User Score
8.1

Generally favorable reviews- based on 8148 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 13, 2020
    7
    This review contains spoilers, click expand to view. Sooo, minor spoilers for FF7 remake beyond this point and I will drive in to some big spoilers without going into too much detail:

    All in all, I really enjoyed it. It lasted about 40 hours for me. I think I could have done it in about 25 if I was rushing.

    Every recreated scene is fantastically done. There are a lot of points where they made minor plot changes to make the story more palatable for a modern audience and these are all really good, and I like them.

    I'm talking about major plot points beyond this point, though I'll try not to be too specific:

    :::SPOILERS:::
    :::
    :::
    :::
    :::
    The "whispers" storyline is... well... it's utter crap. It's 100% crap bred with 100% crap, meaning purebred crap with no additives. The whisper models themselves are pretty damn lame, and what they represent... well... let's just say that they wrote in a nonsense plotline to give themselves room to make major changes in the future if they want to.

    Because of this garbage plotline at least one, maybe two, characters that were dead when you're leaving Midgar in the original are now alive. One character is a major WTF if he actually is alive... like the story won't work lol so much would be different.

    It also made the ending drag ooooon foreeeeever I was so ready for it to be done. Not a good feeling.

    And... they kinda **** ruined Sepheroth for the new players. In the original, he's ominous, in the shadows of Cloud's memories, and all you see is the destruction he leaves behind. It's a slow and powerful build.

    Remember the wurmb scene? It's not gonna be nearly as impressive anymore now that the new players have seen the party fight Sepheroth AND WIN once already...

    Stupid stupid stupid. Bad ending is bad. It's bad enough that I'll hold off on pre-ordering part 2, and I'll wait until about a week after release, and if they ****g retcon a bunch of **** I'm just gonna pass.

    I enjoyed this remake up until the last three hours or so of it. Definitely worth getting. Just be prepared for the ending to piss you off or annoy you.
    Expand
  2. Apr 13, 2021
    7
    Was the gameplay fun? Yes it was, absolutely a pinnacle of the genre and a framework for how RPGs can move into the current generation of gaming. Fast paced, full of action, yet the aspect of strategy is still rewarded. Its the first step in the right direction since they ditched the standard Turn based strategy in FF12.

    Was the music and sound good? Absolutely 10/10, final fantasy
    Was the gameplay fun? Yes it was, absolutely a pinnacle of the genre and a framework for how RPGs can move into the current generation of gaming. Fast paced, full of action, yet the aspect of strategy is still rewarded. Its the first step in the right direction since they ditched the standard Turn based strategy in FF12.

    Was the music and sound good? Absolutely 10/10, final fantasy music has always been excellent and the Remake didn't disappoint.

    An additional positive for me was the Hard Mode... I didn't know that I wanted that, but I did and it was great.

    So why isn't it perfect 10/10? Nomura is a moron! Not only should he not be in charge of the story he should never be involved in the development of any game ever again. The mastermind behind the **** show that is Kingdom hearts has shat all over the story of FF7 which was already questionable at best and laughable at worst. The issue is the original FF7 story felt silly and grandiose, with certain moments being serious and others being satirical. Going all out on the story and characters being "Gritty and realistic" makes the laughable stuff seem insulting to the characters and story.

    By the time this is all said and done it will likely make KH seem like a coherent and childish story. FF7 shouldn't be a shonen jump anime, but this is the beginning of that downfall.
    Expand
  3. Apr 29, 2020
    7
    FF7 Remake and Square Enix summed up:

    -Wonderful music -Fantastic voice acting -Beautiful graphics -The artistic direction is top-notch -Incredible package and presentation -The worst game mechanics ever put to a game. Square Enix doesn't want to make video games anymore, they want to make interactive movies, and It shows in FF7 Remake. Instead of crafting a whole new system to fit what
    FF7 Remake and Square Enix summed up:

    -Wonderful music
    -Fantastic voice acting
    -Beautiful graphics
    -The artistic direction is top-notch
    -Incredible package and presentation
    -The worst game mechanics ever put to a game.

    Square Enix doesn't want to make video games anymore, they want to make interactive movies, and It shows in FF7 Remake. Instead of crafting a whole new system to fit what they were working on, something that highlights the way battles take place that accentuates the frenetic pace they've set here; they instead shoved a 20+ years combat philosophy and style where it doesn't belong. Not only that, but the damage balance is broken at every level.

    Normal mode damage is way over-tooled, forcing you further into the janky combat system. Let's not kid ourselves; you're going to tunnel one character for an entire fight until the game forces you to switch, and when it does, you'll tunnel combat over items or even spells (unless they force you into it). That is the horrible design, and they could have avoided all of it had they, just, made, something new. Instead, the caved to fanboy fear and shoveled this convoluted mess out.

    Easy, is UNDER-Tooled and saps any and all fun out of combat. It's not like there's a lesser risk from combat--there's NO risk in combat. The most straightforward answer here would have been to come to market with a wholly new system for combat and not one tugging at nostalgia.

    Classic, shouldn't exist. At that point, Square Enix should have gone full out and made this a movie and not pretend it was a game.

    FF7 Remake sums up Square Enix perfectly. Grandious design, meticulous attention to detail in presentation and style, but Dear Lord, Do I have to make a Video Game? I really don't want to make a video game anymore! I want to make movies!! Please let us make a movie?!? The ironic thing is when they are allowed to make a movie; they're horrible.

    I really hope after this release they take stock of their priorities and hunker down and focus back on Game mechanics and gameplay because right now, Square Enix is lost.

    Grade per points as mentioned earlier:

    Music: A+
    Voice Acting: A+
    Graphics: A+
    Art direction: A+
    Presentation of Total Package: A+
    Game Mechanics: F-

    Side note: The awful camera is awful, just awful. So, very, very bad. There's no fixing it, it's just bad.

    Update:4/27/2020:

    After spending a lot more time with the game, I took a point off for the awful linear corridor design. The damn hand-holding this game does it has all the frustration of FF13. You can't explore those side paths, you can't go check this building, YOU HAVE TO GO HERE NOW WHERE WE TELL YOU!

    I can take a bit of this in a game, but it's the entire thing folks. There's no grinding, there's no exploring. You go where they tell you to do and screw you for thinking otherwise! (until Chapter 14, basically the end of the game). It's another point against Square Enix for really, really, REALLY wanting to make interactive movies and not games.

    Combat is still awful. I don't think I've ever played a game where the game part is the part I want to get through as fast as possible. I've hated every single fight I've had in the game, without fail. And I mean, trash fights, awful. Boss fights, awful. All of it is just so, god damn bad.

    If you're shouting about great the battle system is, you're a masochist that hates good things. There is no middle ground here. No shades of grey. Normally I'd wouldn't be the type to be so black and white about something. With this game, it's all bad. If all the other elements weren't top-notch, I would have shelved this and never looked back. But, the rest of the package is just stellar.
    Expand
  4. Jun 20, 2020
    7
    It was a nice game with its own beauty until chapter 9. Where this stupid minigames was not removed! The worth part of old FF7 is stil with us. And , of course, final chapter contain to many combat.

    p.S. All dificulties but Classic is trash and SHOULD be removed.
  5. Apr 25, 2020
    7
    Brutally honest, this game is fun but overrated.

    Graphically: Top Notch, this is what the industry standard should be. Sound: Classic, glad they never slowed down. Gameplay: This is where the game falters. The AI partners need to be micromanaged and the bosses are spongy. In 2020, this is not acceptable. AI partner play styles (aggressive, passive, support, etc) has been a norm.
    Brutally honest, this game is fun but overrated.

    Graphically: Top Notch, this is what the industry standard should be.

    Sound: Classic, glad they never slowed down.

    Gameplay: This is where the game falters. The AI partners need to be micromanaged and the bosses are spongy. In 2020, this is not acceptable. AI partner play styles (aggressive, passive, support, etc) has been a norm. But it is not horrible or particularly unfair.

    Dialogue: Cringe, I know this is a translation and I wouldn't normally judge. But it is prevalent throughout, not cheesy in the fun way and artificially pads out the length.

    Length: I finished in about 40 hours, including side activities and watching about 7 - 8 movies worth of cut scenes. I know this a part one and not the final experience. But for a full price game, this is a little disappointing. Not RE3 Remake type disappointing. But still a little underwhelming. I would get Persona 5 Royal instead.
    Expand
  6. Apr 13, 2020
    7
    This review contains spoilers, click expand to view. Halfway through I tweeted Square praises where I noted that they had captured the charm of the original while adding depth to the characters and how the game brought me more enjoyment then any game or film since playing the original. It's on a disappointing note now that I have finished the game. I can honestly say no other form of media has brought me this much disappointment. It was a bold move to try playing with the plot in such a meta way however I think for the most part fans of the original weren't looking for a sequel. I really did enjoy 90% of this game. It has the nostalgia we all craved, the visuals are breathtaking, the graphics glorious. Minor characters get the backstory they deserve, the combat is deliciously complex and rather challenging. The soundtrack is something I'll be listening to for years.It is arguably the best thing about the game. I figured it was going to be an impossible task to get this right and they were so so close, if it had just ended before fate reared its ugly head.

    Despite FF7:Remake not living up to what I was hoping it would be I did find it immensely enjoyable for the most part, this game if it ended after defeating motor ball 8.5 however that’s not where it ends so alas sadly a 7.

    HIGHLIGHTS
    Honey Bee Inn - No spoilers just amazing.
    The Turks - I liked Rude and Reno before but now..
    THE Soundtrack - needs another mentions it's phenomenal
    Combat System - It’s not easy but I like that.
    Familiar - Weapons, Enemies, Locations.
    Red XIII - This one might not be to everyone's taste
    Jenova Reveal

    LOWLIGHTS
    Quests that don't enhance plot or characters
    Red XIII not being playable
    Some of Tifa's Dialogue
    Bug in the Ducts

    NOTABLE MENTIONS
    Mini-games - Lots of them, some more fun than others
    Hell House - I don't want to see this thing again.
    Rufus Fight
    Squatting

    THE CRUX - The Ending.
    Expand
  7. Sep 6, 2020
    7
    I loved the original Final Fantasy 7 when I was a teenager. This game feels at times like it recaptures my imagination of what the game was when I was younger but... actually I just wasnt into it as much anymore. The story is fleshed out and at times that feels great but at other times it feels overly padded.
  8. Apr 13, 2020
    7
    This review contains spoilers, click expand to view. So I just finished playing through the story, and I’ve gotta say, I’m unfortunately disappointed in the direction they took this game in. Allow me to preface that by saying that there’s a lot of good in this game, though. It’s graphically stunning, the combat is fun and engaging, the character development in the first 5 or 6 hours was more than we got in some of SE’s past games (I’m looking at you, FFXV), and Midgar was faithfully re-created and fleshed out. It really felt like what I personally imagined a hyper-realistic Midgar should look like.

    So why am I disappointed? Simply put: the ending was enough to offset all of the good that this game brought to the table. I understand that this wasn’t supposed to be a beat-for-beat remake of the original Final Fantasy 7, but the narrative direction that this game was taken to at the very end was chock full of Kingdom Hearts levels of **** It made next to no sense, especially considering that the game felt very true to the original for a good 90% of the game. Now don’t get me wrong, I’m a fan of the KH series, but we have plenty of those games. If I wanted to play a KH game, I would have popped KH3 into my PS4. The problem is that this game wasn’t supposed to be a convoluted mess of a story. In fact, the source material was right there for the creators of this game to follow. It didn’t have to be a 1:1 remake for it to feel faithful to the original, but adding in plot elements like the “Arbiters of Fate”, and to have the game end with a swarm of them surrounding the Shinra building, followed by a romp into a portal created by Aerith that leads you to a fight with a giant, Midgar destroying ripoff of a heartless, to an Advent Children-esque fight with Sephiroth, and then topped off with a one-on-one duel between Cloud and Sephiroth where he spouts nonsensical, lofty, cryptic dialogue pertaining to “the edge of creation” while the game retcons the events of the past games set in the Final Fantasy 7 sub-universe just left me scratching my head, and I couldn’t help but feel like I was suckered in and lied to. I’m starting to feel like Square-Enix can’t do anything right anymore. They honestly had one job with this game, which was to give us Final Fantasy 7, with some added content that allowed us to see and explore Midgar, while spacing out the main story points. The sad thing is that that’s essentially what they did, right before the writers dropped some acid and set to work on writing the ending...

    I’ll be honest: if you’re looking to play a fun, engaging, beautifully designed JRPG and have little to no knowledge of the original Final Fantasy 7, then I highly recommend that you play this game. However, If you’re a fan of the original then avoid this game like the plague, as it’ll only serve to undo what was next to perfectly done back in 1997.
    Expand
  9. Apr 21, 2020
    7
    There are a lot of 10s on here but I believe that those are all coming from the hype and excitement and not the game itself. This game is good, really good but not great.

    There are huge flaws in this game that can't be overlooked. Just to name a few there is poor motion capture (watch their mouths when they talk), wildly varying difficulty throughout the game, the story feels like they
    There are a lot of 10s on here but I believe that those are all coming from the hype and excitement and not the game itself. This game is good, really good but not great.

    There are huge flaws in this game that can't be overlooked. Just to name a few there is poor motion capture (watch their mouths when they talk), wildly varying difficulty throughout the game, the story feels like they stretched it to get their numbers high but most of it lacks any real depth, the fight mechanics are hit and miss, the equipment is mostly useless except for a few things, the graphics also change from amazing to amateur in the same scene, the side quests are something else, and I can go on.

    I believe this 40 hour game could have been an amazing 15-20 hour game but they just had to keep adding to it. The artist just couldn't stop painting.

    I would give it a 7.5 or maybe even 7.9 but I can't so it's an 7.
    Expand
  10. Apr 14, 2020
    7
    This review contains spoilers, click expand to view. Here is my list of letdowns:

    The action RPG elements ruins some of the settings. Instead of making interesting looking places, the game has to create these open battle fields due to the combat system.

    Some of my favorite scenes were cut or significantly altered. Climbing up the wall in wall market to the upper plate was changed heavily (the tone wasn't as dark and this section was essentially changed to a generic combat level). The graffiti was toned down and it just had a very different feel.

    You can't play as Red XIII, he is included in the game and plays along side you but you have no control over him. This is a major letdown, because he was my favorite side character of the original. If the game wasn't cut into sections, Red XIII would be a playable character. Since he is acquired so close to the end of the game, I think the developers just wanted to postpone adding his weapons, abilities, and game-play.

    The music at times was a letdown, this I didn't anticipate. The original FF7 has arguably the best video game soundtrack of all time. The remixes in this just had a different tone (some generic electronic music for example was added). I miss the soft piano and the ominous melodies.

    The padding. Often this game throws overly long battles and battle segments that really slow down the experience.

    Certain characters who originally died survived. I think this minimizes the bleak tone of the original.

    The Shinra Sephiroth sequence was changed heavily. My absolute favorite Migard part of the original was when you follow Sephiroth's trail of blood. It was scary, made Sephiroth feel like a formidably villain. This was changed to a trail of mako gloop. This just ruined the tone of the best Migard section IMO.
    Expand
  11. May 5, 2020
    7
    Ok first this is a re-imagining of the original game NOT a remake
    I never played the original final fantasy 7 until just before this game came out. I decided it would be interesting to compare the two and the choices taken are.... Interesting. For people wanting the original game but brought up to speed with modern games, you're gonna be disappointed.
    For the most part, I like what
    Ok first this is a re-imagining of the original game NOT a remake
    I never played the original final fantasy 7 until just before this game came out. I decided it would be interesting to compare the two and the choices taken are.... Interesting. For people wanting the original game but brought up to speed with modern games, you're gonna be disappointed.
    For the most part, I like what they've done. The game looks great, the battle system is really enjoyable, they've fleshed out the main and side characters to make them so much more interesting. The city of Midgar and the different sectors feel much more alive, giving it so much more depth and reason to do more in these areas as well as hitting all the key points people remember.
    Unfortunately making the game only consist of Midgar (which was only the first 4-5 hours) means they had to add padding to make this a full 30+ hour experience and my god did they pard this out. Most of the side quests are dull and are purely there to extend playtime. Very small, brief and insignificant parts are stretched too far and make sections of the game a chore just to get through. The game could easily have been condensed into a 10-15 hour game and personally would have been a better option for a more reasonable price.
    The worst thing for myself is how they have changed some key aspects of the story. I won't go into spoilers but what I would consider memorable scenes no longer exist and events added that just don't belong there purely because they wanted to rush the story. Sephiroth doesn't even appear in the original Midgar section but for some reason appears all the time. It just doesn't make sense.

    Long time fans should pick this up as a comparison but I am glad I played the original first and still hold that as the supirior game
    Expand
  12. Apr 21, 2020
    7
    This review contains spoilers, click expand to view. It's an extremely well-crafted game that muddied the story with the bafflingly juvenile plot device of time ghosts and an ending that should have simply followed the script. The remake served its purpose though: to remind me of the greatness of the original. Expand
  13. Jul 18, 2021
    7
    Final Fantasy is one of those series that makes me throw up my hands and ask “why do people like this so much?” Can you even call this game an RPG? I know its a JRPG but think about what that means. When in the game can you say you are playing a role? The player has no options to make decisions other than which weapons to upgrade. Many of the important cutscenes are pre-rendered. NothingFinal Fantasy is one of those series that makes me throw up my hands and ask “why do people like this so much?” Can you even call this game an RPG? I know its a JRPG but think about what that means. When in the game can you say you are playing a role? The player has no options to make decisions other than which weapons to upgrade. Many of the important cutscenes are pre-rendered. Nothing the player does matters. As story based beat-em-up, Final Fantasy VII is fine. The game has its audience and new players might really enjoy the game play and story.

    My biggest complaint with JRPGs is that the player has little to do except hit “X”. Sometimes a mini-game will require hitting all the buttons. There is a wide safety net that prevents failure but also little opportunity to innovate. In Final Fantasy VII, the player starts with very little agency. Combat in the early game is easy, but also tedious, like a chore that must be done to progress between cutscenes. By the end, combat opens up with greater options. You can combine magical abilities like linking some magic attacks to stealing enemy’s health. Still, the options are severely limited, and the number of cheap enemy attacks will guide the player to builds that prioritize player health. The player also has no agency over the composition of the parties. You get what you get and that is it.

    Combat itself is at least more satisfying than Final Fantasy XV. You can cycle through different characters who really feel like they play differently. Cloud is rather slow but his ridiculously large sword provides the best blocking. Tifa moves very quickly in and out of danger but is susceptible to the enemy’s cheapest attacks. Barret can fire from a distance and is best left as a background character who won’t take the enemy’s attention. Combat feels like a JRPG, though. You won’t be rolling around and pulling off special moves like Ninja Gaiden. Some of the enemy attacks seem unavoidable. Maybe my 40+ years have dulled my reflexes too much. Maybe a remake of a 1990s game should consider the age of its audience.

    Full disclosure, I never played the original Final Fantasy VII. I certainly had opportunity. My brother once had a PlayStation, there was a great PS1 emulator for PC, and many ports of the game have been on various platforms since then. The problem is my obvious bias against the JRPG genre. This game slightly moves the needle away from that bias. Some of the mini-games are interested and the motorcycle combat sequences were a nice break from the usual combat. You cannot simply grind levels and hit “X” to win. Some fights were lost on the first run as I learned how to counter the enemy’s cheapest attacks. The game has some semblance of combining real time action with classic JPRG strategy. Like I said, this was a step-up from Final Fantasy XV. For JRPG fans, this my be the best of the JRPG games.

    Just one last point on the graphics and quality of gameplay. The characters and world enter the uncanny valley territory. Some of the character models are incredibly over the top. At one point you see a brief glimpse of a cartoon cat with a cape. Most of the character models are realistic looking people (who have 1% body fat). The same is true of the background. You see overly designed industrial areas beside realistic looking vehicles and buildings. The whole world has that uncanny valley feeling. These people live with the every day danger monsters in single city country surrounded by a wasteland and yet somehow they have an industry that supports all manner of contemporary consumer goods. The premise probably made more sense with the blocky textures of the original PS1 game.

    All-in-all the game offers a lot of content and I do appreciate the effort than went into it. My play through was almost 40 hours and I only skipped a few of the side missions. The problem is simply my own personal conflict with the genre.
    Expand
  14. Jul 7, 2022
    7
    No doubt, this is a AAA game with some fantastic exterior graphics and a very beautiful recreation of Midgar which adds a lot of points and value due to the nostalgia factor. I understand that it is not an easy task to recreate this legendary ps1 era game but the designers did overall a good job. The game has many many flaws but also a lot of strong points which will keep your interest.No doubt, this is a AAA game with some fantastic exterior graphics and a very beautiful recreation of Midgar which adds a lot of points and value due to the nostalgia factor. I understand that it is not an easy task to recreate this legendary ps1 era game but the designers did overall a good job. The game has many many flaws but also a lot of strong points which will keep your interest. Throughout the game you become the feeling that many parts of the original game got stretched only for the sake of adding gameplay hours. Some dungeons are definitely tedious and many aspects of the original story were changed. Personally I didnt like these changes. But still the quality of the production is so good that you will still keep playing without losing interest. Is it the remake I expected? No. Is it a masterpiece like the original ff7? No.
    But still it is a quality product every final fantasy fan should not miss.
    Expand
  15. Apr 19, 2020
    7
    As someone who hasn't played the original, it's a 7 for me - a very mixed bag. The biggest negative for me is the combat. It's a messy system that poses little real challenge at all for the majority of encounters, making much of it feel more like filler for an interactive movie. The visuals can be stunning, but the texture issues are jarring. The characters and their interactions with eachAs someone who hasn't played the original, it's a 7 for me - a very mixed bag. The biggest negative for me is the combat. It's a messy system that poses little real challenge at all for the majority of encounters, making much of it feel more like filler for an interactive movie. The visuals can be stunning, but the texture issues are jarring. The characters and their interactions with each other are fantastic, but there's a massive drop-off in quality with NPCs. The main missions are well done but the side quests are often awful.

    Overall, very mixed in quality but I'd recommend for any sci-fi/fantasy fans who like narrative based games with (mostly) great visuals.
    Expand
  16. Nov 22, 2020
    7
    Game got released too early, really much bugs, less testing and really annoying minigames that ruined a potentially good game for me. About a half of game time is a pleasant gameplay, then rest is replaying annoying parts of the game over and over.
  17. Apr 13, 2020
    7
    I gave it a 7.8, it would've been a 9 if they didn't messed up the story. This is more like a FF7: Reimagined by Nomura.

    The good: great visual upgrade from the original, fun combat, and most of the cast are nicely remake. The not so good: episodic, some details but significant moments are altered and felt streamlined, such as when Aeris met Cloud the first time or you can choose to
    I gave it a 7.8, it would've been a 9 if they didn't messed up the story. This is more like a FF7: Reimagined by Nomura.

    The good: great visual upgrade from the original, fun combat, and most of the cast are nicely remake.

    The not so good: episodic, some details but significant moments are altered and felt streamlined, such as when Aeris met Cloud the first time or you can choose to give the flower to Marlene, filler quests are mostly unimaginative and boring, new characters aren't necessary.

    The ugly: altering smaller moments are forgivable, but main plot line altered just to show your own take and calling it a remake? it is a sin. Unnecessary alteration.

    I do look forward for the next episode, if its ever happen in this lifetime, and I won't bother with wishing for more closer plot line to the original since it's already a different story.
    Expand
  18. Oct 2, 2020
    7
    The good:
    -One of the best battle systems in the series;
    -Outstanding soundtrack as expected from any FF; -Well implemented RPG elements that allows for a wide variety of strategic approaches. The bad: -Lots of filler dragging areas (the main story of the remake takes around 30 hours which represents only around 8 hours of the original game). -slow paced story with boring
    The good:
    -One of the best battle systems in the series;
    -Outstanding soundtrack as expected from any FF;
    -Well implemented RPG elements that allows for a wide variety of strategic approaches.

    The bad:
    -Lots of filler dragging areas (the main story of the remake takes around 30 hours which represents only around 8 hours of the original game).
    -slow paced story with boring dialogues;
    -dull side quests;
    -some major graphic issues.
    Expand
  19. Oct 26, 2020
    7
    I will focus on the negatives here because I don't want to rehash the same what others mentioned: The visuals are beautiful. The music is outstanding and the dialogue is (in most times) entertaining and fun.

    Overall, the game is entertaining and it's great to see the characters who we loved to show again in today's technology. What made FF7 great is the rich story and characters.
    I will focus on the negatives here because I don't want to rehash the same what others mentioned: The visuals are beautiful. The music is outstanding and the dialogue is (in most times) entertaining and fun.

    Overall, the game is entertaining and it's great to see the characters who we loved to show again in today's technology. What made FF7 great is the rich story and characters. Unfortunately, the "remake" did not live up to the same level.

    The remake could have stuck to the original story and be one of the greatest modern hits, but they decided to manipulate the story to be 100+ hours longer in order to create several installments. The story was dumbed down the dark and nihilistic side. The characters are too cheerful considering how their situations are.

    The people in the slums look too "clean" as they are your usual Starbucks customers rather than what supposed to be laborers who are suffering from bad living conditions living under a huge metal plate covering the sky and inside huts with no lights and rats running everywhere.

    Some parts of the cutscenes and dialogs are cringy, like Berret's overreacting over how he cares about Marlene and the anime-like behavior of the girls namely Aerith, Jessie and even Tifa.

    The side quests are **** What made FF7 stands above all the other RPGs is putting the player into the action rather than wasting time on fetch quests and "bring me my cats" **** to fill up playtime. None of the sidequests were interesting. They could have invested richer dialouges and side stories to add more interesting characters but they dropped the ball hard time.

    There are a lot of levels with 1-2 hours of corridors and one-way routes that are too long they become boring and you just want to finish them ASAP to move on.

    The new characters are all cringy and annoying you wish you can hit them hard in the face, especially Johnny who isn't annoying in a funny way.

    Finally, the "ghost" thing was a very bad diversion from the original story. As I said before, because the original story is grim and dark, they want to fix it (it's not broken in the first place) by changing the story to a fairytale. I won't proceed more so my review don't spoil it, but the story is going to be a Disney-like franchise where people are happy thereafter.

    The game is ranked as "T" for teens, a game which 80% of its fans are now in their mid 30s and older.

    The game took too long to be released, and not even the full game too. You can see they used most of FFXV and KH's engine and mechanics so it looks like the game wasn't in production until far later when they reused the existing stack, which is not necessarily a bad thing.
    Expand
  20. Apr 11, 2021
    7
    7/10 game for me.
    Remaking and rebooting FF7 at the same time is a cool concept, and when everything clicks it really clicks. The train graveyard, the Corneo confrontation with Leslie, and the endgame section are real highlights.
    But the execution falls short. I was simply bored for half this game’s run time. The side quests are mind-numbing and a lot of the dungeons are shamelessly
    7/10 game for me.
    Remaking and rebooting FF7 at the same time is a cool concept, and when everything clicks it really clicks. The train graveyard, the Corneo confrontation with Leslie, and the endgame section are real highlights.
    But the execution falls short. I was simply bored for half this game’s run time. The side quests are mind-numbing and a lot of the dungeons are shamelessly padded with far too many back and forth lever switching and trolley riding.
    I also think Sephiroth as a villain has lost a lot of his mystique and menace. He gets far too many close ups and flashbacks with no explanation as to who he is or what horrors he’s committed.
    I am intrigued for what comes next though …
    Expand
  21. Jun 16, 2020
    7
    + Great graphics, one of the better-looking games on the PS4
    + They have redone the characters very well and close to the original vision.
    + Story holds up very well even today. + A few fun minigames to break things off. + The game have a very good action game type of the battle system. + They kept the materia system which is still pretty fun to fiddle around with. + Certain moments
    + Great graphics, one of the better-looking games on the PS4
    + They have redone the characters very well and close to the original vision.
    + Story holds up very well even today.
    + A few fun minigames to break things off.
    + The game have a very good action game type of the battle system.
    + They kept the materia system which is still pretty fun to fiddle around with.
    + Certain moments in the game gets pretty cool.
    - The game is very linear, would have been nice if you could explore Midgard a bit more freely.
    You find yourself a lot of time forced to follow someone and literally can't go anywhere except where that character is going.
    - It's episodic and thereby very expensive in the long run if you intend to play through all of them so other RPG:s like the Tales of Berseria, Kingdom Hearts or Xenoblade (if you own a Switch) might be worth considering.
    - Some summons is locked behind a paywall which feels ridiculous when the game is already episodic.
    - There are very few sidequests and they are not very interesting, for example, I picked up all sidequests in the slums where you start off (6 of them).
    More or less all of them sent me into a warehouse to kill some enemies.

    If you view this as a linear story-driven action game or just want a bit of a nostalgia trip there is fun to be had.
    Expand
  22. May 5, 2020
    7
    If I hadn't been a long time fan of the Final Fantasy franchise I would have probably rated this game as 8 or 9 but when I rate games I include fun as a factor and I just didn't have fun playing this game because it is such a huge departure from what I want from a Final Fantasy game and Square seems to have gotten off that train in preference for action games as opposed to traditionalIf I hadn't been a long time fan of the Final Fantasy franchise I would have probably rated this game as 8 or 9 but when I rate games I include fun as a factor and I just didn't have fun playing this game because it is such a huge departure from what I want from a Final Fantasy game and Square seems to have gotten off that train in preference for action games as opposed to traditional RPG's.

    While I certainly prefer my RPG's to be turn based I'm not entirely opposed to action RPG's if the combat is done really well and is fun but that just isn't the case here. I knew it was going to be action combat style but I was hoping for something along the lines of Dragons Dogma but FFVII "Remake" fall far flat in comparison. The combat in FFVII "Remake" is more annoying an frustrating than anything else.

    Overall it was great to see the characters I love in glorious modern graphics but the game itself, the gameplay just felt like something I had to force myself to push through to get to the end and by that time I was very thankful it was over. After it's all said and done, FFVII "Remake" felt like FFVII LIte edition to me, so much of the epicness was gone yet I still feel it when I play the original.

    The original FFVII is my favorite game of all time and I wanted to love this game but I don't, to me it's just a huge disappointment and I mostly feel bad for the people who were expecting a Final Fantasy game who bought a PS4 just to play this. Thankfully it only cost me $60.00 and 45 hours but what hurts the worst is knowing Square has decided to kill off the original Final Fantasy turn based formula and that's really unfortunate.
    Expand
  23. May 3, 2021
    7
    La música y dirección de arte son de las cosas más épicas que he visto en un videojuego, también amé el sistema de combate y la historia, lastima que toda la parte de exploración se siente tan limitada y aburrida, llena de pausas innecesarias
  24. Oct 16, 2021
    7
    Not a bad game but nothing mind-blowing either. I was about to rate this game with an 8 (honestly, I don't think you could rate this game higher than that) but because it ends as it ends (you have no clue of what's going on and the story goes on) I will just give it a 7. Gameplay is ok. Graphics are good, especially the main characters (the other characters could have been better).Not a bad game but nothing mind-blowing either. I was about to rate this game with an 8 (honestly, I don't think you could rate this game higher than that) but because it ends as it ends (you have no clue of what's going on and the story goes on) I will just give it a 7. Gameplay is ok. Graphics are good, especially the main characters (the other characters could have been better). Sidequests are skipable (I only did a few). My main complaints: the plot and dialogues could be better (they were not interesting), voices in English didn't match with the mouths (I don't know if in Japanese does), everything takes place in the same city (you won't see green). Doesn't end: leaves you at the same place you started without knowing much unless you later search on the Internet. Quite disappointed. Lucky me I just borrowed it. I mean, it's not bad but there was nothing that made you play more and more. It took me 34 hours.

    PS: For the love of God don't choose the stairs. Take the elevator instead.
    Expand
  25. Apr 10, 2020
    7
    i would give it a better rating if i played the whole game...This is only part 1 out of what seems likely to be 3 or 4 parts, with Many filler stretched out story lines.
    The Combat feels awesome, but the graphics need a bit work.
    Not a lot can be done (on ps4) but i can tell its bad in some places more than others which is a deal breaker to some, when i wanna play a game that i have
    i would give it a better rating if i played the whole game...This is only part 1 out of what seems likely to be 3 or 4 parts, with Many filler stretched out story lines.
    The Combat feels awesome, but the graphics need a bit work.
    Not a lot can be done (on ps4) but i can tell its bad in some places more than others which is a deal breaker to some, when i wanna play a game that i have played many years ago only to have it looking like the same game i played before (ff15). Maybe port it over to the ps5 or pc? That will fix most of the Visual issues for me. Other than that nothing bad at all.
    Expand
  26. Apr 14, 2020
    7
    This games story, music, cutscenes, graphics etc are really wonderful but god does that fighting system suck, really ruins the fun for me
    Square Enix should have stayed with turn based battles, these still work perfectly fine these days as u can see in for example Persona 5 Royal
  27. Oct 2, 2021
    7
    Not really a big fan of JRPGs, which brings the score down for me. Fun gameplay, great soundtrack and interesting story, but the somewhat anime-like dialogues and character behaviour in cutscenes is a tough pill to swallow.
  28. Apr 16, 2020
    7
    I like the retelling of the story, game felt really short. I did not care for the semi turn based combat system. End game after 30 hours to beat play-threw one. Is just play the game again on hard mode.... with no items allowed...
  29. May 13, 2020
    7
    Disappointed to say that FF7R fell a little short of what I believe the game should of been. I did enjoy my play through and it the game definitely had its strengths and weaknesses. Ill start with the strengths. Combat is by far the best part of this game, I couldn't get enough of the fighting being able to freely switch between characters and tear **** up was amazing. Characters andDisappointed to say that FF7R fell a little short of what I believe the game should of been. I did enjoy my play through and it the game definitely had its strengths and weaknesses. Ill start with the strengths. Combat is by far the best part of this game, I couldn't get enough of the fighting being able to freely switch between characters and tear **** up was amazing. Characters and story were also great and I really enjoyed the expansion they went into setting up the story more from the original, and giving more back story to the characters. Playing through midgar looked amazing at times and other times looked like an empty shallow game, current gen games should not have endless empty halls with not even baddies to fight. Textures looked good in some areas but others they didnt even load. Enemies not enough! have to fight in the Colosseum to level up because they dont give you enough battles outside of it to level up. Side quest cmon super boring and not even well written. Besides main characters, other NPCs looked really bad, animation bad and just bland design overall. Voice acting on main characters great but NPCs where laughable. Everything outside of battle felt very slow, slow walking, holding triangle for action was terrible, why do i need to hold triangle to open a box wtf. Even though FF7R left me wanting more, like really just when it starts to get good thats it game over. I wish we could have gotten to see the open world but guess we will wait for the next 6 expansions. Expand
  30. May 12, 2020
    7
    This review contains spoilers, click expand to view. combat system just awful, Expand
  31. Jun 27, 2020
    7
    I did enjoy my time with the game . But i did felt parts of the game did drag on a bit to long . And the party ai really like Donoad doesn't cast for Sora bad . Maybe its just me . What i liked about the game . Graphics looks nice, Great soundtrack with a return of Nobuo Uematsu . combat was good did remind me of ff xv . good English and Japanese dub . I can understand why some fans didn'tI did enjoy my time with the game . But i did felt parts of the game did drag on a bit to long . And the party ai really like Donoad doesn't cast for Sora bad . Maybe its just me . What i liked about the game . Graphics looks nice, Great soundtrack with a return of Nobuo Uematsu . combat was good did remind me of ff xv . good English and Japanese dub . I can understand why some fans didn't like the game . And im kinda hoping what's going happen in the sequel Expand
  32. Apr 12, 2020
    7
    This review contains spoilers, click expand to view. Let's get the important stuff out of the way.

    1. This is NOT a "perfect 10" game. Not close.
    2. This is NOT a "Remake". it's a reimagining. Things have been changed around to suit the episodic narrative and there's been a heavy expansion of various things (that frankly didn't need it).
    3. The parts that ARE from the original, are true to it. Segments and fights and bosses and even scripted lines are almost perfectly taken from the original, which is good.
    4. Jessie and Hojo are the standout stars of the game in terms of memorable characters, with Biggs and Tifa a close second and Red XIII a close third.

    Here's the thing. I'm not going to fault the game for trying something new. My issue isn't that. It's the way it was done.

    The game feels patchwork. The first few hours are almost cut-and-paste from the original, then it veers sharply left into a completely different thing, then veers back. Segments that were previously flashbacks for Cloud are present, but in some cases you're playing them out rather than them being just flashbacks. The final 2-3 hours in particular make absolutely no sense.

    Then it hits you.

    They wrote this game to try and bridge Crisis Core to the main game.

    If you don't remember Crisis Core, don't feel bad. It was a PSP game, a LONG time ago, and not a very good one.

    It wasn't that I hated this. I didn't. I actually had fun on a few bosses and the voice acting is superb. But this felt like they started down the path of a true remake and then at some point someone got involved who wanted more explosions and random changes that made no sense as implemented.

    Finally, Midgar is full of fluff and padding. A bunch of quests and walking eat up the bulk of the gameplay, and you'd be hard pressed to get 20 hours out of it if you only focused on the main segments.

    I'll close by stressing once again: Jessie is easily the best character. Period. You will remember her long after you've played. She was written that well and her voice actor did so good. Meanwhile, Aerith came off annoying and childish the majority of the game - likely to make you feel the annoyance that Cloud felt when escorting her, but over the top.

    Is it worth playing? Absolutely. But you should keep your expectations in check.
    Expand
  33. Apr 10, 2020
    7
    I don't get the hype around this remake.

    I love the original Final Fantasy 7. Its still one of my favorite games. The remake judged on its own is an ok game with great graphics and character models, but it has almost nothing of the things which made the original FF7 such a great game: - it's not an open world game any more with a huge world to explore freely, but rather walking
    I don't get the hype around this remake.

    I love the original Final Fantasy 7. Its still one of my favorite games. The remake judged on its own is an ok game with great graphics and character models, but it has almost nothing of the things which made the original FF7 such a great game:

    - it's not an open world game any more with a huge world to explore freely, but rather walking through a lot of linear corridors and hallways and needlessly blown up filler content with no meaning other than stretching out Midgar into a full length game.

    - you can't even move around freely in Midgar. When i heard first of this remake playing only in Midgar, I thought they make some GTA type of open world city exploration out of it and that Cloud could drive around in the city with his motorcycle, but its really not like that at all. Its very very linear and episodic.

    - It has a lot of MMO like meaningless fetch quests, like rescuing cats or bringing something from point A to point B. And with a lot I mean really a lot.

    The graphic, animations, overall presentation and sound is very good in this game and the combat system is kind of fun, even if its way to easy, but everything else feels just mediocre at best and not nearly as good as in the original. What I really miss most is the huge world you could travel around in and all the different environments you could visit in the original.

    Even if FF 7 remake plays only in Midgar i really don't understand why they didn't make it more open world exploration like, like I imagine Cyperpunk 2077 or Dying Light 2 to be.
    Expand
  34. Apr 10, 2020
    7
    The game crashes occasionally (even on PS4 Pro) and is very buggy - expect to be getting stuck in corners and unable to progress!

    Also the game is EXTREMELY linear, almost as much as FF13. Whenever you visit a new location you are not allowed to wander around and explore - you’re forced to walk very slowly behind an NPC and continue with the story. Most areas outside of towns are very
    The game crashes occasionally (even on PS4 Pro) and is very buggy - expect to be getting stuck in corners and unable to progress!

    Also the game is EXTREMELY linear, almost as much as FF13. Whenever you visit a new location you are not allowed to wander around and explore - you’re forced to walk very slowly behind an NPC and continue with the story. Most areas outside of towns are very linear too, with only 1 or 2 “side” sections per area.

    The combat is good and the characters are fun. But I am not someone blinded by nostalgia because I didn’t play the original until 2018.
    Expand
  35. May 1, 2020
    7
    It's a 7 out of 10 game for sure. its what you expect now days from a video game, mostly graphics and adding in things to remakes that don't make sense (like re3)
  36. Feb 7, 2023
    7
    No es mal juego, pero no es FFVII. Han destrozado la historia del original nada más empezar. Ya no hay sitio para rectificar y volver al cauce que todos conocemos o quedará una historia incoherente y confusa.

    El combate no está mal, sobre todo al jugarlo en difícil, pero no le llega ni a la suela de los zapatos al combate por turnos tradicional, en el que tienes más libertad para
    No es mal juego, pero no es FFVII. Han destrozado la historia del original nada más empezar. Ya no hay sitio para rectificar y volver al cauce que todos conocemos o quedará una historia incoherente y confusa.

    El combate no está mal, sobre todo al jugarlo en difícil, pero no le llega ni a la suela de los zapatos al combate por turnos tradicional, en el que tienes más libertad para configurar a cada personaje como tú quieras y darle esa capa de profundidad. Además, parte de la gracia de este sistema de combate, al englobarlo en el juego completo, es ver cómo empiezas siendo un mindundi, y acabas pasando por la derecha al gran Sefirot... ¿qué van a hacer ahora? ¿en FFVII Rebirth volver a empezar? No tiene gracia.

    Gráficos espectaculares. Música preciosa, incluso las nuevas piezas. Escenas fieles al original increíbles. Incluso alguna misioncilla secundaria que expande el lore de personajes secundarios está bien verla y conocerlos más...

    Y por último... la basura woke. Cloud no puede bailar así en el Honeybee Inn. CLOUD NO. Cualquier otro personaje hubiera colado, pero el Cloud de este momento de la historia no...

    En fin, una lástima para los que llevábamos 25 años esperando y soñando en cómo sería uno de nuestros juegos favoritos en la generación actual, y hemos acabado teniendo un pariente lejano de ese juego en su lugar...
    Expand
  37. Jul 23, 2021
    7
    I loved this game as a whole. It has some of my all time favorite characters in a video game. The only real issue/gripe I had with the game, were the side quests, some of them dragged in my opinion and I also felt some of them were not needed at all for the story. Other than that I loved the game.
  38. Apr 19, 2020
    7
    Overall, this game had many fantastic aspects. The soundtrack was overall phenomenal. The battle system was consistently engaging with fun gameplay and a near-perfect difficulty level. The materia from the original was smartly implemented and a joy to use. Many of the boss battles were absolutely incredible. There are of course many beautiful and emotional scenes, both those of which weOverall, this game had many fantastic aspects. The soundtrack was overall phenomenal. The battle system was consistently engaging with fun gameplay and a near-perfect difficulty level. The materia from the original was smartly implemented and a joy to use. Many of the boss battles were absolutely incredible. There are of course many beautiful and emotional scenes, both those of which we are familiar with and expanded backstories that were handled really well. I teared up multiple times and can’t remember the last time a game impacted me in this way.

    However, as much as I wished this were a 10/10 masterpiece, the experience was held back in many regards. First, some of the story additions are incredibly lazy and out of place. Most notably, the ending is absolutely atrocious and convoluted. A major change to the original is not the worst part; the worst part is that the alternative they offer at the end is convoluted KH-level nonsense that implies a complete scrapping of the original source material, making most of the preceding events completely pointless. I didn’t believe the hearsay, but yes, the ending is THAT bad.

    I also felt like some of the environments were a bit too narrow and corridor-like. Much of the level designs felt very uninspiring, just point A to point B without much thinking involved. Aspects of the graphics such as the character models and weapons were beautiful, but it’s also bizarre and jarring to notice that many of the distant views are just static, slightly blurry, and flat images (seriously, the clouds don’t even move). The texture issues that have been mentioned were pretty minor, but noticeable. While it was fun to take a break from the action and collect materia, the side quests and added NPCs ranged from bad to mediocre.

    This was a difficult game to review as the original is one of the most important games of all time to me. I enjoyed many moments of this, but it was held back by some of the changes and terrible ending as well as some mediocre design.
    Expand
  39. Jul 7, 2021
    7
    Hit or Miss? More like a hit and a miss:

    >Bosses are cool as hell, same with Summons. >Motorball fight was a fantastic upgrade from the original. >The OST is superb. >Characters can be really lovely or very annoying, same with story, one moment is a masterpiece of nostalgia and the next is a fcking cringe fest. >The flirting trio is enjoyable. >Level design is cheap and pure
    Hit or Miss? More like a hit and a miss:

    >Bosses are cool as hell, same with Summons.
    >Motorball fight was a fantastic upgrade from the original.
    >The OST is superb.
    >Characters can be really lovely or very annoying, same with story, one moment is a masterpiece of nostalgia and the next is a fcking cringe fest.
    >The flirting trio is enjoyable.
    >Level design is cheap and pure hallways.
    >Too much filler, everything is so slow. They want to make it look like a whole game and the results is just a mess.
    >The whisper thing is so dull an awful.
    >Everything after the Motorball is completely unnecessary and ruin the original story. That thing should .happen wayyyyyyy later on next games, not now.
    >Combat is also a hit and a miss at the same time, when it works is good, but when not, you feels like is a hot garbage without control. Its doesn't feel consistent. I wish they had left turn-based combat, that would have been great.

    I didn't hate it, but I didn't like it either.
    Expand
  40. May 20, 2020
    7
    Final Fantasy VII remake part one is out and if you are like me and never played one before where else is a better place to start right? For the first 10 hours I definitely agreed with that statement like no other. Then the game kept going and going, and going. Normally a long game isn't bad it is more game for your buck nothing wrong with that. Final Fantasy however was having me do thingFinal Fantasy VII remake part one is out and if you are like me and never played one before where else is a better place to start right? For the first 10 hours I definitely agreed with that statement like no other. Then the game kept going and going, and going. Normally a long game isn't bad it is more game for your buck nothing wrong with that. Final Fantasy however was having me do thing that felt so much like filler I could fit it in a JRPG pie. It didn't help I couldn't stand the characters or their dialog. The only thing keeping me going was the plot (when it progressed) and the combat. When you do fight it is fun and satisfying. I did enjoy every encounter I was in. I enjoyed the bug nuts boss fights even more. I do believe this could've been a wonderful game if they just trimmed it. Their sad attempt to get me to care about these characters with constant unnecessary dialog that bored the crap out of me only made me hate them more. If you love JRPG's this game is for you it is a very well made game. If you are like me and never really got into them for one reason or another Final Fantasy VII remake isn't going to change your mind anytime soon. Expand
  41. Jun 6, 2020
    7
    The combat in this game is great but the story can be hard to follow if you haven't played the original and crisis core. Too many fetch quests and filler moments hurt this game in the long run as well. Overall its a good game but nothing ground breaking.
  42. Aug 8, 2020
    7
    Buenísimo en todos los apartados, una lastima q no estén los combates clásicos por turnos
  43. Mar 11, 2021
    7
    Ive never played the original final fantasy 7 so going in blind, So far i think its pretty good.
    Some parts i really dig while others im not a massive fan.
    Firstly the graphics are great for the character models and cutscenes but look a bit ugly when it comes to the world and backdrop. The combat is decent and the materia system is fleshed out. The Story so far is fairly simple but
    Ive never played the original final fantasy 7 so going in blind, So far i think its pretty good.
    Some parts i really dig while others im not a massive fan.
    Firstly the graphics are great for the character models and cutscenes but look a bit ugly when it comes to the world and backdrop. The combat is decent and the materia system is fleshed out.
    The Story so far is fairly simple but interesting id like to see where it goes.
    The side quests are meh but overall I had a good time with this game
    Expand
  44. May 3, 2020
    7
    This review contains spoilers, click expand to view. Amazing game that was 10/10 for me until the ending that brought it down quite a bit.
    Its still a fantastic experience, i absolutely loved it but i dont like that newcomers feel like they have to play Crisis Core, Dirge of Cerberus and watch Advent Children to understand that Nomura wants Sephiroth to be a time traveler because thats his idea that ruined Kingdom Hearts which assumed people needed to play the 3DS game called Dream Drop Distance along with bunch of story added via phone app *breathes*

    That being said, excluding the ridiculous fate whispers and the minor problem yet new questionable additions like the japanese marketing booster Leslie and the "funny" obnoxious soldier Roche, FFVII Re-Imagined is ridiculously good. The music is good, although i wish we could switch to a different more similar original music though. I loved the Coliseum, even the sidequests because i loved having more to do, spending time with my favorite characters and not just rushing through the short part of Midgar. So i loved many of the new "filler additions" personally.

    The battle mode and graphics (excluding the background at times) is fantastic, the cinematics (when no whispers are around) is 10/10 and depth of the characters is 12/10, Aerith and Tifa are by far the coolest characters and i had to pinch myself a few times while playing, i'm really playing this timeless classic re-imagined, very similarily when i experienced as a 11 years old when it came out. The ending was the only boring part to me and i miss Sephiroth's depth, main good guys got some great depth but he really seemed to lose his mysterious presence in the game, where he killed President Shinra, while dragging the bloody body of Jenova out of the Shinra HQ while the gang was imprisoned (Which didnt happen in this game, minor bummer). We probably wont be astonished at him hanging the snake on a pole either. I just wish this was really a remake since the writers are expecting everyone to know Sephiroth so thats definetly less special for newcomers and to sum it up by time traveling and alternate timelines is just poor writing, one Nomura excels at unfortunately.

    Also the fact that the game isnt allowed to be more brutal is kinda annoying, you just dont see blood which is ridiculous.
    Original game was way more eery and dark, which was kinda one of its main atmospheric strengths.
    I also sincerely hope (which is my main concern) that we wont see more time travel/alternate timelines like Nomura did in Kingdom Hearts, i hope the Avalanche gang wont ALL survive and i really hope the heroic sacrifices that really made the story great, will not be touched, especially not through Cloud going through time to save certain someone. i sincerely hope FFVII will get to stay faithful to its roots while of course trying lots of new things that dont ruin the greatest moments. Making Zack and Aerith stay alive would probably be the worst decision they could ever make.

    My favorite moments were way too many, i loved the Honey Bee inn, Aerith smacking gangsters with chairs and Tifa being able to train in the gym as well. Sooo many fun details that were added, the materia system is fantastic, leveling up weapons was a good idea while not having too many of them. Also great that the game has New game plus and japanese voice acting. So if i wanna redo chapters i can have different language and play the game at my pace, Hard mode is really well done and the gameplay value is alot. I feel like those that love the game can easily end up playing 150 hours in 2-3 playthroughs. Incredible ride overall and i really hope Nomura wont screw this up, FFVII might become 4-5 parts even, who knows.
    I dont mind it as long as there are no more Whispers and time travel. Thats my only concern and what brought my rating down to 8/10.
    Expand
  45. Apr 21, 2020
    7
    ! xpected mor from d best game of all time , d additions r not beter in most cases , filler burns d gud_
    tifas face , camera, sumons.. if u trust old players
  46. Apr 10, 2020
    7
    I can't remember much of the story from the original as it's been so long which is probably a good thing anyway from what I hear some people complaining about a twist they don't like. This story is good but very slow to unwind and there are a lot of tedious side quests where it's just a fetch quest basically. The game is good in the combat, but the rpg elements are shallow and not muchI can't remember much of the story from the original as it's been so long which is probably a good thing anyway from what I hear some people complaining about a twist they don't like. This story is good but very slow to unwind and there are a lot of tedious side quests where it's just a fetch quest basically. The game is good in the combat, but the rpg elements are shallow and not much depth in the upgrade tree. Also because it's not a full game you get left with only a fraction of the materia combos it seems. Visually some parts are awesome and others really dull, it's like they ran out of time so just threw stuff in quickly. Also one thing that annoyed me is that we need to wait for the next chapter now, and the last chapter with the back and forth between teams was super annoying because it doesn't give you ease of life stuff like remembering materia equipped or letting you change it during a battle which causes a lot of cheap deaths. Overall it's a average rpg caught up in a very liniair World. If this has another title on the box almost everyone would give it a 7 out of 10 as well. Expand
  47. Jul 19, 2020
    7
    Un poco decepcionado con esta entrega. El juego empieza muy bien, las sensaciones cuando llegamos por primera vez a la barriada del Septimo Cielo son buenísimas y da la sensación de que estas ante algo muy grande, pero a partir de ahí, todo para hacia abajo. Zonas alargadas excesivamente, con escenarios laberínticos, en los que recorres numerosos pasillos y habitaciones clónicas hasta elUn poco decepcionado con esta entrega. El juego empieza muy bien, las sensaciones cuando llegamos por primera vez a la barriada del Septimo Cielo son buenísimas y da la sensación de que estas ante algo muy grande, pero a partir de ahí, todo para hacia abajo. Zonas alargadas excesivamente, con escenarios laberínticos, en los que recorres numerosos pasillos y habitaciones clónicas hasta el hastío, con el único fin de alargar zonas, en algunas ocasiones teniendo incluso que volver a repetir estos escenarios insulsos. La recreación de Midgar está muy conseguida, pero por lo demás no transmite lo mismo que transmitirá el original, de hecho da más la sensación de estar jugando a un juego de acción genérico, que a un RPG.
    Lo único que está al nivel del original es el sistema del combate, siendo lo único en lo que destaca el juego.
    En cuanto al apartado técnico, el diseño y modelado de personajes es increíble. Pero los escenarios tienen algunas texturas que podrían ser perfectamente de PS2, especialmente algunos fondos que hacen daño a la vista, sobre todo por el gran contraste con los personajes.
    No deberían haber alargado tanto la parte de Midgar, de ese modo podrían haber incluido más localizaciones sin necesidad de alargar artificialmente algunas zonas.
    En resumen, tras tanto tiempo esperando este remake, no ha estado a la altura de su entrega original, una pena.
    Expand
  48. cvg
    Jul 8, 2020
    7
    Good but not when compared to the original game. I personally more dislike the changes than find them funny and entertaining. I don't like changes to the gameplay although graphically its very very good.
  49. Apr 19, 2020
    7
    This was a solid 9 for me until the last chapter. The ending felt like it was torn straight out of a kingdom hearts game. My score drops down to a seven because I really can't see how they are going to continue the story now. This really sucks because I was enjoying the game, but that ending left me feeling really conflicted. After letting it settle for a few hours I'm slowly beginning toThis was a solid 9 for me until the last chapter. The ending felt like it was torn straight out of a kingdom hearts game. My score drops down to a seven because I really can't see how they are going to continue the story now. This really sucks because I was enjoying the game, but that ending left me feeling really conflicted. After letting it settle for a few hours I'm slowly beginning to hate it more. The central themes of the original game feel like they're being thrown out, and I can't help but wonder why they decided to go this route. I have a bad feeling that the story is going to become a jumbled mess (similar to the issues with kingdom hearts). The sequel to this game is now completely unknown and Nomura can write whatever story he wants. After being disappointed with FFXV and KH3, I can't help but feel that Nomura is going to botch the story now. I just feel so conflicted because the game was really good, but that ending felt like a huge slap in the face (Game of Thrones vibes). Expand
  50. Jun 26, 2020
    7
    The game looks beautiful and has great voice acting. The fighting system is real time and it’s alright. Tifa is the most overpowered character in the game. The story changes slightly and some for the good and some bad. They did add some fun side stories but the game only covers Midgard. The weapons and stealing system were my biggest disappointments with the game otherwise I would haveThe game looks beautiful and has great voice acting. The fighting system is real time and it’s alright. Tifa is the most overpowered character in the game. The story changes slightly and some for the good and some bad. They did add some fun side stories but the game only covers Midgard. The weapons and stealing system were my biggest disappointments with the game otherwise I would have given this game a solid 9. The weapons are more just for appearances. You can upgrade them anyway you want and automatically learn their abilities. Stealing is useless even if you get it to work where as it originally was required to get some of the best items in the original game. They really did an amazing job with Tifa’s character in this game though I well admit they made her a bit more feminine in this game. Overall it was a fun experience Expand
  51. Apr 10, 2020
    7
    I never played the original so I cannot judge it compared to that, but overall I really enjoyed this game! The story is interesting and especially the character writing is done very well, great cutscenes and dialogue for the most part. Also the characters look great.

    Some downsides: -Some levels feel very very drawn out and repetitive, they could have cut out some things to make it
    I never played the original so I cannot judge it compared to that, but overall I really enjoyed this game! The story is interesting and especially the character writing is done very well, great cutscenes and dialogue for the most part. Also the characters look great.

    Some downsides:

    -Some levels feel very very drawn out and repetitive, they could have cut out some things to make it more streamlined

    -Combat could have been more expanded upon, for example you cannot control the AI of your teammates such as in FFXIII , I really loved that feature since you could create many strategies with it and the basic AI is very stupid in this game (most of the time my teammates did nothing untill I controlled them)

    -Bosses have a little bit to much health, the fights become very long because of this (not difficult, just very long)

    Really curious what they will do in the next part!
    Expand
  52. Apr 13, 2020
    7
    Until the last chapter the game was really amazing but that ending was just not right.
  53. Apr 10, 2020
    7
    First of all I want to emphasize that the game is really well staged. Music, atmosphere is just excellent. Also storylines and the whole narrative style, the characters etc. It is just a fan service game.

    At the same time, it is a game for me, which I will only play maybe one or two times and it will lie on the corner and play the original. Why ? If you killed enemies, they will stay
    First of all I want to emphasize that the game is really well staged. Music, atmosphere is just excellent. Also storylines and the whole narrative style, the characters etc. It is just a fan service game.

    At the same time, it is a game for me, which I will only play maybe one or two times and it will lie on the corner and play the original. Why ?

    If you killed enemies, they will stay away. So no leveling. You can not move freely in Midgard, there are very small corners here and there where you can level myself in the game. In the game itself you can level weapons, materials, etc., but you need enemies for it, so this falls out completely, except of course in the end game.

    Every JRPG game has respawn enemies but FF7 Remake not. I play Japanese role-playing games because it is part of Japan Style that you grind there and I love to grind very much. That is also part of Final Fantasy the grind, the leveling, getting stronger etc. So after 25 years I will still play the original and for me FF7 Remake is NOT a JRPG anymore, but an action Adventur Game, but NOT an old school JRPG.

    As I said, the game is really good, unfortunately you can not give 7.5 points on Metacritic. 7.5 points because it deserves it in my eyes, even if the game really plays in a very high level atmospherically and musically, I have to say that the game only playable once or twice is not a game where you are busy with weeks like now with the original, its too bad....
    Expand
  54. Jun 15, 2020
    7
    First of all, I didn't play the original game and I only played FF15 (which I really liked) so we can say I'm not a FF veteran. At first I kinda enjoyed this game, but after a few hours I get bored. In the last chapters it had ridiculously long boss fights. I know It's a remake of a 20 years old game, but this story telling and actions feels outdated in 2020. Some of the main charactersFirst of all, I didn't play the original game and I only played FF15 (which I really liked) so we can say I'm not a FF veteran. At first I kinda enjoyed this game, but after a few hours I get bored. In the last chapters it had ridiculously long boss fights. I know It's a remake of a 20 years old game, but this story telling and actions feels outdated in 2020. Some of the main characters were pretty annoying too. All in all it wasn't a bad game, but definitely not as good as the reviews say. Expand
  55. Mar 26, 2023
    7
    Не хотел я покупать Final Fantasy VII Remake. Просто смысла не видел играть в финалку вообще без русского перевода.
    Но игра появилась в PS Plus Extra и я решил попробовать.
    Делюсь впечатлением. А игра то затянула! Даже без перевода сюжет вполне можно понять, хоть я и не играл в оригинал. В игре какое то адское количество кат-сцен и шикарная анимация, так что понять не трудно. Немного
    Не хотел я покупать Final Fantasy VII Remake. Просто смысла не видел играть в финалку вообще без русского перевода.
    Но игра появилась в PS Plus Extra и я решил попробовать.
    Делюсь впечатлением.
    А игра то затянула! Даже без перевода сюжет вполне можно понять, хоть я и не играл в оригинал. В игре какое то адское количество кат-сцен и шикарная анимация, так что понять не трудно. Немного напрягли непонятки с прокачкой и всякими материями, но потом разобрался.
    И так сюжет очень хорош, для Final Fantasy конечно. Герои великолепны, особенно женщины. К ним привыкаешь, даже жалко становится в конце. Героини сексуальны, красивы. Порадовал бронеливчик Джесси. Сейчас такого особенно в евро-американских играх не увидишь!
    Игра, в отличии от Final Fantasy 15, абсолютно линейна. Никакого открытого мира нет. Ближе к концу появляется возможность вернуться в те поселения которые уже посещал. Вот и вся свобода перемещения. Но может это даже и хорошо, так же сделали например в Guardians of the Galaxy и игре это только на пользу пошло.
    Продолжительность для линейной игры достаточно большая. У меня ушло часов 25 на прохождение.
    Боевая система смешанная, похожа на таковую в Fallout 3, только от 3го лица. Можно биться самому, а можно набрать очки действия, поставить на паузу и выбрать какой нибудь супер удар, перк или вызвать монстра на подмогу, а можно просто полечиться. Как всегда мы играем за нескольких героев, во время боя можно переключаться между ними.
    Порадовали боссы. Как обычно в японской игре их много и они очень круты.
    Визуально выглядит, ну примерно как Final Fantasy 15, по крайней мере на PS4.
    Что очень радует, в игре есть хорошая атмосфера и если бы был перевод, а лучше озвучка, то Final Fantasy VII Remake вероятно стала бы одной из мох любимых игр. Но увы.
    Теперь о не очень хорошем.
    В игре действительно очень мало свободы, тебе буквально показывают где ты должен пройти, на сантиметр правее и всё, стена. Ещё меня выбесила привычка нашего протагониста ни с того не с сего переходить с бега на очень медленный шаг и ничего с этим сделать нельзя. Особенно меня "порадовал" подъём на 59 этаж небоскрёба по лестнице (из за незнания инглиша не знал, что лифт был ;'-D). И наш герой к концу передвигался уже ползком. 15 минут мы идём и ничего не происходит. Зачем? ХЗ!
    Боёвку конечно подкачали, но все равно как и в Final Fantasy 15 во время битвы иногда вообще не понятно где ты и с кем ты бьёшся.
    И так резюмирую.
    Игра очень понравилась, но как не странно, из за политики разработчиков мог бы её вообще не увидеть если бы не PS Plus. Но оценку всё равно понижу. Нет не самой игре, а Square Enix, которые зажали даже субтитры русские прикрутить. Жлобы.
    На сколько я знаю это вообще только первая часть Final Fantasy VII и скоро выйдет продолжение. К сожалению сейчас на перевод рассчитывать совсем не стоит.
    Expand
  56. Apr 12, 2020
    7
    They should have made a movie instead.

    -Hallway simulator (Maps are mostly empty corridors) -Overly frenetic combat (constantly healing instead of planning attack strategy) -Parts dragged on way too long (Shinra tower just would not end) -Game's broken into chapters & locations instead of an open world (Missed quests & items/materia) -NPC animation and portions of the maps looked
    They should have made a movie instead.

    -Hallway simulator (Maps are mostly empty corridors)
    -Overly frenetic combat (constantly healing instead of planning attack strategy)
    -Parts dragged on way too long (Shinra tower just would not end)
    -Game's broken into chapters & locations instead of an open world (Missed quests & items/materia)
    -NPC animation and portions of the maps looked cheap and nasty (Backgrounds look ps2 era)

    I can't for the life of me understand why it took so long to release this game.

    The cut scenes and story are amazing and well worth checking out when this goes on sale but as a whole this is definitely not worth the full price.

    I'm so glad this wasn't the Final Fantasy 7 I played as a kid.
    Expand
  57. Apr 14, 2020
    7
    This game feels more like a newcomer game than a game for the original fans.

    This game is really confusing as I'm not sure if it is a remake, reboot or a sequel. People know things they shouldn't and that's all I'll say about that but if it is a remake this is insulting to it's source material. Pros The graphics (character models are the best) look amazing, not the best looking game
    This game feels more like a newcomer game than a game for the original fans.

    This game is really confusing as I'm not sure if it is a remake, reboot or a sequel. People know things they shouldn't and that's all I'll say about that but if it is a remake this is insulting to it's source material.

    Pros
    The graphics (character models are the best) look amazing, not the best looking game but still very impressive, this is what Square Enix excel at. For the most part the story was good, I was interested until the end. Character development to characters like Jessie is amazing and she instantly became one of my favorite characters in the game. Some standout chapters like the first two, four and chapter nine. Boss fights are really fun as well.

    Cons
    I hate these harry potter rip offs called the watchers of fate, they are the biggest plot convenience I have seen in a long time, Square Enix go to do something risky but these stupid things come to make sure certain things happen, interesting in concept but in my opinion poorly executed because of the ending. The ending is a massive middle finger, the cutscene at least, it completely changes the entire story for no reason apart from a cliffhanger to get you to play episode 2 which is just poor from square enix, they know fans are going to buy the game so why change this enormous plot point. Midgar only as well..... we could of had a full remaster which would please everybody with this combat as well, that would of been exciting, but oh well got to drag out a beloved game for money.

    Overall I had high expectations which where met at parts and ultimately at important parts I was let down. If this is a sequel/reboot, this is a great game and I wish square enix changed the name to something apart from remake, I'm sure this would of interested a lot more of the original fans including myself. But as a remake this is super disappointing and ruins some of the best moments in the well paced original which makes me extremely worried for the next episodes which will be released in four years or so.
    Expand
  58. Apr 10, 2020
    7
    I have played 4 hours so far and it's good. I will come back to change my review once I have finished the game. One thing that's bugging me is that after each fight the messages disappear too quickly and I keep missing what items and experience I receive. 8

    Now I have played 12 hours, I am starting to like it even more. I am finding it hard to put it down. Though it's been 12 hours I am
    I have played 4 hours so far and it's good. I will come back to change my review once I have finished the game. One thing that's bugging me is that after each fight the messages disappear too quickly and I keep missing what items and experience I receive. 8

    Now I have played 12 hours, I am starting to like it even more. I am finding it hard to put it down. Though it's been 12 hours I am the type to look for every corner for items. It has the elements of ff15 and ff13 put together, but for a long time, this has the ff feel of old. All credit to the team to take on such a brave project, that is dear to alot of people, so everything they do will be very critically analysed. For me I have no complaints. Great idea for the battle system, seems a mess at first but once you wrap your head around it, it's becomes clear and great fun. The story to me they can take to any direction, they have stayed true to the main story line but with added depth, I am just excited to find out more about these characters, after all no one knows the story more than they do. Graphics was a big thing for me in the old ff games, it's one reason why I use to play these games. This game apart from the opening bomb mission, the graphics slope slightly downhill. The main characters are brilliantly detailed but the extra characters and some background seem rushed. 8

    Wrote one for 50-60 hours game play. But stupid metacritic made me refresh page. So cant be asses now. Maybe be back at the end of the game. 7
    Expand
  59. Apr 14, 2020
    7
    To begin I'm huge fan of the original Final Fantasy 7 release in 1997. The remake starts amazing well but soon after the first reactor mission you will soon see new additions added to the story that might pick your interest for better or worse.

    The graphics are amazing on the main mission is amazing however for the side stories you may experience some texture popping or even notice
    To begin I'm huge fan of the original Final Fantasy 7 release in 1997. The remake starts amazing well but soon after the first reactor mission you will soon see new additions added to the story that might pick your interest for better or worse.

    The graphics are amazing on the main mission is amazing however for the side stories you may experience some texture popping or even notice some MPC lack details compare to the main characters. Some areas don't have any texture to them and feel like a PS3 game.

    The new orchestrated soundtrack is amazing and brings the old songs back to life and feels so much better. Listening to them again is such a joy.

    The new gameplay is a lot of fun and does improve the action RPG implemented in FF15 for the better however I did experience by the end of the game camera issue, where I had to dodge a boss attacks trying to adjust the camera in a good angle.

    For newcomers, I can recommend the game I had a lot of fun with it until the end. Unfortunately, some part feels really repetitive and ashore which killed the momentum of the story moment. For returning players, some story changes might be for the worse. I didn't like the change of direction they took by the end of the game and left me with mixed feelings about the sequel.
    Expand
  60. Nov 18, 2020
    7
    yo no jugué al original , y cuando probé este me dejó una sensación rara . el diseño de escenario esta bien , la historia también. pero lo peor sin duda son las batallas , las peleas son lentas y repetitivas , el jefe final fueron 30 minutos pegándolo y quitandole 2 de vida , es absurdo como una empresa como square enix pueda hacer jefes tan malos . El juego en si es bueno , pero noyo no jugué al original , y cuando probé este me dejó una sensación rara . el diseño de escenario esta bien , la historia también. pero lo peor sin duda son las batallas , las peleas son lentas y repetitivas , el jefe final fueron 30 minutos pegándolo y quitandole 2 de vida , es absurdo como una empresa como square enix pueda hacer jefes tan malos . El juego en si es bueno , pero no mereció mis 60 euros Expand
  61. Apr 12, 2020
    7
    This review contains spoilers, click expand to view. Everything was fun, then the end happened.

    In what was pretty much a beautiful rendition of the original turned sour at an ending that felt like a Kingdom Hearts fanfiction. Why did cloud choose to bring Zack back even though he showed no signs of remembering who he was. Why did everyone agree to chase Sephiroth after having no information on his backstory whatsoever? There was so many things that could of been fleshed out but ended up souring the game.
    Expand
  62. Jan 19, 2021
    7
    7.5/10 (Unfortunately 0.5 are unavailable here on Metacritic).
    The first good FF game since PS2. Square Enix is finally - starting - to come back.
    FFVIIR is a good game, enjoyable as hell, yet not great. The reason? It's inconsistent: -Dialogues are mostly great, but often mediocre and anime-like. I hope the next time we Italians will have subtitles based off the English dub...
    7.5/10 (Unfortunately 0.5 are unavailable here on Metacritic).
    The first good FF game since PS2. Square Enix is finally - starting - to come back.

    FFVIIR is a good game, enjoyable as hell, yet not great. The reason?
    It's inconsistent:
    -Dialogues are mostly great, but often mediocre and anime-like. I hope the next time we Italians will have subtitles based off the English dub...
    -Story pacing is mostly great, but often mediocre or forced due to padding.
    -Main missions are mostly great, but sidequests are almost entirely mediocre and/or uninspired fetch-quests.
    -Graphics are mostly great, but with tons of technical issues - way too many for a tripleA game.
    -Characters' models are great, but NPCs are almost entirely stock-quality-level - and with a different art style.
    -Characters' personalities are very much flashed out, yet filled with inconsistencies - like when Tifa is shocked about Cloud willing to kill an enemy... but it's a trait she immediately loses the next second.
    -The music is stellar. Period. 10/10.
    -The last portion of the game is suddenly KingdomHearts-like and makes heavy uses of meta-narrative. This is not a bad thing per se...
    But in this case, it messes with everything FFVII has ever been. It really feels like you're playing a different game... and not in a good way, a choice that can very well ruin future installments. I'm not surprised that OG fans are pissed about this (Even if leaving 0/10 reviews is childish, please don't).

    The only consistent aspects of this game are:
    - The soundtrack. Beautiful, beautiful soundtrack.
    - The battle system.
    At first I was not sure about this but the more I explored it... the more I fell in love with it.
    To the point where I almost earned the Platinum Trophy even if, as said, I think this is a game that barely misses being an 8/10.

    Worth the money.
    Expand
  63. Apr 15, 2020
    7
    It was fun. I loved all the character Interactions and the budding relationships. I've done everything and seen every alternative now however. It's not that long, and doesn't have much extra but more than the original.
  64. Jun 19, 2020
    7
    This is not a successful remake game.
    Graphic is ok, sometimes is superb, sometimes it have ps1 graphic.
    The female character is very beautiful.
  65. Apr 14, 2020
    7
    The good, the bad and the ugly, i went through normal/max difficulty raking at 45 hours, used one third of my items and materia, limit breaks are sometimes rare when activated in normal mode. I also tried some scenes in tha game as easy , well, is easy. Some people might like it and some people might not like it, and here is the reason i'm giving it a seven (OK).

    The soundtrack,
    The good, the bad and the ugly, i went through normal/max difficulty raking at 45 hours, used one third of my items and materia, limit breaks are sometimes rare when activated in normal mode. I also tried some scenes in tha game as easy , well, is easy. Some people might like it and some people might not like it, and here is the reason i'm giving it a seven (OK).

    The soundtrack, yes, worth it, some music that you will remember sound better, as if it was taken from the albums of Two step from hell, immediate music, positron music, Ivan Torrent, etc etc, all those stuff you find in their sites and youtube.

    The game straight out from the start fleshes the story from the original FF7 from the Ps1/PC back in the days, give more scenes and details on how each part is progressed by telling you more, and other moments that happened in between chapters from the old game, but some moments and parts you tend to wonder, "at this pace or decision making in the story is quite dumb/not smart so that you spend more time in levels or adding to the drama or pushing it as a shore". Still the story even with its flaws carries the game in most parts but quare-enix is once again going almost, not completely in to the (borderline) / returning to the non-condensed-monotonous BS way story telling of few games back then like kingdom hearts 3 and FF13-2, good games in some aspects but bad storytelling (not story wise in some aspects). I haven't played FF15 so i don't know how they transitioned.

    We got a few cool battle moments that some of it were worth it while others were seriously annoying, not because it is difficult, it is because sometimes the companions were "kinda" AI dumb or dead, seeing sometimes Barret going in circles glitching out, also seeing all of them just sitting there doing nothing but some battles it was just mostly a 1 vs 1 battle instead of 3 vs 1 battle and sometimes i used the exploit of the AI limited attention span to the player controlled character. But i would prefer that the enemy and specially some bosses would been programmed to be more of beating your butt even it uses their own spells that is fun.

    Also another annoying issue is some spells from enemies didn't have status markers specially paralyzing attacks, weren't stop/slow/sleep as they were rare in game, annoying but i got used to it, summons are also cool, not important but still cool to use and also necessary to cut short any long battle specially the chocobo summon
    Expand
  66. May 3, 2020
    7
    Honest Review: The good: FF7 of old was a mind blowing advancement of game development technology, and I'm happy to say the remake pushes the limits and beyond as well. If you are looking to jump up and fist pump, i had at least 4 of these moments. Fans of old get an excellent soundtrack remix, character callbacks, poignant moments, quirky attitude. The new look may look serious but theHonest Review: The good: FF7 of old was a mind blowing advancement of game development technology, and I'm happy to say the remake pushes the limits and beyond as well. If you are looking to jump up and fist pump, i had at least 4 of these moments. Fans of old get an excellent soundtrack remix, character callbacks, poignant moments, quirky attitude. The new look may look serious but the characters remain intact. As for the Barret voice controversy, I think his English voice is perfect and as you play it you will experience the actor's range. Combat is excellent when you figure it out. The bad: during the main story you experience the game through amazing technology, director camera angles, awesome moments. Not during the side quests. Side quests are bland and often have you backtracking heavy in this 100% linear game. Even the side quest characters and town character textures are hugely low res making you think it was for a different game. The linearity of it. There is no world map. If you hated FFXIII because of linearity, you cannot give this game a pass due to nostalgia. FFXIII actually had more freedom and people crapped all over that excellent game due to linearity and a voice actor.

    I also don't like how much they are stretching this out. We are looking at 4-6 episodes which is crazy for waiting and monetary purposes.
    Expand
  67. Apr 17, 2020
    7
    I wanted this game to be a 10. I bought the PS4 pro specifically for this title. To say I have been disappointed would be too much. The game is gorgeous super detailed, character models are fantastic. Battle mechanics are fun and easy enough to learn. So the infrastructure for a great game is there, however 2 things are worth noting as a let down. Area traversal is to put it briefly,I wanted this game to be a 10. I bought the PS4 pro specifically for this title. To say I have been disappointed would be too much. The game is gorgeous super detailed, character models are fantastic. Battle mechanics are fun and easy enough to learn. So the infrastructure for a great game is there, however 2 things are worth noting as a let down. Area traversal is to put it briefly, cumbersome. You are constantly forced to walk when you want to run you are often following an other character and if they are walking so are you, lots of really slow movement that just kills the momentum. The second issue is the story. It's a shell of the original, there are quite a few plot holes. A lot of it feels hollow and trite. I'm still enjoying my playthrough but if I didn't have a previous emotional connection with the characters I would probably pass on this game. Expand
  68. May 13, 2020
    7
    LE jeux est plutôt bon dans le l’ensemble, mais bcp trop de défauts non pardonnables qui ne passent pas perso .... bref va falloir se bouger un peu pour la/les suites.
  69. Apr 16, 2020
    7
    This review contains spoilers, click expand to view. The first half of the game feels great 10/10, the second part of the game feels bad 4/10, so 7/10 as a whole. That is the type of game, where you are not satisfied after its completion. Not because you want more, but because the ending was bad and you are tired of the gameplay. I think I won't buy the continuation of the game, for the reasons I've listed below, but I recommend you to try it out.

    Most positive moments of the game:

    - It is beautiful
    - Minigames make the game more diverse, most of them are fun
    - Storytelling, dynamics of events in the first half of the game, feels diverse and interesting
    - Many cutscenes
    - Most boss fights feel great, especially I liked moments when during the change of the phase, music also changes. Some boss fights feel tedious and routine, like the last ones.

    Most negative moments of the game

    - The second half of the game is less diverse and more boring, then the first one, in several cases you need to go back to locations, that you have already visited, during main or side quest.
    - Behavioral of protagonists in many cases seem naive and stupid.
    - U can't kill or stop any human antagonist NPC in this game, because game developers do not permit you to do so. Antagonists always run away, do whatever they want, and make your characters look stupid. And then some of them eventually die, this is not because of you. As a whole, it feels like Latin melodrama or childish cartoon, do not know which fits best. :)
    - The main character is no one, from nowhere
    - The story ending is mysteriously stupid
    - In many cases, the gameplay is scripted, and you cannot go there and do that...
    - You cannot get "Alls quests" achievement after first completed walkthrough, surprise!
    - Materia system becomes very routine in the end. You have needed set of materia for one party, but in the last chapters, when you often switch characters you always have to switch materies. No one has told you, that you need the whole set of materia for all characters.
    Too many materia in the end, very long list to select from.
    Asses materia, you always need to switch it.
    You frequently need to switch materia, when you have a small number of slots.
    - There is no text search in enemy intel. Pictures of the enemies do no shown in the interface of the list.

    Neutral:

    - The combat system is neither turn-based or realtime, it is a combination of both. Sometimes it feels good, sometimes it feels bad. It usually feels bad during hard boss fights, when you do not understand whats going on, boss casting some unknown spells (no descriptions in enemy intel), your characters die, your dodges do not work, because you need to block instead, your blocks do not work, because you need to dodge instead... I've got wipes on few bosses on normal difficulty, thanks to the healing and resurrect, but still.
    - Side quests are ok.
    - Locations are ok... Slums, slums, slums...
    - The interface is ok.

    P.S. I didn't play the original game.
    Expand
  70. Apr 8, 2022
    7
    Игра весьма хороша, но это уже какой-то слешер, старая пошаговая боёвка была фишкой фф, некоторые моменты сюжета не ясны (например с котом с короной)
  71. May 12, 2020
    7
    FF7R boasts a solid blend of combining the best of Turn-based RPG combat, by splicing them into a passable action combat system. Strategy manages to take a front seat while button mashing will lead you into an early defeat.

    The game is an absolute masterpiece up until you start realizing tetsuya nomura's terrible kingdom hearts style writing becomes more and more present, ultimately
    FF7R boasts a solid blend of combining the best of Turn-based RPG combat, by splicing them into a passable action combat system. Strategy manages to take a front seat while button mashing will lead you into an early defeat.

    The game is an absolute masterpiece up until you start realizing tetsuya nomura's terrible kingdom hearts style writing becomes more and more present, ultimately destroying the flawless story originally helmed by the great sakaguchi.
    Expand
  72. Apr 16, 2020
    7
    This review contains spoilers, click expand to view. I got the chills when this game began. As soon as I heard the start menu music, I was dopamine blasted and it just kept getting better as the intro continued. I may have teared up.

    in terms of how the game looks, I couldn't have asked for better. It encapsulates many of the actual visions many had for the '97 version, I'm sure. For the first several hours, I was just so amazed at 'what they've done with the place'. They got it right. Weapons, I loved that they showed them when you switched them out in FF797, which was kind of a big deal back then. They are a true beauty to behold in the remake, I spent some time just staring at the Buster Sword on Cloud's back.

    I enjoyed more depth in some old toss aside characters (Jessie, Biggs, Wedge mostly) and that they were better at making Monsters that LOOKED bad ass and tough actually those two things in practice. There were bulls eye personality upgrades. Characters like Don Corneo and Professor Hojo really dug in and said, "No. THIS is how creeped out these guys are supposed to make you feel.".

    There was a lot of conversation padding, don't quote me verbatim here but at times it just felt like a big case of:
    "What if I can't do it?"
    "I believe in you!"
    "I can't go on."
    "You have to, besides, here's yet again another list of all the problems followed up by the list of pick me ups I've been serving you for the last 20 hours!"
    Cloud "You're right. Let me spit out these new things I have to say with my yet again newfound resolve!"
    " C'mon, Cloud. Let's go do that thing that you probably forgot you even had to do since we've been having this same discussion AGAIN for about 20 minutes or so.

    Barret: " Let's kick some Shinra behind! I need to be as offensively stereotypical as I can be, FOR THE PLANET!!"

    This is what happens when you make Midgar a game all on its own. Midgar is just so small compared to what the rest of this game world brings to the table. They think FF7R will fit in just three games if they keep this up? If they do everything like Midgar, our generations kids won't ever see the end of this remake much less myself. This is only a scratch on the surface on what the whole story brings, and it worries me that they will start cut corners on account now they're in too deep doing it like this. They did give me an employee Shinra Key card with it in a nice little tin case. I wondered if we all got the same employee number. Sadly they're all the same, they missed an opportunity to make the fans happy there. Nice touch, though.

    Boss battles, in some cases, pulled the, 'You may have defeated this version of me but how about ANOTHER!!!' too much. It's as if they felt the game had to be a certain number of hours long, which is fine, but it's a shame when you've looked forward to a game for this long, only to hear yourself thinking, "When is this part just going to be done already??". The final say......I dunno, 5-10 hours were especially guilty of this. They made some pushover monsters from the past tougher. Sometimes it really worked, and I loved it. At other times it felt planted just to keep that clock ticking. Things got a tad absurd considering these heroes have a litany of other things to go see and do beyond Midgar. Long cut scenes, however, are what you sign up for with FF7. I loved them then, and I love them now.

    UGH, some of the corridors and forced camera angles! The seizure inducing spinning! Unnecessarily slow walking! NPC's that take forever to respond to you (and until they do, you're stuck buddy get comfortable.)!
    Side quests could have been more fun. I don't want to have to simply attack a certain way X times before I can get a Summon. I want to FIND things. If I'm going the wrong way, I'LL FIGURE IT OUT. There are markers on the map! Getting lost in FF97 was part of the fun! Here we have lots of invisible force fields, and, "No Cloud, THIS way!". Okay, okay! Here Tifa, just take the controller!

    I do love what they've done with Materia and upgrading weapons. Battles have more of a Star Ocean feel to them, and that's fine with me despite preferring turn based. I like the summons, but I'm not happy with the money side of things. Cactuar and Carbuncle are already available for cash if you only got the standard version. Money should only ever be for cosmetics.

    When this game is good, it's perfect. when it's not, I think back to how it didn't matter what they were making me do in FF97 as long as I could keep playing it. This game, despite its flaws, was a labor of love. That said, um... do I get to keep all the stuff I got here next time?
    Expand
  73. Sep 21, 2020
    7
    As one of the many people who would consider Final Fantasy VII to be the fondest video game of their childhood, I had to sit with this remake for a while to figure out how I really feel about it, as I've had some very strong mixed feelings.

    To stay organized and to-the-point, I'm going to focus on pros and cons, as they are very often closely related. Biggest improvements: - The
    As one of the many people who would consider Final Fantasy VII to be the fondest video game of their childhood, I had to sit with this remake for a while to figure out how I really feel about it, as I've had some very strong mixed feelings.

    To stay organized and to-the-point, I'm going to focus on pros and cons, as they are very often closely related.

    Biggest improvements:
    - The battle system is easily an improvement from the original. Individualized abilities gives every character a different advantage (though Aerith's power attack is absolutely pointless). Some materia are much more useful than they originally were. The new leveling system for weapons makes old weapons stay relevant. Overall, the progression of experience / difficulty is totally appropriate, but of course that's easier to do when limiting the experience to just Midgar rather than the whole original game.

    However...
    Pro / Con:
    - Instead of random battles, creatures are given real-world contexts that make them truly inhabit the world. Towns are filled with people, and minor characters are further established in ways they never originally were; I'd complain about Johnny if I didn't have more time with Jesse...
    A couple added characters did throw me off; Chadley seems to fit the aesthetic of a post-FFX character, while eventually adding another story element that you would think would be more central to the plot.
    - Side quests, though necessary, can be a little bit redundant. While that alone isn't a deal-breaker, there're way too many scenarios where you're forced to walk slowly when there isn't really anything happening, which is fine on the first playthrough, but you're going to get really sick of it before finishing hard mode.
    - Though the environments are so much more what they should be, some textures did appear to come from PS3-era development, particularly the slum areas. (we get it! it's supposed to look crummy!)
    - Voice acting is 99% on-point, both overall tone and delivery; However, a good amount of added dialogue scenarios can seem kind of forced. Which leads to what is easily the greatest factor to the quality of this game:

    The Writing.
    (The major con)

    Playing through this, I can't even explain how good most of the chapters were in terms of hitting home with emotionally pertinent moments from the original game. I was actually really feeling the train station flashback with Ifalna in a way I never did.

    If it delivers on the goods, then what's the issue? Am I just being nitpicky because there're additions to the story?
    No. Not even remotely. I'm positive multiple additions to this game will forever remain canonical to the original experience as choices originally intended by the writers.

    But there's one singular element that legitimately ruined the game as a whole, and honestly, it's just not going to come with a spoiler warning because it's completely irrelevant to anything else that's a legitimate story device in the game; They actualized destiny with an entity that solely exists to fill gaps in writing that didn't exist because the original story didn't need holes plugged; They cheapened human motive.

    If you know the original story, you know challenging destiny was never mentioned once in the entire texts, and it should be really obvious as to why if you actually appreciated it, which would be because these people are driven by their own will; The people involved are driven to continue because of complex situations affecting their deepest desires snowballing into a scenario where the fate of all life on the planet is clearly in the hands of the main characters through inevitability. Do you realize how much gets taken away from that when the outcome of these events rests on imposing forces that have no discernable sense of reasoning? When it's stated plainly and given actualization through visual spectacle?

    If there's any phrase that comes to mind when I think about the future of this series, it's "Winter is Coming." Comparing this to what the Game of Thrones show turned into seems inevitable.
    The first season was fairly accurate to the quality of the book, but then writers just kept making decisions like "wouldn't this be cool? and it'd give our special effects people something to work on" when it's really just undoing a wonderfully complex weave of story just to feed someone else's momentary inspiration that belongs on a totally different project.

    Please, Square Enix, please don't mess this up. Considering how minor every other issue is, you could've had an actual perfect remake if you just trusted the source material more.

    Literally the entire last boss fight, I was saying out loud "This doesn't make any sense. Why am I even here?" That's such a jarring difference from literally crying a few chapters earlier.

    Overall... Definitely check this game out. But be ready to have the quality drop significantly by the end if good story-telling is what you care about.
    Expand
  74. Apr 14, 2020
    7
    Final Fantasy VII´s score is indeed a 7
    As a FF franchise fan, I´m very disappointed and expected no less than a masterwork after so many years in development. I´ll just list the cons
    - low textures, FFXV looks are superior - Camera isn´t effective in combat - Game is too linear, corridor curse from FFXIII - materia is too easy to acquire - leveling is easy and the cap is low
    Final Fantasy VII´s score is indeed a 7
    As a FF franchise fan, I´m very disappointed and expected no less than a masterwork after so many years in development. I´ll just list the cons

    - low textures, FFXV looks are superior
    - Camera isn´t effective in combat
    - Game is too linear, corridor curse from FFXIII
    - materia is too easy to acquire
    - leveling is easy and the cap is low (50)...becomes too easy to level characters and materia after clearing the game
    - Game is very short, the duration is extended by plenty of slow walks, long conversations and 24-26 sidequests. No extra content end/post game.
    - Replay value almost zero, only because of boring trophies/achievements (hard mode,nine dresses, best in business)
    - Game gets too easy once you learn the mechanics, you won´t even bother with buff/debuff/stat remove materia...hardest boss is the gym owner
    Expand
  75. Apr 22, 2020
    7
    The game is good, not spectacular, but two weeks after release there's been no patch and the texture issues have forced me to stop until they fix the game as they should have.
  76. Apr 10, 2020
    7
    A beautiful recreation of Midgar with welcome expansion of some key characters from the original and a solid combat system, held back by some design/ technical issues and creative choices that for some original fans may be more of a meteor crater than a dent in an otherwise solid game.

    In depth below: Graphics: The game is absolutely visually stunning to look at. Models are rendered
    A beautiful recreation of Midgar with welcome expansion of some key characters from the original and a solid combat system, held back by some design/ technical issues and creative choices that for some original fans may be more of a meteor crater than a dent in an otherwise solid game.

    In depth below:
    Graphics:
    The game is absolutely visually stunning to look at. Models are rendered amazingly and the Midgar looks phenomenal - with wall market being a personal visual highlight.
    Unfortunately as reported, there were frequent instances were textures appear low quality or “pop” in - certainly enough to warrant this games not being 10/10 in the graphics department which is a shame.

    Story:
    I’m not a diehard fan of ff7 so I can’t speak too much of faithfulness to the original but I think there were some excellent expansions on some of the key casts stories and motivations that I think fans will welcome and enjoy for most of their ride through FFVII: R. This is not to say it is perfect and are certainly some key creative decisions that when looked at objectively do feel rushed, out of place, and not fitting of the first instalment of this remake.

    Gameplay:
    Combat was a fun blend of action hack and slash with use of the ATB gauge to use items, materia and other weapon abilities. Other party members have unique combat styles that are fun to master and it felt like a breeze to switch between characters or issue commands.

    My main criticism with the Combat lay with normal mode, in which didn’t feel tougher but rather that enemies felt very padded - especially boss battle encounters to which abilities didn’t feel impactful and the stagger gauge, a returning gameplay mechanic from FFXIII, seemed incredibly slow to fill for little payback. Even the summons, which can be called upon during specific fights and fight alongside the party for a short spell, didn’t feel like they made as much of an impact. On easy mode it does seem to remove the extra padding making combat feel a little more satisfying.

    The side quests are pretty cookie cutter “NPCs first fetch quest“, but there are some fun mini games thrown in to mix things up. Music:
    I absolutely loved the soundtrack of this game. They made some original tracks feel part of the world with modern takes on the older melodies and it felt like the score had plenty of range while hitting the nostalgia notes when it needed to.

    In conclusion:
    All in all a great game that has had a loving amount of detail poured into the world befitting of the long development cycle. Creative choices from a story standpoint have the biggest impact on the score and I can see OG fans rating this much much lower as a result. But for me, the love and care gone into everything else that has gone into this game means it can salvage a much higher result.

    7/10 - thanks for coming to my ted talk.
    Expand
  77. Apr 10, 2020
    7
    Teenage angst, combat camera angles, antiquated rpg fetching and memories of times past.

    Final fantasy 7 the remake 2020, places players back in a world full of 1990s ideal cyberpunk musk. Your protagonist (cloud) is pretty moody and downright mean to most civilians, until (sweet country girl) Aerith warms up his GreenDay loving heart. The character development in this game is better in
    Teenage angst, combat camera angles, antiquated rpg fetching and memories of times past.


    Final fantasy 7 the remake 2020, places players back in a world full of 1990s ideal cyberpunk musk. Your protagonist (cloud) is pretty moody and downright mean to most civilians, until (sweet country girl) Aerith warms up his GreenDay loving heart.

    The character development in this game is better in content than it’s decades old source, but the delivery of those scenes is either breathtaking in story quests, or lazily robotic during side quests. Whenever the player is talking to one npc as the camera shifts from person to person, takes you right out of the mood of the scenes. The story is can be delivered in blockbuster fashion, or a sci-fi channel B movies.

    The combat itself is new and adaptive to modern JRPGs with the new command system, but the camera control and angles are distinctly early 2000s, especially when in doors fighting enemies. If launched more spells at columns and walls than I care to admit. Maybe cloud just hates walls? Maybe the developers are trying to show me how good the textures are on the walls. Will you enjoy ff7 remake? Probably, but how much depends how strong your love for the original game with foggy nostalgia glasses.

    7/10, with enough time, recognition, and acknowledgement of this games short comings, I can say the follow ups to this remake will be something worth remembering, again
    Expand
  78. Apr 12, 2020
    7
    Final fantasy was a perfect game but unfortunately ended a long time ago. The combat was perfect now it doesn't even exist, what it does have is a sword and a spark coming out all the time.
  79. Apr 11, 2020
    7
    This review is probably best suited to more level headed readers who arent obsessed with the original and throwing out 10s and 0s based on which way this game rubbed them up, I like ff games but never actually played original 7 i started with 8. So my review is just based on how I like this game not to do with anything from the past.

    Honestly for me this game is a mixed bag, I like the
    This review is probably best suited to more level headed readers who arent obsessed with the original and throwing out 10s and 0s based on which way this game rubbed them up, I like ff games but never actually played original 7 i started with 8. So my review is just based on how I like this game not to do with anything from the past.

    Honestly for me this game is a mixed bag, I like the characters, the story can be at times very engaging, it can be a little humorous, the combat I think is reasonably good some parts not so great. I have a couple big gripes, first of all Im about half way through chapter 13 so i think thats about 3/4 of the way though and its been nothing but corridors, a couple small towns with a scratch of freedom, but I was really hoping this wasnt going to go down the ff13 route but it did. The problem is with only corridors, so many materia to upgrade, so many levels, weapons, abilities what this game desperately needs is some areas for grinding out some levels somewhere fun and interesting to explore but if you wanna grind in this game youll just find yourself running up and down the same corridors over and over or running round the same few spots in a scrapyard over and over fighting the same tiny handful of monsters over and over, this is not a game for grinders or explorers which is the two things i used to love about ff games the most. credit where credits due the boss fights are pretty fun mostly.

    When it comes to the combat I quite enjoyed it to begin with but as the game progresses I feel it starts to fall off the camera becomes a little wild in tight spaces so trying to look at who you want to attack becomes incredibly annoying at times, you could get around this be using target lock but the problem with that is it locks your camera angle too because the button that would move the angle actually selects another target, so many times ive been reigning down on a pressured enemy but i want to move the camera to see what the other 5 enemies are doing and in trying to move the camera i forget im on target lock my target swings to an enemy half way across the area and my character leaps away from the enemy we were piling on completely interrupting the flow very frustrating at times.

    I wont add much more the side content is ok not massively engaging, the minigames can be fun, i like whack a box. Overall it has good things going for it but other times its quite bland and repetitive, I was really hoping to get a bit more from this game, but it looks like the days where final fantasy games were about exploration and interesting and varied ways to grind out and power up your characters has past, if like me thats what youre looking for you will likely be a bit disappointed, if youre looking for story driven point to point action you might fare a little better.
    Expand
  80. Apr 11, 2020
    7
    Historia diferente, parecida pero diferente.

    Juego pasillero y texturas de una generación anterior. Gana mucho por su componente nostálgico y para los que siempre hemos soñado con volver a jugar con Cloud y compañía con gráficos actualizados, pero a las horas te das cuenta que es una mezcla entre Crisis core, Advent children, y elementos nostálgicos del original. Incluso en algunos
    Historia diferente, parecida pero diferente.

    Juego pasillero y texturas de una generación anterior.

    Gana mucho por su componente nostálgico y para los que siempre hemos soñado con volver a jugar con Cloud y compañía con gráficos actualizados, pero a las horas te das cuenta que es una mezcla entre Crisis core, Advent children, y elementos nostálgicos del original. Incluso en algunos momentos recuerda demasiado a FFXIII y sus niveles pasilleros y música electrónica oriental que nada tenían que ver con el original.

    Aún así el sistema de combate no está mal y el juego en conjunto es entretenido.
    Expand
  81. Apr 12, 2020
    7
    This review contains spoilers, click expand to view. I'll try to be as short as possible on this one.
    I first played this game on my dad's PS1 when I was like 6 or so. Didn't really understand anything at all, since I'm not a native English speaker. I never really thought much of it. That changed when I replayed it when i was 17 or so. I suddenly realized what it was about, went through the hardships with the characters and was sunk into the story and the universe of FF7.

    Just to clarify, I played through the entire FF7R with all side quests in about 38 hours, experienced all the content there probably is.

    So let's break down the review into a few categories.

    Visuals: My god, the game is absolutely stunning. Though there are some texture loading issues and the background of the slums while on the underplate of plate 5 is just a pixelated 2d texture, I enjoyed looking at the game every time. Random NPCs look like **** but that doesn't matter since the main cast is just breathtaking. Aerith especially looks incredibly beautiful... 9/10

    Audio: Phenomenal voice acting, great sound effects, INSANE soundtrack... would give 11/10 if I could.

    Combat: With the history that Square has of not being able to do a good combat system, I went in prepared for a rough ride. That wasn't the case at all. The core of the combat is great! Every character is unique and feels fun to play, maybe except Barret, but that's a nitpick. I loved playing as Tifa the most, her comb-ish playstyle fits great with what I like. There are many tactical elements too,. The difficulty again was extremely surprising. Most Square games are easy peasy, but this was very well balanced a thought out. Aerith is broken though... 9/10

    Progression: Materia system is great, works pretty much the same as in the original. The weapon Materia core upgrades are interesting, well though out, but not that interesting as you progress further. They contain only raw stats, with the exception of that healing passive on kill. The proficiency system with weapon skills is an amazing idea. I truly loved it. Leveling feels a little bit unimpactful and Materia stat changed are very very small... 8/10

    Basic Enemy design: Here is the Achilles heel of the combat system. Many enemies you fight are WAY too tanky, have frustrating mechanics like 1 minute long immunity, AoE hex, AoE paralyze, AoE sleep, etc. and your companions aren't exactly very good at dodging those. The thing I hated the most though was the fact that the enemies pretty much always target only the character you are actively controlling. That is lazy as **** and makes the game forcing you to play Barret in hard fights... 3/10

    Boss design: On the contrary, Boss fights are AWESOME in this game. Every boss feels unique, has cool mechanics, many stages, environment play a great role in many of the fights and the are so MANY of them. Rufus was in my opinion the best fight. Very entertaining. Many bosses have INSANE health bars though, and whacking them for too long makes it tedious and not very fun... 9/10

    Level design and exploration: Another thing Square REALLY struggles at, but this time they weren't able to turn it around. Most of the game are one-way corridors with an occasional chest or secret Materia. Exploration is at it's best while simply looking at the distance and observing the beautiful scenery of Midgar... 5/10

    Story: ... So... if this was an original game, I would say it was good. Like 7/10. But this is FF7 "remake". Not really a remake mind you. The first half of the game follows the original pretty well. Doesn't do a lot of new things, only expands on an already existing lore. But after chapter 12, everything starts to break down. If I could, I would personally strangle the person who thought "arbiters of fate" were a good idea (this is very probably Nomura's lazy ass wanting to somehow justify completely changing the story). These things singlehandedly make the game's story unimpactful. You feel like everything happens because that's what the Planet wants, and that's a load of bull****. The pacing is all over the place. Sephiroth appears way too frequently. There is no sense of urgency. the moment Barret got stabbed and he just stood up because the Planet didn't want him do die... WHY THE **** EVEN PUT THAT IN?! jesus... At this stage of the game, the party aren't supposed to be world boss battling OPs, they're relatively new to this. WTF even was that final boss? Why the **** did we battle the fate itself?... 3/10
    Oh don't worry I know why. Because NOMURA has complexes from being just a concept artist back at OG FF7, so nobody cared about his input and now he wants to change the entire game how he sees fit. This dude should have never been promoted. If Kitase would have 100% control over this game, I bet it would be different.

    Minigames: Awesome. Drakengard 3 combined with Miku dance... I never knew I wanted that, but I loved it... 10/10
    Expand
  82. May 5, 2020
    7
    The game itself is not bad, but it is a failure as a faithful remake leading to borderline false advertisement. Inconsistency of graphic and padding contents are these and there. It is more like Kingdom hearts in disguise to lure FF old fans to buy the game.
    If it were not for a false remake, this game might deserve 8 or 9, but with the issue and questionable market schemes, I rate this game 7.
  83. Apr 13, 2020
    7
    Game was quite nice till the last chapter. Ending is awful. I bought a Remake, not an alternative story.
  84. Apr 13, 2020
    7
    This review contains spoilers, click expand to view. I want to be brief (contains spoilers) .The game would be wonderful if they had stuck to the original story, expanding the story and releasing more details (I liked that). But the Echoes, the visions of the future, the visions of Zack, alive have spoiled the title. I had high hopes and a desire to relive history. It has disappointed me a lot. I advise that they play the original, without so much artifice, it maintains the intrigue and the desire to want to see more. As for the end .. What kind of Sephiroth will we see in the cave after seeing the one in Midgar? What did the director mean by that jumble of effects and timeline crossings without meaning or explanation? My congratulations, you have destroyed a myth Expand
  85. Apr 14, 2020
    7
    The traducction to spanish is horribles.
    The game only have 1 direction. And square enix make the game for parts... why???? 70€ for parts like life of strange. Horrible this company
  86. Apr 14, 2020
    7
    While the graphics are stunning and the rework of the characters are really good the combat is (for me) not good. Maybe it was a problem I played Sekiro days before but u cant really block or dodge in the right time. Also the game is sometimes slow as hell and why they didn't put a "part 1" in the title? It is frustrating to know that it will took years till the next part.
  87. Apr 16, 2020
    7
    I loved the game and game play but that last chapter felt like they took something great and turned it into fan fiction, I'm hopeful but very worried about the fate of future FF7 games to come.
  88. Apr 17, 2020
    7
    Nomura made Kingdom hearts 4. I was waiting to heard "let your heart be the key that guides you"
  89. Apr 16, 2020
    7
    The game would’ve been better if it was about 1/4th the length, they added so much padding and so much it feels empty.

    If it didn’t have the FF7 name tied to it, it’s a mediocre game, which what I am rating it as. Any other franchise would have to make a game that stands on it’s own before thinking about making sequels, but SE knows we’re suckers and would pay for this incomplete game.
  90. Apr 16, 2020
    7
    This is not a remake. It's frankly a little insulting to call it that. Without getting into spoilers, there are *steep* departures in the story. And frankly, they are not good. Even beyond that, in order to make Midgar into a 30 hour game, the story was padded heavily, which very negatively impacted the pacing.

    I found the changes in the music to be negative as well. The themes are
    This is not a remake. It's frankly a little insulting to call it that. Without getting into spoilers, there are *steep* departures in the story. And frankly, they are not good. Even beyond that, in order to make Midgar into a 30 hour game, the story was padded heavily, which very negatively impacted the pacing.

    I found the changes in the music to be negative as well. The themes are still there, but in some cases are now muddled with more noise. The boss theme, the motorcycle theme, and Sephiroth's theme are the most impacted.

    The slums of Midgar are also far brighter than I think they should be as well. For a place that supposed to be filled with smog and overshadowed by giant plates, it looks quite sunny. The slums at night are gorgeous however.

    I will say the combat is an improvement. I'm a bit sad that there are no stat changes when you equip materia now (e.g. you can't highly boost mp and magic stats just by loading up a character with magic-type materia), but overall I'm pretty happy with it.

    Overall, as a lifelong fan of the original, while the game was fun, I have to say that the story changes are a huge disappointment and I'm not at all excited for the next installment.
    Expand
  91. Apr 16, 2020
    7
    Going into this, I was optimistic that Square Enix would deliver another memorable experience like the original. In many way they came very close, even improving upon some things, but varying levels of polish and some stumbling towards the end detracted from the overall experience and creates concerns for the rest of the episodes.

    Pros: -Overall script and acting are superb, Tifa,
    Going into this, I was optimistic that Square Enix would deliver another memorable experience like the original. In many way they came very close, even improving upon some things, but varying levels of polish and some stumbling towards the end detracted from the overall experience and creates concerns for the rest of the episodes.

    Pros:

    -Overall script and acting are superb, Tifa, Cloud, and Jessie especially.
    -Cutscenes and direction are fantastic (I'm looking at you, Wall Market!)
    -Great expansion of some areas you visit
    -Some great additional fleshing out of the characters and world
    -Battle system retains the necessity for strategy and gives a nice nod to the original, while feeling fresh and more immersive with the added action elements

    Cons:

    -Overall uneven quality: Some parts of the game are breathtakingly beautiful, while other parts look like they are from a Nintendo 64 game. It can be jarring to see beautiful environments laid out in front of a giant, low resolution JPEG in the back ground or have beautiful main character models interacting with NPCS that look like they are on a PS3. Textures on doors, railings, flowers, fences, etc.. are especially lo-res. Latter half of the game in general feels like it doesn't quite have the polish of the earlier bits.

    -Pacing: While many of the additions to stretch this small section of the original to full game size are nice, others feel like unnecessary padding and are often oddly placed. Several times in the main narrative, you are told time is of the essence and the story builds up this great tension only to send things to a grinding halt a few minutes later, hitting you with a series of side quests that involve you finding lost cats or kids.

    -The last part of the game feels rushed (in terms of development) and pacing becomes worse. What is an intense, breakneck section with a sense of urgency in the original, gets bogged down with more unnecessary padding. Dungeons are ill placed and certain sequences go on too long. Dialogue seems not as carefully crafted as the rest of game.

    -New narrative choices: Some major plot changes occur that come seemingly out of left field and conflict or don't feel in line with the themes of the original. They also have concerning implications for the rest of the project as well as SquareEnix's marketing for it....detailed below WITH LIGHT SPOILERS:

    *Spoilers*

    -End seems to imply this is a reboot and future installments may not follow the plot of the original. This could potentially be exciting, however, the plot developments that lead up to this are not very assuring. It also seems to be in conflict with Square's marketing of this project as an expanded, "faithful retelling" and interviews with the co-director who said the basic beats would be there.

    -Alot of powerful, emotional scenes have their teeth taken away (Sector 7 Plate)

    -Changes in Shinra building felt like padding and an iconic scene was changed for one that seems to be more friendly to a Teen rating.

    -Narrative changes are confusing for veteran players, who know who certain characters are or become, but are especially unfriendly to new players. It is never established in this game who a certain character is, why he is bad, and why we should want to stop him. As a result, the story seems to require that players have played through the original (but even then, it still feels out of place).
    Expand
  92. Apr 28, 2020
    7
    The gameplay? Awesome. The graphics? Awesome. The story? More boring than watching paint dry.
  93. Apr 16, 2020
    7
    Did i enjoy what i played? Yes.
    Was i happy with what i got? No.
    This is an honest non biased review. I did enjoy the game but theres things about it that have knocked it down in score for me and i will explain below, i will also say what i liked after. The length of the game is a big down factor for me, this game is easily finishable in 25 hours with all main/side quests done on
    Did i enjoy what i played? Yes.
    Was i happy with what i got? No.

    This is an honest non biased review. I did enjoy the game but theres things about it that have knocked it down in score for me and i will explain below, i will also say what i liked after.

    The length of the game is a big down factor for me, this game is easily finishable in 25 hours with all main/side quests done on normal and no cutscene skips. This i'm not happy with purely because of the price tag on the game with the amount of content given, my guide for games is £1 per 1 hour on my first playthrough and i never rush the first time (closer to the price tag it is with hours the happier i am). They didn't have enough content at all in this game for the price we paid, i would have loved some endgame stuff like going back to previous people you've met and talking to them with your endgame party. I would have preferred just more story overall but any type of new content to make the playthrough last longer i would have been happy with. Platinum'ing a game isn't where the hours should be, all main and side quests should at least be 45 hours of content on a game like this.

    This isn't anything big but it needs to be mentioned. This game needed more polishing, there are really weird delays at times like when talking to a vendor/person it can take 5-10 seconds for the speech to even happen. There are delays elsewhere even in combat and just exploring that like i said can easily be looked past i just needed to mention it. This game wasn't polished quite enough its in alot of the smaller things that can just make a huge impact that they didn't look into and fix. I have an up to date PS4 Pro that never gets exsessive use, so its not the console thats the problem. The AI need to be looked into too, there's many times im forced to switch to another character purely to just spam square so they have ATB to be used, Tifa wasn't bad she generally had at least one bar there for me to use when needed but everyone else would barely attack to even charge it. I'd be sitting there with 2 ATB before anyone even got half a bar. In a real time fighter, not a turn based game this shouldn't really happen.

    I liked the fact they've added more story to characters previously you didn't really care for because you just didn't know them. I like that they've risked a realtime combat system for a game that was purely turn based and its worked just needs to be polished. I loved the change to the way Aerith gets her dress, that person amused me quite abit. The characteristics of people really stand out, cloud even while you can tell Zach's memories have taken over he seems to have more of a cloud personality. I generally really enjoyed what i played its just i only got to play 25 hours.

    This is the game Sqaure Enix really cannot afford to mess up, If these points are sorted in the next part they will end up with a near flawless game. The playtime however knocks it down quite alot. That has made me unhappy with the product, there just wasn't enough. If this game was a 30-35 price tag i would have been happy. Thank you for reading guys and i hope this helps with any future purchases you're deciding on making, i like people to know exactly what they are getting into. I could have made a much longer review but theres a limit here.
    Expand
  94. Apr 16, 2020
    7
    Square sold a lie they said they would be faithful to the original but isn't. This isn't a remake but a reboot. The game is beautiful however once in the big city you will notice some background don't have any textures some parts looks like a ps3 game.

    However the game is really fun.
  95. Apr 20, 2020
    7
    This review contains spoilers, click expand to view. Definitely anxious about where the ending takes things and if the writer(s) have the chops to pull it off over multiple games, but if they do it right it could really elevate the entire story. Beyond that, everything else was a wonderful Remake of what made the original FFVII a masterpiece....ahhh who am I kidding, the ending was brain-dead stupid and they don't know what they're doing with this franchise any longer. Expand
  96. Apr 21, 2020
    7
    Overall I enjoyed playing through Final Fantasy VII Remake. Being a fan of SE back in the SquareSoft days, I am trying to isolate my nostalgia with the criteria of what makes up a superb game in this genre.

    Visuals 1.5/2 - The game is gorgeous but with some hiccups. The first 2 chapters are pretty flawless but there there is some drop off in quality with low res textures and pop in but
    Overall I enjoyed playing through Final Fantasy VII Remake. Being a fan of SE back in the SquareSoft days, I am trying to isolate my nostalgia with the criteria of what makes up a superb game in this genre.

    Visuals 1.5/2 - The game is gorgeous but with some hiccups. The first 2 chapters are pretty flawless but there there is some drop off in quality with low res textures and pop in but still remains a smooth experience. I would say the low res textures can reduce the impact of certain scenes such as Aerith's garden being filled with low res flowers. Just don't sniff too close.

    Sound 1.5/2 - The music in this game is overall well done with some drawback as the recreations of tunes seemed overly thought/complex which reduced the emotional impact when delivering a scene compared to the classic tune. I think a classic tune mode would of been appreciated by fans. Environmental sounds and battle sound effects all assisted in delivering impact and grounding into the scene.

    Narrative/Pacing/Delivery 2.5/4 - Starting with the strengths, they know how to deliver emotional impact though character building and delivery, and throughout the experience, FF7R does not bog itself down with being too serious as many lighthearted/funny moments are beautifully weaved within. The main narrative is well done with pacing issues. The side quests and much of the content between main narrative points are lacking impact, and become dull. The main character's lip syncing is well done, but the side characters are lacking work. I liked the expanded stories, but didn't like the fate elements as they distracted from many impactful scenes. The trade for creative freedom brought storytelling complexity at the expense of emotional delivery.

    Gameplay 1/2 - SE's strongest showing of its new age combat system. Took a little to get used to, but overall an enjoyable experience. Strategically, I would of preferred more depth with both the battles (Mostly dodge mechanics) and the environments (Reminiscent of FFXIII hallways).

    6.5/10
    Expand
  97. Apr 19, 2020
    7
    Good looking graphics. Enjoy the in depth reaction you can have with characters such as Jessie. Biggest complaint is the battle system. IMO it turns a Final fantasy game into a button masher like Dynasty Warriors or along those lines. Completely removes the RPG element and the battles can be absolutely ridiculous even on Normal difficulty.
  98. Apr 19, 2020
    7
    The chapter 18 here completely destroyed all that good they do until it; it’s like a good meal ending with a dessert with mold inside... incredible. I waited this title with hope in the heart until that end. What a pity... p.s: thanks Nomura’s...
  99. Apr 22, 2020
    7
    This review contains spoilers, click expand to view. I rate this game a 7/10.

    For decades fans of the original were clamoring for a "remake" lifted to greater heights by the next generation of consoles. A great story, characters, world building, and all the elements needed were already there. Unfortunately, Tetsuya Nomura at the helm proved all of our worst fears true and his notoriously convoluted story telling was allowed to poison the remake in a fashion reminiscent of Kingdom Hearts - a giant "heartless" type boss, plot device ghosts, and a retcon nobody wanted.

    The remake uses "Whispers" and "Arbiters of Fate" to establish that the events of the previous game are the direction that the remake is supposed to head in. This whisper element presented in the form of ghostlike creatures becomes more and more prominent as you head towards the climax. Up until Shinra tower it is a minor plot device that drives player actions to follow a similar chain of events to the original.

    Upon reaching the top of Shinra tower the entire story takes a massive swing into nonsense. Barret is stabbed through the chest and "saved" by these ghosts because it "wasn't meant to be". Followed shortly after by the worst boss battle of the game on the bridge in a boss battle with barely passible motorcycle combat mechanics. Ending in a boss battle with all aerial opponents which are a massive annoyance to fight throughout game. Whereby the player is seen defeating "fate." An element never present in the original game but all but directly stating that Nomura can now do "whatever they want" with the future installments. Then you fight "Sephiroth" or more accurately along the original story you fight what you think is Sephiroth.

    I am deeply apprehensive of Nomura using these whispers or now lack thereof in lieu of a well thought out and compelling story to give the team carte blanche to do whatever they want to change the remaining installments to an almost entirely different story now that "fate" has been broken. Fleshing out the characters, expanding the world building, and introducing some minor changes wouldn't have required an overt statement of altering fate. This was intentionally done to allow them to make massive changes to the story in the future installments - changes which will certainly be convoluted nonsense if Nomuras history is any indication.

    Minor issues:
    - Healing outside of combat is incredibly tedious. You have to individually cycle through each heal animation from items or spells. You cannot perform this action in the menu. You must watch each individual heal. This takes so much time in a game where you're healing all the time.
    - Player control is yanked away frequently to enforce an incredibly linear gameplay experience. A "cancel" sign will appear to force you to walk in certain directions. There were multiple times where I was watching more than playing - though this is mostly an issue upon reaching Shinra tower.
    - Side quests are a mixed bag. In order to “get you to want to play” the side quests most of the items you’ll actually want are the rewards (gear and materia) for somewhat tedious tasks. Some are quite enjoyable. However this manifests very awkwardly through a character named Chadley that “creates” materia and summons and he does not fit in whatsoever. Chadley is very obviously forced into the game and stands out painfully. Do not put such an awkward and poorly thought character in the future games, please.
    Expand
  100. Apr 22, 2020
    7
    Pros:
    - Graphics: Character models and cut scenes look like a 2020 AAA release should.
    - Gameplay: I experienced only one glitch in my 40 hour playthrough at the time of this review (crawling through the vents in the Shinra Tower, I would get stuck when looking down into the offices). - Combat: Combat was a mixed bag. It was enjoyable but I wish they would adjust how aggro works.
    Pros:
    - Graphics: Character models and cut scenes look like a 2020 AAA release should.
    - Gameplay: I experienced only one glitch in my 40 hour playthrough at the time of this review (crawling through the vents in the Shinra Tower, I would get stuck when looking down into the offices).
    - Combat: Combat was a mixed bag. It was enjoyable but I wish they would adjust how aggro works. Enemies will almost immediately switch to target whoever you're controlling. However animations work and look great, and the combat is easy to coordinate and follow.
    - 8/10 parts of the story are amazing. Barret crying after the collapse was incredible - he felt like a real person.

    Cons:
    - Graphics: Super low resolution textures can be seen everywhere. To make matters worse Nomura tried to make light of it while acknowledging it by stating "Sorry everyone. The slums are so poor they couldn't afford better textures. Maybe next time." That's a pretty lousy excuse for a AAA game.
    - In Game Healing: You have to heal out of combat in the most tedious way. Even holding L1 you have to go through each individual animation to heal. You spend quite a bit of time healing in this game. It should've been made somewhat faster outside of combat.
    - The second time you mount your motorcycle while leaving Shinra Tower, the "boss" mechanics are cumbersome. Nomura likes vehicle battles (Kingdom Hearts Gummi Ship)
    - Chadley is incredibly awkward and forced into the game. A child is forging materia while appearing everywhere throughout the game? Ok - it's a FF game. But he doesn't feel fleshed out or like he belongs. It was a character built to support a game mechanic and I wasn't really a fan.
    - The game was incredibly linear. Too Linear. I would be exploring paths and suddenly be unable to turn around or blocked off with immersion breaking cancel signs.
    - 9/10 if you see a bench you're about to have a boss battle. I thought this was too on the nose considering you can save the game - at any time. This con in particular is a nitpick of mine, so it doesn't factor into my score.

    The biggest con:
    I understand the love and hate for this game. It was mostly well executed and well made. However fans had been pushing for 2 decades for essentially a remaster, rather than a retelling by Nomura which is why this happened at all. They feel betrayed because this was marketed it as a remake. Had it been more forthright that this was a retelling with major plot alterations to come I think more people would have been much more accepting and likely waited to purchase. Or just a different title so that people knew they were getting 100% Nomura.

    I am ok with Nomura changing the story to add world building and to flesh out and realize characters more. Making slice of life scenes all of which weren't originally there. What I am not a fan of is taking an established property and claiming that this game that stands on the original story success is good because of the Nomura brand changes in the final 2 chapters. People are applauding those 8/10s of the game. The fans that are upset likely feel upset because every single story Nomura has ever touched coincidentally has the lowest overall metacritic scores in the entire franchise and for good reason. He is a notoriously convoluted story teller made glaringly apparent by the objectively poor story telling over the course of KH1 through KH3 - that isn't even debatable. Newcomers and some old fans are fine with the changes he made at the end because it's so minor in the grand scheme only in the first installment that it seems fresh. It is likely not going to be minor come future installments now that Nomura and the team can point to this ending as rationale for whatever they may have in mind. This is the setup for potentially massive changes so Nomura can tell "his" story. Fans didn't want Nomura's story, they wanted the FF7 story expanded and brought to life on modern consoles.

    I am still excited to see where these installments go. But I will be waiting much longer after release of the future installments to see if this all holds true. Fate ghosts/seeing the future/negating on screen deaths - those are typically hallmarks of poor writing. So I guess we'll see.
    Expand
Metascore
87

Generally favorable reviews - based on 126 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 126
  1. Sep 14, 2020
    90
    Final Fantasy VII Remake is the game we've been waiting for from Square Enix for so long. Atmospheric, interesting and exciting all your attention modern jRPG with an interesting story and spectacular battles. To achieve the ideal, the project only needs more even graphics and all the content from the original release. If you were waiting for a turn-based classic with new graphics you will most likely be disappointed, since the game has changed a lot. Everyone else is happy with the release of the first really powerful single-player release from the internal Square Enix studio for many years. Especially after the failure of Final Fantasy XV.
  2. Aug 20, 2020
    80
    A good remake of the introductory part of the cult-favorite Final Fantasy VII. It improves on the original game in almost all aspects, yet lacks in scale and drops the ball at the very end.
  3. Aug 10, 2020
    90
    What matters is still intact, and that’s the heart and soul of one of the greatest stories in video game history. It’s a return to form that has felt a long time in coming, and what’s even better is that there’s still at least two more games of this quality to come...They can’t mess this up, can they?