Langrisser I & II Image
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67

Mixed or average reviews - based on 6 Critic Reviews What's this?

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6.7

Mixed or average reviews- based on 16 Ratings

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  • Summary: Langrisser I - Long ago, there was a terrible war over a legendary sword said to grant its wielder unlimited power. The blood of those who vowed to protect it and those who sought its power for themselves permeated the battlefields of El Sallia. That sword is known as Langrisser. Of thoseLangrisser I - Long ago, there was a terrible war over a legendary sword said to grant its wielder unlimited power. The blood of those who vowed to protect it and those who sought its power for themselves permeated the battlefields of El Sallia. That sword is known as Langrisser. Of those who swore to protect it, the royal family of Baldea has safeguarded it from the world for many generations. Thanks to Baldea, tales of Langrisser soon faded from memory.
    However, Baldea's sworn duty would be called to action once again. Motivated by power and the conviction to rule the world, Kaiser Digos and the Dalsis Empire he commanded invade Baldea, seeking the enticing power of Langrisser. Ledin, the prince of Baldea, narrowly escapes the invasion, and devises a way to avenge his father, who had been killed by Kaiser Digos.
    Now, Ledin must reclaim Langrisser, which his ancestors fought so valiantly to protect—thus beginning his journey that will test his loyalty to the Light.

    Langrisser II - It has been centuries since the War of the Sacred Sword razed El Sallia. Now, incessant violence plagues the continent. Isolated battles arise all across the land, ravaging towns and nations, before creeping to the next. The Kingdom of Baldea is but a legend, and Langrisser is no more than a fairytale.
    A young traveler named Elwin journeys the land with Hein, an amateur mage he met on his travels. One day during their travels, they decide to stay the night at an inn in Hein's hometown, a small village known as Salrath. In the middle of the night, Hein bursts into Elwin's room, pale as the night moon behind him. He claims that forces of the Rayguard Empire were seen on the outskirts of Salrath. They are searching for Liana, a young girl who lived there.
    What business could the empire have with a village as peaceful as Salrath and a defenseless girl? Paying no heed to the precarious situation he was about to involve himself with, Elwin leaves for the countryside without hesitation to save her.
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Score distribution:
  1. Positive: 3 out of 6
  2. Negative: 0 out of 6
  1. Mar 3, 2020
    81
    If you love SRPGs as much as I do then you'll have an excellent time with Langrisser I & II. It's impressive how well both games have held up over the years and the fact that it has an option to make them accessible for genre newcomers is a great addition.
  2. 75
    Langrisser I & II is a good compilation, a remastered designed with attention and respect for the historic franchise. If you like tactical JRPG genre, although strictly old school, you can't miss it.
  3. Mar 4, 2020
    75
    While it gets a new look and offers a comfortable experience, Langrisser I & II also carries the burden of the original games. Some elements are poorly thought out, or taken from another era, and it also lacks surprises as well as difficulty. The soundtrack and the modern design would probably have deserved a little more effort. It's nevertheless saved by its gameplay that is quickly handled and manages to stand out from the competition. It's also a good opportunity to discover the Langrisser saga, one that many had missed.
  4. Mar 4, 2020
    70
    Even if the new artwork lacks even a single iota of the originals’ charm, Langrisser I & II is still a very solid package for SRPG fans.
  5. Mar 5, 2020
    70
    After decades, Langrisser I & IIare still a milestone of their genre and it is wonderful to be able to finally relive these games in HR, on modern gaming machines and without the need for emulation. Unfortunately, the restyle work of thetitles has been done lazily to say the least and this sinks the valueof the bundle, which for the loyalty of its audience (and its price)would have deserved much more love.
  6. Mar 3, 2020
    50
    Langrisser I & II lacks of personality, starting with its mobile-ish visuals. Once arduous, both are now really easy to finish since no enemy can compete with your squads. The oversimplification of the games make them close to those mobile titles, with short battles and where the brain is no longer requested.
Score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. Mar 24, 2020
    10
    I was one of the people who didn't care much for the new art and I still don't but after playing through the game once I am now hooked theI was one of the people who didn't care much for the new art and I still don't but after playing through the game once I am now hooked the endless new game + mode is amazing since I play langrisser 1 and 2 each year now I can play them every year in new game plus mode with multi path endings and numerous endings for the price you cannot I repeat cannot beat the value of this games replay-ability Expand
  2. Jul 20, 2020
    9
    A remake handled in the best way! With options to switch between remastered and classic versions of the music and visuals at any time, beingA remake handled in the best way! With options to switch between remastered and classic versions of the music and visuals at any time, being able to enjoy the new music and artwork while having the function to have a peak at what the game was more similar to back in the 90s is very much appreciated.

    It's easy to recommend this game to anyone who likes strategy games, particularly Japanese ones with Anime art styles like Fire Emblem. The defining characteristic of the game is the many alternate story routes. The branching paths in the plot provide tons of replay value and give opportunities for characters to be developed in a variety of ways.

    Absolutely loved every second of both games. Adored the classic 90s Anime artwork, catchy & emotional music, over the top dramatic plot lines and memorable characters. If Langrisser III-V get the remake treatment as well, they will be a must-buy for me.
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  3. Feb 24, 2023
    8
    A decent remake. Graphics are nice. Music soundtrack is excellent. Artwork is amazing. UI is decent. Gameplay is modernized and accessible.A decent remake. Graphics are nice. Music soundtrack is excellent. Artwork is amazing. UI is decent. Gameplay is modernized and accessible. Camera moves too fast in some scenarios. Missing charm of original titles.

    Decent replay value. Langrisser I & II remake is a love letter to fans of the series.
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  4. Mar 18, 2020
    7
    I wouldn't blame anyone for assuming this is the first game they ever made. Chara-Ani, a company more known for anime figurines andI wouldn't blame anyone for assuming this is the first game they ever made. Chara-Ani, a company more known for anime figurines and merchandise is listed as the developer, though in-game credits suggest City Connection Co., Ltd., a company more known for its music label than games. Yet references to Langrisser are missing from their website so ¯_(ツ)_/¯

    The overall lack of features missing from this game that really aren't hard to implement and questionable decisions suggest poor quality control. For example, the lack of warning when you pass a turn without moving all your non-AI controlled units and the lack of damage prediction for spells despite implementing it for melee attacks. Also, you can't move a character and have them attack in the same motion. The credits only list two programmers so missing features in the engine are almost expected. What makes most of this forgivable is the strength of its source material.

    Langrisser I & II is a tactical RPG centered around the micro-decisions such as strategic placement, planning, and deciding who attacks what. While a good deal of planning happens outside combat, shopping for equipment and changing character classes which allows assigning different skills (pick 2), it's a minority of the gameplay and that's a nice change of pace for a genre moving more towards a Persona/Three Houses style of getting to know your soldiers and building relations. Fans of that style may find a little missing here, but the combat is deeper and requires more planning. In Fire Emblem, you just tried to keep your units from getting one-shot while one-shotting your opponents, but Langrisser demands you enact multi-turn plans and makes you watch in agony as your unit is surrounded and slowly killed.

    That said, even though maps are large and full of units, combat is fast. You can just move your commanders and let the AI move the mercenary allies tied to that commander. In most TRPGs, this would be a tragic error, but it makes sense here, both because it values the player's time and the AI tends to hug their commander, which is what you want. When taking out enemy units, most enemy mercs fall in one or two hits, but just taking out the commander is faster. This does lose you a bit of potential EXP, it can save your unit and commander's health pools and can at times be necessary.

    Those who've played Langrisser Mobile will probably notice that combat animations are not what they should be. In the original, combat was simulated with units physically moving towards the enemy and striking each other. Ranged units always hit first, but melee units hit harder and you could see the difference. Mobile did much the same and animations were clean enough to see their cause and effect. In Langrisser I & II, units just sort of flail at each other and the game might decide to deal damage at an odd time. After sufficient observation, I realized this happened when the attack animation finished rather than when it appeared to hit.

    The pacing of Langrisser I & II definitely is improved over the original. In the original game, even the first level was a long, grueling bout that can last about half an hour's investmen], but matches in this remake never feel like they take too long.

    Langrisser is not difficult. partly because the player acquires equipment that is too powerful and even though gold is a resource used to buy weapons and mercs, the player is never constrained enough for this to matter. By the end of the game, my mercs would die easily, but my commanders couldn't be killed. Stats can play a much larger role than strategy.

    To be fair, there's a sort of ascension system where you can run through the game multiple times and perhaps the real challenge starts there. You can choose to not import your XP and gold into the new run, though you also get achievements for completing the skill trees which encourages the opposite.

    Magic users are OP, but have a major setback of not being able to move and cast spells on the same turn. This often makes them impractical as offensive weapons, but they make for a very good defense, setting up a strong wall while enemies close in before unleashing strong AOE. This is something I'd like to see tried in other games.

    The last thing I want to touch on is the music because it's a big deal. The original megadrive sound track is doesn't seem that amazing at first glance, but hearing the soundtrack as arranged for the mobile game reveals these songs are actually great. It is mind boggling, then, why they chose to rearrange all these songs once again, but such that each song is boring and lacking in energy. [link omitted]

    Despite all the missed potential in Langrisser I & II, it still offers a good experience and I look forward to seeing it to the end.
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