• Publisher: SCEA
  • Release Date: Nov 15, 2013
User Score
6.5

Mixed or average reviews- based on 1369 Ratings

User score distribution:
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  1. Apr 5, 2014
    6
    Knack simply isn't as bad as many "professional" reviewers make it out to be. It's not great by any means but it's not that great either. I'll start off with what it did well. It looks really nice with a wonderful art style and aesthetic. Switching from cut scene to gameplay is really smooth. I really liked Knack as a character he was pretty good unlike pretty much everyone else. ItKnack simply isn't as bad as many "professional" reviewers make it out to be. It's not great by any means but it's not that great either. I'll start off with what it did well. It looks really nice with a wonderful art style and aesthetic. Switching from cut scene to gameplay is really smooth. I really liked Knack as a character he was pretty good unlike pretty much everyone else. It didn't do anything terrible just not good enough. I'd say it's too simple for it's own good honestly. You don't have very many options when approaching situations since you only have 1 combo. I feel like if there was just more to it it would be fantastic and the game screams that there should be more but there just isn't. The story isn't all that great and the dialog is pretty crap honestly. I'd really like to see sequel honestly. There needs to be a lot of improvements though especially in the combat. They need to improve on what they have and add more to it and then i think it could be absolutely wonderful. Expand
  2. Nov 26, 2013
    5
    This review contains spoilers, click expand to view. First thing's first: disregard ALL the people comparing this game to the likes of Ratchet and Clank, Jak and Daxter, and the like. This is NOT like those in ANY way, besides the cartoony visuals, which, admittedly, look good. I'll start by saying this: this game is best for kids and video game newcomers. Whereas the aforementioned games allowed for several fun styles of gameplay, Knack relies on but one, which it hammers into the ground. Not only is it painfully linear, but the combat is rediculously repetitive, never deviating from the same triple strike combo, Sonic the Hedgehog-like homing attack knock back move, and iffy dodge maneuver, and if you're only interested in looking at pretty scenery while smashing stuff, I've not said anything to turn you off. The issue is that this overly simplistic style of gameplay doesn't jibe with the game's intentions concerning the story. Put simply, the story tries. If that sounds too broad and unspecific, I'll elaborate. What does Knack try to do or be? The answer is, a lot. One minute, the plot is centered around the ongoing feud between the humans and goblins, with titular character Knack flung in the middle as a weapon of the former against the latter. Deeper investigation shows the power struggle dates back to a war that socially and technologically sent the goblins back to the proverbial stone age. Done right, this story could have delved deeper into these developments to tell a compelling tale that blurred the lines between right and wrong. But as soon as that begins to flesh out, the plot switches up, focusing instead on the wealthy and politically powerful main antagonist bent on using Knack as a key to a mysterious door, then using the main characters to unknowingly lead him to it when that proves as fruitless, for the purpose of revolutionizing the world with the technology he will find behind said door. Until about 75% into the story, the protagonists and the antagonists are generally hostile and work against each other for no apparent reason, because again, the story isn't written very well. Through all this, there are mini conflicts, such as Knack being little more than a tool, making few decisions on his own (yet trying to have some personality as a character), the Doctor(who apparently has no name)'s assistant struggling to be listened to, and the Doctor's thought a to a be a late beloved working for the enemy. None of the plot elements, large or small, are ever explored well, and very few go well with a gameplay style that is purely centered around running forward, gradually getting bigger, and smashing things. On top of that, the dialogue is quite bland. In short, this game tries to be simple and deep at the same time, overdoing one, and failing miserably at the other. Still, there's nothing mechanically wrong with the game, and Knack's gradual increase in size from a runt to a titan is satisfying. So if you can look past the tons of wasted potential this game had, by all means, pick it up. Expand
  3. Apr 14, 2014
    6
    Knack tries to bring the action-platformer back to PlayStation consoles. Knack is the story of a special relic that can control other relics around it to form the being know as Knack. Knack's story is simple like a Saturday morning cartoon. The game play is more action game than platformer, throwing a lot of enemies at you. The game is pretty difficult for a "kid's game" as Knack's healthKnack tries to bring the action-platformer back to PlayStation consoles. Knack is the story of a special relic that can control other relics around it to form the being know as Knack. Knack's story is simple like a Saturday morning cartoon. The game play is more action game than platformer, throwing a lot of enemies at you. The game is pretty difficult for a "kid's game" as Knack's health quickly goes down against a worthy opponent if you are not careful. As Knack grows in size, so does the game's fun, fighting bigger enemies and not having to worry about your health. There are a few puzzles but they are simple and do not take much effort to solve. Knack looks like a really sharp Saturday morning cartoon, colorful and full of charm. Knack might not bring the genre that inspired it back on new consoles, but it is still a fun game for all audiences. Expand
  4. Mar 30, 2016
    6
    A okay game but nothing more. It's a fun game, I recommend a play to past time but nothing more. It has a very strict amount of abilities and is the most repetitive game ever, it fails to have a change in combat or even scenery. it's no ratchet and clank or any successful plat former. However, the price is acceptable so its worth a buy.

    Pros - enjoyable for a quick play through Cons
    A okay game but nothing more. It's a fun game, I recommend a play to past time but nothing more. It has a very strict amount of abilities and is the most repetitive game ever, it fails to have a change in combat or even scenery. it's no ratchet and clank or any successful plat former. However, the price is acceptable so its worth a buy.

    Pros
    - enjoyable for a quick play through

    Cons
    - lacks a story
    - missed a great opportunity to make something special
    - miles too repetitive
    - enemies don't vary
    - pointless if your a hardcore gamer
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  5. Mar 20, 2014
    5
    This game should have been offered free to consumers, since only serves to demonstrate some elements that the device is capable of doing, nothing more.
  6. Dec 30, 2014
    5
    This is an example of a game where everything SHOULD be right and yet, it isn't. The platforming mechanics are tried-and-true, the level design is well done, and the concept ranks up there with any successful platformer. Yet it falls flat thanks to input lag and sluggish movement.

    On Normal and Hard, the timing to avoid attacks and avoid being one-hit or two-hit KO'd are unforgiving but
    This is an example of a game where everything SHOULD be right and yet, it isn't. The platforming mechanics are tried-and-true, the level design is well done, and the concept ranks up there with any successful platformer. Yet it falls flat thanks to input lag and sluggish movement.

    On Normal and Hard, the timing to avoid attacks and avoid being one-hit or two-hit KO'd are unforgiving but the character's slow movement and the easily countable 1-2 second input lag often makes such timing impossible to achieve. The amount of times this leads to player death is the single most frustrating part of the game. There's nothing like fighting to get through a section only to die because Knack doesn't punch when you tell him to punch, or strafe when you tell him to strafe. Couple that with the fact that checkpoints may be anywhere from 10 seconds to several minutes further back and it's just a recipe for frustration.

    Knack is a great example of snatching defeat from the jaws of success. By all accounts it should be a solid platformer but the sluggishness and imprecise controls ruin the experience and immersion.
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  7. Nov 25, 2013
    7
    Don't understand how or why this game got bashed so hard. It's not bad it's just not great. It's a decent launch title for what it's worth and a lot more fun then Killzone Shadow Fall. Graphics and sprites are nice and the game itself kept me interesting the whole way through. That being said it may not be worth the price tag it offers very little in terms of replay value but it would haveDon't understand how or why this game got bashed so hard. It's not bad it's just not great. It's a decent launch title for what it's worth and a lot more fun then Killzone Shadow Fall. Graphics and sprites are nice and the game itself kept me interesting the whole way through. That being said it may not be worth the price tag it offers very little in terms of replay value but it would have been a solid pick up via the closest bargain bin. Expand
  8. Nov 22, 2013
    6
    Something in the back of my head was telling me that Knack wasn't the game it was hyped up to be. I kind of fell for the hype expecting a much more expanded game play adventure, but it's pretty much a straightforward, linear action game. The promotion of the game revolved around how big Knack can grow, and it is true that he can grow enormously huge. However, the problem with that is theSomething in the back of my head was telling me that Knack wasn't the game it was hyped up to be. I kind of fell for the hype expecting a much more expanded game play adventure, but it's pretty much a straightforward, linear action game. The promotion of the game revolved around how big Knack can grow, and it is true that he can grow enormously huge. However, the problem with that is the game decides when this happens and can take your size away from you almost as fast as achieving it. There was one part where Knack gave away all his relics, shrinking down to minimal size, to power a fan. A fan? Really?

    My major complaint with the game is that Knack relies too much on a trial-and-error gameplay. What do I mean by trial-and-error, I mean if you play on Normal or Hard difficulty, the majority of the time you will die in 1 or 2 hits. After each time, you will restart at the checkpoint. This doesn't seem too bad, but the sunstones you used to not revert back when you start again at the checkpoint. This becomes annoying because the sunstone gauge fills up very slowly. You only have three gauges and one special move uses one of those. Sometimes you might find yourself stuck in a situation that will require about 4-10 replays because you die very easily. This wouldn't be much of a problem if the enemies throw cheap shots at you.

    Last complaint, the storyline is close to non-existent. Knack is created, or discovered, to fight off Goblins, and an evil corporate millionaire wants Knack for himself. That is pretty much the storyline. You would expect a character like Knack to have some personality like Sly Cooper, Ratchet or Jak, but he is about as interesting as a basketball player pursuing an acting career. All of the other characters are stereotypical and stock. As you watch the cut-scenes, you may have trouble relating to any of the characters because each one is bland.

    The game isn't terrible, it is okay in my opinion. Is it worth $60? No, definitely not. Is it worth $30? That is probably a more reasonable price, so I would wait until it drops in price. The graphics are incredibly good and the game play can be draw you in. You may even find yourself seeking a higher difficulty, such as myself, regardless of the cheap shots.
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  9. May 9, 2014
    5
    Very average game, but I guess that is to be expected with a launch title.. I can't see why anyone could give this game a 10.. I mean if you gave this game a 10 then chances are you have not played many games or any for that matter... This is a mediocre title and I got bored with it fast. I know that we PS4 owners have not had many games to play on the system but pretty much any otherVery average game, but I guess that is to be expected with a launch title.. I can't see why anyone could give this game a 10.. I mean if you gave this game a 10 then chances are you have not played many games or any for that matter... This is a mediocre title and I got bored with it fast. I know that we PS4 owners have not had many games to play on the system but pretty much any other platformer is better than this game... I doubt people will ever return to this game in the future and therefore the game is forgettable and I doubt anyone will remember this game in 5 years.... All I can say is that it is boring, repetitive and not a very good game to show off the PS4.. I mean the graphics and frame rate are decent for what it is, but it's not a very fun game.. If you have a knack to play this game then I suggest that you wait until this game is in the bargain bin because dropping 60 dollars on this game will be full of regret unless you got money to throw away.. Expand
  10. Jan 28, 2014
    6
    It's not that Knack is a bad game; by all means it is not. It's just a... "meh" kind of game. And it is embarrassing that THIS is a launch title that - supposedly - shows the power of Sony's next gen console. Knack is fun, although boring and repetitive. The story is confusing, the graphics and sound are nothing to write home about, the characters are not convincing and, to be honest, itIt's not that Knack is a bad game; by all means it is not. It's just a... "meh" kind of game. And it is embarrassing that THIS is a launch title that - supposedly - shows the power of Sony's next gen console. Knack is fun, although boring and repetitive. The story is confusing, the graphics and sound are nothing to write home about, the characters are not convincing and, to be honest, it looks like a PS3 game. I have the feeling that Knack was a late project that they decided to convert into a PS4 title - knowing that there wouldn't be many available on day 1. Like a said, not a bad game. Just very frustrating as a launch title. Expand
  11. Dec 3, 2013
    6
    The rendering, lighting and shaders looks great. The art style is quirky but somehow feels like it doesn't quite meet the mark (this is no Pixar quality aesthetics). In a new age of games, while design goals of constraining the player less this game takes a step back and is a basic platformer with no camera control and invisible walls corralling the player down a path. Thing is, itThe rendering, lighting and shaders looks great. The art style is quirky but somehow feels like it doesn't quite meet the mark (this is no Pixar quality aesthetics). In a new age of games, while design goals of constraining the player less this game takes a step back and is a basic platformer with no camera control and invisible walls corralling the player down a path. Thing is, it doesn't even do a very good job of pulling off this rather simple game design. The coolest thing here is the character Knack, but even the glitz and panache in his design is just an illusion, there really is not any extraordinary game design going on here this could have been something much better and more unique.

    This game is a PS4 rendering demo but even on that front, the art style and aesthetic misses the mark and holds even that aspect back from being anything great.
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  12. May 4, 2015
    5
    I started this game with a friend, cause I read that there is 2-player-coop possible.
    To my mind this coop is very bad or at least started very bad.
    If player 2 dies he can just press a button to come back, but if player 1 dies you start at the last checkpoint. Cutscenes are only with player 1! Graphics are not so overwhelming too. Everything felt a bit wrong, meanwhile I like this kind
    I started this game with a friend, cause I read that there is 2-player-coop possible.
    To my mind this coop is very bad or at least started very bad.
    If player 2 dies he can just press a button to come back, but if player 1 dies you start at the last checkpoint.
    Cutscenes are only with player 1! Graphics are not so overwhelming too. Everything felt a bit wrong, meanwhile I like this kind of game (Rayman is great!).
    We stopped playing this after 30-45min, because we thought that this is not meant to be played with 2 players.
    The coop is disappointing. Maybe I will play it alone sometime later.
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  13. Mar 13, 2014
    6
    Knack came bundled with my PS4, and it took about 2 months before I finally got bored enough with my other games to dust this one off and finally give it a go. In short, this game is at the very least playable. Not terrible, but not in the Pantheon of all time greats either. Just a middle of the road, quite conservative game. It's simplistic in its concept; you begin each stage as Knack inKnack came bundled with my PS4, and it took about 2 months before I finally got bored enough with my other games to dust this one off and finally give it a go. In short, this game is at the very least playable. Not terrible, but not in the Pantheon of all time greats either. Just a middle of the road, quite conservative game. It's simplistic in its concept; you begin each stage as Knack in his base form (small and quite fragile) and as you progress you assimilate artifacts that allow Knack to grow and become more powerful. You can also harness the power of "Sun Stones" collected throughout the game to unleash special attacks every so often. Naturally, this makes stages easier as you go along instead of becoming progressively more difficult. Traditionally games go from Easy >> Hard, but in Knack you end each stage as a towering behemoth capable of crushing any enemy with absurd ease. Ironic, because in the earlier portions of each level Knack is small and easily defeated. My biggest gripe is that it's impossible to tell how powerful an enemy is until it's too late. You can get body slammed by a giant ogre and take minimal damage, but get speared by a flaming arrow and be instantly destroyed. Controls are also inconsistent, with attacks constantly missing due to Knack having the punching range of a T-Rex.

    Knack does do some things right, though. Whenever you gather artifacts or extra powers, the audio sound effect transmits through your Dualshock 4 controller which is pretty cool. There are also hidden relics scattered throughout Knack's realm that when gathered make the game more enjoyable. Aesthetically the graphics are sharp, albeit not what you would expect from a PS4 title. Knack could definitely pass as a PS2 game, with games like Jak and Ratchet producing a similar look over 10 years ago.

    Finally, the story is generic and quite unengaging. I had a difficult time connecting with any of the characters, which in turn diminished my ability to fully enjoy the game (being that gameplay and story are 2 core elements to any successful video game). Knack would have been better off as a mute; it seemed awkward every time he opened his mouth and engaged the antagonists in conversation with his deep, booming voice.

    So yeah, Knack definitely has it's ups and downs, but is absolutely a respectable title. Not worth $60 by any means, but for those seeking more of a classic game with that nostalgic feel to it, Knack might supply you with that for 10 or so hours. I would consider investing in a potential sequel, provided that it shows more innovation and plot consideration. Overall, Knack gets a 6/10 here.
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  14. Mar 8, 2014
    6
    This game does relate to games such as jak, daxter and Rachet and clank however it gets extremely repetitive and I found it too repetitive to complete the game. There isn't much of a change in gameplay and the difficulty just fluctuates randomly rather then actually getting harder. When you are small you have less health but the enemies are weaker as well but when you are big there areThis game does relate to games such as jak, daxter and Rachet and clank however it gets extremely repetitive and I found it too repetitive to complete the game. There isn't much of a change in gameplay and the difficulty just fluctuates randomly rather then actually getting harder. When you are small you have less health but the enemies are weaker as well but when you are big there are enemies that are just as big as you which makes sense but it seems like the just change the size of everyone with your size. I have to say that if you are getting this for a kid they might like it more but from my perspective it is better to get a game like ratchet and clank on a ps2 then get this "new and improved" game with particle effects everywhere. Expand
  15. Mar 11, 2014
    6
    Knack is definitely a game that doesnt know what it wants to be. It is beautiful, with cartoonish characters and graphics and pleasing score, making it steathily hidden as a childs game, yet the frustratingly difficult gameplay makes it something to keep out of the children's hands. On the normal difficulty, most enemies can one shot you, and on easy it is only a little better. I had noKnack is definitely a game that doesnt know what it wants to be. It is beautiful, with cartoonish characters and graphics and pleasing score, making it steathily hidden as a childs game, yet the frustratingly difficult gameplay makes it something to keep out of the children's hands. On the normal difficulty, most enemies can one shot you, and on easy it is only a little better. I had no trouble getting used to the timing based combat, but my girlfriend was not so lucky.
    Paired with constant interruptions in gameplay to show ten second scenes of knack jumping to a platform or killing a big boss lead to a good amount of down time and pulls away from the action.
    Fans of games such as crash bandicoot will find a good time here, as well as others looking for a cute challenge, but for the rest of us... There's not much else
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  16. Nov 15, 2013
    7
    Knack certainly has surprised me in a good way, after several bad reviews I almost didn't buy it, but I'm glad I did it, it's a game that is focused mainly on a younger audience, but that's no reason a mature gamer can't enjoy it, it's not the best launch for the ps4, but it's certainly a good time killer when you have nothing better to play.
  17. Nov 20, 2013
    6
    This is a game of unfulfilled potential. Almost every facet of the game is near the level of quality of modern gaming but lack the certain polish of the next generation. It seems that every good aspect of Knack is balanced with a flaw. Visually, the game can be quite impressive: the myriad of little pieces that come together to form Knack, the cartoony character design of the mainThis is a game of unfulfilled potential. Almost every facet of the game is near the level of quality of modern gaming but lack the certain polish of the next generation. It seems that every good aspect of Knack is balanced with a flaw. Visually, the game can be quite impressive: the myriad of little pieces that come together to form Knack, the cartoony character design of the main characters, the quite paced action of fighting and platforming; however, the game also lacks severely in several visual aspects: the terrible rending and detail of objects (made especially obvious when shown in cutscenes); the plain, uninspired, cookie-cutter enemies; the moments of lag and random cutscenes to show Knack jump down from a lenge which bring the game to halts. The story, too, is a bit of a mess. Cerny described the game of being of Pixar/Disney quality, but the story is cliche and quite boring in fact. Many possible conflicts are resolved in seconds; for example, Knack gets blown up and destroyed by several of the antagonists at many points in the game, causing tension and questions of what is to happen next, just to have him reform seconds later. The contrasting aspects of Knack become apparent also during gameplay. Knack's moves are very simple and intuitive his true power comes from his growth and size; however, the game makes you feel so powerful and so weak simultaneously by allowing you to grow to gargantuan sizes but having enemies still do a ton of damage per landed hit. Dodging is really your only defense which, lucky, is made quick and easily by the use of the right analog stick; there is more variety in the game place by the unlocking of equipment parts throughout the game, but unfortunately they will come to almost no use unless you place through a second time because most of the special equipment parts are only finish by the final few chapters in the game. Along with pieces of relics, Knack can grow larger with pieces of wood, ice, etc. These pieces add a bit of defense for Knack; however, they are underused and their uses for solving puzzles are obvious. Knack overall is a game lacking polish, and it is not Cerny Games they have made several great titles. It is obvious that the game was under extreme time constraints. The story is mediocre, the graphics are bad for last gen, and the combat is lacking. But it is the most unique retail game launching for the PS4; if you like difficulty and action platformers, pick this one up. If you can look over all of the flaws of Knack, it could be a good thing to waste you time on. Just skip the cut scenes. Expand
  18. Mar 10, 2014
    5
    This game is a fine tech demo to show what the ps4 can do, it's good for the first 1-2 hours however it starts to get boring after a while and I wished it were over. I know that this is marketed towards children however I really don't recommend it to most children because it can be difficult even on normal.
  19. Nov 18, 2013
    7
    At first glance, Knack is repetitive and boring. I'll admit that on the first three stages, I didn't think I would keep playing. However, after the first real boss, it clicked. I just got it.

    The gameplay is repetitive and consists of just a few buttons over and over again. Furthermore, every level starts with a small Knack; then he gets super big; and then he shrinks at the end.
    At first glance, Knack is repetitive and boring. I'll admit that on the first three stages, I didn't think I would keep playing. However, after the first real boss, it clicked. I just got it.

    The gameplay is repetitive and consists of just a few buttons over and over again. Furthermore, every level starts with a small Knack; then he gets super big; and then he shrinks at the end. However, this just makes it feel like a Saturday-morning cartoon. If you play it as a serial, with each chapter/level being one play experience, it feels like the standard rise and fall of other cartoons.

    There are tons of collectibles, and while they are easy to find, it's still exciting to discover a new relic or gadget. I think I'm halfway through the game, and I've only built the three-part Battery. If I can build the Secret Detector, I can see myself playing through the game again.

    As much as I'm enjoying the game, I don't think it's a $60 game. If you find it for $20 or less, this is a must-own, but right now, it's price makes it a bit of a disappointment.
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  20. Jan 25, 2014
    7
    this game has nice graphics and a decent story. the gameplay is also pretty good but can get pretty monotonous at times. the best parts of the game are when you become giant knack and can just rampage, however when you go back to regular knack it's just not as fun. it's a fun game, but could have been way better than it was.
  21. Mar 9, 2016
    7
    A next gen platforming game that was supposed to be funny, but falls on it's butt. Not really funny in anyway what so ever. The game mechanics are good but the game has no real challenge. The story is not bad by any means but nothing new in anyway.
  22. Feb 21, 2015
    7
    Good game for my son. He really enjoyed it. We played it together on and off. Unfortunetly the game is not really designed for two people. It has nice visuals and a fun story.
  23. Apr 14, 2015
    7
    Game is awesome. Story is not bad, Gameplay is awesome, Cutscenes is very very good. Knack is awesome. KNACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    My Score : 8/10
  24. Sep 7, 2015
    6
    6/10

    Knack had to much potential and it went all down the toilet

    + Story
    + Knack
    + Great graphics and design

    - Bad controls
    - Awful camera
    - Too repetitive
  25. Nov 21, 2013
    7
    Not sure why it's being panned by critics. It may be simple but its a lot of fun. Game looks great, controls great and overall a great experience. If you have a PS4 its a great buy.
  26. Nov 6, 2015
    6
    This is a fun game to play with friends, but that's about it. You get it because there's no other games out and beat it in the amount of time it takes to turn on your system. Understatement, yes, but the point is the game had no replay value and the game is fairly easy. Also, doesn't fully reach the capabilities that the Playstation 4 has to offer.
  27. Jul 27, 2017
    7
    When I kept hearing about this game, I was hesitant to buy it, cause everyone was saying how mediocre it is. When I finally decided to get it when it was on sale, I started to think "Why didn't I get this sooner?" cause this game is good. Don't get me wrong, it's not great, I can understand people not liking this game as much, but I thought it was going to be a lot worse. This game looksWhen I kept hearing about this game, I was hesitant to buy it, cause everyone was saying how mediocre it is. When I finally decided to get it when it was on sale, I started to think "Why didn't I get this sooner?" cause this game is good. Don't get me wrong, it's not great, I can understand people not liking this game as much, but I thought it was going to be a lot worse. This game looks like it didn't have the biggest budget and the best writers. It sort of looks like one of those games that was meant to be put on multiple systems, or at least also on PS3. It did have moments where you think something big is about to happen, but just doesn't happen. It definitely feels like a PlayStation launch title (which aren't always the best), but the game overall is a good one. The game may get a little bit repetitive, but not too much. I had a fun time, and I wish I had known that early on. I'm now excited for Knack 2. Expand
  28. Jan 28, 2014
    7
    Reviewers seemed to have a bizarre and completely unrealistic expectation of this game. It's just a simple but fun little adventure game. It's not very ambitious, but it's decent and enjoyable. Just make sure if you're a gamer that you play on Hard mode. Only being able to take 2 or 3 hits gives the game the hectic and fast deaths and playability of the classic Crash Bandicoot series. It'sReviewers seemed to have a bizarre and completely unrealistic expectation of this game. It's just a simple but fun little adventure game. It's not very ambitious, but it's decent and enjoyable. Just make sure if you're a gamer that you play on Hard mode. Only being able to take 2 or 3 hits gives the game the hectic and fast deaths and playability of the classic Crash Bandicoot series. It's nothing special, but it's nothing like the terrible game reviewers are making it out to be. I honestly hope there'll be a sequel even. Expand
  29. Nov 16, 2013
    7
    knack has a colourful pallet and solid graphics and aim mainly at women and children gamers as appose to the hard core audience,. So in essence it happily fills a genre in the launch line up
  30. Nov 21, 2013
    7
    A game that deserves merit on the launch line-up for the PS4.
    There is definitely fun to be had, and though at times the difficulty can make the game feel unrewarding, it is just a treat to have a game that is as accessible and challenging again.
    Less of an action platformer, though there were some tough sections which required much trial and error to pass, the game takes on more of a
    A game that deserves merit on the launch line-up for the PS4.
    There is definitely fun to be had, and though at times the difficulty can make the game feel unrewarding, it is just a treat to have a game that is as accessible and challenging again.
    Less of an action platformer, though there were some tough sections which required much trial and error to pass, the game takes on more of a beat-em-up style as you plod through the increasingly hard enemy types.

    In top form of the Dreamworks or Pixar B-Movie, the writing is not the reason to approach the game, however the often reoccurring "one-liners" and overall lighthearted humour kept me chuckling throughout. The repetitive, yet addictive nature of the gameplay is the reason to keep playing until the end, and then several times through again if you want to go for the pesky Platinum!

    The visual style is definitely not something that can boast next-gen tech, but it is still pretty in a childishly, whimsy kind of way.

    Overall a solid launch title. People who think that this is an awful launch line-up have obviously not been around long enough to remember the likes of the PS2 and PS3 launch well enough to know that those were both god-awful.

    Worth playing.

    Jack Valentine
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Metascore
54

Mixed or average reviews - based on 83 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 83
  2. Negative: 28 out of 83
  1. Pelit (Finland)
    Feb 13, 2014
    75
    Knack isn't a bad combat platformer, it's just mediocre. It's a kind of God of War for casual players and the fighting works actually quite well. Some boring factory levels should have been cut, though. [Jan 2014]
  2. Jan 26, 2014
    40
    I have absolutely no idea what caused Knack to be the kind of game that is, because it just doesn't make any sense. Whether it's the case of being a a vanity project that went unchecked or just another could-have-been that lost its way while rushing to meet the PS4's launch date, the bottom line is that it's a misguided title too simple for adults and too difficult for children.
  3. CD-Action
    Jan 10, 2014
    25
    An awfully boring, repetitive and uninspired game that does absolutely nothing to show PS4’s capabilities but a lot to ruin your day. [01/2014, p.66]