User Score
7.9

Generally favorable reviews- based on 1461 Ratings

User score distribution:
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  1. Aug 20, 2017
    8
    This game takes about 6-8 hours and I can recommend it.
    The told story, atmosphere and the sound are impressive.
    I also like the combat though it is quite simple and feels clunky at first. All riddles are a bit tedious in this game and it brakes the rhythm, but that's more or less all I have to complain about. The first 2 hours I was not amazed with this game because it felt like a
    This game takes about 6-8 hours and I can recommend it.
    The told story, atmosphere and the sound are impressive.
    I also like the combat though it is quite simple and feels clunky at first.
    All riddles are a bit tedious in this game and it brakes the rhythm, but that's more or less all I have to complain about.
    The first 2 hours I was not amazed with this game because it felt like a walking simulator but the second half felt downright awesome. The Gameplay mechanics are more or less basic but it there is so much creepy awesome stuff going on... I was mesmerized at the end. A celtic warrior plagued by psychosis battles with the gods. Personally the blind trial and the sea of corpses were my favourite parts of the game.
    Would buy again.
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  2. Apr 17, 2019
    7
    La epopeya de Senua podría ser, perfectamente además, el indie más importante de todos los tiempos. De hecho, su categoría de AA queda en ocasiones olvidada debido al impresionante aspecto visual, a todos los niveles, que Hellblade Senua's Sacrifice ofrece al usuario. Así, tenemos en este título de Ninja Theory una compleja historia en la que sumergirnos, ya que tendremos que abrirnos pasoLa epopeya de Senua podría ser, perfectamente además, el indie más importante de todos los tiempos. De hecho, su categoría de AA queda en ocasiones olvidada debido al impresionante aspecto visual, a todos los niveles, que Hellblade Senua's Sacrifice ofrece al usuario. Así, tenemos en este título de Ninja Theory una compleja historia en la que sumergirnos, ya que tendremos que abrirnos paso en medio de la mitología nórdica en la piel de una enferma mental. De esta manera, a lo largo de todos los compases tenemos constantemente la misma duda: ¿todo lo mostrado es real? No es un juego que recomendaría a todo el mundo debido a algunas de sus mecánicas jugables, como la posibilidad de perderlo todo, pero a nivel personal me quedo con una muy buena historia que no merece continuación ninguna. Expand
  3. Sep 11, 2017
    9
    Not for those who need a break neck pace, it's methodically paced from it's story to it's combat, this is a story more about narrative than frenetic combat. Everything it does, it does fairly well, looks great, great atmosphere, Druth's narration is silky smooth, some fantastic visual sequences, and solid enough combat. If you can abide a slow paced game, more about plot, it's a must play.Not for those who need a break neck pace, it's methodically paced from it's story to it's combat, this is a story more about narrative than frenetic combat. Everything it does, it does fairly well, looks great, great atmosphere, Druth's narration is silky smooth, some fantastic visual sequences, and solid enough combat. If you can abide a slow paced game, more about plot, it's a must play. As "normal people" don't play games for just one reason, every genre has it's audience. Expand
  4. Nov 30, 2017
    8
    Introduction: This game is one of the most surreal experiences I have had this year. This Phycological Horror/Hack N Slash/ Puzzle game had me on the edge of my seat for the entire 8-hour length of the game. Those genres might not sound like they would mix well and in some parts of the game, they really don't. The great narrative and boss fights make up for a lot of this game'sIntroduction: This game is one of the most surreal experiences I have had this year. This Phycological Horror/Hack N Slash/ Puzzle game had me on the edge of my seat for the entire 8-hour length of the game. Those genres might not sound like they would mix well and in some parts of the game, they really don't. The great narrative and boss fights make up for a lot of this game's shortcomings.

    Story: The story follows a Viking warrior named Senua. She goes on a quest to resurrect her dearly beloved from the depths of hell. There is only one problem, she has a mental illness called psychosis and the quest she is going on is a figment of her imagination brought by her illness and the story of Noric God's she was told when she was very little. It's an interesting concept not explored in many forms of media and it makes for an engrossing story.

    Gameplay: The gameplay is broken up into two different styles, puzzles and sword combat. Puzzle have you manipulate the world around you, due to your illness, to solve sections of this game. The puzzle work well around the subject matter but a few puzzle near the end of the game have ludicrous solutions that made me want to toss my controller at the screen. Other than the last few puzzle, most are fairly simple, some have a few gimmicks but most standard and average puzzles are at play here. The sword combat is more simplistic than the puzzles. You have a standard light/heavy attack, parry, slow down time move and evade move. That's all there is to the combat. Combat looks and controls great but mixed in with basic controls and very few enemy types (except for the bosses) combat can get old quick. This is not much of a problem though because the game ends before it over stays it welcome. The gameplay is serviceable and works with the game well, it just has minor problems.

    Technical: The presentation is spot on for an independently released game. The graphics are gorgeous and rivals top notch visuals from AAA games like Horizon: Zero Dawn and Uncharted 4: A Theif's End. The sound design for this game is only meant to be experienced with headphones. You hear the inner sounds of the main character head and makes you feel like you are going crazy with her. I am normally not phased by gruesome imagery or with horror in general but this game made me feel a horror I have never felt within a game before. What this game does on a technical level, is something I have never witness in a game before.

    Conclusion: On a technical level, the atmosphere, the story, the way the game makes you feel like the main character, it on near masterpiece level. Unforchantly, mediocre combat, and annoying final puzzles hold this game back from 9 or even 10/10. I would still highly recommend this game to anyone who is interested in the material being covered or the story in general. Just Be warned that the subject matter in the game is a very taboo subject, so play at your own risk. If you can get passed the passable gameplay and a very taboo story, there is something special here.
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  5. May 26, 2019
    10
    This was one of the best games I’ve ever played. The combat and sound design is absolutely amazing! I wasn’t expecting to be so amazed by an 8 hour game
  6. Jan 19, 2019
    10
    This game was an incredible experience, had I know ahead of time how great it would be I would have gladly paid more than the 39.99 it cost me at the store. Honestly I don't where to begin. The atmosphere, the sound, the plot....It is a genuine work of art. When it comes to narrative I put it up there with God of War. At first I thought the whole simulated psychopathy thing would be just aThis game was an incredible experience, had I know ahead of time how great it would be I would have gladly paid more than the 39.99 it cost me at the store. Honestly I don't where to begin. The atmosphere, the sound, the plot....It is a genuine work of art. When it comes to narrative I put it up there with God of War. At first I thought the whole simulated psychopathy thing would be just a gimmick but it is literally the foundation of the game's atmosphere and it will truly mess you up. Voices coming from every direction, teasing you, questioning you, scaring you, feeding you false information and sometimes the right information so often you need to trust them. There is a lot of truth to the main criticism of the game which is the repetitiveness of the combat and the lack of enemy variation but you become so gripped to the story and intensity of the puzzles that you gladly forgive it. Thank you Ninja Theory for such an incredible game. Expand
  7. Apr 11, 2021
    2
    Yes I applauded Ninja Theory when they said they were attempting to make a AA game that could compete against the AAA market (yet they sold out to Microsoft not a year after with grins on their faces) but be better than the indie market. However, I then played this game and boy did I not know what I was getting into and the marketing for this game was designed so you wouldn’t know thatYes I applauded Ninja Theory when they said they were attempting to make a AA game that could compete against the AAA market (yet they sold out to Microsoft not a year after with grins on their faces) but be better than the indie market. However, I then played this game and boy did I not know what I was getting into and the marketing for this game was designed so you wouldn’t know that this is not a game after all.

    At first I looked at this game like ‘oh this is how they saved some money here or there’ but the further you get into the game, you realize that what they really did was cut corners. They had one of their workers be Senua and do the motion capture and voice. The other characters? Well they don’t really exist in game, in that if you hear the voice of the couple other ‘characters’ that supposedly exist Senua turns around to face the screen, staring straight at you, which is terribly off-putting and 4th wall breaking, all because they didn’t want to animate anyone else. And then there’s some weird SEGA CD video being put in for the 2 men she knew. A video recording next to Senua who is a game generated person.

    No more needs to be said on the mental illness factor, by now we all know they consulted with top people in the mental health field, I mean it’s all Ninja Theory told us over and over!!! But is anything actually told or learned about this supposed mental illness Senua is dealing with? Nope. It was just used as a selling factor and boy did people eat it up just based on that. How sad. The voices are more annoying than anything. The best part of the game was when the voices stopped. The real mental thing that happens in this game is that you’re trying to hold onto your own sanity to finish this trash heap.

    Not enough people have commented on gameplay. I don't know why but Ninja Theory decided to not have any sort of tutorials whatsoever, including simple little prompts that pop up on screen to tell you what the buttons do. Now this wasn't my first rodeo so I wasn't completely lost but when the first thing the game wants you to do is 'focus' and you either have to pause the game to look at the button controls or start pushing every button on the controller to see what will happen, it pulls you out of the experience a bit. Warning: Senua’s run is as fast as a character in a real game’s walk and she gets stuck with ladders quite a few times and you have to figure out how to mess with the buttons to force her up and down them.

    Not to mention combat. The button response time felt like it needed work. I'd be hitting dodge or block and nothing would happen, resulting in me getting hit and at a disadvantage as I tried to recover so I could move before another hit took place. But with the no button prompts comes the fact that if you're doing good enough eventually you'll see this white symbol appear, where you're like I wonder what that is? Well game won't tell you. But if you accidentally hit focus during that moment, you enter into bullet time mode that slows down the enemies and lets you do a lot of damage before they can attack you. Then you get to the parts where the enemies have multiple states and you can only attack them in bullet time so you waste time trying to perfectly dodge to build up focus. All trying to pad time onto the game.

    The puzzles start out okay. It seems like two different ones in a pretty big area until you continue past the first two bosses and it becomes the same ‘line up the symbols’ puzzle over and over and OVER again. Not only that but it becomes where you just turn around and go ‘oh there it is’. No work needed, how fricking lazy. Would it really have been that hard to toss a few different type puzzles to open doors? Answer: no, no it wouldn’t have been.

    No memorable music. The only good music is the end battle song and the end credits song, neither of which were made for the game which makes sense. Music wasn't made to put you in the setting, not when the voices were too loud to hear anything else anyways. Speaking of which I could not hear the characters speak for the life of me. I turned down music and vfx and it didn't make a difference. Who releases a game without having made sure you can hear what's going on?

    The ending spits in your face, there is no boss fight, you never go against Hella and the multiple enemies you fight? There’s no point, the game wants you to die to trigger the awful ending cutscene. (Just die, don’t fight!!) It’s especially terrible with the ending line 'I have no more story to tell' then immediately says 'come join me for another adventure'. They want a sequel! Of this non-game!

    Do NOT buy this 'game'. Don't be tricked like I was. This was nothing more than an art project to Ninja Theory, it was never meant to be played or experienced as a story. You will not care a lick about the characters because the creators sure didn’t. The worst 8 hours of ‘gaming’ I’ve ever done.
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  8. Feb 7, 2020
    3
    There are bad games, and then there are boring, pretentious non-games like Hellblade. The graphics, presentation and atmosphere are great (if you ignore the excessive use of effects) but where is the game? The puzzles (if you can call them that) mostly involve searching for different angles to look at things, and combat is extremely repetitious and tries (and fails utterly) to challengeThere are bad games, and then there are boring, pretentious non-games like Hellblade. The graphics, presentation and atmosphere are great (if you ignore the excessive use of effects) but where is the game? The puzzles (if you can call them that) mostly involve searching for different angles to look at things, and combat is extremely repetitious and tries (and fails utterly) to challenge the player simply by throwing waves and waves of similar enemies at them. Initially, the idea of mental illness as the focus of the game's story seems intriguing, but it becomes apparent very quickly that this topic is ill-suited for a video game as it weakens player immersion greatly. This happens mainly because at every turn, we are reminded that Senua's experiences are a result of her mental illness, and are not "real". Furthermore, Senua's backstory is mostly not "shown" but just "told", which makes it even more difficult for the player to identify with the character. Honestly, given the gameplay and story deficiencies, I am quite surprised at the good score this game gets here in Metacritic. Expand
  9. Oct 5, 2021
    1
    Game description is inaccurate. This is a walking/jogging simulator with hypnotic puzzles and occasional atrocious combat that just requires you to mash square for a while. Sound quality was amazing but does not make up for the game being terrible every where else.
  10. Feb 8, 2021
    0
    slow slow slow puzzle puzzle puzzle slow slow slow puzzle puzzle puzzle the rare fighting sequence are far and few in between the literal walking through hoops listening to a crazy lady with voices in her head. Sorry nerds this game is garbage
  11. Jun 5, 2021
    4
    Such a disappointment. Don't understand the hype this game is just so boring. Dreadful story dreadful puzzles and dreadful gameplay. The combat was fairly decent but you won't be doing that a lot. What a waste of time and money.
  12. Aug 12, 2017
    3
    Promising looking game that's just boring .
    To put it simply with no spoilers it's a walking simulator with a bit of combat and some dull puzzles.
    Very disappointing shame really I was looking forward to hellblade being good .
  13. Aug 10, 2017
    10
    Such a great game... Visually stunning and a fantastically written narrative and amazing performance by the actress. Music that enhances and enriches the experience, a story that questions what is real and what isn't. Prices at 30 dollars but has a better triple A experience than most of today's latest games.
  14. Dec 10, 2017
    9
    It shouldn't but it really bothers me when I see people knocking a game for something it was never going to be. If you walked into this game expecting Devil May Cry then you were always going to be disappointed but that doesnt mean the game is bad.

    Hell-blade offers is a developer branching out and approaching mental illness through this medium which is something that hasnt really been
    It shouldn't but it really bothers me when I see people knocking a game for something it was never going to be. If you walked into this game expecting Devil May Cry then you were always going to be disappointed but that doesnt mean the game is bad.

    Hell-blade offers is a developer branching out and approaching mental illness through this medium which is something that hasnt really been done on this scale before, they have done the research and the finished product is beautiful and painful representation of someone going through psychosis.

    Headset is an absolute must.

    Outside of the underlying theme the gameplay is solid, the puzzles while straightforward add to the theme of the game so it never feels like you are doing something for the sake of doing something, the battle system is simple but intuitive, even though the battles themselves are repetitive the ever looming thought of perma death makes things slightly more intense.

    I wouldnt change a lot in this game, Ninja Theory have achieved something here that should be used as starting point for someone building a story driven game,
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  15. Aug 9, 2017
    6
    I never understood those kind of games. Yes the graphics and the story are amazing, but this is a game right ??? I mean you got some sequence of focusing, which means backtracking with the RT button to open a sequence of a story that will open a path or a door...euh and you have some fighting which is a repetitive button mashing of two buttons essentially. No levelling, crafting, weapons,I never understood those kind of games. Yes the graphics and the story are amazing, but this is a game right ??? I mean you got some sequence of focusing, which means backtracking with the RT button to open a sequence of a story that will open a path or a door...euh and you have some fighting which is a repetitive button mashing of two buttons essentially. No levelling, crafting, weapons, or anything actually. Oh, you get to walk, semi run, move upward and downward (fascinating stuff). For me that's an interactive movie with a very hype pricing. Going from point A to point B to see a story with limited interaction or gaming. This is exactly what Hellblade is about...They would have made a 3D movie with this story, I would have given a 80% easy and be absolutely delighted. I give this a 55% because they did something interesting in terms of story, especially regarding mental problems. But I find the gaming side appalling and just ordinary... Expand
  16. Aug 10, 2017
    9
    Amazing experience, really enjoyed the game, but found the battle system a little awkward and only got the hang of it in the final fight. The puzzles were wonderful and creative, and the over lap of Senua's story with the Nordic myths was lovely. There were a few little game play things (again mostly related to combat but not all) that bugged me, but nothing deal breaking.
  17. Aug 9, 2017
    3
    Full disclosure: I grapple with suicidle tendancies and anxiety.

    Now that we've got that out of the way, Hellblade is not what I wanted to play when I sat down to play a game by ninja theory. The game is essentially just a roadmap of mental illness and disturbing imagry using the norse pantheon as a canvas. The game succeeds in making the game ABOUT mental illness, and portrays it
    Full disclosure: I grapple with suicidle tendancies and anxiety.

    Now that we've got that out of the way, Hellblade is not what I wanted to play when I sat down to play a game by ninja theory. The game is essentially just a roadmap of mental illness and disturbing imagry using the norse pantheon as a canvas.

    The game succeeds in making the game ABOUT mental illness, and portrays it well. The game does not succeed in being fun or interesting. It is near a walking simulator. Combat, when it does happen, is basic, and short. The game is more concerned with forcing you to watch suffering of Senua and others rather than actually tell a story.

    Bottom line: If I wanted to watch a snuff film I would have. The game is more concerned with portraying mental illness then giving me gameplay worthy of a 30 dollar price tag. It isn't worth that. It's worth maybe ten, for what your geting.

    Wait until it goes on sale, or if you want something light and fun, pass entirely. The game tries to be a train-wreck where you cant look away, but I felt myself alt-tabbing more than any other game built on atmosphere I've ever played.
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  18. Aug 9, 2017
    6
    Gameplay is boring, and have horrible cinematography/atmosphere (there are so many better example around... just look at cinema production). Still i appreciate the effort on creating something new even if it actually didn''t give me any kind of experience about mental illness. Vote: 6,5
  19. Aug 14, 2017
    1
    Face-cap technology, pretentious story, very slow running and no game mechanics is all you need for AAA indie title. I never knew having mental disorders can be so boring. There is no reason for this game to have no gameplay. There are multiple games exploring this subject where you can actually do stuff and they are better games: Eternal Darkness, Life is Strange, Max Payne, Silent Hill,Face-cap technology, pretentious story, very slow running and no game mechanics is all you need for AAA indie title. I never knew having mental disorders can be so boring. There is no reason for this game to have no gameplay. There are multiple games exploring this subject where you can actually do stuff and they are better games: Eternal Darkness, Life is Strange, Max Payne, Silent Hill, Psychonauts. And this is not the same as train simulator where being boring is being realistic. Slow running and ugly, unintuitive, non-interactive level design were not a necessary part of experience. Expand
  20. Aug 11, 2017
    10
    Probably the most immersive game i ever played. I would give it a honest 8.5/10 but I'm giving it a 10 to balance out the zeroes people are giving. This game is a slap in the face of the giant greedy publishers, for the sake of the game industry i hope this game is a success.
  21. Aug 10, 2017
    10
    This is exactly what I wanted for a long time. Hud/interface-less game with consequence for dying too much. At last a developer that made that come to life.
  22. Aug 11, 2017
    10
    I wasn't sure what to expect after their last few games which ranged from great (Enslaved) to mediocre (DmC). The idea of an indie game with AAA-graphics seemed interesting. The result is breathtaking. While smaller in scope than Horizon Zero Dawn, this might be even more beautiful. And the ideas behind the game, the focus on it's subject matter and the dedication to do justice to such aI wasn't sure what to expect after their last few games which ranged from great (Enslaved) to mediocre (DmC). The idea of an indie game with AAA-graphics seemed interesting. The result is breathtaking. While smaller in scope than Horizon Zero Dawn, this might be even more beautiful. And the ideas behind the game, the focus on it's subject matter and the dedication to do justice to such a complicated concept are amazing. Don't read any spoilers, don't watch any trailers - this is an experience that is more powerful the less you know about it in advance. It's not long, maybe eight hours, but it's a lot longer than your regular, full priced shooter's single-player campaign. And while you'll forget that campaign within weeks, you'll remember Hellblade for a long, long time. We need more games like this! Expand
  23. Aug 20, 2017
    1
    A weak plot, bad acting, terrible characters, basic/uninteresting combat, awful gameplay and a pace that is pretty much nonexistent. The only thing which elevates this "game" above utter trash are some interesting visual and auditory aspects, though this can not save this game from it's inherent dullness! The main character is incredibly bland, a fact that the developers try to hideA weak plot, bad acting, terrible characters, basic/uninteresting combat, awful gameplay and a pace that is pretty much nonexistent. The only thing which elevates this "game" above utter trash are some interesting visual and auditory aspects, though this can not save this game from it's inherent dullness! The main character is incredibly bland, a fact that the developers try to hide behind her mental illness, which is used as a device, not only to disguise a weak character but also to discourage critics from criticizing this game. The psychological elements are poorly implemented and don't make the game that interesting. This game had potential, but is not the masterpiece people call it! Expand
  24. Aug 14, 2017
    10
    I created this account just so I could give this game a 10. I love mixing in true story based games throughout the year and this one sets itself apart with a spectacular story. PLAY WITH A SURROUND SOUND HEADSET!
  25. Dec 14, 2019
    0
    After 2 hours of pure boredom, and even more, long winding tedious gameplay where I actually wanted to wake up from the nightmare of having actually spent money on this game. Each has their own opinion and I really have nothing good to say about this game. Thumbs down for me.
  26. Jan 22, 2019
    2
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  27. Nov 18, 2017
    10
    Hellblade was an unexpected gem of 2017, it’s the only game I pre-ordered this year, because I was immediately drawn to it after seeing its first trailer.
    Upon playing it, it confirmed why I was drawn to it in the first place. It’s a beautiful game, great gameplay, an interesting story, and truly captures the unpredictable and personal demons of mental illness.
    Hands down and by a
    Hellblade was an unexpected gem of 2017, it’s the only game I pre-ordered this year, because I was immediately drawn to it after seeing its first trailer.
    Upon playing it, it confirmed why I was drawn to it in the first place. It’s a beautiful game, great gameplay, an interesting story, and truly captures the unpredictable and personal demons of mental illness.
    Hands down and by a country mile, this is my pick for Game of the Year, and I’ve played most major games released this year.
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  28. Sep 7, 2017
    6
    Good story, good atmosphere, good soud. Sorry, bad gameplay, boring enemies, and 3 bosses. 3! God damn, 3 bosses! WTF?! Riddles for schoolgirls, 70% of game - walk, walk, walk. Yes, this game is not AAA, but it is not justification. And, of course, you dont want to replay this game. Because it is disposable.
  29. Aug 24, 2017
    6
    Hellblade is a slap in the face of the giant and greedy publishers, for the sake of the game industry i hope this game will be a success in critics and sales.I highly recommend it if you love games that can be more than just fun experiences...a true work of art and i hope to see more indie developers
  30. May 27, 2018
    7
    Немного не понимаю восторженных отзывов. Геймплей этой игры очень бедный! Головоломки и драки чередуются друг за другом в крайне неуклюжей последовательности. Из-за этого играть становится невыносимо скучно, несмотря на отличный сюжет.Немного не понимаю восторженных отзывов. Геймплей этой игры очень бедный! Головоломки и драки чередуются друг за другом в крайне неуклюжей последовательности. Из-за этого играть становится невыносимо скучно, несмотря на отличный сюжет.
Metascore
81

Generally favorable reviews - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 61 out of 68
  2. Negative: 1 out of 68
  1. Dec 20, 2018
    90
    Both proof that small development teams can make great games, and that video games can handle heavy themes in their own way.
  2. Dec 20, 2018
    80
    Hellblade: Senua’s Sacrifice is a prime example for anyone making the case that video games are a powerful art form. Creatively ambitious, it’s exceptionally well-thought-out and implemented – making it striking at both a sensorial and psychological level as it delves deep into an exploration of life with psychosis. It has its gameplay flaws but remains must-experience for adult audiences. An instant classic for this generation.
  3. Jun 3, 2018
    85
    Hellblade: Senua's Sacrifice takes us on a long road to hell paved with contemplative yet stressful scenes, and an impressive respect for Norse myths and legends.