User Score
8.7

Generally favorable reviews- based on 5569 Ratings

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  1. Jun 27, 2019
    7
    This game 30hs longer than it should be, too much padding to hide how either underdeveloped some of its themes and story beats are. Good thing the game is filled with style to distract most players from that.
  2. Apr 20, 2018
    7
    I was new to the Persona series and generally not a fan of turn-based combat RPG.
    I admit Persona 5 has a lot going for it and other reviewers would have listed those valid positive points. Therefore I will share only the 3 main negatives here. To me each of those was worth taking 1 point off the max score.
    - Game takes 15h minimum before you get playing more freely. Before then is only
    I was new to the Persona series and generally not a fan of turn-based combat RPG.
    I admit Persona 5 has a lot going for it and other reviewers would have listed those valid positive points. Therefore I will share only the 3 main negatives here. To me each of those was worth taking 1 point off the max score.
    - Game takes 15h minimum before you get playing more freely. Before then is only dialogues and tutorials. That's quite a commitment when you don't know yet if you're going to like the game.
    - The combat part is definitely the most enjoyable (though not revolutionary). Still it is quite repetitive. Once the enemy's weakness is known, it becomes a pretty boring exercise.
    - Sooooooooo much text! Several times throughout the games, you will be just reading dialogues for 1 to 2h. The dialogues are mostly slow, naive and repetitive so it gets really boring.
    In summary, totally understand why some would like this game but I would have preferred 50h of denser gameplay to the proposed 120h lacking intensity.
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  3. May 25, 2018
    7
    While the story, characters, and VO's are top notch in the english version of the game, I feel like the game hardly has any actual... game.. to it. When confronted with non-dialogue tasks, there are no actual choices to be had, as the game provides you with a single option. These "gameplay" moments are then heavily sandwiched by loading screens, cutscenes, and dialogue events that reallyWhile the story, characters, and VO's are top notch in the english version of the game, I feel like the game hardly has any actual... game.. to it. When confronted with non-dialogue tasks, there are no actual choices to be had, as the game provides you with a single option. These "gameplay" moments are then heavily sandwiched by loading screens, cutscenes, and dialogue events that really leave me wanting for more gameplay. Expand
  4. Oct 2, 2018
    7
    I'll try to make this short. I've been a MegaTen fan for a while now, and I was super hyped about P5. However, I feel it falls short of its predecessors (P3 and P4) and in many ways:

    - It probably has the worst battle system of the lot. The new elements, Psy and Nuke, make the gameplay even more main-character dependant. All-out attacks are overpowered and make all other tactics
    I'll try to make this short. I've been a MegaTen fan for a while now, and I was super hyped about P5. However, I feel it falls short of its predecessors (P3 and P4) and in many ways:

    - It probably has the worst battle system of the lot. The new elements, Psy and Nuke, make the gameplay even more main-character dependant. All-out attacks are overpowered and make all other tactics pointless, and enemies who are hard to knock down are way tougher than anything else. Ambushes are broken, as enemies often get two turns attacking after one.

    - The supporting cast is the weakest of the three games; Ryuji is dumb and always mad, Ann is the ditzy blond who doesn't want to be sexualized but wears a catsuit, Morgana is a less interesting Teddy, Futaba is annoying, and Akechi is super tropey. Big bad is not interesting and only involved through some Deus Ex Machina garbage.

    - Story is also probably the weakest, the last chapters lazily throw in references to earlier events to make is sound like it was all part of an elaborate plan, even though adding connections between these events has no impact on the story.

    - There's too much dialog, I don't need to be told that unlocking a door is going to help me through this maze every single time, or what to do with this key that I've found in a room with a locked door. P3 and P4 already had quite a bit of dialog, but P5 pushes it way beyond that.

    - The new dungeons are quite good, but they become inacessible once finished. It's also hard to avoid enemies by running past them, and waiting to ambush enemies can make things long and monotonous. The camera gets testy when sneaking around, which may cause you to lose sight of that enemy you were trying to ambush. Mementos sucks.

    Not everything about P5 is bad, obviously. The game is super polished, even the menu screens are flashy and stylish. Voice acting is pretty solid, and some of the soundtrack moves towards Nocturne and DDS style metal tunes. There are tons of locations to visit, and the different activities/mini-games are numerous and fun. The input method for battles makes things go faster, which is nice. Saving anywhere (except for dungeons) is pretty nice, too. But these things don't compensate for the poor design choices for the battle system, thin characters, and weak story.
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  5. Jul 23, 2020
    7
    This is my second Persona game after Persona 4 Golden on PSVita. First of all, the stylish visual and upbeat music in this game is one of the best that I've seen. I generally love this game but it was a little bit too long for me. So many times I just lost interest and it took me a long time to get back to it. I wish it was not as long.
  6. Aug 4, 2019
    7
    This review contains spoilers, click expand to view. The art style of the game is stellar, making the game stand out in a way that many games don't even try to. P5 also carries the tradition of great music to accompany both intense battles and mundane school life.

    The gameplay of Persona 5 is far and beyond the most refined the game has ever been. giving dungeons a unique layout does wonders in making them stand out and the theming of the dungeons does a great job at selling the high-stakes heist vibe. The party's Persona's are also nicely chosen, giving each character a rebel Persona to fit the band of misfits.

    My misgivings is the narrative and characters, which I feel are a step down from P4. The theme of P5 is freedom and rehabilitation. This works well with the prison motif of the Velvet room, but this theme seems disconnected with the idea of going on heist to stop corrupt adults. The characters, are also less engaging. The main problem is that Atlus wanted to use momentos in all of their story lines to help them with a problem. But the result is that you don't really get to know about these characters as well. For example, Makoto's storyline was focused on helping out her friend, which takes away from learning more about Makoto. Sojiro's story is also essentially a watered down version of Dojima in P4. This usually wouldn't be that big of a deal, but the characters is a main reason why I like the persona series and this made P5 feel like a disappointment.
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  7. Aug 12, 2020
    7
    Finished the game for almost 250hrs. I dont like the ending compare to 4. i dont like the story compare to 4 and i dont like the battle mechanics compare to 4. particularly when your persona is summoned in this game, it appears as shadow and after it attacks it disappears. Unlike 4, when summoned its a new character appearing and battling in the game.
  8. Sep 20, 2019
    7
    I have played it for 120 hours so it is is clear that I enjoyed it. It is 120 hours of story, no generic side quests. And if you have been to Tokyo, you will visit many familiar places here.
    However, the game has a few major flaws.
    1) You cannot take screenshots which is sad. I like to take pictures in games just like during travels - to retain memories. Now my memories of Persona 5 will
    I have played it for 120 hours so it is is clear that I enjoyed it. It is 120 hours of story, no generic side quests. And if you have been to Tokyo, you will visit many familiar places here.
    However, the game has a few major flaws.
    1) You cannot take screenshots which is sad. I like to take pictures in games just like during travels - to retain memories. Now my memories of Persona 5 will fade in a few years. It would be understandable a few weeks after release as a protection against spoilers. But after two years, when entire game is on Youtube? Come on..
    2) The soundtrack is very repetitive. There is just a few songs that you'll hear 1000 times. For example, in the Cafe Leblanc which serves as your homebase and you'll spend a lot of time there, there plays this: [search "Persona 5 OST - Night Rain (Vocal Version)" on Youtube]. The song is quite nice..at first. But not for 1000th time. And things will get worse - during almost all battles you'll hear this stupid disco: [search "Last Surprise [With Lyrics!] (Persona 5)" on Youtube]. Again, and again, and again, for the entire 120 hour playthrough. Annoying for the second time, equivalent of waterboarding for the 1000th time.
    3) There is a lot of text in the game. A LOT. It is an equivalent of National Library. You are dragged from one conversation to another and you cannot avoid it so you just mindlessly press X to advance. "Auto-advance" feature in the settings applies to just roughly half of the texts. Sometimes you have 3 choices of answer but in most cases all three have the same meaning. And the worst part - most of the texts is just a filler and contain nothing of interest. The characters just comment on obvious things, again and again. On everything you do in the game.
    You enter a safe room:
    Character 1: "Finally we can rest a bit" (press X)
    You leave a safe room:
    Character 1: "We have rested and now let's get back to work" (press X)
    Character 2: "I'm looking forward to kick their butts" (press X)
    Character 3: "The dungeon is big but we are halfway through" (press X)
    Character 4: "Yeah, let's go, Joker!" (press X)
    You take a sh*t and wipe your ass:
    Character 1: "This is awesome! You can use this paper to clean your ass!" (press X)
    Character 2: "Sugoi! I like that." (press X)
    Character 3: "I wish I had such paper to clean my ass" (press X)
    Character 4: "We have such paper at home. You don't?" (press X)
    Character 3: "No we don't." (press X)
    Character 5: "Let's concentrate on our quest. Once we steal the treasure, we'll buy a lot of toilet paper" (press X)
    ok, I invented the last part but you get the point..
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  9. Jul 20, 2020
    7
    Its a good game but the game was to long, way to less voice and to mutch to read... The story at the end got very weird and the plotpoints didnt make mutch sense imo. They should have shorten it to 6 palaces or maybe even 5.
  10. Dec 11, 2022
    7
    This game certainly has a strong sense of style. The story is a bit laughably convoluted at times, and combat gets old after while- although to be fair , both of those things can be said about a lot of Anime-esque turn based Japanese RPGs that I've played. Moreover, its the characters you're meant to care about, not the plot so much. So, overall, I thought the combo of life/time managementThis game certainly has a strong sense of style. The story is a bit laughably convoluted at times, and combat gets old after while- although to be fair , both of those things can be said about a lot of Anime-esque turn based Japanese RPGs that I've played. Moreover, its the characters you're meant to care about, not the plot so much. So, overall, I thought the combo of life/time management and dungeon exploration to more engrossing than I had expected. Expand
  11. Apr 26, 2022
    7
    Charming and stylish in its presentation. Preposterously basic in its plot and themes. Some character introductions and confidant stories will cause you to roll your eyes several times, but that's the definitive Japanese game experience after all. For all its mechanics, the game becomes very easy no matter the difficulty and repetitive in it's combat, but the high-level personas will keepCharming and stylish in its presentation. Preposterously basic in its plot and themes. Some character introductions and confidant stories will cause you to roll your eyes several times, but that's the definitive Japanese game experience after all. For all its mechanics, the game becomes very easy no matter the difficulty and repetitive in it's combat, but the high-level personas will keep you going, because how can you not check them out. You can easily get 300 hours out of this game. And when it's all done, you might even feel sad that it's over.  Expand
  12. Jul 22, 2022
    7
    un gran juego pero el gato de los cojones me caga y desearia que lo eleminaran en futuras actualizaciones gracias
  13. Apr 24, 2023
    7
    I have a strong love-hate relationship with this game. It has fun style, and plays a lot like a Final Fantasy game. The music is initially catchy, but quickly becomes obnoxious. The game has some long segments between save points, and difficulty spikes in combat can be very frustrating.
  14. Oct 18, 2022
    7
    This review contains spoilers, click expand to view. Persona 5 is a really nice game. It has good mechanics and all but... I'm giving it 7 bc they deleted reverse and break mechanic which would make us think more about how to spend our time. Plot is nice but the first moments may put you to sleep Expand
  15. Jul 20, 2023
    7
    my first introduction to persona, and loved it i wish they could have done more with the plot development though.
  16. Mar 20, 2019
    6
    HONEST REVIEW: Let me start by saying Persona 4 Golden is my all time favorite RPG. Now that that is out of the way.... I'm about half way through, so unless something seriously changes, I'm sticking to my score. Yes, it has a decent story. It hasn't hooked me like P4G. Gameplay (battles) is still as great as ever.
    Here is my issue. MAJOR HAND HOLDING. If you want to have a cat as your
    HONEST REVIEW: Let me start by saying Persona 4 Golden is my all time favorite RPG. Now that that is out of the way.... I'm about half way through, so unless something seriously changes, I'm sticking to my score. Yes, it has a decent story. It hasn't hooked me like P4G. Gameplay (battles) is still as great as ever.
    Here is my issue. MAJOR HAND HOLDING. If you want to have a cat as your mother telling you when you should go to bed, when to go out, when not to do this or that, then this is the game for you. There is absolutely NO freedom in this game. It's extremely linear. In this day and age, this is simply "not okay," especially for an RPG. For example, I finish fighting in a palace, get home, turn around to go out for the evening to up some stats and the CAT tells me it's time for bed??!!
    This happens throughout. They make everything you do seem like it has to go through the cat first. This has ruined the overall experience. In my mind, it's a step back compared to P4G.
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  17. Aug 3, 2018
    6
    You all are out of your minds... No but seriously I did not enjoy this experience.. I didn't care for any of the characters. Ryuji got way on my nerves way too much. I wanted to love this game I really did. i loved Persona 4, the characters in persona 4 mixed with the backdrop of rural japan was charming as hell. This game loses all that. The one thing it does better is it has a moreYou all are out of your minds... No but seriously I did not enjoy this experience.. I didn't care for any of the characters. Ryuji got way on my nerves way too much. I wanted to love this game I really did. i loved Persona 4, the characters in persona 4 mixed with the backdrop of rural japan was charming as hell. This game loses all that. The one thing it does better is it has a more complex dungeon system. Unfortunately it's paired with the most awful stealth, sticking to wall gameplay I've ever seen. It's gotten me into trouble more often than I can count.. okay i can count higher but I do have an education. The dialog system rewards you for selecting the right command so much that you'll either end up reading a guide to choose correctly (because game time is so valuable) or you'll restart your game over and over again. it makes it feel completely pointless.. as if someone whose spending over 100 hours in a game would want to see a less complete story. I won't be giving Atlus another chance after this.. If i'm going to spend 100 hours in a game again it's going to have to have some dragon shouts or something.

    (BTW I put over 100 hours into this game and decided that was enough)
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  18. Aug 20, 2022
    6
    I have played every Persona since 3, and I would say JRPGs are some of my favorite games. But sadly I am quite disappointed with Persona 5. Don't get me wrong, It's an OK game, but I find a lot of it's flaws are very overlooked.

    It is certainly a very stylish game, menus are amazingly stylized and while some of the textures are muddy, the overall personality of characters and
    I have played every Persona since 3, and I would say JRPGs are some of my favorite games. But sadly I am quite disappointed with Persona 5. Don't get me wrong, It's an OK game, but I find a lot of it's flaws are very overlooked.

    It is certainly a very stylish game, menus are amazingly stylized and while some of the textures are muddy, the overall personality of characters and environments shine though. The music also fits the art style nicely, which really shows an evolution from the previous games which were already quite stylish.

    But I feel that is the only real improvement.

    On the downside, From the very start, the game felt slow and meandering, both in its exposition, dialogue and in how much it holds your hand. This isn't particularly surprising for a JRPG, but a lot of the "social sim" type activities, and even the battles or "puzzles" in the dungeons, feel insanely overwritten and unnecessarily guided.

    The characters also tend to talk a lot but say very little, with constantly repetitive dialogue that rarely ever really fleshes out any of them beyond the clichés. P4 was very smart in the way in which the dungeons revealed hidden aspects of our party members, making them more human and serving as an introduction, but this game rarely understands how important that is when building a long story like this.

    Dungeons, while visually improved, are not mechanically interesting, whenever a puzzle is introduced, the game basically solves it for you, never trusting in the player's intelligence. Additionally, the controls and the stealth aspect of the game are very awkward, so these gimmicks play out as badly implemented mechanics that add very little to the game.
    Moreover, the tremendously restrictive nature of the game always prevents you from feeling any growth, as the battles can either be a complete breeze (done in one or two turns) or go bad FAST. And this structure remains throughout almost all the game (this may have been the same in P4, but i personally felt like I could grind if I wanted and feel a more rewarding progression, while through the first 40 hours of P5, SP is so restrictive that this feels almost impossible).

    And the worst culprit, the story. Persona 3 and 4 both have twists and turns that, can be satisfying, but end up falling more on the side of clichè. However, this is less of a problem when those games had a less self serious perspective.
    P5 is always at the edge of something interesting, always toying with the idea of saying something challenging, but it constantly stumbles, stretches and ultimately drops the ball and falls into the clichés again and again, It lacks subtlety to actually explore any of the interesting topics it hints at: For example, It constantly asks if it is really correct to basically brain wash people? But then it shows completely monstrous comically evil rivals, so it can deflect the conflict : These are monsters so, DUH.
    It tries to be cool and mature, it ends up feeling childish and defaulting to basically EVERY JRPG trope, while taking itself WAY too seriously.

    There are many more issues with the game, i find, the unskipable repeated sequences (seriously, the post fight animation is 10+ seconds long, and plays fully after each of the hundreds of fights in the game), the seemingly filler dungeons, the often pointless extended exposition, which serves very little narrative purpose. And smaller peeves, such as the impossibility to 100% the game (in one 100+ hour playthrough), questionable treatment of topics, and extreme length of the game just make me think Atlus felt compelled to bloat this game, and never wrote or designed thoughtfully around it.

    It is possible that many of these problems were present in the previous games of the series but i feel like the run time and the somewhat less fleshed out cast really end up damaging the complete package.
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  19. Dec 18, 2022
    6
    Cutted story, boring sessions of ripetitive gameplay, choose royal edition! It's another game!
  20. Oct 27, 2020
    6
    I have to start by saying that this is an extremely overrated game.

    There are many things that I liked with the game, but equally many I hated. The Good: * This being my first Persona game, it felt very unique compared to most copy pasted games nowadays which was really refreshing. * The art style and UI design is really cool. * The story with the Metaverse and Palaces was very
    I have to start by saying that this is an extremely overrated game.

    There are many things that I liked with the game, but equally many I hated.

    The Good:

    * This being my first Persona game, it felt very unique compared to most copy pasted games nowadays which was really refreshing.
    * The art style and UI design is really cool.
    * The story with the Metaverse and Palaces was very cool.
    * Intersting combat system.

    The bad:
    * The negotiation system for "catching" personas SUCKS. I had to use a guide because it simply didn't make sense.
    * Some enemies/bosses have abilities that one-shot you which can cause you to die with the blink of an eye. This is bad design and something I truly despise in games. It's unfair and pure trash design. It's particularly bad in this game because if Joker gets one shotted, it's over, and it's also random so you have no control. The only safe way is to make sure you always have the ability to negate instant death once, because you never know if a new enemy can randomly one shot you.
    * The game is very slow and drags out for too long. The real-world part gets old really quickly and leveling up your stats and confidants over and over, hour after hour gets really dull.
    * Mementos is garbage. With 50+ levels with the same repetitive enemies that you have to grind through is a perfect way of lazy design and how not to do things. Is only there to increase the playtime, pure and simple.
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  21. Jul 22, 2017
    6
    I got about 40 hours into the game before deciding to trade it in. Honestly, it got boring hours earlier. The game is repetitive after the first 10 hours or so. Dungeons are the same, fights are the same, choices are the same... even the music is the same.

    I put RPGs as my favorite genre, and loved Nier, which I finished before this. I've played JRPGs since Phantasy Star on the SEGA
    I got about 40 hours into the game before deciding to trade it in. Honestly, it got boring hours earlier. The game is repetitive after the first 10 hours or so. Dungeons are the same, fights are the same, choices are the same... even the music is the same.

    I put RPGs as my favorite genre, and loved Nier, which I finished before this. I've played JRPGs since Phantasy Star on the SEGA Master system. I'm a bit surprised that so many people dumped over 100 hours into this one. After 20, you've basically done 80% of what there is to do.
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  22. Aug 17, 2018
    6
    This game can be summed up as 100 hours of a cat telling you what to do. You think you're going to get a huge world with a wide variation of what you can do but really you can ONLY do EXACTLY what the game wants you to do. The choices are an illusion.

    Visually it looks great and the combat is for the most part quite enjoyable but the story, Jesus, what a pile of wank and when coupled
    This game can be summed up as 100 hours of a cat telling you what to do. You think you're going to get a huge world with a wide variation of what you can do but really you can ONLY do EXACTLY what the game wants you to do. The choices are an illusion.

    Visually it looks great and the combat is for the most part quite enjoyable but the story, Jesus, what a pile of wank and when coupled with some really crappy mechanics (despair I'm looking at you) and some completely unnecessary design choices (Mmm, I'm a mouse now; oh its a crappy airlock maze) they all combine to suck the fun out of the game. I'm at the last stage and can barely keep myself going it's such a slog.

    This game could do with being about half the size and it would be a lot tighter and benefit the whole experience.
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  23. Sep 8, 2018
    6
    I went into this game knowing that I was not going to finish it. I just wanted to experience the game and see what it’s about. Every year my friends and I get together and do an end of the year podcast. We just talk about our top 10 games of the year and I know this game is going to be the game of the year for 2 of them.

    So I wanted to try this game and see why they like it so much. I
    I went into this game knowing that I was not going to finish it. I just wanted to experience the game and see what it’s about. Every year my friends and I get together and do an end of the year podcast. We just talk about our top 10 games of the year and I know this game is going to be the game of the year for 2 of them.

    So I wanted to try this game and see why they like it so much. I enjoyed my time with the game but its just way too long for my taste. The game takes about 90-100 hours to beat and I prefer games that are around 30-40 hours. At least my RPG’s, I prefer them to be a bit shorter. A big reason for that is, I work about 45 hours a week. So during the work week, I only have 3-4 hours per night to play. That’s assuming I want to play a game every night. So during the work week, I can play for 15-16 hours. On the weekends I have more time but even then I typically don’t play games for than 12-15 hours on the weekends. So I game for 25-30 hours per week. That’s a lot of time for me to play my games but a game that’s 90-100 hours. That’s basically an entire month of me playing one game. I get burnt out before I ever get to end.

    So my time with this game, I did enjoy. I played for about 20 hours and the story itself didn’t do a ton for me but I enjoyed the combat. I like Turn-based combat and looking for enemy weaknesses. Even though I did enjoy the combat, after about 20 hours. I started to grow bored of it. Knowing I had 70-80 more hours of the game. I decided to call it and really I accomplished my goal. I just wanted to experience the game and see what the fuss is about.

    This game was not for and I went in knowing that but I always try to keep an open mind. If you’re into Japanese Role Playing Games then I highly recommend this one. It’s a well-made game that just too long for me.
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  24. Apr 17, 2017
    6
    I'm new to the series and JRPG world so my opinions and review are based on being a non-anime person reading how this is the best JRPG ever and wanting to experience a new type of game. Overall, it's a mix of being too bizarre/silly and simply put *old*. I feel like I would have seen this on a system 5-10 years ago and I would wager a guess that this is intentional but as a noob it'sI'm new to the series and JRPG world so my opinions and review are based on being a non-anime person reading how this is the best JRPG ever and wanting to experience a new type of game. Overall, it's a mix of being too bizarre/silly and simply put *old*. I feel like I would have seen this on a system 5-10 years ago and I would wager a guess that this is intentional but as a noob it's painful to experience coming in without a background.

    Graphics: Subpar at best. It's got the anime feel down but it looks pretty old. A lot of effort was clearly put into details but it's just not that great and maybe that comes with JRPG territory (expect graphics to look like they are from early generations of video gaming) 5/10

    Story: Pretty bizarre but nothing special. Again maybe it comes with the territory but the translation seems completely off, sometimes the speech and story just doesn't make any sense whatsoever. I'm assuming in it's original form the meaning is likely drastically different. At times the translator appears to read directly from an incorrectly translated script which is void of the meaning of what is being presented on screen. Take what would be a 6/10 and throw a wall of button smashing text to get to any real action and you get a 5/10.

    Gameplay: For what there is, it's not too bad. Pretty intuitive though not very challenging. 8/10.

    Overall: It's for those that love the style I think. If you are used to the previous games then it's probably a blast. If you are new like me, then it feels like a 30 dollar-ish game that you start and want to love but give up after the mind numbing button smashing for the next best thing (and on PS4 that's probably in a week or two). I think it's a good choice in December when it's down to almost no price (30 or under) and you want a game to go back to when you are in a lull between your many other awesome PS4 games. 6/10
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  25. May 6, 2020
    6
    I loved the game don't get my review wrong but i really disliked the "forced" nature with the "freedom" for exploring. wanting to go out at night even though i have the keys "stupid cat - hey shouldn't you sleep" it's really lazy and kind of wonky being at a batting cage passes a whole portion of the day or studying in a cafe don't even know how long or it apparently taking a wholeI loved the game don't get my review wrong but i really disliked the "forced" nature with the "freedom" for exploring. wanting to go out at night even though i have the keys "stupid cat - hey shouldn't you sleep" it's really lazy and kind of wonky being at a batting cage passes a whole portion of the day or studying in a cafe don't even know how long or it apparently taking a whole portion of the day to make coffee . then your forced to sleep i can't craft tools in the evening i don't know if its i haven't gotten far but that aspect really sucks, it ruins the whole experience of having so much to do but apparently anything drains the whole day, being in a palace or whatever i can understand but being in a batting cage takes off majority of the day just what is that? Expand
  26. Apr 30, 2017
    6
    the game just isn't that great, how on earth IGN give is 9.7/10 and game informer 10/10, i've played 5 hours so far, and in that 5 hours, there is about 30 minutes of actual game play, the rest is hitting X after every sentance. I don't understand how every review i've read besides this one, gives is 90% plus, but 4/5 is still to high to me.
  27. Nov 29, 2020
    6
    I was excited to play this game, seeing as so many people say it's beloved and one of the best games last generation, but to be honest, I could not really get into it. If you're a fan of jrpgs, you may not necessarily enjoy this - it's not an automatic shoe-in like other classic jrpgs might be.

    For one, the time-based simulator did not jive with me. I found it difficult to know what all
    I was excited to play this game, seeing as so many people say it's beloved and one of the best games last generation, but to be honest, I could not really get into it. If you're a fan of jrpgs, you may not necessarily enjoy this - it's not an automatic shoe-in like other classic jrpgs might be.

    For one, the time-based simulator did not jive with me. I found it difficult to know what all of my options were in given time period at times, and I was always stressed out in choosing how I spent my time because I really didn't know what the impact of my decisions would be, or what I needed to prepare for. This is the kind of game where beating it once probably gives you the necessary information to make better informed decisions in subsequent playthroughs, but with the game being well over 100 hours, that's a proposition I don't want to take the developers up on.

    The other part of the game I did not enjoy was the combat. Mechanically, the combat is fine, but the rng is very brutal. If one of your party members misses an attack, or if your damage rolls much lower than it usually does, a fight that would have normally not wasted any HP or SP could spiral out of control and royally mess things up. For example, let's say a character misses an attack, and then that enemy that is on low health gets 3 crits in a row, and now 3 party members are below 25% hp despite being at max HP before the combat started - this can happen. It's very swingy like this. With SP being very limited in dungeons, using it to heal to recover from situations like this will really prevent you from finishing it in a smaller number of trips.

    RNG also plays a roll in deciding what enemies you will face. You could get unlucky and just face the hardest batch of enemies over and over - it can easily happen. The end-result is that you will have to spend more resources to heal up damage and/or prevent damage than if the encounters were more balanced.

    All this means is that grinding is actually fairly essential, even on normal difficulty, if you want to reduce your trips to do the dungeon to maximize your social time... which you probably want to do because you will end up with more abilities and stats compared to going in the dungeon multiple times.

    Beyond how much I did not like the swingy rng, the graphics are actually fairly terrible. Outside of the anime cutscenes and art (which do look great), the actual 3d engine looks similar to what you find in a PS2 game (only the resolution is higher). On top of this, camera rotation and movement is extremely clunky. It almost reminds me of Mario 64 - it's kind of that bad. Like if you tilt your analogy stick slowly to the half-way position, the camera does not move until after you pass that 50% tilt, and then moves suddenly by a lot, exactly like Mario 64 c-sticks did. I wish it was a lot smoother :/ Rotating the camera to see enemies behind corners and stuff feels awful - like it's really bad.

    There are some good things about the game. The voice acting is really good. The UI's and art style is neat. The music is quite good - some really nice tracks at times.

    Ultimately though, I did not enjoy the swinginess of the rng in combat or the stress of not knowing what the impact of my social decisions would be, which is basically the 2 largest parts of the actual gameplay. I think if the combat was less swingy and you were not as punished by the rng and if the game did a better job showing available options with consequences to make decisions more intelligently, I might have enjoyed the game. But I sort of think this game is overrated and I enjoyed other modern jrpgs like Xenoblade Chronicles 2, Atelier Ryza, Octopath Traveler, Fire Emblem: Three Houses, etc. a lot more than this. I don't get the hype - I think you need to be a certain kind of person to enjoy this as there is a risk you might just not get into it. I could not finish it after about 10 hours or so - I was done.
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  28. Feb 14, 2018
    6
    - Muito diálogo, dias a fio só de diálogos... E muitos sem relevância, é tanto diálogo que me fez deixar de prestar atenção no enredo do game, graças a Deus tem um botão de acelerar as conversas, mas mesmo assim é muito chato...
    - Sem grandes inovações comparando-se aos predecessores
    - O sistema de confidant já está chato, sem novidades e extremamente limitado, assim como as versões
    - Muito diálogo, dias a fio só de diálogos... E muitos sem relevância, é tanto diálogo que me fez deixar de prestar atenção no enredo do game, graças a Deus tem um botão de acelerar as conversas, mas mesmo assim é muito chato...
    - Sem grandes inovações comparando-se aos predecessores
    - O sistema de confidant já está chato, sem novidades e extremamente limitado, assim como as versões anteriores existem respostas pré-definidas para se elevar o ranking e ter basicamente os mesmos resultados finais
    - A recuperação de SP no início do jogo é extremamente difícil
    - Muitas habilidades boas são liberadas apenas com personas de níveis muito alto
    - O jogo favorece personas que são criados em níveis baixos, pois você pode controlar os pontos de atributos quando se ganha lv ao longo do jogo, já os que são criados em lv alto vem com os atributos bagunçados e sem possibilidade de correção ou aprimoramento, lembrando que nessa versão só se aumenta os atributos através de elevação de nível
    - Poderiam ter criado mais personas
    - A maioria das magias ficaram simples e feias
    + As lutas são divertidas e fluidas, as magias são executadas com maior velocidade comparados ao 3 e 4
    + As músicas do game são muito boas
    Findando... o jogo vale a grana gasta, porém, não acredito que se trate de um jogo 10/10, os diálogos se tornam tão irritantes que estraga o fator replay, terminei uma vez o jogo e não tenho vontade de joga-lo novamente...
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  29. Nov 20, 2019
    6
    Jogo cansativo, muito extenso, tema politicalizado... Gráficos bons, músicas & efeitos ótimos, jogabilidade boa...
  30. May 6, 2018
    6
    Seria muito bom se não tivesse uma quantidade EXORBITANTE de diálogo... pior que o 4... O pós game também não empolga...
Metascore
93

Universal acclaim - based on 98 Critic Reviews

Critic score distribution:
  1. Positive: 97 out of 98
  2. Negative: 0 out of 98
  1. Jun 4, 2019
    90
    Persona 5 is an absolutely amazing game that convinces with its art style, music and story. It has anything one could ask for such a game and more. The turn-based battle system offers a wide array of opportunities. While it may not be everyone's cup of tea, it is definitely recommended to give it a go.
  2. Feb 22, 2018
    90
    Persona 5 is a great example of quality jRPG game, with a good story, great battle system and fabulous artistic style, this is a must have for the fans of the series and the genre.
  3. Oct 19, 2017
    93
    Persona 5 beats every other turn-based RPG in terms of production values, combat, story, symbolics, character design, music, pace and variety. 2017 is a great year for gaming and Persona 5 confirms this with a load of unmatched swagger.