User Score
7.5

Generally favorable reviews- based on 451 Ratings

User score distribution:
  1. Negative: 70 out of 451

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  1. May 26, 2017
    2
    Outlast 2 is (Obviously) the second outlast game to be released. Is it as good as it's predecessor? Does it continue the story?
    No. The answer is no.
    1. Gameplay It sucks. It's soooooo bad oh my god. You spend most of the game running away from enemies that just magically appear out of thin air if you get spotted. Stealth doesn't even work in this game, because every enemy somehow
    Outlast 2 is (Obviously) the second outlast game to be released. Is it as good as it's predecessor? Does it continue the story?
    No. The answer is no.

    1. Gameplay
    It sucks. It's soooooo bad oh my god. You spend most of the game running away from enemies that just magically appear out of thin air if you get spotted. Stealth doesn't even work in this game, because every enemy somehow knows where you are, every time. Don't even bother playing the game on the hardest difficulty either, as it is EXTREMELY Unfair, and even then, you wouldn't even have enough reason to play it on the hardest difficulty because it literally gives you NOTHING. A lot of the game is spent reading these long notes that are boring and make you want to kill yourself. The survival mechanics are pretty garbage too. Bandages are EVERYWHERE, ruining the point of trying to be careful, while to heal you have to STAND STILL, which is the dumbest thing I have ever seen in a video game. You're definitely going to be playing through one of the most broken games that tries all this new stuff, but it doesn't work.

    2. STORY
    Characters are forgettable. You don't have any real motivation to play as Blake, or to even get your poorly lip syncing wife. It's a whole confusing plot involving biblical nonsense that if you never read the bible, you'd never understand. The ending is also complete garbage, and leaves you off on what is now officially the WORST ENDING OF 2017. Not to mention the whole fact this doesn't even continue from what the first story did. There's no Walrider, nothing about the insane asylum, or even Waylon Park for god's sake. You can't just leave us hanging on what happens to Waylon!

    3. ???
    This category basically just points out all the dumb stuff that the developers forgot to fix. First of all, if I supposedly can't defend myself, WHY ARE THERE WEAPONS EVERYWHERE? Is blake a cripple that can't pick up anything? Why are there like four plots going on at once, why should I care about this? Why anything?!

    Outlast 2 is a gigantic **** of a game. It essentially just shoves a bunch of gameplay mechanics, and a half assed mediocre story into it. There's nothing special about this game, and there certainly isn't anything memorable about it. You'd be better off playing Resident Evil 7, the original outlast, or some other horror game from previous years, hell just play SOMETHING that isn't this game.
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  2. Sep 13, 2017
    4
    Disappointed. Some really bad design choices on where to go. Usually just sped through the areas and found my way by pure luck. And some of the dream sequences are ridiculously dumb with how the main guy kills you in one shot and you have to retry over and over to find the critical path...and it's usually just one little movement wrong to avoid death.
    Some harsh scenes which don't get
    Disappointed. Some really bad design choices on where to go. Usually just sped through the areas and found my way by pure luck. And some of the dream sequences are ridiculously dumb with how the main guy kills you in one shot and you have to retry over and over to find the critical path...and it's usually just one little movement wrong to avoid death.
    Some harsh scenes which don't get expanded on.
    The past scenes and the story that comes from it, fit together well, but it isn't worth most of a slog game. The blood rain is cool visually though.
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  3. Apr 29, 2017
    3
    As a big supporter of its predecessor and amazing DLC content; I'm absolutely gutted to leave such a review for this game.

    This is by far one of the most frustrating games I've played in quite some time. The constant one-hit kills (even on normal difficulty) had me rolling my eyes, less than an hour into the game. My entire experience was nothing but inching forward little by little
    As a big supporter of its predecessor and amazing DLC content; I'm absolutely gutted to leave such a review for this game.

    This is by far one of the most frustrating games I've played in quite some time. The constant one-hit kills (even on normal difficulty) had me rolling my eyes, less than an hour into the game. My entire experience was nothing but inching forward little by little in hopes to eventually find the path that the developers intended you to run towards, yet give you little to no visible clues as to where that really is. You will spend over 6 hours in this miserable title, just running a muck and exhausting every option until you eventually figure out that there is a small hole in a fence that you need to run through in less than a few seconds. Open environments like this, do not work for this type of gameplay. You need to have some type of clue where you're going, but instead of giving you clues-- they decide to just kill you the very moment you turn left instead of right.

    Dying over and over again is just one of the many issues with this title. Let's talk about some new gameplay features. You now have the ability to bandage your wounds. This is quite amusing as you cannot bandage yourself unless you come to a complete stop for several seconds. Also, since most enemies tend to just kill you in one hit-- I ask you this...what is the point? Even more hilarious; every time you die, you receive full battery for your camera and it instantly restores your health. Almost as if you were rewarded for dying? Very odd design choice. They also added another feature to the camera that allows you to hear better and from what direction. This would have been a nice addition as it does help you figure out what direction you should avoid; however, the terrible stealth mechanics completely negate any effort the developers placed on their excellent sound design.

    Enemies seem to always find you; even if you're laying down in the cornfields, shrub or grass. It doesn't really seem to matter. In 90% of the chase sequences, it's better to just run around until something catches your eye that you didn't notice on your last dozen times playing the same sequence. One particular enemy that annoyed me, is actually the first enemy you encounter! You can't hide from her at all-- if she sees you and you didn't turn around upon her immediate appearance-- your dead. After several run-ins with her, I just let her kill me the moment she spot me. You can duck and weave all you want, she will find or catch up to you, I lost track of how many times I saw her pickax impale me from behind. The only way I know to avoid her is to trip her up on some environmental objects, since the artificial intelligence seems to ignorant to avoid consistently. One particular scenario the developers ask you to push a cart up to a large door to hop over into the next area. But this is easier said than done (much like everything in the game), because she will ambush you two (sometimes 3) times for every couple feet you move the cart. Depending on how close she gets to you when she appears, you may already be dead before you noticed the sound-queue that she has made her appearance. You'll run round and round and eventually she'll get tripped up on environmental objects that give you a small chance to finally outrun her (something you normally can't do) to evade for a bit. This whole segment is nothing but frustration and I'm loving the reactions from people on YouTube from this part. Yes; this game upset me so much to the point where I actually enjoy seeing others be tortured by it as well-- I'm not alone in this.

    I wanted to save my last paragraph for the story but I honestly couldn't tell you what in the world is happening. Outlast 2 makes further use of collectible items to tell a good portion of its story. The biggest issue here, is that a lot of it is just nonsensical bible passages that take far too long to decipher for me to care. Not to mention, I don't feel the need to stop and read one of these every few minutes while one-hit-kill-lady is screaming from behind me. Outlast 2 may potentially have a good story to tell, but I would be willing to put money on how many people would actually care to finish it themselves before simply viewing the confusing ending on the internet.

    Outlast 2 may look and sound impressive...but it ends there. Red Barrel completely missed what made the first two entries to the series so amazing. I never struggled like this in the others, I always had some sort of clue on where I was going and why, but this entry is designed in the complete opposite manner. I would really like to see the developers thought-process during the games creation because I just can't fathom why they made the choices that were made. Graphics and gore do not make a good game and all this studio needs to do in order to see that, is take a few steps back and really examine their previous efforts.
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  4. Aug 8, 2017
    3
    Huge disappointment. The first one was great. Atmosphere is creepy, but the gameplay is frustrating and mechanics are annoying. To "record" something, you sit there are start at it with the camera for 15 seconds or so. Really not fun. On normal mode, the enemies are way too fast, or too many in one area. If one sees me, its pretty much game over. Theres very little chance to get yourselfHuge disappointment. The first one was great. Atmosphere is creepy, but the gameplay is frustrating and mechanics are annoying. To "record" something, you sit there are start at it with the camera for 15 seconds or so. Really not fun. On normal mode, the enemies are way too fast, or too many in one area. If one sees me, its pretty much game over. Theres very little chance to get yourself out safely. Part of the rush would be getting caught and having a chance at getting away, ducking into a hiding spot but not quite knowing if they saw you go in. But thats basically non-existant. It got to the point i just stood there and let them kill me so i could start over and try to stay hidden. Pretty much going through the entire game crouched and moving as slowly as possible, trying to avoid being seen. It just isn't fun. Unfortunately Sony hasn't gotten with the times and allowed refunds. I would have for sure refunded this. Maybe normal can get rebalanced, or an easy mode implemented at some point so I can at least get through the story and enjoy the game. Waste of money as it currently stands. Expand
  5. Dec 15, 2017
    4
    Outlast II is a running simulator with hardly any necessary hiding, and with no sense of direction on where to run or escape to. The terrible design and lack of proper direction of where to escape often ruins any enjoyment to be had with the game, since that's all it really is. Also, your battery life is way too short, often dying within 2 minutes when using night vision in order to evenOutlast II is a running simulator with hardly any necessary hiding, and with no sense of direction on where to run or escape to. The terrible design and lack of proper direction of where to escape often ruins any enjoyment to be had with the game, since that's all it really is. Also, your battery life is way too short, often dying within 2 minutes when using night vision in order to even see most of the time, and your guy doesn't run fast far enough before getting exhausted and outrun by whoever is chasing you. The game is too hard, in the worst possible way. The whole thing is just cheap. There are a couple good scares here and there like in the school, but most of it is just pure frustration. Not as good as Outlast 1. Expand
  6. Jul 8, 2017
    3
    Aquí ha patinado la gente de red barrels, cambiaron la claustrofóbica sensación de la primera parte por un mundo abierto lleno de trigo y tierra desértica. Vuelven haber los topicazos de la anterior entrega pero esta vez haciendo hincapié en los fundamentalistas religiosos de la América profunda.
    Siempre hay algún bonachón ayudando por si "nos dicen algo" la gente como que es demasiado
    Aquí ha patinado la gente de red barrels, cambiaron la claustrofóbica sensación de la primera parte por un mundo abierto lleno de trigo y tierra desértica. Vuelven haber los topicazos de la anterior entrega pero esta vez haciendo hincapié en los fundamentalistas religiosos de la América profunda.
    Siempre hay algún bonachón ayudando por si "nos dicen algo" la gente como que es demasiado maniqueísta no admitiendo claroscuros y poder decir después, "¿ven como no todos son malos"?

    Lo mejor quizá sea el primer texto de una señorita más calenturienta de lo normal.
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  7. Feb 19, 2020
    4
    Disappointed. Some really bad design choices on where to go. Usually just sped through the areas and found my way by pure luck. And some o
  8. May 15, 2018
    4
    The game looks fantastic, and the sound design is just as good, but it's significantly worse than the first game. Generic story and location, annoying dream sequences, and it was just boring most of the time. There were some fun chases and moments in general, but it was still a disappointment.
  9. Oct 3, 2021
    2
    Game is simply not scary at all, which is like the main criteria for a horror game, one would think. It has little to no atmosphere, cheap jumpscares that aren't scary because you expect them in like 80 % of the cases and it's way too easy. One of the worst games I've played.
  10. Nov 5, 2019
    4
    First one wasnt bad. Second one was just infinitely boring with no sense of direction what so ever. None of it made any sense and I gave up half way through as it was just a chore and a bore to play. Aimlessly running around guessing where I was supposed to go, the fear element is completely lost when you have no guidance on where to go. And the people chasing you just become an annoyanceFirst one wasnt bad. Second one was just infinitely boring with no sense of direction what so ever. None of it made any sense and I gave up half way through as it was just a chore and a bore to play. Aimlessly running around guessing where I was supposed to go, the fear element is completely lost when you have no guidance on where to go. And the people chasing you just become an annoyance rather than scary. Wont be playing the third that's for sure. Expand
  11. Nov 10, 2019
    2
    Wouldn't pay full price for this pathetic attempt at horror. The scares didn't make up for the terrible scripting. I've seen scarier things on the sidewalk.
  12. Jul 2, 2020
    4
    This review contains spoilers, click expand to view. My thoughts on Outlast 2: (Spoilers Ahead)

    - They for some reason thought it was a good idea to go with the predictable, eyeroll worthy "twist" of your childhood friend being (y'know) by a catholic priest that was obvious less than a third of a way through the game

    - Most of the encounters are chases, which to me are the least scary parts of horror games, all you have to do is run in a line until you reach the destination. if you're fast enough, the enemy will never even catch up to you

    - The villains are all awful. One of them is basically Ferra/Torr from Mortal Kombat X but with a bow and arrow, 2 of them are catholic priests that really enjoy doing (y'know) to underage girls, and you never even truly "encounter" them, and another one is a heretic transgender...man? I don't know if they transitioned to male or female, to be honest.

    - One thing I can say nice about the game is that much like the first game, it's gorgeous and has phenomenal graphics. I think it even improves on the first game in this way, and in a few others which I will get to in a minute. But everything just looks so gorgeous in this game, the lighting is awesome, the reflections in the water are great, the night vision looks even better than in the first game. Overall, a very good-looking game.

    - There's a new mechanic called the "Slide", where you'll run and build up your momentum, and depending on your platform, you'll either hold CTRL, Circle, or B to then slide across the floor. There's also an achievement for this later in the game where you slide down a corridor filled with blood, and I thought that was pretty cool.

    - You can also crawl now, and not just crouch like in the first game, which I think is a nice touch. Something odd about crawling, though, is that at times, it felt almost faster than crouching. I don't know if this is true, but I just thought I'd point that out.

    - There's a new mechanic called the "Microphone" which allows you to hear the enemies around you. seems like a cool concept, but every time I play it I keep forgetting it even exists, because it's really not as useful as it sounds. especially when like I said before, most enemy encounters are chases.

    - The main villain appears in two scenes in the whole game. That's it, just two scenes. "Well," you may be thinking to yourself. "What if those two scenes helped establish him as a great villain and as a real threat?" But no, these scenes don't use his short time in the game sparingly. He interrogates someone in a church near the 25% mark of the game and then kills two people, and in the second one, at the END of the game, he commits suicide.

    - The plot of the entire game is hidden in a note offshore that you have to be TRYING to find, and the note basically tells you that these radio towers nearby are making the people in Temple Gate (the place you're at) hallucinate things...like the Anti-Christ coming. The entire plot of the game, by the way, was that these schizophrenic Christians believe that the Anti-Christ is coming.
    So basically, the plot of the game can be summed up with three words: "It's a hallucination."

    Overall, a bad game that I wouldn't recommend trying for yourself unless it's on sale.
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  13. Nov 23, 2019
    2
    Garbage with crooked scripts and inadequate AI. Of the good, only the atmosphere and narration.
  14. Nov 28, 2019
    0
    Очень посредственная игра. 1700 рублей, выброшенные на ветер.

    Место действия: колхоз, который занимается выращиванием аккумуляторов для видеокамер определённой модели (иначе как оправдать то, что аккумы валяются в сараях на каждом углу) Жители колхоза: тревожные люди - постоянно патрулируют свой колхоз с мачете в режиме воина. Почему они этим занимаются? Они живут в спокойном месте и
    Очень посредственная игра. 1700 рублей, выброшенные на ветер.

    Место действия: колхоз, который занимается выращиванием аккумуляторов для видеокамер определённой модели (иначе как оправдать то, что аккумы валяются в сараях на каждом углу)

    Жители колхоза: тревожные люди - постоянно патрулируют свой колхоз с мачете в режиме воина. Почему они этим занимаются? Они живут в спокойном месте и туда никто не ходит - у них нет причин для паники.

    Игрок: Прибыл из сытой цивилизации, но не может дать отпор этим измождённым колхозникам. Не умеет бегать.

    Подача сюжета: Нам предлагают вникнуть в какую-то очередную историю про очередную ужасную секту, читая бредовые письма. Кому это интересно? Не понятно.
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  15. Dec 17, 2019
    2
    This review contains spoilers, click expand to view. The story is a mess, especially the ending. The villains are awful and just have horrible endings. It's not scary most of the time and the story is just horrendous. Expand
  16. Dec 24, 2019
    3
    This review contains spoilers, click expand to view. Okay, let me get this straight. As an extreme lover of Outlast, this game offends me on a whole other level. And I really mean it. This game messes up a lot of core aspects of Outlast. Now, enough of me **** let me get into the review. First, I'm gonna list some good things about the game.
    1. The graphics are absolutely amazing, and definitely a one-up from the first game.
    2. The sound design is incredible, and can really make you feel like you're really in Temple Gate.
    3. The character design is amazing, especially Nick and Laird (even though they look ridiculous).

    Alright, now I'm gonna cross into the bad **** about this game.
    1. The school sections. I CANNOT believe that people love these sections the most. People are praising these sections when really, they're just an excuse to make the game longer and seem edgier, especially the ending. All you do in the school sections are run for what seems like hours while you wait for a random door to open or a passageway to run from Captain Tickles (Father Loutermilch). Maybe if we went to this section a few times and learned something new each time, then I wouldn't complain, but you end up here every 20 minutes.
    2. A speaking protagonist. Now, I think that the person who voiced Blake really tried their best, and it definitely paid off. But it isn't the actual voice acting that's bad, it's the fact that Blake speaks. In the original Outlast (including Whistleblower), your character never spoke except for when he was in pain. This was changed in Outlast 2 for no **** reason at all. We've gathered absolutely no information from Blake being able to speak. We've only gathered that he loves his wife, he regrets a part of his childhood, and "oh **** son of a **** oh ****."
    3. Because it's scary. Now, I'm gonna take something from Purposeless Rabbitholes and complain about a certain element that carries throughout this game. A bunch of useless **** happens throughout the ENTIRE **** game. "Why does Blake lose his glasses a bunch?" Because it's scary. "Why did that guy walk into the lake?" Because it's scary. "Why is it raining blood?" Because it's scary. Do you see a pattern? Most things happen in this game BECAUSE IT'S SCARY!
    4. The level design. The level design in this game is **** atrocious. This is one of the main reasons I hate the school sections. It even happens when you're OUT of school! Most of the times I died in this game was because I didn't step in the exact angle the developers wanted me to run in. The main trick that the devs used in this game is by tricking the player into believing that this is open space when it's really just corridors in disguise.
    5. The lack of character development. This part really makes me mad because we know jack-**** about anybody in this God-forsaken game. Nothing about Jessica, nothing about Lynn, nothing about Val, nothing about Marta, DEFINITELY nothing about Papa Knoth who's supposed to be the main bad guy. DEFINITELY nothing about Nick and Laird who we spend the most time with.
    6. That **** note next to that **** lake. I absolutely HATE that **** note. The developers give absolutely nothing about the bright lights except for a **** note on the **** end of the shore of a lake that's hidden in a **** sleeping bag. And even when you find the note, it still gives you absolutely nothing except for "towers rebooting, Jenny Rowling, owls having sex, blah blah blah." And guess who's running the towers, Murkoff. That is literally the ONLY story connection in the ENTIRE GAME that connects it to Outlast. WHAT?! REALLY?! WHY?! Why would they even think of this? Not only that, but the ENTIRE TEAM thought "yep, that seems okay."
    7. The **** ending. THAT ENDING IS THE WORST **** EXCUSE FOR A ****IGN ENDING I'VE EVER SEEN IN MY ENTIRE **** LIFE! HOW DID THEY EVEN THINK OF THIS? Yeah, it'll be a great **** idea to have the ending to this six-hour long waste of time to be a **** factory explosion that precedes a **** PRAYER! A **** PRAYER! I SPENT SIX HOURS OF MY LIFE TO HAVE THE ENDING BE A **** PRAYER! That's it, I'm done. I'm not playing this **** game ever again. WORST ENDING OF 2017!
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  17. Aug 5, 2020
    3
    One of the biggest disappointments of this console generation. The story is almost non-existent and still poorly told. All the horror elements come down to darkness and gore. There is no psychological horror. So the game can't really frigthen the player once you understand how stupid the AI is. All the trial and error passages get frustrating really fast. Graphics on the surface are good,One of the biggest disappointments of this console generation. The story is almost non-existent and still poorly told. All the horror elements come down to darkness and gore. There is no psychological horror. So the game can't really frigthen the player once you understand how stupid the AI is. All the trial and error passages get frustrating really fast. Graphics on the surface are good, but the game is too damn dark to even see something. I get that it has to be dark to insert the night vision mode, but Outlast 2 is just too dark! I have to give some credit for the school sections, but other than that, Outlast 2 is huge disaster! Expand
Metascore
68

Mixed or average reviews - based on 41 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 41
  2. Negative: 2 out of 41
  1. Jul 31, 2017
    83
    Despite spending a majority of the game running for your life, the atmosphere, enemies and environments contain some of the most eerily disturbing assets I’ve seen in a game. As a horror movie buff, you get a real sense of appreciation and inspiration for some classic horror movies. While clearly not for everyone, Outlast 2 is a memorable fright fest that packs the appropriate types of jump scares and gore galore. If you haven’t tried, make sure to play the original first. I will be going back to the first games DLC entitled The Whistleblower in the near future.
  2. Playstation Official Magazine Australia
    Jul 7, 2017
    50
    Red Barrels has tried to create something rather different to the first Outlast, but the result is a game that, while feeling undeniably grander than its forebear, is considerably less enjoyable. [July 2017, p68]
  3. Games Master UK
    Jun 20, 2017
    75
    Uncomfortable, unsettling, and truly unpleasant. A ferociously effective horror game, then. [June 2017, p.68]