User Score
8.5

Generally favorable reviews- based on 356 Ratings

User score distribution:
  1. Negative: 24 out of 356
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  1. Sep 5, 2021
    3
    Puzzle in this game is just average, it's not creative or something like that, but the worst part is 2D camera with 3D movement. Also, I don't who think it's a good idea to assigned square button as running, it makes the absolutely horrible to play.
  2. May 1, 2022
    2
    + Graphics are very nice, sound is incredible! Sense of tension is high when chased by f.ex. the teacher and the hunter.
    - Unfortunately the game is ruined by stupid and unnecessary fighting scenes, jumps that are almost impossible to make (some took me 15-20 tries) and lack of logic hints in some puzzles, that just means you have absolutely no idea where to go next. It's not Monkey
    + Graphics are very nice, sound is incredible! Sense of tension is high when chased by f.ex. the teacher and the hunter.
    - Unfortunately the game is ruined by stupid and unnecessary fighting scenes, jumps that are almost impossible to make (some took me 15-20 tries) and lack of logic hints in some puzzles, that just means you have absolutely no idea where to go next. It's not Monkey Island guessing done with some fun and style, it's just pushing a dumpster close to a hole and then try to jump over it 20 times before you give up and go to the next game.

    --The little nightmares are there yes, but they are mainly the result of LOUSY controls. Excrutiating. turned off the game half way through, happens extremely rarely.
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  3. Feb 17, 2021
    3
    Great game but too many scenes whith high difficulties (dummies chapter for exemple when you have to flash them if you don't want to get caught)
  4. Jun 5, 2021
    3
    The atmosphere is top notch. The bleak, twisted, depressing, empty setting is very well done, very Tim Burtonesc as Tim Burton seems to inspire the world now, when so long ago he was the outcast that so many of us could relate too, and it helps really tell the story where narration is done purely through sound effects and gameplay, the sound effects equally as well done as the creativeThe atmosphere is top notch. The bleak, twisted, depressing, empty setting is very well done, very Tim Burtonesc as Tim Burton seems to inspire the world now, when so long ago he was the outcast that so many of us could relate too, and it helps really tell the story where narration is done purely through sound effects and gameplay, the sound effects equally as well done as the creative atmosphere.

    Sadly, the game falls short where it should count the most and thats in the gameplay. It takes it cues from the "Limbo" from the 360/PS3 era that really captivated gamers, so Little Nightmares isnt really paving the way for anything so much as its tagging along. It also borrows a lot from "Escape Plan" that released years ago on PS Vita and also from, believe it or not, "LittleBigPlanet". Before Little Nightmares was birthed, Traiser did a little project for PlayStation called "LittleBigPlanet Vita" and then Traiser came up with "Little Nightmares" now published by Namco Bandai and finally, the game tries to act sneaky and throw in some either: Ninja Gaiden, Demons Souls, Devil May Cry, Mega Man, yake your pick "difficulty".

    The problem with what Little Nightmares and, thus, Traiser have tried to achieve is a game they feel is challenging. The problem is, challenging is still fair and Little Nightmares isnt what I would call fair. It has really floaty controls that they tried to take from LittleBigPlanet like youre floating on the moon and then they want to give you tense moments where you need to act quick. The later type of gameplay needs tight responsive controls in order to work, which Little Nightmares II doesnt have making those areas wonky and frustrating and taking try after try until you can get lucky enough to pull it off, because if that stick is just off, the game will punish you for it, even if you have to swerve and you do, and try to go back and its over. Thats lazy programming as well. There were times even that felt like I was replaying that moment and the game felt like I didnt want to do it their way and sped up to catch me and make me start over again to do it "A-B" their way. It really felt off. Its like the game wants you to use trial and error to figure out and master the game, bur you cant do that with floaty controls. LittleBigPlanet could do that, because the game was designed for that, this isnt.

    Most of the puzzles do a good job and making the game fun but there are many that dont make any logical sense so when you figure it out, its like, how was I supposed to know that? Theres the invisible wall where you could just maneuver around and object but they wont let you so the level design is cheaply done (they cheated to try and make it work in other words) but lots of puzzles are good fun and satisfying when you figure them out. All said, the trial and error is pretty rediculous with those controls. They were trying to play too much on their LittleBigPlanet experience and use that to slingshot their reputation and sadly, it hampers it because it makes cheap and frustrating gameplay you gamer rage at. I wouldnt call it masterfully planned like Limbo and its sequel Inside.

    The visuals are a sight to behold. I love the character design in this and how twisted and contrasting it makes everything feel, you really feel like youre in this warped world and you really enjoy learning a little about your antagonists. The teamwork you have with your partner is a welcome and could been fun as multiplayer coop figuring things out with a friend, thats kind if a missed opportunity, kind of the Sonic 2 gameplay element.

    At the end of the day, its not broken, its just not as polished and as well thought out as they wanted their reputation to be and I think most gamers that play this game will see it as such. Traiser had the atmosphere right and an intriging cast of characters, but the controls ruin and frustrate it and logic wasnt well used in all the puzzles

    Its one worth playing, at the right price, maybe $15, as it is a budget title, but expect to be doing some yelling. Traiser wants it to feel challenging, but in the end you find its more confusing and you really ought to go and play the games granddaddy that started it all that achieves more what this game tries to set out to do but as a consumer, you cant win em all, theyll pull one over on you here or there to make some money, but youll have a fun enough time with this one, at least for its setting and cast of characters, just don't expect the hollywood blockbuster, its an indie experience that needed some extra polish, but its worth giving a go, just not really at $30.
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  5. Dec 14, 2021
    4
    Претенциозная хня без сюжета и вразумительных ответов. Геймплей хромает на обе ноги, все криво и примитивно. 4 из 10 за графику, звук, идею и концепцию.
  6. Apr 9, 2022
    4
    The only reason I played this game is because I played the first one (which I rented, thankfully) and saw that this one was also available to rent so why not? Yeah this is even worse than the first one. Th e controls and physics are clunky and awful. It’s not very responsive and just doesn’t feel good to control. Especially the flashlight in the awful mannequin sequence where the gameThe only reason I played this game is because I played the first one (which I rented, thankfully) and saw that this one was also available to rent so why not? Yeah this is even worse than the first one. Th e controls and physics are clunky and awful. It’s not very responsive and just doesn’t feel good to control. Especially the flashlight in the awful mannequin sequence where the game basically turns into a third person shooter for some reason.

    The game introduces an idea and then milks it absolutely dry to the point where you’re just tired of it.

    Puzzles are very obtuse and don’t always make sense. The developers do a horrible job at teaching new mechanics. They’ll randomly throw something new at you in the middle of a tense scene and expect you to accept the L and try again. At one point I stopped caring and had to check a youtube walkthrough on what to do because I was so done with the game I didn’t even want to think for more than 5 seconds.

    The biggest thing the first game had going for it was the unique aesthetic but now with a sequel it’s lost its charm and needs more than ✨creepy art✨ to be enjoyable.
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  7. Sep 1, 2023
    1
    The story very bad end
    The story very bad end
    The story very bad end
    The story very bad end
Metascore
82

Generally favorable reviews - based on 69 Critic Reviews

Critic score distribution:
  1. Positive: 60 out of 69
  2. Negative: 0 out of 69
  1. Mar 9, 2021
    85
    If you are looking for a horror game that makes you think, that scares you with original ideas and that makes you empathize with its characters, even when they do not say a single word, you can't miss Little Nightmares II.
  2. Playstation Official Magazine UK
    Mar 8, 2021
    80
    The deaths caused by the controls being not as responsive as we’d like may annoy, but there’s a whole world out there you’re going to want to feast your eyes on. [Issue#186, p.79]
  3. Mar 3, 2021
    83
    Despite some rather annoying trial-&-error sections and puzzles which feel a bit too easy, Little Nightmares 2 managed to excite us from start to finish. Visuals are great, sound design is awesome, gameplay offers a fair amount of variety and the environmental story-telling again works excellent. Sadly this scary adventure is already over after roughly seven hours.