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8.1

Generally favorable reviews- based on 8148 Ratings

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  1. Apr 12, 2020
    5
    After 50 hours including most of the side quest:

    Pros+ 1) Great music. 2) Stunning visuals. 3) Good voice acting. Cons- 1) Childish-Anime dialogues. 2) Mediocre Battle action system. 3) Turn based is bad, even worst than the original. 4) Bald side quests. 5) Felt way too short compared to modern RPGs at same release price. 6) Poor or no replayability. Needs to be mentioned to avoid let
    After 50 hours including most of the side quest:

    Pros+
    1) Great music.
    2) Stunning visuals. 3) Good voice acting.

    Cons-
    1) Childish-Anime dialogues.
    2) Mediocre Battle action system.
    3) Turn based is bad, even worst than the original.
    4) Bald side quests.
    5) Felt way too short compared to modern RPGs at same release price.
    6) Poor or no replayability.

    Needs to be mentioned to avoid let downs from classic fans: IS A REBOOT NOT A REMAKE.
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  2. Apr 13, 2020
    5
    Great game, great combat and great characters.

    Overall it could have a little more hours with better sidequests, it has some grafics issues that I believe will be fixed soon and I'm not sure how I feel about some changes in the story, tho I have not seen the end so far. After finishing the game, I went back here to change the score of the game from 9 to 5. To be honest, the
    Great game, great combat and great characters.

    Overall it could have a little more hours with better sidequests, it has some grafics issues that I believe will be fixed soon and I'm not sure how I feel about some changes in the story, tho I have not seen the end so far.

    After finishing the game, I went back here to change the score of the game from 9 to 5.

    To be honest, the remake is done, next game will not be a remake and the story probably will be all new. I dont get it... if SE and Nomura wanted to do a new story why they didnt made a new FF or even remade FF VII but telling everyone that this game would be a completely total new game with a new history.

    FF VII remake turn out to be very similar to the OG till the ending where it implies that the history will change.... man that **** of keepers of fate... producers always had the power to redo the story how they please... they dont need this stupid excuse of keepers of fate... just redo the dam game with a complete new history but tell the fans so.... What SE did was to announce a remake that would be faithfull to the original and in parts.... What I understood was that all parts would be similar to the OG, but in reality they made the first game very similar to the OG and inserted in a crappy excuse, that they didnt really needed, to chance to story in the next parts. Producers may change anything, they dont need this silly excuse that mades everything so confused... It would be much better if they announced a FF VII in parts that would be a complete new story... ppl wouldnt be so disapointed...

    I´ll probably buy the next games no matter what, the game is good, the combat is very fun... I just got very disapointed because I was hoping (implying to what SE said, that this ramake would be very similar to the OG) to see the same events...
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  3. Apr 15, 2020
    6
    You will be kidnapped by thirsty NPC's and forced to do menial labor for the first 50 (FIFTY) hours if you try to do everything, but the last 3 hours almost make up for it.

    One thing you will notice not even a quarter into the game is that the characters beat you over the head *relentlessly* with unsubtle hints about what the big "twist" is. I like the concept of the new theme being
    You will be kidnapped by thirsty NPC's and forced to do menial labor for the first 50 (FIFTY) hours if you try to do everything, but the last 3 hours almost make up for it.

    One thing you will notice not even a quarter into the game is that the characters beat you over the head *relentlessly* with unsubtle hints about what the big "twist" is. I like the concept of the new theme being introduced but it further waters down a surprisingly under-developed story. Whenever the game gets you on the edge of your seat, a left-field plot thread is introduced that interrupts the current story thread you are engaged with, completely undercutting the pacing. Characters contradict themselves frequently and we don't get satisfying story arcs for any of them. Cut-scenes are poorly directed and character dialog is atrocious, sometimes nonsensical.

    Gameplay-wise, there is little depth to battles until about 3/4 of the way through the game. Equipment upgrades are few and inconsequential. When you do finally need to be careful about managing your stats and abilities, the game has under-prepared you. There are very few monster encounters even if you do all side-quests immediately when you get them. Money s not good for much but potions that refill your magic (ethers), and you will often find that you don't have enough. The game tends not register correct player input during its dozen or so minigames (some of them mandatory). The worst sin of all is the frequency with which you are forced to walk (as in : not run) behind characters for 10 minutes listening to them go on about errands, or shimmy between buildings.

    Of all the FFVII characters, I liked Barret best and I like him best in this version too. It is really a shame that he is put down RELENTLESSLY by the rest of the party. A lot of scenes with the female characters are gross too, and not in a humorous way. Part of this may have to do with a misunderstanding of how flirting in Japanese translates to English. A lot of dialog that may have been intended as jokes comes off as pandering or even creepy. At one point, Cloud, Barret and Tifa are searching a men's room for an air duct, and Tifa asks what she should do if somebody comes in and sees her. Barret replies, "Drop and show them the boys" (sic). Now, that was funny, but not in a good way; in a sloppy way.

    Despite being disappointed by the execution, I am still glad I played the game, especially the last few chapters. There is nothing in this game that Square-Enix nailed, but it is pretty enough to keep you wondering what happens next.
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  4. Apr 10, 2020
    5
    This is like comparing Star Wars ep.7, to ep.4. If you preferred ep.7 to ep.4, you'll probably be ok with the game.

    -GAEMPLAY -COMBAT Combat is easily the best feature of this game! A solid base for all future games to build upon. If there's any reason to play this game, this is it. Inspired between a mix of FF13s stagger system (but more simplistic) FF15s combat (technically more
    This is like comparing Star Wars ep.7, to ep.4. If you preferred ep.7 to ep.4, you'll probably be ok with the game.

    -GAEMPLAY
    -COMBAT
    Combat is easily the best feature of this game! A solid base for all future games to build upon. If there's any reason to play this game, this is it. Inspired between a mix of FF13s stagger system (but more simplistic) FF15s combat (technically more simplistic, but flows better) and FF12's general "feel".
    Some minor flaws though, such as the camera is R3, but changing lock-on targets is also R3. So if your target is behind you, or out of sight, the act of moving the camera to see them, will lock-on to a different target, and make your attacks miss.
    Most bosses don't have real mechanics. (Roughly 20-25% do though)
    And enemy variety is sparce. (This one isnt fully SE fault.)

    Combat Score: 9

    -NONCOMBAT GAMEPLAY
    I can't possibly stress this enough. The game is mostly padded filler. It's clear the developers couldn't possibly make enough of the game within the modern age of gaming. The "new areas" are just road blocks/hallways, to slow your progress through the game. It's very disingenuous for the "new content" to be considered an "expansion" upon the original. And with so many long road blocks and tedious treks, the games pacing comes to a crawl. (IMO FF7's strongest feature is its pacing. As any singular factor of the original was never that great, but the pacing made it amazing.)

    This alone would easily be scored a 1 out of 10. But, to be fair, there's still more than just pacing. Such as customization. Which is great, and helps fill in the tedium of trekking through the games new hallway sections. Town exploration is mostly fine, sadly no real new areas to explore, since new areas are meant to be road blocks, and not actual hubs/fields. Additionally the old mini games have mostly been ruined, but some of the new mini games are pretty darn good.

    So combining it all together...
    GAMEPLAY SCORE: 5

    -STORY
    Almost every character introduction involves a lot of poses. (Think Genyu force from DBZ) Followed by some of the cheeziest lines ever written. (Worse than the originals cheeze)
    The new segments are poorly timed, or poorly built up. Such as hoping you would find certain moments scary/intimidating, despite not actually explaining WHY the event should be seen as terrifying. But despite most of the new segments being bad, there are at least a small handful of moments that improved upon the original a bit. (No spoilers here)
    Story segments from the original game had small parts cut out, in awkward ways, that don't make the scene flow properly.
    Lastly, characters aren't really interacting with the situation, location, or other characters reasonably.
    ex: Barret Knows the name of a character that he previously didn't know, despite no one telling him. Then suddenly knows what that character means to another character, despite not being told. Followed by trying to harm the character, despite the character not clearly being an enemy. And lastly, states the characters goals, despite not being told any of this. But YOU the player know this, so they don't bother having the conversations flow correctly.

    STORY SCORE: 6

    -MUSIC/ART DIRECTION
    This isnt about graphics, but how they chose to use artistic visuals to present the story, along with the music. Both were improperly used. Such as happy music during sad moments. Colorful scenery, when its an oppressive tone in the story.

    MUSIC/ART SCORE: 4

    FINAL SCORE 5.
    This game was clearly the limit of what they could make, and tries to pretend its about "expanding" the story of midgar, when only 10% of it is expanded, and barely at all. Most new content is designed to slow you down, and not have any actual substance.
    What does Aertith think, when she finds out about Cloud being in Avalanche? What does Cloud think about the bombings? These are questions we'd have loved to see explored, but instead we get only a few lines regarding the implications of the bombings from a small portion of the cast, with most dialogue being about fetch quests, roadblocks, and the trailers new "ghost" looking beings.
    With no spoilers, I can only say the ending is also rather dull, and rushed. The final opponents have even less "mechanics" than prior bosses. (They have none, zero, zilch) And contribute nothing to the plot, while also being a complete change in tone of the rest of the game and story.
    The ending brings worries of all the things they can do wrong with the next games, and unfortunately, I can't warn what they are, w/o spoilers.
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  5. Apr 10, 2020
    5
    Not ashamed to admit I created an account to rate this game. Honestly I want to rate this with a zero just to reflect my disappointment but I'll be fair, unlike Square Enix's marketing department, and especially the director and producer Tetsuya Nomura and Yoshinori Kitase, who are a bunch of liars that didn't say the truth in interviews and various press material.

    I am a huge fan of
    Not ashamed to admit I created an account to rate this game. Honestly I want to rate this with a zero just to reflect my disappointment but I'll be fair, unlike Square Enix's marketing department, and especially the director and producer Tetsuya Nomura and Yoshinori Kitase, who are a bunch of liars that didn't say the truth in interviews and various press material.

    I am a huge fan of the original and bought the Deluxe edition because I was extremely happy with the way the remake had been lining up, just showing material that was faithful to the remake, and nothing that even remotely suggested there would be this much difference between the games, until a final trailer a few days before release, when they spilled the beans and people are happy to swallow them up:
    This is NOT a proper remake, this is a retelling that seriously diverts from the original plot at the later parts of the game, and completely tramples over everything that made the orignal great. Playing this will NOT guarantee a similar experience as playing the original because the tone and main themes are completely different from the original.

    Pros:
    -What's actually faithfully recreated from the original game, in a vacuum, is pretty good. Any FF7 fan will get a goofy smile from the small detals like Barret engaging a shinra worker on the train back home, or the cutscene with Cloud's mom.
    -When they decide to play the arranges of the original themes, they are amazing. The soundtrack feels incredible when it hits the spot.
    -The character designs mostly (with the exception of Rufus, Heidegger, and few else) translate well to modern 3D, these characters look the same.
    -The battle system, while flawed and unbalanced, is fun and engaging.
    -The visual fidelity of the character models and particle effects is really good.
    -Some of the actual content they expanded with, is great, and I could see it as a part of the original title, albeit with a little bit of rework on the dialogue and tone (Jessie's sidequest to meet her parents, the renewed Wall Market, the section to nerf the Airbuster...)

    Cons:
    -The tone, pacing, and content of this game are all over the place, and it's not like story changes are unwelcomed, but they're not appreciated when they're so out of place like these. The whispers of whatever and this much Sephiroth jerking do not belong in this game. Sephiroth has lost all his menace and threatening presence since he appears stalking Cloud every half and hour and this poorly executed "fate" theme completely undermines the emphasis the original title did on the gritty setting and the inmediacy, inevitability and impact of somoene close to you dying. Every time the whispers appear on screen, I swear I get brain damage. The last chapter really cranks things up to eleven and then some to an uncomfortable and unbelonging degree. A mess.
    -This game is padded beyond belief, every small plot nuance takes an hour to progress because every mindless and meaningless story beat has been made into 1h corridors or 2h dungeons. Most of the new content is meaningless fetchquests about killing rats, rescuing kids and cats. These do not belong in FF7. You can not fully explore midgar, and the side content is not meaningfull. Literally lied to the players.
    -Unfortunately the original soundtrack makes for less than half the screen time, and the new pieces are all but memorable. If some of these tunes were supposed to be arrangements of the original ones, I'm sorry but they're so strangely recreated I couldn't even recognize them. This lack of cohesiveness truly hurts Nobuo's signature motif style of soundtrack design, and by not playing the songs over and over the beats fly over your head. I honestly cannot believe they did such a good rendition of the boss battle theme from the original game to NOT use it except for one fight.
    -These characters look the same, but they sure do not feel the same. When the scenes are reenacted, sure, but the dialogue is inconsistent because they don't feel like themselves in most of the new dialogue. It's like watching a hollywood adaptation of a movie you like, you know what's from the book and what's not.
    -The battle system after Don Corneo's mansion takes a nose dive, 80% of the regular encounters have super armor and makes every encounter incredibly tedious, while suddenly bosses are easy in comparison because you're starting to get too jacked up. It doesn't feel like casting an spell and getting interrupted should deplete your MP and ATB bar either, makes the combat drag even longer since you rely more heavily on using spells on the second half of the game and getting interrupted and losing your initiative and having to spend more ethers just to kill the sewer turtles is a pain in the ass.
    -There are texture streaming glitches and the texture quality is REALLY low. Dialogues and cutscenes take entire seconds to trigger, and the game softlocked to me twice during my playthrough. Rough, technically speaking
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  6. Apr 10, 2020
    6
    OK, Ive played it all day on advanced copy. FF7 remake is not horrible but it is not great either. It is slightly better than average once you get past peoples fanboy squee-ing and the nostalgia wears off. Worst of all it is in no way faithful to the source material.

    I get that FF7 did not age well but for all the high tech visual rebooting everything looks incredibly generic and
    OK, Ive played it all day on advanced copy. FF7 remake is not horrible but it is not great either. It is slightly better than average once you get past peoples fanboy squee-ing and the nostalgia wears off. Worst of all it is in no way faithful to the source material.

    I get that FF7 did not age well but for all the high tech visual rebooting everything looks incredibly generic and bland . The char models look modern equivalent but the world models are ps2/early ps3 level simple. In some places more detail, many are on a MUCH lower level. This is something that they can add more poly objects to make each area look more lively but for this is WAY behind where it should be.

    It is much like XV and other AI party member games like KOTOR you will have other party members locked into "roles" and you will only use/command them very sparingly for one or two specific techniques you need. You will rarely need to trigger another party members ability or spell and in most cases you can do that remotely.

    The combat is completely redone into FFXV interface. It does somewhat improve on that making things like spells/skills/items more usable but its still just spamming the attack button than any thing else. The specific fights involved are effectively nothing like their original counterparts. They are completely re imagined and are " X In Name Only."

    The old fights are completely different. It takes out strategic thinking and replaces it with twitch gameplay like taking say Civilization and dumbing it down to be Starcraft. I do not inherently dislike such a system, but in a RPG and namely a JRPG where the game is about developing specific and unique characters it makes your secondary party members little more than an after thought once you have them programmed to behave like you want them to. It was the same in FFXII and every incarnation of having AI passive controlled party members in a real time battle system since.

    While the voice acting ruins the characters, The music is redone but for them being redone they are vastly inferior to the many covers that have come out with. They really messed the prelude up in this as well. Yet already " hip hop de chocobo" has been an infectious, meme worthy surprise.

    They have taken the original script and treat it like it was just cliff notes for this. Adding all sorts of extra dialog and depth to characters like Jessie that otherwise did not have it. That sounds good but it does not play out very well with such an over the top anime presentation.

    More over they have clearly pandered to SJW logic in this. For example the deflating of Tifa. Now its hard to say how "large" she was in the original FF7 but you can clearly see a pattern of shrinking her from other media including Advent children. Not that such things actually matter, its the principal of it. The point is more that the ideology behind such a choice is also going to be adversely effecting certain plot elements that are seen by today's logic as dated and try to fix that. Problem there is that is like pulling a thread out of a sweater.

    Over the course of an 80 hour game(and how long they pad it out ) there are going to be hundreds if not thousands of little instances that each individual player will have interpreted differently from the source material and each other. Its going to face a lot of criticism because it is impossible for any developer to make a game true to what fans want because every fan can interpret the same instance in a multitude of different ways and we know that fans are HYPER critical when it comes to something they love not matching up with their perception of the source material

    . It might be OK if the game were all done as one package but between multiple episodes you are looking at a game that is going to cost 150-200$ MSRP and its DEFINITELY not worth it. It might get treated as GOTY but it will be received like Outer Worlds or RE2 remake.Good, not that big of a deal after the initial novelty wears off.

    Its a decent product with some serious, glaring flaws that some will gloss over immediately because its FF7. Yet there is nothing here that warrants a day one purchase. Unless you never played the original, you are better off waiting till the whole game has been remade and get the "definitive" edition of it. You wont be missing out on any thing crucial. I would actually prefer to give it a 6.25 but 6 seems too low but 7 is WAY too high.
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  7. Apr 10, 2020
    5
    5 For the Nostalgia, honestly looking at this objectively, it's an "OK" RPG I'd have given it an 8 no worries but that ending was so offensive to OG fans. This dude feel sick.
  8. Apr 16, 2020
    7
    Square sold a lie they said they would be faithful to the original but isn't. This isn't a remake but a reboot. The game is beautiful however once in the big city you will notice some background don't have any textures some parts looks like a ps3 game.

    However the game is really fun.
  9. Apr 10, 2020
    5
    I'm confused on why this game has taken so long to come out... yet it isn't the full FF7 experience. What is here is good, but this isn't what I was expecting from a remake that's been in the works for more than 5 years. And now we're gonna be forced to pay another £50 to play the other half of the game... why SquareEnix??
  10. Apr 29, 2020
    7
    FF7 Remake and Square Enix summed up:

    -Wonderful music -Fantastic voice acting -Beautiful graphics -The artistic direction is top-notch -Incredible package and presentation -The worst game mechanics ever put to a game. Square Enix doesn't want to make video games anymore, they want to make interactive movies, and It shows in FF7 Remake. Instead of crafting a whole new system to fit what
    FF7 Remake and Square Enix summed up:

    -Wonderful music
    -Fantastic voice acting
    -Beautiful graphics
    -The artistic direction is top-notch
    -Incredible package and presentation
    -The worst game mechanics ever put to a game.

    Square Enix doesn't want to make video games anymore, they want to make interactive movies, and It shows in FF7 Remake. Instead of crafting a whole new system to fit what they were working on, something that highlights the way battles take place that accentuates the frenetic pace they've set here; they instead shoved a 20+ years combat philosophy and style where it doesn't belong. Not only that, but the damage balance is broken at every level.

    Normal mode damage is way over-tooled, forcing you further into the janky combat system. Let's not kid ourselves; you're going to tunnel one character for an entire fight until the game forces you to switch, and when it does, you'll tunnel combat over items or even spells (unless they force you into it). That is the horrible design, and they could have avoided all of it had they, just, made, something new. Instead, the caved to fanboy fear and shoveled this convoluted mess out.

    Easy, is UNDER-Tooled and saps any and all fun out of combat. It's not like there's a lesser risk from combat--there's NO risk in combat. The most straightforward answer here would have been to come to market with a wholly new system for combat and not one tugging at nostalgia.

    Classic, shouldn't exist. At that point, Square Enix should have gone full out and made this a movie and not pretend it was a game.

    FF7 Remake sums up Square Enix perfectly. Grandious design, meticulous attention to detail in presentation and style, but Dear Lord, Do I have to make a Video Game? I really don't want to make a video game anymore! I want to make movies!! Please let us make a movie?!? The ironic thing is when they are allowed to make a movie; they're horrible.

    I really hope after this release they take stock of their priorities and hunker down and focus back on Game mechanics and gameplay because right now, Square Enix is lost.

    Grade per points as mentioned earlier:

    Music: A+
    Voice Acting: A+
    Graphics: A+
    Art direction: A+
    Presentation of Total Package: A+
    Game Mechanics: F-

    Side note: The awful camera is awful, just awful. So, very, very bad. There's no fixing it, it's just bad.

    Update:4/27/2020:

    After spending a lot more time with the game, I took a point off for the awful linear corridor design. The damn hand-holding this game does it has all the frustration of FF13. You can't explore those side paths, you can't go check this building, YOU HAVE TO GO HERE NOW WHERE WE TELL YOU!

    I can take a bit of this in a game, but it's the entire thing folks. There's no grinding, there's no exploring. You go where they tell you to do and screw you for thinking otherwise! (until Chapter 14, basically the end of the game). It's another point against Square Enix for really, really, REALLY wanting to make interactive movies and not games.

    Combat is still awful. I don't think I've ever played a game where the game part is the part I want to get through as fast as possible. I've hated every single fight I've had in the game, without fail. And I mean, trash fights, awful. Boss fights, awful. All of it is just so, god damn bad.

    If you're shouting about great the battle system is, you're a masochist that hates good things. There is no middle ground here. No shades of grey. Normally I'd wouldn't be the type to be so black and white about something. With this game, it's all bad. If all the other elements weren't top-notch, I would have shelved this and never looked back. But, the rest of the package is just stellar.
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  11. Apr 10, 2020
    5
    Not bad but not very good either. While I do appreciate seeing midgar in modern graphics theres a bit of a hollow feeling to it since most of the experience happens in linear hallways similar to the 13 series. Theres also some weird retcons to the story, Square in their infinite wisdom decided that what the story of FFVII needed was alternate realities and spooky ghosts which might soundNot bad but not very good either. While I do appreciate seeing midgar in modern graphics theres a bit of a hollow feeling to it since most of the experience happens in linear hallways similar to the 13 series. Theres also some weird retcons to the story, Square in their infinite wisdom decided that what the story of FFVII needed was alternate realities and spooky ghosts which might sound interesting but really only serves as an excuse as to why the remake is split into parts. The combat was the saving grace for me, feels like the combat of 15 but more fluid, summons looked cool. I was hoping with this remake that midgar would be a much bigger place to explore but I guess i was expecting too much. Expand
  12. Apr 12, 2020
    5
    Missed opportunity. The combat is sometimes buggy, the camera is hanky and most of the game is linear time padding or back tracking through where you've already been. It looks beautiful and the characters are great (the new ones not so much), but it plays more like a movie than a fun RPG to discover.
  13. Apr 10, 2020
    5
    The original FFVII is my all time favourite, that's why i need to score this version (not a remake) so low.
    There's already quite a few low scoring reviews that explained in detail what the flaws are, so I'll just skip that.
    It is very disappointing that they couldn't just stick to the original story and remake the game faithfully.
  14. Apr 10, 2020
    6
    Deberia llamarse FF VII Downgrade. Es lo mas bestial que he visto en engaño al jugador en toda mi vida, 900p en ps4, 1200p en la Pro, apenas mantiene los 30 fps, framepacing irregular... Un desastre técnico. Sobre el juego en si... Ni es FF, es un Kingdom Hearts con skins de FF, diseños horteras de Jpop y toneladas de relleno. Le doy un 2, mas no merece.
  15. Apr 11, 2020
    5
    What made FFVII a success? What made it a legendary game (and saved Squaresoft from the bankrupt back then)?
    Midgar? The 6 first hours of the game, the intro, the tutorial, of a 80-100h game? Clearly not.
    I don't know one player from that time who said "Yeah FFVII was nice but I wish we could play 30 more hours in Midgar". The game starts after! FFVII was the first 3D JRPG that was
    What made FFVII a success? What made it a legendary game (and saved Squaresoft from the bankrupt back then)?
    Midgar? The 6 first hours of the game, the intro, the tutorial, of a 80-100h game? Clearly not.
    I don't know one player from that time who said "Yeah FFVII was nice but I wish we could play 30 more hours in Midgar". The game starts after!

    FFVII was the first 3D JRPG that was keeping all the good things of the most popular 2D RPGs:
    - a real RPG (not an action RPG) where we were taking the time to explore and to fight
    - a big World Map
    - lots of places, cities, environments
    - a team of varied characters
    - hidden treasures
    - tons of sidequests
    - powerful and great summonings
    - great end-game bosses

    What is left in FFVII remake?
    Nothing. Just one city, nothing is hidden, useless side quests, no end-game, limited team, summonings are... what a shame.
    Even half of the musics disappeard.

    FFVII remake is a not great action game, with a lot of corridors, camera problems.
    They made Cloud a seducer (???) Sephiroth is just a light version of the real one. And the end... err...
    And of course the fact that they make us buy the high price 10% of the full game...
    When I see that guy of Square Enix saying "We did exactly what gamers expected" They didn't understand anything...

    Good point? it looks nice.
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  16. Apr 10, 2020
    7
    I have played 4 hours so far and it's good. I will come back to change my review once I have finished the game. One thing that's bugging me is that after each fight the messages disappear too quickly and I keep missing what items and experience I receive. 8

    Now I have played 12 hours, I am starting to like it even more. I am finding it hard to put it down. Though it's been 12 hours I am
    I have played 4 hours so far and it's good. I will come back to change my review once I have finished the game. One thing that's bugging me is that after each fight the messages disappear too quickly and I keep missing what items and experience I receive. 8

    Now I have played 12 hours, I am starting to like it even more. I am finding it hard to put it down. Though it's been 12 hours I am the type to look for every corner for items. It has the elements of ff15 and ff13 put together, but for a long time, this has the ff feel of old. All credit to the team to take on such a brave project, that is dear to alot of people, so everything they do will be very critically analysed. For me I have no complaints. Great idea for the battle system, seems a mess at first but once you wrap your head around it, it's becomes clear and great fun. The story to me they can take to any direction, they have stayed true to the main story line but with added depth, I am just excited to find out more about these characters, after all no one knows the story more than they do. Graphics was a big thing for me in the old ff games, it's one reason why I use to play these games. This game apart from the opening bomb mission, the graphics slope slightly downhill. The main characters are brilliantly detailed but the extra characters and some background seem rushed. 8

    Wrote one for 50-60 hours game play. But stupid metacritic made me refresh page. So cant be asses now. Maybe be back at the end of the game. 7
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  17. Apr 10, 2020
    5
    This review contains spoilers, click expand to view. Warning: Spoilers for the future of this series
    The game itself is decent. If you list the events in the Midgar section from the original, the scenes you remember, they're all there, the gameplay is fun but it gets tedious because the enemies tend to be damage sponges, the design is barely a bit less linear than FFXIII, there's quite a bit of padding (walking sections and hunting quests) and way less exploration you would assume from what the developers promised. Graphically the party models look great, as some of the cutscenes, but the npc and some of the environment take a massive dive in quality to PS2 levels. Could be a bug.

    The real problem comes with the plot itself: the events are there, but a certain bad guy is everywhere, and not only he's aware of the events of FFVII 97, so are certain creatures that make sure nobody messes with the events of the original game.
    These creatures will inject themselves in a lot of story events and ruin them, you will understand as you play.
    Also, it's heavily implied this is a Sequel that's taking place in a reality where the original game already happened.
    The final arc is probably the biggest mistake Square ever made: while it's not confirmed, the battle and the events at the end are very, very different from the original and make it obvious the rest of the remake is never going to happen as FFVII 1997 is now the scrapped past, and they're going to do their own thing moving forward.

    As a game it's a 8.5. Story-wise, for what they added and what they plan to do, a 2 is courtesy.

    My recommendation: play it, get to the final dungeon (Shinra building), stop, sell the game, pretend you never saw anything.
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  18. Apr 10, 2020
    5
    This is my first, and most likely, my last review. I have never felt the need to ever review any game (largely because I think most reviews are either paid, ridiculously biased, or bare-bone garbage pushed out for money). Yet due to the circumstance of this game, I felt like I needed to. Please ignore my lack of articulation.

    I remember playing FF7 for the first time. It wasn't
    This is my first, and most likely, my last review. I have never felt the need to ever review any game (largely because I think most reviews are either paid, ridiculously biased, or bare-bone garbage pushed out for money). Yet due to the circumstance of this game, I felt like I needed to. Please ignore my lack of articulation.

    I remember playing FF7 for the first time. It wasn't actually my first Final Fantasy. That honor (or dishonor, depending on who you are) goes to FFX. Seeing how much I enjoyed that game, I decided to backtrack through the catalog. Thus, a couple of games later, I stumbled on the majesty that is FF7. The moment I booted up that game, I knew I was in for something special.

    Despite the limitations of technology, the somewhat unreliable translation, and missteps here and there, FF7 has stood the test of time as one of, if not, the greatest JRPG of all time. The atmosphere, plot, characters, and battle mechanics are truly a wonderful experience and something every JRPG fan should enjoy. Whether or not you believe FF7 is overrated, most will agree that it's place in gaming history is an important and significant one.

    That's why, despite the recent SE track record, I, along with many others, were very excited when they announced the FF7 remake. For decades we discussed, with childish gleefulness, what a FF7 remake would look like. The idea of the world of FF7 being expanded upon with modern technology and a vast amount of resources made most of us extremely excited with high hopes of seeing our beloved game in a new light. And then, reality hit with the release of FF7R.

    It's not good. I knew there was going to be many changes to the game. How could there not be? Most remakes of any medium suffer through such changes. What I didn't expect was a complete butchering of the original plot and characters. The amount of nonsense added into the plot and character changes basically makes this game not a FF7 remake, but more of a Kingdom Hearts reboot, masquerading in a FF7 suit.

    Before I complain, let's start off with the good. The combat, atmosphere, and certain expansions of side characters are all great; especially the character development of the rest of the cast of AVALANCHE and I personally think they did a good job with the design of Midgar. They truly bring the mechanical city to life. I also found the combat to be enjoyable; Nomura seems to have managed to take the best parts of FFXV and KH, and combine it into something that is highly enjoyable and very intuitive to play. The boss characters aren't just "mash A to win"; despite being an ARPG, there is still a bit of strategy and thinking involved. This is all good.

    Here's the bad: They have completely massacred FF7. The plot has been convoluted with what I can only describe as "Kingdom Hearts BS" (That's a quote from IGN, not me). I don't want to spoil anything but if you are going into this game expecting a "faithful remake" or maybe even just "a complete overhaul that hits all the major beats of the original", you will be disappointed. So many things have been changed that this feels like a deluded fans weird interpretation of what they think it SHOULD have been instead of what it was. Decisions made completely change character's motivations, flaws, and the weight of their choices. No longer are you hit with wonderful story telling, character development, and themes of loss, accepting who you are, and guilt like in the original. No, this "remake" feels like a cash grab that found all the superficial aspects of the original and jacked it up to 11. It honestly is a travesty and a complete betrayal to any of the OG fans and/or purists.

    If you can ignore all that (which how could you? It's an JRPG; like most, it's entire spirit revolves around it's plot) There are still major issues. The side quests are nothing but glorified fetch quests, characters both new and old, feel like flat, hollow characters. While Midgar does have amazing atmosphere, the actual textures themselves are horrible. The pacing of the game is also off; menial tasks seem to take unnecessarily forever, most likely in an attempt to pad out the game. This game either should have been 30% shorter with a smaller price tag or they shouldn't have padded out so much of Midgar and ended the journey farther along in the plot. It honestly is a mess.

    This is why I'm giving the game a 5. I just can not forgive what they did to the plot of this game. It's borderline treason to those who have waited and begged for decades. We did not want some form of re-imagination or "pseudo-sequel"; what we wanted was a faithful remake with QoL changes and expansion of what was there (like how it was advertised). While ridiculous, all the people who are giving 0s are just fans who feel betrayed like I do. There is a lot of good here, specifically the combat. But the bread and butter of what makes a good JRPG has been tainted.
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  19. Apr 13, 2020
    6
    This review contains spoilers, click expand to view. It's NOT a remake it's kinda a Kingdom Hearts sequel.

    The positive things:
    Some music, some great arrangements
    The combat is something i liked (although enemies just focus who's in control)
    Some voice acting is really good and some not so.. like Sephiroth and Zack
    The graphics are fine for the most part. Although some textures wont show up. ("but there's a day one patch" my ass)

    The negative things
    Plot ghosts everywhere.
    The side quests are boring
    Not a lot of monsters/humans spawning to fight ("but theres a arena" yeah sure still not much..)
    Cloud PTSD-ing in the church seeing Aerith die
    No bloodtrail"in the Shinra building or the lack of blood overall, like Corneos dungeon
    (i last cut my finger and when i checked there was NO smoke coming out)
    Barret letting president Shinra live (we killed 5000 soldiers so far but noooo not president Shinra)
    "We fight against Destiny" Bulls**t
    Everybody lives Biggs Wedge (Jessie most likely or not don't care) and a whole lot of Sector 7
    Seto Kaiba enters the game... i mean Rufus with some belt problems
    Even ZACK!! survived..... (he can be a Sephiroth Clone for all that matter now)

    They even killed the word REMAKE cuz its not
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  20. Apr 10, 2020
    5
    This review contains spoilers, click expand to view. Por favor, Square Enix, dejaos de rollos y no llaméis a este juego REMAKE, porque no lo es. Esto es un REBOOT/ SECUELA EXTRAÑA, con todas las palabras. Vivimos en un mundo donde un juego como este, que se inventa por arte de magia finales donde no los hay, con viajes en el tiempo y miles de mierdas que no vienen a cuento, se lleva nueves, cuando este juego no vale más de un 6.

    Final Fantasy VII no es ni Chrono Trigger, ni Kingdom Hearts ni Harry Potter. Los viajes en el tiempo, los espectros, los mundos paralelos y las pajas mentales que os montáis, cansan demasiado ya. A los vendemotos de "Es que me he pasado el juego 20 veces, necesito algo nuevo". Si queréis algo nuevo, no hace falta cagarse en la memoria de un clásico, lo tenéis muy cerca: La ventana más cercana, la abrís y para abajo os tiráis, que vais a volver al planeta como Aeris, a ver si lo salváis, a menos que venga un espectro y os de un empujón a dentro de vuestra casa, no sea que vayáis a fastidiar la linea principal del tiempo ;))))

    Jugablemente, es repetitivo, pasillero y muy cansino. Ni justifica que el juego se base solo en Midgar y mucho menos justifica tantos años de desarrollo para este juego. Hasta Don Corneo, todo va como la seda y suave, ahora, cuando llegas a las alcantarillas, el juego cae en picado.

    Devolvedme mi dinero Square, sois una mancha de estafadores de cuidado y esta es la última vez que compro un juego más de salida vuestro.
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  21. Apr 27, 2021
    7
    This game has nice graphics , however the gameplay is pretty shallow. Most of the time doing repetitive missions or running circles in the map.
  22. Apr 10, 2021
    6
    rilliant in parts but too much filler content.

    Doing odd jobs for Tifa, the train graveyard, the dons henchmen side story and the stuff with hojo is there purely just to pad out the run time and makes the whole experience less enjoyable. If they had stuck with the original story they probably still could have split into two games and not taken away from the experience. Good for a one off
    rilliant in parts but too much filler content.

    Doing odd jobs for Tifa, the train graveyard, the dons henchmen side story and the stuff with hojo is there purely just to pad out the run time and makes the whole experience less enjoyable. If they had stuck with the original story they probably still could have split into two games and not taken away from the experience. Good for a one off play through but will never play multiple times like the original.
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  23. Mar 9, 2021
    5
    It’s one of the best games I’ve played on the last 10 years The best ff game that ever been made I mean ever
  24. Jun 20, 2020
    5
    This review contains spoilers, click expand to view. Combat has to be praised, it has improved a lot since FFXV. Graphics are inconsistent - Shinra is gorgeous while Slums are quite lazy, both in terms of aesthetic and size of the map.
    There wasn't any need to add fetch quests to dilute the game either.
    Main issue however is the story - as a fan of the original FF7 the remake's final chapter with major plot changes completely ruined it for me. I was open to minor tweaks, additional scenes, new sidequests or minibosses but not major plot changes with iconic events cut from the original.
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  25. Jul 1, 2020
    6
    Final Fantasy 7 wasn't my best FF series I have ever played, but it is one of memoriable FF series that in my childhood memory.
    I always thought when Square Enix makes remake of FF7 or 6 it would mean they are desperate.
    Well, as soon as they have announced remake of 7, I thought this better be great not just good. Graphically I have no complain. I love to see Tifa and Aerith in
    Final Fantasy 7 wasn't my best FF series I have ever played, but it is one of memoriable FF series that in my childhood memory.
    I always thought when Square Enix makes remake of FF7 or 6 it would mean they are desperate.
    Well, as soon as they have announced remake of 7, I thought this better be great not just good.

    Graphically I have no complain. I love to see Tifa and Aerith in flawless motion and Cloud actually speaks. They showed how big Midgar is and what kind of city it is, they have succeeded. At some point I was bit disappoint how meaningless NPCs felt.

    Battle system is fun, but I wish summon and limit break bar carries over to next battle. It's only available in one long battle. This is such a disappointment for me. You have to be in control of each character to build ATB or otherwise they sometime just stand there wasting time. I think they could've done better at this.

    One huge disappointment was quests. There are lot of sidequest you either skip or do, but some I had to search around not knowing where to go due to lack of information and guidance.
    I don't feel like I'm achieving by doing quests. I felt Square was trying to extend play time by adding numerous and meaningless side quests.

    Gamers waited 7 years for this such short game(I think about 10~20% of original?).
    I don't know what's Square's plan by making this game in numerous series, maybe 3~5?
    Maybe take 20 years to complete?
    I feel like they made a huge mistake releasing this unfinished game now and make gamers to wait 2~5 years for next one and another for next which I find stupid.
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  26. Nov 26, 2020
    7
    Didn't quite live up to the hype mainly because you're stuck in Midgar for 35 hours but shows promising signs for Part II. FFVII Remake is visually stunning but lacks any real substance in the game play department as the combat is grinding and gets repetitive very quickly. Some of the characters like Aerith lack any real substance and gets very annoying quickly with her shallow dialogue.Didn't quite live up to the hype mainly because you're stuck in Midgar for 35 hours but shows promising signs for Part II. FFVII Remake is visually stunning but lacks any real substance in the game play department as the combat is grinding and gets repetitive very quickly. Some of the characters like Aerith lack any real substance and gets very annoying quickly with her shallow dialogue. Barrett is a stereo type comic relief character with a lot of obnoxious meat head quotes. Jessie is surprisingly a witty and charming character but her constant affections for Cloud become tiresome. Talking about Cloud he's apparently the biggest chick magnet in Midgar and reeks of being a emotionally broken bad boy.

    All that aside FFVII Remake isn't a bad start but it would be nice if the dialogue and combat had a bit more substance in part II of the remake.
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  27. Apr 29, 2021
    7
    This review contains spoilers, click expand to view. Coming from a long time FF original series fan, this game doesn’t quite add up to the original FF7. First I couldn’t truly connect to the characters as before, plus the music is more “noisy” bkg filler. The gorgeous FF7 soundtrack is lost or barely heard. It only covers Midgar and introduces new characters too quickly. The mystery of Sephiroth is overplayed and much like the movie instead of the game. The story is jumbled or forced and not laid out smoothly or gradually. It’s replay value is ok. But you have to play by chapter not by free form as the original.

    Jenovah is fought too soon. It was a climax and surprise to learn of her. Plus you had to go to the meteor crash to find her. It’s like they jumbled the whole game into Midgar at once. No free world exploration.

    Oh and Sephiroth was not a one winged angel, he had many wings and was magnificently designed when he transformed. At least that music was close to the original. Oh and I hated that after each battle with main characters none of them actually died. Or most of them.

    The fact of trophies and rewards for perfecting scenes or mini games were a bit annoying but this may be the new thing. I liked the logic puzzles and exploration bits to find powerful items not see how good you are at pushing buttons.

    The dance at honey bee was fun but really wasn’t my thing. I tried a couple of times to perfect it but it was just not my taste of music or flamboyancy. To each there own. Seeing cloud in a dress was funny like the original. I’m glad they kept that.

    I do still like the game but I miss the original feeling of FF7. I cried when “Aeris” died. That’s the emotion I was expecting n this remake. Of course it’s only part of the game but I may not buy the other parts as I assume they’ll only get worse for greed and speed of production through anticipation or lack of funding. That’s only a guess. I’ll wait and see.
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  28. Feb 1, 2023
    7
    I've never played the original FF7 so I went into this completely blind. I had a great time playing this game, however, you could easily cut off about 7 hours of filler from it. There's just way too many slow paced walking around sections and the side quests are very dull. The combat is fun af though. Even on normal it was a real challenge. Cloud is a very meh character though and JessieI've never played the original FF7 so I went into this completely blind. I had a great time playing this game, however, you could easily cut off about 7 hours of filler from it. There's just way too many slow paced walking around sections and the side quests are very dull. The combat is fun af though. Even on normal it was a real challenge. Cloud is a very meh character though and Jessie is way too horny. But great combat, alright story, nice visuals. I'll play the sequel. Expand
  29. Jul 29, 2020
    6
    I'll make this short. The original was FARRRR better.

    SquareEnix is milking the hell out of this game. It doesn't even compare to the original. 1) The music has been butchered ("remixed"). No longer does the music mesh perfectly with the environment and really draw you in like it did in the original. The motifs have been destroyed to make it more "modern" sounding. The jukeboxes mess
    I'll make this short. The original was FARRRR better.

    SquareEnix is milking the hell out of this game. It doesn't even compare to the original.

    1) The music has been butchered ("remixed"). No longer does the music mesh perfectly with the environment and really draw you in like it did in the original. The motifs have been destroyed to make it more "modern" sounding. The jukeboxes mess up the atmosphere by introducing music that doesn't fit the scene. 2) graphics are better, of course... but there's a hell of a lot more to a game than graphics. I feel like they dropped the ball. 3) wayyyy too linear. 4) ending was contrived and forced... again, just to say to fans "look this was an exciting ending wasn't it?"... 5) much of the story in this game is straight up FILLER... just for them to says "look, this is worth $60!!!". But it's not QUALITY story like the original. The original was pretty damn close to perfect in terms of story chapter and pacing. 6) 25% of the story seriously just feels like a dating simulator with a love triangle. This was not in the original and its so dumb. 7) way too many cliches.... how many times are they going to show us a character falling off a ledge like they're about to die and then another character swooping in to save them. 1 time is enough (or not at all), but SquareEnix decides to use this cliche probably 10 TIMES!!! Seriously?? 8) they had to add pro-trans "gender is anything you want it to be!!!" propaganda BS that, of course, wasn't in the original.

    Ugh.... anyways, it's not bad. I just don't understand why they have to milk it and destroy the soul of the game. Oh wait, I do. It's called money.

    And SquareEnix, if you read this, you BETTER not take out the overworld airship flying in the next one or you're going to have a lot of pissed fans. Please, please don't get rid of the airship/overworld and make everything menus and linear BS like every FF since FFX.
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  30. Nov 22, 2020
    7
    Game got released too early, really much bugs, less testing and really annoying minigames that ruined a potentially good game for me. About a half of game time is a pleasant gameplay, then rest is replaying annoying parts of the game over and over.
Metascore
87

Generally favorable reviews - based on 126 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 126
  1. Sep 14, 2020
    90
    Final Fantasy VII Remake is the game we've been waiting for from Square Enix for so long. Atmospheric, interesting and exciting all your attention modern jRPG with an interesting story and spectacular battles. To achieve the ideal, the project only needs more even graphics and all the content from the original release. If you were waiting for a turn-based classic with new graphics you will most likely be disappointed, since the game has changed a lot. Everyone else is happy with the release of the first really powerful single-player release from the internal Square Enix studio for many years. Especially after the failure of Final Fantasy XV.
  2. Aug 20, 2020
    80
    A good remake of the introductory part of the cult-favorite Final Fantasy VII. It improves on the original game in almost all aspects, yet lacks in scale and drops the ball at the very end.
  3. Aug 10, 2020
    90
    What matters is still intact, and that’s the heart and soul of one of the greatest stories in video game history. It’s a return to form that has felt a long time in coming, and what’s even better is that there’s still at least two more games of this quality to come...They can’t mess this up, can they?