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8.2

Generally favorable reviews- based on 6369 Ratings

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  1. Nov 6, 2015
    6
    METAL GEAR SOLID V is a great game in its own respects. The gameplay is best in the series no doubt, controls are great and translate smoothly into on screen actions. While there are still hiccups here and there overall the ideas surrounding the gameplay and the execution into the control scheme is fantastic. However, with the continuation of Big Boss' storyline, fans of the series hadMETAL GEAR SOLID V is a great game in its own respects. The gameplay is best in the series no doubt, controls are great and translate smoothly into on screen actions. While there are still hiccups here and there overall the ideas surrounding the gameplay and the execution into the control scheme is fantastic. However, with the continuation of Big Boss' storyline, fans of the series had some expectations of this title.
    Personally I expected something similar to Snake Eater and Peace Walker joined together. And while for the most part the more realistic take on the franchise is refreshing (e.g. having to use supply drops for a change in weapons and camo, as opposed to having magical pockets), the game suffers in many ways that make me nervous of calling this a true sequel (or prequel) to METAL GEAR SOLID.
    1. Where is the plot? I find it very strange that Kojima gets Kiefer Sutherland to be Big Boss, which actually fits very well, and have barely any lines. With that said, he has Troy Baker playing Ocelet, and while he speak more than Snake he still lacks any real character.
    That is pretty well it. The gameplay as I said is great, it is the best gameplay we have had in the franchise. But what makes a METAL GEAR game? Plot, story, cutscenes. Ya sure sometimes cutscenes in MGS IV dragged on, but the idea behind the cutscenes in all the SOLID games is that they create a real feeling of weight to your actions. All the Volgin stuff in Snake Eater, it makes you see how evil he is, how he needs to be taken care of. While Skull Face is arguably the main villain in this game, I never feel like he is really all that bad. I never feel that I should get on with the main story because barely anything happens it seems. Stuff just sort of pops up, but it never feels important. Also the twist ending is like a kick in the teeth to every METAL GEAR SOLID fan.
    I don't know what Kojima was thinking with this game, maybe he wanted to get a portion of the Skyrim or Witcher crowed, but ultimately this game pales in comparison to Guns of the Patriots. This was supposed to be the story of Big Boss' descent into the man he became, the one who tried to use METAL GEAR against the world, to fight against the governments of the world. I was prepared to see him become evil, instead I got a very diluted..."Snake"...(wink wink nudge nudge) running around a very boring Afghanistan or Africa. BTW, while I understand that the real world is not all cool looking, I think Afghanistan and Africa are a bit more interesting. Honestly some wild-life that felt authentic, maybe a bit more vegetation, like the savannas of Africa, could have made a huge difference in making the world a bit more fun to play in.
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  2. Sep 16, 2015
    5
    What a mediocre, under-developed, mess, of a game. If you have the PS3 HD edition (with Peace Walker), wait until this game goes down to it's proper price ($40-$30). The controls are laggy, I have also had issues with some control gitchiness. It seems that sometimes, the game makes you want to scale on top of an object (when you're really trying to hide behind an object), other times youWhat a mediocre, under-developed, mess, of a game. If you have the PS3 HD edition (with Peace Walker), wait until this game goes down to it's proper price ($40-$30). The controls are laggy, I have also had issues with some control gitchiness. It seems that sometimes, the game makes you want to scale on top of an object (when you're really trying to hide behind an object), other times you will get spotted when you're trying to reverse direction while prone. It seems that they should just rename this game Splinter Gear Solid, because like Ground Zeros, they have seemed to have copied it completely.

    The game also suffers from major under-development in the maps. As this game isn't a true "open-world" game. Heck, it's barely a decent "sandbox" game. The map designs are utterly bland. It's as if Kojima had another "awesome" idea, but the people actually working on the game realized half-way through that a fully open-world game would not work with the story they were trying to tell. You can tell by looking at a game that is incredibly linear. You're locked traveling from corridor to corridor (with maybe some short-cuts here and there), while trying to avoid CPs along the way.

    And speaking of the maps, they are two, and they are incredibly boring and bland. It's like they didn't even care to make it like FarCry. There are no tunnels, no underground pathways, and there is really no climbing. The last part of this irks me to no end, the setting for the MGS games have always been some quirky, alternate reality sort of thing, where technology advanced way more than it did for that time. You think that they could've easily figured out a cool grappling hook deal? It would really make the mountainous parts at least a little entertaining. But no, and this goes back to my theory that they realized that an open-world game would not work with their story, you're limited to climbing two things; ladders, and cracks along the mountain (and there are way too few of them in the game). As by allowing actually full freedom to the player would make most/all of their missions utterly exploitable. FarCry at least tried to make the map interesting! It felt alive, you could talk to other people, you had actual towns, even the outposts had character. This game has none of that, that is unless you call towns so boring that it would make Ben Stein jealous good level design. Needless to say, I had gotten so tired of this that when I do missions now, I complete then, then teleport back to my ACC to escape the mind-numbingly-awful tedium of traversing such boring maps.

    A cool feature from Peace Walker are in this game, the Deployable Missions. This is where you could send Motherbase soldiers out to complete missions for extra GMP, items, and other soldiers. They added in a cool ability to use these Deployable Missions to weaken the forces at the places where you could do missions at. This is a cool twist, but then you realize that you could weaken the forces in; Afghanistan, Africa, and South America...Except you will never, ever, do missions in South America. Does this make any sense? It sort of goes back to the ongoing theme of how underdeveloped this game is.

    The funny thing is that after Mission 30, you will basically end up repeating missions that you have done 15, or so, missions ago. Something's adding up to tell me that these repeat missions were probably South American missions that got nixed, and to fulfill the "50+ hours of gameplay!" They decided to go the lazy route and recycle missions you already beat. It's like they only had enough story for 20-25 hours, then decided to stretch it out with recycles that could easily have been Side-Op missions. It's really discouraging of how this picture is turning out, isn't it? For a game that is the last game the actual team of KojiPro (Kojima Productions) will make for the MGS series. And this was the result.

    On a good note, the graphics look incredible. It feels like a next-gen game for the PS4. The voice acting is hit or miss, but largely a positive. The story is really all over the place, it's hard to keep up, and the ending makes sense when you think about the Metal Gear games that follows this game. It's just that I could not really feel any connection to the characters. The game play could be fun (but the Splint Cell games has better AI, imo). All-in-all I think this is a mediocre game with a lot to be desired, so I'll give it a 5 and tell you to wait till the game drops in price first.
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  3. ket
    Jan 17, 2016
    7
    I've played MGS1,2,3,4, and now 5. TPP, unfortunately, is the worst of the lot. I have no problems with having to "level up" gear but the GMP cost for 99% of it is outrageous, which basically means you will never level up all of the gear unless you spend like 1000 hours on the game. I would of thought that if you find a weapon in the field and have it on you come the time you return toI've played MGS1,2,3,4, and now 5. TPP, unfortunately, is the worst of the lot. I have no problems with having to "level up" gear but the GMP cost for 99% of it is outrageous, which basically means you will never level up all of the gear unless you spend like 1000 hours on the game. I would of thought that if you find a weapon in the field and have it on you come the time you return to mother base you would at least unlock the first level of that weapon so you at least have some variety to choose from, but nope.

    MGS being open world has also resulted in a utter failure, not least because just by generally exploring you can bungle in to a story mission WAY before you have the gear unlocked to do it. Naturally, this can lead to gameplay problems and at the very least story continuity issues. For me MGS has always been about infiltration of a big base, things going south and dark ulterior motives coming to light. All something MGS1,2, and 3 did, departed from a bit for MGS4, but theres really nothing like that in MGS5 you might as well be running around playing one of those terrible COD or MW games.

    Lastly, I have to mention what a annoyance it is having to collect so many troops for mother base to "level up" that department never mind the fact theres really no visual way to tell what soldier is good at what you have to monotonously "scan" EVERY NPC to find out, its trite, repetitive, and dull.

    These are all big parts of the game so to see them so poorly executed is astonishing. A lot of it could be fixed with a patch, but will it? Of course not.

    That all said there are a lot of positives about the game, but it certainly doesn't deserve all the 9s and 10s its been getting. The game is good, with some glaring oversights and missteps, but a "masterpiece" or "perfect game" it is not.
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  4. Jan 4, 2018
    10
    - The greatest gameplay mechanics that I have ever experienced in a stealth game.
    - Incredible gadgets and buddies that aid you throughout your missions
    - Upgrades and base building is very unique yet accessible; keeping things moving along. - Main missions and side ops can be tackled in many different ways - The Fulton extraction system! - 2 huge and beautiful open worlds to explore.
    - The greatest gameplay mechanics that I have ever experienced in a stealth game.
    - Incredible gadgets and buddies that aid you throughout your missions
    - Upgrades and base building is very unique yet accessible; keeping things moving along.
    - Main missions and side ops can be tackled in many different ways
    - The Fulton extraction system!
    - 2 huge and beautiful open worlds to explore.
    - The story won’t blow you away as much as the gameplay, but is good none the less.
    - Finally...a MGS game that isn’t drowning in cut scenes!
    - Loading times are longer than they should be.
    - Chapter 2 is **** It’s just repeating the exact same missions on “hard mode”.
    - Too many “been there done that” moments.
    - Most of the games flaws can be overlooked entirely given how brilliant the game is.
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  5. Feb 23, 2016
    7
    I have played all the metal gears, hell even dragged myself through Metal Gear Ac!D which was a chore and a half but MGS V in terms of story is the least needed chapter in the MGS saga.

    The problem is that other games have told the story of big boss after he left the USA at the end of snake eater far better which leaves MGS V out in the cold. I though that this would be the story of
    I have played all the metal gears, hell even dragged myself through Metal Gear Ac!D which was a chore and a half but MGS V in terms of story is the least needed chapter in the MGS saga.

    The problem is that other games have told the story of big boss after he left the USA at the end of snake eater far better which leaves MGS V out in the cold.
    I though that this would be the story of how Big Boss takes over Fox Hound and sets up the original metal gear game.
    I can see the story strands are sets up to answer some lingering plot threads but fails to deliver which leaves the player in a state of limbo with even more unanswered questions and an even murkier mess of MGS lore.

    Maybe it was Kojima being pushed out of the project but everything after the first 20 main missions feel like repeats of the the first 20 levels except on a higher difficulty, hell they even make you go back and replay the hospital stage from the beginning on higher difficulty.

    There are so many positives on this game in terms of variety to tackle a mission along with upgrades that are both military based and also a fair few that are based purely in the MGS universe.

    MGS V will always feel compromised by the internal politics of Konami and the removal of the father of the MGS universe, this should have been Kojima's MGS masterpiece but instead will live on as the last real MGS game that is half finished and a shadow of what it could have been.

    Story is important but in MGS it is vital but how the game finished left me wondering where the rest of the game is, why didn't Konami allow the half finished third chapter be created and let the game end as it should have been.

    Looking back at what this game is and what it could/should have been, I cannot give it a score above average as Konami have stolen from both Kojima and the fans what should have been the perfect end to the Kojima led series.
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  6. Oct 7, 2015
    6
    This game is going to be Marmite for people you will love it or hate it. If you are new to the MGS franchise then you will probably love this game as it has been one of the best games this year but personally i feel there is not much to compare too as it has been a bad year for games. And the game feels like a glorified farcry to me. If this game was not called Metal gear Solid it wouldThis game is going to be Marmite for people you will love it or hate it. If you are new to the MGS franchise then you will probably love this game as it has been one of the best games this year but personally i feel there is not much to compare too as it has been a bad year for games. And the game feels like a glorified farcry to me. If this game was not called Metal gear Solid it would have been Brilliant but having to live up to previous MGS games this one falls miles short.

    The gameplay is good as the game plays smooth and i feel that they have improved greatly on the game mechanics and stealth. If you like open world games the map is quite big and you can invest loads of hours getting lost in the game and the graphics are awesome.

    The downside to this game is if you loved the stories of the previous games then this one is the worse in the MGS series because the story is short and bland and this game is seriously lacking the epic boss battles. Which is disappointing because there was a lot of potential but they never focused on some things like a better story around Eli and Venom Snake or even Skull face.
    And the game is very repetitive I feel the game is more based around building your base rather than actually playing the missions plus with you having to replay missions on a harder difficulty just to unlock new missions is a terrible concept, maybe after you completed the game it would have been better.

    For me the game was majorly hyped up and has been a failure maybe it was because of the problems between Konami and Kojima that affected the game? But what ever went on this game was a let down compared to the other MGS games and I think this is the first MGS game I wont go back and play again once I'm complete which I'm currently on 82% complete.
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  7. Jan 3, 2018
    10
    MGSV is my first Kojima game ever, and so my first foray into the vast complex world of Metal Gear Solid. Having zero knowledge and experience of a Kojima production, I am now absolutely a Hideo fanboy, so much so I'm seriously considering buying a PS3 just to play all his games in the Metal Gear Solid Legacy Collection. I hope Konami will release a PS4 version or even better,MGSV is my first Kojima game ever, and so my first foray into the vast complex world of Metal Gear Solid. Having zero knowledge and experience of a Kojima production, I am now absolutely a Hideo fanboy, so much so I'm seriously considering buying a PS3 just to play all his games in the Metal Gear Solid Legacy Collection. I hope Konami will release a PS4 version or even better, remasters/remakes of MGS1-4 using the mind blowing Fox Engine.

    There is a certain style to the cutscenes, direction and characters that I personally find super intriguing and mysterious. I was glued to every frame, slackjawed at how awesome the graphics and seamless transition from cutscene to gameplay were. I've not experienced such a unique style in any other game I've played. It may have a touch of Japanese anime flair to it (but not too over the top a la Final Fantasy, etc), which is why it feels so different than all the western games I've played. Kojima mixes east and west masterfully.

    What sealed a 10/10 for me was when I completed a side ops mission to the hypnotic music of David Oates' Maneater (a music tape collectible in-game). It was pure gaming nirvana for me. I had a HUGE GRIN on my face the whole time! Kojima has a superb taste in music!

    This game can be as simple or deep as you make it to be. I choose the middle road, and played a silent sniper/assassin the whole way. I can imagine someone who invests in all weapon/technology options to be able to let their creativity run wild when tackling missions. MGSV is so flexible in that regard. But me, I find it absolutely satisfying QUIETly taking out enemies and capturing outposts.

    I love the way the game makes use of cassette tapes to advance the story, on top of the amazing cutscenes in main story missions. Some might argue the game 'repetitive' but when you discover how fun the mechanics can be, each sideop/main mission becomes unique.

    I just only completed Chapter 1 (Mission 31), and getting started on Chapter 2, and boy oh boy am I enjoying the game. I normally count the days I play a game and kinda estimate how long more Im gonna take to finish the current game before moving on so I can reduce my backlog. But with MGSV, I just don't care, and I don't want it to end! The only other game this gen that did this for me was The Witcher 3.

    I am super stoked for Death Stranding now. Konami, Kojima, if you're reading this, THANK YOU for such a visceral gaming experience, despite whatever differences you may have. We have a saying where I'm from, "sometimes, even the tongue and the teeth may bite each other". Good luck with Death Stranding, I'm a new Kojima fanboy eagerly anticipating its release.

    And Konami, PLS PLS release all MGS games for the PS4!!
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  8. Nov 16, 2015
    5
    Repetitive gameplay and lack of story really brought my experience down. For me it was the worst Metal Gear game by a long shot. Mother base was a chore to keep going back to, and should have just not been in the game. Real shame.
  9. Apr 23, 2017
    10
    Masterpiece. Masterpiece. Best stealth game of all time. An example of a pefert game to be followed by generations, showing that gameplay details should always be above graphical details. MGSV is not only the best game of the genre ever created, it also has the best AI ever for a game. The depth in gameplay and immersion in the world is extreme and almost flawless. I finished MGSV twice,Masterpiece. Masterpiece. Best stealth game of all time. An example of a pefert game to be followed by generations, showing that gameplay details should always be above graphical details. MGSV is not only the best game of the genre ever created, it also has the best AI ever for a game. The depth in gameplay and immersion in the world is extreme and almost flawless. I finished MGSV twice, first time with 100% and the other with 96%. 379 hours. Expand
  10. Sep 18, 2015
    5
    Das Spiel ist kein Metal Gear Solid mehr, es war eher ein Splinter Cell.
    Das Gameplay ist verdammt gut aber die Story ist total belanglos. MGS schließt für mich mit Teil 4 ab, weil es genauso gut ohne den Twist aus The Phantom Pain funktioniert.
    Man merkte knallhart die Anpassung an den Massenmarkt und das man krampfhaft versuchte, alle Spieler zu bedienen, vor allem die, die keinen
    Das Spiel ist kein Metal Gear Solid mehr, es war eher ein Splinter Cell.
    Das Gameplay ist verdammt gut aber die Story ist total belanglos. MGS schließt für mich mit Teil 4 ab, weil es genauso gut ohne den Twist aus The Phantom Pain funktioniert.
    Man merkte knallhart die Anpassung an den Massenmarkt und das man krampfhaft versuchte, alle Spieler zu bedienen, vor allem die, die keinen Bezug zu den anderen Teilen haben.

    Also an alle MGS Fans, geht bitte nicht mit zu hohen Erwartungen ran, die Story ist auch mit den Kassetten quasi irrelevant.
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  11. Feb 4, 2016
    7
    MGSV is a.... Decent game. It has great graphics and Audio, The 80s soundtrack fits the game so well and I feel like a badass infiltrating an enemy base while listening to " a phantom pain" or laughing a little when I snipe some Russians when " She blinded me with science" is playing. It has a great vibe to it as well, set in the 80's from Afghanistan to Africa, both Areas being vast openMGSV is a.... Decent game. It has great graphics and Audio, The 80s soundtrack fits the game so well and I feel like a badass infiltrating an enemy base while listening to " a phantom pain" or laughing a little when I snipe some Russians when " She blinded me with science" is playing. It has a great vibe to it as well, set in the 80's from Afghanistan to Africa, both Areas being vast open areas to explore. This game has a great sense of humor despite its grim and dark setting, From a wolf companion with an eye patch that wields a knife, to using fulton to extract soldiers, animals, gun emplacements and specials and brutally smashing my fellow soldiers in the face with a bionic fist only to have them thank me and have moral go up.

    Gameplay is great as well. Whenever you are spotted by an enemy, time slows down and gives a short period to react, like getting spotted by an enemy soldier and using this short period to get off a head shot before he or anyone else can react. This game is all about improvising and rolling with your mistakes, which means no manual save or load options to fall back on if you screw up stealth. You also have multiple "buddies" that help you if you want them to. each have different purposes that support different play styles. Weather and time of day also factor greatly in this game. You could be be trying to get into a enemy base and a sandstorm rolls in, reducing both your and the enemies visibility. Guards change depending on the time and depending on how bright it is during the day can affect how easily enemies can see you. even your clothes affect your stealth

    However I am surprised how much praise this game gets. This game feels empty. Afghanistan and other areas are huge with weather and day and night cycles, but apart form side ops, clearing enemy bases and hunting for herbs and animals there isnt really much else to do. Just going from point A to point B over long distances. These areas feel empty as well. there are no native populace, just animals and enemy soldiers.The game get stale after a dozen hours or so, with a lack of variety for missions.

    Also the game feels like it needs to be like a T.V series. For some reason every story missions is called an episode with its own pre and post credits. This is annoying for several reasons. One is that they give spoilers about who is in the mission. I want to be surprised when I fight the Skulls like the first time I met them, not have the game say " special guest starring: The skulls parasite unit." And for some god forsaken reason, Kojima puts his name IN EVERY MISSION. "Written by Hideo Kojima", " Directed by Hideo Kojima". We get it. And Motherbase feels empty. apart from smacking your own troops around and taking a shower or driving to other parts of the base there is nothing to do with mother base. You can build more bases sure, but for a small bonus. This was a missed opportunity to add more substance to the game with Mother base.

    Overall, great gameplay and audio, but lacks variety and feels like an empty sandbox with a few tacked on features like base building and a annoying mission " T.V episode " structure.
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  12. Jul 9, 2016
    6
    Un juego bastante monótono, tengo la sensación de estar haciendo lo mismo una y otra vez. No veo que el mundo semi-abierto le haya sentado bien a la saga, o Kojima no ha sabido enfocarlo. Los anteriores MGS estaban muy bien planteados porque cada escenario era diferente y con ello diferente la forma de afrontar las áreas.

    La historia por descontando es poco o nada creíble. Kojima se
    Un juego bastante monótono, tengo la sensación de estar haciendo lo mismo una y otra vez. No veo que el mundo semi-abierto le haya sentado bien a la saga, o Kojima no ha sabido enfocarlo. Los anteriores MGS estaban muy bien planteados porque cada escenario era diferente y con ello diferente la forma de afrontar las áreas.

    La historia por descontando es poco o nada creíble. Kojima se flipa cada vez mas con escenas que mas que surrealistas son totalmente rocambolescas y hasta forzadas.
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  13. Mar 4, 2020
    10
    I first played this on PlayStation and now playing it again on PC. This game is so incredibly awesome, I cannot describe it!
  14. Nov 14, 2015
    5
    After putting 60 hours into this, here's my objective review:

    THE GOOD: - Best stealth mechanics I've ever played - Countless ways to conquer an objective - Missions have real replay value to achieve different objectives and unlockables - The graphics are beautiful. Zero framerate drops on ps4 - The controls, whether horseback riding, driving, or shooting, are expertly fine-tuned
    After putting 60 hours into this, here's my objective review:

    THE GOOD:

    - Best stealth mechanics I've ever played
    - Countless ways to conquer an objective
    - Missions have real replay value to achieve different objectives and unlockables
    - The graphics are beautiful. Zero framerate drops on ps4
    - The controls, whether horseback riding, driving, or shooting, are expertly fine-tuned
    - There is an abundance of subtle humor (lie down while in a cardboard box), and the 80s music seems to fit the scenarios in funny ways (ex. Being able to assign the track " Only Time Will Tell" or "Maneater" to your helicopter music).

    THE BAD

    - The narrative pacing is poor. The main story is spaced out by many irrelevant main missions which don't feel meaningful. If you're a gamer that likes feeling invested in a deep, dramatic story, you may be disappointed. You'll get more drama in 30 minutes of GZ than you'll get in 15 hours of TPP.
    - There is a big reduction in cutscenes. This may seem like a good thing, but remember that MSG is the godfather of cinematic gaming. The lack of cutscenes makes this feel like less of a MGS game, compounds the lack of narrative pacing, makes the player feel less invested, and ruins the opportunity for the star voice actor to make an impact.
    - The story is utter nonsense. There's no defending it. From japanese grudges turing people into demons, to flaming unicorns and flying flaming whales...to people who survive on photosynthesis....it's utterly ridiculous. There's a limit to how fantastic an espionage game should be, and I believe the original MGS reached that limit.
    - There is a feeling of redundancy when you're forced to redo missions in the same areas you've secured previously.
    - if you're a non-lethal player, the game begins to feel very repetitive: tranq the enemy, fulton extract them, repeat. You will become VERY reliant on this system, which seriously detracts from the multiple ways to approach an objective.
    - Microtransactions. Here's where I draw the line, and promise to never purchase another Konami game. Let me explain, I won't spoil anything:

    Konami introduces a microtransaction system, strategically, after you've invested dozens of hours in the game and are heavily invested. Many of your resources at this point can be stolen from other online players, and the only way to defend what you've worked for is to either A) spend real money expanding your online defenses, or B) spend real money on INSURANCE to protect your assets, or C) unplug your Ethernet cable. The problem here isn't the invasions-- it's the extortion of money out of the player, and if you own GZ, you've already invested over $80 in this game. If you don't have PS+, you're even more limited on how you can defend your bases.

    For example, I didn't purchase insurance or participate in the online side at all. When I loaded my game one day, I loss millions of GMP (in-game currency) that took me dozens of hours to earn. Forcing me to purchase insurance to prevent losing what I've worked for is literally low-level extortion, and no one should encourage Konami by participating in such nonsense.

    If you don't care about story, and are willing to pay for microtransactions, then this game is a perfect 10.

    If you really value story, and believe microtransactions are a cancer on the industry, you'll be disappointed.
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  15. Sep 21, 2015
    7
    este metal gear esta totalmente fuera de contexto.. y las misiones son aburridas en veces artantes la inteligencia artificial es muy predecible y lo peor es que no se puede mesclar un metal gear con un GTA
  16. Nov 29, 2015
    6
    This review is few months late but I still felt like I should write it.

    Okay so I've put about 100h into the game, completed the story and have to say it is a great game and succeeds in the open world element very well, which is also one of the reasons I and probably other old fans of the series didn't like the game that much. Gameplay is the strongest point of the game that kept me
    This review is few months late but I still felt like I should write it.

    Okay so I've put about 100h into the game, completed the story and have to say it is a great game and succeeds in the open world element very well, which is also one of the reasons I and probably other old fans of the series didn't like the game that much.

    Gameplay is the strongest point of the game that kept me going through the whole experience. I loved sneaking my way through an enemy village, maybe tranquillize few enemies and hide them behind buildings, or fulton and recruit them to my growing motherbase. Or I could've hide in the container of a truck and wait 'till it drives through the village and I'd remain undetected. Stealth in this game is the best you're going to get from any game out there now.

    Open world. I was never a fan of this idea. One thing in previous Metal Gears I loved was the change of areas. In MGS4 there was a lot different areas that were not big, but it didn't matter as long as they differed from each other. In V it's just the same desert, a bit of jungle-ish places, which are cool, for 10-15 hours. Then it's just the same view everywhere. Also buildings. This game doesn't have big buildings where you sneak in, hide in closets or under tables/beds. Though there is one manor in the game, where you spend 15 minutes to get in and 5 minutes inside. I for some reason really loved sneaking in buildings. Maybe it's just me.

    Story/content. Now this is the weak point of the game. Story isn't that bad but the way it's told ruins it for me; In other Metal Gear games everything you did on your missions affected the story somehow, and it really felt like it too. Well, in V Miller gives you random missions that don't affect the story in any way: "Gather intel" "Steal a truck". What the hell? In previous games every mission had something new to it, something cool would've happened, an unexpected boss battle maybe. But wait! Hear me out guys, In V you also get a cutscene sometimes! And they're usually about interrogating someone. Yeah cool right? ..right? -Konami
    Then there's this "Chapter 3: PEACE" which apparently was removed from the game and it would've had some really important cutscenes to the story, but then comes KONAMI that piece of poop company that didn't give Kojima enough time to finish that chapter. Or maybe I'm wrong and this is one of those Kojima's evil plans he so loves to do? Maybe we'll never know. Or maybe we'll get another open world MGS without Kojima.

    TL:DR Great gameplay, ruined for some players with open world and crappy story telling. Chapter 3 remains as a mystery

    6 outta 10 I say
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  17. Sep 12, 2015
    7
    This review contains spoilers, click expand to view. To say that I'm a huge Metal Gear fan is an understatement. Metal Gear is basically the reason I'm into videogames... and so, I've be waiting for this title since 2011, when it was kown just as "the new game from Hideo Kojima". I even preordered the Collector's Edition 10 minutes after it was announced. Well, all of that make this game one of the biggest disappointments I've ever encountered in my life. HELL I EVEN BOUGHT MY PS4 THINKING OF THIS GAME.

    Okay, to be fair I have to say that this game is technically impressing, the gameplay is superb, the mechanics and the A.I. are some of the best I've ever seen and it's extremely fun to play. But that's all when it comes to PROS.

    OPEN WORLD ≠ BETTER GAME. PLEASE, DEVELOPERS, KEEP THAT IN MIND.

    This game renounces on everything that made Metal Gear Metal Gear (Boss Fights, big amount of cinematics, a linear but immersive story that mixes perfectly between gameplay sessions making it work as a whole...). After some hours you find that the missions are repetitive, the storyline unattractive, and you just keep playing it for its addictive gameplay mechanics and cause you're hoping to find those distinctive signs that made you adore the franchise. The structure of the missions as a shopping list doesn't help, neither does the fact that the absolute majority of those missions add almost nothing to the plot.
    After a large number of hours I was hoping that the ending made me see the aggregate of elements as one whole masterpiece... but then IT slapped me right in the face, that plot twist that was alredy predicted by the fanbase two years ago, (but I refused to believe) killed the game the same way Naked Snake killed The Boss in 1964. WHAT THE **** WAS THAT. The whole experience made me miss MGS3 as hell, making me sad to think that no Metal Gear Solid will me that good never again. BUT TO TRICK ME INTO PLAYING WITH AN IRRELEVANT CHARACTER DISGUISED AS BIG BOSS, THINKING IT WAS HIM, WHILE THE ORIGINAL IS HIDING? THAT DOES NOT ONLY KILL THE GAME FOR ME, IT KILLS THE CHARACTER OF BIG BOSS, WHILE LEAVING A DAMN UGLY STAIN IN THE SERIES.
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  18. Sep 13, 2015
    6
    Long story short the story is not up to par with previous MGS with the bulk of it pushed to the cassette tapes!!
    And the gameplay gets repetitive and grindy toward the end if you want to progress the story!
    Plus I suffered a glitch where I couldn't get the secret ending! I have 75% completion and mission 46 still didn't show up! I have most of my mission S ranked and very little A and
    Long story short the story is not up to par with previous MGS with the bulk of it pushed to the cassette tapes!!
    And the gameplay gets repetitive and grindy toward the end if you want to progress the story!

    Plus I suffered a glitch where I couldn't get the secret ending! I have 75% completion and mission 46 still didn't show up!
    I have most of my mission S ranked and very little A and B ranks minimum and my mother base is around lvl 50 in all aspect.
    This means that 120 hours are down the drains and no platinum for me :(

    IF I DIDN'T HAVE THIS GLITCH I WOULD RATE THIS GAME AN 8/10
    and if it ever get fixed I'll change my score.

    The ending which I watched on youtube :P
    Is kinda cool and not as bad as people are making it!

    BUT SPOILERS

    It is a cheaper knock of the "you are the main character" that was done more brilliantly in MGS2 since Raiden is a more fitting and relatable character for the player than Venom/Big Boss.
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  19. Sep 19, 2015
    7
    The Gameplay of Snake and the things he can do are rather cool, but the world is death, the missions repeat too much. the Japanese extravaganza story is just to weird (not that you see much of it)

    For a ¨Stealth¨game the AI es not that great, Snake can take like 20 shoots withouth a problem. But again the World is deathhhhh and I don´t take high pride on games that does´t have
    The Gameplay of Snake and the things he can do are rather cool, but the world is death, the missions repeat too much. the Japanese extravaganza story is just to weird (not that you see much of it)

    For a ¨Stealth¨game the AI es not that great, Snake can take like 20 shoots withouth a problem.

    But again the World is deathhhhh and I don´t take high pride on games that does´t have civilians.
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  20. Oct 15, 2015
    5
    El que le pone un 10 no ha terminado NI SIQUIERA MEDIO JUEGO. Llevo jugando a la saga desde MGS de psx... Y este no es un mal juego pero es el peor metal gear de todos
  21. Apr 28, 2016
    7
    Oh god, I've got a Phantom Pain writing this review, the pain that isn't there.Where do I begin?
    Well, one, the game didn't really turn out to be as epic as I've viewed it. And the missing link the've promised isn't really there, with all the cut content controversy, there is a feeling of something missing.
    The soundtrack as well isn't really memorable, QUITE(no pun intended) a lot of
    Oh god, I've got a Phantom Pain writing this review, the pain that isn't there.Where do I begin?
    Well, one, the game didn't really turn out to be as epic as I've viewed it. And the missing link the've promised isn't really there, with all the cut content controversy, there is a feeling of something missing.
    The soundtrack as well isn't really memorable, QUITE(no pun intended) a lot of unnecessary characters which aren't really developed upon later in the game. The plot uncovers so quickly you won't have an idea of what's happened.
    The gameplay though, is a completely different thing! Yes, missions may be copy-paste, but the game FLOWS and is perfected!
    Love this game or hate it, this is a definite must-buy and is easily the best game of 2015.
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  22. Nov 13, 2015
    7
    In terms of the gameplay engine and graphics this game is a stunning 10. I poured in about 50 hours into the game and absolutely loved the gameplay. However. The story starts off in typical Metal Gear Style but it does not quite fit in with the open world style of gameplay. I literally could not care less about the story and really could not be bothered to listen to the tapes whichIn terms of the gameplay engine and graphics this game is a stunning 10. I poured in about 50 hours into the game and absolutely loved the gameplay. However. The story starts off in typical Metal Gear Style but it does not quite fit in with the open world style of gameplay. I literally could not care less about the story and really could not be bothered to listen to the tapes which elaborate on it. The gameplay was so good I kind of ignored it. The Motherbase seemed very vacant with very little to do, and god knows why the different sections are so far apart. Also the game can feel like a bit of a constant grind where you extract soldier after soldier with the fulton device. The boss fights are not massive and don't live up to the series reputation. Once I got to chapter 2 for some reason the game repeats previous missions with harder difficulty which is just bizarre and made me feel like the game was unfinished. At this point I got a bit bored and stopped playing. I am giving a 7 because I was fully immersed if a little disinterested, and really enjoyed the marvelous engine which made combat a joy. The repetitive nature of the missions, the lack of a flowing interesting and cohesive story, and the lack of motivation the game gives for finishing it brings the score down. Enjoyable and great playability, but repetitive and seemingly incomplete. I just don't think they pulled off the concept, but it was a damn fine try. Expand
  23. Nov 16, 2015
    6
    Have to start with, this game is literally UNFINISHED. There was an essential mission cut from the story that ties up a number of really important loose ends, you can find it on youtube. As well, data miners found title cards for an entire Third chapter that was cut from the game.

    This game is NOT complete, if you are bothered by unfinished plot points, and gameplay elements that are
    Have to start with, this game is literally UNFINISHED. There was an essential mission cut from the story that ties up a number of really important loose ends, you can find it on youtube. As well, data miners found title cards for an entire Third chapter that was cut from the game.

    This game is NOT complete, if you are bothered by unfinished plot points, and gameplay elements that are set up by never put into action (Battle Gear, the entire point of building Mother Base and assembling and army, etc) then you will be disappointed.

    That said, the gameplay is tight, visuals are amazing, music is great, and story wise it was gearing up to be an amazing experience, one of the best in the series. But again, this game is incomplete, and shame on Konami for selling an unfinished product.
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  24. Nov 21, 2015
    6
    Excellent strategic shooting game, great mechanics and creativity. However, bad story and weird game characters a big put off. Shooting becomes boring and repetitive after a few missions. Not worth keeping, rather spent time on other games.
  25. Nov 30, 2015
    7
    Este videojuegos rompio para mi los origenes de metal gear solid,es un juego con muy buenos graficos,pero carece de un buen argumento, ademas de ser muy repetitivo y tienes que repetir msiones muy parecidas todas,no tiene los momentos emocionantes de otras entregas de la saga y los personajes apenas interactuan en la historia.El peor metal gear solid.
  26. Jan 4, 2016
    5
    This game was **** compared to the real Metal Gear Solid games. What kind of Metal Gear game has little to no story and spoiler alert the ending sucks dick, think of Raiden levels of disappointment. The open world is cool but how many times do I have to go to the same place to do different missions in a massive open world? Were is all the stuff to do in the open world, its like your in aThis game was **** compared to the real Metal Gear Solid games. What kind of Metal Gear game has little to no story and spoiler alert the ending sucks dick, think of Raiden levels of disappointment. The open world is cool but how many times do I have to go to the same place to do different missions in a massive open world? Were is all the stuff to do in the open world, its like your in a wasteland occupied by a few spare soldiers, there are no side missions to stumble on. I also hated the episodic way the game progresses, there is no flow, every time I get a mission done I get pulled out of the world and have to pick the next episode, I liked the flowing progression of the other games, were you wouldn't have to go from mission to mission, it was all one story and you picked your own way to get to the end. There are also parts that force you to redo missions on harder difficulties or do pointless side missions to get the next actual story mission....Really Konami? The Mother Base concept should have stayed on the Vita, its a fun diversion, but by no means should be the main goal or tide so deeply with the story. It seemed like every time I'd get to a mission id be more worried about getting some B or A ranked soldier out for Mother Base instead of progressing the story, because if I don't get the soldier out, my mother base will suck and limit all the weapons, equipment, and camo that I can obtain. It boils down to a ****ty card playing game were the soldiers are the cards. I'm not big on playing games with AI companions (I'm level 3 lone wanderer in FO4) I'm the star of this show, but the companions in the game are pretty cool and are integrated in the game well with multiple camo's and weapons for each person. Still, Snake roles solo and it would have been better if they hadn't been added. The villains in this game are also notoriously ****ty, not to mention that most characters are from other MGS titles and the one original character (Skull Face) isn't hashed out at all and dies half way through the game very unceremoniously. Having to listen to story details on a cassette tape player was the equivalent of Destiny style story telling, which in all honesty crushed me. Where are the epic cut-scenes like in MGS4 that reveal amazing story detail and awesome plot twists? All the while looking at my holographic 3D game menu (which made me ask why these tapes weren't in mp3 since they clearly had advanced tech)which is way out of its time, even compared to other tech in the game. My last and final comment will be WHY THE **** DID YOU STOP SOLID SNAKES STORY?!?!?!?! don't you understand, WE WANT TO BE SNAKE not his dad or uncle or ****ed up,whiny Raiden. This game was made for all the people who like to mindlessly shoot **** with no motive or story involved because they don't like long cut-scenes, but I submit that Metal Gear is nothing without its story driven campaign, half hour cut-scenes that paint beautiful and sinister story plots, and its partial linear qualities, so I morn the death of one of the greatest video game series of all time Expand
  27. Jul 22, 2016
    7
    As a game this is good stuff, as a metal gear it is a bit disappointing and I’ll explain why.
    The game is superb in a lot of ways, the graphics, music etc. is fantastic. I think it is also worth mentioning the gameplay mechanics have been polished and feel great, it is the funniest mgs to play in terms of mechanics. Gameplay wise the open world approach has done a lot of good to this
    As a game this is good stuff, as a metal gear it is a bit disappointing and I’ll explain why.
    The game is superb in a lot of ways, the graphics, music etc. is fantastic. I think it is also worth mentioning the gameplay mechanics have been polished and feel great, it is the funniest mgs to play in terms of mechanics. Gameplay wise the open world approach has done a lot of good to this series, giving the player a lot of different ways to plan and perform a task.

    My main complain as a metal gear comes from the way the story is structured and told. I would say metal gear games have always been story driven games, meaning you play them more to see the next cutscene or codec conversation than because the gameplay is funny. The player was usually given a small chuck of story quite often. This is where MGSV fails in my opinion. The developers have given in to today’s game industry idea of an open world game both for the good stuff (as I mentioned above) and the bad. Basically, they’ve put an obscene amount of side missions and that affects a lot the rhythm of the story. Some people will say “I don’t understand the complaint, the side ops are optional, just play the story missions if you don’t like it”; normally I’d agree with that but for you to see all cutscenes and the real good ending you’ll necessarily have to spend a lot of time doing secondary stuff. Basically, some side ops need to be done to trigger specific cutscenes and, also, you need a lot of materials to improve mother base and make some cutscenes and ending stuff available. Only way to do this is playing online or doing side ops. Anyway, that means I found myself playing for days without getting any new piece of story information because I needed materials and stuff to unlock story stuff. Summarising, you want to see the whole story?, you’ll have to spend quite a lot of time doing pointless secondary stuff, it is not optional if you want to see everything. Now, the secondary mission stuff gets even worse and I’ll explain why. Some games, let’s say mass effect or dragon age, also have a lot of secondary missions; good thing about those games is that the side stuff usually has a context, mini-stories that motivate you to do it and maybe give you small pieces of nice, but not essential, info about the game’s universe. Well, MGSV fails quite badly again in this. There is only a very limited variety of missions in MGSV, maybe 6-7 different kinds of missions and these are repeated like 15-20 times. For example, one kind of mission is “free the prisoner” and there is around 15 of those and they are virtually identical, only thing that changes is the location of the prisoner. There are no context for the side ops whatsoever (for most a them, a few of them are actually story related but maybe only 5-10%), so, for me when I’ve done the exact same thing 12 times, it gets tedious.

    I’m not saying this is a bad game, it is decent and there are a lot of things to enjoy in it, but as a metal gear it is disappointing. As I said this is mainly related to the fact that you are forced to “farm” a lot in order to see the whole story. If you want to see the whole thing this game will probably take you between 60 and 100 hours to beat of which 70-80% will be pointless repetitive farming. In the end it is worth it just to see how Kojima explained/closed the story of the series, but be ready to potentially get bored quite a bit with the side ops.
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  28. Jan 15, 2016
    6
    If you fell in love with MGS1-2-or-3, I advise caution for this game. The game play is fun and fluid but after the story is completed, it feels there isn't much incentive to keep playing (And this is coming from a Peace Walker fan) . The story is par. If you are new to the MGS franchise, this game will seem amazing. But to die hard MGS fans (At least I felt this way), It feels like itsIf you fell in love with MGS1-2-or-3, I advise caution for this game. The game play is fun and fluid but after the story is completed, it feels there isn't much incentive to keep playing (And this is coming from a Peace Walker fan) . The story is par. If you are new to the MGS franchise, this game will seem amazing. But to die hard MGS fans (At least I felt this way), It feels like its missing some of its Hideo charm. Alot of this game falls to person preference and will be the best of Metal Gear to some, and the worst to others. Play it for yourself and decide. Expand
  29. Jan 15, 2016
    6
    As someone who did NOT play any previous Metal Gear games, my review is not biased in either direction. Metal Gear Solid V: The Phantom Pain is not a bad game. It definitely isn't the best game of the year, but it does deserve some merit.

    Gameplay is fun, basically what anyone would expect from a third-person shooter. Aim, shoot, and absorb bullets like you're on so much cocaine, Tony
    As someone who did NOT play any previous Metal Gear games, my review is not biased in either direction. Metal Gear Solid V: The Phantom Pain is not a bad game. It definitely isn't the best game of the year, but it does deserve some merit.

    Gameplay is fun, basically what anyone would expect from a third-person shooter. Aim, shoot, and absorb bullets like you're on so much cocaine, Tony Montana would cringe, all the while either stealth-killing or all-out-guns-a-blazing massacring any who dare repopulate the various bases around the map.

    The controls can be a little finicky at times, but are acceptably solid overall. Sound is alright, not bad, but nothing special.

    My biggest issue is that the game gets very old, very quickly. Missions are repetitive, and constructing your base (Building 4 rooms, then upgrading them) consists of grinding for materials that respawn in the same locations, daily. The story is hit-or-miss, being extremely melodramatic and having many clichés, if you'd rather play something that is bound to make you laugh than a serious or tense story, The Phantom Pain may be for you!
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  30. Jan 23, 2016
    5
    Game play And Graphics Are Very Good The Music and the soundtracks are also good but The story is disgusting and I have never felt that I was playing MGS first I thought it was another game which hideo kojami made with same engine.in conclusion I didınt like it at all.
Metascore
93

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 84 out of 86
  2. Negative: 0 out of 86
  1. Dec 3, 2015
    90
    If this is where Kojima does finally leave the series he created, it will be a bittersweet send-off, both for Big Boss and one of gaming's most intriguing auteurs.
  2. Nov 10, 2015
    100
    The holy grail of world-building games, it’s argued, is a black box that lets players do as they like with minimal handholding. Pliability with just the right measure of accountability. Metal Gear Solid V: The Phantom Pain, a tactical stealth simulation wrapped in a colossal resource management puzzle inside a love letter to theatrical inscrutability, comes the closest of any game I’ve yet played to realizing that ideal.
  3. Pelit (Finland)
    Nov 5, 2015
    91
    There’s no denying the Game of the Year potential of The Phantom Pain. The campaign is absolutely massive, it’s almost too much to cope. That being said, Chapter II is a huge let-down and feels like artificial padding. Still, this is about as good as tactical espionage operations can get in a video game. [Oct 2015]