- Publisher: Rising Star Games , Maximum Games
- Release Date: May 24, 2016
- Also On: PC, PlayStation Vita, Switch, Xbox One
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- Critic score
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- By date
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Mar 27, 2017Quotation forthcoming.
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Edge MagazineJul 24, 2016Surely anyone with a taste for adventure will appreciate the ingenuity and character of such an intricate and secret-stuffed world. [Aug 2016, p.120]
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Jun 26, 2016Charming, creative and stubbornly old-school. [Issue#175, p.81]
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May 26, 2016Publisher Rising Star Games clearly saw something special with Lumo, and while it has its flaws, it’s probably as good as an isometric throwback can be. Gamers that grew up with the genre will enjoy Lumo for its nostalgic kick, but those that have never played an isometric adventure title like this may not be able to derive as much enjoyment from the game.
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May 24, 2016Although it brings back some of the elements that made isometric adventures so popular in the 80s, Lumo fails to deliver a solid experience due its bugs and an irregular pacing.
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May 24, 2016Lumo could have easily been another retro inspired title that did little other than revel in old-school visuals. If anything, the reverse is true here. While visually a little unappealing, the isometric adventure and platforming gameplay are great, with a smattering of hair-pulling moments not enough to irrevocably damage what is a lovely trip down memory lane.
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May 26, 2016It's not a must-have, but it's fun and engaging. It might feel a little bit outdated these days, but if you're looking for a dose of nostalgia, then it's a great choice.
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Oct 24, 2016An old school adventures that doesn't manage to adapt to modern times and make the same mistakes that this kind of games made 20 years ago.
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Playstation Official Magazine UKJul 17, 2016A trip down memory lane that's more of a stumble. [Aug 2016, p.94]
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May 24, 2016It’s a gorgeous game in a simple yet enchanting package, but it’s just a shame that as you unwrap it and delve deeper into its core, you’re left with little but frustration and disdain.
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May 24, 2016Lumo is full of well thought out puzzles, but it lacks certain gameplay touches that could have pushed it into being a great game. My main gripe is that the jumping feels awkward and, coupled with perspective issues, means you can fail a simple puzzle dozens of times.
User score distribution:
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Positive: 13 out of 39
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Mixed: 15 out of 39
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Negative: 11 out of 39
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Dec 14, 2016
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Apr 4, 2017
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Mar 12, 2017