- Publisher: Square Enix
- Release Date: Mar 5, 2019
- Also On: PC
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- Critic score
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- By date
- Unscored
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Mar 8, 2019I often found myself willing to overlook all the obvious flaws in favor of engaging with what sits at Left Alive’s messy core, a sort of ultra hardcore, Metal Gear-looking-but-not-really, room escape-slash-solo-board game sort of deal that really got my brain juices flowing.
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Mar 8, 2019Left Alive is a tough game, hard and even unfair (because of the enemy's AI), with a highly non-responsive control, a questionable checkpoint system and other shortcomings, even from the technical side. Mechas, stealth, action... none of its elements shine completely. But, even given that, it has "something" that can hook you in to keep playing.
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Apr 12, 2019Left Alive is a reason to question the reason. A game to question taste and good will among gamers. It is not a superb title, it's clunky, unpolished and can drive you insane, but there is just that one weird part of it that could make it up to you... It's surprisingly cool, for reasons unknown. If you consider yourself a brave man, give it a go. You just may find something worth your while.
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Mar 8, 2019Left Alive has many good ideas. Some of them are well-executed and many others are not. It’s a shame that many of these issues are on the gameplay side, but if you really like the concept, you can manage to enjoy it.
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Mar 11, 2019Left Alive has an interesting approach, but is defenestrated by so many things: game mechanics, level design, control scheme and execution, AI... that barely manage to lead the player to see what the game has to offer.
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Apr 12, 2019The only people that will truly enjoy the game are either those that actually love a challenge, or those of you that are more interested in the story aspect of a game than the mechanics, since this is the only department where Left Alive impressed me.
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Mar 18, 2019Left Alive could have been a fantastic game with a little more work. It has some phenomenal moments, but often drowns in frustrating scenarios.
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Mar 8, 2019Unfortunately, Left Alive ends up being the heir of a period of Japanese development that we thought was extinct. Neither its stealth nor its shootings convince.
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Mar 5, 2019The problem is that Left Alive really misses on too many things: it presents itself with clearly limited gameplay, which only in the number and in the diversity of gadgets succeeds in convincing. When it comes to infiltration and shooting the problems are overwhelming, and they concern the responsiveness of the control system, the artificial intelligence, the variety of stealth approaches, the structure of the missions.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Mar 8, 2019This unlikely Front Mission spin-off's occasional charm can't make up for its seriously broken fundamentals.
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Mar 6, 2019Left Alive is a clunky disaster whose good ideas are undercut by horrible gameplay.
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Mar 9, 2019Left Alive is Metal Gear Solid fan fiction gone horribly, horribly wrong...It's cheap, ugly, hideous, boring, broken, and not worthy of anybody's time.
Awards & Rankings
User score distribution:
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Positive: 1,384 out of 1625
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Mixed: 27 out of 1625
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Negative: 214 out of 1625
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Mar 5, 2019
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Mar 13, 2019
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Mar 16, 2019