Let's have a thoughtful review about the new Hitman, instead of pure fanboy love, or full on GamerHate. Hitman has some serious problems. It gets a few things right, but is that enough to make up for its sometimes monumental, game-killing failings? So, what did they get right? The expansive and detailed sandbox level design (at least in the one real level that comes with the introLet's have a thoughtful review about the new Hitman, instead of pure fanboy love, or full on GamerHate. Hitman has some serious problems. It gets a few things right, but is that enough to make up for its sometimes monumental, game-killing failings? So, what did they get right? The expansive and detailed sandbox level design (at least in the one real level that comes with the intro pack) is excellent. Lots of options on your approach and execution of targets (not mention actual targets this time around!). Similar to older Hitman titles, there is an interesting but vague story that is wisely kept in the background. Contracts Mode is back, which was the best part about Hitman: Absolution. Improved movement and melee combat options (though 47 is still a little stiff, not to mention reliant on quicktime events rather than good mechanics and hit detection). The guns feel good. It's certainly the best looking Hitman game so far. Some basic fixes are a welcome change: having a map, the ability to close doors, AI that doesn't turn paranoid just because you have the same outfit. In a lot of ways, the new Hitman is a solid improvement over Absolution. However, the developers really dropped the ball in a few areas. The biggest problem is optimization; the underlying structure of the game is disturbingly bad, like seeing a new mansion being built on a flimsy old cinderblock foundation. Load screens are really, really long, and even though there is only one real level to load so far, you must completely reload the entire level each time you load your previous saved game. Even just pressing pause and sifting through menus creates surprisingly long loads. This is a killer for a game built around experimentation and stealth--one wrong move, or an experiment that doesn't pan out so well, and you'll be forced to load your game. If you know that's a two minute ordeal, it actually encourages you not to experiment, just because it means staring at a load screen instead of playing. There are some framerate issues as well, but this is a minor complaint compared to the load screens, which is pretty much a game killer. The online nature of the game is the next biggest issue. Though you can play offline, a significant amount of very important features are disabled, like detailed reports, challenges, Contracts Mode, and unlockables. However, I haven't been able to complete a mission while online yet, as I seem to lose connection within 3-8 minutes of logging on. The game launched to server issues, par for the course these days, and I'm writing this during the first week of release, so one would assume they will fix these issues. However, the real problem is that a lost server connection boots you from your game. Which means another really long load screen and lost progress. Which all seems completely unnecessary. There is no need for constant connectivity, as there are no other players in your world; when you finish a level, you could just as easily upload the raw data results of your playthrough with a very brief connection. I finished the first mission offline, but missed out on all the in game rewards because of the connectivity issues. What a huge disappointment, and some serious face-palming over the game design. However, the biggest problem with Hitman is the release strategy. It boils down to: release a shell of a game, with very limited content and serious structural problems, for full price, with the promise of fixing/adding to it over the next 1-2 years (Destiny, anyone?). This forces anyone who buys the game during the first year to pay full price to do beta testing. Assuming the company actually fixes the game during that time, those who buy in at year 2 will usually get to pay a discounted price for a finished game. This allows developers to get games to market quicker and sell them at full price for longer, but it basically screws their loyal fans--like me. The previous Hitman games all had issues, but by the same token, all have been highly polished, completed games. This new Hitman title is neither polished nor completed. I paid my $60 out of loyalty to the series, but I'm feeling a bit cheated so far. Calling a game like Hitman "Episodic" is not quite honest. It's just unfinished. And that really sucks. The developers have set themselves up for a very tricky gambit. Will they actually fix this game? Will the promised content be good? Will they reduce the load screens so I can actually experiment in this cool sandbox they built? If they succeed, then at best, their loyal fans are bitter over their tactics. If they fail, they've alienated the fanbase of a hugely successful IP. Maybe in six months, Hitman will get better reviews? I hope so, as I'd still like to play it. At this point, it is a mostly unplayable beta. I hope the increased sales are worth it for the publishers, but it seems very short sighted and damaging to the brand to sell half broken, unfinished games.… Expand