Kingdom Hearts 3 is a mediocre game, but it’s a bad game by Kingdom Hearts’ standards. It’s all style and little substance which permeates every aspect of the game. It feels rushed and tawdry. It feels like it’s there to merely hit checkboxes. Ultimately, the game is deeply unsatisfying, filled with nonsensical choices, and recycled assets and ideas.
The story is weak. Characters areKingdom Hearts 3 is a mediocre game, but it’s a bad game by Kingdom Hearts’ standards. It’s all style and little substance which permeates every aspect of the game. It feels rushed and tawdry. It feels like it’s there to merely hit checkboxes. Ultimately, the game is deeply unsatisfying, filled with nonsensical choices, and recycled assets and ideas.
The story is weak. Characters are less than one dimensional and Sora has been flanderized into an idiot. Try to describe some members of the organization, their personalities and goals. Nobody is relatable. Nobody is a threat. Nobody has any goals that they stick by except for the final villain but he’s so passionless in this game and the stakes are so unclear that all tension is reduced to nothing. Most things technically get explained like ticking off a box, but it’s disappointing and boring with entirely too many words. With the amount of plot the game has to resolve, it does so in the most dry, expository way. It’s framed flatly, spoken robotically and there is hardly any emotion from anybody.
The gameplay is stylish, shallow, and can be divided into two pieces: exploration and combat. Exploration is passable, but there is little interactivity and things to find compared to previous games. Mainly you find treasure chests and take pictures of Mickey Mouse heads, that’s it. Some are creative and fun, but most are tedious because some of the levels are too wide and cluttered. Sora, Donald and Goofy can sometimes indicate when you’re near one, but only a few and I’ll be damned if I’m scouring an entire city looking for small things.
The game attempts a lot of genre hopping and each world usually has one extra type of gameplay involved. There is cooking, shooting, rhythm, collection, sailing, bust-a-move puzzles, platforming, and rail shooting sections. It does none of these things well and most of it isn’t engaging because it’s too simple or controls badly, but the combat-oriented ones are passably fleshed out.
The combat takes minimal effort to do impressive looking moves but the limited amount means they get old and dull quick. The canned animations are a substitute for actual skill and depth. There is very little customization to be had as you can equip almost all the skills without adding boosts so the RPG elements are mainly a façade.
The game is far too easy. Even on its hardest difficulty it offers no challenge until a weird difficulty spike at the very very end but this is more due to the controls not being as tight as they used to be. The combat is too chaotic and inconsistent with many allies and lots of unthreatening mobs. Particle effects either obscure the whole screen or are a laughable puff in the wind. Contributing to it and new to the game are attractions which are hyper moves that take the form of Disney classic amusement park rides. There are only five and they are entirely too strong and too common. Eventually I started skipping enemies because it was so boring and I had no incentive to fight other than seeing the story end. That's a death knell for your game when you have no incentive to fight.
The music is a complete disappointment. Some of the Disney tracks are okay if you even notice them, but the rest are merely remixes of previous game’s themes. Kingdom Hearts 3 brings nothing significant of its own to the table. Compared to the works of genius the previous games were, this is a travesty. Voice acting and sound are mediocre at best, except for Xehanort, he’s awful.
Kingdom Hearts is known for its crossover elements between Disney and Final Fantasy. Some final fantasy characters were significant to the plot and offered bonus gameplay opportunities. Part of the fun was the mystery of who you would encounter, when, where, and how. What combinations would we find? All final fantasy characters are conspicuously absent with no explanation.
There’s more, so much more that is weird about this game, but I’m tired. Maybe this is my fault, because I did expect strides to be made in the same vain that Kingdom Hearts 2 did for Kingdom Hearts 1. But is that really so much to ask for in this series? After how long they had to make this game, is what we got really what everybody wanted? Could they have done no better than this with all the power and weight Square Enix and Disney can throw around?
Kingdom Hearts 3 has all the check boxes of a standard triple AAA experience; it looks fine, plays like a spectacle, tries to be epic, but it’s grossly unsatisfying and at times, boring. For being the resolution to a story 17 years in the making, it’s a failure. As an action/adventure/rpg game it’s slightly below average as it tries to do everything rather than focus on a few things to do well. It’s unfortunate how little this game carries its own identity. I’d avoid this game or wait until it's cheap.… Expand