User Score
6.6

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 5 out of 8
  2. Negative: 2 out of 8

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  1. Mar 8, 2015
    5
    Pillar, a psychological puzzler, was this week released for the PlayStaiton 4. Michael Hicks, the creator of the game, described the game as “a collection of minigames, where each game represents a different type of personality that we find in people. For example, there are introverts that lose energy from being around people, extroverts that expand energy from interacting with others,Pillar, a psychological puzzler, was this week released for the PlayStaiton 4. Michael Hicks, the creator of the game, described the game as “a collection of minigames, where each game represents a different type of personality that we find in people. For example, there are introverts that lose energy from being around people, extroverts that expand energy from interacting with others, characters that make decisions with logic, characters that make decisions with feeling and so on. My goal is to express these traits entirely through gameplay mechanics.”And that’s exactly what the game is.

    When you first start up the game you’re greeted with a screen of a selection of personality qualities, such as Distant, focused and enduring,which you have to choose from, we found this quite different from other games we had played. When you click onto the different personalities you are given a different character. After choosing your character, you are thrown into the game. With no tutorials or written dialogues, its hard to find out exactly what you’re supposed to be doing or even where you’re supposed to go. A couple of hours and a few Youtube videos later, we kinda realised what we were meant to be doing, sort of. After figuring out what we were meant to be doing, one of the other characters in the game decided to chase us which made the screen go all distorted and we got put into a mini game. This game is one where you really need to think outside of the box and think of how your actions will effect something else.

    The visuals in this game are beautiful, a hand painted snowy town really set this game apart from the rest. The colours used in the game set an atmosphere which is helped greatly by the music, we found it quite relaxing. Considering this game was made by just a team of two people, this game is pretty impressive.

    Personally, this isn’t our type of game, however, we definitely think this game will appeal to a large audience and it has a lot going for it. There is a lot of interest for this game as its something we don’t see very often, the psychological aspect is one that a lot of people find interesting.
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Metascore
59

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 7
  2. Negative: 1 out of 7
  1. Mar 29, 2015
    50
    This is an abstract game, especially up front. The only tutorials to be found are vague pictures in the background that hint at what actions you can perform.
  2. Mar 5, 2015
    50
    While the gameplay ties into various personality traits in some interesting ways, the puzzles are nowhere near challenging enough, allowing you to power through most of what this title has to offer in just a few hours. As a result, unless you have a penchant for unique indie titles, you won't need to take a test to work out that this probably isn't the game for you.
  3. Mar 3, 2015
    60
    Hicks is clearly talented; Pillar has a lot of interesting concepts that, sadly, don't come together in satisfying way. I have no doubt that he'll make a great game someday. This isn't it.