User Score
6.8

Mixed or average reviews- based on 69 Ratings

User score distribution:
  1. Positive: 40 out of 69
  2. Negative: 17 out of 69
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  1. Jan 23, 2018
    0
    Low quality game with android phone graphics trying to take advantage of nostalgia from Chrono trigger and other similar titles.
    NOT WORTH 50$ at all. Would pay 19.99 max.
  2. Apr 13, 2021
    0
    A charming homage to old school JRPGs that I thoroughly enjoyed. Good soundtrack and fun combat system. It was very satisfying to 'restore' places and things. I really liked the recipes idea.
  3. Jun 11, 2023
    4
    Lets start off with the gameplay
    The gameplay has three difficulty settings but I played on easy, because I wanted to enjoy my time and I believe JRPG (Japanese Role Playing Games) should not have difficulty settings at all.
    Their are options to disable movement and battle animations in battle. Their are artifacts in the game that basically gives you buffs in two categories: buffs that
    Lets start off with the gameplay
    The gameplay has three difficulty settings but I played on easy, because I wanted to enjoy my time and I believe JRPG (Japanese Role Playing Games) should not have difficulty settings at all.
    Their are options to disable movement and battle animations in battle.
    Their are artifacts in the game that basically gives you buffs in two categories: buffs that affect the whole world vs buffs that only affect the region.
    The food system is pretty much useless and never used it unless I needed it for the platinum
    There are two gameplay modes semi active vs active combat. one is enemies wait to attack while you make your move and another enemies don’t care and will destroy your very existence.
    There is a dialogue and event skip feature that goes from x2 to x16, kinda weird you can’t use to control normal gameplay so you can move and grind easier.
    It’s a turn based game with skills and each class has a designated skill set but most of the time you’ll probably have the same party members.
    Combat is an average type of JRPG style of gameplay, nothing note worthy, you’ll probably find in previous entries of the games in general that almost have the same combat as this game.
    One thing about this game is that you can beat it in the high 50s.
    There are a few enemies that get introduced half way throughout the game but they start getting recycled near the end game. I would say It’s a minimum attempt at making a distinct amount of enemies.
    the specific armor for at least one character has combo moves but its very simple and not developed at all to show options. you have at most 5 options but realistically only use 3.
    skills can be upgraded with buffs and with a specific mechanic called sublimation you can keep some of its effects on it up to a 10 stack but you can only have a 4 stack of a specific momentum buff
    The gameplay is just more of the same, you would have experienced it already in some shape or form and nothing changes.
    JRPG or RPG in general determine its playability on its gameplay and this game does the bare minimum with its gameplay mechanics.
    For This Reason, it deservers a 1.0 out of 2.5

    Story
    The story of this game how would I say it, its average at best.
    You get memory abilities in which you can restore memory.
    you find out early on about your childhood friend circumstances on them in randomly which is weird and nothing to built up on it like a someone making a passing comment.
    The side characters are pretty uninterested except for Van but that’s pretty much it.
    The specific character quest, in which a couple of them were the highlight of the game.
    There are two ending in which its more less of a good or bad ending. Its more so one is a shortcut ending and one is a hard work ending.
    I think this game story is average at best as with its gameplay, its worth a 1.5. average as hell and cliché as hell

    Audio
    The audio in this game for an rpg was pretty pretty good.
    It fit most of the scenes.
    There is battle dialogue (Japanese) weird they didn’t go all the way.
    There is a whole load of audio sync issues where you walk on grass and stone it takes 1 second for it to kick in
    when loading, the audio just stops and you get a constant scare that it might have crashed.
    One time it took around 5-10 seconds to load hence it caused me anxiety because of this issue.
    This audio deserves a 1.5 out of 2.5 because of these two issues

    Performance
    The performance of this game was A to S tier, I couldn’t tell if it ran at 30 or 60 fps.
    It ran pretty smoothly.
    They treated the Queen of Gaming Correctly.
    2.5 is the reward.

    Price Point
    The price of this game is at MSRP at 49.99, this suffers from the same issue as I Am Setsuna.
    This game should have at max been at the 15-20 dollar range for this title especially in 2017.
    I am subtracting a 2 for overcharging for this game.

    In conclusion,
    The game sits at an average score of 4.5 because the story, gameplay, and audio all had issues while the performance was good. The price point was ridiculous selling for that much even after the whole debacle with I am Setsuna people arguing its worth around 15-20 dollar range.
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  4. Jan 13, 2020
    3
    This is a bare bones, badly written, JRPG with a poor combat system and nothing unique going for it. I've played fan-made RPG maker games that are better.

    Unfortunately, people seem to look at classic JRPGs and remember the grindy level up/progression systems first and disregard the often unique, weird, or existential stories. It's obvious that the creators had a grindy progression
    This is a bare bones, badly written, JRPG with a poor combat system and nothing unique going for it. I've played fan-made RPG maker games that are better.

    Unfortunately, people seem to look at classic JRPGs and remember the grindy level up/progression systems first and disregard the often unique, weird, or existential stories. It's obvious that the creators had a grindy progression system foremost in their minds.

    The story mechanic of towns and people disappearing while you go about restoring them is very similar to Soul Blazer (SNES) and is no where near as good. In that game, the mechanic is vague and mystical, while in this game, it's fully-explained early on and ends up being silly and shallow. In Soul Blazer, the mechanic is fun and is primarily how you progress through the game, while in this game, it's just your standard means of going to a new area

    The dialogue is long-winded and not intelligent. Dialogue is about 4 times longer than it needs to be, with your characters frequently stating the obvious and making up far-fetched reasons for how to progress (which always turn out to be correct, despite almost no research being done). For example, in one section, you need to sneak into an area. And what do your characters determine should be done to do this? Make the sun set, which hasn't happened in the lifetime of the main character (yeah really, that's their first idea). So you create day/night cycles to the world by restoring a tower. This seemingly world-shattering event is then ignored by everyone else in the world - No one mentions it after sneaking into the area. The game is full of instances like this.

    Characters have nearly no background, and don't seem like real people. For no compelling reason, you go off on a quest to save the world and take a very heroic and stoic approach to this, and you remain that way for nearly the whole game, except for a few forced moments where your main character becomes slightly depressed, which are fixed by long-winded and unnecessary dialogue sections. In fact, all of your characters seem the same. Cover up their names, and I bet you couldn't tell who said what. There's very little personality to them and it seems as though the main writer just used the same template to each, even down to their speech patterns (which may be the fault of the localization).

    The world isn't very believable. You're dealing with a particular empire throughout the game that seems to be doing the opposite of what their king wants. The game deals with this by having the king disappear voluntarily for most of the game, which is just sloppy writing. And then you flip-flop allegiance to that empire several times depending on whatever general you're dealing with at the moment. And of course, that empire constantly makes stupid decisions, because of course they do. You're the hero after all.

    Early in the game, you're sent on a quest to obtain some supposedly-rare mech suits (that just serve to make combat slightly more annoying). Your three-character party gets them, because they're the chosen ones, of course. What's strange about this is that every other character that joins you just so happens to have their own rare mech suit. So this thing that starts out as special early-game ends up being a silly gimmick and bad writing later on since everyone ends up getting one with no effort.

    The combat system is basically pulled from the Hyperdimension Neptunia games, being area-of-effect based, but is poorly done. The biggest annoyance is that you can't accurately control your attack area. The Neptunia games solve this by having set buttons slowly move your attack area around after getting into position. In this game, the L2/R2 buttons are unused. So I ended up constantly dealing with the fiddly analog inputs to reposition my attack area. Also, there's skill cooldowns for some reason. Want to cast that heal spell again? Too bad, you need to wait 2 turns. This goes for attack skills too. So I couldn't use the most effective attack skills and instead simply went down the list of skills in every battle, since they at least do more damage then normal attacks. There's several bosses that, without warning, explode when they're killed, damaging all of your characters in the process. If they don't have 75% health or higher, then it's game over and back to the last save point - that makes no sense story wise, as you have backup characters that can switch in any time, but it's still game over if your main battle party dies.

    Your combat power is unfortunately level-based. If you skip battles, you'll end up not being able to progress, because all of your attacks will miss. So when you can't hit a boss, it's necessary to go back into the dungeon and grind a bit. This is not a DQ or FF combat system, where smart play is more important than levels.

    So I didn't like this one. At least it was only 20 hours.
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  5. May 1, 2020
    4
    I had to mute the game and put on LITERALLY ANYTHING ELSE because the monotonous music was going to send me to the mental ward. The story was meh, I never really felt like I cared about the characters, setting, or world in general, though it wasn't horrible either. I really don't know what to say the whole thing was really just okay. I had a really hard time understanding the battleI had to mute the game and put on LITERALLY ANYTHING ELSE because the monotonous music was going to send me to the mental ward. The story was meh, I never really felt like I cared about the characters, setting, or world in general, though it wasn't horrible either. I really don't know what to say the whole thing was really just okay. I had a really hard time understanding the battle system, I still have no idea what the hell sublimation or momentum charge is or how that works with spritnite. Thankfully, I never had to really care or try all that hard. I don't understand the comparisons to Chrono Trigger whatsoever either. Expand
Metascore
68

Mixed or average reviews - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 53
  2. Negative: 0 out of 53
  1. Apr 24, 2018
    60
    Lost Sphear ended average in its feverish effort to combine all the fun elements from the classic JRPGs into one game. The battles are overcomplicated, and the gameplay is totally flat. Only the story would achieve a better verdict.
  2. Mar 12, 2018
    80
    The game's overarching plot is a little derivative, the main conflict less impactful the more abstract the story gets, but it's grounded by likeable characters with personality and a satisfying abundance of actual story-telling. Topped off by a beautiful presentation, in particular an amazing musical score, and a combat system that offers a lot of player choice, and it's easy to become captivated by the charms of classic RPGs all over again.
  3. Mar 9, 2018
    80
    Lost Sphear is one of the few JRPGs that retains the Chrono Trigger feeling, but improves many aspects of the gameplay to offer a modern approach to fans of the genre. It's a true classic JRPG featuring a charming art style, nostalgic music and an interesting combat system.