User Score
9.1

Universal acclaim- based on 23476 Ratings

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  1. Apr 20, 2018
    7
    The usual Sony exclusive template, cinematic, dark, "mature". This game is The Last of Us mixed with Dark Souls, with the difference being that Dark Souls is actually hard and not full of QTEs, but that's just how God of War is, a mindless but fun buttonmasher and this game does not change that fact, despite the different camera angle. The strongest point of this game is the presentation,The usual Sony exclusive template, cinematic, dark, "mature". This game is The Last of Us mixed with Dark Souls, with the difference being that Dark Souls is actually hard and not full of QTEs, but that's just how God of War is, a mindless but fun buttonmasher and this game does not change that fact, despite the different camera angle. The strongest point of this game is the presentation, from cinematography to the visuals, it's all top notch (though there are better looking games out there). The weakest points however are the somewhat repetitive and dull gameplay and the FoV. The occasional "power" moves and the Blades of Chaos are nice to see though. As for the FoV, if the camera was just a bit further away from Kratos, it would look much better. Also some of the animations look a little clunky but it's not really that bad.

    So, as someone who always liked God of War, I can appreciate the new approach, but I also think they could have changed the name, replace Kratos and keep everything else and you wouldn't be able to tell you're playing a GoW game. But at least it's better than Ascension.
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  2. Apr 20, 2018
    10
    Esse novo god of war tem tudo para ganhar o jogo do ano.. Não sei nem o que dizer até onde estou jogando esta espetacular
  3. Apr 20, 2018
    9
    Before everything I wanted to say thank you to Sony and Santa Monica Studio. I am tired of modern lootbox-field and Fapple Royale trends that turned industry into stupid soulless grind-games. I'll keep supporting every single company that still stands for ART, which is classic AAA-story based and gameplay-rich games. Thanks for not forgetting those who have a taste in games.

    GoW 2018 is
    Before everything I wanted to say thank you to Sony and Santa Monica Studio. I am tired of modern lootbox-field and Fapple Royale trends that turned industry into stupid soulless grind-games. I'll keep supporting every single company that still stands for ART, which is classic AAA-story based and gameplay-rich games. Thanks for not forgetting those who have a taste in games.

    GoW 2018 is a modern breathe of old series. Prologue took about 2 hours. I learnt about how World structure works and fought two bosses. And I want to say I really enjoyed.

    Gameplay:

    GoW have always been primarily a gameplay sort of games (for me). And as much as we all loved oldschool slashers — previous basis couldn't last long after ps2/ps3 era. Something had to be changed. Why score is 9, not 10 — because I'm a bit tired of how 90% of combat systems are now divided on two paradigms: "Batman Arkham press x to win style" and "Souls-style" both of which I really hate and am tired of.

    However, GoW combat system is a much deeper thing but feels like it has a Souls hit-box core but with allusion on oldschool GoW style and much more flexible. Thanks to upgrades and interesting combos it feels good, and makes me try my best to beat even a couple of enemies. I'd recommend you to play on Hard because it makes you invent a strategy, fight with mind and sometimes even survive actually, to learn the behavior of different types of enemies. Hardcore fights immersed me into a role of old and tired Cratos who is still old but can beat them asses if you focus. In this part you rather survive than just slaughter in Rage everyone. While some xbox-loosers speak of "TLoU" cliche — I see an evolved character with changed body and mind condition.

    Gameplay is perfectly integrated into cutscenes and vice versa. When I caught myself on trying to press buttons during cutscenes and doing nothing during gameplay because I thought it was a cutscene - I actually jumped off my chair and started screaming at how INSANELY GOOD the stage of the game is.

    Bosses is a special cherry on the pie in GoW-2018. In prologue I met only two of them yet but they both were absolutely unique, and handmade. Everything is perfect with bosses: unique battlefields with semi-procedural destruction, unique battle style and tactics needed to win each, their behavior during the battle (emotions, dialogues), the perfect integration of scripts that don't actually annoy you (I hate when devs are destroying gameplay by making very scripted game but GoW isn't the one of these games. It has scripts but their role and feel is absolutely different). This aspect of the game is 20 of 10.

    I enjoy physics in the game. There actually isn't that a lot of physics integration but that a little bit of what we have — really feels good. Moving objects, destructive objects, Axe's flight. It immerses, makes everything natural + Trowing an axe is a special mini-game for me that I really love. It isn't just about enjoying animation. It's useful in combat to take a perfect moment to call back the Leviathan so it could hit as much enemies as it's possible and stun them for a second. It could actually save you some time. Especially when you play on hard and you have to count your moves and think, meanwhile a tone of enemies coming.

    Open World:

    What else you want in single-player story-based games? This is still a linear story but with the opportunity to go and research it if you wish. Everything is optional, noone makes you to explore it. At the same time exploring is enjoyable. It opens unique atmospheric views for you, it has secrets, it gives you some extra battles and then it rewards you with some loot, gifts and silves which might help you to upgrade yourself much faster. Everything is optional. It is up to you about how to build your story and what footpaths to follow. And this is excellent and ideal for a linear single-player game. World is linear but open and able to explore it.

    And yeah, views... Views are incredible!

    Plot:
    I totally disagree with "The Last of Us" cliche, because relationships between younger and older, or parents vs their kids — is an infinite scenario to develop and talk about in our life. Atreus is the one who opens our old character from the other angle. Cratos evolved, too. I only completed a prologue but I see he has a rich background and even more changes are coming. Atreus is a typical maximalist kid but definitely has a charisma. I find my younger self in him. Cratos feels much better as a person. Integration of Scandinavian folklore yet seems incredible. Game has a little bit of very good humor (sometimes I don't even understand whether it was just a comedy-moment right now or just an unorthodox behavior of character which has some meaning :D ) meanwhile I can't say it come to some sort of stupid grotesque like in Marvel Movies. Not at all. Everything about stage, dialogues and cutscenes is on a very high level.
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  4. Apr 20, 2018
    10
    God of War is back and it is everything expected and more. In this entry the story is handled with the use of emotion and conflict, prioritising the use of expression and body language, over the use of conversation. The gameplay is the biggest change since the last games, donning a single shot camera, from a view in which we observe everything from an 'over the shoulder' view. The combatGod of War is back and it is everything expected and more. In this entry the story is handled with the use of emotion and conflict, prioritising the use of expression and body language, over the use of conversation. The gameplay is the biggest change since the last games, donning a single shot camera, from a view in which we observe everything from an 'over the shoulder' view. The combat is fluid and fun, although if you allow yourself to become surrounded, a winning battle might turn very quickly. A suprise for me on this game is its difficulty. Enemies will flank, team up, charge at you, launch projectiles, and pretty much do anything to bring down Kratos, and it is more so than ever, important to consider your approach during and before battle. The enemies in this installment are crafted incredibly well, making the use of mythological accounts and modern textures to create new abominations during your journey. The enemies feel smart, refined and ghoulish enough to make the player pay attention to every little detail on their model. The gore has been toned down from the last games, although due to the new attitude of this game it is not missed, although toned down, the violence does still exist in the heart of God of War. This is a fantastic new entry and truly is one of the better games of this generation. Expand
  5. Apr 20, 2018
    10
    Thank you very much Sony for the pleasures, one of the best games of this generation
  6. Apr 20, 2018
    10
    Should be experienced by every human on earth and this is the game of the generation
  7. Apr 20, 2018
    10
    Это лучшее что я видел, и во что я играл! Тут больше и ничего не скажешь 20/10
    The BEST GAME EVER
  8. Apr 20, 2018
    10
    New GamePlay accord to actual industry neededs. One of the best artistic graphics of this generation. Difficult with all your needs. The best game of this generation.
  9. Apr 20, 2018
    10
    Wow, I'm amazed. This stunning game reaches the heights of The Last Of Us and that says a lot. 10/10 Single player games are dead? You are so wrong, man! Thx to Sony they nailed this generation again again again!
  10. Apr 20, 2018
    0
    The new over the shoulder camera angle eliminates the most distinctive element of the God of War franchise - the epic scale of grand environments and titanic enemies. Now it's just like every other third person action game, with repetitive scenery and puny enemies, even the dragons are shrimps. Despite this gross reduction in enemy size the close-in camera often takes in no more thanThe new over the shoulder camera angle eliminates the most distinctive element of the God of War franchise - the epic scale of grand environments and titanic enemies. Now it's just like every other third person action game, with repetitive scenery and puny enemies, even the dragons are shrimps. Despite this gross reduction in enemy size the close-in camera often takes in no more than nondescript patches of flesh. And whenever you are launching melee attacks on enemies slightly larger than yourself, such as the frequent trolls, your screen is likely to be centered on their nether regions. A complete betrayal of the franchise and a terrible game, zero stars. Expand
  11. Apr 20, 2018
    10
    OMG that's a F***ING AWESOME!!!! This game is just brilliant! Everything here is working perfect! Story is EPIC! Music is EPIC! All characters are very interesting and dramatic! GRAPHIC WILL BLOW YOUR MIND!!! If you have a PlayStation you must RUN to nearest game shop and buy new God Of War so you will see how PERFECT this Game IS!
  12. Apr 20, 2018
    10
    El juego de GOD OF WAR a grandes rasgos está bien, presentan una historia balanceada, aunque hay momentos en que parece que pierde coherencia. Además, con respecto a las mejoras en el juego van desde que el jugador tiene el control de la cámara, los orbes rojos se reemplazaron por el equipo que puede incrementar los aspectos del personaje. El menú de desarrollo es sofisticado, pero seEl juego de GOD OF WAR a grandes rasgos está bien, presentan una historia balanceada, aunque hay momentos en que parece que pierde coherencia. Además, con respecto a las mejoras en el juego van desde que el jugador tiene el control de la cámara, los orbes rojos se reemplazaron por el equipo que puede incrementar los aspectos del personaje. El menú de desarrollo es sofisticado, pero se entiende con el tiempo. El salto se cambió también. Al terminar el juego se desbloquea la mayor dificultad, como siempre, donde Kratos es más débil y los enemigos cambian su patrón de ataque. En la trama, Kratos es un cuarentón que como veterano de una guerra carga con su dolor y tiene que cuidar a su hijo. Al fin ya no es solo presionar botones.

    El combate es más actualizado con respecto a juegos de los últimos cinco años, lo cual me parece que es un acierto. Ahora se puede ver la barra de vida de los enemigos. El hijo de Kratos es un apoyo como muchos ya saben. Hay misiones secundarias, etc. El juego es recomendable.

    In English

    The game of GOD OF WAR in broad strokes is fine, they present a balanced story, although there are moments when it seems that it loses coherence. In addition, with respect to improvements in the game ranging from the player having control of the camera, the red orbs were replaced by the team that can increase the aspects of the character. The development menu is sophisticated, but it is understood over time. The jump was also changed. At the end of the game the biggest difficulty is unlocked, as always, where Kratos is weaker and the enemies change their attack pattern. In the plot, Kratos is a forty-year-old who, as a veteran of a war, carries his pain and has to take care of his son. In the end, it is no longer just pressing buttons.

    The combat is more updated with respect to games of the last five years, which I think is a success. Now you can see the life bar of the enemies. The son of Kratos is a support as many already know. There are secondary missions, etc. The game is recommended.
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  13. Apr 20, 2018
    10
    Having played only a bare minimum amount of time at the time of writing this;

    My opinion is that God Of War (4) is the utmost most innovative, tightly made (especially the controls!!!) and best looking work of art/videogame that I have ever played, in my entire life.
    I love everything from the story telling to the combat. It's the perfect game and that is not something I say lightly.
  14. Apr 20, 2018
    10
    I love the reinvention of this game, I wasn't entirely a big fan of the original series but i love this new concept and direction, the heavily influenced story telling combined with the gameplay and the combat that is expected from the series is nothing short of amazing, it's transitions very seamlessly between gameplay and cinematic that makes the entire experience very immersive.
    It
    I love the reinvention of this game, I wasn't entirely a big fan of the original series but i love this new concept and direction, the heavily influenced story telling combined with the gameplay and the combat that is expected from the series is nothing short of amazing, it's transitions very seamlessly between gameplay and cinematic that makes the entire experience very immersive.
    It features a weapon upgrade system to give progression and targets, the voice acting (chris judge from stargate sg1 is amazing), everything about the game just works.
    This time last year Horizon Zero Dawn was my game of 2017, God of War is my game of 2018!
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  15. Apr 20, 2018
    10
    This review contains spoilers, click expand to view. God of War managed to not only managed to hook me within seconds of playing it but also made me happy to fight, made me care. The game is absolutely amazing and i honestly can say that besides the text being somewhat small the game has not done anything wrong in the time i played the game. Absolutely stunning. Expand
  16. Apr 20, 2018
    10
    Best.Game.Ever. i have ever played. Im not a big fan of GoW series but this game made me care about Kratos.
  17. Apr 20, 2018
    10
    Pretty much everything Ive ever wanted from a God of war game. Excellent story, deep combat and great graphics. Great experience from start to finish
Metascore
94

Universal acclaim - based on 118 Critic Reviews

Critic score distribution:
  1. Mixed: 0 out of 118
  2. Negative: 0 out of 118
  1. LEVEL (Czech Republic)
    Sep 13, 2018
    100
    The return of the furious Spartan warrior was made well. God of War is already a great contender for game of the year and you shouldn't miss it. [Issue#285]
  2. CD-Action
    Jul 6, 2018
    100
    Cory Barlog and his team achieved what many thought impossible – despite having changed almost everything Santa Monica managed to preserve that elusive spark that makes God of War game feel like a God of War game. They created one of the defining titles of the current generation and a technical marvel whose stunning beauty in motion words cannot describe. And there’s one more thing. Barlog’s touching reaction to his masterpiece’s scores shows that even in the world of huge budgets, micropayments, loot boxes and sales forecasts there still is a place for artists who pour their hearts into their work. We need someone to remind us of that once in a while. [06/2018, p.38]
  3. Jun 7, 2018
    95
    Where most games excel in one single area, God of War manages to deliver on every front, providing players with one of the best experiences we’ve seen so far this generation.