The atmosphere is top notch. The bleak, twisted, depressing, empty setting is very well done, very Tim Burtonesc as Tim Burton seems to inspire the world now, when so long ago he was the outcast that so many of us could relate too, and it helps really tell the story where narration is done purely through sound effects and gameplay, the sound effects equally as well done as the creativeThe atmosphere is top notch. The bleak, twisted, depressing, empty setting is very well done, very Tim Burtonesc as Tim Burton seems to inspire the world now, when so long ago he was the outcast that so many of us could relate too, and it helps really tell the story where narration is done purely through sound effects and gameplay, the sound effects equally as well done as the creative atmosphere.
Sadly, the game falls short where it should count the most and thats in the gameplay. It takes it cues from the "Limbo" from the 360/PS3 era that really captivated gamers, so Little Nightmares isnt really paving the way for anything so much as its tagging along. It also borrows a lot from "Escape Plan" that released years ago on PS Vita and also from, believe it or not, "LittleBigPlanet". Before Little Nightmares was birthed, Traiser did a little project for PlayStation called "LittleBigPlanet Vita" and then Traiser came up with "Little Nightmares" now published by Namco Bandai and finally, the game tries to act sneaky and throw in some either: Ninja Gaiden, Demons Souls, Devil May Cry, Mega Man, yake your pick "difficulty".
The problem with what Little Nightmares and, thus, Traiser have tried to achieve is a game they feel is challenging. The problem is, challenging is still fair and Little Nightmares isnt what I would call fair. It has really floaty controls that they tried to take from LittleBigPlanet like youre floating on the moon and then they want to give you tense moments where you need to act quick. The later type of gameplay needs tight responsive controls in order to work, which Little Nightmares II doesnt have making those areas wonky and frustrating and taking try after try until you can get lucky enough to pull it off, because if that stick is just off, the game will punish you for it, even if you have to swerve and you do, and try to go back and its over. Thats lazy programming as well. There were times even that felt like I was replaying that moment and the game felt like I didnt want to do it their way and sped up to catch me and make me start over again to do it "A-B" their way. It really felt off. Its like the game wants you to use trial and error to figure out and master the game, bur you cant do that with floaty controls. LittleBigPlanet could do that, because the game was designed for that, this isnt.
Most of the puzzles do a good job and making the game fun but there are many that dont make any logical sense so when you figure it out, its like, how was I supposed to know that? Theres the invisible wall where you could just maneuver around and object but they wont let you so the level design is cheaply done (they cheated to try and make it work in other words) but lots of puzzles are good fun and satisfying when you figure them out. All said, the trial and error is pretty rediculous with those controls. They were trying to play too much on their LittleBigPlanet experience and use that to slingshot their reputation and sadly, it hampers it because it makes cheap and frustrating gameplay you gamer rage at. I wouldnt call it masterfully planned like Limbo and its sequel Inside.
The visuals are a sight to behold. I love the character design in this and how twisted and contrasting it makes everything feel, you really feel like youre in this warped world and you really enjoy learning a little about your antagonists. The teamwork you have with your partner is a welcome and could been fun as multiplayer coop figuring things out with a friend, thats kind if a missed opportunity, kind of the Sonic 2 gameplay element.
At the end of the day, its not broken, its just not as polished and as well thought out as they wanted their reputation to be and I think most gamers that play this game will see it as such. Traiser had the atmosphere right and an intriging cast of characters, but the controls ruin and frustrate it and logic wasnt well used in all the puzzles
Its one worth playing, at the right price, maybe $15, as it is a budget title, but expect to be doing some yelling. Traiser wants it to feel challenging, but in the end you find its more confusing and you really ought to go and play the games granddaddy that started it all that achieves more what this game tries to set out to do but as a consumer, you cant win em all, theyll pull one over on you here or there to make some money, but youll have a fun enough time with this one, at least for its setting and cast of characters, just don't expect the hollywood blockbuster, its an indie experience that needed some extra polish, but its worth giving a go, just not really at $30.… Expand