User Score
8.9

Generally favorable reviews- based on 298 Ratings

User score distribution:
  1. Negative: 20 out of 298

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  1. Sep 13, 2019
    9
    Игруха очень понравилась, музыка топ, боссы топ, атмосфера и особенно лор топ. Правда, чтобы разобраться в лоре пришлось посмотреть пару роликов на ютубе, но после этого ещё больше влюбился в игру. Но игра не для всех, больше всего, как по мне зайдет любителям дарк соулс или бладборн. Те деньги которые за неё просят окупает с лихвой, жду с нетерпением Silksong.Игруха очень понравилась, музыка топ, боссы топ, атмосфера и особенно лор топ. Правда, чтобы разобраться в лоре пришлось посмотреть пару роликов на ютубе, но после этого ещё больше влюбился в игру. Но игра не для всех, больше всего, как по мне зайдет любителям дарк соулс или бладборн. Те деньги которые за неё просят окупает с лихвой, жду с нетерпением Silksong.
  2. May 24, 2019
    9
    Metroidvania, meet Soulsborne. Pork. Sh*t out a baby that inherits the standout qualities of each, but doesn't necessarily want to take over the family business. The 2d platforming and the opening of new areas you have passed by before via newfound items come from Ma, while the risk/reward system of pushing on vs. having to retrieve xp on a dead corpse or lose forever combined withMetroidvania, meet Soulsborne. Pork. Sh*t out a baby that inherits the standout qualities of each, but doesn't necessarily want to take over the family business. The 2d platforming and the opening of new areas you have passed by before via newfound items come from Ma, while the risk/reward system of pushing on vs. having to retrieve xp on a dead corpse or lose forever combined with story/quest obtuseness and a darker asthetic come from Pa. I do like that there are no stats to level. It is all just equipment based, which can be upgraded and fiddled with. If you get stuck, you can go elsewhere for a while to get different fixin's, but eventually you will just have to git gud for the most part. Enemies and bosses have no life bars, which adds a layer of intensity I personally enjoyed. There is also a mapping system that makes you earn it instead of handing it to you, which also adds to the intensity. It does start and build slowly, but is a long game. Took me 60 hours, but minimum for a newbie is probably 40+ hours, depending on how much you want to complete. Very well done and fun game. Expand
  3. Jul 31, 2020
    7
    Okay. I want to start off by saying that this game is an immensely huge achievement by Team Cherry. They have crafted a world full of charm, detail and richness that grounds you in a place that feels like it was there long before you arrived. The backgrounds, the character design and the music are top-tier. The mechanics are well-executed, responsive and intuitive enough to allow aOkay. I want to start off by saying that this game is an immensely huge achievement by Team Cherry. They have crafted a world full of charm, detail and richness that grounds you in a place that feels like it was there long before you arrived. The backgrounds, the character design and the music are top-tier. The mechanics are well-executed, responsive and intuitive enough to allow a seasoned practitioner to feel in full control of their actions and progress. Also, as has been stated, the world is a massive, sprawling maze of variety, unique enemies and new challenges that keep you guessing.

    Big, obvious influences on this game are classic elements from DaS, Super Metroid, Castlevania and Rayman etc. And it borrows from all these games and combines these elements in ways that are both familiar yet just the right side of new to make this game feel like its own entity. The retrievement of your currency by backtracking to where you died ala DaS is there, the unfurling, slow-reveal of connecting rooms and areas on the map screen ala Castlevania 'Symphony of the Night' etc, the double-jump ability that opens up previously unreachable areas etc. These are all derivative, predictable but, as stated before, there's something about the world that draws you into it, willing you to keep going. It all just feels so of-a-piece.

    The boss battles, too, are challenging, surprising encounters, full of variety, unexpected twists, phases and attacks. And, there are so many that you'll likely be reaching for Google to find one you should have encountered 10 hours previously into your gameplay but holds an imperative upgrade or item to allow you to march to the next area, so you have to find it. And, this brings me to some of the downsides to this game...

    The game time on my first playthrough is upwards of 50 plus hours. During that time I must have backtracked at least 50% of my time, trying to reach a previous area, planning my route and trawling through challenges and obstacles I'd previously, emotionally moved on from. Guys, this is a huuuuuge time suck. Fast-travel is limited to hitching a ride with an awesome stag beetle character who has stations scattered at various points in the game world. Sadly, many important vendors, NPC's and bosses are far from these stations, leaving you to pump time into navigation and retreading old steps. As the game is so massive and impressively so, the desire for more bus stops looms large by the end. I know that Dark Souls did this, but that game was interconnected, employing short-cuts and time saves as the world opened up to you. In HK, this just doesn't happen. instead, it all just feels out of control by the end.

    Another drawback is how un-signposted both the story and the next direction of travel feels. Where I'm used to this in games I love, like Dark Souls, Hyper Light Drifter, those games used the environments to punish you into the right direction, or used cut scenes to elucidate where you had to go next. Things generally pointed their way towards a specific destination or goal. Many times in HK I was lost, unable to know what to do and reaching for Google, youtube videos and walkthroughs to help me gain clarity where none was given by the game. So, I guess you can add all those hours to my overall game time also. Very, frustrating and disappointing considering what joy it is to discover these places the first time around.

    The boss battles, too, were sometimes excruciatingly hard, making you Git Gud to a degree that simply demands too much time, and then so remedially easy, you smash them first try. Very inconsistent. Also, many bosses were recycled into OP versions of previous iterations, by simply making them faster, more aggressive and a slightly different colour scheme. This feels cheap at times, especially when the reward for beating these bosses is simply the knowledge of knowing you beat them. After a while of this, the difficulty starts to feel arbitrary, or intentionally hard just to draw more time out of you, instead of more joy. An example of this was The Path Of Pain area. Needless to say, it is painfully hard. Without adding spoilers, the reward for this area does not match the effort in completing it. And, so much of it feels this way.

    Lastly, there is no NG + where you get to carry all your rewards, skills, charms and ability into a fresh, slightly harder playthrough. That's a gigantic missed opportunity from Team Cherry, in my opinion. What a joy it would have been to traverse the world again, knowing where to go and what to do, defeating it with style. I enjoyed parts of the DLC's. But, again, they were so hard to find, I started to feel like Team Cherry were being deliberately obtuse, almost relying on the existence of Google as a crutch for badly implemented world design.

    So, in closing, I both in awe and in frustration at this game. I just hope Team Cherry's 'Silksong' sequel learns from some of this, imo, fair criticism.
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  4. Mar 9, 2019
    10
    Honestly, one of the greatest games I've ever played in my life. I've put 80 hours into it so far, with the last 20 hours spent doing exclusively the "challenge rooms" from the final expansion. I will be more honest, however, and say that I probably would never have finished the game if I didn't have an extremely detailed game map open on my computer while playing... this game does notHonestly, one of the greatest games I've ever played in my life. I've put 80 hours into it so far, with the last 20 hours spent doing exclusively the "challenge rooms" from the final expansion. I will be more honest, however, and say that I probably would never have finished the game if I didn't have an extremely detailed game map open on my computer while playing... this game does not hold your hand, point you in the right direction, or give you a single hint as to what to do in most instances. It's a 2D side-scrolling open-world RPG like Skyrimvania and once you get hooked, it's nigh impossible to put it down. I found myself so helplessly engrossed in the world, lore, and experience that even two months after first picking it up, I still find myself falling in love with more elements I'm just now discovering. I simply cannot recommend playing this game enough but I do have to recommend using a cheat-sheet to get the most out of your enjoyment (at least based on my own personal experience). And for 20 bucks or less, you'll get your money's worth and so much more. I'd be happy to pay a full 60+ for this game simply because of how much Team Cherry takes care of you. Buy it, rent it, borrow it, whatever. Just play it. Expand
  5. Nov 23, 2018
    10
    Um dos melhores metroidvania se não for o melhor com lore de dark souls e um mapa extremamente grande cheio de conteúdos e desafios com vários finais diferentes esse jogo merecia ta concorrendo como melhor indie do ano por que pra me é o melhor jogo indie de todos os tempos
  6. Nov 25, 2020
    4
    My experience with Hollow Knight boils down to 2 parts - the first being my first 10 hours with the game and the second - everything after.

    The vibe, world and gameplay had me hooked at first and I genuinely liked it but at a certain point I realized I couldn't get anywhere without a guide. Not a problem - started following one and everything was fine untill I realized what the game
    My experience with Hollow Knight boils down to 2 parts - the first being my first 10 hours with the game and the second - everything after.

    The vibe, world and gameplay had me hooked at first and I genuinely liked it but at a certain point I realized I couldn't get anywhere without a guide. Not a problem - started following one and everything was fine untill I realized what the game really is - backtracking, grinding, hyper specific quests you are never really notified about and difficulty for difficutly's sake. After that it was all downhill.

    Around my 20th hour I was only in it for the plat and even that was thanks to the invincibility glitch which made this slog of a game more bearable. I tried telling myself that the game just isn't for me but I can't say that a person who would be willing to put hundreds of hours into a game like this would be someone with an adequate gaming opinion.

    Overall I'm just happy I finished it, because at one point I wasn't sure there would actually be an ending... it just kept going and going and going and... I appreciate the care that went into making Hollow Knight but in the end - it manages to put together almost everything I dislike in gaming in one package. 4/10
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  7. Jan 7, 2019
    9
    Hollow knight is a super fun and addictive platformer that copies the soulsvannia type game and makes something new and refreshing for a platformer. Traversing and exploring HK map is a treat, each district is distinct in their own ways and the 2d environments look hand crafted with such artistry. Searching every book and cranny for collectibles and upgrades is rewarding more thenHollow knight is a super fun and addictive platformer that copies the soulsvannia type game and makes something new and refreshing for a platformer. Traversing and exploring HK map is a treat, each district is distinct in their own ways and the 2d environments look hand crafted with such artistry. Searching every book and cranny for collectibles and upgrades is rewarding more then annoying. Not much direction on your journey and there will be lots of back tracking which can sometimes be tedious. Upgrading your knight and finding charms to make you stronger can be challenging but rewarding. Enemies are abundant and difficult. Bosses are each unique and challenging, just like in bloodborne you will die a lot and is advantageous to learn got enemies moves. Hollow Knight is a beautifully dreary game with lots of character. Took me around 30 hours to finish the game with 80% completion. Expand
  8. Sep 27, 2018
    10
    Wonderful game that finally came to PS4. Must buy for everyone who are at least a bit interested in metrovania style games. Gem in EA filled **** franchise-game industry.
  9. Dec 13, 2020
    3
    For sure the worst and most frustrating experience I ever had playing a videogame, some bosses and some platform areas are just sick and then after spendig hours trying to pass through what you find is just not enough to satisfy you after passing that extremely hard areas. For me there's no reason to keep trying it till the end.
  10. Dec 8, 2020
    2
    The game might hook you with the charm and sense of exploration, but it has neither. Every area is either so easy you'll never risk dying, or a miserable platformer where every step kills you. Dying is punished by either the tedium of climbing and fighting back to your body. Further failure is punished with permanent resource loss.

    There are moments you'll enjoy. Moments where you want
    The game might hook you with the charm and sense of exploration, but it has neither. Every area is either so easy you'll never risk dying, or a miserable platformer where every step kills you. Dying is punished by either the tedium of climbing and fighting back to your body. Further failure is punished with permanent resource loss.

    There are moments you'll enjoy. Moments where you want to get better and explore the world. But the game developers will spend every moment punishing you for trying anything but slow and safe gameplay, forcing you back into the same boring hallways. Maybe you'll get past that curve and master the controls. I did not.
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  11. Jan 3, 2021
    2
    Bosses are excelent and well designed. Only flaw is that you should be able to choose your desired difficulty instead of playing on one developer-chosen (hard) since the bosses become impossible to beat.
    PS4 user
  12. Aug 21, 2020
    3
    Hollow Knight soon becomes a chore and never really pays off. Some elements of this game simply intruded on my enjoyment of it early on and it only got worse, if only gradually from then on.

    My main problem of the game is the stiffness of...well, everything. It's not that it's badly done, but the developers have chosen to make a game that wants you to be (1) very deliberate with
    Hollow Knight soon becomes a chore and never really pays off. Some elements of this game simply intruded on my enjoyment of it early on and it only got worse, if only gradually from then on.

    My main problem of the game is the stiffness of...well, everything. It's not that it's badly done, but the developers have chosen to make a game that wants you to be (1) very deliberate with movement and (2) rely on very specific memory of each area. There are just countless little delays in animations that make you feel like a statue. I'm sure some players will be fine with this aesthetic, but it made every moment of traversal really tedious for me, and resulted in more mistakes during battle than I would like.

    Also, while the art and graphics are beautiful, the sprites annoyingly interfere in gameplay too often. It can be difficult to discern the foreground from the background. And areas often have little flairs of geography that obscures the player. Nice visual touch, but getting into fights in some areas will leave you guessing about your position.
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  13. Jan 9, 2019
    2
    Horribly frustrating for someone who is not good at video games. There is minimal direction and no easier difficulty. Cannot get past the introduction stages and I regret my purchase
  14. Nov 29, 2018
    1
    My 1/10 rating isn't that it was bad, it just wasn't good. The graphics do not have enough variety, soundtrack forgettable, not much fun. Giana Sisters Twisted Dreams is way better than this and cheaper at the moment. Platform games have had some great entries over the years. Mario, Sonic and Rayman are all better by miles. I have to question the scores on these reviews. This game is justMy 1/10 rating isn't that it was bad, it just wasn't good. The graphics do not have enough variety, soundtrack forgettable, not much fun. Giana Sisters Twisted Dreams is way better than this and cheaper at the moment. Platform games have had some great entries over the years. Mario, Sonic and Rayman are all better by miles. I have to question the scores on these reviews. This game is just hugely out classed in its genre by old and new games. I just don't thiink there is a reason to buy this game unless you are really in to platformers and have exhausted your other options. It is just completely uninspiring and boring. I gave it 1 for the nice controls but responsive controls won't make me play a game that isn't fun.

    Metroidvania's aren't my thing but I thought Touhou Luna Nights was great. It's not that I can't enjoy them. I just didn't enjoy this one.

    The colour pallette is awful too. Full of girly hues, turquoise, pink, purple. Not for me at all. Looks like someone thought oooh northern lights look nice and threw the colours in the game randomly without trying to make it actually nice.
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  15. Mar 28, 2022
    0
    This game is awesome. At first I thought that it wasnt my type but after playing it for some hours I found out that I'm obsessed with it. Totally recommended
  16. Jul 10, 2020
    4
    I feel like most reviewers only played the game for an hour.

    At first its quite fun. The problems take several hours to come up. 1. There is NO plot. You get a few vague lore hints and such, but really have NO reason to go anywhere aside from being capable of going there. Overtime you get the feeling there is a very rough vague story that will be revealed by the end, but thats pretty
    I feel like most reviewers only played the game for an hour.

    At first its quite fun. The problems take several hours to come up.

    1. There is NO plot. You get a few vague lore hints and such, but really have NO reason to go anywhere aside from being capable of going there. Overtime you get the feeling there is a very rough vague story that will be revealed by the end, but thats pretty cheap. A 30 second story to fill the entire game? It basically assumes your gonna go everywhere and do everything in the game cause your playing it. Your character has no purpose at all.

    2. Like many platformers (metroidvania) games, you unlock movement abilities which allow you to access new areas in old content. The size of the game is quite significant (which is great). The problem is that you spend HUGE amounts of time back tracking/searching through places. Like a significant portion of your play time. There are train stations to move to different areas, but there is only 1 per area, usually NOT centrally located. It can often be faster to run through the entire area and half way into the next one instead of going to a train station. The more you explore, the worse it gets, far worse. This REALLY detracts from the game after awhile.
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  17. Mar 26, 2021
    10
    I must have played around 15 metroidvanias throughout my life, mostly from Metroid and Castlevania franchises (surprise, surprise). I can safely say the following without a shadow of a doubt: Hollow Knight is the best metroidvania ever made and by very far.

    The game has this unique and captivating charm exposed by every bug you encounter, even more so for the NPCs they have more
    I must have played around 15 metroidvanias throughout my life, mostly from Metroid and Castlevania franchises (surprise, surprise). I can safely say the following without a shadow of a doubt: Hollow Knight is the best metroidvania ever made and by very far.

    The game has this unique and captivating charm exposed by every bug you encounter, even more so for the NPCs they have more charisma than any Triple A character could ever dream of. Of course the Knight itself is a shining example with his baddass-cute duality.

    Graphically, the game is beautiful! Every area of the gigantic map has its own theme and again the line is blurred between creppy (Deepnest) and jolly (Greenpath).

    The awesome graphics and overall atmosphere pumps the player will to explore every area, no wonder this is one of Hollow Knight stronger features. It is possible to pin the map for rooms you feel like need a given power-up to access, which you’ll gladly return to once you acquire them since the exploration is super rewarding. When you find something, is something that REALLY matters gameplaywise. It’s not like “Hey my 79th missile expansion, yay!” or “Another sword that deals 3% more dps than my current one”; it is something like a charged attack or the Abyss Shriek spell, in other words: things that completely change the way you play.

    The inventory and power-ups are amazing and the game opts for a more minimalistic approach (instead of 2000 items in Castlevanias) as a result they are much more meaningful; it is such a better system. For example your health: you start with 5 masks (5 hit points) which you can max to 9, they work in a Zelda’s Piece of Heart format for each 4 shards you gain 1 mask; as such when you earn another HP you feel accomplished. The same approach is used for the nail arts (the “sword” special moves) and spells, however the crowning jewel of your inventory are the Charms.

    There are 40 charms with its own weights and they are responsible for the customization of your character. Do you wanna extend the range of your nail, have more hit points or maybe some minions to help you in combat? Just equip the Charms accordingly but watch out, you just have so many slots and the stronger the charm the more notches (slots) you’re gonna need for them (for the most time…there are some hidden gems with only one slot required). This system is f*cking amazing! You adjust your character according to your playstyle but must make sacrifices to accommodate them and the phenomenal combat will ensure you to try different things since the game is far from being easy.

    Here is where Hollow Knight sets the bar from other games of the genre: the combat. It is not clunky as in Vania nor boring like Metroid, instead it works like the best action games of the genre going for a more fast-paced rhythm. Take Shinobi, Strider, Mega Man X using Zero or Shovel Knight; Hollow Knight draws more on these games than anything else. Besides the aforementioned offensive options the movement skills and power-ups are also essential to keep you alive improving the experience a lot.

    With an amazing combat like that, no wonder the bosses are incredible making each fight unique and memorable but they don’t f*ck around. So…it is hard, but the difficulty scales perfectly as the game goes and you’ll be in for a real treat with the last bosses. If you are insane though there is the Godhome area where four different boss rushes are available and you can also train against them individually in three difficulties (being the last one a One-Hit Kill option so good luck with Oblobble); if you succeed the final challenge is unlocked: the Pantheon of Hallownest.

    This last challenge consists of a one life try on a rush containing every boss in the game as well as having a new boss at the very end; and keep in mind this last boss is by far the hardest in the game… it took me around THIRTY HOURS of practice and failed runs to finally beat the last Pantheon but once I did it I was in the top of world man.

    Perfect combat, rewarding exploration, a unique charm, likable characters, incredible power-ups, fun customization system and to top it off a vast and beautiful map. Hollow Knight is the absolute zenith when it comes to metroidvanias; if you are a fan of the genre prepare yourself to be amazed.
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  18. Nov 10, 2020
    1
    Too difficult boss battles.
    Impossible to beat them with a strategy but only with the lucky.
    No possibility to grind and level up.
    Gameplay to much fast and confusing, especially in boss battles.
    Good music.
  19. Sep 16, 2022
    2
    This game manages to hook you up with a sense of exploration and fun combat. That is, for the first hour or so. Afterwards it becomes extremely tedious as the games offers zero quality of life (very limited fast travel that you have to spend currency to unlock).

    Vendors do not do to the hub world for the most part, that means you will have to backtrack for hours to get an item and
    This game manages to hook you up with a sense of exploration and fun combat. That is, for the first hour or so. Afterwards it becomes extremely tedious as the games offers zero quality of life (very limited fast travel that you have to spend currency to unlock).

    Vendors do not do to the hub world for the most part, that means you will have to backtrack for hours to get an item and possibly die to some terrible platforming.

    People say this game has 60h of content, that is true, only because you will absolutely spend at least 20h+ backtracking, that is, if you are a good player.

    The game is extremely confusing because it offers absolutely no objective, so you just wander aimlessly for hours on end wondering what you have to do until you surrender to walkthroughs.

    There is no plot. that is it, unless you go and watch some 3h videos explaining the story, good luck finding anything in here.

    In sum, there are some good points here, mainly the soundtrack, however, this game is incredibly lackluster, if you absolutely hate yourself, go for it.
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  20. May 22, 2022
    10
    I truly cannot recommend this game enough, it is an absolute masterpiece. If you love Celeste, cuphead and bloodborne then this is the next game you should play.
  21. Jul 27, 2019
    10
    The best metroidvania game I've ever played. Oozing with charm from a large number of interesting characters and filled to the brim with secrets and optional paths. On a second playthrough you'll have completely different moves at different times because you've discovered hidden entrances to zones. There are a decent number of powerful builds and you'll find yourself changing skillsThe best metroidvania game I've ever played. Oozing with charm from a large number of interesting characters and filled to the brim with secrets and optional paths. On a second playthrough you'll have completely different moves at different times because you've discovered hidden entrances to zones. There are a decent number of powerful builds and you'll find yourself changing skills around to experiment often as you progress. The controls are tight and responsive making it a joy to play.

    The free additional content steps the challenge up a bit and the ultra end game god DLC is a tedious slog that most players will find to hard to be worth it. It also feels out of place changing the style of the game completely just being a near endless boss rush. But as free extra content it's something for ultra hard core fans who want the most extreme challenge after they have sunk their 30 hours into the main game.
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  22. Oct 11, 2018
    10
    This is a very high quality, very difficult, Souls-Like platformer. There is a fine attention to detail present in this game that veteran gamers will appreciate. The controls are very tight, the enemies are charming, and the vocals are just dear.
  23. Nov 29, 2018
    9
    One of the things I enjoy most in games in hunting for secrets. This enigmatic 2D platformer has those in spades. Add these to great gameplay, a fantastic art-style, interesting characters, and an atmospheric soundtrack, and Hollow Knight is a top-of-the-line metroidvania/Soulslike. A very high-quality game.
  24. Nov 20, 2018
    10
    es el juego mas hermoso que vi si primero fue cuphead ahora es esta belleza graficos estupendos y un sistema de combate maravilloso excelente
  25. Mar 4, 2020
    10
    Una obra maestra que debe estar en la biblioteca de todo jugador amante de los desafíos. Un apartado sonoro de gran calidad y una jugabilidad metroidvania exigente.
  26. Jun 12, 2019
    10
    Very beautiful game! the world is soo massive and connected beautifully! the music is amazing and the character designs are also beautiful and cute.The gameplay is flawless and the atmosphere is amazing.I just wish the boss fights would have health bars!
  27. Oct 12, 2018
    10
    Fantastic, wonderful adventure. 2d platformer which is strongly connected with Dark Souls spirit and weird bugs world. Amazing experience.
  28. Oct 30, 2018
    9
    Hollow Knight is one of my favorite indie games. It's a masterpiece and definitely worth your time and money. If you enjoy soulslike games like Salt and Sanctuary you will love this little gem.

    The gameplay, artwork and soundtrack are top-notch. The controls are very intuitive and highly responsive. This is important because as I mentioned above it's a soulslike game and the difficulty
    Hollow Knight is one of my favorite indie games. It's a masterpiece and definitely worth your time and money. If you enjoy soulslike games like Salt and Sanctuary you will love this little gem.

    The gameplay, artwork and soundtrack are top-notch. The controls are very intuitive and highly responsive. This is important because as I mentioned above it's a soulslike game and the difficulty increases as you progress in the story.

    YES, you will die many, many times but that's the nature of the game desgin. If you hate dying over and over again you should just skip it. But if you are willing to get better and learn the attack patterns of your enemies, believe me, the satisfaction will be immense after defeating one of your most hated bosses. I once spent 4 days trying to defeat a boss (SPOILER: Nightmare King Grimm). At first, I thought the fight was impossible to win because the enemy was moving too fast for my eyes even to visualize. But after learning his patterns by heart and making a plan how to respond I finally did.

    So in short, yes some parts are very frustrating but also rewarding because you are forced to get better and better and actually feel the progress and the hard work you put in. The game never gets boring because you learn a variety of skills and new moves and are confronted with different types of enemies.

    But to be honest this game isn't perfect. It won't take you by the hand and guide you. You yourself have to discover the whole huge map alone. Because there is acutally no "real" story you don't know where to go first and what's even going on. As you progress you will learn more and more about the lore.
    So sometimes if you are stuck it's not a shame to look up a gamer's guide and find inspiration how to move on.

    Conclusion: It's a truly beautiful game, making it a must-play. The lovely scenery and fitting soundtrack suck you in. The gameplay is very challenging and never gets boring.
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  29. Nov 15, 2018
    10
    A Masterpiece, loved everything about this game, it is definitely a must play!
  30. Nov 15, 2018
    10
    Finally got to play it and its good from start to end. I recomend the game, if you have a taste for little dungeon like adventures with simple but charming art styles.
Metascore
85

Generally favorable reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Playstation Official Magazine UK
    Oct 28, 2018
    90
    Visually stunning, mechanically rewarding – Hollow Knight is a game that works on just about every level. It presents challenge, but always fairly, with plentiful options to explore new pathways. [Issue#155, p.92]
  2. Oct 18, 2018
    80
    Hollow Knight: Voidheart Edition shakes up the MetroidVania space with excellent worldbuilding and the challenge to match. Though the game does not hold your hand, those willing to face the world of Hallownest will find a game with a lot of “Soul.”
  3. Oct 9, 2018
    90
    Hollow Knight: Voidheart Edition shines bright, which is ironic considering its solemn presentation and challenging gameplay. Offering a plethora of collectibles and content to explore as well as unrelenting confrontations, the game delivers a sensational, mysterious journey which will undoubtedly test your platforming skills.