decied the ending.
  17. Jun 5, 2021
    9
    I’m pretty new to this game, just got it for my PS5 yesterday and I already love it. Take Bioshock and make it Dead Space with Dishonored style stealth. Only this isn’t a horror game. The atmosphere of Prey is really damn cool. It’s a little disappointing that there’s no 60 FPS patch or something like that, but looking past low framerates and low resolutions, this is definitely one of theI’m pretty new to this game, just got it for my PS5 yesterday and I already love it. Take Bioshock and make it Dead Space with Dishonored style stealth. Only this isn’t a horror game. The atmosphere of Prey is really damn cool. It’s a little disappointing that there’s no 60 FPS patch or something like that, but looking past low framerates and low resolutions, this is definitely one of the more underrated games of the past 5 years. I’m excited to play more and more of this game in the coming days! Expand
  18. Mar 12, 2021
    9
    This is definitely one of the most creative games I have played in the past decade. At a time when very few games seem to be trying to bring new ideas to the table, Prey is absolutely packed with clever and fun ideas. On top of that, I love the setting of Talos I -- an alien-infested space station trope that's executed very well--and the story, which is mostly carried by great voice-actingThis is definitely one of the most creative games I have played in the past decade. At a time when very few games seem to be trying to bring new ideas to the table, Prey is absolutely packed with clever and fun ideas. On top of that, I love the setting of Talos I -- an alien-infested space station trope that's executed very well--and the story, which is mostly carried by great voice-acting and solid characters, is compelling enough to keep you interested. Prey is at its strongest in the first two-thirds to three-fourths of the game, when you are constantly going to new areas and getting to experiment with all of the "play your way" mechanics the game has to offer.

    Unfortunately, I found that the game got away from its core in the final act. While it is still solid, much of the true fun has ended by the time the game is headed for its conclusion. The story payoff is ultimately pretty good for a video game, but not quite good enough to justify retreading through areas you've already explored without an interesting new spin on things.

    Still, it was refreshing to play a game that is trying to bring new things to the table. I have played so many "new" games in recent years that I feel like I've already played before. While there are echoes of Dishonored (also made by Arkane) and Bioshock, this game never feels like it is copying anything. And I really, really loved the majority of the game. For that reason, this is one of the better games I played from the past decade.
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  19. Jun 20, 2023
    9
    If you buy this game thinking it is a fast paced shooter, you will be disappointed. But if you want challenging gameplay with cool physical puzzles, this is a masterpiece. Overall rating: 8.7.
  20. Apr 17, 2022
    9
    One of the most horrifyingly enthralling and intriguing story with incredible gameplay creativity. The only criticism I have for it is that many quests may be a bit boring. I'm feeling a light to decent 9.
  21. Dec 19, 2022
    9
    A nice blend of horror and action, the gameplay facilitates alot of experimentation and ways to solve puzzles and get around the station. If you’re interested at all, this game is definitely worth every penny for the everything it does.

    The story isn’t perfect but interesting enough to get you through gameplay, as its the main driver. Its horror is a bit overblown but it does get a bit
    A nice blend of horror and action, the gameplay facilitates alot of experimentation and ways to solve puzzles and get around the station. If you’re interested at all, this game is definitely worth every penny for the everything it does.


    The story isn’t perfect but interesting enough to get you through gameplay, as its the main driver. Its horror is a bit overblown but it does get a bit creepy. The station and art style are quite beautiful and some moments do put you in awe. The level design and abilities you get really open up the game, i wont spoil anything here but your tools interact with the world and environment in many ways which makes gameplay surprisingly fresh for its duration. The games surreal themes and eery nature really help elevate it though, making its wholly unique with everything else it does. BUY IT NOWWW, it has guns and enemies that turn into CHAIRS. Plus its world building and charm oozes throughout, if you like this game I recommend arkane studios other games too :>
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  22. May 6, 2017
    8
    Played the first four hours straight and in the end had to bring myself to stop playing.

    Prey is a pretty good adventure and a pretty bad shooter. As the lack of ironsights already suggests, conventional weapons are just one way to disable or kill enemies. It's as legitimate as the use of vending machines, hacking, nerf guns, enviroment or your old friend the explosive barrel.
    Played the first four hours straight and in the end had to bring myself to stop playing.

    Prey is a pretty good adventure and a pretty bad shooter. As the lack of ironsights already suggests, conventional weapons are just one way to disable or kill enemies. It's as legitimate as the use of vending machines, hacking, nerf guns, enviroment or your old friend the explosive barrel.

    Graphics are mediocre but the atmosphere is spot on. No stylistic minimalism and holographic space magic but good old hard sci-fi with a huge portion of art deco. The comparisons to Bioshock are pretty legit if it comes to the art style.

    What made the game for me was the freedom. Before the main story even took off i explored the place for hours and powered my character up with some items i'm pretty sure where supposed to be not accessible for most of the people until a few more hours in. But you can absolutly get them if you put in the time and effort. It makes for a great feeling of progress and building up your character.

    In the end, if Prey is for you depends mainly on the question if you're looking for a shooter or an exploration game with strong emphasis on character development (in terms of gameplay). Get it for the latter.
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  23. Dec 14, 2020
    8
    Prey wasn't exactly the sequel to Prey by Human Head Studios that I was incredibly excited to play 6 years ago when first announced. However, what Prey currently is is one of the most well-crafted immersion simulators since Bioshock.

    The gameplay itself is fantastic, the story simply beautiful. What Arkane has done is essentially create the true spirutal sequal to Bioshock Infinte and
    Prey wasn't exactly the sequel to Prey by Human Head Studios that I was incredibly excited to play 6 years ago when first announced. However, what Prey currently is is one of the most well-crafted immersion simulators since Bioshock.

    The gameplay itself is fantastic, the story simply beautiful. What Arkane has done is essentially create the true spirutal sequal to Bioshock Infinte and also System Shock 3. I had such a fantastic time playign the game.

    My BIGGEST issue was probably the fact that I played this on a console. I think this game at a locked 60fps would be a much more enjoyable experience than the 30 (with dips) that I played.

    Overall a fantastic experience. I Really hope that this game gets a sequel in the future (or at least) something in the same vain.
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  24. Feb 17, 2020
    8
    Prey is one of the most immersive and creative games I have ever played. Right from the start it really grabs you, and besides a few tedious missions, holds you by the balls and won't let go with non-stop action and plot. There a few misses, such a plethora of abilities which have no value, and some very boring space travel, and not to mention some missions that are a time sink, but on thePrey is one of the most immersive and creative games I have ever played. Right from the start it really grabs you, and besides a few tedious missions, holds you by the balls and won't let go with non-stop action and plot. There a few misses, such a plethora of abilities which have no value, and some very boring space travel, and not to mention some missions that are a time sink, but on the whole, this is one of the greatest games on the ps4. Expand
  25. Sep 3, 2017
    8
    In a nutshell, Prey is essentially a great but technically flawed first-person metroidvania on a space station. The gameplay and ways to play are often brilliant, the exploration is encouraging, and the replay value is rich. The decisions you make in it tend to change the outcome of the game. It's just a shame that a few quest-breaking bugs continue to hold the game down from its full trueIn a nutshell, Prey is essentially a great but technically flawed first-person metroidvania on a space station. The gameplay and ways to play are often brilliant, the exploration is encouraging, and the replay value is rich. The decisions you make in it tend to change the outcome of the game. It's just a shame that a few quest-breaking bugs continue to hold the game down from its full true Game-of-the-Year potential. Expand
  26. May 11, 2017
    8
    tl;dr: Its deus ex with a dishonored art flair

    There is nothing prey does that has not been done by other games a million times before. But after the recent crap that has come out trying to be "inovative" its a breath of fresh air. Seriously, most fans of games say "i really liked that game, I would like more of that in the sequel/spin off" to which studios answer "lol no, were gonna
    tl;dr: Its deus ex with a dishonored art flair

    There is nothing prey does that has not been done by other games a million times before. But after the recent crap that has come out trying to be "inovative" its a breath of fresh air.

    Seriously, most fans of games say "i really liked that game, I would like more of that in the sequel/spin off" to which studios answer "lol no, were gonna do this inovative thing and circle jerk over the results"

    Prey sticks to a very tried and true set of concepts and mechanics and the result is nowhere near a game of the year, and im sure critics wont drool on it, but as a guy who likes a decent game that has some playability to it, im reall liking it.

    there are some negatives however. The story is thin as hell and heavily relies on the backstory to prop it up. The enemies are bland and when you encounter them the screen goes hazy-ish (yes I understand the reason for this, its still annoying). Moat of the characters you actually interact with are uninteresting while the characters in the audiologs are the interesting ones...very odd... and the station on the whole is a little small for my tastes.

    all in all i give it an 8.
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  27. Jun 19, 2017
    8
    The reboot of the series that not many people were happy about. But the original E3 trailer I think got a lot of people interested. Then people played the demo and trashed it. But when they actually played the full game they actually rather enjoyed it so hey. Maybe the reboot wasn't a bad idea after all. Well that set aside I really liked the story here of suspense and mystery it reallyThe reboot of the series that not many people were happy about. But the original E3 trailer I think got a lot of people interested. Then people played the demo and trashed it. But when they actually played the full game they actually rather enjoyed it so hey. Maybe the reboot wasn't a bad idea after all. Well that set aside I really liked the story here of suspense and mystery it really builds up til the very end. Expand
  28. Aug 31, 2017
    8
    'Prey' is not for the Gunslingers. You need to have patience for the first 2 or 3 hours while the game gets into a pace. Once it gets there, 'Dishonored 2' and 'Deus Ex' will join. This game is matured fun.
    Simple the most underrated game of '17.
    I would love to rate it 8.5
  29. May 5, 2017
    8
    This game has nothing in common with the 2006 Prey game, but it is still pretty enjoyable. It has great graphics, nice blend of horror and action, and some good RPG elements.
  30. Apr 22, 2018
    8
    My friend told me to abandon it early on because he said the combat was broken and unfair. I read some reviews that said it was rubbish. I really enjoyed it anyway and couldn't understand the nitpicking with it. It's far from perfect- the combat can be annoying, spinning around at first trying to hit very fast enemies but you get used to it and get better weapons. It's a bit ambiguousMy friend told me to abandon it early on because he said the combat was broken and unfair. I read some reviews that said it was rubbish. I really enjoyed it anyway and couldn't understand the nitpicking with it. It's far from perfect- the combat can be annoying, spinning around at first trying to hit very fast enemies but you get used to it and get better weapons. It's a bit ambiguous as well- i used a couple of websites at certain points when i realised I had missed key things. All in all though I have played a lot of meh games recently that I couldn't wait to get through and on to the next one, and this one was different - I was immersed in the story and really enjoyed the experience. I had to play cautiously, but after so many easy games where you can just tear through with no cares about ammo or health it was actually a positive and helped create a sense of fear when creeping around. Many people seem to dislike it and vice versa, I would say take a risk. Expand
  31. May 16, 2018
    8
    This is a nice return to sci-fi RPG that I once felt with Bioshock 1 & 2, but not nearly as dark or scary. It kind of feels like Half-Life as well in that you're a lead scientist that was working on a billion dollar project that has gone awfully wrong. It may not be ground breaking or redefining this genre of games, but it sits comfortably as an enjoyable experience and still being it'sThis is a nice return to sci-fi RPG that I once felt with Bioshock 1 & 2, but not nearly as dark or scary. It kind of feels like Half-Life as well in that you're a lead scientist that was working on a billion dollar project that has gone awfully wrong. It may not be ground breaking or redefining this genre of games, but it sits comfortably as an enjoyable experience and still being it's own thing. There's some really cool mechanics that I don't want to spoil here. Just know that if you can find this game on the cheap as I did ($15), you're pretty much stealing it. I almost feel bad, but I don't because I raise 2 babies and need the money. To that, I say, BUY IT YA CHEAP SAPS! Expand
  32. Sep 2, 2022
    8
    You awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject in an experiment meant to change humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you delve into the dark secrets of Talos I and your own past, you have to survive using the tools found on theYou awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject in an experiment meant to change humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you delve into the dark secrets of Talos I and your own past, you have to survive using the tools found on the station, your wits, weapons, and mind-bending abilities. Expand
  33. May 5, 2017
    8
    First of all, I think PREY can be a good game like Bioshock and Dishonored. I believe in Bethesda and it works and I'll wait for other games of Bethesda!
  34. May 18, 2017
    8
    Overall, it is a good game, and here is the list of pros and cons in my view:
    pros:
    1 - the environment and the music match the game very well. It has a very nice feeling to it. 2 - the story is interesting and I really liked the story telling style. It is indirect and very engaging, Specially if you end up reading the notes and emails. There aren't many of them, and there are many
    Overall, it is a good game, and here is the list of pros and cons in my view:
    pros:
    1 - the environment and the music match the game very well. It has a very nice feeling to it.
    2 - the story is interesting and I really liked the story telling style. It is indirect and very engaging, Specially if you end up reading the notes and emails. There aren't many of them, and there are many repeated ones. Won't take much time to read and really put things in perspective. I totally recommend reading them. It also puts a nice pace to the game too. You stop, read something interesting, then go back to game and move on.
    3 - there is very little hand holding the game, you need to find everything yourself and make things happen and there are many different ways of doing it.
    4 - the game is filled with fun and interesting secrets. After 30 hours I have not been able to find 10% of it. And these 10% I figured out through those notes. Don't look up spoilers on them, they are really satisfying to figure out by yourself.
    5 - A very diverse and interesting talents and abilities that you can gain. I have rarely seen this many interesting stuff in any video games, from turning into a cup of coffee to teleporing.

    Cons:
    1 - The controller felt very weird and laggy on PS4. They released a patch for it and now it is better. But I don't know how they missed that on their play tests.
    2 - The loading times are horrendous. It takes literally 5min some time to move between areas. It is really annoying specially in the end that you end up going through the areas a lot. You will be mostly waiting on loading screen than playing.
    3 - The endgame enemy types are very cheaply designed. There are some no man's sky drones called military units that have eyes back of their head, they can fly, and shoot at any direction. Just very cheap design for a stealth oriented game. I liked the Dishonored enemy progression way more.

    It is a good game overall, give demo a try and see if it is the game for you. I enjoyed it, minus some annoyances that I mentioned. And I see a lot of the reviews here are just based on demo which is not fair at all in my view.
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  35. May 10, 2017
    8
    I don't wanna spoil things but i think everyone know your trapped in a spaceship with aliens blablabla
    I didn't play the beta because it was so many gigabytes and I wanted tho keep the gigs for the full game
    positive + great action and graphics + creepy first hour ( you feel like you have no chance of surviving in this game ) + mimics are small but a challenge + story + weapons
    I don't wanna spoil things but i think everyone know your trapped in a spaceship with aliens blablabla
    I didn't play the beta because it was so many gigabytes and I wanted tho keep the gigs for the full game
    positive
    + great action and graphics
    + creepy first hour ( you feel like you have no chance of surviving in this game )
    + mimics are small but a challenge
    + story
    + weapons
    negative
    - small bugs( there not gamebreaking )
    - enemies feel the same after a while
    - its good that this game is hard but dying over and over if you have no chance is frustrating
    its a good game but frustrating and loses its taste but overall good
    because i love bethesda not a 7 but an 8 , but next time on this level i'il give a 7
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  36. Sep 21, 2017
    8
    Fun, misterious, good story, good gameplay, soundtrack is really good...
    I got this game because i had nothing to play at the time and man what a pleasant surprise.
    i highly recommend you get this game.
  37. May 7, 2017
    8
    This review contains spoilers, click expand to view. Here is my review of Prey (Spoilers):
    Story - It is interesting. The character's name is Morgan Yu, either Male or Female scientist stuck in a facility called Talos 1 full of aliens called the Typhon in which some called mimics that copy any objects and if Morgan touches or goes near them they pop up and attack the player. The player has two allies in which will decide who to call for help and end the others life, Alex Yu (Brother) and January (Operator who has Morgans voice). Like Dishonor the endings have many possibilities (In which case 7 endings total) but 5 of the 7 are simulations cause turns out the player who was controlling the character is a Phantom one of the Typhon that has killed, consumed and copied both Morgan's memories and body (Mind Blown). The endings are: Destroy Talos 1 killing everyone including the player inside, Escape with the surviving crew the player has rescued during gameplay, Escape by yourself while Talos 1 self-destructs, Escape early or the player can sacrifice and let others escape Talos 1. Those were the simulation endings. The true endings is when the characters goes to its Phantom form it has an option of making peace or kill all humans in which Planet Earth has already been taken over by the Typhon.
    Gameplay - A little bit of Dishonored but in Space. The player may have weapons to survive against deadly aliens but there is a limit to use them especially fighting mini bosses like the Telepaths and the Nightmares and melee is very limited cause of the characters stamina meter. The Gloo gun is the most useful and only gun the player can rely to as it not only freezes the Typhon in place but creates new paths for the player to explore and extend to reach the ending. In order to get ammo the player would have to explore by searching rooms and objects or fight Typhons to pick up minerals to create ammo of their own, the player can also pick up any objects that or not mimics and throw them at a Typhon for damage as well. The level up system should also be the most useful part of the gameplay as the player must collect neuromorphs to obtain and upgrade powers in which the player can complete a mission quickly instead of searching each room or area which takes longer to complete a mission.
    Mechanics - For the movement is a little wobbly when walking forward but for shooting and interacting with prompts are okay, the player should be careful when constantly using melee is it consumes stamina and won't always hit a Typhon as well.
    AI - Annoying but smart. There's a detection meter that shows if a Typhon knows that the player is in their area or location and will also know if the player makes any sound but they still follow the player even if their meter is not full which I believe is a type of bug.
    Conclusion - Story is intense, Gameplay is well done, Mechanic is wobbly on movement and AI is 50/50 upon interacting with the player. Prey (2017) gives a good first person Dead Space gameplay and having the player be alerted of picking up or being near objects when approaching a room or area.
    Final Verdict:
    8 out of 10 - Making the player feel intense whether recklessly running past the Typhon or sneak and create a new and different path gives great creativity and new ways for speed running the game.
    Buy, Not Buy or Rent - Buy, with so many endings the player would know if accomplishing their decisions was worth it or not.
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  38. May 10, 2017
    8
    Story is slightly typical, but takes twists and turns that keep you captivated. The enemies lack some variety, but are still creepy as hell when you come up on one unexpectedly. Where this game really shines is the atmosphere, level design, skill tree, problem solving/puzzles, and the looting/crafting systems. There are many ways to solve one problem, or take down enemies, or get intoStory is slightly typical, but takes twists and turns that keep you captivated. The enemies lack some variety, but are still creepy as hell when you come up on one unexpectedly. Where this game really shines is the atmosphere, level design, skill tree, problem solving/puzzles, and the looting/crafting systems. There are many ways to solve one problem, or take down enemies, or get into emails, or go behind locked doors and no matter what skill tree you decide to climb, it makes for a unique and memorable experience.

    This game has a lot to offer if you can get past the "Latency" rumors and a few minor sound bugs. It absolutely scratches that Bioshock itch.
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  39. May 12, 2017
    8
    Despite borrowing heavily from other games, this game still has its own dna to offer. It has a semi open world that you can explore at your own leisure. A tense atmosphere that will keep you at the edge of your seat. And a superb soundtrack that perfectly complements the experience. And there's the engaging combat that makes every encounter a serious thread. Every aspect are well putDespite borrowing heavily from other games, this game still has its own dna to offer. It has a semi open world that you can explore at your own leisure. A tense atmosphere that will keep you at the edge of your seat. And a superb soundtrack that perfectly complements the experience. And there's the engaging combat that makes every encounter a serious thread. Every aspect are well put together.

    There are things that I don't like, however. Such as having you mandatorily looking for key cards for critical doors. And the last few hours were a real chore to play.

    Despite the negatives, I enjoyed my time with this game and would recommend it to anyone who likes games like Deus Ex, Dishonored, Dead Space, or Bioshock.
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  40. Nov 3, 2021
    8
    Played this in 2018 and loved it. The only PS4 I've ever re-played, which I did just recently, and loved it even more.

    Gotta admit the story didn't have me too hooked in, but most don't these days. The gameplay, the atmosphere, the setting etc were just fantastic, easily in my top-3 this gen. The studios other games- like both Dishonoured's- left me cold, but Prey was just
    Played this in 2018 and loved it. The only PS4 I've ever re-played, which I did just recently, and loved it even more.

    Gotta admit the story didn't have me too hooked in, but most don't these days. The gameplay, the atmosphere, the setting etc were just fantastic, easily in my top-3 this gen.

    The studios other games- like both Dishonoured's- left me cold, but Prey was just sensational.

    I got at least 40-50 hours out of it on the hardest setting, trying to finish most objectives and main/side stories, and for the $5-10 you can get it for as a second-hand game, it is just astounding value.
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  41. Jan 29, 2018
    8
    Before you buy this game it's nothing like the original.
    Everything about game is overhauled and fundamentally different. The game is still FPS by style but with new additions overall. You can create items and upgrade your guns(big plus in the game), you have points where you can use to upgrade your character.
    Graphics:8.7 Gameplay:8.6 Story:7.8 Playability (play again): 6 Overall I
    Before you buy this game it's nothing like the original.
    Everything about game is overhauled and fundamentally different. The game is still FPS by style but with new additions overall. You can create items and upgrade your guns(big plus in the game), you have points where you can use to upgrade your character.
    Graphics:8.7
    Gameplay:8.6
    Story:7.8
    Playability (play again): 6
    Overall I would give the game a 8/10
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  42. Nov 7, 2018
    8
    Время игры: 43 часа.
    Примечание: пройдена полностью, дополнения в издании нет.
  43. Oct 30, 2018
    8
    This is a good game. Prey has a lot going for it, Sci Fi Thriller, well written and thought out. IT is a worthy buy for anyone who likes a good story. It looks good, play good and has a good OST and Audio design.
    The stamina meter feels not neccessary at all and there are some platforming issues in FPS which are not so smooth. The upgrade system is good and again well designed. The
    This is a good game. Prey has a lot going for it, Sci Fi Thriller, well written and thought out. IT is a worthy buy for anyone who likes a good story. It looks good, play good and has a good OST and Audio design.
    The stamina meter feels not neccessary at all and there are some platforming issues in FPS which are not so smooth. The upgrade system is good and again well designed. The game is long with plenty to do and can be very surprising at time with outer space sections and side missions that i actually wanted to do.
    I was overall happy and surprised at how good this game was. But as i played i got more and more furstrated with the games achilles heel, this game and its god damn loading screens, loading screens and loading screen.s The space station is split into sections levels essentially and you load into each one, which takes way to long , and then there is another mini load screen after the main load screen. When you get to the end game this is a nonsense as your travelling to and fro between these frequently and it ruins the immersion, flow and end game completely, it becomes a chore and slog just to get to the end and quite simply i was glad it was over at the end. Those load screens and the game design which made them essential are a huge flaw in this game.
    A Great game ruined by poor design.
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  44. Jul 3, 2018
    8
    it's good but lacked a little more intelligence to the AI and a better story to be an incredible game

    es bueno pero le falto un poco mas de inteligencia a las IA y una mejor historia para ser un increible juego
  45. Oct 21, 2019
    8
    I found myself playing this game in one play-through at night and glad I decided to get it. Sci-fi type game and if I had to compare it to others it would probably be close to bioshock. Storyline was pretty easy to follow and was obvious to pinpoint what was going to happen next. Fairly short game but worth to pick it up on a sale. It's classified as a horror game for some reason but notI found myself playing this game in one play-through at night and glad I decided to get it. Sci-fi type game and if I had to compare it to others it would probably be close to bioshock. Storyline was pretty easy to follow and was obvious to pinpoint what was going to happen next. Fairly short game but worth to pick it up on a sale. It's classified as a horror game for some reason but not really even though it had some moments where it made me jump a little and I usually don't play those type of games. I found the space missions boring though since it was so vast. Expand
  46. Nov 3, 2019
    8
    Un muy buen juego, que es atrevido al intentar darle una vuelta de tuerca mas al genero y sus viejos planteamientos jugables , algo que es muy de agradecer. El único pero, es que el juego va subiendo el nivel paulatinamente de 0 a 10 y no es capaz de mantenerlo al final, Mas que recomendable
  47. May 20, 2019
    8
    Prey is one of the of the best games I've played in the past 5 years, unfortunately kneecapped by unacceptable load times and a sudden lack of player direction. If a patch were released today that cut load times in half, I would be downloading it for another 40 hours on top of my existing 100 hours+.

    This game is just fantastic in so many ways. A thinking man's game to be certain.
  48. Aug 19, 2019
    8
    Prey's space station is fantastically explorable and its shape-shifting enemies maintain tension when combat doesn't.
  49. Aug 12, 2019
    8
    Prey was a pleasant surprise to me. I went in not expecting much but it delivered a fun and rewarding experience. It has a good blend of action and atmospheric horror that makes exploring the space station a blast. It really stands out in its puzzle solving elements. The multiple, and sometimes unconventional, ways to progress through the map and achieve goals makes multiple play-throughsPrey was a pleasant surprise to me. I went in not expecting much but it delivered a fun and rewarding experience. It has a good blend of action and atmospheric horror that makes exploring the space station a blast. It really stands out in its puzzle solving elements. The multiple, and sometimes unconventional, ways to progress through the map and achieve goals makes multiple play-throughs an option. It suffers in score because the controls can feel a little clunky at times, but this is something that is worth looking past. Expand
  50. Nov 11, 2019
    8
    Интересный представитель в жанре sci-fi, этакий half-life в космосе с плюсами и минусами времени создания. Несколько затянута и дизбалансна, отмечу шикарный сеттинг. Стоит попробовать любителям жанра.
  51. Aug 24, 2023
    8
    Really cool game.
    Good:
    I did like the story. I did get very addicted when stuck on certain levels. This game makes you think, many ways to solve a problem. Weapons were creative. Bad Many of the deaths just didn't make sense, very aggravating. Way path was often very difficult to figure out. If I spun off on a side story it often resulted in the Main story being very difficult
    Really cool game.
    Good:
    I did like the story.
    I did get very addicted when stuck on certain levels.
    This game makes you think, many ways to solve a problem.
    Weapons were creative.

    Bad
    Many of the deaths just didn't make sense, very aggravating.
    Way path was often very difficult to figure out.
    If I spun off on a side story it often resulted in the Main story being very difficult because of the resource suck and or the side story not being possible to complete. These two things resulted in extended and annoying game play to get back on track. User needs some help here.
    Need a resource table.
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  52. Jun 24, 2020
    8
    Good bio Shock clone.
    Good interior design
    immersive game play.
    Reasonable quest.
  53. Jun 23, 2020
    8
    It is a pretty decent game, not a masterpiece but quite enjoyable. Still have PTSD from these mimics xD
  54. Dec 19, 2021
    8
    [RU]
    Игра мне понравилась намного больше Dishonored. На этом всё, спасибо за внимание :р
  55. Apr 17, 2021
    8
    Excelente juego, tiene gran variedad de modalidades de juego y muchas maneras de realizar diferentes tasks. (8.5)
  56. Oct 9, 2022
    8
    The best piece of media with the name "Prey" attached to it I don't care about that lame Fox Predator soft reboot
  57. Nov 13, 2021
    8
    Underrated hidden gem. Bethesda did a very bad and poor work with commercial. The game is a true immersive sim with greate atmosphere and fun mechanics. It has its flaws such as loading screens or unbalanced and annoying finale. But i think it's still an amazing game, it's a shame to see the low sales. Rip immersive sim genre.
  58. Dec 9, 2021
    8
    Prey takes a little bit of getting used to before you start to really enjoy the game in my opinion, and your enjoyment may depend somewhat on how you develop your character. Early on Morgan (you) is pretty weak, to the extent any encounter with even a slightly challenging alien is annoying and your best bet is to try and avoid them. I agree combat at first is clunky and hard to get usedPrey takes a little bit of getting used to before you start to really enjoy the game in my opinion, and your enjoyment may depend somewhat on how you develop your character. Early on Morgan (you) is pretty weak, to the extent any encounter with even a slightly challenging alien is annoying and your best bet is to try and avoid them. I agree combat at first is clunky and hard to get used to. Using the pistol initially is insanely difficult and you'll miss most of your shots. Using the wrench is just as bad, especially against fast moving targets like Mimics, which you'll encounter a lot in the beginning. Until you get the shotgun / Q-Beam, combat is very challenging actually. I think most negative reviews are from those who formed their opinion of the game early on and perhaps didn't finish. I too did not enjoy the first couple of hours.

    By the time you have progressed a little the game becomes far more enjoyable as you can actually take on enemies with decent strength, and use a variety of tactics to kill them quite quickly. I ultimately opted to enhance my speed, stealth and weapon damage abilities to the point I could run and gun with the shotgun and kill most enemies pretty readily by using stealth. You can kill a Phantom in 1 - 2 shots doing this.

    Unfortunately if you dedicate most of your Neuromods down this path you miss out on other areas. I could not increase my hacking ability nor ability to lift heavy objects, and there are far too many doors / computers / safes that require hacking / moving heavy objects in the game that this became annoying. I left so many of these unexplored because of this. Many of the side missions are simply impossible without certain upgrades, so I had to forego them. I found it annoying when traveling between sections of the Talos I that enemies would respawn, but items you find would not. You constantly have to repeat battles as side missions take you through multiple sections of the ship. This was very annoying at first, but by the end was fine as killing enemies was much easier.

    I enjoyed the fact your hand is not held throughout this game, and exploration is very fulfilling. The main story leads you through new areas of the ship constantly, which was great. The ship is full of surprises and is quite interactive, so exploring is enjoyable. I actually liked the crafting system they had in place, and I thought the overall story was quite good, albeit somewhat lonely at times. The story went much longer than I thought, just when you think you're near the end, another twist comes.

    A couple of minor frustrations:

    - Turrets are practically useless on their own, enemies destroy them with absolute ease unless you can fortify them, which is very costly in Neuromods so wouldn't be until late in the game.
    - You'll quickly pick your favorite weapon (shotgun, most likely) and end up using it the entire time. The game needs a few more weapons in my opinion.
    - Ammo is very hard to come by, you'll have to craft it, which is annoying and costly by the end when you are fighting frequently. You need to have good inventory reserves for the last few missions for ammo alone.
    - PSI points, does anyone actually use these? I completed the game without ever using the PSI ability, seemed pointless to me despite being a core part of the game.
    - Any sort of combat while on the ships exterior is horrible as you move so damn slow you can't evade anything.
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  59. Feb 26, 2019
    7
    The game has Bioshock / Dead Space / Aliens Isolation vibes. Visuals are nice and they do remind me of Dishonored, which would make sense since both games were created by the same studio. Audio is excellent and it adds a lot to the experience. i highly recommend playing this game with surround sound headphones. There are different styles of playing this game because there are many ways toThe game has Bioshock / Dead Space / Aliens Isolation vibes. Visuals are nice and they do remind me of Dishonored, which would make sense since both games were created by the same studio. Audio is excellent and it adds a lot to the experience. i highly recommend playing this game with surround sound headphones. There are different styles of playing this game because there are many ways to develop your character. For example you can focus on firearms and play this way or you can concentrate on developing alien skills and play the game that way. Prey is a very solid sc-fi / horror survival game. I am definitely recommending this game. Expand
  60. May 25, 2017
    7
    I found Prey to be one of the most repetitive games I've ever played. The game is basically linear, it makes you run back and forth between the station decks picking up little clues, safe numbers, items... which unlock doors, safes and things on entirely different levels. Back and forth, back and forth... it get's really BORING once you have to go past the same hum drum stuff you passedI found Prey to be one of the most repetitive games I've ever played. The game is basically linear, it makes you run back and forth between the station decks picking up little clues, safe numbers, items... which unlock doors, safes and things on entirely different levels. Back and forth, back and forth... it get's really BORING once you have to go past the same hum drum stuff you passed before.

    What really made me uninstall is that even though loot doesn't respawn in boxes and cabinets, the MOBS do! You work your way and plan you finally kill the damn things when, poof, a few hours later when you revisit a room, the DARN THING IS THERE AGAIN!!!

    If the game is going to have me going back and forth, the least it could do is NOT resurrect the monsters!!!! Hated it, uninstalled it... POOF it's gone.
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  61. Jul 5, 2020
    7
    Prey is like the baby of Bioshock and Deus Ex: Human Revolution. I should love it and I did at the beginning. But the developers did not understand what they had because Prey progresses into a mess of a game plagued by loading screens.

    My play through clocked in at over 27 hours. I estimate that at least 4 hours of that time was spent in loading screens. At the beginning, loading
    Prey is like the baby of Bioshock and Deus Ex: Human Revolution. I should love it and I did at the beginning. But the developers did not understand what they had because Prey progresses into a mess of a game plagued by loading screens.

    My play through clocked in at over 27 hours. I estimate that at least 4 hours of that time was spent in loading screens. At the beginning, loading screens are a non-issue. You are in a survival/horror game with a rich backstory set forth in e-mails, audiologists, and the environment. The game does not have invisible walls, and as a player, you can make your way to areas that you probably should not. Enemies are frightening and each one requires a bit of strategy. I loved freedom to play at my own pace and choose my own upgrade path. If only the developers had embraced this play style.

    By the end, I had to move around Talos on fetch quests and this means running from loading screen to loading screen. Enemies repopulate areas and I found the most expedient path was running right past them to the loading screen. As an example, a main mission might require me to make an item to move along the story. This can mean moving to the domed garden part of the station through 3 loading screens, picking up the plans to fabricate the item, moving through another loading screen the make it, and then 3 more loading screens to install it in the power core. Then the main mission requires another trip to the domed garden which means 3 more loading screens. Meanwhile, the game goes from one or two strategic encounters per area to a dozen evil robots and aliens spawning per loading screen. Some upgrades let you recharge your weaponized abilities over time, so you can recklessly let loose blasts all over the station to wipe out these dozens of enemies. Or you can do what I did and sprint from loading screen to loading screen because you want the game to be over with some semblance of completion.

    The early game also sets up some odd expectations. No one appears to be alive except semi-sentient floating robots and hostile aliens. This is very much like Bioshock and the sense of dread is major theme of the game. Straying off the main mission path means spending more time among the dead. Then the game takes a major shift and populates the world with living NPCs. You are not given a clear path but the game does seem to make a binary choice between serving the living and expediently completing the game. An odd feature of this is that the game has many escape pods but no option to escort the living NPCS to them. Another odd feature is that the NPCs somehow move around the station unimpeded while the player character will face the hoarded of hades after each loading screen.

    All-in-all, a beautiful premise and stellar gameplay are bogged down by a failed commitment to the premise and a failed understanding of gameplay. Missions could have been encapsulated in one or two areas to minimize loading screens. Remember Bioshock? You mostly moved forward without looking back. This is because new areas are fun and old areas are a chore. Developers knew this over a decade before releasing Prey. Remember Deus Ex: Human Revolution? The developers patched the game after fan outcry because the game forced players to fight every boss with brawn instead of brains. The developers had to commit to the player choice of fighting smart, and they added options to defeat bosses with stealth and strategy. Pray makes no such commitment to the path the player chooses.

    A sign of poor design in any game is that it becomes a mindless shooter like Call of Duty. Prey falls prey to this trope in a couple of ways. First off, the game increases the enemy pressure at a near exponential rate until the screen is a disorienting explosion of lights. Secondly, the game gives the player offensive superpowers that regenerate over time, negating the need for ammo and strategy. On that second point, my advice is not to spend time with side missions until you collect those superpowers because enemies will very quickly outmatch the player without them.

    All-in-all, Prey is a good experience that could have been one of the greatest of all time. I remember around the time of this release there was a debate about the commitment from the studios to single player games. Prey is not simply a single player game, it is rather esoteric and few reviews describe the games appeal. The game has a great story and delves into humanity and the value of emotional connections. Maybe some day the game will be remastered for the PS5 and its load screen free NVM hard drive. That would go a long way toward making Prey the game it should have been.

    Full disclosure: I bought this game used for less than $5 from GameStop. I feel bad that the studio did not see a dime from me. Despite my gripes, I do not believe Prey is a throw-away title.
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  62. May 10, 2017
    7
    Coming into this, I knew it wasn't going to be anything like the original Prey from 2006, which I was totally on board with because I hated that game. I was very excited to see what Arkane could bring to this practically unheard-of series. Even though they failed to do this with Dishonored 2, they breathed new life into it, but still made a game with some very rough edges.
    The story was
    Coming into this, I knew it wasn't going to be anything like the original Prey from 2006, which I was totally on board with because I hated that game. I was very excited to see what Arkane could bring to this practically unheard-of series. Even though they failed to do this with Dishonored 2, they breathed new life into it, but still made a game with some very rough edges.
    The story was the main reason I bought Prey. When I saw the first trailer at E3 last year, I was immediately hooked. Luckily, the overall concept is still interesting, and it does throw some pretty surprising twists throughout its entirety, but the time in between those is very slow-paced. For example,, I was watching a video of something, and before I got to see the end, it got shut off, so I had to go all the way to the other side of the ship to fix it, then head all the way back to the place I started to finish the video and find out what I already knew. Keep in mind that Talos 1 is the size of half the moon, so you can understand why this upsets me.
    I'll also say that for an FPS, the combat is terrible, and probably the worst part of the game. There's no way to aim, so you'll find yourself shooting all over the place until you hit your target, Now this sounds alright, but add in the fact that resources spread very thin, and you'll realise you're just wasting ammo. It's better to just use the GLOO gun on enemies until they're frozen, then whack them with your wrench, but this gets boring quickly, and when dealing with a large crowd of enemies, it can be hard to pull off. There are work-arounds for the lack of aiming, but none of them are fantastic substitutes. Combat focus slows down time to help you line up a shot, but this isn't always that effective, since you are slowed down as well. If you press R3 and zoom in, it makes the crosshair for the gun smaller, but it's not accessible enough, and given how fast enemies are, it's not the most ideal choice in the moment.
    So what's good about Prey? Well, for starters, it's secretly one of the best horror games you could buy right now. Walking around Talos 1, I was constantly filled with a sense of unease, knowing that somewhere around the corner, there could be a typhon. It does an incredible job at world building and making you feel on-edge throughout it's entirety. But that's not the full extent of Prey's terrors. The enemies are what truly make it a genuine horror experience. The typhons are already creepy in design, but add the fact that some of them blend in with the environment, and you've got a recipe for some actually unexpected and scary jumpscares. The ones I'm referring to are called mimics, which are just the shadow equivalent of head crabs from Half-Life, and they can transform into objects in the environment. Sometimes, they're easy to spot. If there are two coffee cups sitting next to each other on a table, more likely than not, one of them is a mimic. But sometimes, they disguise themselves as collectables, so if you go to pick up a health pack, it might just turn out to be a mimic that wants to drain the life from you're body. The best part is that you can get these powers too. You can turn into a small object and get underneath a door or a window, or turn into a turret to be better equipped to fight the mimics. The only problem is that if you have these powers, the regular turrets will recognise you as an enemy and shoot at you, which I love.
    Another thing Prey does well is the soundtrack, and sound design as a whole. The music is composed by the Hans Zimmer of video games, Mick Gordon, who convinced me he was a god after I played through DOOM. The music is amazing, and really fits the game's setting. I don't complement games on their soundtrack often, so that means you should give it a listen, even if you don't buy the game.
    Prey also has a lot of good RPG elements that were also present in Arkane's previous titles, specifically Dishonored. There are skill trees with 6 different categories, each giving you different abilities and powers. You use neuromods, which are these things you inject into your eye to gain new abilities, and they have a pretty crucial role in the story, so that's also neat. But this isn't the only great RPG element of Prey. It has successfully made junk useful. Just trust me when I say pick up literally everything you find because even if it's some broken piece of equipment or a banana peel, you can recycle it, and turn into some cubes that can be used to fabricate different items like weapons, ammo, and eventually neuromods. This is a genius mechanic that has only be previously done in Bethesda's own, Fallout 4.

    Overall, Prey is a game that I could see many people playing for hours on end. But even though there are multiple endings and a few side quests I missed, I don't feel compelled to go back and play through it again. That said, I still had a lot of fun with it, and I'd recommend it if it were on sale or at a lower price. 7/10.
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  63. May 7, 2017
    7
    This review contains spoilers, click expand to view. Prey
    From Fun and Scary to Slow and Boring
    Prey is a first person survival horror game that seems to be heavily inspired by deus ex…
    you start the game by choosing your male or female character…
    You’re an experiment... and then things go wrong... the space station you’re living in has been overrun by aliens and guess who they’re after?
    You of course…
    The game starts out pretty interesting and terrifying...
    There are mimics around…
    this is all you know
    and at first all you have to fend for yourself is a wrench...
    And these mimics... they can be anywhere…
    as they take the shape of random items in the world…
    Randomly running into them was terrifying and made for many great jump scare moments…
    honestly a wrench and mimics is all this game needed it… but it didn’t stop there…
    it tried to do too much and they game becomes a boring drag because of it..
    This game reminded me a bit of deus ex and bioshock…
    mostly on the deus ex side though…
    There are neuromods around the world that you can pick up to unlock new skills
    these skills include the basics like being able to lift large objects, increase your health, or be able to hack locked doors…
    and you have to choose carefully because these skills are expensive and neuromods practically hardly exist compared to the prices…
    made even more ridiculous when you unlock even more mimic type skills from scanning enemies later on in the game.. it’s just too much for how little the game pays out…
    Speaking of too little to go around…
    health, and pretty much everything else…
    It doesn’t matter which difficulty you play this game on.. It’s going to be brutal…
    enemies are sponges even against fully upgraded guns... they do insane damage…
    And the food you find around only gives about 5 health... which is nothing... med kits are extremely rare…. And your health only regenerates to around 30…
    so you’re gonna die a lot…
    you can recycle trash at machines for materials or use recycle bombs for materials and then use these materials to craft medkits and ammo.. But still... these items aren’t all over the place and doesn’t necessarily make med kits or ammo extremely accessible... they’re still rare even with this crafting machine
    No worries you can just stealth around enemies…
    sort of…
    because they have magnets in their head…
    the game tricks you into believing they’re attracted to noise because of certain lure bombs you can use
    but this is a lie… I know this is a lie because there’s one mission in particular where you have to collect voice samples… one part of this mission challenges you to stay alive while a song plays.. After hiding in the room and failed I thought okay, clearly these enemies are attracted to the noise... ill click play and run down the hall and hide away from the room…
    I did this and guess which room the enemies came to?
    Not the one with the song playing... the one I was in just sitting there waiting for me to enter their line of sight to they could attack me…
    and this waiting happens a lot... they won’t move, they will sit and wait until they can see you
    it’s annoying and emersion breaking
    This game has its moments…
    its surprisingly varied considering you’re stuck in a space station…
    it’s fun and thrilling at times running from enemies while you try to find key cards and information to progress…
    But it’s also just as annoying since the game is inconsistent with telling you where to go to progress…
    sometimes your location is marked on the map.. sometimes you have to just feel your way around and search everything while dealing with monsters…
    The game also have a few progression bugs that will cause you to back in and out of a save..
    Which isn’t too bad since you can save at anytime youd like…
    As well as performance issues if you play too long..
    the inventory and weapon wheels start to lag…
    Bugs aside, Prey ultimately suffers from imbalance…
    There are far too few materials, health, or ammo for how spongy and excessive enemies are in this game..
    they become a nuisance instead of a scare…
    I could easily see this being a game of uncertainty with only a flashlight, a wrench, and some mimics…
    But instead Prey sets out to frustrate you for 16 hours… its becomes die and try again to get just a little luckier this time while dealing with over powered monsters… While I definitely did enjoy moments of prey… I didn’t enjoy most of the moments of prey… I give Prey a 7/10
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  64. May 27, 2017
    7
    Prey is a game that is either really good or really bad depending on what part of the story you're on. The game does an amazing job of making you feel like you are on the space station Talos 1. Immersion is this games biggest strength. Audio clips, emails, files, and dead bodies are scattered all over the station giving you a look into the past before things were, or as things were goingPrey is a game that is either really good or really bad depending on what part of the story you're on. The game does an amazing job of making you feel like you are on the space station Talos 1. Immersion is this games biggest strength. Audio clips, emails, files, and dead bodies are scattered all over the station giving you a look into the past before things were, or as things were going to **** You really get a sense of seeing what happened to these people. What the aliens did to them. Its wonderful stuff. The graphics also help with the immersion factor. It's not jaw-dropping gorgeous by any means, but the design aesthetic is done really well. Also constantly seeing the moon or earth out of the many huge windows really keeps reminding you that you are in space. Combat is good in this game. Not great mind you. The weapons are all very neat and somewhat original, but using them is the problem. It never seems to really become natural. The shooting mechanics are clunky. You'll find yourself missing shots you shouldn't have missed. Ammo is also very scarce in this game. You can recycle junk you find to craft more, but later on in the game when enemies become more abundant, you will constantly hear the clicking sound of a gun with no bullets as you hopelessly swing your trusty old wrench around. And let me tell you about this wrench. You will use this thing for the entire game. Its the only thing that will keep you alive in tough times. But using it is much worse than the guns. You just swing it around hoping to hit your target. The small aliens, called mimics, are always on the ground crawling about, forcing you to try to smash them. You'll find yourself just mashing the trigger button, spinning in a circle trying to kill these guys. This isn't really fun. Not because of the difficulty, its not actually that hard. Its just not fun. Plain and simple. Later in in the game these machine-drone things called operators will start to appear. They are **** They kill you quicker than you can throw your controller at your tv out of frustration. And you are always low on ammo, as previously mentioned, so you really have to just sprint from room to room avoiding them at all costs. Oh and they respawn indefinitely, so killing them is utterly pointless even if you have ammo to spare. This is Preys biggest misstep in my opinion. The game is best when you are creeping around, killing 1 or 2 enemies at a time. Having to sprint to the next objective or get insta-killed really breaks the immersion I just praised earlier. The load times are atrocious. It sometimes takes up to 1 minute to reload after you die, or walk into the next area. This really becomes a problem when you are not quite sure where to go. The game has several different areas. Different parts of the station. Loading between these parts takes forever. And you don't know where to go sometimes, so you could walk into the next area *queue the 1 minute loading screen* realize you are not supposed to be there, and then turn around and leave *queue another 1 minute loading screen* The game loads soo slow I probably spent 10% of my entire play-through staring at the loading screen. I won't really talk about the main story but I will just say that its ok. Nothing special. Its not going to stick with you after you finish the game. The ending is designed to make you sit back and think, but it didn't really have that effect on me. I've mostly complained about this game, but I did actually like it. Its one of those games where you have to play it for yourself and see what I mean. It will frustrate you at least a few times, but you will have fun. Its not worth the full 60 dollar price tho. I recommend picking the game up when it drops to about 30 bucks. Heres a quick little summary of my pros and cons below:

    Pros:

    visual design
    Immersion
    interesting areas
    exploration

    Cons:

    combat
    lack of ammo
    glitches
    loading times
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  65. Dec 21, 2022
    7
    This game is a fun few days, and should keep you entertained for awhile. The gameplay is dull early on, but picks up once you get more weapons and start upgrading them. It nails the atmosphere of being in a desolate, overrun space station; and so it keeps you grounded and immersed. The graphics are pretty good too. The Typhon are interesting enemies that are made to be unsettling andThis game is a fun few days, and should keep you entertained for awhile. The gameplay is dull early on, but picks up once you get more weapons and start upgrading them. It nails the atmosphere of being in a desolate, overrun space station; and so it keeps you grounded and immersed. The graphics are pretty good too. The Typhon are interesting enemies that are made to be unsettling and tense, meaning you always have to be alert around them (especially the Mimics).

    The characters are, unfortunately, pretty dull and uninteresting; there's maybe two or three of them with any substance to them. The soundtrack is also lackluster, being overly screechy and sounding like it was composed of generic dark ambient stock music overlaid with the occasional synth interlude. This doesn't impact the experience too much since the music is inoffensive at worst, meaning it's easily ignored.

    The positive points here outweigh the negatives, in my opinion. The good gameplay and phenomenal atmosphere more than makes up for a somewhat mediocre soundtrack and a few uninspired characters.
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  66. Nov 21, 2017
    7
    This review contains spoilers, click expand to view. After 40 or so hours of prey i can say that is a good game, BUT i can feel very unfair (played in hard), the enemy design, visually is OK at best since they took the RE 7 approach by making everything a black blob, but mechanically they dropped the ball pretty hard, mimics are fine, poltergeist to, and even the weaver feels ok even thou he spawns tracking projectiles. but the phantoms feel really unfair since they can spawn Area of effect projectiles in your position, and they can hit you continuously and through walls, since this is a first person perspective it really hurts when they spawn something behind you. One Last thing, the ending movies are REALLY BAD and the post credits scene was really disappointing since absolutely nothing of what i did mattered in any way Expand
  67. May 15, 2017
    7
    If I could I would go back and skip buying this. The further into the game I go (about 15 hours as of this review) the more frustrating the game gets. First off it's difficult, which normally I wouldn't complain about but in Prey (even on easy) it's a struggle to maintain everything (ammo, health, armor) and the enemies take outrageous amount of shots to kill comparatively. Even pointIf I could I would go back and skip buying this. The further into the game I go (about 15 hours as of this review) the more frustrating the game gets. First off it's difficult, which normally I wouldn't complain about but in Prey (even on easy) it's a struggle to maintain everything (ammo, health, armor) and the enemies take outrageous amount of shots to kill comparatively. Even point blank can take several shots with the shotgun to kill larger enemies. I'm now finding it necessary to just sprint past them to get to an objective. I've hardly been able to create anything in the fabricator as all my parts go to ammo and health packs. I would love to branch out some neuromod points into more useful skills, but they're limited to find and due to the aforementioned problem I can't really afford to craft them.

    I'll still give it a 7 though as they did a good job of creating the feel of an older PC game, almost like Half-Life. No hand holding (well except the flashy objects and enemy "wall hack" markers) and no cut scenes. Just tossed into the game after a quick prologue and you're off. The game can be fun if you let it, just know that resource management (which I probably have just been bad at) has been the most important aspect so far.
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  68. May 21, 2023
    7
    The thing that dissapointed me first time i ran the game was that on ps5, i thought that the game will run smoothly in 60 fps, but no. It runs 30 fps, and at some moments it doesn't feel smooth at all. First of all i will tell my pros about this game. Sountrack is mysterious and almost horror-like. The opening of the game makes you want to learn more about what's happening. I like thatThe thing that dissapointed me first time i ran the game was that on ps5, i thought that the game will run smoothly in 60 fps, but no. It runs 30 fps, and at some moments it doesn't feel smooth at all. First of all i will tell my pros about this game. Sountrack is mysterious and almost horror-like. The opening of the game makes you want to learn more about what's happening. I like that the game doesn't want you to attack enemies head on, but to sneak and evade combat . Recycling system is a nice thing,too. Now for the cons.. There is a lot of backtracking as i push forward through the story. Variety of enemies is not very big, and later on they become so annoying and boring. I only liked the mimics, the rest is standard generic enemies, especially the phantoms, which have only one voice effect, and later it gets very annoying when you sneak and listening that one same voice over and over and over. Detection system sometimes gets really clunky, i think that in Dishonored it was better. The last third of the game was the worst for me, because of constant backtracking from one end of Talos to another, but not only that. The game throws ten times more enemies in the same area that you went already, and it doesn't add nothing interesting to the game, only pumps up the difficulty and that's it. So for me, the last 5 hours of the game was basically rushing from one objective to another, to avoid combat, and save the ammo. The game overall wasn't constant, you get one good mission, and after that you get two,three bad. It is a ok game,but nothing spectacular for me. Considering the start and the end of the game (they were excellent) , this game had a potential for something more. Expand
  69. Aug 18, 2018
    7
    I tried to love and play Prey. I loved Dishonoured but Prey is what happens when you ask your studio to do something they didn't want to do. The plot conceits are derivative, the enemies are literally blobs of nothing, and the characters are bland. Combined with a frustratingly clunky fighting and inventory system and a deliberate imbalance between your survivability and your enemies',I tried to love and play Prey. I loved Dishonoured but Prey is what happens when you ask your studio to do something they didn't want to do. The plot conceits are derivative, the enemies are literally blobs of nothing, and the characters are bland. Combined with a frustratingly clunky fighting and inventory system and a deliberate imbalance between your survivability and your enemies', this game bored me with the lack of progress I felt in comparison with creeping around trying to find the perect way to get the drop on every encounter. Just not for me. Expand
  70. Jun 24, 2017
    7
    I like the open world space station, gave the game a feel of non-linearity which is something more game developers should try. I like the fact that exploration was rewarded usually with neuromods or weapon upgrade kits and stuff, although only a few of the side missions were challenging. The space station can be sterile and uninteresting through your exploration of it and the loading timesI like the open world space station, gave the game a feel of non-linearity which is something more game developers should try. I like the fact that exploration was rewarded usually with neuromods or weapon upgrade kits and stuff, although only a few of the side missions were challenging. The space station can be sterile and uninteresting through your exploration of it and the loading times when travelling between areas is horribly tedious. The RPG elements are pretty good, and using abilities to your advantage in combat was rewarding. The ending was a let down. Overall decent game, that was ambitious but didn't do the greatest job of executing its vision. Expand
  71. May 22, 2020
    7
    I went into this game dark and thank the stars I didn't watch the game trailer wow that was way to much of spoiler of things to come. Fun intense game that allows for different ways to solve levels with different player builds. New game+ really helped as one run did not max out the skill/power trees. The game gave off a good vibe of been trapped cut off and isolated with the back so upI went into this game dark and thank the stars I didn't watch the game trailer wow that was way to much of spoiler of things to come. Fun intense game that allows for different ways to solve levels with different player builds. New game+ really helped as one run did not max out the skill/power trees. The game gave off a good vibe of been trapped cut off and isolated with the back so up against the wall. Played it twice so far and well worth the money and no doubt I will replay it again. It was/is that good.

    This game is a bit of a Deja Vu simulator for sure. I had flash backs to Bio-Shock, Dead Space and System Shock 2 and it kind of play like the new Dues Ex games. Prey is more about the journey than the destination. Well all the endings are kind of lame, disappointing and anti-climatic. I still want Tommy back though, cheers.
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  72. Jan 9, 2020
    7
    For the first 80% of the game I really enjoyed the way that the story was delivered, and the other elements of the game (visuals, fps mechanics, etc) were good enough to not be distracting. I didn't love the ending parts of the game very much - the big reveal at the end was cool but not enough to save the ending for me.
  73. Mar 27, 2021
    7
    For me the good part are the beginning and the ending, and middle part of the whole game is mediocre in my opinion. Gameplay on a console feels like a waste of time so I used story mode - FP games is best played on a PC with a mouse. The space walk is a highlight in the gameplay, unfortunately maybe the only highlight.
  74. Mar 17, 2020
    7
    What I enjoyed: Talos I, spacewalks, music and difficulty. I didn't enjoy: long loading times, bad quick-menu and menu. Some fights were also very cramped (i.e. lot of enemies in tight spaces).
  75. May 6, 2020
    7
    Prey es un immersive sim muy recomendable. Sus influecias son notables, y si tienes a Bioshock o System Shock muy clavado en la mente mucho de lo que ofrece Prey te va a resultar muy familiar. La diferencia que tiene Prey con sus contemporáneos es que aquí sí se siente mucho el factor estratégico, no solo uno busca maneras únicas de resolver un problema por mera diversión, no, uno buscaPrey es un immersive sim muy recomendable. Sus influecias son notables, y si tienes a Bioshock o System Shock muy clavado en la mente mucho de lo que ofrece Prey te va a resultar muy familiar. La diferencia que tiene Prey con sus contemporáneos es que aquí sí se siente mucho el factor estratégico, no solo uno busca maneras únicas de resolver un problema por mera diversión, no, uno busca hacerlo por supervivencia. Estamos ante un título que pide dominar todas sus mecánicas y sistemas para salir victorioso en las dificultades más elevadas. La historia transcurre en una estación espacial, el día que todo se va al carajo y es infestada por criaturas de otra dimensión; sí, toca escapar de aquí. Una trama interesante, herramientas y armas muy funcionales -entre ellas una pistola de “goma” que es de lo mejor del título, y un sin fin de sistemas a tu disposición, hacen a Prey una aventura muy disfrutable, aunque en la balanza casi no destaque mucho en realmente nada. Expand
  76. Dec 24, 2022
    7
    Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
  77. May 20, 2023
    7
    FPS that's best described as Bioshock in space. The only real problem is that it treads very much the same ground as Dead Space but with a more "family friendly" and sterile feel and so is nowhere *near* as good. Competently executed but lacking that extra "oomph!" that makes for a truly great game.
  78. Jan 2, 2018
    6
    Prey has elements that are 9/10 or better and other parts that are 4/10 or worse. It has a solid story, good atmosphere and ambience, and only crashed once. I couldn't stand the repetitive traveling in zones and I really didn't enjoy the combat. I would've much preferred a 6 hour game with the story compacted in there. Honestly, I would've preferred Prey as a walking simulator - and I'mPrey has elements that are 9/10 or better and other parts that are 4/10 or worse. It has a solid story, good atmosphere and ambience, and only crashed once. I couldn't stand the repetitive traveling in zones and I really didn't enjoy the combat. I would've much preferred a 6 hour game with the story compacted in there. Honestly, I would've preferred Prey as a walking simulator - and I'm someone who loves Deus Ex and Dishonored and enjoyed Bioshock, but I was just waiting on this game to end the last half or more. The stealth options are not anywhere near what Dishonored or Deus Ex bring. Expand
  79. Mar 15, 2023
    6
    Not sure what I disliked so much about the game. One thing was the clunky looting system. It’s a Bethesda game & I guess I’m just over the look & feel of their games. If the game would have been third person I think I’d would have enjoyed it more. I played a little over four hours & I forced myself to do that much hoping it would get better. The game ran well, looked fine but I couldn’tNot sure what I disliked so much about the game. One thing was the clunky looting system. It’s a Bethesda game & I guess I’m just over the look & feel of their games. If the game would have been third person I think I’d would have enjoyed it more. I played a little over four hours & I forced myself to do that much hoping it would get better. The game ran well, looked fine but I couldn’t get into the story. Maybe I just missed something. I gave it a six because as a game the technical parts performed well but the story fell flat for me. Expand
  80. May 6, 2017
    6
    First impressions of PREY are not good. The graphics are uninspiring, the interface is clunky and the gameplay feels like a clumsy fusion of Bioshock, Deus Ex and Dead Space. When will developers realise that picking up junk for crafting and reading backstory snippets on terminals is really boring and kills the atmosphere! The initial melee action with the wrench and subsequent Gloo gunFirst impressions of PREY are not good. The graphics are uninspiring, the interface is clunky and the gameplay feels like a clumsy fusion of Bioshock, Deus Ex and Dead Space. When will developers realise that picking up junk for crafting and reading backstory snippets on terminals is really boring and kills the atmosphere! The initial melee action with the wrench and subsequent Gloo gun feel awful compared to brilliance of Destinys controls. On console it feels like another PC port that lacks the polish and game engine to meet the standards we now expect. On a positive note, at least the demo allowed me to realise that purchasing this unoriginal, poorly executed sci-fi shooter would be a mistake. Expand
  81. May 8, 2017
    6
    This game really isn't particularly consistent except where its consistently derivative. It is borrowing the story telling styles of Half Life and Bioshock and Portal, and although on the whole I can at least objectively say there is an effort to be more creative and clever in the story department than we've seen in the Dishonored series, it suffers personally to me because the narrativeThis game really isn't particularly consistent except where its consistently derivative. It is borrowing the story telling styles of Half Life and Bioshock and Portal, and although on the whole I can at least objectively say there is an effort to be more creative and clever in the story department than we've seen in the Dishonored series, it suffers personally to me because the narrative style is an unpleasant mash of Arkane's story telling trying to act like someone else, and I'm not fond of Arkane's story telling. On PS4 the graphics are weak. There is no sense of dynamic lighting, the background textures are almost polygonal, and the character design is too derivative of Dishonored, and the look of 19th century whale punk cartoonishness doesn't quite fit the narrative, and is a piece of what's driving me away from the narrative. The game play just isn't sufficient to overcome that, because it's floaty and simple and really just relies on simple surprise tactics you overcome simply by assuming every inanimate object is a Dark Souls Mimic chest, and that gets tiring. If you were looking for a space opera homage game or desperately wanted Half-life 3, this game isn't going to satisfy that. Its just OK. Expand
  82. May 8, 2017
    6
    Despite having unlocked some neat skills, I just can't get over the fact that the gunplay is quite sluggish and enemy design feels so uninspired, fighting mimics (which you'll be doing a lot) quickly got tedious for me and is just not creepy at all. This in my opinion has a negative effect on the atmosphere of the game, because the scary feeling of being stranded in a space station aloneDespite having unlocked some neat skills, I just can't get over the fact that the gunplay is quite sluggish and enemy design feels so uninspired, fighting mimics (which you'll be doing a lot) quickly got tedious for me and is just not creepy at all. This in my opinion has a negative effect on the atmosphere of the game, because the scary feeling of being stranded in a space station alone is watered down with these monotonous encounters. As a fan of Bioshock and Dishonored, I thought this would be my cup of tea and while this is not by any stretch a bad game, it is just above average in general. Expand
  83. May 15, 2018
    6
    Prey is Arkhane's best game, but overall it still disappointed me. It starts off great, and there are many different game-play elements that I really liked. But the story and pacing start to drag more and more as I went on. By the end it felt unsatisfying.
  84. Jun 21, 2017
    6
    Prey is a first-person shooter that tries very hard to emulate Bioshock, in that you use powers and the environment to kill enemies, not just traditional weaponry. Prey's biggest flaw is that it wants to be both a survival horror game like Resident Evil and an action thriller like Bioshock, but it pulls off neither effectively. Elements from both game-play styles get in the way of eachPrey is a first-person shooter that tries very hard to emulate Bioshock, in that you use powers and the environment to kill enemies, not just traditional weaponry. Prey's biggest flaw is that it wants to be both a survival horror game like Resident Evil and an action thriller like Bioshock, but it pulls off neither effectively. Elements from both game-play styles get in the way of each other. Let me explain.
    From the survival horror aspect, the game tries to emulate the clunky controls, resource starvation, inventory management and creepy sounds/jump scares of a Resident Evil game. Problems:
    A. Enemies are too numerous and re-spawn each time you load into a "zone". Not just scripted events like Resident Evil, these are almost full respawns of enemies and there is no limit to how often they can respawn. You are given too few resources to deal with all of these enemies, even with upgrades. The enemies rarely drop useful resources. This strongly discourages going back to open rooms that were previously locked, or going back to do side quests.

    B. You get very powerful by the end of the game in some aspects, to the point that the game would be very easy if you just had the resources you wanted. You can still use certain powers to escape and run/sneak by everything if you don’t have what you need. It sucks all the tension out of the game encountering so many enemies and for the most part easily overpowering them.

    C. No storage box to hold extra inventory. It feels like you’re required to take the extra inventory space perks.

    D. Lacks enemy variety/bosses. The enemies that are here are very fast, semi-random behavior, and very powerful. Early on especially, but even later, enemies can feel cheap. Tracking these quick enemies as they teleport and scurry about, some even transforming to objects in the game to hide can be frustrating. They still do high damage late, but you have more ways to deal with them.
    E. Story is mostly told through e-mail and audio logs. The audio logs are well done, but I find it hard to care about these people I’ve never met. It’s not interesting. I read enough e-mail at work, so I’m not sure why the devs thought reading e-mails would be fun, it’s not. I stopped reading the e-mails about mid game. The story is absolutely silly, in that it’s supposed to be set in an alternate reality of the year 2031. I guess we’re supposed to suspend our disbelief that people in the future will use tons of paper, post-it notes, and white boards, despite having modern computers, still smoke like it’s the 50’s (the game says they’ve apparently cured cancer, so smoking is considered as dangerous as a can of soda; WTF smoking still has many other issues), still leave passwords lying around exactly how companies today tell you not to, ect. Yet they also created a very impressive space station, escape pods, 3-D printing, matter deconstruction, ect. It doesn’t mesh well. It also borrows so heavily from Bioshock aesthetically that I found the game rather boring to look at. The enemies don’t help
    matters as they are just blobs of black. They lack personality and are neither scary nor impressive.

    Prey is also a problem as an action game as well. Again you’ll see why:

    A. Pacing issues cause the game to slow down. You get to scoot around the space station, but it is so slow and the U.I. is bad about labeling the way-points all the time, so it’s easy to get lost. It’s also large, so it’s slow to get around. Also, every time you leaving a zone or load your game, it takes literally 3 minutes for the game to load. This is on a PS4 Pro with boost mode enabled and a custom installed hybrid hard drive, which is faster than stock. Unacceptable considering how simple the game is.

    B. Lack of resources make the game not as fun as it could be. If it’s an action game, ammo/health shouldn’t be that hard to come by. Prey has an identity crisis.

    C. Cheap damage from environment. You can take absurd amounts of damage to your space suit running into things in space, or stepping on a puddle of fire, touching electricity that will jump out at you from a broken panel, ect. Since this is a first person game, these things are harder to avoid than you would think, and many times it’s easy to do this by accident and take massive damage, even with mods to reduce damage. It’s very annoying.

    D. The U.I. gets in the way. You only get 3 programmable hotkeys for weapons/items, so you’ll constantly be going in and out of the menu to sway/use items.

    Can you have fun with Prey? Sure, I liked the game enough to finish it. I got it on sale for $40 too, but I'd still say if you've play this type of game before, hold out for a price of about $20 to get your money's worth. The campaign is about 30 hours, but that's not to say all of those hours are enjoyable. Most of the game feels like a worse version of past games, executed with average effort.
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  85. May 17, 2017
    6
    So I just finished Prey and I have to say that it was okay. The multiple paths made exploring the space station interesting. The neuromod abilities were really helpful both in and out of combat. Multiple endings encourage you to replay it.

    But some things hold it back like the fact all the enemies look the same except for their aura. Moving throughout the ship causes loding screen after
    So I just finished Prey and I have to say that it was okay. The multiple paths made exploring the space station interesting. The neuromod abilities were really helpful both in and out of combat. Multiple endings encourage you to replay it.

    But some things hold it back like the fact all the enemies look the same except for their aura. Moving throughout the ship causes loding screen after loading screen to appear which get annoying. And finally the fact that Prey 2 was cancelled for this disappoints me. Say what you want, but Human Head had something beautiful and Bethesda ruined it.
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  86. May 14, 2017
    6
    After 40 hours of playing and finishing the game, i realized that the illusion of choice that it gives you, is just that, by the end you will realize that everything you did and every choice you made, amounts to nothing as :SPOILER ALERT: the whole game is a simulation.... Really pretentious, really disappointing for such a mechanically great game, with a great setting, to just say screwAfter 40 hours of playing and finishing the game, i realized that the illusion of choice that it gives you, is just that, by the end you will realize that everything you did and every choice you made, amounts to nothing as :SPOILER ALERT: the whole game is a simulation.... Really pretentious, really disappointing for such a mechanically great game, with a great setting, to just say screw it, by the end and throw it all away for a generic twist that just wastes everybody's time Expand
  87. Jun 22, 2017
    6
    Where do I start with this and where do I finish ?
    The best thing I can say about it, it’s an ok game, wait for a big price discount if you want to play it.
    1. The game course is very informative, you have endless emails and audio logs and so on to give you clues, key cards and codes, most of the time you can’t listen or read because you’re ganged on by an endless bunch of aliens that
    Where do I start with this and where do I finish ?
    The best thing I can say about it, it’s an ok game, wait for a big price discount if you want to play it.
    1. The game course is very informative, you have endless emails and audio logs and so on to give you clues, key cards and codes, most of the time you can’t listen or read because you’re ganged on by an endless bunch of aliens that appear out of nowhere.
    2. You’re stuck in Talos 1 a huge space ship/shuttle that consist of numerous sections and compartments, offices, living quarters, medics and so on and you will have to travel back and forth waiting for the game to load every time you go through a gate to complete missions or unnecessary, endless line up for side missions.
    3. You READ a lot, well you have to, each enemy has a strategy of attack so don’t waste valuable shotgun ammo every time you’re faced with a big guy, instead, scan enemy and read instruction to build your plan of attack and even then, select carefully your primary weapon, secondary weapon, your special power and draw enemy to a suitable environment (nice ay).
    4. When in space, zero gravity, make sure you quick save often as you’re pretty much lost in vast space with no map looking for a tiny needle while ganged on big time by all sorts of aliens.
    5. You find millions of cards, key cards, codes, email hints yet all doors are locked.
    6. Play it, but you’re warned, it has its good moments but it’s an annoying game.
    You can only feel a bit of my disappointment, my game of the year 2016 was dishonoured 2.
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  88. May 7, 2017
    6
    The game doesn't feel like an evolution of similar in the genre - both Dishonoured games and all of the Bioshock games just felt more engaging and interesting compared to Prey. It also doesn't run well on a PS4 Pro - definitely not even close to 60 frames per second - feels more like 25 or 30. If you were to get the game, the YouTube videos of the PC version look much better and runThe game doesn't feel like an evolution of similar in the genre - both Dishonoured games and all of the Bioshock games just felt more engaging and interesting compared to Prey. It also doesn't run well on a PS4 Pro - definitely not even close to 60 frames per second - feels more like 25 or 30. If you were to get the game, the YouTube videos of the PC version look much better and run smoother compared to the PS4 version. As I was playing, I honestly just felt like the urge to replay older, better games. I will say some of the music in the game is really awesome though. Expand
  89. Sep 29, 2019
    6
    When I first started playing this game, I thought it was something special. It starts off fairly well and make you want to play more to see how the story plays out. The game ultimately is let down by unbalanced game play and repetitiveness. While the game can be scary as enemies can disguise themselves and jump scare you at any moment, the actual enemy designs are cartoonish and are notWhen I first started playing this game, I thought it was something special. It starts off fairly well and make you want to play more to see how the story plays out. The game ultimately is let down by unbalanced game play and repetitiveness. While the game can be scary as enemies can disguise themselves and jump scare you at any moment, the actual enemy designs are cartoonish and are not imposing at all. The only thing that makes things frustrating here is that guns are very very weak after several hours in the game and the difficulty does spike quite a bit.

    There is variety on how to solve each section of the game, IE open door by finding key card or, find a vent to sneak through etc. But actually battling enemies can be a chore. If adventuring is more your thing, you will enjoy this, but those who like a little more action may not like it.

    +setting it on a space station
    +varied jump scares
    +detailed levels and some nice design

    - repetitive game play
    - enemy variety design is poor
    - some cheap 1 hit deaths from elements (lightning)
    - Cant aim down sights with guns

    avg game for me.
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  90. Mar 9, 2019
    6
    I had heard mixed reviews for Prey, but thought I'd give it a go since the price has dropped significantly. I'm glad I only paid £6 for it, as it is a bland and mediocre game.

    I have given up playing it a few hours into it because I have found the missions banal and the controls awkward. On the easiest difficulty I can avoid repetitive deaths, however the enemies are bullet-sponges and
    I had heard mixed reviews for Prey, but thought I'd give it a go since the price has dropped significantly. I'm glad I only paid £6 for it, as it is a bland and mediocre game.

    I have given up playing it a few hours into it because I have found the missions banal and the controls awkward. On the easiest difficulty I can avoid repetitive deaths, however the enemies are bullet-sponges and hard to hit that went beyond a lack of skill on my part, I think. The straw that broke the camel's back for me was a mission requiring me to collect data to construct a voice pattern in order to open a door. When I saw that each piece of data only represented 10% of what I needed, I was finally deterred completely. Collecting each 10% was monotonous and more of a nuisance than fun or entertaining.

    There is a shell of a decent game here, however that decent game is Deus Ex; Prey feels like a failed copycat. The RPG elements of upgrading my skills made little difference to my experience. The game itself is fairly buggy and looks like they abandoned it shortly after launch.

    Overall, there is just little that stands out here. In a sea of mediocre games I could not see anything special about Prey. There are plenty of better games out there to lighten your wallet and fill your time.
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  91. May 7, 2019
    6
    Pretty meh, got fairly bored halfway through, monsters all look the same and the stealth mechanic just doesnt fit the pace of the game that well
  92. Sep 6, 2021
    6
    prey is undoubtedly an innovative game unfortunately there are several game mechanics that in the long run I found them heavy and repetitive, the first problem is the mimics, at the beginning of the game their mechanics are fun and brilliant but after a couple of hours game becomes monotonous and frustrating, the biggest problem is the huge back tracking that must be done between secondaryprey is undoubtedly an innovative game unfortunately there are several game mechanics that in the long run I found them heavy and repetitive, the first problem is the mimics, at the beginning of the game their mechanics are fun and brilliant but after a couple of hours game becomes monotonous and frustrating, the biggest problem is the huge back tracking that must be done between secondary and primary missions and it is not a problem if it were not that the enemies respawn every time you return to a game area, the ammunition and the medkits are very limited despite the crafting and the objects that you can recycle, the fact that the enemies respawn every time is very nerve-wracking making it useless to kill them and then starting to run in the middle of the room avoiding everyone, in addition to this the combat system (with controller) is too basic and not very satisfying, every time I met an enemy it was a burden having to even avoid him for the umpteenth time. Expand
  93. Dec 7, 2022
    6
    I tried to like this game, I really did, but I found the combat felt very disconnected and repetitive, stealth was weak, and the ending was a disappointment. If you love Arkane's work you still might enjoy this, but it is miles away from the quality, story, and gameplay of Dishonored.
  94. May 10, 2017
    5
    A big disappointment. I remember System Shock 1 & 2 well, and this game has not 1 ounce of the atmosphere or character of those games. Yes sure, the graphics are disappointing, but that's not the be all and end all to be honest, its the "feel" of the game that is wrong.

    You are marooned in space and it feels like you are marooned in a shopping mall, its very underwhelming and the coffee
    A big disappointment. I remember System Shock 1 & 2 well, and this game has not 1 ounce of the atmosphere or character of those games. Yes sure, the graphics are disappointing, but that's not the be all and end all to be honest, its the "feel" of the game that is wrong.

    You are marooned in space and it feels like you are marooned in a shopping mall, its very underwhelming and the coffee mug/alien novelty wears off quick.

    Crafting is shallow, gun-play is poor, stealth not really viable and has 1 dimensional enemies you get bored of after 2-3 hours.

    Music cues are good though, and this is the only real part that adds atmosphere. Runs well on my PC which is toward the higher end of the performance spectrum, no crashes or bugs so far (12 hours in).

    So far in 2017 we have been spoilt for quality games on PC and PS4, this is not one of them and is ultimately a totally forgettable experience.
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  95. May 7, 2017
    5
    The amount of 9s and 10s for this game is ridiculous. Prey is a mediocre game at best AND worst. Gameplay wise, it reminds me of a mix between System Shock and Bioshock but unfortunately not as good as either. Glaring audio issues ( I had to turn the volume down for "music" and effects and crank the volume on my TV just to hear what people are saying.), bugs (enemies shooting throughThe amount of 9s and 10s for this game is ridiculous. Prey is a mediocre game at best AND worst. Gameplay wise, it reminds me of a mix between System Shock and Bioshock but unfortunately not as good as either. Glaring audio issues ( I had to turn the volume down for "music" and effects and crank the volume on my TV just to hear what people are saying.), bugs (enemies shooting through closed doors, lagging menu anomalies, slow loading textures and lock ups at load screens.), an absolutely wretched hacking process, and kind of wonky controls. With the issues fixed I'd give it a high 7 but as is, it's just as annoying as it is fun. I wish I would have waited and bought it used. Expand
  96. Oct 12, 2021
    5
    Some dope reviewers call prey an " Imersine sim".. It is not that, there is combat, rpg and survival mevhsnics..You dont just walk around being imersed..Prey has very interesting game loop with cool origional ideas. Recyling inventory down to it base molecules is very satisfying and adds to a robust and compelling leveling system..
    Infortunatly! this is a woke game, if you blue pill you
    Some dope reviewers call prey an " Imersine sim".. It is not that, there is combat, rpg and survival mevhsnics..You dont just walk around being imersed..Prey has very interesting game loop with cool origional ideas. Recyling inventory down to it base molecules is very satisfying and adds to a robust and compelling leveling system..
    Infortunatly! this is a woke game, if you blue pill you will see all the usual crap that turns a potential masterpiece into a Mid experiance.
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  97. Jul 28, 2017
    5
    I expected much more from this title. The engine of the game is very weak, the story does not have a definite point, a map that does not help at all and the characters very clumsy. It's very strange that Bethestha makes such mistakes.
  98. May 10, 2017
    5
    Absolutely joyless. This game is full of great ideas and doesn't execute nearly any of them fully. Not only that, but you die constantly because of inconsistent enemy behavior and running into random areas while floating in space. The story is cliche, poorly written, and just full of tropes that have been executed far better in other games. Avoid. It's an unfinished mess.
  99. Jun 3, 2017
    5
    A video game being relentless is certainly not a bad thing, but when relentlessness is paired with dreary and repetitive gameplay it isn’t a good mix at all. It's just not fun. Despite the admirable design of the locations and enemies, playing Prey just felt like a chore.
  100. Jun 2, 2017
    5
    If they could please release a patch to give it a decent ending this game would be much better. As it is I was left feeling pretty deflated and disappointed after finishing this game. The story just dwindles into nothing important or satisfying. I wouldn't waste my time if I could do it over. Total let down.
Metascore
79

Generally favorable reviews - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 68
  2. Negative: 0 out of 68
  1. Playstation Official Magazine Australia
    Jul 7, 2017
    90
    This is one of the cleverest games we’ve ever played. It constantly wows with many multiple solutions to almost every problem. If you have a talent for thinking outside the box, chances are Arkane is three steps ahead and ready to accommodate your lunacy. [July 2017, p66]
  2. Playstation Official Magazine UK
    Jun 24, 2017
    80
    While not the masterpiece it could have been, this imaginative, immersive sim provides an impressive, dense sandbox with plenty of exciting toys to play with. [July 2016, p.93]
  3. Games Master UK
    Jun 22, 2017
    78
    Harsh difficulty mars an otherwise engrossing sci-fi journey in a fascinating setting. [July 2017, p.76]