User Score
8.1

Generally favorable reviews- based on 8148 Ratings

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  1. Apr 15, 2020
    5
    This review contains spoilers, click expand to view. As a loong time fan of the original Final Fantasy 7, and the promise of a "faithful recreation" of the original game, I find myself bewildered and disappointed at the direction they are choosing to go with this series. Alternate time realities? Suggesting that Zack is in fact alive, and that the narrative will no longer follow the plot of the original has me so utterly disinterested in the future. I don't understand where this even came from. Why deviate from such a beloved narrative? Go write your fanfic Square, I hope this makes you guys happy to stamp out the hopes and dreams of long time fans of the original. This was supposed to be something very special for a devoted base of fans that are the reason you even decided to do a remake in the first place. It's sad to see how you dishonor that legacy. Expand
  2. Apr 21, 2020
    7
    There are a lot of 10s on here but I believe that those are all coming from the hype and excitement and not the game itself. This game is good, really good but not great.

    There are huge flaws in this game that can't be overlooked. Just to name a few there is poor motion capture (watch their mouths when they talk), wildly varying difficulty throughout the game, the story feels like they
    There are a lot of 10s on here but I believe that those are all coming from the hype and excitement and not the game itself. This game is good, really good but not great.

    There are huge flaws in this game that can't be overlooked. Just to name a few there is poor motion capture (watch their mouths when they talk), wildly varying difficulty throughout the game, the story feels like they stretched it to get their numbers high but most of it lacks any real depth, the fight mechanics are hit and miss, the equipment is mostly useless except for a few things, the graphics also change from amazing to amateur in the same scene, the side quests are something else, and I can go on.

    I believe this 40 hour game could have been an amazing 15-20 hour game but they just had to keep adding to it. The artist just couldn't stop painting.

    I would give it a 7.5 or maybe even 7.9 but I can't so it's an 7.
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  3. Apr 15, 2020
    5
    SE should put a PART I on the title and chop off half of the price instead of stuffing filler quests. I would only buy the complete edition and certainly not on a dying platform (aka PS4), If you can't wait, at least wait for the PS5 or PC versions coming not so far away.
  4. Apr 12, 2020
    6
    This review contains spoilers, click expand to view. From a combat and art style. Stunning. Turnbased has its place but felt much better and a
    Aerith is useful! I did like the side quests though other aspects really felt padded out. I didn't need to spend over an hour in Hojo's lab. The materia and weapons system is nice. Made the iconic buster sword more than a beginners weapon which was nice.

    The explorable part is kinda true, seems the topside exploring on the original is only at one specific part of the game but you get to walk about the slums and see them in way more detail.

    Main disappointment? Those ghosts, the ending and handling of Sephiroth. The ending is not congruent with a remake. Basically the Story. It didn't need to be changed. If I wanted to play FF13, I'd play FF13. We may see a lot of 10s at the moment, but it seems most of them have not completed it yet.

    It felt more like a grab at some new players who kinda knew what FF7 was about but only the basics. For the people who were the "popular demand", that story messing is gonna cost SE a lot of money.

    Two ways to move it to a 10:

    - patch the ending into a more true version, no need to change anything as the story was fine as it is. Perhaps a 1 on 1 short duel where the new soldier character Roche turns into a weak sephiroth for a more subtle boss fight where we dont beat Sephiroth.

    - add endgame content where we can continue about midgar postgame with a dungeon or 2.
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  5. Apr 12, 2020
    5
    Good combat. Too much filler quests. Horrid dance scene. Great soundtrack. Great style. Horrible telling of a great story. Filled with Kingdom Hearts BS.
  6. Apr 10, 2020
    7
    The game crashes occasionally (even on PS4 Pro) and is very buggy - expect to be getting stuck in corners and unable to progress!

    Also the game is EXTREMELY linear, almost as much as FF13. Whenever you visit a new location you are not allowed to wander around and explore - you’re forced to walk very slowly behind an NPC and continue with the story. Most areas outside of towns are very
    The game crashes occasionally (even on PS4 Pro) and is very buggy - expect to be getting stuck in corners and unable to progress!

    Also the game is EXTREMELY linear, almost as much as FF13. Whenever you visit a new location you are not allowed to wander around and explore - you’re forced to walk very slowly behind an NPC and continue with the story. Most areas outside of towns are very linear too, with only 1 or 2 “side” sections per area.

    The combat is good and the characters are fun. But I am not someone blinded by nostalgia because I didn’t play the original until 2018.
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  7. Apr 10, 2020
    6
    bad texture quality of NPC and door(chapter 3) compared with other AAA games bad lock-on system(carmera moving is very bad)
    very bad sub story. battle system is pretty cool
    interesting main story(I haven't played original FF7)
  8. Apr 11, 2020
    6
    First and foremost to both those who've played the original and newcomers alike: Final Fantasy VII Remake is NOT a remake of Final Fantasy VII. It is a completely different game that happens to include tons of similar scenes that takes place in Midgar, but it deviates decisively from the plot of the original. Do not use this game as a replacement for the original.

    That said, FF7R looks
    First and foremost to both those who've played the original and newcomers alike: Final Fantasy VII Remake is NOT a remake of Final Fantasy VII. It is a completely different game that happens to include tons of similar scenes that takes place in Midgar, but it deviates decisively from the plot of the original. Do not use this game as a replacement for the original.

    That said, FF7R looks absolutely gorgeous and comes with great character moments, made better by the voice acting. The combat system is the best we've had in a mainline Final Fantasy game in quite a while (not counting XIV because it's an mmo). The materia system allows you to customize your moveset in a rather pleasant way and it's also a positive that even early game weapons can stay relevant for quite a while thanks to the upgrade system. There's also quite a few colorful NPCs that help hammer in that Midgar really is alive.

    However, the game has its fair share of problems. Many of the plethora side quests feel overly simplistic or outright boring, with barely anything interesting going on. The in-battle enemy info screen outright reveals the most effective strategy instead of trusting the player to figure it out on their own. Ladders and climbable scaffolds have been designed so poorly that the developers added a very intrusive blue arrow box pointing to each one of them. Moments that should feel urgent, instead feel like someone had hit the breaks because you need to go through another 1-2 hours of nothing but hallways with the occasional enemy encounter. Many so-called obstacles in the areas are just gaps or objects that the player character should be able to bypass rather easily. Things like this, bog the experience down.

    All in all, Final Fantasy VII Remake comes off as sloppy despite its pretty exterior... Oh, and also, it is still not a remake. Don't tell me I didn't warn you. Decent game though.
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  9. Oct 27, 2020
    6
    I really enjoyed the first ten hours or so.Then It felt very repetitive and the filler content wasn't entertaining and was only there to drag out the game. The side missions felt very unrewarding to the point I didn't even want to do them. I'm surprised I disliked this game, but I was very excited to just finish it, so i could delete it and move on to something else. I should alsoI really enjoyed the first ten hours or so.Then It felt very repetitive and the filler content wasn't entertaining and was only there to drag out the game. The side missions felt very unrewarding to the point I didn't even want to do them. I'm surprised I disliked this game, but I was very excited to just finish it, so i could delete it and move on to something else. I should also mention I didn't play the original, but I most likely will now as the main story was intriguing and I would like to see how that plays out. The game visually was stunning and was very well done, the combat system was average in my opinion. Expand
  10. Apr 11, 2020
    6
    Final Fantasy VII Remake is a beautiful game with visuals that massively improved on the original game's characters and setting. The new battle system was fun and satisfying but becomes too repetitive once you start exploiting enemy weaknesses. Unfortunately, Final Fantasy VII Remake is just another new Final Fantasy game with the "VII" added on for nostalgia. This game broke the lore ofFinal Fantasy VII Remake is a beautiful game with visuals that massively improved on the original game's characters and setting. The new battle system was fun and satisfying but becomes too repetitive once you start exploiting enemy weaknesses. Unfortunately, Final Fantasy VII Remake is just another new Final Fantasy game with the "VII" added on for nostalgia. This game broke the lore of the Final Fantasy VII universe by introducing story elements that never existed nor were they ever mentioned in the original. My biggest concern is how these new story elements impacted the ending of this game and the direction it'll be taking in future installments with the "VII" label. Expand
  11. Apr 12, 2020
    6
    Best God of War game I ever played.... Unfortunately I don´t like God of War and wanted a Final Fantasy game, well game looks great combat is fun but it feels like a prologue instead of a complete game content is far to less for a FF game. Too linear. For all the hype and time they had I think this´ a pretty disappointing Final Fantasy but still a pretty good game overall
  12. Apr 13, 2020
    6
    What a disappointment.

    The game offers a revised combat system that actually works! It's dynamic and clever, making each boss fight a true pleasure. The ability to upgrade the equipment is nice. Not the deepest feature of the game, but a positive one nonetheless. The game's biggest flaw is its inability to properly tell a story. The pace is inexistant. Most of the time you will
    What a disappointment.

    The game offers a revised combat system that actually works! It's dynamic and clever, making each boss fight a true pleasure. The ability to upgrade the equipment is nice. Not the deepest feature of the game, but a positive one nonetheless.

    The game's biggest flaw is its inability to properly tell a story. The pace is inexistant. Most of the time you will wander through endless corridors that offer little creativity from a game-design perspective. If the original game included these corridors, they were rather short and diversified. Here, they're long, and very repetitive.

    As we know, this Remake only focuses on Midgar. Why not? If we can discover new parts of the city, learn more about the characters and experience new storylines, I'm all for it. The issue is almost nothing is new. This is a 5 hours story spread on a 30 hours game. We don't learn anything new about Midgar, we're not allowed to explore the city at all. Worst, the rare new elements the game brings are embarrassing at best. I did appreciate the bits we learn about Biggs, Wedge and Jesse, but characters like Chadley or Roche have no relevancy in FF7. They just show Nomura's issues in creating interesting characters. So here we are, walking through endless corridors, waiting for an underwhelming story to reveal itself.

    From a visual point of view, FF7 remake is weird. Some environments are absolutely stunning. The core game looks great. But some textures look like they belong to a PS2 game (I said PS2, not PS3). And the NPC look horrendous. It's a bit of a shame but it's not the end of the world. The biggest issue here I would say is that Midgar slums are a bit boring, and repetitive. I would have hoped a bit more variety in the environments.

    Is this game a bad game? Not really. The fights are great fun, and each key moment is magnified. Is it a worthy remake? Not at all. The original Final Fantasy VII was a perfect mix of a great combat system, an interesting story and great graphics. This Remake is not the visual masterpiece I was expecting, but it's still a pleasant game to look at. Its biggest flaw is that it fails to offer anything interesting apart from its boss fights.
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  13. Apr 13, 2020
    7
    This review contains spoilers, click expand to view. I want to be brief (contains spoilers) .The game would be wonderful if they had stuck to the original story, expanding the story and releasing more details (I liked that). But the Echoes, the visions of the future, the visions of Zack, alive have spoiled the title. I had high hopes and a desire to relive history. It has disappointed me a lot. I advise that they play the original, without so much artifice, it maintains the intrigue and the desire to want to see more. As for the end .. What kind of Sephiroth will we see in the cave after seeing the one in Midgar? What did the director mean by that jumble of effects and timeline crossings without meaning or explanation? My congratulations, you have destroyed a myth Expand
  14. Apr 23, 2020
    7
    While final fantasy 7 remake main cast may support some impressive details the rest of the game does not have the same amount of polish as tifas skirt.the issue begin immediately when you hit chapter 3 and you realize the slums are so poor they cant afford textures.its is jarring and game breaking that the beauty of cloud and gang are surround by textures lower than the ps2 era of finalWhile final fantasy 7 remake main cast may support some impressive details the rest of the game does not have the same amount of polish as tifas skirt.the issue begin immediately when you hit chapter 3 and you realize the slums are so poor they cant afford textures.its is jarring and game breaking that the beauty of cloud and gang are surround by textures lower than the ps2 era of final fantasy games.the battles are the most engaging part of the game and adds alot of depth,while you may not be able to change your party...at least you can still change your materia. The problem with the battle system is there is no a.i controll,so if your not manually controlling your characters they will do nothing.the game world is more linear than final fantasy 13.its full of narrow hallways and yes its midgar but there could of been ways to make it not a hallway simulator. The music is a high point and that's the best thing of this game.the soundtrack alone can bring tears to a long time fan.which leads to that.if your a fan is the only waybyoull understand this story.theybdont tell you who certain characters are and assume you know the final fantasy 7bstory.with weak sidequest that the directors claimed was just as good as main quest but they are fetch quest and monster hunts.the game slenght if you play the main story cam be beat in 20 hours Nd even the main story has padding.final fantasy 7 remake has no buisness being split if what players get is a padded,low texture,linear game.when you see 110 reviews on metacritic to give this game a high score its sad.who are these companys and if your a professional reviewer why are you not actually reviewing the game instead of giving nostalgia filled reviews about the orginal rather than talk about the games pre rendered ps2 era backdrops.7/10 Expand
  15. May 1, 2020
    7
    It's a 7 out of 10 game for sure. its what you expect now days from a video game, mostly graphics and adding in things to remakes that don't make sense (like re3)
  16. Apr 21, 2020
    7
    This review contains spoilers, click expand to view. It's an extremely well-crafted game that muddied the story with the bafflingly juvenile plot device of time ghosts and an ending that should have simply followed the script. The remake served its purpose though: to remind me of the greatness of the original. Expand
  17. Apr 12, 2020
    5
    Хорошая игра только для фанатов ! Для новичков так себе разрекламирована слишком дальше по игре местами халтура и минус ждать долго продолжения
  18. Apr 13, 2020
    7
    This review contains spoilers, click expand to view. Halfway through I tweeted Square praises where I noted that they had captured the charm of the original while adding depth to the characters and how the game brought me more enjoyment then any game or film since playing the original. It's on a disappointing note now that I have finished the game. I can honestly say no other form of media has brought me this much disappointment. It was a bold move to try playing with the plot in such a meta way however I think for the most part fans of the original weren't looking for a sequel. I really did enjoy 90% of this game. It has the nostalgia we all craved, the visuals are breathtaking, the graphics glorious. Minor characters get the backstory they deserve, the combat is deliciously complex and rather challenging. The soundtrack is something I'll be listening to for years.It is arguably the best thing about the game. I figured it was going to be an impossible task to get this right and they were so so close, if it had just ended before fate reared its ugly head.

    Despite FF7:Remake not living up to what I was hoping it would be I did find it immensely enjoyable for the most part, this game if it ended after defeating motor ball 8.5 however that’s not where it ends so alas sadly a 7.

    HIGHLIGHTS
    Honey Bee Inn - No spoilers just amazing.
    The Turks - I liked Rude and Reno before but now..
    THE Soundtrack - needs another mentions it's phenomenal
    Combat System - It’s not easy but I like that.
    Familiar - Weapons, Enemies, Locations.
    Red XIII - This one might not be to everyone's taste
    Jenova Reveal

    LOWLIGHTS
    Quests that don't enhance plot or characters
    Red XIII not being playable
    Some of Tifa's Dialogue
    Bug in the Ducts

    NOTABLE MENTIONS
    Mini-games - Lots of them, some more fun than others
    Hell House - I don't want to see this thing again.
    Rufus Fight
    Squatting

    THE CRUX - The Ending.
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  19. Apr 11, 2020
    6
    Bob Dylan is quotes saying nostalgia = death and I feel that is my general opinion for this game. The linear gameplay, and poorly written characters, and badly executed combat, don’t make for an enjoyable game. Often it’s obvious I need to go to Point B and how to get there, but the game forces you to go through a linear way, and then I have to backtrack all in order to do what I set outBob Dylan is quotes saying nostalgia = death and I feel that is my general opinion for this game. The linear gameplay, and poorly written characters, and badly executed combat, don’t make for an enjoyable game. Often it’s obvious I need to go to Point B and how to get there, but the game forces you to go through a linear way, and then I have to backtrack all in order to do what I set out to do in the first place, is getting very old. That and the rediculiuy annoying skill trees and their long transitions make me feel my time
    Is getting wasted. I’m all for immersion, but this is silly. The adult language placed with gameplay of a child is an odd mix. Graphically it’s nice, but that along doesn’t save this game for me.
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  20. Apr 21, 2020
    6
    This review contains spoilers, click expand to view. The game in general is great but the impossible pull-up minigame kills the entire experience for me. Can't beat it can collect the trophy item or anything. Ive been trying for 10 hours and nothing Expand
  21. Apr 13, 2020
    5
    mildly interesting dating simulator. The combat is grossly overrated with dodges and blocks that you can't be sure will actually work. Overall it just feels terrible to fight but it is a big step up from the FF15 combat while still looking flashy and cool. The game has great graphics sometimes but last gen graphics others. So many things are ultra low resolution awkwardly. Poorlymildly interesting dating simulator. The combat is grossly overrated with dodges and blocks that you can't be sure will actually work. Overall it just feels terrible to fight but it is a big step up from the FF15 combat while still looking flashy and cool. The game has great graphics sometimes but last gen graphics others. So many things are ultra low resolution awkwardly. Poorly designed world to wander around in with lots of low quality hallways. Not even a single side quest of quality is present in this game and to top it all off the story is cut short.... stuffed with filler to just be cut short. This painfully average game is largely propped up by fond memories of what was once an amazing game from our childhoods. Expand
  22. Apr 17, 2020
    7
    Nomura made Kingdom hearts 4. I was waiting to heard "let your heart be the key that guides you"
  23. Apr 15, 2020
    5
    Unfortunately i got this game digitally out of boredom and now i cant even sell it... i regret it every day. Its tedious, uninspiring, full of hollow characters that have the brain of an 8 year old, the story is rly shallow, the side quests are boring fetch and grab, the mini map dissappears for no reason and you have to spam the pop up map just to see where you are going at this ugly andUnfortunately i got this game digitally out of boredom and now i cant even sell it... i regret it every day. Its tedious, uninspiring, full of hollow characters that have the brain of an 8 year old, the story is rly shallow, the side quests are boring fetch and grab, the mini map dissappears for no reason and you have to spam the pop up map just to see where you are going at this ugly and boring junkyard of a city. The combat system is a mess, dodge is useless since you dont have iframes, enemies are bullet sponged artificially inflated to add the illusion, You get pinned down all the time and all you have to do is spam healing potions. Its like ff 15 all over again. 0 strategy 0 tactics Expand
  24. Apr 10, 2020
    7
    A beautiful recreation of Midgar with welcome expansion of some key characters from the original and a solid combat system, held back by some design/ technical issues and creative choices that for some original fans may be more of a meteor crater than a dent in an otherwise solid game.

    In depth below: Graphics: The game is absolutely visually stunning to look at. Models are rendered
    A beautiful recreation of Midgar with welcome expansion of some key characters from the original and a solid combat system, held back by some design/ technical issues and creative choices that for some original fans may be more of a meteor crater than a dent in an otherwise solid game.

    In depth below:
    Graphics:
    The game is absolutely visually stunning to look at. Models are rendered amazingly and the Midgar looks phenomenal - with wall market being a personal visual highlight.
    Unfortunately as reported, there were frequent instances were textures appear low quality or “pop” in - certainly enough to warrant this games not being 10/10 in the graphics department which is a shame.

    Story:
    I’m not a diehard fan of ff7 so I can’t speak too much of faithfulness to the original but I think there were some excellent expansions on some of the key casts stories and motivations that I think fans will welcome and enjoy for most of their ride through FFVII: R. This is not to say it is perfect and are certainly some key creative decisions that when looked at objectively do feel rushed, out of place, and not fitting of the first instalment of this remake.

    Gameplay:
    Combat was a fun blend of action hack and slash with use of the ATB gauge to use items, materia and other weapon abilities. Other party members have unique combat styles that are fun to master and it felt like a breeze to switch between characters or issue commands.

    My main criticism with the Combat lay with normal mode, in which didn’t feel tougher but rather that enemies felt very padded - especially boss battle encounters to which abilities didn’t feel impactful and the stagger gauge, a returning gameplay mechanic from FFXIII, seemed incredibly slow to fill for little payback. Even the summons, which can be called upon during specific fights and fight alongside the party for a short spell, didn’t feel like they made as much of an impact. On easy mode it does seem to remove the extra padding making combat feel a little more satisfying.

    The side quests are pretty cookie cutter “NPCs first fetch quest“, but there are some fun mini games thrown in to mix things up. Music:
    I absolutely loved the soundtrack of this game. They made some original tracks feel part of the world with modern takes on the older melodies and it felt like the score had plenty of range while hitting the nostalgia notes when it needed to.

    In conclusion:
    All in all a great game that has had a loving amount of detail poured into the world befitting of the long development cycle. Creative choices from a story standpoint have the biggest impact on the score and I can see OG fans rating this much much lower as a result. But for me, the love and care gone into everything else that has gone into this game means it can salvage a much higher result.

    7/10 - thanks for coming to my ted talk.
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  25. Apr 10, 2020
    7
    Teenage angst, combat camera angles, antiquated rpg fetching and memories of times past.

    Final fantasy 7 the remake 2020, places players back in a world full of 1990s ideal cyberpunk musk. Your protagonist (cloud) is pretty moody and downright mean to most civilians, until (sweet country girl) Aerith warms up his GreenDay loving heart. The character development in this game is better in
    Teenage angst, combat camera angles, antiquated rpg fetching and memories of times past.


    Final fantasy 7 the remake 2020, places players back in a world full of 1990s ideal cyberpunk musk. Your protagonist (cloud) is pretty moody and downright mean to most civilians, until (sweet country girl) Aerith warms up his GreenDay loving heart.

    The character development in this game is better in content than it’s decades old source, but the delivery of those scenes is either breathtaking in story quests, or lazily robotic during side quests. Whenever the player is talking to one npc as the camera shifts from person to person, takes you right out of the mood of the scenes. The story is can be delivered in blockbuster fashion, or a sci-fi channel B movies.

    The combat itself is new and adaptive to modern JRPGs with the new command system, but the camera control and angles are distinctly early 2000s, especially when in doors fighting enemies. If launched more spells at columns and walls than I care to admit. Maybe cloud just hates walls? Maybe the developers are trying to show me how good the textures are on the walls. Will you enjoy ff7 remake? Probably, but how much depends how strong your love for the original game with foggy nostalgia glasses.

    7/10, with enough time, recognition, and acknowledgement of this games short comings, I can say the follow ups to this remake will be something worth remembering, again
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  26. Apr 16, 2020
    5
    After waiting for this game for years, I was sceptical that they would be able to pull it off. The original Final Fantasy 7 is the most iconic JRPG of all time and my in my opinion the greatest game of all time. This remake is a faithful adaptation for a modern generation. Thankfully the story is largely preserved from.the original and the battle system actually works. It doesn't beat theAfter waiting for this game for years, I was sceptical that they would be able to pull it off. The original Final Fantasy 7 is the most iconic JRPG of all time and my in my opinion the greatest game of all time. This remake is a faithful adaptation for a modern generation. Thankfully the story is largely preserved from.the original and the battle system actually works. It doesn't beat the original by any mean but comes as close as it possibly could. Expand
  27. May 7, 2020
    5
    A wonderful soundtrack and some breathtaking visuals start the game off on nostalgia driven high notes. Add to that some poor game mechanics, even poorer pacing, and an increasing stale battle system, and you have one of the most anticipated video games of the year falling flat on its face.

    The game starts with what every fan of FF7 wanted from this game. Stunning visuals, outstanding
    A wonderful soundtrack and some breathtaking visuals start the game off on nostalgia driven high notes. Add to that some poor game mechanics, even poorer pacing, and an increasing stale battle system, and you have one of the most anticipated video games of the year falling flat on its face.

    The game starts with what every fan of FF7 wanted from this game. Stunning visuals, outstanding music and a verbatim opening mission that lead many, myself included, to believe this was going to be a remake in the same vein as what Capcom did for Resident evil 2. But just as quickly as the hopes came they soon dashed away. The battle system, while being entertaining at first quickly devolved into a weird combination of hack&slash and micro managing. As an Action RPG you attack, dodge, and fill up special gauges in real time. You, however, control only 1 of 3 party members at any one time. The other 2 will barely react in the interim causing the player to have to constantly take control and manually move and queue up attacks. This simply makes the point of moving away from a turn based system bizarre at best and inconsiderate at worst. And to drive home the point that the other 2 party members are basically statues the enemies you fight rarely target them instead focusing on the player character no matter who that be. So if you were hoping to switch to a healing character and get a more objective view of the party you are out of luck.

    The Main character design and immediate level artwork were immaculate. Absolutely breathtaking. But it was soon obvious that’s where the bulk of the processing power went. the background and deep scenery were prerendered paintings which was only really of note because they clashed so wildly with the characters. By characters, I of course mean just the main ones as well. All the NPCs look decent enough to be in a ps3 game at best. Luckily they look right at home with their immediate background and surroundings lacking ps4 quality textures.

    The biggest problem of note however was the awful pacing of the game. As many know this game took the first 5 or so hrs of the original and stretched it to 35. How they did that left me scratching my head more often than not. I first noticed on an early 90minute long mission with my new avalanche buddies learning their motivations. I thought if this type of content is what I’m getting with a new game and 60 bucks I’m all for it baby give me a slice of that pizza. But then I realized that was the major extent of the extra content. The rest of the added 23 hours were either (forced) Slow down walking sections while I listened to the usually well done voice acting speaking what I could have read in a fraction of the time, or I was tracking down kitty kats or chasing fish frogs through a sewer for a key. All this was punctuated by extreme cut scenes of urgency, explosions, and blossoming friendships. I have never felt such a hurry up a wait mentality before in a game.

    If you are a fan of the original FF7 this game might just scratch that nostalgia itch. If you are trying to find a new game to sink your teeth into this one probably isn’t the one for you. I left this one feeling oddly similar to how I felt during FF13 in terms of story structure and level design. So if you liked how 13 was put together with the possibility of having a partial FF15 style combat then give this one a try and you might just love it. If not, wait until it goes on sale or to your local library to rent it. 5/10
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  28. Apr 10, 2020
    5
    Looking at the game from someone who has played the original it has points of nostalgia. However, the gameplay itself is a bit lacking. It restricts you at points of the game and there isn't too much exploring in the game. My least favorite thing is my favorite character from the original game isn't even a playable character.
  29. Apr 11, 2020
    6
    Pros:
    - Stunning graphics, justifying the city of Midgar.
    - Some parts of the game were spectacular and fun.
    - Gameplay and the fighting, although it was not ATB.

    Cons:
    - Boring side-quests.
    - Some parts of the main story felt like filler-content and where not that interesting.
    - 35+ hours was way to long.
    - The ending, turning a perfect story into metaphysical garbage.
  30. Apr 23, 2020
    6
    I think it is an average game with some problems. There are good things too tho, for example Tifa’s **** as I see it on the Internet. Those poor things are carrying the weight of the game. The characters, the main characters at least, are graphically well designed, but the NPCs not too much. The gestures and the facial expressions are terrible sometimes (I’m looking at you tongueI think it is an average game with some problems. There are good things too tho, for example Tifa’s **** as I see it on the Internet. Those poor things are carrying the weight of the game. The characters, the main characters at least, are graphically well designed, but the NPCs not too much. The gestures and the facial expressions are terrible sometimes (I’m looking at you tongue movement). The combat system is a lazy effort. It is playable but still is a lazy effort with many errors. When a cutscene interrupts the limit break casting and the gauge becomes empty... what is this? Or when your fellow teammate pushes out the mob from under the sword strike while the animation of the ability is in progress... (and he is a ranged character why is he on the boss's face suddenly? Oh, I know, if you don't control the characters in every second, they are just standing somewhere, I don't know maybe they are thinking about the meaning of life, but sometimes they are all over the place and doing sh*t)) The camera movement is often messing with the targeting. And the whole system has just almost no depth. The side quests are clearly just cheap fillers... find 3 cats. Find 3 kids. Find 3 chocobos. Find 3 kids again. Find 3 disks. Kill that big monster. Go back and kill another big monster at the same place, or kill the exact same monster twice at the same location. The graphic is mixed, somewhere it is good, elsewhere the textures are horrible. The story is, well, maybe some Japanese Disney (or FFVII with Kingdom Hearts as ppl say, I don't know Kingdom Hearts too much, but I can imagine what they are talking about).
    All in all it has a mood, the fights are manageable (with a massive annoying factor), and I'm still playing with it after 72 hours so I can't say this is a bad game. It is just average. I understand that many people are strongly influenced by nostalgia factor, good for them, but this game is mediocre.
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  31. Apr 20, 2020
    6
    This review contains spoilers, click expand to view. This was one of the main games I looked forward to for the past couple of years. I love how they expanded on the original characters along with added new ones.

    The combat system is not very fun and I wish they would have stayed with the original turn based system. The combat felt very repetitive. Triangle and parry was like 90% of the combat. They also have enemies that fly and in the original that was fine cause you could still attack them. In the remake the animation you have to do before u get to the enemy means they can move and your attack misses this happens a lot and is super annoying when you use you limit break because it will miss the enemy. Speaking of limit breaks when fighting a boss since they not have stages and cutscenes if you use your limit break right around the same time they do a cutscenes for a boss you will waste your limit break and not cause any damage to the boss this is super annoying when you are fighting harder bosses like Rufus who use cutscenes way to fricken much. Some of the pee on enemies feel very unbalanced and more difficult to kill then they should be this caused the fight to drag on where they felt like sponges.

    The story for the first 15 hours before you get to the Shinra building was amazing. They took and expanded on the original game and added new characters and some story changes that made everything coherent. However once you get to the Shinra building the reimagining of the story brought this game from a 8 to a 6 for me. The fact that you now have time travel, multiple time lines and the ability to destroy "Destiny" i.e kill the OG story killed it for me.
    They setup the game so when the next one comes out they don't have to follow the story and can do their own thing. You can see that by then bringing back Zack and completely undoing Advent Children and will probably undo Aeriths Death along with some other big beats the original game had it saddens me because I was expecting a remake not a reimagining.

    Another thing that pissed me off was Red he was not playable and I did not know that because I stayed away from all FF7 news. He was my main party member in the OG game and their reason for not letting you play him is the dumbest thing I have heard. They claim they would have to build attacks and things like that for him and it didn't make sense for them to do that because he's only in the later part of the game but he FIGHTS ALONG SIDE YOU! That means they built those attacks out anyways even his limit break so the real reason they don't want you to play as him is because in disk 2 they probably don't want you to play as him. Since this remake follows a different timeline they can do crap like that and get away with it. I spent $60 and got my money worth but will not be buying the next one instead I will watch it on YouTube especially since they are going to completely undo the original game.
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  32. Apr 20, 2020
    5
    Este juego ha tenido el potencial de ser mejor que el juego original y se ha quedado en intento. Como puntos positivos debo poner el desarrollo de los personajes principales y sobretodo los miembros de avalancha que me ha parecido espectacular, no voy a poner como punto positivo los gráficos porque es algo que se esperaba y el sistema de combate no me convence pero a cada uno con suEste juego ha tenido el potencial de ser mejor que el juego original y se ha quedado en intento. Como puntos positivos debo poner el desarrollo de los personajes principales y sobretodo los miembros de avalancha que me ha parecido espectacular, no voy a poner como punto positivo los gráficos porque es algo que se esperaba y el sistema de combate no me convence pero a cada uno con su gustos.
    Lo que me parece mal son los nuevos personajes con 0 relevancia y que son para meter paja y que no sea un juego de 10 horas, han cambiado la historia y no estaría mal si no fuese un despropósito, en el original ya veía mal como tratan el tema de Zack pero aquí es incluso peor, hubiese sido mejor el no sacar el tema. La banda sonora creo que las músicas de escenario son mejores porque tiene variaciones y acompañan muy bien, pero las músicas de batalla y en específico la de jefe creo que han perdido su fuerza y los que las hacían míticas o al menos es la sensación que he tenido a lo largo de este juego.
    En conclusión, es un juego con un final que lo único que hace es que los jugadores tengan que jugar al original o esperar unos añitos para que sepas algo más de esta historia. Yo lo hubiese vendido como un reboot y no como un remake.
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  33. May 8, 2020
    5
    Ok, first things first, the graphics are great (despite some ps2-like textures here and there), and the turning an RPG almost into an action game that sounded not so good in paper, played great in practice. The boss fights are also really entertaining. And last but not least, the English voice actors did a great job. Sadly, watching the cinematographic faces and flashy movements of theOk, first things first, the graphics are great (despite some ps2-like textures here and there), and the turning an RPG almost into an action game that sounded not so good in paper, played great in practice. The boss fights are also really entertaining. And last but not least, the English voice actors did a great job. Sadly, watching the cinematographic faces and flashy movements of the superbly designed characters, certainly won’t be enough to please FF7 fans, nor RPG fans in general. So now that I’ve covered the good stuff, time for the bad news:

    First issue I noticed was the change in music. In the original the music was quite central, even loud most of times, but now it has been relegated to a “background” level, sometimes it is even unnoticeable, which strips the ambience from a lot of its former magic. Some moments were even left inexplicably silent.

    More about the ambience. The backgrounds were adapted to 3D with care (mostly), but they were also enlarged. Now this is a bad thing because they are only larger in size, not in content, so they ended up being a bit lifeless and uninteresting. Like… Nothing really happens anywhere. People, buildings… are mostly decorative. There are some side quests here and there, but mostly generic busy-work.

    But the previous are minor issues. The real problem with the title is the story (and the story-telling itself). They got a tiny part of the original game and, following the same logic of quantity over quality they followed with the backgrounds, enlarged the plot to colossal proportions filling it with uninteresting or downright tedious content. Every addition I encountered in the main plot, damaged a little bit more the impeccable image of the original. A good example of how this played so wrong is characters new dialogue: in the original they remained quiet except for the critical moments, giving you but a charismatic hint of their personalities and letting your imagination fill the gaps, your mind building the best version of themselves as you always do when reading a book. In the remake however, they have been given a huge amount of lines, turning the book into a movie, the problem is the dialogue is mostly uninteresting blabber that transformed these old great characters into generic anime clichés. The story telling is also messed up. Debussy once said “Music is the silence between the notes.“, and this means a good story, just like a good sonata, needs some relaxed parts between the more important moments, that serve the player to grasp some air before the new action comes. This was elegantly done in the original, but in the remake the silence is tedious and boring, and the notes are constantly played at such a high volume, dramatized to such an absurd, that one wonders if this can be considered real music or simply noise. To add some salt to injury, all this is marketed with a misleading "remake" label at 70€.

    Dramatic yet shallow, with a clueless direction, and a boring ride that you will finish purely out of nostalgia.
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  34. Apr 17, 2020
    5
    Love every bit of it!! Can't wait for part 2
    Thanks Square for the Remake
  35. May 16, 2020
    7
    Great game in every aspect. Except the ending. In witch it opens the possibility to a timeline other than the well done original, were any kind of bull-crap can happen. Is SquareEnix and Nomura after all. Over conglomerate stories are the norm for them.
  36. Jul 5, 2020
    6
    Not what I was expecting. I really did not enjoy the combat at all. I really enjoyed the combat from the original and for them to make this game into a button mashing beat-em-up was really a huge dissapointment to me. The graphics and story are still really good but their choices to make original characters no longer playable is also a huge letdown for me. The game was definitely made forNot what I was expecting. I really did not enjoy the combat at all. I really enjoyed the combat from the original and for them to make this game into a button mashing beat-em-up was really a huge dissapointment to me. The graphics and story are still really good but their choices to make original characters no longer playable is also a huge letdown for me. The game was definitely made for a new audience and not much care was given to those that played it in the past. I found the combat to be such a chore that I don't think that I will finish the other parts once they come out with how poor the combat is now. trying to imagine all the bosses and parts from the original in the new combat system seems like a very grindy chore and not one that would be worth mashing buttons for. Also having enemies you cant even hit with certain characters is one of the most annoying and outright stupid thing i have encountered yet. yes lets have an enemy that can just shoot from the sky and kill your chars while the ones on the ground are bashing you over and over till you cant potion anymore and you die. I don't believe almost any of the reviews here that gave it anything over a 7 played the original at all. If this was your "perfect" game then the rest of your life is going to me a huge let down. Don't expect anything you enjoyed from the original other than some story and the chars. Other than that its a completely different game. The Term "remake" is hugely misleading Should have been called FF7-2. Expand
  37. May 7, 2021
    6
    FF7R is NOT a traditional JRPG. It's an extremely linear action adventure with a terribly implemented battle system and limited opportunities to get a feel for the mechanics--especially if you push through the main plot. Your "adventuring" is reduced to mostly claustrophobic "hallways" and being forced along the narrative path.

    Every action in combat requires a portion of an ATB
    FF7R is NOT a traditional JRPG. It's an extremely linear action adventure with a terribly implemented battle system and limited opportunities to get a feel for the mechanics--especially if you push through the main plot. Your "adventuring" is reduced to mostly claustrophobic "hallways" and being forced along the narrative path.

    Every action in combat requires a portion of an ATB gauge--including using items. Enemies will spam cheesy attack after cheesy attack. Your allies' AI is unreliable at best, and managing a full party in the heat of battle is beyond tedious. It feels like the devs couldn't decide between real-time action and turn-based tactics, so they mashed them together in the worst way. Ugh.

    The visuals range from beautiful vistas and character details to fugly low-res textures--often within the same scene. The voice-acting is decent, but the cringe-worthy writing could cause even the most hardcore anime fan to wince. Music and sound effects are functional, but almost entirely forgettable.

    The nostalgia factor wears off after the first few hours, leaving the mediocrity plain to see for anyone not wearing rose-tinted glasses and neck-deep in denial. Seriously--I loved playing through the original FF7 no less than three times, but trudging through this slog is a test of willpower.

    FF7R has its moments, but all too often descends into long stretches of exposition dotted with a few chaotic battles and large quantities of fanboy filler. I only played it because it was free through PS Plus. Wait for a sale.
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  38. May 20, 2020
    7
    Final Fantasy VII remake part one is out and if you are like me and never played one before where else is a better place to start right? For the first 10 hours I definitely agreed with that statement like no other. Then the game kept going and going, and going. Normally a long game isn't bad it is more game for your buck nothing wrong with that. Final Fantasy however was having me do thingFinal Fantasy VII remake part one is out and if you are like me and never played one before where else is a better place to start right? For the first 10 hours I definitely agreed with that statement like no other. Then the game kept going and going, and going. Normally a long game isn't bad it is more game for your buck nothing wrong with that. Final Fantasy however was having me do thing that felt so much like filler I could fit it in a JRPG pie. It didn't help I couldn't stand the characters or their dialog. The only thing keeping me going was the plot (when it progressed) and the combat. When you do fight it is fun and satisfying. I did enjoy every encounter I was in. I enjoyed the bug nuts boss fights even more. I do believe this could've been a wonderful game if they just trimmed it. Their sad attempt to get me to care about these characters with constant unnecessary dialog that bored the crap out of me only made me hate them more. If you love JRPG's this game is for you it is a very well made game. If you are like me and never really got into them for one reason or another Final Fantasy VII remake isn't going to change your mind anytime soon. Expand
  39. cvg
    Jul 8, 2020
    7
    Good but not when compared to the original game. I personally more dislike the changes than find them funny and entertaining. I don't like changes to the gameplay although graphically its very very good.
  40. May 29, 2020
    7
    This is not a remake it is a reimagining. The game was great until the last two or three chapters. Then it went full Kingdom Hearts. They dropped the ball and the next one I will not hurry out to buy.
  41. Jun 4, 2020
    6
    Tldr
    Pros
    .Good design and nice graphics
    .Music is great
    .Characters feel authentic and have personality

    Cons
    .Game drags .Dont like the combat system .Midgar for 40 hours...really
    .Not a fan of timelines BS..alternative timelines os the solitions and the outcome to everyfreakin movie and game nowadays
  42. Feb 21, 2021
    7
    #Positive
    - Overall Graphics
    - Pre-Rendered Cutscenes
    - Soundtrack
    - Battle System
    - Boss Battles
    - Hard Mode
    - Characters Remake
    - Environment Design
    - Story & Narrative
    - Mini Games
    - Voice Acting

    #Negative
    - Texture Issues
    - Script
    - Addiction of whispers
    - Level Design
    - Unfinished Animation
    - Usefulness of Items (Hard Mode)

    Final Review: 7.5
  43. Sep 14, 2021
    7
    Good game, but doesn't have Russian language. No localization, no subtitles.
  44. Sep 19, 2021
    6
    I did have a fun time with this game but holy **** it's just full of filler content that was not needed like a third of the game is stuff that has nothing to do with the game or just backtracking the same paths over and over feeling very linear and boring with bosses dragging on too long as well as changes the story or has a separate universe were certain characters live in the remake butI did have a fun time with this game but holy **** it's just full of filler content that was not needed like a third of the game is stuff that has nothing to do with the game or just backtracking the same paths over and over feeling very linear and boring with bosses dragging on too long as well as changes the story or has a separate universe were certain characters live in the remake but not in the original game that does affect the story in a major way and this wasn't even a full remake it's a fifth of the original game I'm not going to buy 4 more parts of this story to complete FF7 sorry but this is a let down to me Expand
  45. Apr 13, 2020
    5
    It's a great game but for one it's not a real remake. Also the ending speeds things up too fast. The ghosts/fate beings are just annoying. It's like nothing you choose really matters.
  46. May 4, 2020
    5
    I tried to like this game, I really did. As an avid fan of the original, FF7 cemented my love of the genre. But this game has deleted that love.

    I'd summarize this game by say it is an exploitative attempt to turn a fan favorite into a $300 cash cow. They will do that by making 3-5 releases and DLC. The original was great mostly because of the story, gameplay, and for me...the
    I tried to like this game, I really did. As an avid fan of the original, FF7 cemented my love of the genre. But this game has deleted that love.

    I'd summarize this game by say it is an exploitative attempt to turn a fan favorite into a $300 cash cow. They will do that by making 3-5 releases and DLC.

    The original was great mostly because of the story, gameplay, and for me...the summoning. This game fails in all departments.

    1) Story: It is so bad I actually invented a new term for it. Non-resonant drama. It means that things happen...but you just don't care. People die...but I didn't feel for them. The characters are all flat. Cloud never changes his expression. Barret is a bad caricature of an 80's black man. Tifa is the default female but can punch. Aerith is the default female but loves flowers.

    By attempting to make a full game from the very first mission of the oringal game, they needed to add 38 hours of filler content. And that's what this game is: Filler. Here is a quest to go back to all the places you already went but this time there will be a boring fight to deal with. Now run back. Not fun.

    2) Gameplay: You attack by holding square. And you block by holding R1. Wow, how original. You can also roll. Cloud has 2 attacks that you switch by pressing triangle and switching stances. It is a chore to do so. You can be interrupting during you spellcasts. You lose the mana AND the energy bars it takes to cast if you get interrupted. I've never seen this in a game before. It's the most frustrating thing I've ever experienced while casting a damn heal spell. Every single action requires a pausing of the game. And your companions AI is terrible. They will only heal you if you fill up a materia slot with a "cure-me" materia...and then only when you are almost dead.

    3) Summoning: I'm 40 hours in an I've used it 3 times. Because that is all that I've been allowed to. You can't summon except in certain boss fights...and even then only after the bar RANDOMLY fills up. You CANNOT choose which monster to summon. And their abilities require you do pause the game and use up an energy bar of your own character. Makes no sense. Then they do this really lame final ability before they leave...and it looks and feels bad. Just a bunch of swirling fire on the screen...sure whatever.

    I've almost uninstalled it 3 times because I guess they consider avoid being chain slept/stunned/knocked down fun. But I've lost the game to being chain stunned. And they are long stuns...talking 5-10 seconds of doing nothing. Usually you can swap characters during this....but only if you have more than 1 in the party.

    Speaking of AI...you only control 33% of the party. The other 2 are controlled by AI. Sure, you can spend their mana...but mostly...the game plays itself. Not what I wanted in an RPG.

    You can't change their appearances at all except their weapons.

    Leveling up weapons is so lame and tedious that they created a way to have the AI do it for you.

    This isn't an RPG...it's a bad commercial for Square. And you can't skip it...

    Do...skip this...please...
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  47. Apr 20, 2020
    7
    This review contains spoilers, click expand to view. Definitely anxious about where the ending takes things and if the writer(s) have the chops to pull it off over multiple games, but if they do it right it could really elevate the entire story. Beyond that, everything else was a wonderful Remake of what made the original FFVII a masterpiece....ahhh who am I kidding, the ending was brain-dead stupid and they don't know what they're doing with this franchise any longer. Expand
  48. Apr 21, 2020
    7
    Overall I enjoyed playing through Final Fantasy VII Remake. Being a fan of SE back in the SquareSoft days, I am trying to isolate my nostalgia with the criteria of what makes up a superb game in this genre.

    Visuals 1.5/2 - The game is gorgeous but with some hiccups. The first 2 chapters are pretty flawless but there there is some drop off in quality with low res textures and pop in but
    Overall I enjoyed playing through Final Fantasy VII Remake. Being a fan of SE back in the SquareSoft days, I am trying to isolate my nostalgia with the criteria of what makes up a superb game in this genre.

    Visuals 1.5/2 - The game is gorgeous but with some hiccups. The first 2 chapters are pretty flawless but there there is some drop off in quality with low res textures and pop in but still remains a smooth experience. I would say the low res textures can reduce the impact of certain scenes such as Aerith's garden being filled with low res flowers. Just don't sniff too close.

    Sound 1.5/2 - The music in this game is overall well done with some drawback as the recreations of tunes seemed overly thought/complex which reduced the emotional impact when delivering a scene compared to the classic tune. I think a classic tune mode would of been appreciated by fans. Environmental sounds and battle sound effects all assisted in delivering impact and grounding into the scene.

    Narrative/Pacing/Delivery 2.5/4 - Starting with the strengths, they know how to deliver emotional impact though character building and delivery, and throughout the experience, FF7R does not bog itself down with being too serious as many lighthearted/funny moments are beautifully weaved within. The main narrative is well done with pacing issues. The side quests and much of the content between main narrative points are lacking impact, and become dull. The main character's lip syncing is well done, but the side characters are lacking work. I liked the expanded stories, but didn't like the fate elements as they distracted from many impactful scenes. The trade for creative freedom brought storytelling complexity at the expense of emotional delivery.

    Gameplay 1/2 - SE's strongest showing of its new age combat system. Took a little to get used to, but overall an enjoyable experience. Strategically, I would of preferred more depth with both the battles (Mostly dodge mechanics) and the environments (Reminiscent of FFXIII hallways).

    6.5/10
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  49. Apr 10, 2020
    7
    I can't remember much of the story from the original as it's been so long which is probably a good thing anyway from what I hear some people complaining about a twist they don't like. This story is good but very slow to unwind and there are a lot of tedious side quests where it's just a fetch quest basically. The game is good in the combat, but the rpg elements are shallow and not muchI can't remember much of the story from the original as it's been so long which is probably a good thing anyway from what I hear some people complaining about a twist they don't like. This story is good but very slow to unwind and there are a lot of tedious side quests where it's just a fetch quest basically. The game is good in the combat, but the rpg elements are shallow and not much depth in the upgrade tree. Also because it's not a full game you get left with only a fraction of the materia combos it seems. Visually some parts are awesome and others really dull, it's like they ran out of time so just threw stuff in quickly. Also one thing that annoyed me is that we need to wait for the next chapter now, and the last chapter with the back and forth between teams was super annoying because it doesn't give you ease of life stuff like remembering materia equipped or letting you change it during a battle which causes a lot of cheap deaths. Overall it's a average rpg caught up in a very liniair World. If this has another title on the box almost everyone would give it a 7 out of 10 as well. Expand
  50. Apr 22, 2020
    7
    This review contains spoilers, click expand to view. I rate this game a 7/10.

    For decades fans of the original were clamoring for a "remake" lifted to greater heights by the next generation of consoles. A great story, characters, world building, and all the elements needed were already there. Unfortunately, Tetsuya Nomura at the helm proved all of our worst fears true and his notoriously convoluted story telling was allowed to poison the remake in a fashion reminiscent of Kingdom Hearts - a giant "heartless" type boss, plot device ghosts, and a retcon nobody wanted.

    The remake uses "Whispers" and "Arbiters of Fate" to establish that the events of the previous game are the direction that the remake is supposed to head in. This whisper element presented in the form of ghostlike creatures becomes more and more prominent as you head towards the climax. Up until Shinra tower it is a minor plot device that drives player actions to follow a similar chain of events to the original.

    Upon reaching the top of Shinra tower the entire story takes a massive swing into nonsense. Barret is stabbed through the chest and "saved" by these ghosts because it "wasn't meant to be". Followed shortly after by the worst boss battle of the game on the bridge in a boss battle with barely passible motorcycle combat mechanics. Ending in a boss battle with all aerial opponents which are a massive annoyance to fight throughout game. Whereby the player is seen defeating "fate." An element never present in the original game but all but directly stating that Nomura can now do "whatever they want" with the future installments. Then you fight "Sephiroth" or more accurately along the original story you fight what you think is Sephiroth.

    I am deeply apprehensive of Nomura using these whispers or now lack thereof in lieu of a well thought out and compelling story to give the team carte blanche to do whatever they want to change the remaining installments to an almost entirely different story now that "fate" has been broken. Fleshing out the characters, expanding the world building, and introducing some minor changes wouldn't have required an overt statement of altering fate. This was intentionally done to allow them to make massive changes to the story in the future installments - changes which will certainly be convoluted nonsense if Nomuras history is any indication.

    Minor issues:
    - Healing outside of combat is incredibly tedious. You have to individually cycle through each heal animation from items or spells. You cannot perform this action in the menu. You must watch each individual heal. This takes so much time in a game where you're healing all the time.
    - Player control is yanked away frequently to enforce an incredibly linear gameplay experience. A "cancel" sign will appear to force you to walk in certain directions. There were multiple times where I was watching more than playing - though this is mostly an issue upon reaching Shinra tower.
    - Side quests are a mixed bag. In order to “get you to want to play” the side quests most of the items you’ll actually want are the rewards (gear and materia) for somewhat tedious tasks. Some are quite enjoyable. However this manifests very awkwardly through a character named Chadley that “creates” materia and summons and he does not fit in whatsoever. Chadley is very obviously forced into the game and stands out painfully. Do not put such an awkward and poorly thought character in the future games, please.
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  51. Apr 19, 2020
    5
    The game looks great and it has a good combat system. Everything FFXIII wanted to be. But the script is painful and the dialogues are horrendous. Every woman is hypersexualized while holding an average emotional maturity of an 8 year old. The game is full of stereotypes like all fat people are always hungry and the only black guy is basically Mr T. And the wall market section is filledThe game looks great and it has a good combat system. Everything FFXIII wanted to be. But the script is painful and the dialogues are horrendous. Every woman is hypersexualized while holding an average emotional maturity of an 8 year old. The game is full of stereotypes like all fat people are always hungry and the only black guy is basically Mr T. And the wall market section is filled with sexual harrasment and hypersexualization with no need for the plot. This game is the living example of game developers urgently needing to diversify their developing teams. And holy crap that American Idol section was utterly idiotic.. Expand
  52. Apr 14, 2020
    7
    The traducction to spanish is horribles.
    The game only have 1 direction. And square enix make the game for parts... why???? 70€ for parts like life of strange. Horrible this company
  53. Apr 22, 2020
    7
    Pros:
    - Graphics: Character models and cut scenes look like a 2020 AAA release should.
    - Gameplay: I experienced only one glitch in my 40 hour playthrough at the time of this review (crawling through the vents in the Shinra Tower, I would get stuck when looking down into the offices). - Combat: Combat was a mixed bag. It was enjoyable but I wish they would adjust how aggro works.
    Pros:
    - Graphics: Character models and cut scenes look like a 2020 AAA release should.
    - Gameplay: I experienced only one glitch in my 40 hour playthrough at the time of this review (crawling through the vents in the Shinra Tower, I would get stuck when looking down into the offices).
    - Combat: Combat was a mixed bag. It was enjoyable but I wish they would adjust how aggro works. Enemies will almost immediately switch to target whoever you're controlling. However animations work and look great, and the combat is easy to coordinate and follow.
    - 8/10 parts of the story are amazing. Barret crying after the collapse was incredible - he felt like a real person.

    Cons:
    - Graphics: Super low resolution textures can be seen everywhere. To make matters worse Nomura tried to make light of it while acknowledging it by stating "Sorry everyone. The slums are so poor they couldn't afford better textures. Maybe next time." That's a pretty lousy excuse for a AAA game.
    - In Game Healing: You have to heal out of combat in the most tedious way. Even holding L1 you have to go through each individual animation to heal. You spend quite a bit of time healing in this game. It should've been made somewhat faster outside of combat.
    - The second time you mount your motorcycle while leaving Shinra Tower, the "boss" mechanics are cumbersome. Nomura likes vehicle battles (Kingdom Hearts Gummi Ship)
    - Chadley is incredibly awkward and forced into the game. A child is forging materia while appearing everywhere throughout the game? Ok - it's a FF game. But he doesn't feel fleshed out or like he belongs. It was a character built to support a game mechanic and I wasn't really a fan.
    - The game was incredibly linear. Too Linear. I would be exploring paths and suddenly be unable to turn around or blocked off with immersion breaking cancel signs.
    - 9/10 if you see a bench you're about to have a boss battle. I thought this was too on the nose considering you can save the game - at any time. This con in particular is a nitpick of mine, so it doesn't factor into my score.

    The biggest con:
    I understand the love and hate for this game. It was mostly well executed and well made. However fans had been pushing for 2 decades for essentially a remaster, rather than a retelling by Nomura which is why this happened at all. They feel betrayed because this was marketed it as a remake. Had it been more forthright that this was a retelling with major plot alterations to come I think more people would have been much more accepting and likely waited to purchase. Or just a different title so that people knew they were getting 100% Nomura.

    I am ok with Nomura changing the story to add world building and to flesh out and realize characters more. Making slice of life scenes all of which weren't originally there. What I am not a fan of is taking an established property and claiming that this game that stands on the original story success is good because of the Nomura brand changes in the final 2 chapters. People are applauding those 8/10s of the game. The fans that are upset likely feel upset because every single story Nomura has ever touched coincidentally has the lowest overall metacritic scores in the entire franchise and for good reason. He is a notoriously convoluted story teller made glaringly apparent by the objectively poor story telling over the course of KH1 through KH3 - that isn't even debatable. Newcomers and some old fans are fine with the changes he made at the end because it's so minor in the grand scheme only in the first installment that it seems fresh. It is likely not going to be minor come future installments now that Nomura and the team can point to this ending as rationale for whatever they may have in mind. This is the setup for potentially massive changes so Nomura can tell "his" story. Fans didn't want Nomura's story, they wanted the FF7 story expanded and brought to life on modern consoles.

    I am still excited to see where these installments go. But I will be waiting much longer after release of the future installments to see if this all holds true. Fate ghosts/seeing the future/negating on screen deaths - those are typically hallmarks of poor writing. So I guess we'll see.
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  54. Apr 19, 2020
    5
    I am really disappointed. Are they planning to rewrite what happened in FF7? From what i gathered these Whisper ghosts supposedly keep fate on tracks so since cloud and crew defeated the main whisper controller of time then that means the next part of this game they can pretty much re-write FF7 to whatever they want right? That sucks imo..Especially if Tetsuya Nomura is rewriting FF7.I am really disappointed. Are they planning to rewrite what happened in FF7? From what i gathered these Whisper ghosts supposedly keep fate on tracks so since cloud and crew defeated the main whisper controller of time then that means the next part of this game they can pretty much re-write FF7 to whatever they want right? That sucks imo..Especially if Tetsuya Nomura is rewriting FF7. Other than that there's so much in this game that really pissed me off.

    This game had some real pacing issues. Its obvious they tried to pad out the length to make the game worth the price(which i expected) but when you add pointless uninspired side quests you just end up ruining the pace of the game. Would have been ok with a 20 hour game if they told the story in a satisfying way. A good example of how pad the game with meaningful content is the Mad Rush chapter, that was a great chapter that expanded the story of the Avalanche crew. I had hoped the extra padding on the game would have meaningful content instead of side-quests that have you chasing a stupid thief or finding some stupid kids.

    The ending was bloated and convoluted like a KH game. Like you already had the perfect story why would you choose to make it more complicated?

    It's obvious who the people that worked on the game were fans of Tifa. She got way too many sections dedicated to her which would be fine, but they didnt show that same attention to my favorite character which is Barret. He got one small section in the shira underground lab and thats it. He didnt even participate in the Whipser Bahumut and Jenova fight because they conveniently wrote him out. Like come on man not everyone is a fan of Tifa or Aerith. Barret got the short end of the stick, like make it even or just keep things as they were.

    Tifa was bland.

    The sound mixing is pretty awful in some sections. Like why can't i hear the main character over some random NPC saying the same line on repeat. Why can't i hear Rude over the helicopter?

    Tetsuya Nemura should never direct or write another FF. His style is now obvious to me and after this '"remake" and the terrible KH3 I know that this man is not a good director of games, excellent character artist but should not be in charge of directing a beloved game series.

    The Shira building section which was probably the best part of the original, In the remake tho it was so lame. If they were going to expand on anything in the game, this section was where i wanted to see more interesting interactions with the characters.

    Chapter 10 - 11 are boring, could have been 1 chapter.

    Alot of the new NPC's were so lame, except for maybe the Speed Demon.

    You not only see Sephiroth through out the game but you fight him in the end? They sincerely ruined the best villain in gaming history by blowing their loads too early.

    There's plenty more but im just too heart broken to continue. I dont think i will ever need to replay this game. Im gonna just consider this game a prequel to Advent Children instead of a direct remake to the original FF7. Im going to go back to Persona 5 Royal and forget i ever played the remake.
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  55. Apr 16, 2020
    7
    I like the retelling of the story, game felt really short. I did not care for the semi turn based combat system. End game after 30 hours to beat play-threw one. Is just play the game again on hard mode.... with no items allowed...
  56. Apr 27, 2020
    5
    definitely the JRPG its not mine, the music is strident and the same during all game, the play mechanics are awful like all games Japaneses, the graphics are good, but the art like a anime is very repetitive
  57. Apr 10, 2020
    6
    Un juego para los fans, no es un juego complejo es lineal, no esperes un RPG, este juego es fuerte en sus gráficos, y te hace recordar bien la nostalgia del clásico, pero comprarlo en trozos y extensiones para alargar más las ventas, perder la base de un RPG lo mata, te recomiendo mejor verlo con tu stream favorito.
  58. Apr 10, 2020
    7
    First of all I want to emphasize that the game is really well staged. Music, atmosphere is just excellent. Also storylines and the whole narrative style, the characters etc. It is just a fan service game.

    At the same time, it is a game for me, which I will only play maybe one or two times and it will lie on the corner and play the original. Why ? If you killed enemies, they will stay
    First of all I want to emphasize that the game is really well staged. Music, atmosphere is just excellent. Also storylines and the whole narrative style, the characters etc. It is just a fan service game.

    At the same time, it is a game for me, which I will only play maybe one or two times and it will lie on the corner and play the original. Why ?

    If you killed enemies, they will stay away. So no leveling. You can not move freely in Midgard, there are very small corners here and there where you can level myself in the game. In the game itself you can level weapons, materials, etc., but you need enemies for it, so this falls out completely, except of course in the end game.

    Every JRPG game has respawn enemies but FF7 Remake not. I play Japanese role-playing games because it is part of Japan Style that you grind there and I love to grind very much. That is also part of Final Fantasy the grind, the leveling, getting stronger etc. So after 25 years I will still play the original and for me FF7 Remake is NOT a JRPG anymore, but an action Adventur Game, but NOT an old school JRPG.

    As I said, the game is really good, unfortunately you can not give 7.5 points on Metacritic. 7.5 points because it deserves it in my eyes, even if the game really plays in a very high level atmospherically and musically, I have to say that the game only playable once or twice is not a game where you are busy with weeks like now with the original, its too bad....
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  59. Apr 19, 2020
    6
    This review contains spoilers, click expand to view. Everyone knows the positives already since I marked spoiler. So I will list the negative.

    1. Maxed materia does not duplicate like original.
    2. You cannot use summons/Limits when you want, but only when the game let's you.
    3. Of course its only 1/3 of the story is lame.
    4. Characters are weak compared to orginal
    5. Can not farm sources to power up characters
    6. Disappointed in the DLC greed they are going for that affects the game. Example exclusive summons like carbuncle need to be paid cash.

    This game could of been a lot better.
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  60. Apr 19, 2020
    6
    I was pretty hyped for this game. By this I mean i was VERY hyped. But I wasn't expecting anything in particular. I just wanted a new experience. And I had zero of it...
    This game looks fine. It has no next-gen graphics, no super smooth animations and etc. Textures are loading in front of you character, and most of levels are straight-forward corridors with zero backgrounds. Now I get it,
    I was pretty hyped for this game. By this I mean i was VERY hyped. But I wasn't expecting anything in particular. I just wanted a new experience. And I had zero of it...
    This game looks fine. It has no next-gen graphics, no super smooth animations and etc. Textures are loading in front of you character, and most of levels are straight-forward corridors with zero backgrounds. Now I get it, this is a remake. But i don't remember tons of stupidly long corridors in original game.
    Gameplay is fine. I did not care about turn-based gameplay at all, and I did enjoy what they did. For some time. In the end I caught myself on wishing they did turn-based combat like in original, because I was really bored.
    Story and cutscenes. Now this is where I have huge problems with this game. Most of cutscenes are fine. But a lot of them make absolutely no sense, and I completely don't understand the person who directed them. There is so much space for a proper cinematic and epic solutions, that would make sense in terms of logic, but in 2020 we get extremely stupid scripts, as if it was PS1, where you could've pulled anything, and your imagination would make the rest. With these graphics and being so close to characters don't make it work that way!
    To be honest, I'm pretty disappointed with what I've got. And I don't think I really want to play next game, since I don't like what they do with it.
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  61. Sep 21, 2020
    7
    As one of the many people who would consider Final Fantasy VII to be the fondest video game of their childhood, I had to sit with this remake for a while to figure out how I really feel about it, as I've had some very strong mixed feelings.

    To stay organized and to-the-point, I'm going to focus on pros and cons, as they are very often closely related. Biggest improvements: - The
    As one of the many people who would consider Final Fantasy VII to be the fondest video game of their childhood, I had to sit with this remake for a while to figure out how I really feel about it, as I've had some very strong mixed feelings.

    To stay organized and to-the-point, I'm going to focus on pros and cons, as they are very often closely related.

    Biggest improvements:
    - The battle system is easily an improvement from the original. Individualized abilities gives every character a different advantage (though Aerith's power attack is absolutely pointless). Some materia are much more useful than they originally were. The new leveling system for weapons makes old weapons stay relevant. Overall, the progression of experience / difficulty is totally appropriate, but of course that's easier to do when limiting the experience to just Midgar rather than the whole original game.

    However...
    Pro / Con:
    - Instead of random battles, creatures are given real-world contexts that make them truly inhabit the world. Towns are filled with people, and minor characters are further established in ways they never originally were; I'd complain about Johnny if I didn't have more time with Jesse...
    A couple added characters did throw me off; Chadley seems to fit the aesthetic of a post-FFX character, while eventually adding another story element that you would think would be more central to the plot.
    - Side quests, though necessary, can be a little bit redundant. While that alone isn't a deal-breaker, there're way too many scenarios where you're forced to walk slowly when there isn't really anything happening, which is fine on the first playthrough, but you're going to get really sick of it before finishing hard mode.
    - Though the environments are so much more what they should be, some textures did appear to come from PS3-era development, particularly the slum areas. (we get it! it's supposed to look crummy!)
    - Voice acting is 99% on-point, both overall tone and delivery; However, a good amount of added dialogue scenarios can seem kind of forced. Which leads to what is easily the greatest factor to the quality of this game:

    The Writing.
    (The major con)

    Playing through this, I can't even explain how good most of the chapters were in terms of hitting home with emotionally pertinent moments from the original game. I was actually really feeling the train station flashback with Ifalna in a way I never did.

    If it delivers on the goods, then what's the issue? Am I just being nitpicky because there're additions to the story?
    No. Not even remotely. I'm positive multiple additions to this game will forever remain canonical to the original experience as choices originally intended by the writers.

    But there's one singular element that legitimately ruined the game as a whole, and honestly, it's just not going to come with a spoiler warning because it's completely irrelevant to anything else that's a legitimate story device in the game; They actualized destiny with an entity that solely exists to fill gaps in writing that didn't exist because the original story didn't need holes plugged; They cheapened human motive.

    If you know the original story, you know challenging destiny was never mentioned once in the entire texts, and it should be really obvious as to why if you actually appreciated it, which would be because these people are driven by their own will; The people involved are driven to continue because of complex situations affecting their deepest desires snowballing into a scenario where the fate of all life on the planet is clearly in the hands of the main characters through inevitability. Do you realize how much gets taken away from that when the outcome of these events rests on imposing forces that have no discernable sense of reasoning? When it's stated plainly and given actualization through visual spectacle?

    If there's any phrase that comes to mind when I think about the future of this series, it's "Winter is Coming." Comparing this to what the Game of Thrones show turned into seems inevitable.
    The first season was fairly accurate to the quality of the book, but then writers just kept making decisions like "wouldn't this be cool? and it'd give our special effects people something to work on" when it's really just undoing a wonderfully complex weave of story just to feed someone else's momentary inspiration that belongs on a totally different project.

    Please, Square Enix, please don't mess this up. Considering how minor every other issue is, you could've had an actual perfect remake if you just trusted the source material more.

    Literally the entire last boss fight, I was saying out loud "This doesn't make any sense. Why am I even here?" That's such a jarring difference from literally crying a few chapters earlier.

    Overall... Definitely check this game out. But be ready to have the quality drop significantly by the end if good story-telling is what you care about.
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  62. May 5, 2020
    7
    The game itself is not bad, but it is a failure as a faithful remake leading to borderline false advertisement. Inconsistency of graphic and padding contents are these and there. It is more like Kingdom hearts in disguise to lure FF old fans to buy the game.
    If it were not for a false remake, this game might deserve 8 or 9, but with the issue and questionable market schemes, I rate this game 7.
  63. Apr 24, 2020
    6
    There was a press release like 10+ years ago when square-enix admitted they didn't want to remake FF7 cause they knew nostalgia goggles would HURT the new release. After several years and many new titles added to their repertoire, we can see the company has more and more focused on graphics over good story. Don't forget the original FF14 release was a sin against mmoprgs. They were notThere was a press release like 10+ years ago when square-enix admitted they didn't want to remake FF7 cause they knew nostalgia goggles would HURT the new release. After several years and many new titles added to their repertoire, we can see the company has more and more focused on graphics over good story. Don't forget the original FF14 release was a sin against mmoprgs. They were not confident they could live up to their past accolades. And here we are; proven they were right.

    As far as pure graphics go, the game is beautiful - which is what we expect from square-enix now.
    The new battle system is very interesting and should be applauded.
    Just about everything else is substandard. The voice sync is the worst I've seen seen voice sync has been attempted..... The music scores are good, but very rarely are implemented well. More than a few times our eco-terrorist group are talking or planning something and you have a some melodic romance movie type song going on.... and you can only wonder **** WHY.
    There are few times when your team are performing one of their missions and the script and story writing feel like its a couple of middle schoolers going to the convenience store where they will battle a few pokemon trainers.... but in reality they are raiding a military base and murdering guards by the dozens.......
    Also its outright insane in some of the cinematics and scenario battles how Cloud is either recognized as a scary **** or he's a random nobody, and for either route enemies will always just aim their guns at him and tell him to stop! They are theoretically standing in the corpses of DOZENS of their fellow coworkers...... like wtf.
    This entire game took up around 11% of the original plot of FF7 and padded it full of insane child like garbage. I do NOT recommend buying this game as a stand alone. Wait for the rest of the game. You are missing nothing.
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  64. Apr 17, 2020
    6
    I was very excited about this game and there is a lot here to like, but poor combat mechanics (Limit and summon nerfs are a huge disappointment) bizarre changes to the story and an increase in the silliness of an already silly game drag it way down. as someone who has played the original more than any other game this is a really good Final Fantasy game, but a poor imitation of a FinalI was very excited about this game and there is a lot here to like, but poor combat mechanics (Limit and summon nerfs are a huge disappointment) bizarre changes to the story and an increase in the silliness of an already silly game drag it way down. as someone who has played the original more than any other game this is a really good Final Fantasy game, but a poor imitation of a Final Fantasy 7 game. Expand
  65. Apr 21, 2020
    6
    Pros:

    Fantastic graphics for the most part bar some areas with poor textures. Played very smoothly on my base ps4, impressive stuff Music is mostly great, original had fantastic music and this had remixes of those same tunes and some new ones to boot, 2 stood out to me as bad but the rest was mostly great stuff. Characters look and sound great, they did an amazing job bringing
    Pros:

    Fantastic graphics for the most part bar some areas with poor textures.

    Played very smoothly on my base ps4, impressive stuff

    Music is mostly great, original had fantastic music and this had remixes of those same tunes and some new ones to boot, 2 stood out to me as bad but the rest was mostly great stuff.

    Characters look and sound great, they did an amazing job bringing the old ff7 characters into the modern age and the game expands further on their backgrounds especially jesse which was welcome.

    Some of the areas from the original were clearly shown so much love and care and it shows , Aeris house/church, Seventh Heaven, The shinra building, Some areas in this game really look jaw dropping and have such attention to detail.

    Mixed:

    Combat is a mixed bag, sometimes its great when it all comes together and it is more enjoyable the further you get into the game as more materia and abilities unlock for you but the camera can be a real pain sometimes and it can get very messy, An example is when a boss is lining up an attack and I run to get away sometimes a team mate will run into his line of fire, if i quickly switch over to avoid this then my original character runs back out into line of fire, hard to explain, its a decent battle system but needs some more tuning, looks fantastic when issuing commands though, love that slow mo effect.

    Story I wont get into here but it changes a whole lot especially toward the end, this is gonna be subjective but personally considering they changed so much anyway in terms of expanding the world, changing the combat etc I am kind of ok with them changing the story up, at least I wont know whats coming despite playing the original and loving it. (Mind you I am a turn based lover so my expectations for this game went down when the combat was revealed and thus I feel I care a little less than most what way the story goes) Ill always have my original ff7 so I am not too concerned, thus I feel meh about the story changes and it goes into the mixed feelings pile.

    Cut-scenes, Many of the cut-scenes in this game are great and look fantastic but there is too bloody many of them, it has gone for that cinematic approach that every big game these days has to do for some reason, so expect to play 10 mins, watch for 5, play for 10 more mins, watch for 3, play for 15 mins watch for 2 etc, a very 'stop and go' gameplay that I always hate, It is worth noting that there are a few chapters where this eases up thank god.

    Hated:

    Linear corridors, so much linearity in the game, Nearly felt claustrophobic at times, I am aware Midgar was linear in the original but the original was not broken up into parts and expanding Midgar into 30 plus hours! open it up a bit if your gonna expand it this much like. Also while on the topic of Midgar, it was not nearly as large as I was expecting given how expanded square enix claimed this game was as well as promising it was the length of a full fledged final fantasy. they obviously didnt mean any of the recent ones.

    Padding. The game has no shortage of it, the sidequests are mostly fetch or kill quests that do little to add to the game but I could have put up with them if not for the god awful slow walk speed in this game constantly, the game never makes up its mind, sometimes you can run, other times you can jog, other times you can only walk slowly, sometimes you can swing your sword to break boxes, other times the game wont let you swing the sword, it all happens nearly at random. This is one of the most annoying things about the game, its so restrictive, like as if i am playing an interactive walking simulator sometimes, This is needless slowing of the pace and dragging out the game. There are 2 exceptions where I felt the forced walking was justified but I wont spoil. I wont even get started on all the damn ladders and shimmying across between ledges and squeezing through tight spaces really slowly, that combined with the above really slows the pace and seriously hurts the replayability of the game. I threw my eyes up to heaven every time My character suddenly slows to a crawl because someone is speaking,

    Level design, Level design is very uninspired for the most part, leaving aside the linearity mentioned above, some of the areas that do open up a bit are large square rooms with trash mobs in them followed by a tiny corridor and another large square room. over and over, very very basic level design stuff here. Uninspired but you know what? Ill take it over being forced down another damn corridor and sometimes I got to at least choose the order in which I entered these rooms so thats a start :)

    Blue arrows pulsing on the ground guiding you so you dont get lost......this is bad in ANY game but how in the name of god would you get lost in this, its like getting lost in a 2d mario game, at least give the option to turn off immersion breaking bright blue arrows on the floor. Just the option please.
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  66. Apr 20, 2020
    6
    Ainda estou jogando, mas já estou bem decepcionado. Vamos ver até o final. Tecnicamente o jogo perde muitos pontos, texturas péssimas e npcs com aspecto de PS2 assustam. Todo esse tempo pra entregar um jogo defeituoso desse?
  67. Apr 22, 2020
    7
    The game is good, not spectacular, but two weeks after release there's been no patch and the texture issues have forced me to stop until they fix the game as they should have.
  68. Apr 11, 2020
    7
    This review is probably best suited to more level headed readers who arent obsessed with the original and throwing out 10s and 0s based on which way this game rubbed them up, I like ff games but never actually played original 7 i started with 8. So my review is just based on how I like this game not to do with anything from the past.

    Honestly for me this game is a mixed bag, I like the
    This review is probably best suited to more level headed readers who arent obsessed with the original and throwing out 10s and 0s based on which way this game rubbed them up, I like ff games but never actually played original 7 i started with 8. So my review is just based on how I like this game not to do with anything from the past.

    Honestly for me this game is a mixed bag, I like the characters, the story can be at times very engaging, it can be a little humorous, the combat I think is reasonably good some parts not so great. I have a couple big gripes, first of all Im about half way through chapter 13 so i think thats about 3/4 of the way though and its been nothing but corridors, a couple small towns with a scratch of freedom, but I was really hoping this wasnt going to go down the ff13 route but it did. The problem is with only corridors, so many materia to upgrade, so many levels, weapons, abilities what this game desperately needs is some areas for grinding out some levels somewhere fun and interesting to explore but if you wanna grind in this game youll just find yourself running up and down the same corridors over and over or running round the same few spots in a scrapyard over and over fighting the same tiny handful of monsters over and over, this is not a game for grinders or explorers which is the two things i used to love about ff games the most. credit where credits due the boss fights are pretty fun mostly.

    When it comes to the combat I quite enjoyed it to begin with but as the game progresses I feel it starts to fall off the camera becomes a little wild in tight spaces so trying to look at who you want to attack becomes incredibly annoying at times, you could get around this be using target lock but the problem with that is it locks your camera angle too because the button that would move the angle actually selects another target, so many times ive been reigning down on a pressured enemy but i want to move the camera to see what the other 5 enemies are doing and in trying to move the camera i forget im on target lock my target swings to an enemy half way across the area and my character leaps away from the enemy we were piling on completely interrupting the flow very frustrating at times.

    I wont add much more the side content is ok not massively engaging, the minigames can be fun, i like whack a box. Overall it has good things going for it but other times its quite bland and repetitive, I was really hoping to get a bit more from this game, but it looks like the days where final fantasy games were about exploration and interesting and varied ways to grind out and power up your characters has past, if like me thats what youre looking for you will likely be a bit disappointed, if youre looking for story driven point to point action you might fare a little better.
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  69. Apr 17, 2020
    5
    I tried the Demo and i can say that its just a same old button smashing they keep making. There is no need for strategy just keep hitting X. The grapichs are amazing sadly they are killed with the poor gameplay.
  70. Apr 12, 2020
    7
    Final fantasy was a perfect game but unfortunately ended a long time ago. The combat was perfect now it doesn't even exist, what it does have is a sword and a spark coming out all the time.
  71. May 4, 2020
    5
    This is a total failure. People were waiting for years for this game to come out and what do we get? A mediocre game with hours of boring corridor gameplay with elevators, robo-hands, cat-finding, kid-finding etc. The plot? It is OK, but it gets really absurd when the game is showing up characters that are extremely important to the plot, but which make no sense to the current situationThis is a total failure. People were waiting for years for this game to come out and what do we get? A mediocre game with hours of boring corridor gameplay with elevators, robo-hands, cat-finding, kid-finding etc. The plot? It is OK, but it gets really absurd when the game is showing up characters that are extremely important to the plot, but which make no sense to the current situation and should be shown much much later.
    The battles? They are made with care, quite interesting and dynamic, BUT! About 20% of the battles are extremely long - there is a lot of enemies and bosses that you can only damage in tiny time windows - that is super annoying. Not to mention that any super damage-dealing skill can be easily avoided by the enemy or stoped by hitting the spell caster.
    At the last 3 chapters of the game I was so bored that I have stopped playing it for a few days...
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  72. May 5, 2020
    6
    The game is beautiful, it develops characters more and explores the world more...well...not 'the world' but the city.

    The combat can be fun, and the fact there's different combat modes so you can pick the one you like is nice. But there's some big downsides to this game to me that just detract from it. The biggest thing is that the 'game' feels like an interactive novel or movie,
    The game is beautiful, it develops characters more and explores the world more...well...not 'the world' but the city.

    The combat can be fun, and the fact there's different combat modes so you can pick the one you like is nice.

    But there's some big downsides to this game to me that just detract from it.

    The biggest thing is that the 'game' feels like an interactive novel or movie, and not really a game. Most certainly not an RPG game.

    The leveling system just kind of happens and is irrelevant. If you just do the story, you get levels and it doesn't feel like it makes any difference. Not once during the game did I look at my stats or how close I was to leveling,
    I never cared about leveling up Materia because it didn't seem to matter much. If you just kind of went through the game, that all took care of itself, at no point did you ever feel compelled to kill something for the purpose of getting XP/AP/SP
    90% of the way through the game I still didn't even understand where SP came from and how weapons leveled up or why new cores were introduced...and it simply did not matter.

    The weapons themselves seemed in my mind to violate the 'RPG' expectations the most... you get new weapons throughout the game... but defying all RPG design, the new weapons aren't usually better. Each character gets 6 weapons, but their best weapon tends to be the 2nd, 3rd or 4th they get. So getting the end game later chapter weapons seem largely useless, its more a matter or style of completion rather than getting stronger.

    It feels like being 10% better at the combat system is probably the equivalent of being 10 'levels' better. I kind of find this generally to be the problem of having a skill based combat system in a game where its traditionally been geared to people's stat improvement and leveling. I felt this for FF15 as well.

    The side quests too, while they exist, exist in a weird form where the sidequests aren't side quests, they're just quests and you're told when its time to do them. You hit points in the game where they just kind of say 'Ok, time to do 6 quests now' I suppose you can skip some, but the game even warns you not to. Similarly with hidden items and materia, if you miss one the game will actually tell you at the end of some sections 'Warning, if you continue you will lose access to items you missed' it's very strange. It kind of takes the approach that nothing is really a secret or actual side-task or goal, its all just the main goal and they expect most people will do all of it.

    Then you get to the part that almost made me simply stop playing. The cutscenes, the cutscenes the cutscenes. The game is a movie. There are several sections where you go well over an hour with no combat, no puzzle to solve, no decision to be made... just 'Go in this building, cutscene, walk over there, cut scene, open the door, cutscene, talk to this guy, cutscene' At one point the game literally tells you to go up 59 flights of stairs.... and you just go up 59 flights of stairs.
    The game even decides as you go higher, you're tired so you slow down.
    I just re-watched a video of someone doing it, and there's a dialogue cutscene, then literally 9:30 to climb the stairs...followed by a cutscene again.

    I found that after being about 70% of the way through, I wanted to finish it, but it really felt like a chore. I spent so much time just putting the controller down and walking away as another cutscene played. Many times I'd start to play, walk away and forget i was even playing.

    The other major thing, and maybe it's my fault, but i went in without many spoilers, other than the fact that I of course played the original FF7... And I did know it wasn't the full game...BUT, I had heard it described as 'only half the game'
    It's no where near half the game, this remake encompasses maybe 15% of the original game. The original had about 30 'parts' and this is parts 1 through 5.

    Overall the thing is still good, i'm kiiiind of glad i played it but it just is not an RPG, there's never an open world, its only a fraction of the story and it's mostly a movie.
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  73. Apr 19, 2020
    7
    Good looking graphics. Enjoy the in depth reaction you can have with characters such as Jessie. Biggest complaint is the battle system. IMO it turns a Final fantasy game into a button masher like Dynasty Warriors or along those lines. Completely removes the RPG element and the battles can be absolutely ridiculous even on Normal difficulty.
  74. May 18, 2020
    7
    spoiler alert............so it s great to see old titles revived like this but game is short, it feals like runing trough same coridor over and over again. side missions are just bad. battle sistem is nice ,graphics are amaizing and is great to see old heros. i think few biger areas on map would help get better experience.
  75. May 11, 2020
    6
    This review contains spoilers, click expand to view. As a game its ok. Very overblown at times. Pointless side quests. Like most corridor games it gets boring very quickly. Barret is a terrible stereotype and Cloud is a complete nonentity. The fight sequences are much too frequent and very quickly become tedious. Expand
  76. May 12, 2020
    5
    This review contains spoilers, click expand to view. Speravo di poter scrivere una recensione positiva, ma sarei falso con me stesso e con chi mi legge.
    Terminato il gioco, il senso di soddisfazione era elevato. Ma, esaurito l'effetto nostalgia, ho ragionato su ciò a cui avevo giocato: un disastro.

    Detto questo, provo ad analizzare il gioco in se:

    - Musica: salvo la colonna sonora. Su questo argomento, nulla quaestio.

    - Grafica: protagonisti bellissimi, ok, ma tutto il resto? Esclusi i capitoli 1 e 16, il resto è scarno. Texture slavate; texture che caricano in ritardissimo, o neppure hanno la forza di caricare; ambientazioni prive della minima interattività; elementi degni di una PS2; sfondi panoramici dalla resa pessima (l'apice dell'orrido nel capitolo 15). Quindi, tutti questi anni di attesa e di promesse, per avere una grafica degna della PS3 (per essere gentili)?

    - Sistema di combattimento: lo salvo, per gusto personale. La deriva action è interessante, ma cozza con la mancanza di realismo tanto nella grafica, quanto nella fisica di gioco. Una mancanza, per esempio, è l'ignoranza dei due membri non comandati direttamente: è impossibile impostare delle strategie. Si è sempre obbligati ad impartire ordini diretti. O svecchi bene, o tanto vale conservare il metodo del 1997, molto più ordinato.

    - Gameplay: Cloud NON SALTA. Siamo nel 2020 e una limitazione simile è inconcepibile. Nel capitolo 2, anzichè saltare oltre l'auto che gli blocca la via, il gioco ti forza a fare il giro di un palazzo, per ritrovarti esattamente oltre l'auto che non hai potuto scavalcare. Ridicolo. E questo genere di situazioni si ripete costantemente. Ma voglio anche ricordare le innumerevoli scale, scalette, strettoie, passaggi in cui ci si abbassa, passaggi su paletti, tutti rigorosamente indicati con freccette luminose (giusto per calarci nell'atmosfera...). Non basta il marcato backtracking tra missioni in cui hai nel gruppo prima un personaggio e poi altri, NO, devono pure farcire il gioco con questi piccoli elementi che nel minutaggio hanno fatto gola agli sviluppatori. E aggiungo anche le svariate "passeggiate obbligatorie", lentissime, dietro al personaggio di turno che deve farti strada verso un determinato punto.

    - E qui ricollego subito il gameplay alla longevità: il gioco si compone di 15 ore di video e circa 25 ore di gameplay (Modalità Normale). Solo che in 25 ore sono comprese tutte le missioni secondarie, tutte le azioni indicate nel punto precedente (come l'assenza del salto), e il tempo che si perderà dentro ai menù di gioco, tra gestione delle materie e sviluppo delle armi. Ho finito la prima run raggiungendo il livello 40 con tutti i personaggi (su un massimo di 50 livelli di esperienza).
    S'era tanto parlato di una Midgar "viva" ed estesa, ma a conti fatti dell'affascinante città che vediamo nell'introduzione di gioco, in game visiteremo quattro zone in croce, lineari e basate su un pesante backtracking.
    Vorrei fare un parallelo col gioco originale, visto che in sostanza sono le stesse zone (se escludiamo l'uscita per andare a trovare la madre di Jessie e il capitolo 15): se vuoi fare un remake esteso, di un prologo che dura 4 ore, devi aggiungere nuove zone visitabili...inventare qualcosa per farmi visitare quella bella cittadina viva vista nell'intro, altrimenti è tutta aria fritta e mi gioco le 4 ore originali.

    - Infine, la trama: hanno preso un gioco del 1997 e, anzichè svecchiarlo e ripulirlo nei punti poco coerenti o poco chiari, hanno demolito tutto in virtù di uno pseudo seguito di Advent Children.
    Nel prologo originale, Sephiroth era un uomo leggendario, circondato da un affascinante alone di mistero e lo avremmo visto solo in seguito. Nel remake, te lo sbattono in faccia dal capitolo 2 fino al 18, senza ritegno, spiegando già tutto.
    I Numen (Whispers) devono vigilare sul corretto prosieguo delle vicende originali, che portano alla salvezza del pianeta, ma lo fanno solo quando fa comodo agli sviluppatori, generando anche situazioni paradossali (e non mi riferisco a Zack).
    Il trio Biggs, Wedge e Jessie era inutile nel 1997 ed è solo stata amplificata la loro inutilità, per non parlare della macchietta Roche che, probabilmente, sfrutteranno nel prossimi episodi per continuare ad allungare il brodo inutilmente.

    Conclusioni: se non avessero speso tempo e denaro dietro ad una grafica pompatissima (che a conti fatti non abbiamo ricevuto), scendendo a compromessi avrebbero potuto benissimo realizzare tutto in un unico gioco. La prova palese della pigrizia di questo team, mista all'incapacità di gestire un progetto, è un gioco realizzato nel 2017 da un altro team della stessa azienda: Dragon Quest XI.
    Se cercate un gioco completo e realmente appassionante, puntate su DQ, perchè FF7R è un'operazione nostalgicamente spillasoldi.
    Hanno preso una briciola dell'originale e l'hanno espansa bagnandola nell'acqua...ma sempre una briciola resta.
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  77. May 26, 2020
    6
    It's a good game. I was waiting 23 years to expirence Final Fantasy VII again as a new game. All I can say that the Remake is a new game. Even more than I hoped for. It's "new" so much that for me it's just TO MUCH. My first impression was 'hmm it's not bad!' and I didn't expect that I will change my mind so much. I did so not because of the ending or other changes. I simply stoped beingIt's a good game. I was waiting 23 years to expirence Final Fantasy VII again as a new game. All I can say that the Remake is a new game. Even more than I hoped for. It's "new" so much that for me it's just TO MUCH. My first impression was 'hmm it's not bad!' and I didn't expect that I will change my mind so much. I did so not because of the ending or other changes. I simply stoped being affraid to admit that the game made me feel dissapointed. The original Final Fantasy VII was a real game-changer for videogames industry. It had it all! Amazing graphics, music, story, world and character design, the game was huge. And what I love about it the most is how it made me feel. I felt adventure, mystery and lot od joy. The Remake simply doesn't do any of it for me. I rate the original Final Fantasy VII a 10/10. After the years it's still a solid 9 when try not to add nostalgia to the score. The Remake is a good, solid game on it's own. A 7,5/10 for me. But as I said I feel dissapointed and I don't like many things in this game. The fact that Square managed to take so much magic out od this title ruins the expirience for me. So I decided to take away that extra point. The rating should be 7 but deep inside I know that I hoped for more. Expand
  78. Jun 7, 2020
    5
    This s*** is so padded, the characters have a conversation about everything in every step of the way. If you cut out half the pointless dialogue the usual 30+ hrs to finish this game would probably drop to < 20. Yes Tifa we know we need to hurry so stop having a 2 minute conversation about hurrying up and what could happen if we don't hurry every time we enter a new area.
  79. Jul 6, 2020
    7
    very nostalgic and really great soundtrack! sad thing is that it's kinda bloated and should have been the full game. plus the story not being very faithful to the original.
  80. Apr 14, 2020
    7
    This games story, music, cutscenes, graphics etc are really wonderful but god does that fighting system suck, really ruins the fun for me
    Square Enix should have stayed with turn based battles, these still work perfectly fine these days as u can see in for example Persona 5 Royal
  81. Apr 14, 2020
    5
    Best remake in the history of gaming. Every aspects of this game is an A++ from the graphics, to the story telling, to the game mechanics this game nails it.
  82. Apr 21, 2020
    7
    ! xpected mor from d best game of all time , d additions r not beter in most cases , filler burns d gud_
    tifas face , camera, sumons.. if u trust old players
  83. May 5, 2020
    7
    If I hadn't been a long time fan of the Final Fantasy franchise I would have probably rated this game as 8 or 9 but when I rate games I include fun as a factor and I just didn't have fun playing this game because it is such a huge departure from what I want from a Final Fantasy game and Square seems to have gotten off that train in preference for action games as opposed to traditionalIf I hadn't been a long time fan of the Final Fantasy franchise I would have probably rated this game as 8 or 9 but when I rate games I include fun as a factor and I just didn't have fun playing this game because it is such a huge departure from what I want from a Final Fantasy game and Square seems to have gotten off that train in preference for action games as opposed to traditional RPG's.

    While I certainly prefer my RPG's to be turn based I'm not entirely opposed to action RPG's if the combat is done really well and is fun but that just isn't the case here. I knew it was going to be action combat style but I was hoping for something along the lines of Dragons Dogma but FFVII "Remake" fall far flat in comparison. The combat in FFVII "Remake" is more annoying an frustrating than anything else.

    Overall it was great to see the characters I love in glorious modern graphics but the game itself, the gameplay just felt like something I had to force myself to push through to get to the end and by that time I was very thankful it was over. After it's all said and done, FFVII "Remake" felt like FFVII LIte edition to me, so much of the epicness was gone yet I still feel it when I play the original.

    The original FFVII is my favorite game of all time and I wanted to love this game but I don't, to me it's just a huge disappointment and I mostly feel bad for the people who were expecting a Final Fantasy game who bought a PS4 just to play this. Thankfully it only cost me $60.00 and 45 hours but what hurts the worst is knowing Square has decided to kill off the original Final Fantasy turn based formula and that's really unfortunate.
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  84. Jul 9, 2020
    7
    Not bad, but focusing a full game on what used to be a 4-hour segment in the original is not a move I would have recommended. Because much of the game is filler or them spreading a 20-minute event over 4 hours, a lot of the game I spent trying to "get through" in order to advance the story. Also, I'm personally not a huge fan of the "chapter select" style of gaming. I'd rather play theNot bad, but focusing a full game on what used to be a 4-hour segment in the original is not a move I would have recommended. Because much of the game is filler or them spreading a 20-minute event over 4 hours, a lot of the game I spent trying to "get through" in order to advance the story. Also, I'm personally not a huge fan of the "chapter select" style of gaming. I'd rather play the game normally and at the end get to a point where you have full access to the map, all characters, side quests, etc. (like in the original FFVII).

    Also they simplified the battle and materia system so much that you end up playing through the battles with the same 2-3 combos over and over again. Have your characters attack, charge up their ATB for skills, heal occasionally, and run circles around the enemy. That's pretty much it for every random encounter and boss battle. By the end of the game I was pretty much ignoring 80% of my materia.
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  85. Apr 10, 2020
    7
    i would give it a better rating if i played the whole game...This is only part 1 out of what seems likely to be 3 or 4 parts, with Many filler stretched out story lines.
    The Combat feels awesome, but the graphics need a bit work.
    Not a lot can be done (on ps4) but i can tell its bad in some places more than others which is a deal breaker to some, when i wanna play a game that i have
    i would give it a better rating if i played the whole game...This is only part 1 out of what seems likely to be 3 or 4 parts, with Many filler stretched out story lines.
    The Combat feels awesome, but the graphics need a bit work.
    Not a lot can be done (on ps4) but i can tell its bad in some places more than others which is a deal breaker to some, when i wanna play a game that i have played many years ago only to have it looking like the same game i played before (ff15). Maybe port it over to the ps5 or pc? That will fix most of the Visual issues for me. Other than that nothing bad at all.
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  86. May 14, 2020
    6
    This game feels unfinished and clumsy to control. I do not think I have had too high expectations in comparison to original. This game feels like should have been released on the previous generations console!
    6/10
  87. May 23, 2020
    5
    No, I never played the original. But this is ridiculous. They spent years making this remake and only sold half of the game?? The story didn't make ANY SENSE at all. I can't believe they did the same that FFT XV. The only difference here is that the fans already loved this game because of the original, so they wouldn't mind that the game is incomplete. This is my 9th FFT game and probablyNo, I never played the original. But this is ridiculous. They spent years making this remake and only sold half of the game?? The story didn't make ANY SENSE at all. I can't believe they did the same that FFT XV. The only difference here is that the fans already loved this game because of the original, so they wouldn't mind that the game is incomplete. This is my 9th FFT game and probably the last one.

    The battle and OST are great. I fell in love with the characters very quickly. But the side missions were terrible, it was repetitive and it's pretty much just going back to places i already explored. And there isn't that much to explore in the maps.
    After so many years hearing that THIS was one of the best FFT ever created, it was actually very disappointing. I know they are not the same game, but still I was expecting so much more...
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  88. Aug 8, 2020
    7
    Buenísimo en todos los apartados, una lastima q no estén los combates clásicos por turnos
  89. May 16, 2020
    5
    The gameplay is fun but the story is **** Really ****ty. every scene is un-necessarily extended with garbage dialogue.
  90. May 26, 2020
    5
    I hate to admit it but I played this game purely because of nostalgia. The best thing to come out of this game was Jessie.
    Pros:
    - The combat system is pretty good for the most part and quite fun to play. The downside is that the AI is sorely lacking and you'll have to micro manage your party if you want to do well in combat. - The character models and graphics are great for the most
    I hate to admit it but I played this game purely because of nostalgia. The best thing to come out of this game was Jessie.
    Pros:
    - The combat system is pretty good for the most part and quite fun to play. The downside is that the AI is sorely lacking and you'll have to micro manage your party if you want to do well in combat.
    - The character models and graphics are great for the most part except for non important NPC characters. They look plain bad!
    - Voice acting

    Cons:
    - Story has been changed quite a bit and doesn't really make sense. Story feels rather shallow.
    - I didn't really care much for most of the characters and Jessie was the real standout even though she's not a very important character
    - Dialogue is shallow and feels cheesy.
    - Too many forced walking segments. You'll feel like you've done dozens of these.
    - Map feels small and generally has repetitive layout.
    - Side quests are bad but so are the main missions. For example, you'll be fetching cats. Like really? Is that the best use of our time. Games need to look at the Witcher 3 on how to do side quests properly.
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  91. Apr 26, 2020
    7
    Better gameplay than fifteen. Nothing special but passable. Worth a play through for ff fans and action rpg fans but not gonna blow any minds.
  92. May 17, 2020
    6
    This review contains spoilers, click expand to view. O jogo poderia ser completo e não apenas a primeira parte em midgar, infelizmente foram adicionados chefes que não existem na versão original do game, e em minha opinião isso foi feito apenas para estender o game ao máximo, o jogo original é de longe superior a essa versão remaster, que só traz como benefício mecânicas de combate mais atualizadas e melhores gráficos, de resto pecou pelo excesso de combate e lutas desnecessárias, a Square Enix disse que o game foi lançado dessa forma para entregar uma versão mais completa aos fãs, mas não foi o que eu vi, faltou um cuidado maior nos gráficos e na história, alguns personagens secundários que morrem no original não morrem nessa versão e esse tipo de mudança é negativa no jogo. Em resumo o game só começa a ficar bom no final já que o começo é simplesmente uma tentativa de deixar o game enorme para que pudesse ser vendido como um jogo completo, coisa que não é, a Square Enix tinha um jogo fantástico em mãos que era o ff7 original, bastava atualizar os gráficos para a geração atual e não mudar a história de maneira tão grotesca, pra quem é fã a sensação é apenas de tristeza já que o game poderia ser melhor que a própria versão original como aconteceu com resident evil 2, mas não aconteceu aqui, esperar tanto tempo por um remaster e jogar um jogo incompleto é triste, como fã a versão original sempre vai ser melhor já que é honesta com o público em relação aquilo que é comercializado. Expand
  93. Jun 22, 2020
    6
    This review contains spoilers, click expand to view. This game is not a remake. This is a new game with favourite heroes and mew story, that is partially lended from the origianal. It is a new story with old characters. Why do you make a game with the demo episode that is directly taken
    Story - 5/10 if you do not compare it with the original game, If you do - 2/10
    Battle system - 9/10 simple, fun and dynamic
    Music - 7/10
    Main characters - 10/10. The are really amazingly designed, voicing is cool.
    Minor characters - 1/10. Characters are soulsless, you don't feel any sympathy toward them. Their stories are boring, unattractive (Angel of Slums, really?? I don't even remember other persons, because they are all empty and unimportant). If you remove these characters, it won't be noticed, just save you some hours of gameplay
    Setting - 2/10. The only thing you see around is factory, corridors of factories. Welcome to Final Factory VII.
    The game is initially proloned, You have to pull hundreds of triggers and crawl betwenn walls that will cost you if you sum it up about 2 hours.Exploration is impossible, you have only several locations where you can walk, they are almost the same.
    Mini games - just skip it, don't even want to talk about it. when i played them the only thought i had was: do i realle have nothing better to do? why do i have to crack the boxes to get actually nothing for it. or why do i have to pull up for nothing?
    if you consider this game as a new one unrelated to final fantasy vii the game is average, not more. But if you consider it as a remake, it is a loss, waste of time. The story is cut, no any suspence, Sephiroth, the icon and the representaion of power and fear in ffvii original, is just a puppy that shows up everywhere.
    At the very beginning i was aware that the game is going to be limited by Midgar only and expected some continuation with an open world. But when i finished this game i wished only that this game would be the end. you have no one and nothing to fight with and for, this game really is finished. Some characters were showm but for what, i dont know. may be for some sequel in ten years, but not sure.
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  94. Apr 25, 2020
    7
    Brutally honest, this game is fun but overrated.

    Graphically: Top Notch, this is what the industry standard should be. Sound: Classic, glad they never slowed down. Gameplay: This is where the game falters. The AI partners need to be micromanaged and the bosses are spongy. In 2020, this is not acceptable. AI partner play styles (aggressive, passive, support, etc) has been a norm.
    Brutally honest, this game is fun but overrated.

    Graphically: Top Notch, this is what the industry standard should be.

    Sound: Classic, glad they never slowed down.

    Gameplay: This is where the game falters. The AI partners need to be micromanaged and the bosses are spongy. In 2020, this is not acceptable. AI partner play styles (aggressive, passive, support, etc) has been a norm. But it is not horrible or particularly unfair.

    Dialogue: Cringe, I know this is a translation and I wouldn't normally judge. But it is prevalent throughout, not cheesy in the fun way and artificially pads out the length.

    Length: I finished in about 40 hours, including side activities and watching about 7 - 8 movies worth of cut scenes. I know this a part one and not the final experience. But for a full price game, this is a little disappointing. Not RE3 Remake type disappointing. But still a little underwhelming. I would get Persona 5 Royal instead.
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  95. May 13, 2020
    6
    So! The Remake has happened and as a long-term fan, who played the original in 1997 (which, by the way, made me a video game enthusiast that I am now), I'm incredibly torn (meaning: disappointed). Everyone already knows the obvious: yes, the visuals are gorgeous, the music is amazing, all the fan-service and easter eggs are there, and all of that could and will make a senior FF7 fan shed aSo! The Remake has happened and as a long-term fan, who played the original in 1997 (which, by the way, made me a video game enthusiast that I am now), I'm incredibly torn (meaning: disappointed). Everyone already knows the obvious: yes, the visuals are gorgeous, the music is amazing, all the fan-service and easter eggs are there, and all of that could and will make a senior FF7 fan shed a tear of nostalgic joy. The fact that this is a Midgar-only installment is controversial not without a reason, and the expanded, or even altered at some points, story, will rub some fans the wrong way. But I won’t talk about this, as this has been discussed ad nauseum already.

    What I want to focus on is the general atmosphere of the game, something that I’ve already seen in FFXV, and which not only annoys me, but also is, in my opinion, slightly disturbing (yes, the word is correct).

    No, not only the fact that the game is a PG-16 title, and most of the dialogues and themes seem to be directed at 10 year olds. No, I wasn’t expecting something at the level of The Last of Us, but I was slightly hoping that the game, at least in some portion, will be directed at people who played the original, who are sometimes well over 30, and expect the game to grow up with them. Unfortunately, it’s not the case, but this can be forgiven easily, given that the developers need their income, and apparently there are many more gamers younger than 20 than older than 30. No biggie, I can seriously plough through this and even enjoy it at times, it’s an entertainment after all, not the philosophical alternative cinema club.

    What I can’t savour though is the share amount of completely generic, uninspired, boring and sometimes downright shallow amount of content, seen mostly in the side quests, but sometimes even in the main arc. The game is stretched to impossibility by side quests which literally say “go there and kill that”, which wouldn’t be that bad if it wasn’t just that, Cloud is a mercenary after all, and having any background for grinding is, or at least seems to, be always better than having to background at all. But when a mercenary, who blows up equivalents of our nuclear reactors killing hundreds of people in the process takes up an order to kill a few rats in the backyard from a whimpy twink, who also has the gall to say pretentious stuff like “you did it, I knew you would, you’ll be a mercenary in no time”, this is when I need a coffee break, possibly for a day or two. The side content not only seems to be rammed in the game well after the postproduction to artificially extend the play time, but also seems to be made by people who not only have never played Final Fantasy 7, but who haven’t played any Final Fantasy game at all, and the only point of reference for them are MMOs, and only those less ambitious ones. I would really be less offended if the full play time was 10 hours, or that the only way to get some additional levels was to mindlessly run in circles in a dungeon. Seriously.

    This, and also the fact that the vast majority of the main story that was added or expanded in respect to the original FF7’s Midgar chapter is borderline boring and void of any significance, made me go through this game for a long time, because I couldn’t make myself play for longer than an hour or less a day. This is a first for an FF game for me, as even FFXV, which to date is my least favourite, made me play continuously till the ending for 2 days straight.

    I don’t know if it’s me getting older and bitter, or just having impossible expectations towards the Remake (and accidentally the most influential piece of any popular entertainment that is the original FF7 in my life), but FF7 Remake didn’t only gravely disappoint me, it made me question my whole interest in the gaming industry at all.

    (The score is as it is, because as bad a FF7 spawn this game is, I still can recognize it as a good game on its own, which plays nice and has great production values; however, if you, like me, are approaching it from a sentimental point of view and expected something that would grow up with you since 1997, this score is obviously way too generous).
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  96. May 10, 2020
    6
    Final Fantasy Remake was eh to be honest. It’s fine for what it is but if you’re expecting a full game(or even full disc one of a full game) you’re going to be disappointed. Combat was great and the graphics were beautiful. But a lot of things didn’t render correctly, namely the sides of buildings. The world was huge for what you got but any hope of fleshed out story is overshadowed byFinal Fantasy Remake was eh to be honest. It’s fine for what it is but if you’re expecting a full game(or even full disc one of a full game) you’re going to be disappointed. Combat was great and the graphics were beautiful. But a lot of things didn’t render correctly, namely the sides of buildings. The world was huge for what you got but any hope of fleshed out story is overshadowed by meaningless fluff and filler meant to make a part of a part of a game seem like more than it is. Without spoilers, there is a lot that was changed for the better, like the ending. But it’s not what one would expect when they heard an iconic game would be remade. It seems like a money grubbing move from Square to release it in parts like a telltale game. A lot of people keep saying “it’s a big game would you rather wait ten years or play a part now? Hurr hurr.” As if that is an end all own. I’d rather have waited and played the full game at thirty-five or so instead of paying sixty bucks and using ninety gigabytes to get a partial game. Expand
  97. Jun 20, 2020
    7
    It was a nice game with its own beauty until chapter 9. Where this stupid minigames was not removed! The worth part of old FF7 is stil with us. And , of course, final chapter contain to many combat.

    p.S. All dificulties but Classic is trash and SHOULD be removed.
  98. May 30, 2020
    6
    This remake is a game I really want to love. The original is my favourite game ever and for the first few hours, my mind was definitely blown. Even on the base PS4 the visuals are very nice, although it's not the bestlooking game on PS4, it's pretty close. and I really enjoyed the first 10 hours or so.

    I'm 30 hours in now and haven't finished the game yet, so I may change this review in
    This remake is a game I really want to love. The original is my favourite game ever and for the first few hours, my mind was definitely blown. Even on the base PS4 the visuals are very nice, although it's not the bestlooking game on PS4, it's pretty close. and I really enjoyed the first 10 hours or so.

    I'm 30 hours in now and haven't finished the game yet, so I may change this review in the future, but at the moment, I'm a little disappointed. I really expected to love this game and finish it in one weekend, but it's been a month and I find myself having to force myself to play it.

    It's not a bad game by any means, but there's something about it that just makes it fall short of loving it. It might be that there's too much filler or that it's a bit too linear for my liking, or that there's hidden loading screens (elevators/narrow passage ways) everywhere. I really don't know. The dialogue is a bit stilted and not well aligned, that doesn't help either.

    The storychanges are pretty decent so far and I enjoy it when I play it, but there's nothing that makes me want to jump in and finish it, except wanting to know the ending.

    Edit: finished it now and bumped it down a point, too much filler, not enough substance, the ending made no sense.
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  99. May 5, 2020
    7
    Ok first this is a re-imagining of the original game NOT a remake
    I never played the original final fantasy 7 until just before this game came out. I decided it would be interesting to compare the two and the choices taken are.... Interesting. For people wanting the original game but brought up to speed with modern games, you're gonna be disappointed.
    For the most part, I like what
    Ok first this is a re-imagining of the original game NOT a remake
    I never played the original final fantasy 7 until just before this game came out. I decided it would be interesting to compare the two and the choices taken are.... Interesting. For people wanting the original game but brought up to speed with modern games, you're gonna be disappointed.
    For the most part, I like what they've done. The game looks great, the battle system is really enjoyable, they've fleshed out the main and side characters to make them so much more interesting. The city of Midgar and the different sectors feel much more alive, giving it so much more depth and reason to do more in these areas as well as hitting all the key points people remember.
    Unfortunately making the game only consist of Midgar (which was only the first 4-5 hours) means they had to add padding to make this a full 30+ hour experience and my god did they pard this out. Most of the side quests are dull and are purely there to extend playtime. Very small, brief and insignificant parts are stretched too far and make sections of the game a chore just to get through. The game could easily have been condensed into a 10-15 hour game and personally would have been a better option for a more reasonable price.
    The worst thing for myself is how they have changed some key aspects of the story. I won't go into spoilers but what I would consider memorable scenes no longer exist and events added that just don't belong there purely because they wanted to rush the story. Sephiroth doesn't even appear in the original Midgar section but for some reason appears all the time. It just doesn't make sense.

    Long time fans should pick this up as a comparison but I am glad I played the original first and still hold that as the supirior game
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  100. May 7, 2020
    5
    This review contains spoilers, click expand to view. Juego esperado por muchos años anunciado con mucho tiempo y terminamos con un juego incompleto y sin saber cuánto tiempo tendremos que esperar ni cuantos juegos tendremos que comprar para jugar el juego completo Expand
Metascore
87

Generally favorable reviews - based on 126 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 126
  1. Sep 14, 2020
    90
    Final Fantasy VII Remake is the game we've been waiting for from Square Enix for so long. Atmospheric, interesting and exciting all your attention modern jRPG with an interesting story and spectacular battles. To achieve the ideal, the project only needs more even graphics and all the content from the original release. If you were waiting for a turn-based classic with new graphics you will most likely be disappointed, since the game has changed a lot. Everyone else is happy with the release of the first really powerful single-player release from the internal Square Enix studio for many years. Especially after the failure of Final Fantasy XV.
  2. Aug 20, 2020
    80
    A good remake of the introductory part of the cult-favorite Final Fantasy VII. It improves on the original game in almost all aspects, yet lacks in scale and drops the ball at the very end.
  3. Aug 10, 2020
    90
    What matters is still intact, and that’s the heart and soul of one of the greatest stories in video game history. It’s a return to form that has felt a long time in coming, and what’s even better is that there’s still at least two more games of this quality to come...They can’t mess this up, can they?