The Ninja Gaiden franchise could have been one of the biggest hack and slash games this world has seen. Instead, the devs absolutely destroyed this series with bafflingly terrible decisions with every sequel. This could've been the Doom 2016 of hack and slash. But here we are. 3/10. Unlimited protentional at the time, but now just a terrible game.
This is a Master Ninja Mode review.The Ninja Gaiden franchise could have been one of the biggest hack and slash games this world has seen. Instead, the devs absolutely destroyed this series with bafflingly terrible decisions with every sequel. This could've been the Doom 2016 of hack and slash. But here we are. 3/10. Unlimited protentional at the time, but now just a terrible game.
This is a Master Ninja Mode review. Beat the games on MNM, so I "got gud", don't tell me to get gud. Every other mode is stupidly easy, and then there's this leap to dumb, cheap, and frustrating.
It's like brilliant team was assigned to creating Ryu and his move sets and mechanics, and then another much dumber team was assigned to creating the enemies, bosses, and the difficulty. Here are the issues:
1) One-hit kill grabs. Constant grabbing that takes you out of the action. Constant one-hit kill grabs that have 10,000 year-long animations, making your eyes glaze over after watching it for the 1 millionth time. Combo-to-grab attacks. And then there's the fact that almost all fatal grab attacks have literally maybe 60 MILLISECONDS of warning. Who was this game made for, Captain America? Spider-Man? Master Chief? Did you design this game for those who have bullet-time perception???
2) Enemies are overloaded and over-tuned. Clawed ninjas have insane health, endless combos, AND can throw kunai bombs? Really? Why not give the kunai bombs to the weaker ninjas instead to balance it out? Spell caster has insane one-hit kill grab, one-hit kill spells, AND can teleport to grab you? Huh?? Like the bosses, these grabs have literally less than a quarter of a second "warning".
3) Some bosses arbitrarily have constant invulnerability frames, so basically you can only damage them if the game decides that it will allow you to damage it. Elizabet and Alexei come to mind. But why design your boss like that? Even dark souls, known for its notorious difficulty, doesn't do cheap bs like this. In dark souls, you can damage the boss almost 90% of the time --- but, if you button mash, the boss' combos will kill you first. Dark Souls is hard, BUT FAIR. Ninja Gaiden is just arbitrarily cheap and frustrating.
4) The demand for millisecond reaction times means you have to cheese and exploit the game to beat it. And if you have to do that, your devs failed to make a good game.
5) Dodging is tied to the block button? Really? did they not realize how difficult this makes the game in an awful, cheap way??? Pressing a button on-demand is MILLISECONDS MUCH FASTER than tilting the analog stick. And guess what dumb game demands millisecond reaction times from its players???
6) Unnecessarily punishing and uneven saving system. Why make me go through things i already beat? Why make me backtrack to save? Why lock away save points arbitrarily? Pointless. Amateurish.
7) Insufferable, mind-numbing, never-ending grunts, groans, wails, and screams from bosses. When game devs aren't incompetent, these audio bits are used to warn players of a specific incoming attack. But guess what? the groans happen DURING or AFTER the attacks. so they're pointless. And they often use the same grunts for everything, making it an even less reliable indicator. Ultimately, they only serve to make the players' ears bleed.
8) Atrociously terrible amateurish camera system. 50% of your deaths will be from cheap ultra-speed one-hit-kill grabs. The other 50%? Because the camera decides to focus on you in the corner instead of focusing on the enemy. Seriously, in all my experience gaming, I have never encountered so god-awful camera systems. I pray that the person who designed this is not working camera systems in games anymore. Jesus the amount of frustration this'll bring is endless.
I beat these games on Master Ninja Mode, so clearly I played a TON, trying, TRYING to love these games. But I just can't. It's like League of Legends. You keep playing but you hate it. You want so badly for it to be good, but it just actively tries to make you hate it. There are flashes of extreme brilliance here and there, but every single time, your happiness is immediately shut down by some stupid, cheap, artificial difficulty feature.
I've been gaming for a long time now, and I've never encountered a game so awesome yet mind-numbingly terrible at the same time.
I'm frustrated cause the world was denied the ultimate competitor to Devil May Cry and God of War. The devs could've made insane amounts of money if they just had the strength and discipline to polish up the Ninja Gaiden mechanics instead of doubling down on these stupid things I mentioned here. To me, this is one of the biggest failures of gaming history. The ultimate potential, absolutely and utterly wasted. And now Ninja Gaiden is in limbo, cause it didn't sell well. Guess why it didn't sell well.
This Master Collection was THE reason to revisit the games and tweak grabs, cameras, combos, speed, difficulty...but they chose not to do any of that.… Expand