User Score
6.2

Mixed or average reviews- based on 42 Ratings

User score distribution:
  1. Positive: 19 out of 42
  2. Negative: 13 out of 42
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  1. Sep 3, 2016
    2
    Let's play a game: Never Have I Ever.

    Never have I ever... Had to look up a walk through guide to see where I needed to go right at the opening seconds of a game. Never have I ever... Could not read an in-game map Never have I ever... Watched trailers and game play of a game, liked what I saw, bought it, and then upon playing it for a little, absolutely hated it. Even with a patch
    Let's play a game: Never Have I Ever.

    Never have I ever... Had to look up a walk through guide to see where I needed to go right at the opening seconds of a game.
    Never have I ever... Could not read an in-game map
    Never have I ever... Watched trailers and game play of a game, liked what I saw, bought it, and then upon playing it for a little, absolutely hated it.

    Even with a patch released to fix bugs and issues, the game is technically lacking big time. Massive frame rate drops, a ton of major freezes that lasted a few seconds before the game resumed, terribly short draw distances and audio dropping. Game play wise, the map is hard to read (when I saw hard, I mean impossible unless you're a cartographer), compass is impossible to use as it doesn't function like a normal compass, instead showing you where the last camp you found was. There are wooden spikes in the ground serving as traps to those who aren't looking where you're going, but most of these traps are hidden under snow. Even if you are looking where you're going, you're gonna find and die in one of these hidden traps. The creatures in the game are awfully placed, most of the time they'll turn a corner behind you and kill you from there even though you could not have known it was there (since there are no music or visual clues that something is right behind you). You have to constantly check behind you, which is a pain because it makes progressing slow, and causes the game even more frame rate issues with the constant turning of the camera.

    Environment is pretty well done, the mountains and trees are quite detailed... Until you get real close and see that trees are paper thin and reminiscent of PS2-game trees. Ledges and cliffs are hard to navigate because sometimes where you need to climb up or down is impossible to tell, or (when climbing down) you die after dropping a couple feet because "That's not a way you're supposed to be able to go *wages finger*." Save points are so few and far between, that if you die, you most likely have to replay between 10-30 minutes of the game again just to get to where you died........... Only to die again because the game is poorly designed.

    Repetitive deaths in the same locations, combined with insanely infrequent save points make playing this game your own nightmare. So if the game wanted to create a nightmarish experience, it's done a fantastic job. If the game wanted to create a GOOD nightmarish experience, it falls right on its face, breaks its nose and runs out into the snow storm, left alone to either bleed our or freeze to death with its fate left a mystery.

    PLEASE DON'T BUY THIS GAME
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  2. Mar 20, 2016
    3
    typical indie walking simulator. not as horrible as firewatch but still not very exciting either, although there are a few nice jumpscares in there. framerate goes severly down at times, and there is only one type of monster in the whole game. graphics are average at best, but again not as bad as in firewatch
Metascore
64

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 22
  2. Negative: 4 out of 22
  1. Jul 5, 2016
    80
    This thrilling story will keep you at the edge of your seat and will leave you wanting to know more about these events. Kholat won’t disappoint the fans of the genre and is worth a try.
  2. CD-Action
    May 30, 2016
    65
    Irrespective of the platform, Kholat is a game full of extremities. Awesome aspect of navigating the area is squandered by invisible corridors resulting from main character’s restricted mobility. Powerful horror scenes are wasted in a story that’s just an empty shell. On a technical side I was disappointed that the game runs in 30 fps and sometimes noticeably stutters. [05/2016, p.63]
  3. Playstation Official Magazine Australia
    May 18, 2016
    70
    It’s a world that feels remote, hostile and bloody mysterious, and you’ll want to persist in order to unthaw its buried secrets. [June 2016, p78]