It really hurts to give this rating, after the disaster that was Gundam Versus, and the marketing for this game, I had high hopes. So lets get the good out of the way first. It has a huge choice of mobile suits, and some that have never been in a game before (especially for the US), for me all I ever wanted was my 00 Qan[T], and this game has 2 versions of it. The other good part, at leastIt really hurts to give this rating, after the disaster that was Gundam Versus, and the marketing for this game, I had high hopes. So lets get the good out of the way first. It has a huge choice of mobile suits, and some that have never been in a game before (especially for the US), for me all I ever wanted was my 00 Qan[T], and this game has 2 versions of it. The other good part, at least over GV (Gundam Versus) is the Maxiboost missions. There is actually single player content in this game and you actually get all the mobile suits in the game and dont have to pay $5 per suit like GV (Why people thought that was ok, I have no idea.). The sound track is also decent.
Now to see if I can sum up all the issues in a short, precise way. So I guess lets start off with what I can only describe as the "feel". You can tell this was meant for arcades, because theres a lot of colors and flashing going on and its not as good as it sounds. It sort of cheapens the experience and makes the game after the first couple games, shallow. That kind of bears out too, because as much as I disliked GV, the combat is missing something. The graphics are a bit arcadey too, GV had better graphics, this looks like a last gen title (at this point 2 gens ago) and I feel like they try to over compensate for that with the flashiness. I will also add just like the last game no English dub either, feels lazy.
Next problem the AI, I have seen some others talk about this too, and it really does ruin the game. If theres one issue that ruins the game, this is it. On the easier difficulties its like too easy, where its not a challenge. Once the difficulty gets past a median point, it just goes from 0 - 100. AI wont take damage even from clear hits, will kill you in 1 combo sometimes even 1 hit (supposed to be impossible), get infinite boost when they feel like it, their shots will sometimes track you to a ridiculous extent thats down right impossible (beams, rockets, allied help, and other attacks will seriously do a 180 to hit you) , infinite ammo, and much much more BS. 1 piece of BS that needs special attention here is the melees. Their melee combos, for some reason they can keep up forever, even hitting you on the ground (your supposed to be invulnerable when your down, it works for AI); but with your combos you will get a few hits in and they go invulnerable. Thats if you can even hit them, because the tracking on melees is the worst I have even seen for the player. It is hard to continue a combo even while the opponent cant move. Not to mention the AI will have infinite boost and dodges so they just dodge non stop and will reverse your melees on you. They also have infinite block as well, thats not a huge deal though because they dont take damage when they dont feel like it anyways.
Another problem is the targeting system/game design. Example: In GV if you and your partner were in a 2v2 (or 2v?) through positioning and commanding your partner you could basically make it 2 1v1s. In this game that is not going to happen. There is only 1 way you can play this game, and that alone really destroys the experience. Maybe I should have put this at the top (lol), but basically what happens is your partner sometimes will help you but its usually a 2v1 (you vs both AIs). This another reason melees cant be used in this game, when you go to melee 1 AI, the other just shoots you in the back, constantly. Remember what I said about the ridiculous tracking the AI can do? Yea even if you think, "I can melee, im moving fast they cant hit me". Boy you will quickly find out how wrong you are. Also not to make this longer, but the targeting system never works right, especially when your dealing with more than 2 enemies. Without fail, when you hit the switch target button it will switch to the target that is far away and not a threat, while the guy rushing you the targeting system will skip over.
I really cant stress enough how bad the AI is in this game. This is what will make you throw your controller through your television screen. Theres a lot of other small issues (by that I mean BS) the AI commits against the player to add up to a terrible experience, but this would be many pages long, and I highlighted the major problems. I am pretty upset by this game, I actually bought it, and had high hopes for it. Best thing you can do is not buy it, not worth the time, money, and frustration. Sorry Gundam Fans.… Expand