Metascore
71

Mixed or average reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 19
  2. Negative: 0 out of 19
  1. Mar 30, 2017
    70
    Loot Rascals sugar-coated visuals may be what catch your eye but sinking your teeth into it reveals the real treat. Bursting with sweet personality and sour gameplay mechanics, this innovative roguelike adventure may not be to everyone's palette but is an experience worth tasting at the very least.
  2. Mar 27, 2017
    70
    Loot Rascals is a quirky turn based card strategy game that incorporates rogue-like elements. The off the wall presentation hides a surprisingly deep system to manage, but luck often hampers the best laid plans meaning progression feels limited at times.
  3. Mar 14, 2017
    70
    While Loot Rascals isn’t the deepest roguelike I’ve ever played, I still adore its elegance and accessibility, and let’s face it, that artwork is charming as all hell. And besides, for a genre that’s generally known for being ultra-hardcore, I can’t help but appreciate an entry that takes a sunny, easy-to-grasp approach. My astronaut hasn’t recovered the terraforming machine yet, but I’m still trying to get her there and having a great time in the process.
  4. 70
    Deceptively deep gameplay and a pitch-perfect style make Loot Rascals a treat to pick up and play, but its over-reliance on luck and its failure to impart a sense of progression make it just as easy to put back down.
  5. Mar 2, 2017
    70
    With a deeper sense of strategy than most games of its kind, Loot Rascals might just be the thinking man’s roguelike you’ve been waiting for. Although slow and steady, it offers a lot to love.
  6. Mar 9, 2017
    69
    Loot Rascals is a delightful yet frustrating experience. If it were a TV show then I'd watch it but as a game, it simply doesn't live up to other roguelikes. That being said, I'm looking forward to Hollow Ponds' future titles as they're clearly capable developers.
  7. Mar 17, 2017
    68
    Loot Rascals is interesting, has good ideas and can be fun, but it can also be quite repetitive and not very rewarding.
  8. Mar 16, 2017
    60
    Early on, the wacky art direction and bizarre monsters are enough to keep you going. Loot Rascals is a game with a very distinct visual style, and that inspires a need to explore and see just what else the game has up its sleeves. But for me, the appeal of that quirkiness was far outweighed by how repetitive and luck-dependent the game becomes.
  9. Mar 7, 2017
    60
    Loot Rascals has potential, but the over reliance on luck and a lack of any real progression lets it down some what. I appreciate what Hollow Ponds is attempting to do with the game but without any tangible feedback that you’re improving it can feel like effort and time is being wasted. Still, the gameplay is actually fun, and the on-the-fly strategy aspect utilising cards is a system that has been implemented well. Loot Rascals looks great and plays well, and its style will appeal to some. If you want a game that is challenging, humourous, but very reliant on luck then Loot Rascals is for you.
  10. Mar 6, 2017
    60
    Loot Rascals is an intriguing and infectiously charming roguelike. Its central mechanics are tense and engaging, and the meta-mechanic surrounding them provide a satisfying gimmick. Unfortunately, its card-based stat system offers little strategic variety, and its procedural generation can be frustrating.
  11. 50
    Loot Rascals is a neat variation of roguelikes with a charming, oddball style that's unfortunately marred by an over-reliance on luck and frustrating difficulty spikes.
User Score
5.4

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 2 out of 5
  1. Nov 25, 2017
    8
    Loot Rascals is a frustrating time, no matter how lucky your RNG game is. Its simple, easy to understand systems are always working againstLoot Rascals is a frustrating time, no matter how lucky your RNG game is. Its simple, easy to understand systems are always working against you. Whensoever you do get an upper hand, it feels like cheating as there’s always something around the corner to put you in your place. But the rush you feel when you escape with one health, enough turns to make it back to the healing station, and just enough junk cards to burn to pour a few tokens into increasing your turn meter to have a few more chances ... it’s almost unrivaled!

    It will keep you coming back for more punishment and more futile experimentation. After you swear you’ve had enough, everything will somehow click on your “last run” and you’ll feel you’ve finally mastered the alien rascals. And after the credits roll and you’ve gotten a few laughs out of the way, you’ll start up another run to relive the cycle of punishment all over again. And it will be worth it.

    Loot Rascals isn’t perfect, and its maddening difficulty isn’t for everyone, but it’s as rewarding and fulfilling as the very best roguelikes. Even if you never find success, the quintessentially British humor and lovely art will be enough reward in my opinion.
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