User Score
8.3

Generally favorable reviews- based on 2628 Ratings

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  1. Apr 5, 2017
    4
    Average, at best. It fails at being a good "Souls" clone by removing any sign of thought from combat. It is a hack and slash like all of the other Team Ninja games. It feels like they decided "What if we make Ninja Gaiden with a white guy, and trick players in to thinking this will not be another boring and mindless kill fests that our others games are?" Not worth the 60$, wait until it isAverage, at best. It fails at being a good "Souls" clone by removing any sign of thought from combat. It is a hack and slash like all of the other Team Ninja games. It feels like they decided "What if we make Ninja Gaiden with a white guy, and trick players in to thinking this will not be another boring and mindless kill fests that our others games are?" Not worth the 60$, wait until it is at least 20$ before even considering this game. Expand
  2. Mar 1, 2020
    4
    -- Deutsche/German Review - - Nach 50 Stunden habe ich dieses Spiel endlich abgeschlssen und bin leider enttäuscht. Mir fehlte einfach die Abwechslung.. Der Antrieb. Ich verstehe, dass es einige mögen, aber irgendwie fühlt sich das Spiel nicht gut an. Ich zwang mich ab der zweiten Hälfte nur noch durch das Spiel. Als ich dann gegen Ende merkte, dass ich Grinden muss hatte ich keine Luste-- Deutsche/German Review - - Nach 50 Stunden habe ich dieses Spiel endlich abgeschlssen und bin leider enttäuscht. Mir fehlte einfach die Abwechslung.. Der Antrieb. Ich verstehe, dass es einige mögen, aber irgendwie fühlt sich das Spiel nicht gut an. Ich zwang mich ab der zweiten Hälfte nur noch durch das Spiel. Als ich dann gegen Ende merkte, dass ich Grinden muss hatte ich keine Luste mehr. Nicht mein Fall. Nioh 2 hat zumindest jetzt kein Interesse mehr auf mich. Expand
  3. Sep 8, 2018
    4
    I have never played a Dark Souls game before so this seemed like a good chance to not only play a Dark Souls clone but a very well made Dark Souls clone. Except this one is based a little more in reality because the setting is Shogun Japan rather than Emo Edgelord.

    I also learned that I don’t like this Genre because it’s just not for me. There is a steep learning curve that I just
    I have never played a Dark Souls game before so this seemed like a good chance to not only play a Dark Souls clone but a very well made Dark Souls clone. Except this one is based a little more in reality because the setting is Shogun Japan rather than Emo Edgelord.

    I also learned that I don’t like this Genre because it’s just not for me. There is a steep learning curve that I just wasn’t willing to put the time in. For two major reasons, one I don’t like Stamina meters. It’s not really where I want to mash buttons but I prefer to block and be patient but the game punishes you for blocking or dashing or attacking by lowering your stamina for everything. To me, the game felt less like playing a game for fun and more meter management.

    From what it seems, its a very well received game but its just not for me. I’m glad that I’m trying all of these games and learning what I like and don’t like. This is an RPG but its a very specific RPG that just doesn’t fit the way that I play games.
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  4. May 20, 2018
    4
    I finished this yesterday. It was a good game overall but ultimately quite disappointing. I'm a long time fan of both ninja gaiden and the souls series. I'll start with the cons

    -Cons 1. Lack of variety in level design. The levels are dull and visually unimpressive. I can't recall a single moment I was impressed by this. It's not terrible but quite repetitive. 2. Story. By the end I
    I finished this yesterday. It was a good game overall but ultimately quite disappointing. I'm a long time fan of both ninja gaiden and the souls series. I'll start with the cons

    -Cons

    1. Lack of variety in level design. The levels are dull and visually unimpressive. I can't recall a single moment I was impressed by this. It's not terrible but quite repetitive.
    2. Story. By the end I didn't feel connected to any of the characters or events. There is little character development and little reason to care about events.
    3. Difficulty. This may be a plus for some but in this game I really dislike it. It's not tough but fair, it's mostly just tough. The main reason being that although I have a small armory of weapons at my disposal none of them seem to do much damage, particularly against bosses. This makes fights feel long and drawn out. Getting to the end felt like too much of a slog.
    4. Weapons & Armor. There's way too much of this. I can't sort through all of this crap. It takes forever to figure out what's good. Also the weapons and armor lack any interesting qualities or backstory. I don't have the sense that 'this is the weapon for me'. I just feel like the attack rating is slightly higher.
    5. Too much rpg, not enough action. Unlike souls the focus isn't on your skill, it's often on your level and attributes. It's important to take time to train and level up. Unfortunately leveling up is a slow process, i was supposed to reach level 145 to tackle the final boss... instead I just farmed for high level gear... the lack of open world design means that in order to level up I'm stuck small levels killing the same enemies over and over again before running to a shrine. It's dull and if I die in the process it's very frustrating, mostly because i'll have to repeat this process over again.
    6. Lack of open world. I understand this was a design choice but it prohibits the development of a connection with the game and removes any desire to explore.
    7. Bosses. The bosses lack any real character. They're annoying to fight but ultimately forgettable because the art design is uninspired and there's no real buildup to most of these encounters.
    8. Enemies. The same enemies are reused throughout the entire game, they just have more hp in later levels. There are a few variations introduced later on but not nearly enough for such a long game.

    Pros+

    1. Revenant system. Fighting the computer controlled versions of dead players is a fun idea.
    2. The combat system. There is a lot of depth when you factor in ki powers, weapon stances and weapon types.

    Overall this game just isn't that much fun and I couldn't recommend it. It's simply too repetitive and lacking in memorable moments. Pick up dark souls 2 or 3 or bloodborne on ps4 instead. They are better in every conceivable way.
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  5. Feb 7, 2017
    4
    Too many PR-activity for the most common game ever. As a result - overhype.

    Good Japanese setting with grey and boring locations.
    DS-like combat system with awful Ki Pulse mechanics.
    Nice stylistics with bad graphics.

    And all other elements of this game also contains their negative side. It's not a bad game but too far away from 9/10 of journals, sites and critics.
  6. Apr 15, 2017
    4
    This review contains spoilers, click expand to view. As a long time fan demon/darksouls/bloodborne, I was very interested in this game, and I was having fun at the start. Unfortunately the lack of polish, terrible inventory/loot management, and random difficulty lead to a lot of frustration. Looking forward to Nioh 2, if they can iron out all the faults from the first game. *Spoilers: For a game with multiple tutorial levels over the first 2 hours (weirdly repeated), you wouldn't expect bosses as unbalanced as the Bat Lady from level 3 (fast high damage attacks, un-dodgeable instant kill, stunning ranged attack, drains stamina, immune to hit-stun) Expand
  7. Nov 28, 2019
    4
    Total playtime: 130 hours
    Number of playthroughs: 2
    With Nioh 2 soon to be released, I thought it would be a good idea if I write down my thoughts regarding the experience I had with the first game. I will go into detail in the sections below but for those who don’t want to read a long review here is a short summary: Nioh is a game in Souls/Borne genre. It tries its best to copy them
    Total playtime: 130 hours
    Number of playthroughs: 2
    With Nioh 2 soon to be released, I thought it would be a good idea if I write down my thoughts regarding the experience I had with the first game. I will go into detail in the sections below but for those who don’t want to read a long review here is a short summary:
    Nioh is a game in Souls/Borne genre. It tries its best to copy them but in my opinion it fails in every way.
    The level design is horrible, full of similar locations, bland set pieces. The enemy design is horrible as well forcing you to fight the same types of enemies till the end of game. Finally, the boss design, which not only is bad but the game keeps forcing you to fight the same bosses over and over and over again.
    To me personally Nioh lacks a lot of creativity. For some reason they didn’t bother creating new types of enemies, locations, bosses. So by the end of the game you will be killing the same enemies in basically the same locations a thousand times.
    Before I begin, I must address an issue. A few people think that Nioh is not in the Souls/Borne genre and is not trying to copy them in any way. These people are wrong. Souls/borne genre has a few characteristics which Nioh has as well, these characteristics being:
    1- Dropping your level up material (Amrita) on the ground the first time you die and losing them all together if you die before picking them up
    2- Having set points (Shrines) along the way to reset your items and enemies
    3- General difficulty of the game
    4- Bosses
    Souls/Borne genre has more characteristics but these are the ones that Nioh copies. So yes, Nioh is trying to be like Dark Souls.

    And now the detailed review:
    Good aspects of the game:
    1- The game can sometimes be enjoyable but that enjoyment for me was 5 percent of my entire play time
    2- The game has a feature with which you can change the look of your weapons and clothes which means if you get a good item but like the appearance of another you can change it.
    3- The stances
    And now the bad aspects of the game:
    1- Level design: The level design of the game is horrible. The areas all look alike. They differ in small ways but these differences aren’t enough to change the overall look. You spend most of your time in Japanese villages and that’s about it. I know that some people might argue that this level design was done in order to be historically accurate. But this logic is flawed since I don’t think The Japanese ever fought zombies and demons and multi headed elemental snakes. I think the reason for creating such environments is the easiness. It is much easier to create similar looking locations rather than creating different ones. When I look back at the game I don’t remember any location being my favorite and standing out from the rest. Bloodborne starts out in in the city. Every part of it is varied and different. After that we go to a cathedral area with graveyards and towering enemies. After that we fight our way through a forest. All different, every part unique. But Nioh? Same villages over and over and over again.
    2- Enemy design: This is one of the worst problems of Nioh. This game is very lacking in its enemy design. I think I encountered more enemy variety in the first major part of Bloodborne (Yharnam) than the entirety of Nioh. The more varied the enemy types are the more interesting and challenging it becomes. But no, Nioh just throws the same enemies at you over and over again. This enemy design is even lazier than the game’s level design since at the very least levels have some minor differences in them but enemies, nope. Exactly the same.
    3- Bosses: This has got to be the worst aspect of Nioh for me. Remember the laziness I described earlier during the design of Levels and enemies? It’s also present here. One of the most important characteristics of Souls/Borne genre is the bosses and if you manage to screw this one….
    One of the key aspects of From Sofware games is their Sountrack. Every boss has its own song. But Nioh doesn’t care at all about that. You are forced to listen to the same **** soundtracks over and over again.
    The bosses in this game can be categorized in 2 groups: Human and Monsters
    Human Bosses: There is just nothing to say here. You fight a lot of humans as bosses throughout the game. They have similar movesets and only differ in their general looks and weapons. Lazy as hell.
    Bloodborne has human bosses as well but each one is different in their movesets, locations, soundtracks. Father Gascoigne is different from Maria etc etc. To be fair Nioh’s human bosses have a few tricks here and there but nothing to make them stand out.
    Monster bosses: You’d think that creating monsters for a game should be an easy task and developers could fill the game with 20-30 of them easily. You would be wrong. Not only is the boss design bland and uninteresting but a lot of times you are forced to fight the same bosses again and again.
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  8. Dec 30, 2019
    4
    Acabo de completar el juego y no lo recomiendo.
    No sé porqué lo califican con buena nota, pienso que sólo han jugado a nioh en este tipo de genero. Lo mas flojo del juego es su historia, empieza algo interesante en las primeras 5 misiones, a partir de ahí es súper aburrida, hacer favores a personajes que vas conociendo, vuelve a ser un poco interesante mucho después de la mitad del juego,
    Acabo de completar el juego y no lo recomiendo.
    No sé porqué lo califican con buena nota, pienso que sólo han jugado a nioh en este tipo de genero. Lo mas flojo del juego es su historia, empieza algo interesante en las primeras 5 misiones, a partir de ahí es súper aburrida, hacer favores a personajes que vas conociendo, vuelve a ser un poco interesante mucho después de la mitad del juego, la historia es pasajera, sin inmersión, poco interés, aunque está basada en hechos reales, con personajes reales, los monstruos están basados en historias y leyendas japonesas, en conclusión una historia muy mal contada. Las misiones secundarías son un desastre, es un reciclaje de escenarios impresionante, además de aburridas, tediosas, sin sentido, solo están ahí para subir de nivel porque es casi obligatorio para llegar con mejor nivel a las siguients misiones principales, también están hechas para recolectar armaduras y poder venderlas despues, otro truco bajo para alargar la duración del juego.
    Los jefes finales son "difíciles" mientras aprendes los movientos de este, luego puedes vencerlos fácil, es más si tienes paciencia puedes vencerlo fácil al primer o segundo intento, bajándole vida de a poco, tardas un tiempo pero al final es fácil. Los jefes finales de cada misión principal son demasiado repetitivos algunos se repiten hasta 4 veces durante el juego, lo vuelve tedioso, y muy aburrido, otro truco para alargar la duración del juego.
    La dificultad era lo que mas me interesaba del juego era un punto a favor, pero la verdad lo que hacen es maquillar la "dificultad" y lo vuelven tedioso con trampitas y mecánicas desagradables y trucos muy bajos, como esconder enemigos detrás de paredes lanzar bolas gigantes por pendientes mientras subes a toda velocidad, esconder personajes en tejados, lagos, cuevas, pisos que se rompen en el momento menos esperado, la dificultad también se basa en la cantidad de enemigos que hay en el escenario algo muy de la década de los 90, todas estas mecánicas están para alargar la duración del juego, lo que lo hace frustrante, pero la dificultad es básica, en si los enemigos son fáciles de vencer además que son repetitivos, con mismos sistemas de ataques, nada especial.
    Los gráficos no me parecieron tan malos como otros mencionan, el apartado artístico me gusta pero tampoco impresiona. Hay que mencionar que en varias ocasiones tuve una caída de fps que incómoda bastante
    El modo de combate solo es atacar y esquivar, muy básico una vez conoces los movimientos del enemigo es súper fácil vencerlo Las recompensas luego de pasar un nivel son paupérrimas.
    No se cuantas horas pasé en el inventario, comparando armas, amuletos, sellos y demás, es canson y tedioso sólo hay como 5 tipos de armas pero infinadad de colores y niveles al igual que de armaduras. Los escenarios están diseñados en forma de laberintos para que recorras en círculos durante algo de tiempo, te pierdas, te enrredes, mecánicas pobres y bajezas que solo están para alargar la duración del juego
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  9. Mar 28, 2020
    4
    Another one of those Dark Souls copies, this time not well done. Game controls were simple, with frustrating elements of camera work to make it more difficult than it needed to be. Story was not interesting. The graphics were sub par and the color was mostly dark and grey.
  10. Aug 21, 2023
    4
    é um dos piores souls like que já joguei, a premissa é muito interessante mas a pratica é horrorosa é um jogo muito sem graça
  11. Dec 26, 2022
    4
    The popularity of Dark Souls spawned a ton of 'souls-likes' and nioh is considered one of the best. Unfortunately, Dark Souls has become associated with two things - difficulty, and lots of combat.

    The thing is, Dark Souls is more than just that. It has great lore. It has great atmosphere. It has amazing level design. Its somewhat philosophical. Nioh is none of these things. You
    The popularity of Dark Souls spawned a ton of 'souls-likes' and nioh is considered one of the best. Unfortunately, Dark Souls has become associated with two things - difficulty, and lots of combat.

    The thing is, Dark Souls is more than just that. It has great lore. It has great atmosphere. It has amazing level design. Its somewhat philosophical.

    Nioh is none of these things. You could say its close to the later Soulsborne games, but even these have higher polish, better lore, better level design.
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  12. Jan 21, 2019
    3
    I didn't like level design and art style. Character models and movements are outdated. So I gave up after few hours. I should play DS Remaster and not this.
  13. Feb 26, 2017
    3
    Bosses are decent for the most part. Fighting the same 6 enemies in very level sucks. Replaying the same levels 4 simes as side missions sucks. only five weapons to chose from. Over all i just got bored playing and quit on the 4th act.
  14. Feb 6, 2022
    3
    I only played for less than an hour. Not my kind of game at all. I would have thought in continuing playing this game if you would reappear in the same place you die but it's not the case and I'm not that patient anymore.
  15. Feb 8, 2017
    3
    This game is too much like DARK SOULS. I don't like this type of game. I couldn't bear the boredom of playing this game. Making Ninja Gaiden 4 please, Team Ninja.
  16. Jun 18, 2017
    3
    What an absolute disappointment. I was very excited to play this game, as a huge fan of the Soulsborne series and the Ninja Gaiden series, I was stoked to play this game.

    After playing for a while, I became gradually more and more let down by the game. It lacked elements that I found necessary in both the previously listed series; skill, variety, and most importantly, fun. Dont get me
    What an absolute disappointment. I was very excited to play this game, as a huge fan of the Soulsborne series and the Ninja Gaiden series, I was stoked to play this game.

    After playing for a while, I became gradually more and more let down by the game. It lacked elements that I found necessary in both the previously listed series; skill, variety, and most importantly, fun. Dont get me wrong, the game requires skill and it can be fun... but I found these moments few and far between. My favourite part of Bloodborne or Dark Souls was how you dont need levels or items to kick ass if you have the skill and knowledge of the world. Likewise in the Ninja Gaiden series, skill was the largest factor for being able to withstand the unbelievable odds stacked against you. Every time Ive had difficulty with something in Nioh, it seems less like my skill is lacking and more that the enemy is too strong for me. This feeling was exaggerated when I went back to fight the same things I had trouble with, just now at a higher level, and I would wipe the floor with them, no problem. I didnt feel like my skill was any higher, just that my character was at a more equal power level.

    I didnt pick up this game to grind.

    I also want to note, since so many people commended the combat system, it is way worse than I was expecting. Someone even went on to say it was superior to Bloodborne! They can have their opinion but dont get your hopes up. The fun thing to me about Bloodbornes combat was the perfection of control and the variety in weapons. Nioh feels unreactive and unpolished (by comparison) and there are only a few weapons you can use (with hundreds of variations on the same weapon).

    I wont lie, this game did so much right; soundtrack, art style, customization, loot collection, and more. But when it came to combat and gameplay, the most important part to me, it does not compete, it barely participates.
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  17. Feb 1, 2018
    3
    Never played such a dull, pointless game. Deleted it after about 10 missions... Wish I could get a refund.

    After repeating bosses a few hundred times and eventually passing them, you start to get bored with the repetitive nature of the game, and wonder why there are tons of different weapons, when you only are ever going to use dual or single swords... Can only recommend this to
    Never played such a dull, pointless game. Deleted it after about 10 missions... Wish I could get a refund.

    After repeating bosses a few hundred times and eventually passing them, you start to get bored with the repetitive nature of the game, and wonder why there are tons of different weapons, when you only are ever going to use dual or single swords...

    Can only recommend this to someone who is bored and really wants to grind out a few hundred repetitive hours of their lives with no real feel of story line progression in a hurry.
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  18. Aug 1, 2020
    3
    In the end I'm conflicted about my score. My scale goes from 1 - 10,

    1 unplayable 2 terrible 3 bad 4 below average 5 average 6 above average 7 good 8 great 9 excellent 10 exceptional The first 30% of the game gets a 6/10 from me. And the rest which is from 30-60% gets a 1/10. I quit the game little over the halfway point. The game is fun in the beginning despite the ass
    In the end I'm conflicted about my score. My scale goes from 1 - 10,

    1 unplayable
    2 terrible
    3 bad
    4 below average
    5 average
    6 above average
    7 good
    8 great
    9 excellent
    10 exceptional

    The first 30% of the game gets a 6/10 from me.
    And the rest which is from 30-60% gets a 1/10.
    I quit the game little over the halfway point.

    The game is fun in the beginning despite the ass kicking you are gonna get. But the longer you play the less enjoyable the experience become.

    The game feels cheap with it's incredible burst damage. Depending on your setup you will die in 1 to 3 hits. It feels like you are fighting Samurai wielding swords while you wield a wet noodle. Game is repetitive in its level design and reuses enemies and areas for side content. When I quit I was 30 levels behind the main scenario difficulty level making the game incredibly grindy as well.

    It's overwhelming to figure out what is good and what is bad in this game. And it feels hopeless to keep your gear up to speed.
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  19. Apr 1, 2019
    3
    very terrible game.. boring, easy, map design is terrible, bosses are boring ,blows are not felt ,you'll beat the enemy with balls, but not with a sword, especially it can be seen on the bosses
  20. Jan 30, 2020
    3
    Noioso, ambientazione anonima a tratti, boss mediocri, senso di progressione assente
  21. Nov 5, 2020
    3
    Good combat system for the most part, but a bit convoluted. Boss battles are tedious wars of attrition where you attempt to hit them 12,000 times while they kill you in 1-2 hits. It’s repetitive and frustrating. Not overly difficult, it’s just that the deaths feel cheap. The game is overly long and repetitive and feels like something you endure rather than enjoy. It copies element fromGood combat system for the most part, but a bit convoluted. Boss battles are tedious wars of attrition where you attempt to hit them 12,000 times while they kill you in 1-2 hits. It’s repetitive and frustrating. Not overly difficult, it’s just that the deaths feel cheap. The game is overly long and repetitive and feels like something you endure rather than enjoy. It copies element from better games without realizing what makes those games great. Expand
  22. Nov 21, 2020
    3
    I feel that this game was a bit overhyped. Generally it's good and many people may find it enjoyable but for me it was boring. I didn't like it's level design and linearity. At the beginning it didn't bother me that much, but finally made me abandon the game. I also feel that difficulty level is unbalanced and there's no atmosphere at all. Uncommon opinion, but it's not that great.
  23. Apr 13, 2022
    3
    First of all, this is a Dark Souls rip-off. It takes the core mechanics, but adds a new combat system.

    That's the good. The bad is that the game is super repettitve. 99% of enemies you fight are either: soldiers (with 1 of 10 weapons), zombies (1 type), demons (8 types). That's it. Some levels have dogs, some have spiders, and 2 have weird jelly blobs, but 99% of the game is fighting
    First of all, this is a Dark Souls rip-off. It takes the core mechanics, but adds a new combat system.

    That's the good. The bad is that the game is super repettitve. 99% of enemies you fight are either: soldiers (with 1 of 10 weapons), zombies (1 type), demons (8 types). That's it. Some levels have dogs, some have spiders, and 2 have weird jelly blobs, but 99% of the game is fighting the same 3 enemies. This could be fine if the game were 10 hours long, but it is 80 hours with 28 main missions and almost a hunderd side missions. All are linear.

    And if you try skipping the side missions, you'll end up like me - 100 levels down by the end (from recommended level 250). It's a grind fest and not worth is unless you really love playing Dark Souls.
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  24. Jun 19, 2022
    3
    the leveling is **** terrible and this is the first game to have ever make me scream until I can't **** speak anymore. don't waste your time.
  25. Apr 23, 2017
    2
    Well, coming off of Bloodborne and hoping for something in that ballpark, I *really* didn't like this game. As nearly every review mentioned, it starts with a pretty basic Dark Souls or Bloodborne clone and then proceeds to remove all of the fine-tuning, tweaking and polish From Software is known for.

    Combat in the Dark Souls games feels tight, responsive and polished almost down to the
    Well, coming off of Bloodborne and hoping for something in that ballpark, I *really* didn't like this game. As nearly every review mentioned, it starts with a pretty basic Dark Souls or Bloodborne clone and then proceeds to remove all of the fine-tuning, tweaking and polish From Software is known for.

    Combat in the Dark Souls games feels tight, responsive and polished almost down to the frame. Combat in Nioh feels sloppy, sluggish and awkward. The camera refuses to readjust itself to a useful angle, so expect to constantly have to reposition it. Animation feels 'off', just sort of clunky and sloppy. Characters have extremely subtle 'tells' on attacks, preventing you from properly repositioning or counterattacking. I spent a dozen initial deaths trying to turn up the brightness, tweak the controls (which give you no fine per-button tuning options) to something useable to no avail. Nearly all the UI/UX suffers from minor polish issues, meaning even simple actions like picking up an item or opening a door require holding down a button instead of pressing, slowing you down and adding extra button presses where none were needed... seriously if you're ripping off From Software, just copy the parts that are working well. Don't change basic mechanics or button presses to something inferior just so you feel like you're copying them less.

    Level design in Nioh is bland, repetitive and uninspired where From games are utterly covered with interesting details, interconnected passages.

    Anyway, you get the idea. A Dark Souls clone with none of the story, level design, tight combat, polish or... well anything really. I got about 3-4 hours of increasing irritation for my $60 before uninstalling it. :/
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  26. Feb 18, 2017
    2
    The worst purchase this year, boring hack and slash gameplay, uninspired story and terrible frame rate and resolution, its like they threw the game together last minute
  27. Mar 18, 2022
    2
    Souls-like game. Nice combat, nice music. Mediocre story. The game forces you to build your character all around cause essential upgrades like potion max number or backstab belong to different categories of skill trees. That means your character will struggle killing even minor enemies after mid game. The stages are repetitive with minor changes. The recommended stage level is a joke, youSouls-like game. Nice combat, nice music. Mediocre story. The game forces you to build your character all around cause essential upgrades like potion max number or backstab belong to different categories of skill trees. That means your character will struggle killing even minor enemies after mid game. The stages are repetitive with minor changes. The recommended stage level is a joke, you get destroyed even in stages where you are 10 levels above. The items and equipment are obtained by drops, which means luck is essential for collecting sets. Bad and overrated game, I regret purchasing it 100% Expand
  28. Mar 22, 2020
    2
    I don't like this type of game with extremely high difficulty, I tried to enjoy the game, but it gets more and more repetitive over time with several equal enemies and gameplay that I don't like very much.
  29. Aug 4, 2021
    2
    I didn't like this game. Bad fight systems, terrible save system, when praying, all the rivals appear again, this is the most worse idea that you could think of. Unsuccessful locations of some battles. I do not recommend the game.
  30. Feb 18, 2020
    2
    Do you fine it's good fun to loose every thing when you die ???? I can't understand the concepte :( I like whene it's hard but i don't like to losse every thing it's juste so frustrating and not fun. We play for fun why to much dev forget that ?????
Metascore
88

Generally favorable reviews - based on 100 Critic Reviews

Critic score distribution:
  1. Positive: 97 out of 100
  2. Negative: 0 out of 100
  1. games(TM)
    May 26, 2017
    80
    Challenging, beautiful and unique. [Issue#105, p.82]
  2. Playstation Official Magazine UK
    Apr 11, 2017
    90
    The small, scattered levels live in the shadows of the Souls/Bloodborne worlds. Otherwise, Nioh matches - and occasionally surpasses - FromSoftware's genre giants. [Apr 2017, p.77]
  3. CD-Action
    Apr 5, 2017
    85
    After a series of letdowns Team Ninja returns to form it displayed with Ninja Gaiden Black. Nioh is a variation on the Souls series, and although it is not as intriguing story wise, its gameplay is much more enjoyable. [04/2017, p.46]