User Score
8.7

Generally favorable reviews- based on 5569 Ratings

User score distribution:
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  1. Jul 20, 2023
    7
    my first introduction to persona, and loved it i wish they could have done more with the plot development though.
  2. Apr 24, 2023
    7
    I have a strong love-hate relationship with this game. It has fun style, and plays a lot like a Final Fantasy game. The music is initially catchy, but quickly becomes obnoxious. The game has some long segments between save points, and difficulty spikes in combat can be very frustrating.
  3. Dec 18, 2022
    6
    Cutted story, boring sessions of ripetitive gameplay, choose royal edition! It's another game!
  4. Dec 11, 2022
    7
    This game certainly has a strong sense of style. The story is a bit laughably convoluted at times, and combat gets old after while- although to be fair , both of those things can be said about a lot of Anime-esque turn based Japanese RPGs that I've played. Moreover, its the characters you're meant to care about, not the plot so much. So, overall, I thought the combo of life/time managementThis game certainly has a strong sense of style. The story is a bit laughably convoluted at times, and combat gets old after while- although to be fair , both of those things can be said about a lot of Anime-esque turn based Japanese RPGs that I've played. Moreover, its the characters you're meant to care about, not the plot so much. So, overall, I thought the combo of life/time management and dungeon exploration to more engrossing than I had expected. Expand
  5. Oct 18, 2022
    7
    This review contains spoilers, click expand to view. Persona 5 is a really nice game. It has good mechanics and all but... I'm giving it 7 bc they deleted reverse and break mechanic which would make us think more about how to spend our time. Plot is nice but the first moments may put you to sleep Expand
  6. Sep 30, 2022
    5
    This game is stylish and cool, but its long development time shows in some awful quality-of-life decisions. In brief, sessions of this game often were entertaining but usually ended at some point where frustration with the linearity and info/dialogue dumps forced me to quit and not return for days or weeks. Persona 5 is totally worth playing, but interface and pacing may drive someThis game is stylish and cool, but its long development time shows in some awful quality-of-life decisions. In brief, sessions of this game often were entertaining but usually ended at some point where frustration with the linearity and info/dialogue dumps forced me to quit and not return for days or weeks. Persona 5 is totally worth playing, but interface and pacing may drive some players insane. The game's good parts have been praised elsewhere, and they are all valid, but personally I find it hard to recommend a game that wastes so much of my time and whose story moves at a Harry Potter-esque glacial pace despite obvious clues. Expand
  7. Aug 20, 2022
    6
    I have played every Persona since 3, and I would say JRPGs are some of my favorite games. But sadly I am quite disappointed with Persona 5. Don't get me wrong, It's an OK game, but I find a lot of it's flaws are very overlooked.

    It is certainly a very stylish game, menus are amazingly stylized and while some of the textures are muddy, the overall personality of characters and
    I have played every Persona since 3, and I would say JRPGs are some of my favorite games. But sadly I am quite disappointed with Persona 5. Don't get me wrong, It's an OK game, but I find a lot of it's flaws are very overlooked.

    It is certainly a very stylish game, menus are amazingly stylized and while some of the textures are muddy, the overall personality of characters and environments shine though. The music also fits the art style nicely, which really shows an evolution from the previous games which were already quite stylish.

    But I feel that is the only real improvement.

    On the downside, From the very start, the game felt slow and meandering, both in its exposition, dialogue and in how much it holds your hand. This isn't particularly surprising for a JRPG, but a lot of the "social sim" type activities, and even the battles or "puzzles" in the dungeons, feel insanely overwritten and unnecessarily guided.

    The characters also tend to talk a lot but say very little, with constantly repetitive dialogue that rarely ever really fleshes out any of them beyond the clichés. P4 was very smart in the way in which the dungeons revealed hidden aspects of our party members, making them more human and serving as an introduction, but this game rarely understands how important that is when building a long story like this.

    Dungeons, while visually improved, are not mechanically interesting, whenever a puzzle is introduced, the game basically solves it for you, never trusting in the player's intelligence. Additionally, the controls and the stealth aspect of the game are very awkward, so these gimmicks play out as badly implemented mechanics that add very little to the game.
    Moreover, the tremendously restrictive nature of the game always prevents you from feeling any growth, as the battles can either be a complete breeze (done in one or two turns) or go bad FAST. And this structure remains throughout almost all the game (this may have been the same in P4, but i personally felt like I could grind if I wanted and feel a more rewarding progression, while through the first 40 hours of P5, SP is so restrictive that this feels almost impossible).

    And the worst culprit, the story. Persona 3 and 4 both have twists and turns that, can be satisfying, but end up falling more on the side of clichè. However, this is less of a problem when those games had a less self serious perspective.
    P5 is always at the edge of something interesting, always toying with the idea of saying something challenging, but it constantly stumbles, stretches and ultimately drops the ball and falls into the clichés again and again, It lacks subtlety to actually explore any of the interesting topics it hints at: For example, It constantly asks if it is really correct to basically brain wash people? But then it shows completely monstrous comically evil rivals, so it can deflect the conflict : These are monsters so, DUH.
    It tries to be cool and mature, it ends up feeling childish and defaulting to basically EVERY JRPG trope, while taking itself WAY too seriously.

    There are many more issues with the game, i find, the unskipable repeated sequences (seriously, the post fight animation is 10+ seconds long, and plays fully after each of the hundreds of fights in the game), the seemingly filler dungeons, the often pointless extended exposition, which serves very little narrative purpose. And smaller peeves, such as the impossibility to 100% the game (in one 100+ hour playthrough), questionable treatment of topics, and extreme length of the game just make me think Atlus felt compelled to bloat this game, and never wrote or designed thoughtfully around it.

    It is possible that many of these problems were present in the previous games of the series but i feel like the run time and the somewhat less fleshed out cast really end up damaging the complete package.
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  8. Jul 23, 2022
    5
    As someone who only plays RPGs recommended by metacritic, this was an ok non-JRPG
  9. Jul 22, 2022
    7
    un gran juego pero el gato de los cojones me caga y desearia que lo eleminaran en futuras actualizaciones gracias
  10. Apr 26, 2022
    7
    Charming and stylish in its presentation. Preposterously basic in its plot and themes. Some character introductions and confidant stories will cause you to roll your eyes several times, but that's the definitive Japanese game experience after all. For all its mechanics, the game becomes very easy no matter the difficulty and repetitive in it's combat, but the high-level personas will keepCharming and stylish in its presentation. Preposterously basic in its plot and themes. Some character introductions and confidant stories will cause you to roll your eyes several times, but that's the definitive Japanese game experience after all. For all its mechanics, the game becomes very easy no matter the difficulty and repetitive in it's combat, but the high-level personas will keep you going, because how can you not check them out. You can easily get 300 hours out of this game. And when it's all done, you might even feel sad that it's over.  Expand
  11. Oct 1, 2021
    5
    Perhaps the most tedious, slow and boring game I’ve played in a while. I love reading and don’t mind a good story driven game, but the writing in Persona 5 seems childish, dialogue borderline nonsensical. The tutorial lasts for like 15 hours, pop-ups and game interruptions make it an exercise in patience. At the same time, characters are likeable, combat pretty engaging. Overall narrativePerhaps the most tedious, slow and boring game I’ve played in a while. I love reading and don’t mind a good story driven game, but the writing in Persona 5 seems childish, dialogue borderline nonsensical. The tutorial lasts for like 15 hours, pop-ups and game interruptions make it an exercise in patience. At the same time, characters are likeable, combat pretty engaging. Overall narrative is interesting but I don’t have patience to ever go back to it Expand
  12. Aug 1, 2021
    5
    I did not like the game, I do not recommend it. It has interesting gameplay and nice art, that's all. The game is very long, after 40 hours you start to get tired of its monotony. There are a lot of stupid diologs. Heroes are also uninteresting, a bunch of losers. Bad mechanics and balance, as well as just awful implementation of saving.
  13. Aug 12, 2020
    7
    Finished the game for almost 250hrs. I dont like the ending compare to 4. i dont like the story compare to 4 and i dont like the battle mechanics compare to 4. particularly when your persona is summoned in this game, it appears as shadow and after it attacks it disappears. Unlike 4, when summoned its a new character appearing and battling in the game.
  14. Dec 19, 2020
    6
    Not enough lotus juice. That’s the entire review. Knack 2 baby. Also I hate Akechi.
  15. Dec 3, 2020
    5
    Great style and music, well fleshed out mechanics and gameplay +10
    Children's book level writing -1
    90 % of the game is pressing X to continue the neverending blabbering -1 Morgana -8 (Morgana is just the most obvious example for a great sandboxy game getting repeatedly stabbed in it's best parts by being streamlined to let the story shine, and while the story isn't terrible, the
    Great style and music, well fleshed out mechanics and gameplay +10
    Children's book level writing -1
    90 % of the game is pressing X to continue the neverending blabbering -1

    Morgana -8

    (Morgana is just the most obvious example for a great sandboxy game getting repeatedly stabbed in it's best parts by being streamlined to let the story shine, and while the story isn't terrible, the way it's shoved in your face made me hate it and everything about it)
    readjusted the score because it's really not a 0, but I now understand the glorious vision that was the cat silencer in "postal 2" +5
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  16. Nov 29, 2020
    6
    I was excited to play this game, seeing as so many people say it's beloved and one of the best games last generation, but to be honest, I could not really get into it. If you're a fan of jrpgs, you may not necessarily enjoy this - it's not an automatic shoe-in like other classic jrpgs might be.

    For one, the time-based simulator did not jive with me. I found it difficult to know what all
    I was excited to play this game, seeing as so many people say it's beloved and one of the best games last generation, but to be honest, I could not really get into it. If you're a fan of jrpgs, you may not necessarily enjoy this - it's not an automatic shoe-in like other classic jrpgs might be.

    For one, the time-based simulator did not jive with me. I found it difficult to know what all of my options were in given time period at times, and I was always stressed out in choosing how I spent my time because I really didn't know what the impact of my decisions would be, or what I needed to prepare for. This is the kind of game where beating it once probably gives you the necessary information to make better informed decisions in subsequent playthroughs, but with the game being well over 100 hours, that's a proposition I don't want to take the developers up on.

    The other part of the game I did not enjoy was the combat. Mechanically, the combat is fine, but the rng is very brutal. If one of your party members misses an attack, or if your damage rolls much lower than it usually does, a fight that would have normally not wasted any HP or SP could spiral out of control and royally mess things up. For example, let's say a character misses an attack, and then that enemy that is on low health gets 3 crits in a row, and now 3 party members are below 25% hp despite being at max HP before the combat started - this can happen. It's very swingy like this. With SP being very limited in dungeons, using it to heal to recover from situations like this will really prevent you from finishing it in a smaller number of trips.

    RNG also plays a roll in deciding what enemies you will face. You could get unlucky and just face the hardest batch of enemies over and over - it can easily happen. The end-result is that you will have to spend more resources to heal up damage and/or prevent damage than if the encounters were more balanced.

    All this means is that grinding is actually fairly essential, even on normal difficulty, if you want to reduce your trips to do the dungeon to maximize your social time... which you probably want to do because you will end up with more abilities and stats compared to going in the dungeon multiple times.

    Beyond how much I did not like the swingy rng, the graphics are actually fairly terrible. Outside of the anime cutscenes and art (which do look great), the actual 3d engine looks similar to what you find in a PS2 game (only the resolution is higher). On top of this, camera rotation and movement is extremely clunky. It almost reminds me of Mario 64 - it's kind of that bad. Like if you tilt your analogy stick slowly to the half-way position, the camera does not move until after you pass that 50% tilt, and then moves suddenly by a lot, exactly like Mario 64 c-sticks did. I wish it was a lot smoother :/ Rotating the camera to see enemies behind corners and stuff feels awful - like it's really bad.

    There are some good things about the game. The voice acting is really good. The UI's and art style is neat. The music is quite good - some really nice tracks at times.

    Ultimately though, I did not enjoy the swinginess of the rng in combat or the stress of not knowing what the impact of my social decisions would be, which is basically the 2 largest parts of the actual gameplay. I think if the combat was less swingy and you were not as punished by the rng and if the game did a better job showing available options with consequences to make decisions more intelligently, I might have enjoyed the game. But I sort of think this game is overrated and I enjoyed other modern jrpgs like Xenoblade Chronicles 2, Atelier Ryza, Octopath Traveler, Fire Emblem: Three Houses, etc. a lot more than this. I don't get the hype - I think you need to be a certain kind of person to enjoy this as there is a risk you might just not get into it. I could not finish it after about 10 hours or so - I was done.
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  17. Nov 25, 2020
    7
    Pros: great story, role play mechanics where you can work at a job, go to school, socialise with friends, etc. Definitely a must buy if you don’t mind to read a lot of text.
    Cons: combat can get a bit grinding/repetitive when you fight a lot of the same enemies and, as it is turn based, you often just press a button and watch the same animation over and over.
  18. Oct 27, 2020
    6
    I have to start by saying that this is an extremely overrated game.

    There are many things that I liked with the game, but equally many I hated. The Good: * This being my first Persona game, it felt very unique compared to most copy pasted games nowadays which was really refreshing. * The art style and UI design is really cool. * The story with the Metaverse and Palaces was very
    I have to start by saying that this is an extremely overrated game.

    There are many things that I liked with the game, but equally many I hated.

    The Good:

    * This being my first Persona game, it felt very unique compared to most copy pasted games nowadays which was really refreshing.
    * The art style and UI design is really cool.
    * The story with the Metaverse and Palaces was very cool.
    * Intersting combat system.

    The bad:
    * The negotiation system for "catching" personas SUCKS. I had to use a guide because it simply didn't make sense.
    * Some enemies/bosses have abilities that one-shot you which can cause you to die with the blink of an eye. This is bad design and something I truly despise in games. It's unfair and pure trash design. It's particularly bad in this game because if Joker gets one shotted, it's over, and it's also random so you have no control. The only safe way is to make sure you always have the ability to negate instant death once, because you never know if a new enemy can randomly one shot you.
    * The game is very slow and drags out for too long. The real-world part gets old really quickly and leveling up your stats and confidants over and over, hour after hour gets really dull.
    * Mementos is garbage. With 50+ levels with the same repetitive enemies that you have to grind through is a perfect way of lazy design and how not to do things. Is only there to increase the playtime, pure and simple.
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  19. Sep 26, 2020
    7
    This review contains spoilers, click expand to view. P5 is supposed to be a "rebel against the mainstream social conventions" story, but the irony is that the characters are so cartoonishly good-vs-evil it ended up being a really lame, safe and mainstream story without much thought-provoking depth or connection with the real world whatsoever. (Not to mention the various other issues such as the one-dimensionality and objectification of Ann and Ryuji, the dubious "hidden relationships" that the protagonist is able to develop with so many characters, etc.) I don't expect it to be a thorough and brutal examination on the subjectivity and reversibility of "justice" and "evil" like some 18+ novel e.g. Soukou Akki Muramasa (which is an absolute masterpiece), but then people should see P5 as what it is: A very shallow and mainstream teenage heroism power fantasy. People imagine themselves railing against the suffocating societal conventions or whatnot, but in reality they are just lapping up another mainstream commercial production and forking out their money for a power trip which has little real-world connotations. (If you actually try to "dish out justice" or "change the system" in real life, it's not such a black-and-white affair as depicted in some shallow super hero "good vs. evil" drama. There will be real sufferings and real deaths, and when you think you're the justice is with you, the other side might well think they're the just ones, instead of acting in a cartoonish villainy way, and there's just simply no "right answer" or "absolute justice" in the world.)

    I can even see various points where the author probably initially envisioned how the story could get dark, e.g. the point where Okumura died felt like it could have been the phantom thieves that did it, whether accidentally or not. Instead they had to push every morally ambiguous or bad action to a fall guy (Goro) and dispense with him in the end as well, just like in every mainstream Japanese story (one who killed will also need to die in the end, while the protagonist is always clean). The "fake death" of Ryuji also felt like the author probably really thought about killing Ryuji instead. However, they decided to play it safe and make it a simple mainstream commercial success. Not to mention the student who committed suicide was miraculously healed at the end of the story… Yeah, sure, that's also one type of game/movie and I have nothing against it. But for it to receive such ridiculous level of praise and ratings is something I don't get. Well I guess this is how the mainstream game industry works nowadays and how its standards are. At least I'm glad that many people do share the same views.

    This is also why nowadays I tend to not play JRPG games and instead read visual novels. The music and the art style of P5 are great, sure, but those don't leave a lasting impact on me and I am not after those things. I can understand that maybe those aspects of the game instead of the story are what many gamers are after though.
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  20. Aug 26, 2020
    6
    It's a nice game, but it is not for everyone. I wish someone have told me that before I bought it. Graphics are not on a level you expect from a game with such a score. The sound is on the same level as graphics. Gameplay is slow, but that's how it should be for a game like that. The story is the magical thing that keeps you playing the game.
  21. Jul 23, 2020
    7
    This is my second Persona game after Persona 4 Golden on PSVita. First of all, the stylish visual and upbeat music in this game is one of the best that I've seen. I generally love this game but it was a little bit too long for me. So many times I just lost interest and it took me a long time to get back to it. I wish it was not as long.
  22. Jul 20, 2020
    7
    Its a good game but the game was to long, way to less voice and to mutch to read... The story at the end got very weird and the plotpoints didnt make mutch sense imo. They should have shorten it to 6 palaces or maybe even 5.
  23. Jun 23, 2020
    7
    I am not a fan of turn based combat, but Persona has such charm and character that it pull me in. It is still boring after time though.
  24. Jun 19, 2020
    5
    I tried to like the game, but I couldn't.
    I even got used to the mechanics of the game and the simulation of school life, but there are things that bothered me a lot and take away my patience.
    First, you almost never have the freedom and time to do what you want, because there is always something to do and you spend a whole day, or sometimes you do something silly and end the day. But
    I tried to like the game, but I couldn't.
    I even got used to the mechanics of the game and the simulation of school life, but there are things that bothered me a lot and take away my patience.
    First, you almost never have the freedom and time to do what you want, because there is always something to do and you spend a whole day, or sometimes you do something silly and end the day.
    But what makes me most angry is the fact that the game always trolls the player, when you have few resources and want to leave a dungeon, the game forces you to walk through everything that has happened again to find either an exit or a Safe Room '', but resurrecting all the enemies that you exhaustedly defeated, so if you are unlucky enough to fall into a battle in which a CURSE enemy decides to focus on the Joker, you lose the entire battle even though you have 3 Party alive, then you lose at least 1 hour with absolutely nothing, go back to the beginning of the last save you made.
    I wanted to play for fun, not to get bored and waste time like that, you feel your time being wasted in seconds, it makes me sick.
    The game is not bad, but it is very frustrating and random, especially when enemies teleport in front of you right after finishing a battle against another.
    I hate walking around on several maps one by one just to get out of the dungeon, and if you die, you lose your hours at the cost of NOTHING!
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  25. May 6, 2020
    6
    I loved the game don't get my review wrong but i really disliked the "forced" nature with the "freedom" for exploring. wanting to go out at night even though i have the keys "stupid cat - hey shouldn't you sleep" it's really lazy and kind of wonky being at a batting cage passes a whole portion of the day or studying in a cafe don't even know how long or it apparently taking a wholeI loved the game don't get my review wrong but i really disliked the "forced" nature with the "freedom" for exploring. wanting to go out at night even though i have the keys "stupid cat - hey shouldn't you sleep" it's really lazy and kind of wonky being at a batting cage passes a whole portion of the day or studying in a cafe don't even know how long or it apparently taking a whole portion of the day to make coffee . then your forced to sleep i can't craft tools in the evening i don't know if its i haven't gotten far but that aspect really sucks, it ruins the whole experience of having so much to do but apparently anything drains the whole day, being in a palace or whatever i can understand but being in a batting cage takes off majority of the day just what is that? Expand
  26. Mar 31, 2020
    6
    a good ps3 game but the story could be improved. glad they improved it in royal which is a 10 on 10
  27. Feb 23, 2020
    5
    Fitting that Persona 5 gets a rating of 5. In my opinion one of the most overrated games of all time, and I’ve played this game all the way through 3 times. I’ll start with the positives. 1, the gameplay is great, the turn based combat system in this game feels great to use and the menus are nice and fast. 2, the UI as everyone already knows is over the top, flashy, and pretty sick to lookFitting that Persona 5 gets a rating of 5. In my opinion one of the most overrated games of all time, and I’ve played this game all the way through 3 times. I’ll start with the positives. 1, the gameplay is great, the turn based combat system in this game feels great to use and the menus are nice and fast. 2, the UI as everyone already knows is over the top, flashy, and pretty sick to look at. And that’s all for the positive, onto the negative. 1, the story is very mediocre and peaks at the first dungeon only to go down from there, this review is spoiler free so I won’t go in depth, but I’ll say there’s one character that’s handled terribly and is the worst part of the story, with many other meh things too. 2, the character development, while I think the characters themselves range from terrible to great, they’re development sucks. For example, they learn a big lesson in the first dungeon only to completely abandon what they learned in the second dungeon and use it as comedy. 3, the dungeons, they range from terrible to good, with most of them being very meh, and as everyone knows the 5th dungeon is terrible. 4, the difficulty, this game is a complete cakewalk, as someone who’s played many other RPG’s this game offers little to no challenge throughout almost the whole game, the hardest dungeon in my opinion is the first one and only because you don’t have a good grip on the gameplay yet. 5, the calendar system that the game uses where you play through every single individual day can get very boring, especially during summer it feels like there’s nothing to do, leading right into the next and final point. 6, social links (confidants), for the most part tend to be pretty boring with some standouts like Iwai being great. My final say on this game is: you’ll probably think it’s amazing, even a 9/10 or a 10/10 on your first playthrough like I did, but after replaying the game the magic of my first playthrough started to fade away and I saw how mediocre the game really was under that thick polish of slick UI and fun comabt. Thanks to anybody who reads this whole thing through. Expand
  28. Jan 28, 2020
    7
    This review contains spoilers, click expand to view. A Solid game but as a SMT game? Didn't really live up to my expectations.

    The soundtrack is good but the DLC like Raidou, Persona 2, Catherine and SMT 4 make it a million times better.
    Story could be better, bad ending, a character written in for no reason and a obvious villian.
    The dungeon crawling is amazing for first time but outside of Mementos if you know the pattern is too easy and the same every single time.
    Characters are good but a step down from 2 and 3 but a huge step up from 4. Nothing terrible and annoying like Chie, Teddie and Nanako. Also no Mr. Perfect thank god.
    The school life is absolutely boring but when you get to the dungeons it's amazing.
    The Social Links in this game are good but suck because they're FORCED unlike before especially with unlocking Ultimates. Who forces something optional to unlock the best? Some social links literally mean nothing. "I'm gonna change for better!" Then 5 minutes later go back to being the same idiot they ever were. Others actually had good impact.
    Difficulty is nothing. Even on Hard. All it just is, is you take more damage and gain less EXP. That's it.

    I wouldn't replay this again and it's only good for one playthrough. Maybe Royal might change that. Overall it's a solid game but more for casual players.

    Hoping this funded SMT V enough and will bring more Mainline and Spin-Off games. The best points being Nocturne, Raidou Kuzunoha, Soul Hackers, Persona 2 EP, SMT 4:A, etc.
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  29. Jan 20, 2020
    6
    a complete disappointment. unlikable characters with uninteresting quests. lame story. good soundtrack and battle system. but comparing it to persona 4 is a step down in every level
  30. Dec 8, 2019
    7
    A solid game but highly overrated. There is a good turn based system, the visual style is there, but lets be honest: seeing Persona as the pinnacle of JRPG nowadays is at least misleading.
Metascore
93

Universal acclaim - based on 98 Critic Reviews

Critic score distribution:
  1. Positive: 97 out of 98
  2. Negative: 0 out of 98
  1. Jun 4, 2019
    90
    Persona 5 is an absolutely amazing game that convinces with its art style, music and story. It has anything one could ask for such a game and more. The turn-based battle system offers a wide array of opportunities. While it may not be everyone's cup of tea, it is definitely recommended to give it a go.
  2. Feb 22, 2018
    90
    Persona 5 is a great example of quality jRPG game, with a good story, great battle system and fabulous artistic style, this is a must have for the fans of the series and the genre.
  3. Oct 19, 2017
    93
    Persona 5 beats every other turn-based RPG in terms of production values, combat, story, symbolics, character design, music, pace and variety. 2017 is a great year for gaming and Persona 5 confirms this with a load of unmatched swagger.