User Score
5.7

Mixed or average reviews- based on 198 Ratings

User score distribution:
  1. Positive: 89 out of 198
  2. Negative: 67 out of 198
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  1. Mar 24, 2016
    9
    started with Tecmo bowl and now were here with madden 16. I have played and owned every year just about and to me i think its the best Madden to date. Huge improvements from 15 with new defensive and offensive mechanics to work with. It feels real and plays real.
  2. Aug 26, 2015
    9
    I would be lying to whomever if I said I wasn’t impressed with Madden NFL 16. From new catching system to the new mode, Draft Champions, Madden has definitely improved from the last cycle. Presentation wise, Madden delivers from the opening with my Steelers vs the Cardinals in what could be a potential SuperBowl 50 matchup. (Don’t believe me? Ray Lewis who had an intro in Madden 13 went toI would be lying to whomever if I said I wasn’t impressed with Madden NFL 16. From new catching system to the new mode, Draft Champions, Madden has definitely improved from the last cycle. Presentation wise, Madden delivers from the opening with my Steelers vs the Cardinals in what could be a potential SuperBowl 50 matchup. (Don’t believe me? Ray Lewis who had an intro in Madden 13 went to the Superbowl and last year with the Seahawks who went to the Superbowl).

    Modes wise, I am a huge CFM guy and was pleased with the new UI and commissioner features. Although there are a few things missing to make the mode great, CFM fans will be satisfied with the mode. The new mode “Draft Champions” is awesome for a casual Madden player. You get to draft 15 rounds and battle it out either online or with the CPU.

    WR/DB interactions has FINALLYYYYYYYYYYYYYYY made it into Madden. Word of advice, don’t think that you will intercept every pass or catch every aggressive deep ball you throw because you will be sadly mistaken and disappointed.

    Overall, if you haven’t played Madden in a while or you’ve decided to hang up your sticks, give Madden NFL 16 a try.
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  3. Aug 25, 2015
    9
    EA did a great job with reworking the passing game. It feels more in depth with wideouts actually coming back to the ball and fighting the defensive backs for position. Overall player control is much smoother. The running game feels much better than it did in 15. Linemen make better blocks on the edges and out in space. Running backs cut and change directions much more fluidly this year.EA did a great job with reworking the passing game. It feels more in depth with wideouts actually coming back to the ball and fighting the defensive backs for position. Overall player control is much smoother. The running game feels much better than it did in 15. Linemen make better blocks on the edges and out in space. Running backs cut and change directions much more fluidly this year.

    Draft Champions is a nice twist on the MUT concept. I personally don't care for MUT but enjoyed the drafting and setup of being able to play with some better cards right away rather than "grind" for hours or paying extra cash to get better cards.
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  4. Aug 25, 2015
    9
    I really wish Amazon would let us do half stars in reviews because 5 out of 5 is too high but 4 out of 5 is too low, but to me the game is closer to 80 than 100, so I wanted to keep the rating realistic.

    Each year of the PS4 / XB1 era, Madden has continuously improved in many areas, but still lacks in the additions on the CFM side; which keeps it from reaching a perfect score. The area
    I really wish Amazon would let us do half stars in reviews because 5 out of 5 is too high but 4 out of 5 is too low, but to me the game is closer to 80 than 100, so I wanted to keep the rating realistic.

    Each year of the PS4 / XB1 era, Madden has continuously improved in many areas, but still lacks in the additions on the CFM side; which keeps it from reaching a perfect score. The area they have best excelled in is gameplay, and it has come a LONG way since it's current gen debut.

    The great part of the gameplay comes with a new wrinkle of the WR/DB interactions. It feels like there is a true jostling between the two players with true results. Not only do you get true results, but the animations and look and feel are fresh with every pass attempt. Speaking of the pass attempts, you can do a lot with QB to get it to the WR in the best possible way from holding down the button for a bullet pass, double tapping the button for a touch pass, or tapping the button once for a lob. You can modify using L1 or LB for a high pass and L2 or LT for a low pass, and once you get the hang of these mechanics, you can start doing them without thinking about it when the situation arises.

    While it is disappointing that CFM is pretty much unchanged, and still isn't as engaging online as the Online Dynasty was in NCAA Football. There are still some great additions, including a long time commish wishlist item, choosing the winner for simulated games. I also really like the dynamic drive goals. Much like the dynamic goals in NBA 2K's MyPlayer mode, it gives a level of immersion and changes it up for you instead of just sticking to your same ol' gameplan. It makes you change things up, but really doesn't penalize you if you choose not to accept the mission. I also like the running tally of game, season, and career goals for the players showing at the bottom after a play as well. Those are some welcome tweaks.

    The biggest new mode of Madden 16 is Draft Champions, and it is fun as hell. First you choose your coach that will give you style boost for one offensive and one defensive group, then you draft 15 players to mold your team. You'll be shown three players and you have to choose one. The great thing about this is when you highlight the player, it also highlights your current depth chart below so you don't draft two studs at the same position. That is very slick. I could have done without Adam Schefter's commentary after picks though. The players that come up will be a balance between gold and elite Ultimate Team players with the 15th and final round drafting a legend. You'll then try to win three games to be the Draft Champion either solo or online with friends. I think it's a great way to play Madden for some competition with friends on a random night.

    Speaking of Ultimate Team, it is back with a very sharp new logo and a bunch of new content as well. There are well over 150 solo challenges to do in the new Journey; which are full of scenarios and not just full games to beat. Not only is it something new to try to beat with your Ultimate Team, but it is a great way to get your team started as well because each challenge gives you coins and sometimes packs to help build your team without having to break the bank early on buying packs.

    And finally, I'm not going to give any spoilers, but the opening playable scene is AMAZING and props to those who had a hand in creating it.

    Overall, Madden 16 is VERY close to achieving their ultimate goals, and if they work on Connected Franchise next year with what the community wants to see, they will reach those goals.
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  5. Aug 25, 2015
    8
    While Madden 16's presentation, graphics, and MUT have not changed at all from last year's game, the new passing mechanics and pass defense has improved greatly. Additionally, Draft Champions is a surprisingly fun mode. While I wasn't up for buying Madden this year, after playing it, it's almost worth the $60 price tag.
  6. Aug 25, 2015
    8
    This Madden has been very fun to play so far , the gameplay is much smoother and reaction/interactions are a lot more fluid and smooth which is great to see , they are really moving forward each season with this game.

    The new WR/DB interactions are nice and bring something new to the game that adds some strategy as well , you are not going up for an interception everytime and getting it
    This Madden has been very fun to play so far , the gameplay is much smoother and reaction/interactions are a lot more fluid and smooth which is great to see , they are really moving forward each season with this game.

    The new WR/DB interactions are nice and bring something new to the game that adds some strategy as well , you are not going up for an interception everytime and getting it and the same goes for a deepball , using each catch and defend button at the right time is very key to success and I love the strategy that it adds to the game.

    The new Draft Champions is amazing , thats all I can say about this mode. I am truly addicted to it , you can play this mode to and also have at least one legend each draft. I have been playing it and it also helps with my MUT team as far as being able to use guys for FREE and determine if I like how they perform on the field,not to mention you get rewards to help you in MUT as well. Its a great and addicting FREE mode that I can't get enough of.

    In MUT there are more solos and challenges you can play , more content as well. I am not totally won over with MUT as far as payouts , odds and how the leaderboard is still done by coins and not wins or a points setup but its still a great mode that has more to offer this year and I will have fun playing. While its not setup exactly how i'd prefer I think overall it has improved which tells me there are going in the right direction.

    Overall , the gameplay is much smoother and improved , the addition of draft champions is alone a game in itself that could keep me busy for months , MUT has improved and the new interactions between the DB's and WR's are a welcome addition as well, when a game moves forward I am always happy.
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  7. Aug 25, 2015
    8
    Madden NFL 16 is much more than a roster update, the gameplay and the WR/DB interactions make this feel awesome and finally a deep ball down the field is filled with unpredictable results. Amazing catches, defensive punchouts, tipped balls for interceptions, vicious hits while the WR is in the air brings an element to the passing game that was long overdue. It's harder to user defense asMadden NFL 16 is much more than a roster update, the gameplay and the WR/DB interactions make this feel awesome and finally a deep ball down the field is filled with unpredictable results. Amazing catches, defensive punchouts, tipped balls for interceptions, vicious hits while the WR is in the air brings an element to the passing game that was long overdue. It's harder to user defense as I feel momentum plays an important role in how your guys moves around the field.

    With all that said I'm drawn to Draft Champions, the new mode that brings out the fantasy football player in everyone as you draft for 15 rounds improving your base team. The choices get harder as the rounds increase and the last round contains legend players like Jason Taylor, Ray Lewis, Joe Horn, LT, and many more. Then you take that team and play head 2 head with an opponent. If you lose you have to re-draft and start the process all over again.

    CFM this year received some upgrades as well like a new scouting system and the introduction of the Combine. The new CFM UI layout looks amazing and it allows you to manage your team much easier. With the addition of the player cards you can put a player on the trading block, re-sign him, trade him, upgrade him, and see his ratings from one central location which makes it much easier, especially since I spend about 70% of the time managing my team. There are a few CFM bugs that need to be worked out with the new drive goals but with that said the additions look good.

    I'm not a big MUT guy so I really cant expand too much on that.

    Bottom line if you liked Madden 15 you'll love Madden 16 and will notice right away once it's in your hands it's not the same game with a roster update.
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  8. Aug 29, 2015
    8
    Let me just begin by saying that without the new mechanics and addition of Draft Champions mode, the score would likely be a 6 or 7. But the slightly improved AI interactions (such as you actually have to know your reads on run plays to have a solid run game), the new depth at playing the ball or receiver (that you can choose to use or not), and continued work on momentum of playersLet me just begin by saying that without the new mechanics and addition of Draft Champions mode, the score would likely be a 6 or 7. But the slightly improved AI interactions (such as you actually have to know your reads on run plays to have a solid run game), the new depth at playing the ball or receiver (that you can choose to use or not), and continued work on momentum of players forcing you to read and react more realistically, make this game so much closer to the simulation experience I have been wanting since 2K left the picture. Is Madden there yet? No. But it has taken one giant leap forward over the past 2 iterations since their big push to adjust it.

    Some same-old-same-old: Most of the experience remains unchanged in terms of what is offered. MUT and CFM are virtually unchanged, as is the stale and often incorrect commentary. I have already experienced a couple people abusing slants. You can stop them, but you will have to find your play(s) and make good pre-play adjustments. I have tried to get the "better" penalties to work in the game, deliberately causing blatant moments of pass interference on both sides of the ball. I haven't gotten called for anything yet.

    AI and new run/pass/defending mechanics: This year feels and reacts significantly different. I struggled early with errant throws and getting stuffed on runs with the improved front 7 AI. The trainer was a huge help here. All of what it teaches you for runs is basic football knowledge, but you actually need to care to learn the reads. I spent 4 hours in the trainer going through every session. I am a FAR more effective player this year due to it, which was never the case before.

    For the 1st time in years I feel confident blitzing regularly and not needing a nano or overload to get payoff on the gamble with hurries and hits/sacks. Still frustrating is the lack of learning the AI does. As I said before, I have had a couple of guys abuse slants. Without specific set-up, I could not get my cpu controlled LBs or CBs to cover it well, even when having them defend inside, underneath or cheating them inside the route. One player threw slants for an entire quarter before I figured out how to get them to consistently cover it, and then they promptly quit after a couple picks. It shouldn't be that difficult. If they run the SAME PLAY over and over again, the AI should adjust to at least TRY to cover it, but they don't... still.

    The New QB/WR/CB Mechanics: Playing the game now can be simple (just throw the ball and let the cpu catch it, but you need to be smart about it), or you can learn the new system and open up deep and satisfying gameplay. Pass-leading is not as reliable as in previous years. I have had Peyton Manning (OC stands for "Orange Crush) throw 5 to 10 yards off numerous times trying to use the old pass-lead ideas.

    For the QB, the 2 main things are unchanged: tap for lob, hold for bullet pass. You can now double-tap an icon for a touch pass, hold L2 (on PS4) and press an icon for a low throw, L1 for high, and mix ideas together for special situations.

    Receiving now has three options: aggressive catch, run after catch, or possession catch. Once you throw, press and hold the corresponding button to have the receiver go for the ball in the way you wish. Aggressive and run after catches leave you open for big hits, and my receivers have dropped RACs because of defenders being close. Possession catches are great for those moments when you need a first down or a catch near a sideline, causing the receiver to protect themselves from hits or tap the toes when needed. The added depth here with QBs and receivers has made for some incredibly satisfying moments already. But you DON'T NEED TO USE IT!!! It may be slightly less effective than when you take full control. But isn't that how it should be?

    CBs and defending passes in general: They have button presses to counter the offense. They can play the ball to knock it away or go for the pick, play the receiver to make sure you get that tackle and (seldom) knock the ball out, or simply swat it away. I have stuffed Megatron and DT, and beat Sherman and Shields... no longer is a deep pass an automatic completion in a good matchup. The way all of these mechanics work together make Madden feel completely different this year.

    The new Draft Champions mode has already got me hooked. You do a quick 15 round fantasy draft after deciding what type of team you want to focus on. There are options to be more defense minded or offense minded, and then you can choose personnel that best match that style or whatever else. Then you play a series of games vs. an online opponent, or play games against the cpu. The mode offers great replay value.

    Madden NFL 16 is a good step forward for a franchise gone stale. This is DEFINITELY more than a "roster update."
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  9. Sep 15, 2015
    9
    This years game of madden is a huge step in the right direction. The gameplay has added a ton of new options on both sides of the ball give the user the ability to make adjustments and changes to match what you see in the NFL. Draft Champions game mode added a new experience to the game and if your a fan of MUT or fantasy football this mode will likely intrigue your interest as well. TheThis years game of madden is a huge step in the right direction. The gameplay has added a ton of new options on both sides of the ball give the user the ability to make adjustments and changes to match what you see in the NFL. Draft Champions game mode added a new experience to the game and if your a fan of MUT or fantasy football this mode will likely intrigue your interest as well. The gameplay & visuals has made a significant jump in progress from previous years. This year's game is the most fun I've had with Madden since 2009. This could go down as one of the best versions of the game in it's history and is a strong indicator that the current development team is moving towards simulation football. Expand
  10. Feb 7, 2016
    9
    As a first time player of the Madden franchise, I must say the amount of content in this game is unparalleled throughout other sports video game franchises. The fact that there are over 300 solo challenges in Ultimate Team makes it all a bit overwhelming at the start. But, the game guides you well throughout various objectives and a fantastic, thorough and rewarding tutorial system thatAs a first time player of the Madden franchise, I must say the amount of content in this game is unparalleled throughout other sports video game franchises. The fact that there are over 300 solo challenges in Ultimate Team makes it all a bit overwhelming at the start. But, the game guides you well throughout various objectives and a fantastic, thorough and rewarding tutorial system that really helped me learn how to play while having fun. There may only be three main modes but they all have a tremendous amount of content but are also well streamlined for the beginner and simple if need be. The career mode for example has a handy "Things To Do" tab that helps you do the necessary things in between games quickly and without tedious navigation. The new Draft Champions mode is a fun way to play and easy to grab a hold of as well. The gameplay itself is solid in my opinion, and pretty realistic as well. There are some issues with the AI, as is to be expected, but notably less than in some competing sports games. I understand if some people feel this game does not meet some standards met by previous installments, but for me, as a beginner, this is a terrific game, and certainly convinces me to shell out some cash for Madden 17 as well. Expand
  11. Aug 25, 2015
    10
    The game definitely lives up to its billing this year. The new additions to CFM have made the mode even more in depth and give users a true "team building" experience. Coupled with the much needed improvements made to the WR / CB interaction (as well as new animations), the game is definitely worth your hard earned money. And thats just scratching the surface.
  12. Aug 27, 2015
    8
    I'm going to keep this review short and sweet. I'm more of a gameplay guy and my review will be based on that area. Madden 16 by far offers the best overall gameplay experience in the history of the franchise. Some of my favorite additions are as follows:

    New passing mechanics, new catching mechanics and options, DB/WR interactions, new DB play ball/play receiver mechanics, Organic and
    I'm going to keep this review short and sweet. I'm more of a gameplay guy and my review will be based on that area. Madden 16 by far offers the best overall gameplay experience in the history of the franchise. Some of my favorite additions are as follows:

    New passing mechanics, new catching mechanics and options, DB/WR interactions, new DB play ball/play receiver mechanics, Organic and gang tackling, QB AI, improved locomotion on the controlled player, ratings being more of a factor, defensive holding and defensive PI. These gameplay additions help Madden 16 to march closer towards to the simulation game I have been waiting for EA Sports to produce. I would also like to add Draft Champions, great mode in my opinion. I don't normally play MUT and DC gives me the ability to play with a fantasy team without any real commitment. At the very most you can play with the same team 4 times, after that it's back to the drawing board. I love suspense factor of always having to build a new team.

    Of course there are still things left to do and the game still has a few issues which are listed below.

    I would like to see little to no warping and motion shifting into place.
    Animation Quality, which the Devs have mentioned themselves. Just want the animations and player movement to look and feel more natural. At times the game still lacks the fluidity that you see in other sports titles.
    22 Man Physics, I would like to see the physics run at all times and have an affect on every aspect of the game.
    Physics driven injuries.
    Signature Animations and Signature Skills for players. I would start with the biggest stars in the league and build from that.
    New Ratings System, I would like to see position specific ratings and more skill based traits.
    Jersey pulls and real reach tackles
    Outside of that I would just like to see the Devs build on what's already in the game as well. Continue to clean up known issues and build on the foundation you already have set in place.

    I am also a big CFM player and I will mention that briefly. I like the new scouting system, dynamic goals, storyline commentary including drive starters, and the addition to free practice. I still think there is so MUCH more that could be done in this area to make the game more immersive. There needs to be more off-field activities such has developing storylines that affect game day, contract disputes, chemistry, performance hits for players not practicing, real life draft board, etc. I could go on for days.

    Madden 16 gives me confidence that the Devs want to get Madden to an elite level. I'm already waiting to see what Air Supremacy looks like in it's second year. If the Devs continue on the path they have going on since Madden 25 I think we have a lot to look forward to. The future looks bright.
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  13. Aug 25, 2015
    9
    EA Sports returns it's gridiron game to the masses in Madden NFL 16. This year's game host new features and old favorites that should appeal to anyone who has been a fan of the Madden Series. I will go over all the different modes you have to play. One of the new features that brings a whole new experience to the game is Be the Playmaker. You now have three different catch options to choseEA Sports returns it's gridiron game to the masses in Madden NFL 16. This year's game host new features and old favorites that should appeal to anyone who has been a fan of the Madden Series. I will go over all the different modes you have to play. One of the new features that brings a whole new experience to the game is Be the Playmaker. You now have three different catch options to chose from. They are as follows.

    1. Aggressive catch: This is a high risk/high reward option. Say you are down a score with little time remaining on the clock and need a big play. Using the aggressive catch could provide you the score or yardage needed to win the game. But beware, your receiver has a lower chance of catching the ball. It could however, be just the thing to lead your team to victory. It's all up to you now.

    2. Possession catch: You this when you need a clutch pass to your receiver. You most likely won't get any additional yards after the catch but it comes in handy when you need a big play from your QB and receiver.

    3. RAC Catch: Look to use this play when you need your receiver to make the big play and turn it up the field for more addition yardage after the catch. I would only use this when he's pen because you do have a much bigger chance of throwing an interception id he's cover well.

    Another new feature in this year's game is called Draft Champions. I will be honest, when I first heard about this new mode of play, I was not impressed at all. I thought, here we go, another new gimmick I won't be playing. I could have not been more wrong. When I fired up the menu, I saw the Draft Champions mode and said, what the heck, I will give it a try. Now, I'm glad I did. If you are a fan and like playing Fantasy Football as much as I do, this is where you will be spending a lot of your gaming hours in Madden NFL 16. It brings the Fantasy Football aspect to Madden in a way that fun and enjoyable to everyone.

    The Gatorade Skills Trainer Mode: This is a great place to brush up on your Madden skills. Whether you are a long time player of the game like myself or just starting out, you can learn the ins and outs of the game and the new features that were added to Madden NFL 16.

    The Gauntlet: This mode was first introduced in last year's game. It's basically a series of drills that will help you become a better overall Madden player. It's a great way to try and beat your scores and improve your overall game.

    Connected Franchise Mode: A lot of new additions to CFM makes this a more enjoyable experience for guys looking to create and control your favorite NFL Franchise. Everything from a new way to scout your players to giving the Commissioner more options to make your online CFM run a lot smoother than year's past. It's still not perfect by any means but it does show promise for future Madden games.

    Online Head to Head: If you enjoy playing your friends, family or just looking to for a game to play, this is the mode for you. See how you stack up against some of the best Madden players in the world by going online.

    Ultimate Team Mode: Build your NFL Dream Team in this mode. Long time fans will enjoy yet another Season of MUT in Madden NFL 16. I know a lot of guys will spend a lot of time and effort in creating their Ultimate Team. The more wins you get, the more coins you can earn in order to strengthen your squad.

    Practice Mode: Need some extra time with your team to learn harness your Madden skills, then practice mode is for you. Learn your team's playbook backwards and forwards by spending time going over your go to plays. It's time well spent if you are a serious Madden gamer.

    Super Bowl 50: It's the Pittsburgh Steelers vs. the Arizona Cardinals in this fictional Super Bowl 50 matchup. You can replay this opening of Madden NFL 16 as many times as you want. It's a great way to get a taste of the game.

    In closing, Madden NFL 16 is just a flat out fun game to play for anyone who has enjoyed previous versions of the Madden series. It's not without is faults however, but has more than enough good traits to keep you coming back for more. This is the game Madden fans have been waiting for. I, for one, am glad Madden Season is finally upon us!
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  14. Aug 27, 2015
    9
    Absolutely phenomenal game. New controls are incredible. Play-calling system is completely revamped in a major positive way. The new draft mode is also outstanding.
  15. Aug 27, 2015
    9
    Remember when Madden used to be fun, and you couldn't wait to play your friends, well that game has returned, and returned well. The Madden 16 Dev Team has done an outstanding job capturing the little things as well as the big things, and that what's made this game one of the best in Madden history.
    Does that mean this game is perfect? NO! What it does mean though?... It's awesome!
    The
    Remember when Madden used to be fun, and you couldn't wait to play your friends, well that game has returned, and returned well. The Madden 16 Dev Team has done an outstanding job capturing the little things as well as the big things, and that what's made this game one of the best in Madden history.
    Does that mean this game is perfect? NO! What it does mean though?... It's awesome!

    The all new passing mechanics, and WR/DB interactions have elevated this series to the next level. There needs to be some tuning, but the overall feel of these new additions to game play, have made the game come alive like never before.

    I'm sure by now you've heard the new mode called, Draft Champions. Let me tell you this game mode is straight fire, and worth the time to play. I know Madden Ultimate Team can be expensive, and once you fall behind those guys who have 99 everything it can be very challenging to compete, well all that is solved in Draft Champions. One it's free to play, and you draft your team through a 15 round drafting system, that allows you to play with current stars, and Legends all in one. You can compete vs the cpu, or online head to head verse others like yourself. With this mode you can't just play it once, and it will become addicting very quickly.

    Connected Franchise has taken some steps in the right direction, and you can already see the vision for this mode for many years to come. CFM has had some changes in scouting, and the way you run your draft board in the offseason, and those changes are great little additions to the game.
    CFM is on the rise, and I'm really looking forward to what is ahead for this mode.

    There are some bugs, that needs addressing, but all in all this game has captured the vision of Ghost of Madden past, and is looking very, very bright for the future.

    *Tip* Stay off the triangle button when playing Defense. If you want to get beat deep every time go for the pick every throw, and you will look like a chump, play smart football, and you will win your share of games!
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  16. Aug 26, 2015
    9
    EaSports started with the hype for Madden 16 at E3, and the guys at Tiburon have done nothing but delivered on the game play aspect of the game. The WR/DB interactions are enjoyable to watch, and leave you wanting to revisit the highlights at the end of the game. In my personal opinion, the best parts about Madden 16 is the running game and the tackling. The tackling now feels moreEaSports started with the hype for Madden 16 at E3, and the guys at Tiburon have done nothing but delivered on the game play aspect of the game. The WR/DB interactions are enjoyable to watch, and leave you wanting to revisit the highlights at the end of the game. In my personal opinion, the best parts about Madden 16 is the running game and the tackling. The tackling now feels more organic, and fluid. Players rush to the ball carrier and we now see true "gang" tackling. The inclusion of different handoffs has given the running game a new/old feel. I have characterized the running as having an NCAA feel, which means the ball carrier is a step slower behind the line of scrimmage.
    Mode wise, I have always been a CFM guy. While there are known bugs (one of the only knocks I have found), CFM is still a mode that is dear to my heart. Draft champions is a new mode in the game that combines the thrill of drafting, and the appeal of MUT. Basically it is just as I stated, you are in a 15 round draft with 3 random MUT cards per draft. From there you have to build a team that is able to compete. You have to strategically pick the right players that will help benefit your coach style. Of course the fastest growing mode is back in the game as well (MUT).

    Overall I am a fan of football, and a fan of Madden. This year the two have come together to give you a pretty good product. So let's put the pads on and lace up the cleats, it is MaddenSeason.
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  17. Aug 25, 2015
    9
    Madden 16 delivers the best console football experience in the past 10 years. Casual and hardcore fans alike will both like the highly addictive Draft Champions mode. Connected Franchise got some much needed polish and the regression and XP issues that plagued the mode last year appear to have been fully addressed. MUT continues to improve each year and looks to be ready for anotherMadden 16 delivers the best console football experience in the past 10 years. Casual and hardcore fans alike will both like the highly addictive Draft Champions mode. Connected Franchise got some much needed polish and the regression and XP issues that plagued the mode last year appear to have been fully addressed. MUT continues to improve each year and looks to be ready for another stellar year.

    The new DB/WR interactions make play calling more important than ever this year. Just like in real life, if you leave a mediocre DB in one on one with a star WR, be prepared for the consequences. I did not see this as being over powered but more right where it should be to compare to the real NFL experience. Gang tackling is in the game this year and adds another level of realism as the defense reacts to the ball carrier.
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  18. Aug 26, 2015
    9
    Madden NFL 16 is not a roster upgrade this year and that's for sure. The gameplay has been massively improved and the new WR/DB interactions make the game more realistic than ever.

    Being the Playmaker is totally in your hands. The QB you can throw passes in a number of ways such as Touch, High point, and Low Point. New WR mechanics such as Aggressive Catch, RAC catch, and Possession
    Madden NFL 16 is not a roster upgrade this year and that's for sure. The gameplay has been massively improved and the new WR/DB interactions make the game more realistic than ever.

    Being the Playmaker is totally in your hands. The QB you can throw passes in a number of ways such as Touch, High point, and Low Point. New WR mechanics such as Aggressive Catch, RAC catch, and Possession catch allow you to be in control of your WRs. Your user skills on defense will be tested more than ever this year.

    The new mode Draft Champions brings Fantasy Football into Madden. The mode can be played solo versus the computer or multiplayer vs other competitors. You will go through a 15 round draft to improve off of your base team. The more you play, the more you learn that some Gold players are better for you than some Elite players. You always be able to draft an NFL Legend in the final round of the draft such as Herman Moore, LaDainian Tomlinson, Ray Lewis, John Elway, Jason Taylor, Ty Law, and many more! Wins will be rewarded with content in Madden Ultimate Team. If you lose, you can begin the whole draft process over again. See if you have what it takes to be a Draft Champion.

    Madden Ultimate Team has also improved. The Journey is a chain of 100+ games and each one is a game-changing moment from a real NFL game. The Journey starts with Super Bowl XLIX and you are the Seahawks on the Patriots 2-yard line trying to rewrite History. This is just one example of the many you will face on The Journey. With all the programs, new challenges, and new legends - there is no better time to try Madden Ultimate Team.

    If you liked Madden 15 than you will love Madden 16. It provides a fantastic experience all around and is not the same game with a roster update
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  19. Aug 26, 2015
    8
    I'd probably rate this as an 8.5 if I could, but thats not an option, so I rounded down. I had been a huge Madden fan growing up and around 2008, I got sick of the franchise and stopped buying it altogether. The game felt like it was just a roster update each year and there were still glaring holes. I got back into it in M25, and I think the game has made some serious progress. The newI'd probably rate this as an 8.5 if I could, but thats not an option, so I rounded down. I had been a huge Madden fan growing up and around 2008, I got sick of the franchise and stopped buying it altogether. The game felt like it was just a roster update each year and there were still glaring holes. I got back into it in M25, and I think the game has made some serious progress. The new role the community members have in game development is definitely noticeable. The game isn't perfect, but they have definitely made serious progress fixing serious issues. For one the CB/WR interactions are lovely, I think the running game has felt nice even though lineman still completely mess up there assignment, but I guess you could say that's realistic. The new passing and catching controls feel nice although the aggressive catch feels overpowered. Being able to have more options when passing the ball is something I have wanted for so long. dropping the ball over a lb and in front of a safety is finally possible.

    Now as for online head to head, this game mode is always going to have its hiccups, people find ways to manipulate any game, be it a first person shooter or a sports games. I tend to avoid this mode altogether so if you want an opinion on this mode or MUT you need to ask someone else.

    I spend most of my time in head to head with friends or in Online Franchise or CFM or whatever its called nowadays. Haven't had a cahnce to sink into that mode yet, but I loved it in M15, and am excited for the new improvements.

    All in all, I'm very excited to really sink my teeth into this game. Like I said before, its not perfect, but it is definitely the best Madden to date, and if you can p[lay with people that don't abuse the issues the game still has, it can be a very enjoyable experience.
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  20. Aug 25, 2015
    10
    this game is absolutely great ever i playing in my life.. i love wr/cb interaction, running ball, gang tackling.. graphic still look amazing.. Draft Champion mode is hell fun to play.. Connected Franchise need patch to fix some bugs including drive goal boost up on players rating like over 100 rating
  21. Aug 31, 2015
    8
    Do not listen to people who are rating this game horribly; they probably have not taken the time to "LEARN" the game that is Madden 16. This game is FINALLY turning the corner when it comes to gameplay and its no longer the "pick up & play" arcade fest that it used to be. The game introduces you to the Skills Trainer (which most people SKIP) but it teaches you about the game of Football;Do not listen to people who are rating this game horribly; they probably have not taken the time to "LEARN" the game that is Madden 16. This game is FINALLY turning the corner when it comes to gameplay and its no longer the "pick up & play" arcade fest that it used to be. The game introduces you to the Skills Trainer (which most people SKIP) but it teaches you about the game of Football; rather than how to EXPLOIT the programming. I guarantee that if you spend time in the skills trainer FIRST; you will find this game enjoyable. It is time out for people rating games badly just because they are bad at the game. This is finally becoming the replication of simulation Football we have been asking for and now people want it to be watered down so they can compete. FIFA, NHL, MLB, NBA, PGA video games have all gotten harder; its about time Football caught up with the sports competition. Expand
  22. Aug 25, 2015
    9
    With Madden 16 EA has taking a huge step forward in game play. In the past interactions between WRs and DBs just did not exist. Now WRs will fight for the ball but not to worry the DBs do an excellent job of playing the receiver and knocking the ball away. EA has continued to improve on player control and now the user has more control than ever before especially with the lead passingWith Madden 16 EA has taking a huge step forward in game play. In the past interactions between WRs and DBs just did not exist. Now WRs will fight for the ball but not to worry the DBs do an excellent job of playing the receiver and knocking the ball away. EA has continued to improve on player control and now the user has more control than ever before especially with the lead passing that works very well (lol its sensitive) to the new high and low passes. In the CFM the revised scouting is a welcomed changed which includes finally the use of a scouting combine and removing the need to spend points on certain physical attributes. Is this the perfect Madden, no nothing is perfect but EA delivered a Madden that should keep most CFM leagues going until Madden 17 is released. Expand
  23. Aug 31, 2015
    8
    My reviews are mainly focused on core gameplay mechanics, so that'll be my focus here. For the longest time, I've been saying that Madden needs a definitive turnkey/pivotal title that'll be the true platform to continuously build the game up from. Madden 16 to me is definitely that benchmark title as the feel of football is true and completely undeniable regarding what's going on hereMy reviews are mainly focused on core gameplay mechanics, so that'll be my focus here. For the longest time, I've been saying that Madden needs a definitive turnkey/pivotal title that'll be the true platform to continuously build the game up from. Madden 16 to me is definitely that benchmark title as the feel of football is true and completely undeniable regarding what's going on here for sure. Let me get into this a bit deeper.

    WR/DB Interactions: Out the box, you had a good number of people on the EA access 10 hour trial screaming out how catching was OP (overpowered), and were getting caught over end over end on deep balls in 1 v 1 situations mainly. That's just the issue there though, people needed to learn how to use the new in game mechanics. The days of just pressing Y or Triangle are gone. You must learn to press A or X and play the receiver, spotlight the receiver if your secondary isn't great, assign the extra man or adjust your playcalling to have that safety over top to defend those situations just like they do IN REAL LIFE!! There's only a few DBs/Safeties in the league that are great 1 on 1 defenders, and even they get additional support as they'll get beat too (ex: Patrick Peterson vs Amari Cooper is a great example of this). If there were anything I'd say was an issue with this, it would be the frequency of one handed catches that would need to be toned down a bit. Otherwise, I strongly suggest people get in the skills trainer and practice field and learn how to effectively use the mechanics instead of making the blind complaints because you're not winning like you were used to back then. Times are changing for real now!!!

    QB Pass Placement/Inaccuracies/AI: In Madden 15 the pass innacuracies were introduced, but due to community complaints, it was toned down and the "Robo QB" was back in full effect. This year it's back and not going anywhere. In addition to dedicated pass placement mechanics, you have the most control since the PS2 days when it comes to how you want to deliver the ball, high over the shoulder lobs, mid-level passes that'll sail over LBs and in that hole within the zone where only the receiver can get it, or throwing it low and away so the risk of a pick on that curl or comeback route is reduced to nil and would only be a drop or a breakup by defender contact. Now you can clearly see the CPU AI difference between Geno Smith and Tom Brady when it comes to how they are at making reads, accuracy on throws, and how they also deal with defensive pressure when the pocket collapses.

    Run Game/Trenches: Regarding the running game this year, the controlled player movement is greatly improved, as the ballcarrier feels much more weighed down and attached to the field. Especially when it comes to making quick cuts, and bursting through holes, even when utilizing skill moves too, the footwork is highly noticeable and the player movement is the best out of ANY football game out in my opinion. When it comes to the run game and reading blocks, you MUST BE PATIENT!! You have to allow the blocks to develop and make the proper reads instead of mashing turbo and getting stuffed prematurely. Speaking on the Trenches the O-Line/D-Line battling is much more balanced and the sack totals aren't nearly where they were in the history of the franchise. Now it's more of a progressive win/loss battle to get into the backfield, unless you have a beast like JJ Watt/Gerald McCoy/Ndamukong Suh on the line you're controlling. Even with that in place, with the CPU QB AI, they don't hold the ball nearly as much as they used to and will already have made their read and threw the ball, or will try to buy time by moving in or rolling out the pocket and throwing the ball away.

    Penalties: The final part to discuss here are the penalties, they're FINALLY back and count more than a way of impacting how gameplay outcomes are potentially determined like in years past. Now the sliders determine the frequency of what penalties get called. What I like even more is that when the penalties are called, there are clear animations to show what had happened onfield. Whether it's a holding, PI, facemask or an illegal block in the back, they all have a visual depiction to go along with what penalty took place. They still are lacking every penalty legible for the game at this point, and also a challenge system a la NFL 2K5 where I can choose what I want to challenge regardless of what took place on the field instead of the game dictating what can or can't be challenged. Once again, this is a legit foundation to build upward from.

    In closing, these gameplay refinements make this the most realistic playing Madden title to date, and these past 3 games (Madden 13 - 15) were the building blocks that helped 16 set itself up to truly be great going forward. With some tuning/patching within these core gameplay aspects. Madden 16 can be a truly official title to set the tone of true football authenticity.
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  24. Sep 3, 2015
    8
    Ok... So this year I decided to play the game a little longer before giving my review. Sometimes I feel like we may rush a review without actually having enough time hands on with the title.

    Madden 16 definitely comes to us revamped and improved from last year. With the new catching animations and features, offensive playmakers are not able to make a play on the ball in clutch moments.
    Ok... So this year I decided to play the game a little longer before giving my review. Sometimes I feel like we may rush a review without actually having enough time hands on with the title.

    Madden 16 definitely comes to us revamped and improved from last year. With the new catching animations and features, offensive playmakers are not able to make a play on the ball in clutch moments. Now there have been numerous cases of users complaining about the newest features, but did you take time out of your Madden Season to learn the controls? Did you run through the tutorials?

    The tutorials are long and very boring at times. But your learning the ins and outs of the game and how it works. They are definitely there to help you. So if you're not using the tools that are being supplied, then yes you may not be as successful as you'd like to be.

    DB/WR interactions has finally took lift off. You will now notice more hand-chucking, bumping and in air collisions than before. It really looks like they took a lot of time to get these animations correct.

    The running game seems slow paced at times but more realistic. Though I have noticed that you may sometimes get sucked into a slow moving animation (running) when chasing down a player. I say that b/c I have noticed a safety getting out ran but then a linebacker chasing down the receiver. Hopefully it's an easy "patch" update.

    Throwing seems improved and more realistic as well. Though I cannot honestly say, the QB inaccuracies seem a little high. Or maybe that's just when I'm playing (Raiders).

    As for the newest game mode, Draft Champions. It's a lot of fun! I really enjoy drafting my team and building them through a draft. There is a lot of cards out there and I rarely see the same cards coming my way during the draft process. One downfall to the mode that I do not care for, is that I am forced to play all 4 games consecutively without being able to "pause" or go play another mode. I understand the games are short and a lot of people may quit, but I feel locked in and have no choices. At least give me the opportunity to play when I'm ready to play.

    Another cool feature about draft champions, is it gives you MUT (Ultimate Team) rewards. Though I have yet to see a really cool reward. Needless to say, I have yet to dive into MUT completely. I read some reviews about high contract usage for "No Money Spent Teams", so I decided to not go that route. Not yet anyway.

    Head to Head seemed a little shaky at first. I kept getting matched with people who were pulling the plug. But since then, most of my games have matched up pretty well. Honestly.. it's probably been one of the best Madden's to play H2H on in a very long time.

    My biggest complaint, would be: Still no online communities. This was a feature that had in the game a few years ago but then removed it. I enjoy playing with my friends and I understand the leaderboards situation and take on it. But what baffles me is that we have "lobbies" and it's a feature that is rarely used. Online communities was so much more useful and actually used by gamers. So they could play and interact with like minded individuals and friends.

    Overall I would give Madden a 84 this year. Obviously they are moving in the right direction.
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  25. Sep 12, 2015
    8
    In spite of the animosity directed at EA SPORTS for their Madden NFL franchise and its status as the only officially-licensed NFL game, the story of the series since the debut of the PlayStation 4 and Xbox One has been of continual improvement year-over-year. With Madden NFL 16, the on-field product has continued evolution and the overall mode offerings have become more focused, but theIn spite of the animosity directed at EA SPORTS for their Madden NFL franchise and its status as the only officially-licensed NFL game, the story of the series since the debut of the PlayStation 4 and Xbox One has been of continual improvement year-over-year. With Madden NFL 16, the on-field product has continued evolution and the overall mode offerings have become more focused, but the cornerstone Connected Franchise Mode continues to get short shrift and deserves more attention than it has been given.

    On the field, Madden NFL 16 offers a few new tools to separate itself from the past few titles. After a defensive-focused effort last year, this year's game offers new control modifiers for quarterbacks to have more control over passing. Using L1/LB or L2/LT and the passing icon, or tapping a passing icon twice, has the result of a high pass, low pass, or touch pass respectively. In addition to greater depth to pass controls, interactions between receivers and defenders has been given significant attention; receivers can now use X/A, Square/X, or Triangle/Y to trigger a possession, run after catch, or aggressive catch depending on the route and situation. Defenders can also choose to play the ball or play the receiver in coverage. The result is a system where the passing game feels more in user control on both sides of the ball than any Madden NFL game in recent memory. Now there is legitimate strategy to be found when deciding what catch is right for a situation, or deciding whether the risk of playing the ball on defense and going for the reward of an interception is the right move when covering a game-changing receiver. It takes getting used to in terms of re-learning how to trigger catches and defensive attempts, but the result is a much more strategic set of interactions.

    The running game has gotten much less press, but it has seen nice improvements as well with regard to contextual awareness for the ballcarrier; in Madden NFL 16, the runner is much more aware of where teammates are and has a nice contextual spin move to clear through traffic. Defenders also benefit by a re-tooled gang tackling system, especially in the run game, and it can be great to watch multiple defenders converge on the ballcarrier to take them down and clean up the tackle. There are still some issues with regard to players tangling up together in the post-play, but in all it's significantly toned down from the early days of Madden NFL's physics system.

    While the game's graphics continue to improve in subtle ways, the broadcast presentation still needs some work to catch up to the rest of the package. Photographers and cameramen now dress appropriately for the games and have specific bib colors to denote their task, but aside from the addition of some love-or-hate stat bubbles after plays, the majority of the broadcast remains all too similar to fans buying the game each year. Commentary doesn't seem to repeat as much as in recent years, but this may be due as much to another year of new lines being recorded as anything else.

    Connected Franchise Mode offers improvements like the ability to sim specific results in an online league (a long-requested tool) as well as streamlined and more logical college scouting, but it also introduces a Dynamic Drive Goal feature which is nice in theory but has some struggles in practice. For example, if you turn the ball over on offense and the booth overturns the call and gives you the ball back, you will fail your active drive goal on offense and be stuck with a defensive goal (since the game thinks you're on defense) and you'll obviously be failing that goal too since you can't achieve a defensive result with the ball. Most frustrating from a broadcast perspective is that these drive goals show up in an ESPN BottomLine style display, just reinforcing that years removed from NCAA Football's demise, we're still left without studio updates or any greater league context in Madden NFL 16's CFM. Even the CFM menu hides league news and notes more than recent years. It's frustrating to see CFM continue to go without features enjoyed years ago in the college game.

    Madden NFL 16 does offer a new mode in Draft Champions, which is essentially a "free-to-play" version of the popular Madden Ultimate Team where players draft a team of stars over 15 rounds to create a team for four games. For those not wanting to invest significant time or money into MUT, this is a nice middle ground. Players can go against the CPU or peers for these games.

    MUT, Skills Trainer, and The Gauntlet are all still present, with similar offerings as would be expected from recent Madden history.

    Madden NFL 16 sees solid improvement on the field in meaningful ways, but CFM still remains weaker than other modes in the game, especially with regard to unfortunate bugs plaguing the mode at release. For Madden NFL 17 to work towards instant classic status, intentional gameplay refinement and CFM "catch-up" should be prioritized.
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  26. Sep 4, 2015
    10
    Please ignore the bad reviews. There's just no pleasing some people. I have bought each year's iteration for several years now. This version is BY FAR the best Madden released in years. Those who say it's the same game with legacy issues I would argue didn't really play the game. Draft Champions is a fun and addicting new mode. The new catching dynamics work well. Running seems morePlease ignore the bad reviews. There's just no pleasing some people. I have bought each year's iteration for several years now. This version is BY FAR the best Madden released in years. Those who say it's the same game with legacy issues I would argue didn't really play the game. Draft Champions is a fun and addicting new mode. The new catching dynamics work well. Running seems more responsive in years past. All of the animations look a lot more real than they ever have. The graphics are great but the players still need work. Overall just a blast and I will be getting a lot more mileage out of this version than all others previously. Expand
  27. Sep 12, 2015
    10
    much improved game play and the new draft champions pushes it to a new level , everyone complaining about the gameplay of madden 16 obviously should avoid this game its the same basic setup for 10 plus years now you cant play so dont bother ,,,,
  28. Aug 25, 2015
    9
    EA Tiburon has made a huge step in the right direction with madden 16. The honeymoon stage is over for me and the game is still refreshing. The enhanced graphics, gameplay, animations, user-friendly UI, and revamped player progression have made for a better overall experience. Most users will focus on the much improved game play (which is awesome by the way). For example, Shopmaster arguesEA Tiburon has made a huge step in the right direction with madden 16. The honeymoon stage is over for me and the game is still refreshing. The enhanced graphics, gameplay, animations, user-friendly UI, and revamped player progression have made for a better overall experience. Most users will focus on the much improved game play (which is awesome by the way). For example, Shopmaster argues that 16 "is much more than a roster update, the gameplay and the WR/DB interactions make this feel awesome and finally a deep ball down the field is filled with unpredictable results." The new passing game mechanics and WR/DB interaction is indeed great but I love the renewed emphasis on CFM even more. The previous iterations of the Madden franchise have obviously been MUT driven. While MUT is still king for the people over their at EA Tiburon, they listened to the hardcore fans and have put a sizable effort into revitalizing CFM. XP has been toned down significantly. Users won't be able to stat whore scrubs into Hall of Fame type players in two seasons anymore. Guys who like to trade superstars to horde a number of picks will find that tradition a little more complicated. You maybe able to stack multiple first round picks but the development window will be shorter for leagues that end after a few seasons. "Team building" is more dynamic, fluid and realistic. No more trading A.P., Luck, Watt, or Cam for a scrub 78 ovr player that you can upgrade to 99 in two seasons. Those decisions have consequences (which I love). Expand
  29. Sep 16, 2015
    8
    Cpu QB AI should be smarter still.When you fall in snow, you leave a big indentation, not just their feet. Could've done more. The coach should call plays threw QB's mic in helmet, which would come through controller speaker.Turn it on or off.
  30. May 22, 2017
    8
    Madden NFL 16 is another fantastic iteration of the series. Everything has been more refined, allowing for the tightest gameplay yet. My friends and I spent a lot of nights playing this one.
  31. Jun 28, 2016
    9
    Now THIS is what a sports game should be. I haven't played a Madden properly since Madden 05 on PS2, the last one I owned was Madden 08 so obviously the technological and gameplay advancements are astronomical. Its not only the progress this series has made over the past decade, its the pure fun to be had playing the game.
    The sheer volume of things to do in this game is huge. Draft
    Now THIS is what a sports game should be. I haven't played a Madden properly since Madden 05 on PS2, the last one I owned was Madden 08 so obviously the technological and gameplay advancements are astronomical. Its not only the progress this series has made over the past decade, its the pure fun to be had playing the game.
    The sheer volume of things to do in this game is huge. Draft Champions is easy to pick up and play for a quick game, Franchise is streamlined and offers multiple options and paths to take your team to the Super Bowl, even the training mode and Gauntlet are fun.
    This is my first foray into Ultimate Team and I've got to say I'm loving it! BUT it did take me a while to grasp how it works. This is my only gripe with this iteration of Madden, for newcomers MUT can be quite intimidating especially because there is very little within the game to guide new players. It took a fair bit of trial and error, and ALOT of perseverance to understand how MUT works. From the little things like: "your team WILL suck at first" to the major things "WTF? Does it mean by Contracts Expiring?" - All it needed was a little explanation, omitting explanations was a huge oversight.
    I was put off MUT at first because it looked like an overcomplicated mode but once you put the time in there's a hell of a lot to get stuck into.
    The game as a whole has 100s of hours of A+ Football action and I'm wrapped I picked it up. Sure there are some insanely unrealistic on-field catches and other anomalies but it doesn't take away from how complete a game this is.
    Not quite perfect but very close
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  32. Sep 28, 2017
    8
    Madden 16 may just be another repeat, but with its stunning visual graphics and game play, still brings us a quality American Football Game that fans of the series should enjoy!
Metascore
83

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 35 out of 37
  2. Negative: 0 out of 37
  1. Oct 26, 2015
    85
    Madden NFL 16 returns with a greater focus on receivers and quarterbacks, throw and catch the ball like you really want to throw it. The gameplay combined with the all new Draft Champions mode makes this the best football game over the last few years.
  2. Play UK
    Oct 25, 2015
    80
    A solidly-built, good-looking and immensely fun American football experience. Madden is only let down by a few engine gripes and the limitations of the sport it emulates. [Issue#262, p.72]
  3. Oct 12, 2015
    95
    The sheer immersion of Madden NFL 16's gameplay makes this the best football video game since the series's salad days, and the most improved football experience since NFL Gameday first graced the PS1.