If you have found memories of the original on the mega drive or the average remake for the PC, don't play this game. Don't even look at this review just let ignorance be bliss and move on.
I started the game, as i start most fantasy games with the most evil of characters - the paladin (no really - think about it, justice never means being good. for example you meet an injured kobold whoIf you have found memories of the original on the mega drive or the average remake for the PC, don't play this game. Don't even look at this review just let ignorance be bliss and move on.
I started the game, as i start most fantasy games with the most evil of characters - the paladin (no really - think about it, justice never means being good. for example you meet an injured kobold who begs you for gold, do you heal it or kill it. Your god is one whose focus is on humans, killing it is good then. right). Pathfinder - wrath of the righteous gets this right. Such a good game.
In this game that crazed fanatical righteousness takes the form of a young woman. You start the game in a jail cell, and are drip fed parts of why you are there, which make really no sense, and doesn't matter much in the course of the badly told story you are about to witness unfold.
You do the usual tutorial things when you start a video game in prison. You pick up your stuff from the chest. You see the UI in front of the screen and notice it shows you L2 is for walking. You'll never use walking, you'll wonder why L2 wasn't "RUN" because that would have made for a less irritating game. That gentle jog you're doing, whether you are on the horse or moving around, that's the speed the game will make you go at. You move as if you were an NPC in an escort mission.
The developers thought "jogging at the speed of a 65 year old" is how people want to play the game. It's incomprehensible. It's enough to give this a 5 straight away.
Once you get over the tutorial, and realise the speed you'll be going at for the reminder of the game (you have a horse by this point, and no it's not much faster but you can summon and mount it anytime you feel like a change). You leave the confines of a fort and start seeing how linear and confined the map layout is, with very little exploration or difficulty. You do about 5 or so battles (And around 3 side quests) before you reach what i like to call the WTH moment. Which turns out to be the introduction but condensed. I'll try my best to explain.
Some dude shows up and tells you "i told you not to worry" - you have no idea who this is, or what he's talking about. A dragon shows up and saves you, then you meet the prince. A cutscene plays at this point given you a shortened event (without the i told you not to worry) about how she ended up in the prison. It's so short, if you blink you'll miss it. An hour into the game, and the worst introduction is given to us then. It just highlights the terrible quality, presentation and basic cohesion of this attempted narrative.
As for tactical combat - you can have 5 units which are a mixture of the type of quests you get "order, anarchy power, finesse". Some units get annoyed when you have a mix. So if you have 2 order units and an anarchy unit. the anarchy unit may skip a turn rather than acting properly.
Plus side you can have as many reserve units as you want. The downside the combat and tactical side of things is the biggest let down since fallout 76 was announced as a multiplayer game. Your character doesn't appear in battle but you can buff them up so they affect either spells you use on the battlefield or the units (warfare state increases your army's ability for combat for example).
I'd talk about the sound and voice acting, but honestly if they just got people around the office to do the voices it'd probably have turned out better. It's all wooden acting without much zeal. It'll send you to sleep.
This is not a good game. It's not even an average game. How it manages to look like a PS3 game is the most impressive thing, Dragons Age 2 looked better.
This was released at full price, and it has all the markings of a budget game. So many missed opportunities – some extra development time, a price reduction and you’d have had a gem of a game.… Expand