User Score
8.0

Generally favorable reviews- based on 2699 Ratings

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  1. May 3, 2023
    7
    SOM is a pretty good game! The nemesis system slaps. However, the graphics aren't the best, but this is compensated by the atmosphere.

    - The story is a bit confusing, especially the ending and side missions get a lil repetitive by the end.
    - Side characters and even the main character didn't stand out too much, but at least the Uruk's performances were captivating!
  2. Apr 15, 2023
    5
    why the **** is this an Arkham clone. I will never understand the obsession with this kind of mindless button mashing combat, its good for Arkham because it makes you "fight like batman". why the **** is someone in a ****ing lord of the rings game fighting like this, and the detective vision is so ****ing out of place.
  3. Mar 31, 2023
    6
    This game is not worth the title game of the year. It's not a bad game by any means, but it's just a typical open-world romp with a LotR coat of paint. The combat is fun, but shallow, and has a very low skill ceiling. Two of the three boss encounters were extremely disappointing and the story has some issues, but you can still have fun with this game.
  4. Mar 28, 2023
    7
    Shadow of Mordor holds up well by modern standards with intuitive controls and consistently-paced gameplay. The stealth mechanics feel well-integrated and unforced. Instead of feature bloating like many modern games it finds what works and sticks to it. (+1) It does suffer somewhat being a product of its time graphically. The style isn’t particularly distinct and the environment can beShadow of Mordor holds up well by modern standards with intuitive controls and consistently-paced gameplay. The stealth mechanics feel well-integrated and unforced. Instead of feature bloating like many modern games it finds what works and sticks to it. (+1) It does suffer somewhat being a product of its time graphically. The style isn’t particularly distinct and the environment can be bland and monotonous. (0) Where other medias of LotR failing to interest me, I did find learning the lore and background of these characters to be interesting, though the main character is somewhat 2-dimensional (this could be intentional give the overall theme of the game). (+1) The music brought fourth the visceral and brutal nature of the gameplay and story, with voice performances that were serviceable. Being an early PS4 game it has to rely on the controller sound which could become repetitive but was overall one of the better uses of it during combat. (0) An easy game to trophy hunt and the collectibles aren’t gratingly long, but I don’t think there is much reason to return to this title after one finishes the story. (-1) It was refreshing to play a game where things weren’t breaking or crashing constantly. Easy win for this game to create a simple and stable game. (+1)

    Overall, while not pushing the envelope and borrowing from some established franchises, the Nemesis System made for a unique experience in both difficulty and gameplay, but seems like it could be expanded upon. (0)
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  5. Aug 1, 2022
    5
    [RU]
    Не, ребят... Не рекомендую тратить на эту игру своё время. Да, у неё есть уникальная механика, но при этом у неё так же есть скучный сюжет, пустой опенворлд и никакущий мир. Возможно фанатам зайдёт, но я себя к ним не причисляю.
    [RU]
    Не, ребят... Не рекомендую тратить на эту игру своё время. Да, у неё есть уникальная механика, но при этом у неё так же есть скучный сюжет, пустой опенворлд и никакущий мир. Возможно фанатам зайдёт, но я себя к ним не причисляю.
  6. Nov 18, 2022
    7
    to put it eloquently, this game is fun assassins creed. not much more to say about that.
  7. Dec 22, 2021
    6
    Number of playthroughs: 2
    Totaly hours played: 40 hours
    If I'm being honest, due to the high praises and the awards won, I thought I was going to have the time of my life. But my feelings changed after a few hours. This game has mechanics similar to Batman Arkham Series. Combat and stealth are mixed together into the gameplay. I can say that Shadow of Mordor has the exact combat as
    Number of playthroughs: 2
    Totaly hours played: 40 hours
    If I'm being honest, due to the high praises and the awards won, I thought I was going to have the time of my life. But my feelings changed after a few hours.
    This game has mechanics similar to Batman Arkham Series. Combat and stealth are mixed together into the gameplay. I can say that Shadow of Mordor has the exact combat as Arkham series. You have regular strikes, you can counter before a strike using the triangle button, there are finisher moves that aren't exactly like the Arkham series but they are assigned to the buttons similar to Arkham.
    The only difference between these 2 games is that in Shadow of Mordor you kill enemies and in the Arkham series you don't.
    The game is fun for 4-5 hours but after that, it's a boring repetitive game. Everyone praises the Nemesis system for how fun and intriguing it is but I personally didn't feel like it made much of a difference.
    During the first few hours, you try to learn about every target's weakness and plan ahead but after those starting hours you have to massacre so many Uruk bosses that you don't get info on them and just dive into their territory. I personally found that most bosses were weak to finisher damage so I didn't bother planning ahead.
    Each game has a gameplay loop where you do the same things over and over and over again. That gameplay loop has to be fun in order for the game to succeed and for this game, the gameplay loop became extremely repetitive after a while. I always felt like I was playing an inferior version of Arkham games.
    Whereas in Arkham Knight you have the Batmobile and the flying mechanic that always remain fun means of traversal throughout the game or in Witcher 3 where you always have Roach by your side, in this game you must run to the points of interest and use fast travel. You do get the ability to quickly make steeds out of the animals around the map but as soon as you get off of them they just run away to attack enemies. So the traversal is not as fun as the Arkham series or Witcher 3.
    The maps are also small and the first map is boring and uninspiring.
    The game wasn't all bad. Here are some positive aspects of it:
    You feel more and more empowered as you progress through the game and unlock new abilities which I personally think is extremely important in such games.
    The second map you unlock is beautiful
    The murdering of uruks is fun (not all the way through the game tho)
    Overall I give this game a 6 out of 10. It had the potential to be good but ends up being boring and repetitive.
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  8. Aug 21, 2021
    7
    The touchdown for my future love for the sequel of this game was successful, I squeezed everything out of it, the most unique combat system "Nemesis" ❤
  9. Mar 8, 2021
    5
    An extremely frustrating, buggy, messy experience running on software that is badly in need of an update. Most of my time was spent annoyed at my character for not reacting how I wanted him to, or taking longer than deemed necessary to react. Not for me, hope others get more from it.
  10. Feb 23, 2021
    7
    The nemesis system is a very cool idea and the gameplay is good but this game just simply isn't that remarkable and the story in particular was just okay. 75/100
  11. Jan 2, 2021
    6
    For some, this game can be pretty frustrating. It certainly was for me as I quit it two times. However, whenever I felt that some game was too hard, that actually meant (in most of my cases) that I was playing it wrong. This game has a specific system and if you do not understand it and do not follow that code the game will feel abnormally hard. It took me a few hours to get how itFor some, this game can be pretty frustrating. It certainly was for me as I quit it two times. However, whenever I felt that some game was too hard, that actually meant (in most of my cases) that I was playing it wrong. This game has a specific system and if you do not understand it and do not follow that code the game will feel abnormally hard. It took me a few hours to get how it actually works and then, the gameplay felt good. Still very challenging (difficulty setting does not exist) but good.

    Shadow of Mordor felt something like a Tolkien-fan-fiction thing. You are a man of Gondor who is on his quest of revenge in the land of Mordor and the story is far below average, which degrades this game and leaves you only with a good, challenging gameplay, which I would describe as a mixture of Batman Arkham series (but harder) and Assassin's Creed (moving and jumping around).

    The gameplay is based on finding information, locating and defeating Orcs and finally, dominating their armies. You first start with lower ranks and slowly go up to the Warchiefs, the strongest Orcs. Every Orc has its own strengths and vulnerabilities and that is what makes this gameplay not just another completely boring button masher. Even though you are doing the same things from the beginning to the end of the game (you are only fighting, you are in Mordor and surrounded by Orcs almost the whole time), I was never bored even after more than 20 hours of gameplay.

    Shadow of Mordor is not a bad game but it is far from a great game. However, I see a big potential here and I think that at some point in the future we might see one great Middle-Earth game.
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  12. Nov 4, 2020
    7
    Please show me that IDIOT that decided that placing SPRINT on X will be a good idea!? L3 is fpr sprinting god damn! How am i supposed to use camera at the same time while using Left analog and holding X???? Controls are not remappable
  13. Jul 4, 2020
    5
    Honestly gameplay and the nemesis system are the only things this game has going for it. The story is poo poo. This game is really fun for the first few hours when you are still figuring out the combat, but by the end it feels like a souless grind.
  14. Jun 30, 2020
    6
    Interesting at the start, but the gameplay gets repetitive and rather tedious as the game progresses. The graphics are average and the sound quality is expected. The characters aren't memorable and the story gets disappointing as the game progresses. A solid Middle-Earth sure, but nothing special.
  15. Jun 2, 2020
    7
    MIDDLE-EARTH: SHADOW OF MORDOR
    ..............................................................................
  16. May 28, 2020
    7
    the nemisis system is a revolution, and that is mixed with pointless sidquests that get you absolutely nothing and second-hand writing
  17. Nov 1, 2019
    7
    Сюжет практически отсутствует (точнее для галки) брака слизана с бэтмэна. Если бы не система капитанов то была бы как Mass effect: andromeda
  18. Oct 6, 2019
    7
    What I liked:
    - Polished fighting system (as in Batman, but even better).
    - Decent stealth (I'm looking at you, Assassin's Creed). - Nemesis system actually produces cool moments with orc captains - *spoiler* Gollum and Sauron have cameos What I didn't like: - All side quests are just stupid grinding. Felt like **** work. - Final boss battles are QTE. Why? I wanted to actually
    What I liked:
    - Polished fighting system (as in Batman, but even better).
    - Decent stealth (I'm looking at you, Assassin's Creed).
    - Nemesis system actually produces cool moments with orc captains
    - *spoiler* Gollum and Sauron have cameos

    What I didn't like:
    - All side quests are just stupid grinding. Felt like **** work.
    - Final boss battles are QTE. Why? I wanted to actually fight them.
    - It consists of even more than 50 shades of gray.
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  19. Jun 16, 2019
    7
    No me parece mal juego pero se mi hizo un poco cuesta arriba debido a su repetitividad. Tiene ideas muy buenas como su sistema nemesis. Recomendable para fans de Tolkien
  20. Jan 21, 2019
    5
    Middle-earth: Shadow of Mordor is yet another collector simulator in the age of open-world action-adventure genre. Everything is straight from recipe list: seamless huge areas? Check. Piles and piles of building, rocks and landscapes to climb upon? Check. Infinite respawning foes roaming those places? Check. Garbage hidden in every inappropriate corner? Check. Unnecessary stories tetheredMiddle-earth: Shadow of Mordor is yet another collector simulator in the age of open-world action-adventure genre. Everything is straight from recipe list: seamless huge areas? Check. Piles and piles of building, rocks and landscapes to climb upon? Check. Infinite respawning foes roaming those places? Check. Garbage hidden in every inappropriate corner? Check. Unnecessary stories tethered to each piece of that garbage? Check. Generic unsolicited ‘side quests’? Check. Stealth? Check. Upgrades and abilities? Check. Progress tab to track percentage of your ‘completion’? Check. In fact, M-e:SoM is so discrete designed that even main quests are perceived as trite markers on map to add to your percentage. But, at least, developers are honest about the story: in a first thirty minutes we introduced to the objective that doesn’t change through all 20 hours, to kill a trio of evil fellows. Blant but ok. At least they are not pretentious.

    So recall an any Assassin’s Creed, extract combat from Batman, throw it all in a alchemy pot and you will distill M-e:SoM. But, of course, there are some flavorings that makes the game distinguishable from others.

    Visuals in general are eye-catching and pleasing but architecture is gray. There are no lore landmarks present, thus Mordor doesn’t inspire imagination. It’s like something completely separated from The Lord of the Rings.

    Protagonist is half-human, half-ghost and this mix actually feels fresh. Contrast between good-natured ranger Talion and stern dour elf-ghost is entertaining, especially remarks of the latter (huge thanks to his brilliant voicing).

    Combat is fifty-fifty. The melee part of it is bad. For a game where you can fight thirty orcs at a time, this fact is very disappointing. The system itself is exact copy of Batman’s but somehow in M-e:SoM it is bleak: basic attacks lack feedback and impact, enemies designed around lots of unrewarding dodging and parrying; so lots, in fact, that it’s quickly becomes a drudgery.

    Archery and stealth, on the other hand, are superb and astounding. Stealth mechanic is trivial: press button-you will crouch-you will be less noticeable but, paired with decent AI, it is just what we need for such kind of game. Balance is perfect: there are no discoveries through walls but there are no ridiculous ‘hide-in-place-sight’ situations either. This makes stealth a go-to option, not due to rewards (like in a lot of other games) but because it’s actually fun.

    Advantages of archery are indirect. The game uses environmental combat utilities (like explosive… bonfires, yes) and they are realized through archery exclusively. The miracle is that M-e:SoM is one of the maybe five games where *all* supporting objects are useful. Incredibly useful, I must add. The other excellence of archery is skill you can learn midgame: you aim your bow at *any* visible orc (yes, literally hundreds of meters away) and you will flash to him and silently end his miserable life. It doesn’t require much resources so generally you can freely use it most of the time. Must I advertise how awesomely cool this skill is? All that spiderweb flying and horse riding doesn’t stand even close to the breathtaking tactics you can realize with ghost bow.

    And the last gem of the M-e:SoM is, of course, a nemesis system. In short: orcs live their own lives. The purpose of their lives is to climb career ladder: nameless rookie - captain - warchief. To obtain rank you need power and power is accumulated through numerous means: feasts, executions, duels, ambushes… And you can be a part of it all! Wanna promote your own warchief? Easy: save him from ambush, intervene in duel, help him slay the beast, or (what’s even more easier) let him kill yourself! Games features no manual saves, the are no game overs (you are immortal and will resurrect after death), defeat is irreversible, so any orc who manages to slay legendary wrath-ranger will surely get a promotion… and become your nemesis. The real show begins later in game when you will learn mind control. You will be able to subjugate a warchief and order him to wage war against another warchief, or brainwash captain-bodyguard and command him to betray his master (and if he succeeds in attempt he will become a warchief himself, yours warchief!). Intriguing, isn’t it? But pointless. The system is great itself but it offer zero reward. There is absolutely no reason to dabble with it more than you have to. Sandboxing is good… but no. Nevertheless, it’s makes M-e:SoM open world quite charming: everything is on the move, changing, captains comes and goes, rivalries resolved…

    If you are a fan of marker-chase explore-on-your-own action-adventure games, M-e:SoM would be a solid choice for you, as it offers qualitative implementation of said mechanics, entertaining combat, pleasing graphics and unique nemesis system. Otherwise, pass by without second thoughts, we’ve seen it all before.
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  21. Nov 29, 2018
    6
    La ambientación es interesante. La historia también. Las mecánicas me han aburrido y no lo he terminado.
  22. Aug 24, 2018
    6
    I thought it would be amazing, but I finished this game without even being really into it at any part. It is too hard in the beginning, but later on it gets to easy. I struggled so hard at the beginning just to find myself jawning later on because how easyt the game was. I passed the final boss from first try and it wasn't even close... The game is not completly awful but it is probablyI thought it would be amazing, but I finished this game without even being really into it at any part. It is too hard in the beginning, but later on it gets to easy. I struggled so hard at the beginning just to find myself jawning later on because how easyt the game was. I passed the final boss from first try and it wasn't even close... The game is not completly awful but it is probably the most dissapointing game I have ever bought. Expand
  23. Mar 27, 2018
    7
    Shadow of mordor empieza con una historia emocionante pero luego se vuelve repetitiva al igual que todas las misiones. Esta bien para matar a orcos, sus capitanes y caudillos. Me gusta el echo de las vengazas que puedes tener con los orcos o que los asciendan por matarte.

    Shadow of Mordor begins with an exciting story but then becomes repetitive just like all missions. It's okay to kill
    Shadow of mordor empieza con una historia emocionante pero luego se vuelve repetitiva al igual que todas las misiones. Esta bien para matar a orcos, sus capitanes y caudillos. Me gusta el echo de las vengazas que puedes tener con los orcos o que los asciendan por matarte.

    Shadow of Mordor begins with an exciting story but then becomes repetitive just like all missions. It's okay to kill Orcs, their captains and warlords. I like the echo of the vengazas you can have with the Orcs or be promoted to kill you.
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  24. Aug 20, 2017
    6
    I really wanted to love this game and in some ways I did, combat is really good, I really like the whole nemesis mechanic, the big let down for me was when you defeat the first lot of war chiefs and move to the second big area to explore you realise you have to do the exact same thing again, it felt very lazy to me so much so it stopped my enjoyment instantly and still haven't finished it!I really wanted to love this game and in some ways I did, combat is really good, I really like the whole nemesis mechanic, the big let down for me was when you defeat the first lot of war chiefs and move to the second big area to explore you realise you have to do the exact same thing again, it felt very lazy to me so much so it stopped my enjoyment instantly and still haven't finished it! Hope they step it up for the sequel and keep it fresh throughout the whole game instead of clear the chiefs in one area to do the exact same in the next, not cool! Expand
  25. Jul 21, 2017
    6
    I played this game for many hours and i'm finally putting it down. I'm done, the novelty of the nemesis system and initial wow factor when encountering bosses with short introductions finally got old. Honestly, if you removed this, I would have not played this game past 2-3 hours. It's just a repetitive mindnumbing zerg fight after zerg fight. It's highly overrated IMO.
  26. Apr 24, 2017
    7
    Shadow of Mordor is a fun game but I am reluctant to give it more than a 7 out of 10. Gameplay is great and the nemesis system is inspired. The world, however open it may be, is small and the story is pretty much non-existent. The few cutscenes are nice.

    What makes Shadow of Mordor work is the personality of the orcs you slaughter by the hundreds. The run of the mill Orcs have their
    Shadow of Mordor is a fun game but I am reluctant to give it more than a 7 out of 10. Gameplay is great and the nemesis system is inspired. The world, however open it may be, is small and the story is pretty much non-existent. The few cutscenes are nice.

    What makes Shadow of Mordor work is the personality of the orcs you slaughter by the hundreds. The run of the mill Orcs have their generic chatter and taunts. You don't care about them. You want the leaders. The leaders do not disappoint. They have unique looks and personalities to match. They have different dialogue if they previously defeated you, if you ever ran from them, or if you ever defeated them. The highest level leaders have their own theme music. I've really never seen anything like it. The nemesis system gives them life as each Orc leader remembers your last encounter with them.

    The nemesis system then goes to the next level in the second half of the game. Not to spoil the story, but instead of just killing Orcs, you build an army of Orcs. This means making sure your allies win duels and work their way towards becoming war chiefs. It's a wonderful flip from the first half of the game and my only complaint is that babysitting Orcs becomes repetitive and annoying near the end of the game. The effort seemed worth my time when my little army cut through the enemy forces like a hot knife through butter.

    Combat itself is simple enough and is almost identical to the Arkham games. What surprised me was the effectiveness of the bow. Usually these kinds of fighting games give you weak ranged weapons so you can't pick off enemies from a distance. Instead, Shadow of Mordor embraces the idea of sniping from an unreachable position. With a fully unlocked bow, you can defeat most gangs of Orcs and even some Orc leaders without setting foot on ground. I felt liberated not just because encounters become more strategic but also because it felt good to down these Orc bastards.

    Where the game lacks is in the size of the world and scope of the story. Most of the time, I had no idea how my actions connected to the story. At it's heart, the game is a revenge tale. Then a couple of people show up and you do missions for them for no apparent reason. The story hook of the game seems to be flashbacks of the tale of Celebrimor, the person who forged rings for Sauron. The problem with this hook is that 1) the cutscenes are scant and brief; and 2) the do not progress the story you are playing. The snide personality of the protagonist, Talion, doesn't help. Some semblance of story progress would have helped the 20ish hours of repeating the same encounters in the same locations in the tiny land of Mordor.

    As open world games go, this is the smallest open world I have seen. Perhaps this is an issue with the last generation of consoles, as Shadow of Mordor was released for them as well. The textures are also low rez and do no service to the excellent animations. I wonder, though, if the problem was created by cutting content to then sell as DLC. Maybe the plans for this game were never ambitious. It seems in whole to be less than a $60 AAA game should offer. Full disclosure: I picked up this game for free back in January of 2015 and waited until April 2017 to play it. I try to divorce the cost of a game from my impression, but this this generation of games if full of examples that challenge that intent. Let me just say that I believe more content would have made this game better.
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  27. Mar 30, 2017
    7
    Picture Batman in in Middle Earth. That is what Shadow of Mordor is. The game is pretty much a carbon copy of Arkham Origins/City except you are in a different world, playing a different hero and fighting different villains. Without a doubt Shadow of Mordor is the best Lord of the Rings game available to date, however the fun and excitement that you get out of the game from the moviePicture Batman in in Middle Earth. That is what Shadow of Mordor is. The game is pretty much a carbon copy of Arkham Origins/City except you are in a different world, playing a different hero and fighting different villains. Without a doubt Shadow of Mordor is the best Lord of the Rings game available to date, however the fun and excitement that you get out of the game from the movie you love is short lived and the game becomes quite repetitive. For the trophy hunters obtaining the platinum is relatively easy with one or two semi-tough trophies in the DLCs. Expand
  28. Dec 27, 2016
    6
    Story - 5 - This game has a confusing and unfortunately boring story. The game jumps too soon to the middle of the action without letting us understanding what and why is happening. And after finishing the game I still did not know what the hell happened.

    Characters - 5 - The characters (which have dialogs) don't have much personality, all dialogs are boring with absolutely no point.
    Story - 5 - This game has a confusing and unfortunately boring story. The game jumps too soon to the middle of the action without letting us understanding what and why is happening. And after finishing the game I still did not know what the hell happened.

    Characters - 5 - The characters (which have dialogs) don't have much personality, all dialogs are boring with absolutely no point.

    Gameplay - 6 - I hope I was not the only one to think that the gameplay is a poor version of Batman/Assassins Creed. You will spend 80% trying to kill everyone by stealth because the fighting is atrocious. You will button smash a lot with your eyes wide open for that counter attack button which by the way you only have 1 second to react to it in the middle of 20 orcs. I also hate when there is no limit spawning and Orcs just keep flooding you.
    The climbing becomes hard as the camera fixes horizontally and makes it harder for you to know where you are going. I also felt the camera was too close and therefore making fighting and running around so much harder.

    Graphics - 8 - The character models are amazing sculpted and look really nice. The environment tho, I felt like it needed some more dirtiness and darkness (this is Mordor FFS)

    Sound - 2 - If you are expecting some epic music, think again. The soundtrack was completely off for a Lords of the Rings game. Sometimes I felt like I was playing King of Hearts or something like that.

    Overall - 6 - I felt like the game is not as good as many say. Okay fine the Nemesis aspect of the game is a really good idea and it does work. Sometimes I felt like dying to a certain Orc to see what would happen, but the rest of the game is very poor. The missions are very short and few. If you are like me and bought this game, I feel sorry for you.
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  29. Dec 14, 2016
    7
    Just have a chance to play this GOTY game. The combat system is pretty much similar to Batman. However, the game's theme is like assassin creed, which you will have to kill a lot of enemy's generals.

    The game is fun and challenging. Story is mediocre. The world looks so bland and the game become repetitive fast since most of your activities are killing enemy generals. I like the idea of
    Just have a chance to play this GOTY game. The combat system is pretty much similar to Batman. However, the game's theme is like assassin creed, which you will have to kill a lot of enemy's generals.

    The game is fun and challenging. Story is mediocre. The world looks so bland and the game become repetitive fast since most of your activities are killing enemy generals. I like the idea of interrogating enemies in order to grasp general's weaknesses. However, in later half of the game, this feature is not helpful anymore since most generals have no easy weaknesses.

    It is a good game, however very far from GOTY in my opinion.
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  30. Nov 28, 2016
    7
    Decent game with good game mechanics and nice world. The graphics are good, but the story is a major let down. The game could have been much better if the story would have been improved.
Metascore
84

Generally favorable reviews - based on 85 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 85
  2. Negative: 0 out of 85
  1. Jun 12, 2015
    90
    For people who are alright with playing fifteen hours or so of Helm’s Deep-style carnage, Shadow of Mordor is a delight – and even for people who couldn’t care less about Lord of the Rings, the exciting combat and unique Nemesis System are more than enough to make the experience worthwhile.
  2. Dec 24, 2014
    90
    As a gamer you owe it to yourself to experience Shadow of Mordor if not for anything else other than the Nemesis system because playing a single-player game never made you feel less alone.
  3. CD-Action
    Dec 13, 2014
    75
    Batman’s Creed: Shadow of Mordor – Monolith’s inspirations are so obvious that you could call their game a rip-off. Its greatest sin though is the fact that it fails to vary gameplay the way Assassin’s Creed or Batman do and offers almost nothing apart from killing stuff and playing with the Nemesis system (which, I admit, has its moments). I got so tired with its repetitiveness that I wouldn’t have finished the game if I didn’t have to. [Dec 2014, p.48]