User Score
8.1

Generally favorable reviews- based on 1308 Ratings

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  1. May 21, 2023
    7
    The thing that dissapointed me first time i ran the game was that on ps5, i thought that the game will run smoothly in 60 fps, but no. It runs 30 fps, and at some moments it doesn't feel smooth at all. First of all i will tell my pros about this game. Sountrack is mysterious and almost horror-like. The opening of the game makes you want to learn more about what's happening. I like thatThe thing that dissapointed me first time i ran the game was that on ps5, i thought that the game will run smoothly in 60 fps, but no. It runs 30 fps, and at some moments it doesn't feel smooth at all. First of all i will tell my pros about this game. Sountrack is mysterious and almost horror-like. The opening of the game makes you want to learn more about what's happening. I like that the game doesn't want you to attack enemies head on, but to sneak and evade combat . Recycling system is a nice thing,too. Now for the cons.. There is a lot of backtracking as i push forward through the story. Variety of enemies is not very big, and later on they become so annoying and boring. I only liked the mimics, the rest is standard generic enemies, especially the phantoms, which have only one voice effect, and later it gets very annoying when you sneak and listening that one same voice over and over and over. Detection system sometimes gets really clunky, i think that in Dishonored it was better. The last third of the game was the worst for me, because of constant backtracking from one end of Talos to another, but not only that. The game throws ten times more enemies in the same area that you went already, and it doesn't add nothing interesting to the game, only pumps up the difficulty and that's it. So for me, the last 5 hours of the game was basically rushing from one objective to another, to avoid combat, and save the ammo. The game overall wasn't constant, you get one good mission, and after that you get two,three bad. It is a ok game,but nothing spectacular for me. Considering the start and the end of the game (they were excellent) , this game had a potential for something more. Expand
  2. May 20, 2023
    7
    FPS that's best described as Bioshock in space. The only real problem is that it treads very much the same ground as Dead Space but with a more "family friendly" and sterile feel and so is nowhere *near* as good. Competently executed but lacking that extra "oomph!" that makes for a truly great game.
  3. Mar 15, 2023
    6
    Not sure what I disliked so much about the game. One thing was the clunky looting system. It’s a Bethesda game & I guess I’m just over the look & feel of their games. If the game would have been third person I think I’d would have enjoyed it more. I played a little over four hours & I forced myself to do that much hoping it would get better. The game ran well, looked fine but I couldn’tNot sure what I disliked so much about the game. One thing was the clunky looting system. It’s a Bethesda game & I guess I’m just over the look & feel of their games. If the game would have been third person I think I’d would have enjoyed it more. I played a little over four hours & I forced myself to do that much hoping it would get better. The game ran well, looked fine but I couldn’t get into the story. Maybe I just missed something. I gave it a six because as a game the technical parts performed well but the story fell flat for me. Expand
  4. Dec 24, 2022
    7
    Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
  5. Dec 21, 2022
    7
    This game is a fun few days, and should keep you entertained for awhile. The gameplay is dull early on, but picks up once you get more weapons and start upgrading them. It nails the atmosphere of being in a desolate, overrun space station; and so it keeps you grounded and immersed. The graphics are pretty good too. The Typhon are interesting enemies that are made to be unsettling andThis game is a fun few days, and should keep you entertained for awhile. The gameplay is dull early on, but picks up once you get more weapons and start upgrading them. It nails the atmosphere of being in a desolate, overrun space station; and so it keeps you grounded and immersed. The graphics are pretty good too. The Typhon are interesting enemies that are made to be unsettling and tense, meaning you always have to be alert around them (especially the Mimics).

    The characters are, unfortunately, pretty dull and uninteresting; there's maybe two or three of them with any substance to them. The soundtrack is also lackluster, being overly screechy and sounding like it was composed of generic dark ambient stock music overlaid with the occasional synth interlude. This doesn't impact the experience too much since the music is inoffensive at worst, meaning it's easily ignored.

    The positive points here outweigh the negatives, in my opinion. The good gameplay and phenomenal atmosphere more than makes up for a somewhat mediocre soundtrack and a few uninspired characters.
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  6. Dec 7, 2022
    6
    I tried to like this game, I really did, but I found the combat felt very disconnected and repetitive, stealth was weak, and the ending was a disappointment. If you love Arkane's work you still might enjoy this, but it is miles away from the quality, story, and gameplay of Dishonored.
  7. Feb 23, 2022
    5
    i can see why some of the game can be fun but in the end i found the gameplay to just be frustrating for the most part. i guess the best word i can use to describe the gameplay is clunky it feels wrong. i had some fun in certain parts but almost every combat encounter felt bad overall ruining the experience for me.
  8. Jan 24, 2022
    5
    Okay so I finally got around to playing Prey, which obviously wanted to be Bioshock in space. The problem with is that Bioshock is such a better game. I can't help but compare the two because they are so similar.
    From a story standpoint, I found Prey boring. Bioshock has memorable characters, moments, and an enthralling story. This game... not so much. The plot was simple and the
    Okay so I finally got around to playing Prey, which obviously wanted to be Bioshock in space. The problem with is that Bioshock is such a better game. I can't help but compare the two because they are so similar.
    From a story standpoint, I found Prey boring. Bioshock has memorable characters, moments, and an enthralling story. This game... not so much. The plot was simple and the characters were uninteresting. I honestly couldn't care less what happened to any of them. I kept waiting for some revelatory plot twist that would blow my mind and change my entire perspective of the game, hoping that it would make me care. There was a twist but they made me wait until after the credits and it was lackluster to say the least. There's an aspect to the game where you are put in "moral" positions and have to make a choice which is brought up with the twist. The problem is these decisions were run of the mill game tasks that didn't even seem important. It's hard to take these decisions seriously when you can't even tell they are part of the "evaluation".
    As far as the gameplay. The powers aren't as interesting as this game's inspiration. and fighting the typhons ends up being a chore. They are blasting you with attacks that can still trigger even after you incapacitate them (which can also blast you about twenty feet in a random direction) They have elemental auras that proxy damage when your trying to conserve ammo with a melee attack. These auras are also still effective even after you completely freeze them with the gloop gun. Not to mention that they make the monsters challenging in an attempt to instill fear and even cause you to choose running away over fighting them. But it ends being pretty tedious and annoying instead of instilling any fear.
    The only reason this game isn't scoring lower for me is the inclusion of some pretty interesting gameplay mechanics. Like using the gloop gun to create makeshift stairs to access otherwise unreachable areas. Or the ability to recycle a bunch of items to fabricate resources. Although that's countered by the fact that the amount of resources acquired from said items is always on the low side making it a constant struggle to stay well equipped and end up desperately searching for things to recycle. Especially when medkits and ammo stop really showing up in the environment so that you will fabricate more stuff. Another thing, sometimes key items you need to progress are in the most random of places dragging the game down as you spend twenty minutes searching for them.
    So yeah, as someone who likes to replay his games, i definitely won't be popping this one in again.
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  9. Oct 12, 2021
    5
    Some dope reviewers call prey an " Imersine sim".. It is not that, there is combat, rpg and survival mevhsnics..You dont just walk around being imersed..Prey has very interesting game loop with cool origional ideas. Recyling inventory down to it base molecules is very satisfying and adds to a robust and compelling leveling system..
    Infortunatly! this is a woke game, if you blue pill you
    Some dope reviewers call prey an " Imersine sim".. It is not that, there is combat, rpg and survival mevhsnics..You dont just walk around being imersed..Prey has very interesting game loop with cool origional ideas. Recyling inventory down to it base molecules is very satisfying and adds to a robust and compelling leveling system..
    Infortunatly! this is a woke game, if you blue pill you will see all the usual crap that turns a potential masterpiece into a Mid experiance.
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  10. Sep 6, 2021
    6
    prey is undoubtedly an innovative game unfortunately there are several game mechanics that in the long run I found them heavy and repetitive, the first problem is the mimics, at the beginning of the game their mechanics are fun and brilliant but after a couple of hours game becomes monotonous and frustrating, the biggest problem is the huge back tracking that must be done between secondaryprey is undoubtedly an innovative game unfortunately there are several game mechanics that in the long run I found them heavy and repetitive, the first problem is the mimics, at the beginning of the game their mechanics are fun and brilliant but after a couple of hours game becomes monotonous and frustrating, the biggest problem is the huge back tracking that must be done between secondary and primary missions and it is not a problem if it were not that the enemies respawn every time you return to a game area, the ammunition and the medkits are very limited despite the crafting and the objects that you can recycle, the fact that the enemies respawn every time is very nerve-wracking making it useless to kill them and then starting to run in the middle of the room avoiding everyone, in addition to this the combat system (with controller) is too basic and not very satisfying, every time I met an enemy it was a burden having to even avoid him for the umpteenth time. Expand
  11. Mar 27, 2021
    7
    For me the good part are the beginning and the ending, and middle part of the whole game is mediocre in my opinion. Gameplay on a console feels like a waste of time so I used story mode - FP games is best played on a PC with a mouse. The space walk is a highlight in the gameplay, unfortunately maybe the only highlight.
  12. Jul 5, 2020
    7
    Prey is like the baby of Bioshock and Deus Ex: Human Revolution. I should love it and I did at the beginning. But the developers did not understand what they had because Prey progresses into a mess of a game plagued by loading screens.

    My play through clocked in at over 27 hours. I estimate that at least 4 hours of that time was spent in loading screens. At the beginning, loading
    Prey is like the baby of Bioshock and Deus Ex: Human Revolution. I should love it and I did at the beginning. But the developers did not understand what they had because Prey progresses into a mess of a game plagued by loading screens.

    My play through clocked in at over 27 hours. I estimate that at least 4 hours of that time was spent in loading screens. At the beginning, loading screens are a non-issue. You are in a survival/horror game with a rich backstory set forth in e-mails, audiologists, and the environment. The game does not have invisible walls, and as a player, you can make your way to areas that you probably should not. Enemies are frightening and each one requires a bit of strategy. I loved freedom to play at my own pace and choose my own upgrade path. If only the developers had embraced this play style.

    By the end, I had to move around Talos on fetch quests and this means running from loading screen to loading screen. Enemies repopulate areas and I found the most expedient path was running right past them to the loading screen. As an example, a main mission might require me to make an item to move along the story. This can mean moving to the domed garden part of the station through 3 loading screens, picking up the plans to fabricate the item, moving through another loading screen the make it, and then 3 more loading screens to install it in the power core. Then the main mission requires another trip to the domed garden which means 3 more loading screens. Meanwhile, the game goes from one or two strategic encounters per area to a dozen evil robots and aliens spawning per loading screen. Some upgrades let you recharge your weaponized abilities over time, so you can recklessly let loose blasts all over the station to wipe out these dozens of enemies. Or you can do what I did and sprint from loading screen to loading screen because you want the game to be over with some semblance of completion.

    The early game also sets up some odd expectations. No one appears to be alive except semi-sentient floating robots and hostile aliens. This is very much like Bioshock and the sense of dread is major theme of the game. Straying off the main mission path means spending more time among the dead. Then the game takes a major shift and populates the world with living NPCs. You are not given a clear path but the game does seem to make a binary choice between serving the living and expediently completing the game. An odd feature of this is that the game has many escape pods but no option to escort the living NPCS to them. Another odd feature is that the NPCs somehow move around the station unimpeded while the player character will face the hoarded of hades after each loading screen.

    All-in-all, a beautiful premise and stellar gameplay are bogged down by a failed commitment to the premise and a failed understanding of gameplay. Missions could have been encapsulated in one or two areas to minimize loading screens. Remember Bioshock? You mostly moved forward without looking back. This is because new areas are fun and old areas are a chore. Developers knew this over a decade before releasing Prey. Remember Deus Ex: Human Revolution? The developers patched the game after fan outcry because the game forced players to fight every boss with brawn instead of brains. The developers had to commit to the player choice of fighting smart, and they added options to defeat bosses with stealth and strategy. Pray makes no such commitment to the path the player chooses.

    A sign of poor design in any game is that it becomes a mindless shooter like Call of Duty. Prey falls prey to this trope in a couple of ways. First off, the game increases the enemy pressure at a near exponential rate until the screen is a disorienting explosion of lights. Secondly, the game gives the player offensive superpowers that regenerate over time, negating the need for ammo and strategy. On that second point, my advice is not to spend time with side missions until you collect those superpowers because enemies will very quickly outmatch the player without them.

    All-in-all, Prey is a good experience that could have been one of the greatest of all time. I remember around the time of this release there was a debate about the commitment from the studios to single player games. Prey is not simply a single player game, it is rather esoteric and few reviews describe the games appeal. The game has a great story and delves into humanity and the value of emotional connections. Maybe some day the game will be remastered for the PS5 and its load screen free NVM hard drive. That would go a long way toward making Prey the game it should have been.

    Full disclosure: I bought this game used for less than $5 from GameStop. I feel bad that the studio did not see a dime from me. Despite my gripes, I do not believe Prey is a throw-away title.
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  13. May 22, 2020
    7
    I went into this game dark and thank the stars I didn't watch the game trailer wow that was way to much of spoiler of things to come. Fun intense game that allows for different ways to solve levels with different player builds. New game+ really helped as one run did not max out the skill/power trees. The game gave off a good vibe of been trapped cut off and isolated with the back so upI went into this game dark and thank the stars I didn't watch the game trailer wow that was way to much of spoiler of things to come. Fun intense game that allows for different ways to solve levels with different player builds. New game+ really helped as one run did not max out the skill/power trees. The game gave off a good vibe of been trapped cut off and isolated with the back so up against the wall. Played it twice so far and well worth the money and no doubt I will replay it again. It was/is that good.

    This game is a bit of a Deja Vu simulator for sure. I had flash backs to Bio-Shock, Dead Space and System Shock 2 and it kind of play like the new Dues Ex games. Prey is more about the journey than the destination. Well all the endings are kind of lame, disappointing and anti-climatic. I still want Tommy back though, cheers.
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  14. May 6, 2020
    7
    Prey es un immersive sim muy recomendable. Sus influecias son notables, y si tienes a Bioshock o System Shock muy clavado en la mente mucho de lo que ofrece Prey te va a resultar muy familiar. La diferencia que tiene Prey con sus contemporáneos es que aquí sí se siente mucho el factor estratégico, no solo uno busca maneras únicas de resolver un problema por mera diversión, no, uno buscaPrey es un immersive sim muy recomendable. Sus influecias son notables, y si tienes a Bioshock o System Shock muy clavado en la mente mucho de lo que ofrece Prey te va a resultar muy familiar. La diferencia que tiene Prey con sus contemporáneos es que aquí sí se siente mucho el factor estratégico, no solo uno busca maneras únicas de resolver un problema por mera diversión, no, uno busca hacerlo por supervivencia. Estamos ante un título que pide dominar todas sus mecánicas y sistemas para salir victorioso en las dificultades más elevadas. La historia transcurre en una estación espacial, el día que todo se va al carajo y es infestada por criaturas de otra dimensión; sí, toca escapar de aquí. Una trama interesante, herramientas y armas muy funcionales -entre ellas una pistola de “goma” que es de lo mejor del título, y un sin fin de sistemas a tu disposición, hacen a Prey una aventura muy disfrutable, aunque en la balanza casi no destaque mucho en realmente nada. Expand
  15. Mar 17, 2020
    7
    What I enjoyed: Talos I, spacewalks, music and difficulty. I didn't enjoy: long loading times, bad quick-menu and menu. Some fights were also very cramped (i.e. lot of enemies in tight spaces).
  16. Jan 9, 2020
    7
    For the first 80% of the game I really enjoyed the way that the story was delivered, and the other elements of the game (visuals, fps mechanics, etc) were good enough to not be distracting. I didn't love the ending parts of the game very much - the big reveal at the end was cool but not enough to save the ending for me.
  17. Nov 11, 2019
    5
    To me this game was very average and the experience was a let down when i finally got to the end.

    The first 10 hours of this game is great, I was having an absolute blast and the soundtrack is phenomenal. But after playing for 15 hours the jumpscares weren't scary anymore, the tasks got more tedious and I got extremely bored. the game picks up towards the end but by then I was having a
    To me this game was very average and the experience was a let down when i finally got to the end.

    The first 10 hours of this game is great, I was having an absolute blast and the soundtrack is phenomenal. But after playing for 15 hours the jumpscares weren't scary anymore, the tasks got more tedious and I got extremely bored. the game picks up towards the end but by then I was having a miserable experience and wanted the game to end.

    A lot of people love this game, but sadly I think this is one of the more overrated games that I have played, maybe I need to try playing it again on an increased difficulty or maybe I just don't find this game appealing when we have masterpieces like Alien Isolation and the Resident Evil franchise to keep me on my toes.
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  18. Sep 29, 2019
    6
    When I first started playing this game, I thought it was something special. It starts off fairly well and make you want to play more to see how the story plays out. The game ultimately is let down by unbalanced game play and repetitiveness. While the game can be scary as enemies can disguise themselves and jump scare you at any moment, the actual enemy designs are cartoonish and are notWhen I first started playing this game, I thought it was something special. It starts off fairly well and make you want to play more to see how the story plays out. The game ultimately is let down by unbalanced game play and repetitiveness. While the game can be scary as enemies can disguise themselves and jump scare you at any moment, the actual enemy designs are cartoonish and are not imposing at all. The only thing that makes things frustrating here is that guns are very very weak after several hours in the game and the difficulty does spike quite a bit.

    There is variety on how to solve each section of the game, IE open door by finding key card or, find a vent to sneak through etc. But actually battling enemies can be a chore. If adventuring is more your thing, you will enjoy this, but those who like a little more action may not like it.

    +setting it on a space station
    +varied jump scares
    +detailed levels and some nice design

    - repetitive game play
    - enemy variety design is poor
    - some cheap 1 hit deaths from elements (lightning)
    - Cant aim down sights with guns

    avg game for me.
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  19. May 7, 2019
    6
    Pretty meh, got fairly bored halfway through, monsters all look the same and the stealth mechanic just doesnt fit the pace of the game that well
  20. Mar 9, 2019
    6
    I had heard mixed reviews for Prey, but thought I'd give it a go since the price has dropped significantly. I'm glad I only paid £6 for it, as it is a bland and mediocre game.

    I have given up playing it a few hours into it because I have found the missions banal and the controls awkward. On the easiest difficulty I can avoid repetitive deaths, however the enemies are bullet-sponges and
    I had heard mixed reviews for Prey, but thought I'd give it a go since the price has dropped significantly. I'm glad I only paid £6 for it, as it is a bland and mediocre game.

    I have given up playing it a few hours into it because I have found the missions banal and the controls awkward. On the easiest difficulty I can avoid repetitive deaths, however the enemies are bullet-sponges and hard to hit that went beyond a lack of skill on my part, I think. The straw that broke the camel's back for me was a mission requiring me to collect data to construct a voice pattern in order to open a door. When I saw that each piece of data only represented 10% of what I needed, I was finally deterred completely. Collecting each 10% was monotonous and more of a nuisance than fun or entertaining.

    There is a shell of a decent game here, however that decent game is Deus Ex; Prey feels like a failed copycat. The RPG elements of upgrading my skills made little difference to my experience. The game itself is fairly buggy and looks like they abandoned it shortly after launch.

    Overall, there is just little that stands out here. In a sea of mediocre games I could not see anything special about Prey. There are plenty of better games out there to lighten your wallet and fill your time.
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  21. Feb 26, 2019
    7
    The game has Bioshock / Dead Space / Aliens Isolation vibes. Visuals are nice and they do remind me of Dishonored, which would make sense since both games were created by the same studio. Audio is excellent and it adds a lot to the experience. i highly recommend playing this game with surround sound headphones. There are different styles of playing this game because there are many ways toThe game has Bioshock / Dead Space / Aliens Isolation vibes. Visuals are nice and they do remind me of Dishonored, which would make sense since both games were created by the same studio. Audio is excellent and it adds a lot to the experience. i highly recommend playing this game with surround sound headphones. There are different styles of playing this game because there are many ways to develop your character. For example you can focus on firearms and play this way or you can concentrate on developing alien skills and play the game that way. Prey is a very solid sc-fi / horror survival game. I am definitely recommending this game. Expand
  22. Sep 16, 2018
    5
    Game has an excellent setting, however marred by game design mechanics. Exploration could have been made less cumbersome especially keycards & door code locations. Design of the gameplay killed the what could have been an excellent game. Should take more queue from Bioshock since its similar experience especially in the hints.
  23. Aug 18, 2018
    7
    I tried to love and play Prey. I loved Dishonoured but Prey is what happens when you ask your studio to do something they didn't want to do. The plot conceits are derivative, the enemies are literally blobs of nothing, and the characters are bland. Combined with a frustratingly clunky fighting and inventory system and a deliberate imbalance between your survivability and your enemies',I tried to love and play Prey. I loved Dishonoured but Prey is what happens when you ask your studio to do something they didn't want to do. The plot conceits are derivative, the enemies are literally blobs of nothing, and the characters are bland. Combined with a frustratingly clunky fighting and inventory system and a deliberate imbalance between your survivability and your enemies', this game bored me with the lack of progress I felt in comparison with creeping around trying to find the perect way to get the drop on every encounter. Just not for me. Expand
  24. May 15, 2018
    6
    Prey is Arkhane's best game, but overall it still disappointed me. It starts off great, and there are many different game-play elements that I really liked. But the story and pacing start to drag more and more as I went on. By the end it felt unsatisfying.
  25. Jan 2, 2018
    6
    Prey has elements that are 9/10 or better and other parts that are 4/10 or worse. It has a solid story, good atmosphere and ambience, and only crashed once. I couldn't stand the repetitive traveling in zones and I really didn't enjoy the combat. I would've much preferred a 6 hour game with the story compacted in there. Honestly, I would've preferred Prey as a walking simulator - and I'mPrey has elements that are 9/10 or better and other parts that are 4/10 or worse. It has a solid story, good atmosphere and ambience, and only crashed once. I couldn't stand the repetitive traveling in zones and I really didn't enjoy the combat. I would've much preferred a 6 hour game with the story compacted in there. Honestly, I would've preferred Prey as a walking simulator - and I'm someone who loves Deus Ex and Dishonored and enjoyed Bioshock, but I was just waiting on this game to end the last half or more. The stealth options are not anywhere near what Dishonored or Deus Ex bring. Expand
  26. Nov 21, 2017
    7
    This review contains spoilers, click expand to view. After 40 or so hours of prey i can say that is a good game, BUT i can feel very unfair (played in hard), the enemy design, visually is OK at best since they took the RE 7 approach by making everything a black blob, but mechanically they dropped the ball pretty hard, mimics are fine, poltergeist to, and even the weaver feels ok even thou he spawns tracking projectiles. but the phantoms feel really unfair since they can spawn Area of effect projectiles in your position, and they can hit you continuously and through walls, since this is a first person perspective it really hurts when they spawn something behind you. One Last thing, the ending movies are REALLY BAD and the post credits scene was really disappointing since absolutely nothing of what i did mattered in any way Expand
  27. Jul 28, 2017
    5
    I expected much more from this title. The engine of the game is very weak, the story does not have a definite point, a map that does not help at all and the characters very clumsy. It's very strange that Bethestha makes such mistakes.
  28. Jul 7, 2017
    5
    The game has an amazing first impression and feels a lot like BioShock. The gameplay, however, reveals itself to be punishing and unaccommodating. Early in the game I had to switch to "easy" which did not make the game very easy at all - you are stuck with just your wrench, a pitiful stamina pool and the game pits you against an enemy that can teleport about and has an absolutely tinyThe game has an amazing first impression and feels a lot like BioShock. The gameplay, however, reveals itself to be punishing and unaccommodating. Early in the game I had to switch to "easy" which did not make the game very easy at all - you are stuck with just your wrench, a pitiful stamina pool and the game pits you against an enemy that can teleport about and has an absolutely tiny hit box. The early hours of the game are a mind numbing struggle as you are underpowered, slow moving and restricted in your number of approaches. Furthermore, the game throws you into a huge map with no indication of area difficulty and could see you wander into an area with very challenging enemies completely unprepared. As you collect weapons, resources and powers (basically, plasmids) you level the playing field a bit. But right around 2/3 of the way through the game, when you finally feel powerful and prepared to fight, the game just goes wide and starts putting unrealistic numbers of powerful enemies everywhere and hiding behind that "sometimes it's smarter to sneak or run from the enemies" story. Additionally, the side quests are not motivating. You essentially get nothing for completing them, and since they're basically just a long series of fetch or kill quests you end up having to backtrack a ton. This process is hampered by long loading screens and tiny areas that you can quickly traverse only to reach your next loading screen. Ultimately the game makes use of some extremely arbitrary and predictable tropes to extend the gameplay - you found that keycard you needed? Well, just as you try to open it, some villain somehow cuts off power to the room and now you have to go back 6 areas to the power plant to kill him and restore power to wait through 6 loading screens back to open the damn door.

    The basics are there; puzzle solving and exploring for an alternate path (like Deus Ex) are exciting.
    Finding item schematics and resources is rewarding. But combat is unbalanced and unfair and the ending is a total disaster. The game needs work.
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  29. Jun 24, 2017
    7
    I like the open world space station, gave the game a feel of non-linearity which is something more game developers should try. I like the fact that exploration was rewarded usually with neuromods or weapon upgrade kits and stuff, although only a few of the side missions were challenging. The space station can be sterile and uninteresting through your exploration of it and the loading timesI like the open world space station, gave the game a feel of non-linearity which is something more game developers should try. I like the fact that exploration was rewarded usually with neuromods or weapon upgrade kits and stuff, although only a few of the side missions were challenging. The space station can be sterile and uninteresting through your exploration of it and the loading times when travelling between areas is horribly tedious. The RPG elements are pretty good, and using abilities to your advantage in combat was rewarding. The ending was a let down. Overall decent game, that was ambitious but didn't do the greatest job of executing its vision. Expand
  30. Jun 22, 2017
    6
    Where do I start with this and where do I finish ?
    The best thing I can say about it, it’s an ok game, wait for a big price discount if you want to play it.
    1. The game course is very informative, you have endless emails and audio logs and so on to give you clues, key cards and codes, most of the time you can’t listen or read because you’re ganged on by an endless bunch of aliens that
    Where do I start with this and where do I finish ?
    The best thing I can say about it, it’s an ok game, wait for a big price discount if you want to play it.
    1. The game course is very informative, you have endless emails and audio logs and so on to give you clues, key cards and codes, most of the time you can’t listen or read because you’re ganged on by an endless bunch of aliens that appear out of nowhere.
    2. You’re stuck in Talos 1 a huge space ship/shuttle that consist of numerous sections and compartments, offices, living quarters, medics and so on and you will have to travel back and forth waiting for the game to load every time you go through a gate to complete missions or unnecessary, endless line up for side missions.
    3. You READ a lot, well you have to, each enemy has a strategy of attack so don’t waste valuable shotgun ammo every time you’re faced with a big guy, instead, scan enemy and read instruction to build your plan of attack and even then, select carefully your primary weapon, secondary weapon, your special power and draw enemy to a suitable environment (nice ay).
    4. When in space, zero gravity, make sure you quick save often as you’re pretty much lost in vast space with no map looking for a tiny needle while ganged on big time by all sorts of aliens.
    5. You find millions of cards, key cards, codes, email hints yet all doors are locked.
    6. Play it, but you’re warned, it has its good moments but it’s an annoying game.
    You can only feel a bit of my disappointment, my game of the year 2016 was dishonoured 2.
    Expand
Metascore
79

Generally favorable reviews - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 68
  2. Negative: 0 out of 68
  1. Playstation Official Magazine Australia
    Jul 7, 2017
    90
    This is one of the cleverest games we’ve ever played. It constantly wows with many multiple solutions to almost every problem. If you have a talent for thinking outside the box, chances are Arkane is three steps ahead and ready to accommodate your lunacy. [July 2017, p66]
  2. Playstation Official Magazine UK
    Jun 24, 2017
    80
    While not the masterpiece it could have been, this imaginative, immersive sim provides an impressive, dense sandbox with plenty of exciting toys to play with. [July 2016, p.93]
  3. Games Master UK
    Jun 22, 2017
    78
    Harsh difficulty mars an otherwise engrossing sci-fi journey in a fascinating setting. [July 2017, p.76]