Metascore
67

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 22
  2. Negative: 1 out of 22
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  1. Apr 19, 2019
    85
    The perfect melding of two genres, Nelke and the Legendary Alchemists: Ateliers of the New World succeeds by taking the best elements of both and cutting all the fat. It’s an experience casual enough on both the management and RPG fronts that it’s the perfect game to introduce newcomers to the series. Most importantly, Nelke is in touch with the series’ heart — at every turn, this is a story about how anything can be accomplished if people are willing to work together, and as saccharine as that may sound, the heroine is so guilelessly positive that it works.
  2. 80
    Although basic in parts, it’s so easy to get addicted to Nelke & the Legendary Alchemists: Ateliers of the New World. Alchemy gives a wonderful twist to the city management gameplay, and everything is so charming that it's easy to get lost in building up the town and watching it grow.
  3. Apr 24, 2019
    78
    Despite being centered more on management than the usual item creation by alchemy from other games, this title results on an interesting approach with a simple but addictive combat system and, above all, the reunion with the main characters from the main series.
  4. Aug 16, 2019
    75
    The name of the game is simplicity. Nelke and the Legendary Alchemists: Ateliers of the New World offers an experience that takes aspects of many genres and boils them down to the basics, for better and for worse. This mix of mindlessness and analysis creates an entrancing paradox that's fun to experiment with. While the game has little in terms of innovation or challenge, it offers itself as an escape into a weird world that you can invest in as much as you want, allowing a haven of your own design that grants success with some effort, patience and time. It'll suck you right in if you can stomach the syrupy sweetness and hollow banter.
  5. Apr 25, 2019
    75
    Nelke & the Legendary Alchemists: Ateliers of the New World is an Atelier spinoff that manages to do what similar games cannot; bring together two different genres and merge them into a unique city-building and managing experience. Mind, though, that it is not flawless; some development choices manage to spoil the fun. For the players, though, who are ready to disregard these flaws, the game promises to offer hours upon hours of fun.
  6. Mar 31, 2019
    74
    This light management game is a good tribute to the Atelier series and its characters, although maybe two decades of RPG deserved a little bit more.
  7. Mar 26, 2019
    74
    As an Atelier fan, I thoroughly enjoyed my time with Nelke & the Legendary Alchemists: Ateliers of the New World. The fact that it features oodles of characters from a huge franchise of games is exceptional and its rewarding gameplay is a treat, too.
  8. Jul 24, 2019
    73
    If Nelke & the Legendary Alchemists accomplished one thing, it was getting me into the series at last. I don't know how fast I'm going to move on to the main series, but I've had my first glimpse into the world of Atelier and I'm interested. Town building was fun in this game, and it made me feel like a real manager of an economic enterprise. I enjoyed my time in this world, and if you have been thinking about this one, give it a shot if you can.
  9. Mar 27, 2019
    73
    Nelke & the Legendary Alchemists: Ateliers of the New World is a small breath of fresh air for the Atelier series, featuring a town-building experience that's different from anything that has been seen in the series before. The mechanics, while not particularly deep, are quite solid and they manage to make the gameplay loop quite engaging, together with the excellent character interaction. The game is clearly aimed at longtime fans of the series, but even those with a more generic knowledge of the Atelier games will find something to like. Just don't expect anything outstanding or revolutionary.
  10. Apr 8, 2019
    70
    This new Atelier installment isn´t another JRPG. Instead, it´s a city builder-oriented game quite interesting yet a bit “strange”. It´s not a game suitable for every player, but a good one anyway.
  11. Mar 30, 2019
    70
    Nelke & the Legendary Alchemist is a wonderful celebration of past Atelier games, all while bringing something genuinely new and different to the table. While many of the RPG elements have been greatly toned down, the town-building aspects are so addictive and entertaining that you can forgive the simplicity. A light and breezy atmosphere topped off with so many charming character interactions make Nelke's story an undeniably pleasant adventure.
  12. Mar 29, 2019
    70
    This title is basically a celebration of twenty years of Atelier titles, and while it may not be the strongest entry in the franchise catalog, it’s a must play for longtime fans. Judging this title strictly on its gameplay merits would simply be a good game and nothing special to write home about, but the inclusion of so many past Atelier characters make this an enjoyable game for fans.
  13. Mar 27, 2019
    70
    Ultimately, if you want a solid dedicated JRPG focused on adventuring and combat, this probably isn’t the game for you. You’re better off waiting for Atelier Lulua: The Scion of Arland, which is just a couple of months away.
  14. 70
    Gust has decided to try something a little different in the spinoff Nelke & The Legendary Alchemists: Ateliers of the New World, but it is still a worthy entry in the series for its unique town building elements and ability to maintain the low key type of experience that fans will find familiar.
  15. Apr 15, 2019
    65
    The title boasts a complex management system, but the superficiality and above all the linearity of the plot prevent Nelke's path from capturing the player's attention and holding it for the entire duration of the affair.
  16. Jun 6, 2019
    60
    Instead of a glorious celebration of all things Atelier, Nelke & the Legendary Alchemists comes off more like a misguided attempt at creating a spinoff by toning down all the elements that makes Atelier games enjoyable in the first place.
  17. Apr 9, 2019
    60
    The 20th anniversary of the Atelier saga reduces the roleplaying, while injecting more strategy with annoying time pressure, a few new mechanics and a lot of well known characters.
  18. Mar 26, 2019
    60
    From the half-hearted RPG elements that either needed to be expanded upon or removed to the frustrating story layout, there are too many issues that get in the way of enjoying creating a bristling magical city.
  19. May 10, 2019
    55
    Nelke & the Legendary Alchemists: Ateliers of the New World is an interesting take on the Atelier franchise but one that lacks most of what makes the series fun in the first place.
  20. Apr 8, 2019
    50
    Unfortunately, boredom is the word that best describes Nelke. You can easily dump hours into the game, but never feel like you get anywhere. Nothing feels satisfying, and while Nelke doesn’t have much wrong with it that feels offensively bad, there’s just nothing that’s really outstanding about the game either. This Atelier spin-off is utterly mediocre.
  21. Apr 1, 2019
    50
    An intriguing take on the long-running JRPG series, but it just doesn't do a good job of crafting a management experience that feels rewarding or engaging. Even once you're used to the overwhelming menus and systems, it never feels like you're a part of the town you're building from behind the walls menus, charts and numbers. It was a treat to see previous Atelier characters interact and talk to each other, but that bit of fanservice doesn't make up for the lacking gameplay.
  22. Apr 29, 2019
    40
    I don’t feel like Nelke was the best version of itself, especially when players are reminded that this cheaply made game doesn’t exemplify what makes the Atelier series great. Nelke lacks the spark and unfortunately reminded me that perhaps my love of the series has truly come to an end.
User Score
7.1

Mixed or average reviews- based on 40 Ratings

User score distribution:
  1. Positive: 27 out of 40
  2. Negative: 11 out of 40
  1. Mar 29, 2019
    1
    I really wanted to like this game, so I paid 60 dollars despite some bad reviews.... I figured I would overlook some things since it has townI really wanted to like this game, so I paid 60 dollars despite some bad reviews.... I figured I would overlook some things since it has town building, relationship building, alchemy, and more. Let me tell you-do not buy this game! It's not that it's a deviation from the other titles in the series; it's just a horrible game. It is akin to a mobile game as far as gameplay, graphics and mechanics. It fails to deliver in every aspect. For example, when you go to gather resources for your stores you select a location then you automatically walk in a linear path as you randomly pick up items. The only option you have is to run instead of walk, but if you run you cant get any items! The game is broken up into two sections; both sections are essentially menus (weekdays and holidays). You are supposed to gather supplies, interact with people (a quick cheesy interaction with no choices), and read about tasks you are supposed to do. The other day you build and setup what you are selling at your store. Don't think that you will just enjoy the town building part, because it is very simple and extremely limited. You cant even walk around your town, instead you can see a quick pan over the town. You have very few choices of what and where to build. Much of the game feels like you are just going through the motions from one point to the next. I hope that by buying this I can at least help someone decide not to waste their money too. This is honestly the worst game I have ever bought because I let my desire for a world building game cloud my judgement. I wouldn't spend 10 dollars on it even if it came down that much. This must have been a rush job-look how quick Koei Techmo is releasing games for the series-it's a shame how greedy they are (same company that asks for a 92 dollar incomplete season pass for DOA). Full Review »
  2. Jul 7, 2023
    2
    Before I start writing the review:I have been playing Atelier games for almost 10 years now. So this is not me having bought a random game andBefore I start writing the review:I have been playing Atelier games for almost 10 years now. So this is not me having bought a random game and then thinking "OMG what is this franchise, this sucks".
    I have played Rorona, Totori, Meruru, Ayesha, Escha/Logy, Shallie, Sophie, Firis and Lydie/Suelle, with all of them having gotten more than 100 hours of my life and all of them bringing me to not only liking their respective game but getting the Platinum trophy. I am waiting for an Atelier game every year.

    But here I have to say - thank God that there will be Atelier Lulua because this spin-off is an insult to the atelier franchise. My backcover says for the 20th anniversary it is supposed to be something special. That alone in my opinion is ridiculing the franchise becase celebrating the franchise with something like that is a no-go.

    Before I start critiscizing the gameplay itself: I dislike how since Lydie/Suelle not even money is invested in English voice over anymore. Apparently the franchise is no longer trusted enough to spend some money in localising it. The problem is not that they are Japanese, I know the language. But I want to be able to switch between by games' languages and play in English or Japanese whenever I wanted. It already bothered me in the older games that the text never went beyond English but whatever - English is the global language so fine by me.

    No to the game itself:

    I got pretty angry very fast after I started the game. Long story is fine but the game did not even bother for a while even looking like a game. It starts of and continues with way to trivial conversations and then when it goes into being a game it just gives you the option to place some things, choose some things and confirm then. Does that sound normal? Well, it does. That is normal for a game. The problem is that it hardly goes beyond that.

    I cannot believe this game does not give you the option to directly control your character in a normal environment, let you run around, interact with your surroundings, use a main menu whenever you want meanwhile, et cetera. When the characters started gathering items it felt like a total joke. Wandering a path automatically where you can only choose if you want to run or not - why do that? The game already has character models and it has some places. Make them accessible to an actual human being who wants to wander around with the character he is supposed to play. The game does not even need to be what people consider "open world" nowadays. I dislike that anyway. But give me the least thing I need: A character that can wander around. A game where I can walk around, open menus whenever I want, etc. FFXIII in 2009 when it came out in Japan was hated for being so restrictive (which I never really could agree with in the same way people thought) but this takes it to the next level. The combat system is the only thing that makes Nelke feel like some sort of RPG where you can do what you want.
    What does it help me that i can unlock new stuff when even that is just the character automatically walking or running when I press the button but not me really doing anything?
    When Marie appeared I was sort of happy because the story started getting a bit more interesting and that is the thing: I want a story about the alchemists. But I do not want to suffer through the gameplay. I have played Interactive Movie games and even they allow you to wander around and interact with the area. I have yet to play any further but from what I saw the game's canonicity is even questionable which is unfortunate because spin-offs and side-stories are not necessarily non-canonical but this game looks like it was not even written to be thought of as canonical when it comes to the characters'presentations, taking into account their own games, etc. (I might be wrong about that, if I am wrong about it, then that at least is one more positive thing because I love the expanded lore of the Atelier games and thus the continuity being kept intact).

    I don't even know what else to say about this game because I am so disappointed. Maybe I will play it bit by bit now that I know that I can expect a game with nice characters and music as always for the franchise but no proper RPG in the way as you would think. But even playing it bit by bit and hoping for the next nice story bit of the alchemists could be really slow because of how it plays.

    This is not the game the Atelier franchise should have gotten for celebration and what I hate the most is that I am so disappointed about something, in this case a franchise, that i like.
    Full Review »
  3. Dec 2, 2020
    0
    I get that this game has a lot of problems but as a long time fan it was really good to see all the old characters of the series in this game.I get that this game has a lot of problems but as a long time fan it was really good to see all the old characters of the series in this game. Felt , Logy , Sterk , Rorona seeing them in a game made me feel very nostalgic. I enjoyed this game. Full Review »