User Score
7.4

Mixed or average reviews- based on 190 Ratings

User score distribution:
  1. Negative: 37 out of 190
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 14, 2019
    2
    I love Mega Man.... that must be why I hate him so much.
    For some strange reason Mega Man 11 yet again ditches the fixed difficulty we experienced in 9, instead opting for a Difficulty Selection menu (laughs). It's not even a difficulty selection, because all the game modes past Easy are don't even alter the difficulty one bit; it just makes energy pellets drop less and less. One
    I love Mega Man.... that must be why I hate him so much.
    For some strange reason Mega Man 11 yet again ditches the fixed difficulty we experienced in 9, instead opting for a Difficulty Selection menu (laughs). It's not even a difficulty selection, because all the game modes past Easy are don't even alter the difficulty one bit; it just makes energy pellets drop less and less. One difficulty just makes you start the stage over. I don't even think Mega Man 10's Hard mode was that brutal. You would think that Capcom would have more respect for it's flagship mascot, but this was apparently a budget title and it shows pretty regularly. Oh right, the gear system, It's there I guess. I mean it comes in handy only about 9 or 10 times in the game, but I found myself trying not to use it most of the time. Also, the the final battle with Dr. Wily isn't even that memorable. I played it like back in 2018, but I can't even remember what it was. The whole game just seems forgettable and it makes me sad. If this is where the future of Mega Man games are headed, I think I'd rather go back to the games before it.
    Expand
  2. Mar 25, 2021
    4
    Clunky controls, knockback that makes me cringe... everytime I get hit down a pit... And there's ALOT of that going on, in *THIS* Megaman game...

    Play the Megaman Legacy collections... They're much better, and funner... than THIS annoying PAIN: in the Blue Bomber.
  3. Mar 27, 2020
    0
    A game designed for a select few, played by someone who isnt in that group.
    Characters: Beautiful artistic design, as usual. But for what purpose?
    Gameplay: Perfectly fine mechanics, but even those who enjoy MM games realize that you cant play these when you arent at 100%. Are you tired? Had a beer? Recovering from covid? Then you arent 100% and shouldnt play this. MM games are
    A game designed for a select few, played by someone who isnt in that group.
    Characters: Beautiful artistic design, as usual. But for what purpose?
    Gameplay: Perfectly fine mechanics, but even those who enjoy MM games realize that you cant play these when you arent at 100%. Are you tired? Had a beer? Recovering from covid? Then you arent 100% and shouldnt play this. MM games are frustrating at best.

    MM games have been finely honed over the years.. to appeal to a select few. I dont see that audience growing, as opposed to other hardcore games like Dark Souls, Etrian Odyssey, etc. You simply cannot 'casually' play an MM game. There is no caution, no careful approach.. it forces you to play it on its level. And thats fine.. for a few. But lets face it. Mega Man sucks.
    Expand
  4. Jan 13, 2019
    0
    Boss characters: excellent design and diversity of weapons/attacks, both playing against them and obtaining their weapons. Quite possibly the most useful array of weapons since Mega Man 2.

    Stages: terribly painful and brutal at times. Expect pixel-perfect alignment for necessary jumps and nigh-perfect timing for jumps, shots, etc. in ALL levels to avoid taking a HUGE amount of damage.
    Boss characters: excellent design and diversity of weapons/attacks, both playing against them and obtaining their weapons. Quite possibly the most useful array of weapons since Mega Man 2.

    Stages: terribly painful and brutal at times. Expect pixel-perfect alignment for necessary jumps and nigh-perfect timing for jumps, shots, etc. in ALL levels to avoid taking a HUGE amount of damage. Overall level design, in terms of graphics & colors, is quite excellent and creative.

    Difficulty Settings: even veteran players who have finished other Mega Man games will have a brutally difficult time on Normal. Newcomer makes the game playable but cheesily easy to defeat the bosses (but necessary in order to deal with the overwhelming number of times the player would normally die). Casual doesn't seem any less difficult that Normal, unfortunately, and gods help anyone who willingly chooses Hard mode.

    Unless you really enjoy beating your head against a wall when playing through games on Normal mode, take a hard pass on this game. It will induce rage quits due to the shoddy mechanics necessary to pass through any given level on all modes.
    Expand
Metascore
82

Generally favorable reviews - based on 52 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 52
  2. Negative: 1 out of 52
  1. CD-Action
    Feb 13, 2019
    75
    No crucial changes, no revolution – that’s new Mega Man’s primary problem. It’s a really good platformer, but it lacks a spark, so I won’t try to make everyone I meet play it, like I did with Mega Man X. If you’re not passionate about the little blue robot, you can sit this one out. [12/2018, p.88]
  2. Games Master UK
    Nov 1, 2018
    84
    A charming and challenging retro robo romp that'll delight long-time fans and newcomers alike. [Issue#336, p.76]
  3. Playstation Official Magazine UK
    Oct 28, 2018
    80
    This deftly made return to Mega Man revives the core series beyond being a novel retro throwback, giving it a gorgeous coat of fresh paint at the same time. [Issue#155, p.94]