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8.1

Generally favorable reviews- based on 8148 Ratings

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  1. Apr 13, 2020
    4
    Final Fantasy VII Remake is a real mixed bag. The additions to the story, fleshed out characters and general world building is fantastic. The visuals are (usually) top notch, with some breathtaking scenes and environments. The real issues are #1: HORRIBLE PACING. Like some of the worst pacing I have ever seen in a game, the amount of fluff totally grinds the story to a halt, and sectionsFinal Fantasy VII Remake is a real mixed bag. The additions to the story, fleshed out characters and general world building is fantastic. The visuals are (usually) top notch, with some breathtaking scenes and environments. The real issues are #1: HORRIBLE PACING. Like some of the worst pacing I have ever seen in a game, the amount of fluff totally grinds the story to a halt, and sections that took minutes in the original now take hours? They really tried to drag it out, and that shows.

    Overall I really enjoyed it, aside from silly side quests that didn't do much for me other than make me frustrated and impatient. The combat system is great, if a little flawed (I wish I could dodge or block to cancel my attack combo, am not really into my spells missing or getting cancelled when I get hit.)

    I am looking forward to continuing this series, and hope they don't nomura the story too hard.. and maybe fix some of the rough edges.
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  2. Apr 10, 2020
    4
    All Square Enix needed to do was follow the script's core beats, and flesh it out, while fully realizing the setting's world, ambiance and characters. For about half the game, they actually achieve this. It's a joyful, nostalgic trip to Midgar, with Avalanche growing dear to your heart all over again. Tifa and Aerith are stunning in their added depth and interactions with the rest of theAll Square Enix needed to do was follow the script's core beats, and flesh it out, while fully realizing the setting's world, ambiance and characters. For about half the game, they actually achieve this. It's a joyful, nostalgic trip to Midgar, with Avalanche growing dear to your heart all over again. Tifa and Aerith are stunning in their added depth and interactions with the rest of the cast. Infiltrating Don Corneo's abode had me laughing at just how good it was.

    But the further the story progressed, the harder did Nojima and Toriyama deviate from the original's story and developments. From introducing core villains, whose presence was supposed to be felt as a looming dread, without fully unveiling them yet, far too early over additions of fate ghosts to a completely absurd, rewritten ending that pulls everything into question while making it clear that no, this is not a Remake, but a reimagining, a reboot, with the publisher opening the next part up to being whatever they wish it to be (or is easier to produce than a faithful sequel), the so-called Remake is a massive letdown.

    I was ready to adore this game. Cautiously optimistic ever since they announced it, being of the old guard that had been wishing for a faithful remake for a decade before the announcement dropped, I wanted to love it. For a good amount of hours, I actually did. It is a great shame that they decided to abandon the script in favor of Nojima's prime storytelling device (not to spoil things directly, but if you look at a list of games he's written for on Wikipedia, you'll be able to tell what most of them have in common...).

    The real tragedy of this first part of the "remake" really is that they did nearly everything right for so much of the game. From adding sidequests to flesh out the Sector 7 slums and their inhabitants, adding dialogue, making a real show out of the Honey Bee manor, speeding up some tedious parts while allowing further exploration in others. Graphically, the game looks absolutely stunning and I am ready to consider the main cast here to be the definitive versions, the best overall designed and authentic renditions. The music is for the most part incredibly well arranged from the original Uematsu tracks, although the new tracks fall short on a stylistic level. Added characters and comedic relief work in the game's favor at the point they occur, before everything comes tumbling down to crash and burn.

    It left me asking myself whether these changes were intended from the start, or were taken as a get out of jail free option when Square Enix's executives realized just how expensive the full game would turn out being, if they kept the same level of detail and interaction throughout all we remember from the original. It's almost like they put so much of their budget into the first half, they couldn't possibly maintain this scope for future zones, cities, dungeons and the like. Abandoning the original makes sense on some level, considering that, especially when it comes with a sort of justification to do things differently with part 2. The problem is, that none of these full rewrites are good. They're fanfic-level absurdities that fail to grasp what made the original beloved in the first place. It's as if they didn't truly understand why fans wanted a remake, or what they expected of it. Maybe they figured that sales of Kingdom Hearts 3 indicated that people wanted more of that absurd type of modern Square Enix storytelling? I'm grasping at straws here, trying to somehow understand what made this company throw one of their most highly valued and cherished title into the river to drown any future expectations.

    If I had Nojima's timey wimey powers vested within me, I would like to turn back time to the moment that the relevant staff at Square Enix decided to make these fatal decisions, and force them to defy fate. I wished this game nothing but success, but this company has once again managed to disappoint and, in a sense, infuriate. My biggest fear is that the rewrites will tarnish the original's legacy, especially for the newcomer audience that expected to hop into it with no prior experience. To them, it'll feel very disjointed, but probably cool due to the way it looks and plays. They won't be able to grasp what made the original a classic for the ages, however.
    That's a shame.
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  3. Apr 20, 2020
    4
    This review contains spoilers, click expand to view. The worst part about quarantine is being stuck in the same building as Kingdom Hearts 4--err, FF7 Remake.

    First half of the game was great. Second half was padded to hell and back with so much filler that it was a struggle to get through. The fun pretty much ended after Wall Market.

    Though I wasn't enjoying myself anymore I kept going, unaware of just how bad it was going to get. Near the ending the (original) story is hijacked and becomes Kingdom Hearts--and as a writer (and someone with enough intellectual capability to boil an egg) nothing could be more disappointing.
    I saw the signs early on but I never thought they would culminate into quite possibly the worst plot decision possible.

    Random ghosts interrupting Aerith's introduction scene, forcing her to emit Vanille's orgasm sounds, and then chasing her down an alleyway? Weird, awkward, but entirely in-line with modern Japanese storytelling.

    Cloud having a seizure and Sephiroth appearing every 5 minutes, dispelling any potential mystery or build-up? Ham-fisted, but the narrators masturbating about how great their villain is was not unexpected.

    What I did not expect was for Aerith to suddenly and inexplicably become a possessed, all-knowing arbiter of time. I didn't expect the party to so easily walk through a fate-portal without asking what was going on. I didn't expect to kill the God of Fate. I never for a second thought that Sephiroth would kill Barret and then Barret would be revived Kairi-style. I didn't think that Fate had been controlling everything up until now, rendering everything I did in the last 40 hours meaningless.

    I can't believe they messed up this badly. If there was a BINGO card featuring all the ways *not* to write a story, FF7R will have filled out every square. It's impressive in an apocalyptic coronavirus kind of way.

    I'm sure there's an alternate version of me in a different timeline multiverse that *can* believe they messed up this badly. You just have to kill some fate gods to release me from those chains. But it's too late, because I'm already dead because Sephiroth killed me. Oops, now I'm alive again. Thanks, Fate! Hashtag Game of Thrones.
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  4. Apr 21, 2020
    4
    This review contains spoilers, click expand to view. Finally a good and tactical combat system, way superior to FFXV. Character models are impressive and very detailed.
    BUT lot of low res textures and mediocre details .

    The level design is absolutely terrible : corridor , go right /left , straight corridor. Linear and very boring , major letdown .
    By chapter 14 this was beginning to be a drag.
    Secondary quests are mostly bland fetch quests and totally forgettable.

    It seems more a walking simulator at times , then a true flashed out action jrpg.

    I hope the sequel part 2 at least build up on the great new combat system . Overall a big let down.
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  5. Apr 20, 2020
    4
    This review contains spoilers, click expand to view. WARNING CONTAINS SPOILERS

    Firstly I think a lot of the positive reviews come from people who have not finished the game. Finishing it completely changed my opinion of the game.

    Good standalone game but this isn't a remake, it's FF7-2. I'm judging this as a remake.

    Where to start on this game.

    So I'm a huge fan of the original and with the remake I expected some differences from the original, which is fine as long as it sticks to the story.
    This is what made the original so good, the story itself but even more so the way it was told.

    This remake covers disc 1 of the original so covers midgar only.

    For the most part it stays true to the original right up to the last couple of chapters. (i really enjoyed it up until the shinra building)

    Lets start with the graphics:

    First couple of chapters, they look amazing but as the game goes on the graphics get worse, looks like a PS2 game in places. If I didn't know better I'd say Square put the most effort into the start of the game to hook people. After that it really is poor graphically and badly needs patching.

    Gameplay
    They have gotten rid of the turn based system and now realtime. It's isn't bad and I liked it after getting a handle on it, but would have preferred the original. It turns the game into an action game more than an rpg imo, which they also did with the story in a way, but we will get to that.

    I don't like how Red XIII is now not a playable character, they have dumbed down the materia system, less summons, less use of summons. Overall the combat is good but they have tinkered with it too much imo.

    Story

    This is where the they game falls on it's face unfortunately. They introduced new ghosts of destiny which I didn't like but not a game breaker. They made some changes in who survives the pillar scene, no big deal.
    Where it starts to fall apart is the shinra building. They skip over a lot of tension building in the shinra section, show way too much of Seiphorath, introduce some time/alternate dimension nonsense with the ghosts of destiny and pretty much have you fight Seiphorath in a battle similar to the last battle of the game in the original.

    With part 2 of the original, you were being built up to who/what Seiphorath was and what has happened with Cloud, in part one of the remake they have taken elements from the final part of the original game which completely removes any of the mystery.

    One of the main things I noticed, near the end in the building it was playing the seiphorath music, like the original, to build tension.
    In the original it worked as there were a lot of unknowns. In this it was out of place, I was running around hacking and slashing like an action game, had already seen lots of the main boss so there really was no tension at all, just another generic boss. Some heavy guitar would have been more appropriate.

    Overall this is a decent stand alone game but this isn't a remake, and I'm judging it as a remake.

    They could probably wrap the whole game up in one more part now as they have chucked so much of the game into the final chapters and just made a load of stuff up which wasn't in the original.

    I was eagerly awaiting this game for years, now it's out and the follow up will come in a couple of years, it's very meh.

    Fans wanted a remake, not a rewritten story with ghosts and alternative dimensions, frankly. If they hadn't screwed up the ending so badly this would have been a solid 8/10.

    Wouldn't surprise me if you told me Kojima directed this, convoluted nonsense. Again I was open to changes, but the changes are childish and nonsensical at the end which don't make me worry about the next chapter, but make me have written it off already.

    If you are a fan of the original, AVOID.
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  6. Apr 10, 2020
    4
    This review contains spoilers, click expand to view. A promise has been made and then it was betrayed.

    I don't really have issues with the *changes* that expand on the FF7 OG stuff. The nonsensical, new **** (literally quoting IGN here) *additions* is what ruins everything, just like a spoon of tar ruins a whole barrel of sweet honey.

    Jessie getting more backstory and actual parents and expanded background? Absolutely great.
    Biggs or Wedge or both survive? Fine too, it was done more or less naturally. Jessie is still dead, as far as we know for now, and Barret's character development was more influenced by the whole plate-crash event overall and him realizing he almost lost Marlene.
    Wall-market gameplay and plot segment changed to play out a bit differently? Three mafia heads were added to the area to expand on it? Great, more to the story.
    Wall-climbing changed? No problem, it makes more sense now actually.
    Shinra Tower events altered? It's alright, nothing sacred was massacred. They also added a bunch of great stuff like history, research divisions expanded, etc.
    Roche? Whatever, he does not mean much and kinda a fun, goofy thing for a comic relief (and a least-intrusive cameo from KH).

    None of these changes are bad or something even old fans would strongly oppose. May be they'd argue about some small details and the way they were implemented, but it would be nowhere as bad as:

    > Sephiroth appearing, like, 3485345 times in the first few hours of the game with **** nonsense. Literally almost the whole backstory from Kalm spilled out (which has important and pivotal aspects for Cloud's character development, like him learning he did in fact kill Sephiroth) and others also meet him despite the fact this does not happen until Disc 2 in OG.
    > "CHANGEBAD GHOSTS" as an insult at the OG fans (“You are bad and should feel bad for clinging to old stuff! Change good!”)
    > State-of-the-art dumb alternate universe/timelines (or even KH-like multiversetimelines) nonsense as an excuse to completely rewrite the story after Midgar because "well, son, you've defeated the ghosts now, we can be free, aren't you happy ^)"

    From the moment Nomura was brought back I knew things will go sideways for the remake.
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  7. Aug 17, 2020
    4
    [Spoiler free review]

    Without being a fetishistic nostalgic of the original, it's easy to see how the good bits of the game come from the past, while the new additions are cheaply thought, poorly executed, and certainly commercially driven. Newcomers will simply average what they see: a substandard to passable action-RPG with dull moments, good action but absurd plot. Fans of the
    [Spoiler free review]

    Without being a fetishistic nostalgic of the original, it's easy to see how the good bits of the game come from the past, while the new additions are cheaply thought, poorly executed, and certainly commercially driven.
    Newcomers will simply average what they see: a substandard to passable action-RPG with dull moments, good action but absurd plot.
    Fans of the original will be fairly to heavily disappointed throughout the game; by the end of it, if they get there, they will be shocked in disbelief.

    First, the story and general writing. Too much *bad* padding immediately ensures that the main events lose strength.
    Some characters – both primary and secondary – are used so badly that plot and characterisations are diminished by them. Some characters exceeding screen time, in particular, extinguishes their charisma and ruins plot suspense. Others are simply annoying.
    With rare exceptions, most of the (new) plot content is so cheap - both in writing and often in execution too - that becomes frankly embarrassing to witness. In many cases, dialogues are cut short in an unnatural manner, clearly only to artificially leave questions open. But the worst is when the plot embarrassingly tries so to trick the player in mistaking cheap content for deep.

    Gameplay. Combat aside, the gameplay is so clunky it feels less advanced than 1997 - something I particularly felt in the motorcycle sections, but exploration comes first. Walking around feels somehow even more linear than in the 1997 original. All areas are minimally modelled, and the general perception is that the whole game is set in a series of long corridors.
    It is during the exploration phases that the padding assumes its worst form. Jumping over fences, activating switches, squeezing across passages... All environmental actions trigger an animation that can last from 2 to 10 seconds, and you will see *a lot* of these.
    Finally, puzzles are always bad, for similar reasons. The whole experience is frustrating at best, and depressing at worst.
    However, I personally enjoyed the combat system, although it poses questions on "sustainability" of the power scaling. By the end of the game here you will be quite powerful by the original game's standards, and it feels like they will need to "downgrade" your skills in the next instalments in order to enable a proper growth.

    Music suffers from wildly alternating quality too, the bad of which comes from some horrifying J-Pop/Techno-Dubstep new additions that simply ruin the atmosphere – to the point I've actually muted the speakers in some occasions. There are some excellent orchestral pieces, often used wisely, sometimes wasted on scenes that scream to be forgotten for their cheap content.

    So what saves this game from total oblivion?

    There is some stellar acting and good plot points in the middle of the cringey J-pop stuff - which sadly is not comparable to the greatness of the original.
    While it has been sometimes criticised, I really enjoyed the fighting system, and I think there is some objectively great work there. Alternating characters is fun, and while when they are left alone their AI does just the bare minimum, this actually drives you to keep alternating between them, rather than lazily stick with one. The fighters are well differentiated.
    Despite little variety on mini-bosses, enemies are well varied, and bosses – with only few very bad exceptions – are simply stunning and fun to play against.
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  8. Apr 10, 2020
    4
    If you love FF7, this game is not for you. It is a worse version of FF15 with some of the FF7 story slapped on top. The combat is hectic and confusing, most of the time you do not understand why you died or what you even were targeting. Camera goes haywire and you often end up targeting a enemy that is out of range. You do your special and, you are out of range. Now you are in range, ohIf you love FF7, this game is not for you. It is a worse version of FF15 with some of the FF7 story slapped on top. The combat is hectic and confusing, most of the time you do not understand why you died or what you even were targeting. Camera goes haywire and you often end up targeting a enemy that is out of range. You do your special and, you are out of range. Now you are in range, oh wait, enemy interrupted you or dodged and your camera didn't follow. Combat just feels very unfulfilling 10 hours in. Level design feels boring and a chore to get through. The new parts of the story feels forced and out of place. --- This is not JRPG, this is a under cooked and rushed action game. Your head will spin from all the character changing during combat, camera going wild and targeting being bad. Expand
  9. Apr 11, 2020
    4
    This review contains spoilers, click expand to view. Finished it yesterday.
    All i can say is play it to the end before giving rates.
    For me FFVII Remake was a mixed bag, overlong dungeons which became very frustrating towards the end, felt like artificial ways to just get longer running time for the game.
    Characters were great and made me smile continuously, nostalgy was present many times but not as often i would have hoped.
    By the 26h mark i was getting bored. felt like nothing was happening in the game.
    When i got to shinra building my nostalgy were thrown out the window after i met hojo, he was fine but the dungeon of hojo was just too long and boring and added nothing to the story.
    When i got to see what happened to president Shinra, the changes we're just unnecessary and lacked punch compared to the mystery of sephiroth and the "horror" part of the original.
    So then i got to the end and had to step into some kind of portal... I knew it would go off the rails.
    I never personally liked Advent children's Cloud who is more like a superhero than traumatized ex-soldier. So the end ruined all hopes of me liking the next installment of remake series of final fantasy VII. If i want to experience superhero-story i will watch marvel movies instead.
    In my opinion Final Fantasy VII Original wasn't like this at all.
    I despise Square Enix for turning this into bland and hollow superhero fantasy in spirit of dragonball z.
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  10. Apr 10, 2020
    4
    It's an okay game. The story has many **** filler kingdom hearts part but the game is a decent action-rpg. If you don't know the original than this will be a complete game like a first season of a series.
  11. Apr 12, 2020
    4
    They took something wonderful and just **** on it. It's the director of the game that really failed this. When the game is pushing for faster hyped up action it slows down. When you want to explore it drives you in a linear fashion. It is really just final fantasy XIII all over again. All the added content that they put in to what normally takes a player just a couple hours to beat itThey took something wonderful and just **** on it. It's the director of the game that really failed this. When the game is pushing for faster hyped up action it slows down. When you want to explore it drives you in a linear fashion. It is really just final fantasy XIII all over again. All the added content that they put in to what normally takes a player just a couple hours to beat it feels like they put filler in with no real substance to pad it out to 40 hours which if you do the math isn't insane level of filler Expand
  12. Jan 10, 2021
    4
    This was the flop of 2020 for me personally. Had really high hopes for this as i loved the original FF7 and played it to death. What i liked: graphics, music and the characters.
    what i really did not like: the battle system - awful, messy - why oh why did they have to change it? when you are controlling one out of 3 characters the others do basically nothing, no damage no contribution,
    This was the flop of 2020 for me personally. Had really high hopes for this as i loved the original FF7 and played it to death. What i liked: graphics, music and the characters.
    what i really did not like: the battle system - awful, messy - why oh why did they have to change it? when you are controlling one out of 3 characters the others do basically nothing, no damage no contribution, the rest of the enemies focus only on you. so badly done. the side quests, side areas etc are just ugly, boring and bloated time fillers. terrible
    the minigames - like the bike sequences are so awfully terrible - how could something like that have stayed in the game?
    difficulty - completely messed up difficulty - way too hard on normal with this poor battle system. when switched to easy you can basically (mostly) just beat through anything while the clunky combat system will be the biggest challenge.

    really a poor overall effort and worthy FLOP of the year 2020.
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  13. Apr 13, 2020
    4
    I hate this game more the longer I play it. Combat is a chaotic, terrible mess. Graphics have a severe downgrade after the demo, and it's frankly just boring to play knowing it's only 1/8 of the actual game.
  14. Sep 12, 2021
    4
    A mess of a game.
    While the graphics are nice, everything else is deeply broken. Real-time combat simply does not work, you spend 99% of the time reviving you companions, which do absolutely nothing and just suicide themselves over and over. It's been proven countless times in games, companions should be irrelevant for the outcome of a fight, they're cosmetics and support. Having a party
    A mess of a game.
    While the graphics are nice, everything else is deeply broken. Real-time combat simply does not work, you spend 99% of the time reviving you companions, which do absolutely nothing and just suicide themselves over and over. It's been proven countless times in games, companions should be irrelevant for the outcome of a fight, they're cosmetics and support. Having a party can only work with turn based games, or games where you can pause the action and issue individual commands every second. This kind of real-time mixed with turn trend that started with FF12 is HORRIBLE and BROKEN beyond belief. The same issue I had with FF12, FF13 and FF15, I have it here: companions just keep killing themselves over and over, doing absolutely nothing unless you switch like crazy between them issuing order, which distracts from the fight. Sometimes they're so far away from the enemies that you wonder what the f.ck is going on with the AI.

    Shameless money grab, not really a good game.
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  15. May 9, 2020
    4
    Nomura has proven his genius with this attempt at retroactively ending Final Fantasy with VII; as it almost did 23-years ago. Making final the fantasy of millions was no small task when surely even the unholy union of Square and Enix had to do justice to Midgar's literally on-rails portion. The scorn for a fanbase represented in-game mockingly by "fate whispers" says it all, for they sawNomura has proven his genius with this attempt at retroactively ending Final Fantasy with VII; as it almost did 23-years ago. Making final the fantasy of millions was no small task when surely even the unholy union of Square and Enix had to do justice to Midgar's literally on-rails portion. The scorn for a fanbase represented in-game mockingly by "fate whispers" says it all, for they saw what us plebs could not: we needed more Kingdom Hearts 'plot', FFXV combat and FFXIII corridors. Lots of corridors.

    Ironically, the sheer scope of Midgar shown in its iconic intro convinced my child self the whole game would play out within its confines, when it was merely an unforgettable chunk of a MUCH larger world. That impression was distinct and stayed with me; as did my sense of awe upon reaching the world map. Times have changed: gone is turn-based combat, gone are world maps and the Square of old are long dead. But I refused to believe a remake of arguably the greatest game of all time could fail, and was open to change. Expand the world, add to the characters and bring the universe to life in a way the hoof-handed, spiky haired polygons of old never could. That was ALL they had to do. Fans wanted to see the vision of the original, with current technology. No more, no less.

    Only now can I fully appreciate the driven urgency of the original, when compared against an entire chapter dedicated to turning off gigantic sodding lamps. Chapter 2's look at the aftermath of terrorist bombing gave a glimmer of world-building hope... before water filter busywork and Roach drained my optimism. 5-10hrs became a 30-40hr walkathon. The imminent dread of being crushed was disregarded for character switching; or, instead of following a trail of blood, forcing utterly pointless lever pulling. I was shoved down repeat corridors for hours upon hours, with no regard for pacing or cohesion. On and on and on I trudged until the warmth of nostalgia was replaced by cold indifference and anger. WRPG sidequests, like finding cats or kids, further grinded progress to a halt.

    There was some wonderful fan-service introducing the characters, such as finally seeing Aeris animated and hearing Barret voiced by a black man; preaching his views instead of just waggling his arms at Cloud. Chapter 9's Wall Market section was also so fabulous in its over the top silliness that it surpassed what the original tried to but couldn't do visually back then--Yakuza-esque absurdity. But that's about 2hrs out of 40! The few obvious highs were hit, with all the nuance in-between lost amidst last words dialogue consisting of a desire to eat pizza. And Wedge.

    And then there is the combat... or, more specifically, the bosses. What should be epic showdowns become a case of '...is it over yet?', with sighs of relief exclaimed after spamming items/curaga+magnify. The amount of HP and bizarre reliance on getting a stagger meter up to do damage, paired with bosses having phases like in Souls that abruptly reset stagger, made this one of the worst combat experiences I have ever had. Battles of attrition involving learning to abuse skills like triple slash to auto-kill grunts, and spamming overpowered magic. The best analogy I can make is a TV ad I saw involving a woman waiting, bored, for her lover to climax just to get it over with: impotent and inept. It is a hybrid battle chore, forever confused between turn-based command slow-mo and real-time useless dodging, with worse than useless AI. A mess resulting from not wanting to commit. And to top it off, you cannot change materia in combat and go into bosses blind, when they are even more unbearable if you don't bring *insert elemental here*. There's also no way to swap load-outs between characters, and ch17 has you switching constantly. Awful design choices, decades later. Truly, the most fun I had playing was raging at the pull-up mini-game.

    The final insult was saved for last: non-committal, nonsensical void world wtfisgoinonyyy that strongly suggests retconning, without context. Why 7 seconds? What are you on about? WHY ARE WE IN SPACE!? 'Change destiny' tripe gets repeated as Cloud fights a giant KH shadow. Red XIII exists solely to spout exposition about fate whispers. Barret lets an old man (why was he even hanging on that ledge?) get a gun, instead of killing him, as the rest of the cast standstill as if in a bad anime. People do not die when killed. And why does destiny need changing when the world was saved, again?... Aeris and Zack are treasured by the fanbase because their lives forced people to feel the weight of their virtual existences. The intent seems to be a happy ever after, and I am convinced they have no clue what they are doing and are too arrogant to care as inflated egos led to a dementors sucking away at my will to play.

    This is no longer my Final Fantasy VII: it is an Advent Children sequel sold as a remake. All that is left is an empty husk that ruins memories with tedium.
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  16. May 6, 2020
    4
    The Zack Snyder of FFVII - clearly written by someone who doesn't get this game, these characters or this story, and yet insists they can do it better. And, much like Zack Snyder, they fail miserably.

    Combat's better, graphics are good, but this is no remake - it's a pathetic, horny retelling that blows all its story points too early, reduces all its character's relationship into
    The Zack Snyder of FFVII - clearly written by someone who doesn't get this game, these characters or this story, and yet insists they can do it better. And, much like Zack Snyder, they fail miserably.

    Combat's better, graphics are good, but this is no remake - it's a pathetic, horny retelling that blows all its story points too early, reduces all its character's relationship into amateur fanfic, and that is closer in storytelling to Kingdom Hearts than the legendary FFVII.

    Do not play this game before the original, no matter how technically superior it may seem.
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  17. Apr 10, 2020
    4
    I would seriously question every single 10 review on this page. Some of them said that they respected the original characters and story when in reality they butchered every single one of them with the ending of the game. The game is nowhere near a 10 and for the first time in my life I might say that some 0 scores are justified for this. It doesn't help that the game is Final Fantasy XIIII would seriously question every single 10 review on this page. Some of them said that they respected the original characters and story when in reality they butchered every single one of them with the ending of the game. The game is nowhere near a 10 and for the first time in my life I might say that some 0 scores are justified for this. It doesn't help that the game is Final Fantasy XIII levels of linear and has some of the most boring side quests to ever grace a JRPG title. Expand
  18. Apr 14, 2020
    4
    I finished the game now and this is what I can say about it:

    + Great Visuals + Great Soundtrack + Good Character Design + Good Voices +/- The combat has its strengths and weaknesses. I hope the next part goes back to the classic turn based battle. - Horrible Fetch Sidequest straight out of some MMO. - Way too linear and narrow "Dungeons". - The padding is very annoying, it
    I finished the game now and this is what I can say about it:

    + Great Visuals
    + Great Soundtrack
    + Good Character Design
    + Good Voices

    +/- The combat has its strengths and weaknesses. I hope the next part goes back to the classic turn based battle.

    - Horrible Fetch Sidequest straight out of some MMO.
    - Way too linear and narrow "Dungeons".
    - The padding is very annoying, it doesn't add anything meaningful to this game, only exist to make it longer.
    - Too much Story changes from the original, the ending putt this game from a 6/10 to a 4/10.
    - No hard mode available in first playthrough

    All in all it is a pretty average RPG, buy it on a sale and you can have some fun if you are not a fan of the original.
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  19. May 21, 2020
    4
    Gameplay is typical FF13 corridor walking with a handful of open areas in between. Some generic quests at the hubs, but they are few and pointless. The game constantly takes control away from you, forces you to walk or other annoying things.

    Story is FF7, mostly, just really padded.
    Main cast is OK, supporting characters are bad. Antagonists are really bad. Everything reeks anime cringe.
  20. Apr 13, 2020
    4
    Besides a beautiful graphics engine Final Fantasy 7 remake fails to impress gameplay wise on almost all fronts,im a Huge Final Fantasy 7 fan i must have played through the original more times then i can count which is why its sad to say this game is such a huge disappointment,essentially they took a tiny portion of the original the first 5 to 6 hours or so which was a terrible idea toBesides a beautiful graphics engine Final Fantasy 7 remake fails to impress gameplay wise on almost all fronts,im a Huge Final Fantasy 7 fan i must have played through the original more times then i can count which is why its sad to say this game is such a huge disappointment,essentially they took a tiny portion of the original the first 5 to 6 hours or so which was a terrible idea to begin with and made a long over dull and sadly not very fun to play re imaging of those first 5 to 6 hours,most aspects are padded to extreme levels to the point of just wanting to get it over with, chapters 5,6,and 7 are all a consecutive dungeon which devolves into running around hitting switches here and there and trying to get the matieria they tease you with that's just out of reach because of silly and just plain bad dungeon design,during combat the camera will often swing around wildly things will hit you off screen that you can not see because the camera is cropped so close to the character your using at the moment i swear there giving you a proctology exam,often times enemy attack animations will essentially stun lock you and the damage becomes unavoidable as well,the enemy's also seem to just gang up on the character your using at the time,they will actually stop attacking the AI controlled party members and make a B line for you alone,not to mention the AI controlled party members have abyssmil coding and will mindlessly attack what ever. in short combat is kind of a train wreck but with patches could be fixed,its a damn shame to see this happen but it is what it is,despite some beautiful graphics and some interesting music remixes, sadly poor retelling of the original midgard opening and dull boring and often times uninteresting gameplay will reserve this remake to only the most diehard of diehard Final Fantasy 7 fans =( Expand
  21. Apr 22, 2020
    4
    This review contains spoilers, click expand to view. Ahhhhh ! So close but yet so far....graphics are great for the most part, with some eyeball watering bad textures that look like they leaped across from the original 97 version that need to be patched out. The battle system is decent, and pretty fun and the summons have great animations. Voice acting is good and the sound is epic in parts.
    ...then the issues start to creep in ! Most people who fell in love with the original would have been jumping like a teenager again as you progress through the story until you realise early on that its trying to fill out its content, dragging its arse across the floor like a dog with worms. Slowing you down and squeezing you between gaps to literally pad out the game to hit the golden 30hr mark ..its starts to change key elements of the story, but you can live with it..what you cant get over is the childish surreal nonsense Nojima adds to this so called REMAKE. Adding **** characters, twisting the plot until it reaches its climax and totally ****s on the original..different timeline, characters that should be dead are alive and the biggest elephant in the room revealed..'its too expensive to make the full game in this fashion'...so it lures you in with a faithful first section of the game then they change the whole thing at the end and leaves the door open for Square Ennix to do whatever the hell it wants going forward with a bull**** Kingdom Hearts twist that a two year old could have made up. Its akin to the last installment of Star Wars, lures you in with old characters then totally destroys the originals lore and great story telling...if that pissed you off, then be prepared for a REMATCH with this REMAKE...it gets lots right, and some parts are magic, but it just seems like an elaborate ruse to get your hard earned cash before they recreate the whole story with the next parts of this multi faceted release the way they want. I hope to god Im wrong, but its got all the hallmarks of trying to please everyone and ending up not knowing where the hell its going !
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  22. Apr 18, 2020
    4
    This game is so bad it has made me re-contextualize my childhood love of jrpgs. Are the Japanese losing it?

    It’s not fun, at all. It’s just pretty. That’s it. This is a nostalgia cash grab. They put no effort into making this an enjoyable experience, just making it look good in a promo. Every action has a 2 second pause as the animation runs for the character to pose, then open the door,
    This game is so bad it has made me re-contextualize my childhood love of jrpgs. Are the Japanese losing it?

    It’s not fun, at all. It’s just pretty. That’s it. This is a nostalgia cash grab. They put no effort into making this an enjoyable experience, just making it look good in a promo.

    Every action has a 2 second pause as the animation runs for the character to pose, then open the door, then slowly walk through. Want to open a chest or something? Better walk straight up to it perfectly. And let’s not even talk about the speaking animations - characters mouths literally move like a **** ps3 game. And the characters? Holy **** if you thought final fantasy 15 was bad, wait until you see this. Barrett is a ridiculous racist overblown joke, and Tifa is literally a hentai character. She behaves with the cutesy little facial expressions and gestures that make it clear this was written by someone who doesn’t interact with humans, a hikkikomori or whatever. Can’t take it seriously at all. And then the Turks... oh god the Turks are so terrible. The most ridiculous unrealistic cartoonish bull**** of all time, and it makes NO sense. Overall, Square really messed up the voice acting and it destroys the storytelling aspect by taking you completely out of the experience.

    And the gameplay is absolute trash as well. You control one character in battle, and you’re lucky if the others do much at all. Outside of battle, they spent more time on background graphics than the things you interact with. The slums are laid out in a completely meaningless way, it’s just some random streets that are stretched out for no reason!

    I have nothing good to say. Avoid this game. Even if you’re nostalgic - preserve your nostalgia by not playing this. If you have to, watch someone else play on YouTube, but for the love of god don’t give these people your money.
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  23. Apr 11, 2020
    4
    This review contains spoilers, click expand to view. Okay. This review is coming from someone who bought and played the original Final Fantasy VII back in 1997 at the age of 14. Played it religiously for years. Still play it at least every other year for a full playthrough.

    Be Warned First: THIS IS NOT A REMAKE as the title implies. It's more of Final Fantasy VII: Alternate Universe Part 1.

    Now first I will say what I liked about it because I'll give credit where credit is due. The combat system is fun and engaging. The music at many points is gorgeous and spot on. The music is bad too but I'll get to that later. The voice acting is great and believable.

    The pacing seems fine for the most part.

    Now the bad. And by bad I mean REALLY **** bad.

    They strayed so completely from the source material that this game can no longer be considered a remake. Its designed more of an alternate universe prequel to Advent Children and a sequel to Crisis Core. Some of the music is such a poor rendition of the original track that its distracting. You find yourself listening closely to see if its the music that should be playing at that point/area in the game or not.

    The game is overall a marketing scam. We were sold with the deliberate pitch that veteran FFVII players would get some moments of surprise.

    That is putting it mildly. We didnt get moments of surprise. (SPOILERS BELOW)

    They rewrote the whole **** plot. In the original game Sephiroth isn't even mentioned until he kills president Shinra near the end of disc 1. In the game he bounces all over the place. Constantly appearing and disappearing. He kills president Shinra, but he also kills Barrett. Then guess what? Barrett didnt die because a magical fate ghost saved him. These stupid ass fate ghosts BTW will be appearing over and over again throughout the game. Making sure that the current time line stays in accordance to FF7 I guess? But then instead of walking into the sunset on your great adventure because president Shinra is dead and Cloud wants to pursue Sephiroth (who at this point in the original) is still a mysterious character that Cloud thought was dead) you fight the god of fate itself and then the Advent children version of Sephiroth thus changing the timelines and making Biggs back alive, ZACH appears never died and set the timeline on the course to what it seems is going to lead Aerith (Aeris) to never die too.

    What the actual **** I thought I was playing FF7 with better graphics, sound/music and a more up to date combat system. Not a bad remake of Back to the **** Future with Final Fantasy VII characters replacing DOC Brown and Marty Mcfly.

    Honestly the moments in the game that followed the original plot had me smiling ear to ear, but the huge and story destroying alterations made me feel like I was reading a terrible fan fiction made by a virgin weeb whilst he stole ideas from a rejected script of Dr Who.

    TLDR: IF you loved the original FFVII, go play that. Don't buy this **** game. If you never played the original, go get the original and still don't buy this. Its just so sad and depressing that this **** is what we got.
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  24. Apr 11, 2020
    4
    PROS :
    -The music is good, most remix respect the source material and feels even better.
    -Some epic moment are taken to another level with the new engine. -The mains characters are nailed, their design and psychology. CONS: -The pacing and the narration rhythm is shallow and boring. -Every single new character is awful and cringe, Nomura just can't help it.(omg Shadley..) -The
    PROS :
    -The music is good, most remix respect the source material and feels even better.
    -Some epic moment are taken to another level with the new engine.
    -The mains characters are nailed, their design and psychology.

    CONS:
    -The pacing and the narration rhythm is shallow and boring.
    -Every single new character is awful and cringe, Nomura just can't help it.(omg Shadley..)
    -The cinematic dialogue never stop and are everywhere.
    -The combat are frustrating, they fail at providing strategy or proper action, the camera is anoying.
    -The graphics are unbalanced with some beautiful place and some other directly from an old PS3 build
    -The large majority of side quest are chinese MMO level with dull NPC who can't help to talk for long minutes about things you don't give a damn, to just kill 3 monsters in the end.
    -The UI/menu are very cheap.
    -The 'new' story change are dumb and mostly here to extend the game for no other purpose.
    -The level design is insulting and remind the worst "maps" of FF13
    -All the NPC looks like hipsters lost in a FF7 theme park.

    The game is clearly rushed, what you saw in the trailer and the demo is THE BEST PART, everything else is average at best, This REmake is after ~10 hours a REBOOT filled with bad idea.
    DO NOT BUY, wait for the full release and eventually an enhanced version in few years.
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  25. Apr 11, 2020
    4
    This review contains spoilers, click expand to view. The Good:
    Game looks fantastic at times. Combat is quite good for modern final fantasy.
    Iconic characters are interesting and fun to interact with.

    The Neutral:
    Side quests can be generic Game world is made up of linear hallways and passageways, though midgar in the original was like this as well.
    Some of the extra content to flesh out the story doesn’t add much but extra padding to game length.

    The Bad:
    The game is too short, we’ve known for a while the game would only cover midgar, but with the way the story is paced I can’t see the game being fit into 3 parts unless they severely compress the story.

    The story itself goes off the deep end in the last hour to the point that calling it a remake is borderline false advertisement as the story devolves and takes a complete 180. It turns into a story about multiple universes where major character deaths are averted and the game turns into a giant anime battle in the sky’s of midgar with sephiroth and what looks like the heartless from KH. This game went from a flawed but serviceable remake of a classic game, to advent children fanfiction for seemingly no reason other than to pull a gotcha. Honestly never had a game depress me before, but anyone hoping for a remake of 7, you will be disappointed. The hopes of a true remake are gone, we can only hope this alternate universe game they are creating is successful in its own right.

    If you have never played ff7 and only know cloud and sephiroth from shirts at hot topics and vague memory’s I’d advent children none of this stuff will bother you so it may very will be an 8.5
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  26. Apr 16, 2020
    4
    This review contains spoilers, click expand to view. Square advertised this game series as the remake that fans had hoped and wished for, and for the most part the first game absolutely delivered on that. Midgar is faithfully reproduced and feels more alive than it’s ever been. The graphics are beautiful and perfectly match the character of the city and the slums. The characters are multi-dimensional, even the background Avalanche trio of Biggs, Wedge and Jessie get more to do and say. The combat is fun and challenging once you get used to the fundamentals and how each character handles. Aside from a few slow bits, too linear places and the admittedly boring sidequests, I had a blast with the first 17 chapters and it was getting me stoked for the future games. I wanted to see Nibelheim, Rocket Town, Wutai, Cosmo Canyon and the rest of the characters experience the same loving treatment given to Midgar in this game. I started to think to myself ‘this is too good to be true’, it was damn-near perfect.

    Well, turns out it was too good to be true. Having finished the game, I now find myself absolutely shellshocked that Square could take such an easy slam-dunk and fumble it at the literal final hurdle. Chapter 18 – the ending chapter - single-handedly brings the entire game down crashing and burning. It’s a baffling, disappointing trainwreck that rips apart the spirit of not only the ORIGINAL game but the first 17 chapters of ITS OWN GAME on top of that. I had several theories about what the floating things that kept popping up during the game were, but I honestly believed all that they were was something to do with the Reunion that is prominent in the story of FFVII. Nope, surprise! They’re mystical time ghosts who preserve ‘destiny’, because we clearly needed that crap from Kingdom Hearts in here – complete with a huge black blob boss. And double surprise! Sephiroth can now travel in space and parallel dimensions like **** Dr Strange. And Zack is somehow also still alive. Meaning that the emotional weight of his death is completely invalidated. I’M NOT EVEN LYING about any of this.

    The whole chapter and ending made me bash my head against the wall, and I still lost less braincells than watching it all unfold. I’m struggling to understand what the **** happened. And if your plot is unintelligible to a lot of your audience then I’m sorry, but it’s not a good plot. What was so wrong with the original story that warranted this absurd deviation? Did Nomura and Nojima decide that it wasn’t “”cool”” or “”meta”” enough for the Gen-Zers who’ve never played the 1997 original? We’ll probably never know. But nevertheless, it took my enjoyment of the game and excitement of the future and threw it in the trash. All my hype destroyed in one short hour. I can’t for the life of me understand how the hell they thought that this was the direction those like me who loved Final Fantasy VII wanted to go in. I can’t understand that the same people who gave us the original story that was almost perfect could turn it into such moronic drivel.

    The game was easily a 9/10 before Chapter 18, but that ridiculous ending seriously deserves a 0/10. So I averaged the score to 4/10. It’s frankly saddening. Square shouldn’t have advertised this as a ‘remake’. It’s clearly not. It’s clearly aiming to be a reboot. A reboot that, from the ending of the first part, will end up trumping Advent Children in the stakes of gaudy nonsense. It’s ‘Rebuild of Evangelion’ levels of reboot. I feel cheated, and I was one of the people who DIDN’T want just the original game with HD graphics, and expected there to be some story changes. But I expected those changes to actually ADD to the original story, not take away practically everything it had in favour of lazy, brainless tropes. I’m not gonna stick around for the next games in the series now. I don’t want the rest of Final Fantasy VII Remake if it’s based on the rubbish in Chapter 18. Sorry, Square, but you blew it. I’ll just play the original from now on.
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  27. Apr 10, 2020
    4
    Linear, incomplete, bad ff xv-like combat, weak music, and an altered story. The only thing this game has going for it is the graphics quality.
  28. Apr 12, 2020
    4
    This game has been hyped to death and in the end, its not really worth it. If your a fan of the original then the ending will infuriate you. If you expected them to deliver the whole experience as it was in sequels, they wont. The game play itself is fine, though I would have liked for it to be 100% as it used to be. (because RPG's like that are a dying breed. But it isn't the worst. AsThis game has been hyped to death and in the end, its not really worth it. If your a fan of the original then the ending will infuriate you. If you expected them to deliver the whole experience as it was in sequels, they wont. The game play itself is fine, though I would have liked for it to be 100% as it used to be. (because RPG's like that are a dying breed. But it isn't the worst. As many have already said its combat is a lot like Kingdom Hearts, you will make periodic move choices like casting spells/using items. Graphic wise its good but SE has for a long time imo been making "Well polished turds".
    The Biggest problem is the ending where SE says "F%*ck you" to any fans of the original, who hoped to see the post Midgar sections as they were. Thanks to some out of left field story telling choices, SE give themselves free reign to do whatever the hell they want with the next installment. They now have free license to completely alter a story that was never broken. Nomura's influence seems especially heavy, as many of the retcons and universal resets are the same b.s. that hounded the latest Kingdom hearts entries.
    To sum up, if your looking to relive the old feelings FF7 brought you, Play the original. (its available on damn near everything now) I know many old school fans already pre-ordered the game and SE already has your money, but i would not recommend this game to anyone looking to relive the ff7 experience. At least wait a few months and buy it on sale for 20$, not worth the full price.
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  29. May 13, 2020
    4
    The game has a lot of good in it, yet it has a lot of little things that make it so much worse.

    Summary: General: To me this game feels like what Full Metal Alchemist movie was compared to FMA manga. It has the story elements of the original but even then the story falls far from the real story. (in this case, I would rate this game 7.5/10 if they would just completely remove
    The game has a lot of good in it, yet it has a lot of little things that make it so much worse.

    Summary:

    General:
    To me this game feels like what Full Metal Alchemist movie was compared to FMA manga. It has the story elements of the original but even then the story falls far from the real story. (in this case, I would rate this game 7.5/10 if they would just completely remove chapters 17 & 18 from the game, but I get to that later.)

    This is a PG 3 game that has a PG 16 rating, the amount of hand holding even till the end is extremely annoying. Not only does camera ALWAYS show you where to go with fixed angle. Your NPCs tell you multiple times where you need to go or what to do. You literally cannot go wrong way because of "Cloud don't go there".

    Even the quest where you need to find undercover dude with password the quest marker literally is on his head all the time, there is no possibility to miss him or even wonder. This game seems to assume that you are literally so stupid that you cannot find even bathroom on your own, it's really off putting when game thinks i'm retarded. When game does this, I'm like no **** is that really the way to go, who would have thought.

    This game has too many benches that allow you to restore hp/mp full. Its harder to run out of mp between fights than to consume it all since sometimes you have bench literally after every other fight.

    I'll rope hard mode into this. in hard mode you cannot use items, but benches are still there, tho this time they only restore hp. I find this to be really stupid way of doing things, I didn't have any problems with hard mode, this just shifted my combat almost completely from materias to skills which didn't make any other difference than made combat more boring to me.

    I rather they removed the benches completely and let us use those items we collected in normal mode. After I hit hard mode I sold all items, since I used less than 10 of them combined truout the whole game before that anyway.

    Also I personally dislike hard mode exclusive items/skillpoint books. I think these should be obtainable even on normal but if you want to get multiple of the same items then you should be able to farm them on hard, or something like this. Looking at you secret battle.

    Visuals: 9/10
    Would have 10/10 but I keep getting distracted by doors and floors that look like they are copied from the original game.

    Movement: 8/10
    Personally I find it annoying that character starts circling around when you try to just move sideways a little. Also 5/10 for all those damn forced to wall near quest characters/objects, really annoying in some parts when you just wanna walk.

    Music: 10/10
    Absolutely fantastic music.

    Combat: 6.5/10
    The combat mechanics are really good in general. I personally didn't like how summons work, but I still think they are fine nontheless.
    Your chars gets interrupted little too easily while casting or using skills and even tho you wouldn't have cast or attacked yet you still lose mp and action.
    Limit breaks are absolutely worst part of the combat. The fact that you can die, get interrupted or enemy moves a little so you hit empty corner during limit is really stupid. it also doesn't re-target a different enemy if the original dies. Don't get me wrong, they look nice and hit nicely when they work, but they should work like summon so that the rest of the game pauses till you have done limit.
    These are the main breaking points of combat for me. There are some other minor things but if they fixed limits and losing actions for nothing I would rate combat 9/10.

    Characters/character development: 8/10
    I love all other characters but Aerith in this game. Well-written, they seem to have their own stuff and seem natural. Aerith is written as annoying and out-of-place too often. For an instance, who talks about themself like "Since I'm so generous, I..." and this is not even sarcastic remark, since she actually does those things.

    Cloud character develops much faster into friendly soldier than in original which I don't like that much but its not that big of a turn off. And for some reason his mercenary side is played off as a joke towards end.

    Story: 0/10
    Here I will say that til chapter 17 I think writing was mostly good so I would give it 8/10.
    After that story went full StarWars part 8 in writing. Most things make no sense even with this games plot, not to mention original FF7 plot. I shall not spoil it, but that is mostly since I would need about 20000 more characters to point out all of the plot holes and points that make absolutely no sense whatsoever. As a fan of original FF7 with thousands of hours into it, this was more like spit to the face than anything else.

    Overall phasing of the game is good imo, but in the end the phasing goes from 0 to 1000 in 3 seconds which made it even worse. This game is the JRPG meme "find a kitten then kill a god" the problem is that they skip everything in between.
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  30. Apr 16, 2020
    4
    Did not expect the main story line to take such a KH3 like drastic turn. Not looking forward to the next part and will not buy it until I know what the whole story is.
Metascore
87

Generally favorable reviews - based on 126 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 126
  1. Sep 14, 2020
    90
    Final Fantasy VII Remake is the game we've been waiting for from Square Enix for so long. Atmospheric, interesting and exciting all your attention modern jRPG with an interesting story and spectacular battles. To achieve the ideal, the project only needs more even graphics and all the content from the original release. If you were waiting for a turn-based classic with new graphics you will most likely be disappointed, since the game has changed a lot. Everyone else is happy with the release of the first really powerful single-player release from the internal Square Enix studio for many years. Especially after the failure of Final Fantasy XV.
  2. Aug 20, 2020
    80
    A good remake of the introductory part of the cult-favorite Final Fantasy VII. It improves on the original game in almost all aspects, yet lacks in scale and drops the ball at the very end.
  3. Aug 10, 2020
    90
    What matters is still intact, and that’s the heart and soul of one of the greatest stories in video game history. It’s a return to form that has felt a long time in coming, and what’s even better is that there’s still at least two more games of this quality to come...They can’t mess this up, can they?