In regards of NBA Live 16, the game defintely stepped up in the mode areas, and made much needed key refinements in the gameplay area to help it build up even more in regards of creating that progressively organic, basketball gaming experience. While it's not where it truly needs to be yet, there's no denying what has been done here and there's some solid gems that if built upon goingIn regards of NBA Live 16, the game defintely stepped up in the mode areas, and made much needed key refinements in the gameplay area to help it build up even more in regards of creating that progressively organic, basketball gaming experience. While it's not where it truly needs to be yet, there's no denying what has been done here and there's some solid gems that if built upon going forward, will boost this title to be a true titan in the gameplay realm. I'm basically covering the aspects of the game that I play.
Pro Am/Summer Circuit - This is a mode that's been requested to return for the longest time and I'm glad to say that it's FINALLY back and better than ever. The key is to play fundamental ball here. Can't just spam the same move and treat it like it's And1 or like in past 2k titles. Especially if you play with friends in the same mindframe. Summer Circuit presents a legitimate challenge against the CPU. They capitalize on your mistakes and will fundamentally find the gaps on offense using all the proper tools to get to the rack or create an open shot opportunity. Love that about the mode and is very refreshing to see in a basketball game online mode. As far as the Pro Am, it's definitely best that you play the mode with like minded players as it'll be very challenging to play with randoms that usually are playing for themselves and take the fun out of the mode. Overall, this mode is the strongest aspect of the game, especially with the best quality in my opinion of how you progress via "sweat equity" by playing the game and not via monetary purchase. Plus the Gameface HD FREE app captures your face better and easier than any other method out there (take note 2k).
Gameplay - In regards of the gameplay mechanics, I love the "Live Motion" player movement in the game. The contextual movement throughout the court with the respecitve player footwork and how virtually every bump, press, shoulder rub, screen, etc. are all visually depicted respectfully and you barely feel as if your player is losing control or moving unrealistically. This especially looks very nice when it comes to the plays called and the flow shown on the court as well. Very fluid, without too many hiccups and very little over animation going on. The shot meter with the various release points is a nice and much needed addition as well along with the new playcalling wheel too. Makes it systematically easier to call plays, whether you press the bumper for the chosen play or hold it down and select your own play for the specified player or the type (ie: screen, isolation, post up plays).
While there are more individual and sequentially tied animations to depict the post, jumpers, layups, rebound/putback/block attempts, and dunks are nice to see, the animations still feel rigid to a modest degree and still lacks the logical fluidity needed to truly put it on the competitive level of 2K basketball. Going forward, logical fluidity and minimal control loss need to be the focal points for the game to truly advance and truly represent the hashtag #RiseTogether.
I'll end it with this point, even though this game will get slept on by many, this game does present a legit challenge by the AI whether you play any of the modes in the game. There's also solid basketball fundamentals to be enjoyed and appreciated too (spacing the floor, logically sound defensive rotations on screen situations, legit job on shot closeouts from screens as well, plus with the add-on of sliders now, tuning the in-air collision frequency adds more of a dynamic when driving to the rack in traffic, especially with the improved ball tangibility (still not as dynamic like 2K16 has, but it's better than 15). Also, getting to the paint needs to be more challenging as it's still too easy to score in the paint and need more active hands on the passing lanes as well. Also need more erroneous passes, and need manual passing options (ie: lob, bounce pass) along with the signature dribble animations/styles for the current players as well.
Like I said, the game isn't where it truly needs to be, but it's undeniable about the true progression made here. Just need to keep the development course going on strong with the updates throughout the year and what Live 17 would have in store at that point.… Expand