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8.1

Generally favorable reviews- based on 8148 Ratings

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  1. Apr 13, 2020
    4
    Final Fantasy VII Remake is a real mixed bag. The additions to the story, fleshed out characters and general world building is fantastic. The visuals are (usually) top notch, with some breathtaking scenes and environments. The real issues are #1: HORRIBLE PACING. Like some of the worst pacing I have ever seen in a game, the amount of fluff totally grinds the story to a halt, and sectionsFinal Fantasy VII Remake is a real mixed bag. The additions to the story, fleshed out characters and general world building is fantastic. The visuals are (usually) top notch, with some breathtaking scenes and environments. The real issues are #1: HORRIBLE PACING. Like some of the worst pacing I have ever seen in a game, the amount of fluff totally grinds the story to a halt, and sections that took minutes in the original now take hours? They really tried to drag it out, and that shows.

    Overall I really enjoyed it, aside from silly side quests that didn't do much for me other than make me frustrated and impatient. The combat system is great, if a little flawed (I wish I could dodge or block to cancel my attack combo, am not really into my spells missing or getting cancelled when I get hit.)

    I am looking forward to continuing this series, and hope they don't nomura the story too hard.. and maybe fix some of the rough edges.
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  2. Apr 10, 2020
    4
    All Square Enix needed to do was follow the script's core beats, and flesh it out, while fully realizing the setting's world, ambiance and characters. For about half the game, they actually achieve this. It's a joyful, nostalgic trip to Midgar, with Avalanche growing dear to your heart all over again. Tifa and Aerith are stunning in their added depth and interactions with the rest of theAll Square Enix needed to do was follow the script's core beats, and flesh it out, while fully realizing the setting's world, ambiance and characters. For about half the game, they actually achieve this. It's a joyful, nostalgic trip to Midgar, with Avalanche growing dear to your heart all over again. Tifa and Aerith are stunning in their added depth and interactions with the rest of the cast. Infiltrating Don Corneo's abode had me laughing at just how good it was.

    But the further the story progressed, the harder did Nojima and Toriyama deviate from the original's story and developments. From introducing core villains, whose presence was supposed to be felt as a looming dread, without fully unveiling them yet, far too early over additions of fate ghosts to a completely absurd, rewritten ending that pulls everything into question while making it clear that no, this is not a Remake, but a reimagining, a reboot, with the publisher opening the next part up to being whatever they wish it to be (or is easier to produce than a faithful sequel), the so-called Remake is a massive letdown.

    I was ready to adore this game. Cautiously optimistic ever since they announced it, being of the old guard that had been wishing for a faithful remake for a decade before the announcement dropped, I wanted to love it. For a good amount of hours, I actually did. It is a great shame that they decided to abandon the script in favor of Nojima's prime storytelling device (not to spoil things directly, but if you look at a list of games he's written for on Wikipedia, you'll be able to tell what most of them have in common...).

    The real tragedy of this first part of the "remake" really is that they did nearly everything right for so much of the game. From adding sidequests to flesh out the Sector 7 slums and their inhabitants, adding dialogue, making a real show out of the Honey Bee manor, speeding up some tedious parts while allowing further exploration in others. Graphically, the game looks absolutely stunning and I am ready to consider the main cast here to be the definitive versions, the best overall designed and authentic renditions. The music is for the most part incredibly well arranged from the original Uematsu tracks, although the new tracks fall short on a stylistic level. Added characters and comedic relief work in the game's favor at the point they occur, before everything comes tumbling down to crash and burn.

    It left me asking myself whether these changes were intended from the start, or were taken as a get out of jail free option when Square Enix's executives realized just how expensive the full game would turn out being, if they kept the same level of detail and interaction throughout all we remember from the original. It's almost like they put so much of their budget into the first half, they couldn't possibly maintain this scope for future zones, cities, dungeons and the like. Abandoning the original makes sense on some level, considering that, especially when it comes with a sort of justification to do things differently with part 2. The problem is, that none of these full rewrites are good. They're fanfic-level absurdities that fail to grasp what made the original beloved in the first place. It's as if they didn't truly understand why fans wanted a remake, or what they expected of it. Maybe they figured that sales of Kingdom Hearts 3 indicated that people wanted more of that absurd type of modern Square Enix storytelling? I'm grasping at straws here, trying to somehow understand what made this company throw one of their most highly valued and cherished title into the river to drown any future expectations.

    If I had Nojima's timey wimey powers vested within me, I would like to turn back time to the moment that the relevant staff at Square Enix decided to make these fatal decisions, and force them to defy fate. I wished this game nothing but success, but this company has once again managed to disappoint and, in a sense, infuriate. My biggest fear is that the rewrites will tarnish the original's legacy, especially for the newcomer audience that expected to hop into it with no prior experience. To them, it'll feel very disjointed, but probably cool due to the way it looks and plays. They won't be able to grasp what made the original a classic for the ages, however.
    That's a shame.
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  3. Apr 20, 2020
    4
    This review contains spoilers, click expand to view. The worst part about quarantine is being stuck in the same building as Kingdom Hearts 4--err, FF7 Remake.

    First half of the game was great. Second half was padded to hell and back with so much filler that it was a struggle to get through. The fun pretty much ended after Wall Market.

    Though I wasn't enjoying myself anymore I kept going, unaware of just how bad it was going to get. Near the ending the (original) story is hijacked and becomes Kingdom Hearts--and as a writer (and someone with enough intellectual capability to boil an egg) nothing could be more disappointing.
    I saw the signs early on but I never thought they would culminate into quite possibly the worst plot decision possible.

    Random ghosts interrupting Aerith's introduction scene, forcing her to emit Vanille's orgasm sounds, and then chasing her down an alleyway? Weird, awkward, but entirely in-line with modern Japanese storytelling.

    Cloud having a seizure and Sephiroth appearing every 5 minutes, dispelling any potential mystery or build-up? Ham-fisted, but the narrators masturbating about how great their villain is was not unexpected.

    What I did not expect was for Aerith to suddenly and inexplicably become a possessed, all-knowing arbiter of time. I didn't expect the party to so easily walk through a fate-portal without asking what was going on. I didn't expect to kill the God of Fate. I never for a second thought that Sephiroth would kill Barret and then Barret would be revived Kairi-style. I didn't think that Fate had been controlling everything up until now, rendering everything I did in the last 40 hours meaningless.

    I can't believe they messed up this badly. If there was a BINGO card featuring all the ways *not* to write a story, FF7R will have filled out every square. It's impressive in an apocalyptic coronavirus kind of way.

    I'm sure there's an alternate version of me in a different timeline multiverse that *can* believe they messed up this badly. You just have to kill some fate gods to release me from those chains. But it's too late, because I'm already dead because Sephiroth killed me. Oops, now I'm alive again. Thanks, Fate! Hashtag Game of Thrones.
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  4. Apr 21, 2020
    4
    This review contains spoilers, click expand to view. Finally a good and tactical combat system, way superior to FFXV. Character models are impressive and very detailed.
    BUT lot of low res textures and mediocre details .

    The level design is absolutely terrible : corridor , go right /left , straight corridor. Linear and very boring , major letdown .
    By chapter 14 this was beginning to be a drag.
    Secondary quests are mostly bland fetch quests and totally forgettable.

    It seems more a walking simulator at times , then a true flashed out action jrpg.

    I hope the sequel part 2 at least build up on the great new combat system . Overall a big let down.
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  5. Apr 20, 2020
    4
    This review contains spoilers, click expand to view. WARNING CONTAINS SPOILERS

    Firstly I think a lot of the positive reviews come from people who have not finished the game. Finishing it completely changed my opinion of the game.

    Good standalone game but this isn't a remake, it's FF7-2. I'm judging this as a remake.

    Where to start on this game.

    So I'm a huge fan of the original and with the remake I expected some differences from the original, which is fine as long as it sticks to the story.
    This is what made the original so good, the story itself but even more so the way it was told.

    This remake covers disc 1 of the original so covers midgar only.

    For the most part it stays true to the original right up to the last couple of chapters. (i really enjoyed it up until the shinra building)

    Lets start with the graphics:

    First couple of chapters, they look amazing but as the game goes on the graphics get worse, looks like a PS2 game in places. If I didn't know better I'd say Square put the most effort into the start of the game to hook people. After that it really is poor graphically and badly needs patching.

    Gameplay
    They have gotten rid of the turn based system and now realtime. It's isn't bad and I liked it after getting a handle on it, but would have preferred the original. It turns the game into an action game more than an rpg imo, which they also did with the story in a way, but we will get to that.

    I don't like how Red XIII is now not a playable character, they have dumbed down the materia system, less summons, less use of summons. Overall the combat is good but they have tinkered with it too much imo.

    Story

    This is where the they game falls on it's face unfortunately. They introduced new ghosts of destiny which I didn't like but not a game breaker. They made some changes in who survives the pillar scene, no big deal.
    Where it starts to fall apart is the shinra building. They skip over a lot of tension building in the shinra section, show way too much of Seiphorath, introduce some time/alternate dimension nonsense with the ghosts of destiny and pretty much have you fight Seiphorath in a battle similar to the last battle of the game in the original.

    With part 2 of the original, you were being built up to who/what Seiphorath was and what has happened with Cloud, in part one of the remake they have taken elements from the final part of the original game which completely removes any of the mystery.

    One of the main things I noticed, near the end in the building it was playing the seiphorath music, like the original, to build tension.
    In the original it worked as there were a lot of unknowns. In this it was out of place, I was running around hacking and slashing like an action game, had already seen lots of the main boss so there really was no tension at all, just another generic boss. Some heavy guitar would have been more appropriate.

    Overall this is a decent stand alone game but this isn't a remake, and I'm judging it as a remake.

    They could probably wrap the whole game up in one more part now as they have chucked so much of the game into the final chapters and just made a load of stuff up which wasn't in the original.

    I was eagerly awaiting this game for years, now it's out and the follow up will come in a couple of years, it's very meh.

    Fans wanted a remake, not a rewritten story with ghosts and alternative dimensions, frankly. If they hadn't screwed up the ending so badly this would have been a solid 8/10.

    Wouldn't surprise me if you told me Kojima directed this, convoluted nonsense. Again I was open to changes, but the changes are childish and nonsensical at the end which don't make me worry about the next chapter, but make me have written it off already.

    If you are a fan of the original, AVOID.
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  6. Apr 10, 2020
    4
    This review contains spoilers, click expand to view. A promise has been made and then it was betrayed.

    I don't really have issues with the *changes* that expand on the FF7 OG stuff. The nonsensical, new **** (literally quoting IGN here) *additions* is what ruins everything, just like a spoon of tar ruins a whole barrel of sweet honey.

    Jessie getting more backstory and actual parents and expanded background? Absolutely great.
    Biggs or Wedge or both survive? Fine too, it was done more or less naturally. Jessie is still dead, as far as we know for now, and Barret's character development was more influenced by the whole plate-crash event overall and him realizing he almost lost Marlene.
    Wall-market gameplay and plot segment changed to play out a bit differently? Three mafia heads were added to the area to expand on it? Great, more to the story.
    Wall-climbing changed? No problem, it makes more sense now actually.
    Shinra Tower events altered? It's alright, nothing sacred was massacred. They also added a bunch of great stuff like history, research divisions expanded, etc.
    Roche? Whatever, he does not mean much and kinda a fun, goofy thing for a comic relief (and a least-intrusive cameo from KH).

    None of these changes are bad or something even old fans would strongly oppose. May be they'd argue about some small details and the way they were implemented, but it would be nowhere as bad as:

    > Sephiroth appearing, like, 3485345 times in the first few hours of the game with **** nonsense. Literally almost the whole backstory from Kalm spilled out (which has important and pivotal aspects for Cloud's character development, like him learning he did in fact kill Sephiroth) and others also meet him despite the fact this does not happen until Disc 2 in OG.
    > "CHANGEBAD GHOSTS" as an insult at the OG fans (“You are bad and should feel bad for clinging to old stuff! Change good!”)
    > State-of-the-art dumb alternate universe/timelines (or even KH-like multiversetimelines) nonsense as an excuse to completely rewrite the story after Midgar because "well, son, you've defeated the ghosts now, we can be free, aren't you happy ^)"

    From the moment Nomura was brought back I knew things will go sideways for the remake.
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  7. Aug 17, 2020
    4
    [Spoiler free review]

    Without being a fetishistic nostalgic of the original, it's easy to see how the good bits of the game come from the past, while the new additions are cheaply thought, poorly executed, and certainly commercially driven. Newcomers will simply average what they see: a substandard to passable action-RPG with dull moments, good action but absurd plot. Fans of the
    [Spoiler free review]

    Without being a fetishistic nostalgic of the original, it's easy to see how the good bits of the game come from the past, while the new additions are cheaply thought, poorly executed, and certainly commercially driven.
    Newcomers will simply average what they see: a substandard to passable action-RPG with dull moments, good action but absurd plot.
    Fans of the original will be fairly to heavily disappointed throughout the game; by the end of it, if they get there, they will be shocked in disbelief.

    First, the story and general writing. Too much *bad* padding immediately ensures that the main events lose strength.
    Some characters – both primary and secondary – are used so badly that plot and characterisations are diminished by them. Some characters exceeding screen time, in particular, extinguishes their charisma and ruins plot suspense. Others are simply annoying.
    With rare exceptions, most of the (new) plot content is so cheap - both in writing and often in execution too - that becomes frankly embarrassing to witness. In many cases, dialogues are cut short in an unnatural manner, clearly only to artificially leave questions open. But the worst is when the plot embarrassingly tries so to trick the player in mistaking cheap content for deep.

    Gameplay. Combat aside, the gameplay is so clunky it feels less advanced than 1997 - something I particularly felt in the motorcycle sections, but exploration comes first. Walking around feels somehow even more linear than in the 1997 original. All areas are minimally modelled, and the general perception is that the whole game is set in a series of long corridors.
    It is during the exploration phases that the padding assumes its worst form. Jumping over fences, activating switches, squeezing across passages... All environmental actions trigger an animation that can last from 2 to 10 seconds, and you will see *a lot* of these.
    Finally, puzzles are always bad, for similar reasons. The whole experience is frustrating at best, and depressing at worst.
    However, I personally enjoyed the combat system, although it poses questions on "sustainability" of the power scaling. By the end of the game here you will be quite powerful by the original game's standards, and it feels like they will need to "downgrade" your skills in the next instalments in order to enable a proper growth.

    Music suffers from wildly alternating quality too, the bad of which comes from some horrifying J-Pop/Techno-Dubstep new additions that simply ruin the atmosphere – to the point I've actually muted the speakers in some occasions. There are some excellent orchestral pieces, often used wisely, sometimes wasted on scenes that scream to be forgotten for their cheap content.

    So what saves this game from total oblivion?

    There is some stellar acting and good plot points in the middle of the cringey J-pop stuff - which sadly is not comparable to the greatness of the original.
    While it has been sometimes criticised, I really enjoyed the fighting system, and I think there is some objectively great work there. Alternating characters is fun, and while when they are left alone their AI does just the bare minimum, this actually drives you to keep alternating between them, rather than lazily stick with one. The fighters are well differentiated.
    Despite little variety on mini-bosses, enemies are well varied, and bosses – with only few very bad exceptions – are simply stunning and fun to play against.
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  8. Apr 10, 2020
    4
    If you love FF7, this game is not for you. It is a worse version of FF15 with some of the FF7 story slapped on top. The combat is hectic and confusing, most of the time you do not understand why you died or what you even were targeting. Camera goes haywire and you often end up targeting a enemy that is out of range. You do your special and, you are out of range. Now you are in range, ohIf you love FF7, this game is not for you. It is a worse version of FF15 with some of the FF7 story slapped on top. The combat is hectic and confusing, most of the time you do not understand why you died or what you even were targeting. Camera goes haywire and you often end up targeting a enemy that is out of range. You do your special and, you are out of range. Now you are in range, oh wait, enemy interrupted you or dodged and your camera didn't follow. Combat just feels very unfulfilling 10 hours in. Level design feels boring and a chore to get through. The new parts of the story feels forced and out of place. --- This is not JRPG, this is a under cooked and rushed action game. Your head will spin from all the character changing during combat, camera going wild and targeting being bad. Expand
  9. Apr 11, 2020
    4
    This review contains spoilers, click expand to view. Finished it yesterday.
    All i can say is play it to the end before giving rates.
    For me FFVII Remake was a mixed bag, overlong dungeons which became very frustrating towards the end, felt like artificial ways to just get longer running time for the game.
    Characters were great and made me smile continuously, nostalgy was present many times but not as often i would have hoped.
    By the 26h mark i was getting bored. felt like nothing was happening in the game.
    When i got to shinra building my nostalgy were thrown out the window after i met hojo, he was fine but the dungeon of hojo was just too long and boring and added nothing to the story.
    When i got to see what happened to president Shinra, the changes we're just unnecessary and lacked punch compared to the mystery of sephiroth and the "horror" part of the original.
    So then i got to the end and had to step into some kind of portal... I knew it would go off the rails.
    I never personally liked Advent children's Cloud who is more like a superhero than traumatized ex-soldier. So the end ruined all hopes of me liking the next installment of remake series of final fantasy VII. If i want to experience superhero-story i will watch marvel movies instead.
    In my opinion Final Fantasy VII Original wasn't like this at all.
    I despise Square Enix for turning this into bland and hollow superhero fantasy in spirit of dragonball z.
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  10. Apr 10, 2020
    4
    It's an okay game. The story has many **** filler kingdom hearts part but the game is a decent action-rpg. If you don't know the original than this will be a complete game like a first season of a series.
  11. Apr 12, 2020
    4
    They took something wonderful and just **** on it. It's the director of the game that really failed this. When the game is pushing for faster hyped up action it slows down. When you want to explore it drives you in a linear fashion. It is really just final fantasy XIII all over again. All the added content that they put in to what normally takes a player just a couple hours to beat itThey took something wonderful and just **** on it. It's the director of the game that really failed this. When the game is pushing for faster hyped up action it slows down. When you want to explore it drives you in a linear fashion. It is really just final fantasy XIII all over again. All the added content that they put in to what normally takes a player just a couple hours to beat it feels like they put filler in with no real substance to pad it out to 40 hours which if you do the math isn't insane level of filler Expand
  12. Jan 10, 2021
    4
    This was the flop of 2020 for me personally. Had really high hopes for this as i loved the original FF7 and played it to death. What i liked: graphics, music and the characters.
    what i really did not like: the battle system - awful, messy - why oh why did they have to change it? when you are controlling one out of 3 characters the others do basically nothing, no damage no contribution,
    This was the flop of 2020 for me personally. Had really high hopes for this as i loved the original FF7 and played it to death. What i liked: graphics, music and the characters.
    what i really did not like: the battle system - awful, messy - why oh why did they have to change it? when you are controlling one out of 3 characters the others do basically nothing, no damage no contribution, the rest of the enemies focus only on you. so badly done. the side quests, side areas etc are just ugly, boring and bloated time fillers. terrible
    the minigames - like the bike sequences are so awfully terrible - how could something like that have stayed in the game?
    difficulty - completely messed up difficulty - way too hard on normal with this poor battle system. when switched to easy you can basically (mostly) just beat through anything while the clunky combat system will be the biggest challenge.

    really a poor overall effort and worthy FLOP of the year 2020.
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  13. Apr 13, 2020
    4
    I hate this game more the longer I play it. Combat is a chaotic, terrible mess. Graphics have a severe downgrade after the demo, and it's frankly just boring to play knowing it's only 1/8 of the actual game.
  14. Sep 12, 2021
    4
    A mess of a game.
    While the graphics are nice, everything else is deeply broken. Real-time combat simply does not work, you spend 99% of the time reviving you companions, which do absolutely nothing and just suicide themselves over and over. It's been proven countless times in games, companions should be irrelevant for the outcome of a fight, they're cosmetics and support. Having a party
    A mess of a game.
    While the graphics are nice, everything else is deeply broken. Real-time combat simply does not work, you spend 99% of the time reviving you companions, which do absolutely nothing and just suicide themselves over and over. It's been proven countless times in games, companions should be irrelevant for the outcome of a fight, they're cosmetics and support. Having a party can only work with turn based games, or games where you can pause the action and issue individual commands every second. This kind of real-time mixed with turn trend that started with FF12 is HORRIBLE and BROKEN beyond belief. The same issue I had with FF12, FF13 and FF15, I have it here: companions just keep killing themselves over and over, doing absolutely nothing unless you switch like crazy between them issuing order, which distracts from the fight. Sometimes they're so far away from the enemies that you wonder what the f.ck is going on with the AI.

    Shameless money grab, not really a good game.
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  15. May 9, 2020
    4
    Nomura has proven his genius with this attempt at retroactively ending Final Fantasy with VII; as it almost did 23-years ago. Making final the fantasy of millions was no small task when surely even the unholy union of Square and Enix had to do justice to Midgar's literally on-rails portion. The scorn for a fanbase represented in-game mockingly by "fate whispers" says it all, for they sawNomura has proven his genius with this attempt at retroactively ending Final Fantasy with VII; as it almost did 23-years ago. Making final the fantasy of millions was no small task when surely even the unholy union of Square and Enix had to do justice to Midgar's literally on-rails portion. The scorn for a fanbase represented in-game mockingly by "fate whispers" says it all, for they saw what us plebs could not: we needed more Kingdom Hearts 'plot', FFXV combat and FFXIII corridors. Lots of corridors.

    Ironically, the sheer scope of Midgar shown in its iconic intro convinced my child self the whole game would play out within its confines, when it was merely an unforgettable chunk of a MUCH larger world. That impression was distinct and stayed with me; as did my sense of awe upon reaching the world map. Times have changed: gone is turn-based combat, gone are world maps and the Square of old are long dead. But I refused to believe a remake of arguably the greatest game of all time could fail, and was open to change. Expand the world, add to the characters and bring the universe to life in a way the hoof-handed, spiky haired polygons of old never could. That was ALL they had to do. Fans wanted to see the vision of the original, with current technology. No more, no less.

    Only now can I fully appreciate the driven urgency of the original, when compared against an entire chapter dedicated to turning off gigantic sodding lamps. Chapter 2's look at the aftermath of terrorist bombing gave a glimmer of world-building hope... before water filter busywork and Roach drained my optimism. 5-10hrs became a 30-40hr walkathon. The imminent dread of being crushed was disregarded for character switching; or, instead of following a trail of blood, forcing utterly pointless lever pulling. I was shoved down repeat corridors for hours upon hours, with no regard for pacing or cohesion. On and on and on I trudged until the warmth of nostalgia was replaced by cold indifference and anger. WRPG sidequests, like finding cats or kids, further grinded progress to a halt.

    There was some wonderful fan-service introducing the characters, such as finally seeing Aeris animated and hearing Barret voiced by a black man; preaching his views instead of just waggling his arms at Cloud. Chapter 9's Wall Market section was also so fabulous in its over the top silliness that it surpassed what the original tried to but couldn't do visually back then--Yakuza-esque absurdity. But that's about 2hrs out of 40! The few obvious highs were hit, with all the nuance in-between lost amidst last words dialogue consisting of a desire to eat pizza. And Wedge.

    And then there is the combat... or, more specifically, the bosses. What should be epic showdowns become a case of '...is it over yet?', with sighs of relief exclaimed after spamming items/curaga+magnify. The amount of HP and bizarre reliance on getting a stagger meter up to do damage, paired with bosses having phases like in Souls that abruptly reset stagger, made this one of the worst combat experiences I have ever had. Battles of attrition involving learning to abuse skills like triple slash to auto-kill grunts, and spamming overpowered magic. The best analogy I can make is a TV ad I saw involving a woman waiting, bored, for her lover to climax just to get it over with: impotent and inept. It is a hybrid battle chore, forever confused between turn-based command slow-mo and real-time useless dodging, with worse than useless AI. A mess resulting from not wanting to commit. And to top it off, you cannot change materia in combat and go into bosses blind, when they are even more unbearable if you don't bring *insert elemental here*. There's also no way to swap load-outs between characters, and ch17 has you switching constantly. Awful design choices, decades later. Truly, the most fun I had playing was raging at the pull-up mini-game.

    The final insult was saved for last: non-committal, nonsensical void world wtfisgoinonyyy that strongly suggests retconning, without context. Why 7 seconds? What are you on about? WHY ARE WE IN SPACE!? 'Change destiny' tripe gets repeated as Cloud fights a giant KH shadow. Red XIII exists solely to spout exposition about fate whispers. Barret lets an old man (why was he even hanging on that ledge?) get a gun, instead of killing him, as the rest of the cast standstill as if in a bad anime. People do not die when killed. And why does destiny need changing when the world was saved, again?... Aeris and Zack are treasured by the fanbase because their lives forced people to feel the weight of their virtual existences. The intent seems to be a happy ever after, and I am convinced they have no clue what they are doing and are too arrogant to care as inflated egos led to a dementors sucking away at my will to play.

    This is no longer my Final Fantasy VII: it is an Advent Children sequel sold as a remake. All that is left is an empty husk that ruins memories with tedium.
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  16. May 6, 2020
    4
    The Zack Snyder of FFVII - clearly written by someone who doesn't get this game, these characters or this story, and yet insists they can do it better. And, much like Zack Snyder, they fail miserably.

    Combat's better, graphics are good, but this is no remake - it's a pathetic, horny retelling that blows all its story points too early, reduces all its character's relationship into
    The Zack Snyder of FFVII - clearly written by someone who doesn't get this game, these characters or this story, and yet insists they can do it better. And, much like Zack Snyder, they fail miserably.

    Combat's better, graphics are good, but this is no remake - it's a pathetic, horny retelling that blows all its story points too early, reduces all its character's relationship into amateur fanfic, and that is closer in storytelling to Kingdom Hearts than the legendary FFVII.

    Do not play this game before the original, no matter how technically superior it may seem.
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  17. Apr 10, 2020
    4
    I would seriously question every single 10 review on this page. Some of them said that they respected the original characters and story when in reality they butchered every single one of them with the ending of the game. The game is nowhere near a 10 and for the first time in my life I might say that some 0 scores are justified for this. It doesn't help that the game is Final Fantasy XIIII would seriously question every single 10 review on this page. Some of them said that they respected the original characters and story when in reality they butchered every single one of them with the ending of the game. The game is nowhere near a 10 and for the first time in my life I might say that some 0 scores are justified for this. It doesn't help that the game is Final Fantasy XIII levels of linear and has some of the most boring side quests to ever grace a JRPG title. Expand
  18. Apr 14, 2020
    4
    I finished the game now and this is what I can say about it:

    + Great Visuals + Great Soundtrack + Good Character Design + Good Voices +/- The combat has its strengths and weaknesses. I hope the next part goes back to the classic turn based battle. - Horrible Fetch Sidequest straight out of some MMO. - Way too linear and narrow "Dungeons". - The padding is very annoying, it
    I finished the game now and this is what I can say about it:

    + Great Visuals
    + Great Soundtrack
    + Good Character Design
    + Good Voices

    +/- The combat has its strengths and weaknesses. I hope the next part goes back to the classic turn based battle.

    - Horrible Fetch Sidequest straight out of some MMO.
    - Way too linear and narrow "Dungeons".
    - The padding is very annoying, it doesn't add anything meaningful to this game, only exist to make it longer.
    - Too much Story changes from the original, the ending putt this game from a 6/10 to a 4/10.
    - No hard mode available in first playthrough

    All in all it is a pretty average RPG, buy it on a sale and you can have some fun if you are not a fan of the original.
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  19. May 21, 2020
    4
    Gameplay is typical FF13 corridor walking with a handful of open areas in between. Some generic quests at the hubs, but they are few and pointless. The game constantly takes control away from you, forces you to walk or other annoying things.

    Story is FF7, mostly, just really padded.
    Main cast is OK, supporting characters are bad. Antagonists are really bad. Everything reeks anime cringe.
  20. Apr 13, 2020
    4
    Besides a beautiful graphics engine Final Fantasy 7 remake fails to impress gameplay wise on almost all fronts,im a Huge Final Fantasy 7 fan i must have played through the original more times then i can count which is why its sad to say this game is such a huge disappointment,essentially they took a tiny portion of the original the first 5 to 6 hours or so which was a terrible idea toBesides a beautiful graphics engine Final Fantasy 7 remake fails to impress gameplay wise on almost all fronts,im a Huge Final Fantasy 7 fan i must have played through the original more times then i can count which is why its sad to say this game is such a huge disappointment,essentially they took a tiny portion of the original the first 5 to 6 hours or so which was a terrible idea to begin with and made a long over dull and sadly not very fun to play re imaging of those first 5 to 6 hours,most aspects are padded to extreme levels to the point of just wanting to get it over with, chapters 5,6,and 7 are all a consecutive dungeon which devolves into running around hitting switches here and there and trying to get the matieria they tease you with that's just out of reach because of silly and just plain bad dungeon design,during combat the camera will often swing around wildly things will hit you off screen that you can not see because the camera is cropped so close to the character your using at the moment i swear there giving you a proctology exam,often times enemy attack animations will essentially stun lock you and the damage becomes unavoidable as well,the enemy's also seem to just gang up on the character your using at the time,they will actually stop attacking the AI controlled party members and make a B line for you alone,not to mention the AI controlled party members have abyssmil coding and will mindlessly attack what ever. in short combat is kind of a train wreck but with patches could be fixed,its a damn shame to see this happen but it is what it is,despite some beautiful graphics and some interesting music remixes, sadly poor retelling of the original midgard opening and dull boring and often times uninteresting gameplay will reserve this remake to only the most diehard of diehard Final Fantasy 7 fans =( Expand
  21. Apr 22, 2020
    4
    This review contains spoilers, click expand to view. Ahhhhh ! So close but yet so far....graphics are great for the most part, with some eyeball watering bad textures that look like they leaped across from the original 97 version that need to be patched out. The battle system is decent, and pretty fun and the summons have great animations. Voice acting is good and the sound is epic in parts.
    ...then the issues start to creep in ! Most people who fell in love with the original would have been jumping like a teenager again as you progress through the story until you realise early on that its trying to fill out its content, dragging its arse across the floor like a dog with worms. Slowing you down and squeezing you between gaps to literally pad out the game to hit the golden 30hr mark ..its starts to change key elements of the story, but you can live with it..what you cant get over is the childish surreal nonsense Nojima adds to this so called REMAKE. Adding **** characters, twisting the plot until it reaches its climax and totally ****s on the original..different timeline, characters that should be dead are alive and the biggest elephant in the room revealed..'its too expensive to make the full game in this fashion'...so it lures you in with a faithful first section of the game then they change the whole thing at the end and leaves the door open for Square Ennix to do whatever the hell it wants going forward with a bull**** Kingdom Hearts twist that a two year old could have made up. Its akin to the last installment of Star Wars, lures you in with old characters then totally destroys the originals lore and great story telling...if that pissed you off, then be prepared for a REMATCH with this REMAKE...it gets lots right, and some parts are magic, but it just seems like an elaborate ruse to get your hard earned cash before they recreate the whole story with the next parts of this multi faceted release the way they want. I hope to god Im wrong, but its got all the hallmarks of trying to please everyone and ending up not knowing where the hell its going !
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  22. Apr 18, 2020
    4
    This game is so bad it has made me re-contextualize my childhood love of jrpgs. Are the Japanese losing it?

    It’s not fun, at all. It’s just pretty. That’s it. This is a nostalgia cash grab. They put no effort into making this an enjoyable experience, just making it look good in a promo. Every action has a 2 second pause as the animation runs for the character to pose, then open the door,
    This game is so bad it has made me re-contextualize my childhood love of jrpgs. Are the Japanese losing it?

    It’s not fun, at all. It’s just pretty. That’s it. This is a nostalgia cash grab. They put no effort into making this an enjoyable experience, just making it look good in a promo.

    Every action has a 2 second pause as the animation runs for the character to pose, then open the door, then slowly walk through. Want to open a chest or something? Better walk straight up to it perfectly. And let’s not even talk about the speaking animations - characters mouths literally move like a **** ps3 game. And the characters? Holy **** if you thought final fantasy 15 was bad, wait until you see this. Barrett is a ridiculous racist overblown joke, and Tifa is literally a hentai character. She behaves with the cutesy little facial expressions and gestures that make it clear this was written by someone who doesn’t interact with humans, a hikkikomori or whatever. Can’t take it seriously at all. And then the Turks... oh god the Turks are so terrible. The most ridiculous unrealistic cartoonish bull**** of all time, and it makes NO sense. Overall, Square really messed up the voice acting and it destroys the storytelling aspect by taking you completely out of the experience.

    And the gameplay is absolute trash as well. You control one character in battle, and you’re lucky if the others do much at all. Outside of battle, they spent more time on background graphics than the things you interact with. The slums are laid out in a completely meaningless way, it’s just some random streets that are stretched out for no reason!

    I have nothing good to say. Avoid this game. Even if you’re nostalgic - preserve your nostalgia by not playing this. If you have to, watch someone else play on YouTube, but for the love of god don’t give these people your money.
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  23. Apr 11, 2020
    4
    This review contains spoilers, click expand to view. Okay. This review is coming from someone who bought and played the original Final Fantasy VII back in 1997 at the age of 14. Played it religiously for years. Still play it at least every other year for a full playthrough.

    Be Warned First: THIS IS NOT A REMAKE as the title implies. It's more of Final Fantasy VII: Alternate Universe Part 1.

    Now first I will say what I liked about it because I'll give credit where credit is due. The combat system is fun and engaging. The music at many points is gorgeous and spot on. The music is bad too but I'll get to that later. The voice acting is great and believable.

    The pacing seems fine for the most part.

    Now the bad. And by bad I mean REALLY **** bad.

    They strayed so completely from the source material that this game can no longer be considered a remake. Its designed more of an alternate universe prequel to Advent Children and a sequel to Crisis Core. Some of the music is such a poor rendition of the original track that its distracting. You find yourself listening closely to see if its the music that should be playing at that point/area in the game or not.

    The game is overall a marketing scam. We were sold with the deliberate pitch that veteran FFVII players would get some moments of surprise.

    That is putting it mildly. We didnt get moments of surprise. (SPOILERS BELOW)

    They rewrote the whole **** plot. In the original game Sephiroth isn't even mentioned until he kills president Shinra near the end of disc 1. In the game he bounces all over the place. Constantly appearing and disappearing. He kills president Shinra, but he also kills Barrett. Then guess what? Barrett didnt die because a magical fate ghost saved him. These stupid ass fate ghosts BTW will be appearing over and over again throughout the game. Making sure that the current time line stays in accordance to FF7 I guess? But then instead of walking into the sunset on your great adventure because president Shinra is dead and Cloud wants to pursue Sephiroth (who at this point in the original) is still a mysterious character that Cloud thought was dead) you fight the god of fate itself and then the Advent children version of Sephiroth thus changing the timelines and making Biggs back alive, ZACH appears never died and set the timeline on the course to what it seems is going to lead Aerith (Aeris) to never die too.

    What the actual **** I thought I was playing FF7 with better graphics, sound/music and a more up to date combat system. Not a bad remake of Back to the **** Future with Final Fantasy VII characters replacing DOC Brown and Marty Mcfly.

    Honestly the moments in the game that followed the original plot had me smiling ear to ear, but the huge and story destroying alterations made me feel like I was reading a terrible fan fiction made by a virgin weeb whilst he stole ideas from a rejected script of Dr Who.

    TLDR: IF you loved the original FFVII, go play that. Don't buy this **** game. If you never played the original, go get the original and still don't buy this. Its just so sad and depressing that this **** is what we got.
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  24. Apr 11, 2020
    4
    PROS :
    -The music is good, most remix respect the source material and feels even better.
    -Some epic moment are taken to another level with the new engine. -The mains characters are nailed, their design and psychology. CONS: -The pacing and the narration rhythm is shallow and boring. -Every single new character is awful and cringe, Nomura just can't help it.(omg Shadley..) -The
    PROS :
    -The music is good, most remix respect the source material and feels even better.
    -Some epic moment are taken to another level with the new engine.
    -The mains characters are nailed, their design and psychology.

    CONS:
    -The pacing and the narration rhythm is shallow and boring.
    -Every single new character is awful and cringe, Nomura just can't help it.(omg Shadley..)
    -The cinematic dialogue never stop and are everywhere.
    -The combat are frustrating, they fail at providing strategy or proper action, the camera is anoying.
    -The graphics are unbalanced with some beautiful place and some other directly from an old PS3 build
    -The large majority of side quest are chinese MMO level with dull NPC who can't help to talk for long minutes about things you don't give a damn, to just kill 3 monsters in the end.
    -The UI/menu are very cheap.
    -The 'new' story change are dumb and mostly here to extend the game for no other purpose.
    -The level design is insulting and remind the worst "maps" of FF13
    -All the NPC looks like hipsters lost in a FF7 theme park.

    The game is clearly rushed, what you saw in the trailer and the demo is THE BEST PART, everything else is average at best, This REmake is after ~10 hours a REBOOT filled with bad idea.
    DO NOT BUY, wait for the full release and eventually an enhanced version in few years.
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  25. Apr 11, 2020
    4
    This review contains spoilers, click expand to view. The Good:
    Game looks fantastic at times. Combat is quite good for modern final fantasy.
    Iconic characters are interesting and fun to interact with.

    The Neutral:
    Side quests can be generic Game world is made up of linear hallways and passageways, though midgar in the original was like this as well.
    Some of the extra content to flesh out the story doesn’t add much but extra padding to game length.

    The Bad:
    The game is too short, we’ve known for a while the game would only cover midgar, but with the way the story is paced I can’t see the game being fit into 3 parts unless they severely compress the story.

    The story itself goes off the deep end in the last hour to the point that calling it a remake is borderline false advertisement as the story devolves and takes a complete 180. It turns into a story about multiple universes where major character deaths are averted and the game turns into a giant anime battle in the sky’s of midgar with sephiroth and what looks like the heartless from KH. This game went from a flawed but serviceable remake of a classic game, to advent children fanfiction for seemingly no reason other than to pull a gotcha. Honestly never had a game depress me before, but anyone hoping for a remake of 7, you will be disappointed. The hopes of a true remake are gone, we can only hope this alternate universe game they are creating is successful in its own right.

    If you have never played ff7 and only know cloud and sephiroth from shirts at hot topics and vague memory’s I’d advent children none of this stuff will bother you so it may very will be an 8.5
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  26. Apr 16, 2020
    4
    This review contains spoilers, click expand to view. Square advertised this game series as the remake that fans had hoped and wished for, and for the most part the first game absolutely delivered on that. Midgar is faithfully reproduced and feels more alive than it’s ever been. The graphics are beautiful and perfectly match the character of the city and the slums. The characters are multi-dimensional, even the background Avalanche trio of Biggs, Wedge and Jessie get more to do and say. The combat is fun and challenging once you get used to the fundamentals and how each character handles. Aside from a few slow bits, too linear places and the admittedly boring sidequests, I had a blast with the first 17 chapters and it was getting me stoked for the future games. I wanted to see Nibelheim, Rocket Town, Wutai, Cosmo Canyon and the rest of the characters experience the same loving treatment given to Midgar in this game. I started to think to myself ‘this is too good to be true’, it was damn-near perfect.

    Well, turns out it was too good to be true. Having finished the game, I now find myself absolutely shellshocked that Square could take such an easy slam-dunk and fumble it at the literal final hurdle. Chapter 18 – the ending chapter - single-handedly brings the entire game down crashing and burning. It’s a baffling, disappointing trainwreck that rips apart the spirit of not only the ORIGINAL game but the first 17 chapters of ITS OWN GAME on top of that. I had several theories about what the floating things that kept popping up during the game were, but I honestly believed all that they were was something to do with the Reunion that is prominent in the story of FFVII. Nope, surprise! They’re mystical time ghosts who preserve ‘destiny’, because we clearly needed that crap from Kingdom Hearts in here – complete with a huge black blob boss. And double surprise! Sephiroth can now travel in space and parallel dimensions like **** Dr Strange. And Zack is somehow also still alive. Meaning that the emotional weight of his death is completely invalidated. I’M NOT EVEN LYING about any of this.

    The whole chapter and ending made me bash my head against the wall, and I still lost less braincells than watching it all unfold. I’m struggling to understand what the **** happened. And if your plot is unintelligible to a lot of your audience then I’m sorry, but it’s not a good plot. What was so wrong with the original story that warranted this absurd deviation? Did Nomura and Nojima decide that it wasn’t “”cool”” or “”meta”” enough for the Gen-Zers who’ve never played the 1997 original? We’ll probably never know. But nevertheless, it took my enjoyment of the game and excitement of the future and threw it in the trash. All my hype destroyed in one short hour. I can’t for the life of me understand how the hell they thought that this was the direction those like me who loved Final Fantasy VII wanted to go in. I can’t understand that the same people who gave us the original story that was almost perfect could turn it into such moronic drivel.

    The game was easily a 9/10 before Chapter 18, but that ridiculous ending seriously deserves a 0/10. So I averaged the score to 4/10. It’s frankly saddening. Square shouldn’t have advertised this as a ‘remake’. It’s clearly not. It’s clearly aiming to be a reboot. A reboot that, from the ending of the first part, will end up trumping Advent Children in the stakes of gaudy nonsense. It’s ‘Rebuild of Evangelion’ levels of reboot. I feel cheated, and I was one of the people who DIDN’T want just the original game with HD graphics, and expected there to be some story changes. But I expected those changes to actually ADD to the original story, not take away practically everything it had in favour of lazy, brainless tropes. I’m not gonna stick around for the next games in the series now. I don’t want the rest of Final Fantasy VII Remake if it’s based on the rubbish in Chapter 18. Sorry, Square, but you blew it. I’ll just play the original from now on.
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  27. Apr 10, 2020
    4
    Linear, incomplete, bad ff xv-like combat, weak music, and an altered story. The only thing this game has going for it is the graphics quality.
  28. Apr 12, 2020
    4
    This game has been hyped to death and in the end, its not really worth it. If your a fan of the original then the ending will infuriate you. If you expected them to deliver the whole experience as it was in sequels, they wont. The game play itself is fine, though I would have liked for it to be 100% as it used to be. (because RPG's like that are a dying breed. But it isn't the worst. AsThis game has been hyped to death and in the end, its not really worth it. If your a fan of the original then the ending will infuriate you. If you expected them to deliver the whole experience as it was in sequels, they wont. The game play itself is fine, though I would have liked for it to be 100% as it used to be. (because RPG's like that are a dying breed. But it isn't the worst. As many have already said its combat is a lot like Kingdom Hearts, you will make periodic move choices like casting spells/using items. Graphic wise its good but SE has for a long time imo been making "Well polished turds".
    The Biggest problem is the ending where SE says "F%*ck you" to any fans of the original, who hoped to see the post Midgar sections as they were. Thanks to some out of left field story telling choices, SE give themselves free reign to do whatever the hell they want with the next installment. They now have free license to completely alter a story that was never broken. Nomura's influence seems especially heavy, as many of the retcons and universal resets are the same b.s. that hounded the latest Kingdom hearts entries.
    To sum up, if your looking to relive the old feelings FF7 brought you, Play the original. (its available on damn near everything now) I know many old school fans already pre-ordered the game and SE already has your money, but i would not recommend this game to anyone looking to relive the ff7 experience. At least wait a few months and buy it on sale for 20$, not worth the full price.
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  29. May 13, 2020
    4
    The game has a lot of good in it, yet it has a lot of little things that make it so much worse.

    Summary: General: To me this game feels like what Full Metal Alchemist movie was compared to FMA manga. It has the story elements of the original but even then the story falls far from the real story. (in this case, I would rate this game 7.5/10 if they would just completely remove
    The game has a lot of good in it, yet it has a lot of little things that make it so much worse.

    Summary:

    General:
    To me this game feels like what Full Metal Alchemist movie was compared to FMA manga. It has the story elements of the original but even then the story falls far from the real story. (in this case, I would rate this game 7.5/10 if they would just completely remove chapters 17 & 18 from the game, but I get to that later.)

    This is a PG 3 game that has a PG 16 rating, the amount of hand holding even till the end is extremely annoying. Not only does camera ALWAYS show you where to go with fixed angle. Your NPCs tell you multiple times where you need to go or what to do. You literally cannot go wrong way because of "Cloud don't go there".

    Even the quest where you need to find undercover dude with password the quest marker literally is on his head all the time, there is no possibility to miss him or even wonder. This game seems to assume that you are literally so stupid that you cannot find even bathroom on your own, it's really off putting when game thinks i'm retarded. When game does this, I'm like no **** is that really the way to go, who would have thought.

    This game has too many benches that allow you to restore hp/mp full. Its harder to run out of mp between fights than to consume it all since sometimes you have bench literally after every other fight.

    I'll rope hard mode into this. in hard mode you cannot use items, but benches are still there, tho this time they only restore hp. I find this to be really stupid way of doing things, I didn't have any problems with hard mode, this just shifted my combat almost completely from materias to skills which didn't make any other difference than made combat more boring to me.

    I rather they removed the benches completely and let us use those items we collected in normal mode. After I hit hard mode I sold all items, since I used less than 10 of them combined truout the whole game before that anyway.

    Also I personally dislike hard mode exclusive items/skillpoint books. I think these should be obtainable even on normal but if you want to get multiple of the same items then you should be able to farm them on hard, or something like this. Looking at you secret battle.

    Visuals: 9/10
    Would have 10/10 but I keep getting distracted by doors and floors that look like they are copied from the original game.

    Movement: 8/10
    Personally I find it annoying that character starts circling around when you try to just move sideways a little. Also 5/10 for all those damn forced to wall near quest characters/objects, really annoying in some parts when you just wanna walk.

    Music: 10/10
    Absolutely fantastic music.

    Combat: 6.5/10
    The combat mechanics are really good in general. I personally didn't like how summons work, but I still think they are fine nontheless.
    Your chars gets interrupted little too easily while casting or using skills and even tho you wouldn't have cast or attacked yet you still lose mp and action.
    Limit breaks are absolutely worst part of the combat. The fact that you can die, get interrupted or enemy moves a little so you hit empty corner during limit is really stupid. it also doesn't re-target a different enemy if the original dies. Don't get me wrong, they look nice and hit nicely when they work, but they should work like summon so that the rest of the game pauses till you have done limit.
    These are the main breaking points of combat for me. There are some other minor things but if they fixed limits and losing actions for nothing I would rate combat 9/10.

    Characters/character development: 8/10
    I love all other characters but Aerith in this game. Well-written, they seem to have their own stuff and seem natural. Aerith is written as annoying and out-of-place too often. For an instance, who talks about themself like "Since I'm so generous, I..." and this is not even sarcastic remark, since she actually does those things.

    Cloud character develops much faster into friendly soldier than in original which I don't like that much but its not that big of a turn off. And for some reason his mercenary side is played off as a joke towards end.

    Story: 0/10
    Here I will say that til chapter 17 I think writing was mostly good so I would give it 8/10.
    After that story went full StarWars part 8 in writing. Most things make no sense even with this games plot, not to mention original FF7 plot. I shall not spoil it, but that is mostly since I would need about 20000 more characters to point out all of the plot holes and points that make absolutely no sense whatsoever. As a fan of original FF7 with thousands of hours into it, this was more like spit to the face than anything else.

    Overall phasing of the game is good imo, but in the end the phasing goes from 0 to 1000 in 3 seconds which made it even worse. This game is the JRPG meme "find a kitten then kill a god" the problem is that they skip everything in between.
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  30. Apr 16, 2020
    4
    Did not expect the main story line to take such a KH3 like drastic turn. Not looking forward to the next part and will not buy it until I know what the whole story is.
  31. Apr 18, 2020
    4
    This review contains spoilers, click expand to view. I am going to start out with Game-play, it's amazing I loved every second of it, very fluid and engaging imo it's an 8/10. Moving on to Sound I believe it's a little underwhelming during slow points but ramps up and is great during big battles and scenes so 7/10. Visuals I can only say breath taking it's so great to see the characters and world that I love so much looking as beautiful as it does 9/10 and I have heard of others talking about texture issues but I only saw it maybe once or twice so it didn't affect me. Now for the part that ruined it for me the Story, well what can I say they did such an amazing job for like 95% of the game step for step it was amazing but as soon as I hit the end of the highway and the game became Kingdom Hearts and I was fighting the Darkness it all fell apart, with them making this a new story it's not what I nor a lot of fans were looking for, the Final Fantasy 7 story was already confusing and full and they could have fleshed that out and made it perfect like they were doing for most of the game but for them to add alternate time-lines and whatever else they plan it just ruins it for me so I hate to do this but the story gets a 3/10. This is just so disappointing and I wish they hadn't gone down this path. This is my review for the first installment of the "re-imagined" FF7 series. If for some reason this ending doesn't do what it's portraying it's going to do in the second installment (rewriting the whole story line) and this is just what the original story was supposed to be like but with limitations of the time couldn't be I will change my rating after I play the next game, but for now it looks like they done f***ed it up imo. Expand
  32. Apr 16, 2020
    4
    Ugh, just don't buy this game. It's also unfair that metacritic has locked the user score to 8.0. What a **** show of a site.

    Anyway, this game isn't Final Fantasy 7. This game is Final Fantasy 7-2. I wasn't expecting the game to be an exact remake. Sure I expected certain parts to be flushed out more, but this game just throws it all away to rewrite everything. This isn't a remake in
    Ugh, just don't buy this game. It's also unfair that metacritic has locked the user score to 8.0. What a **** show of a site.

    Anyway, this game isn't Final Fantasy 7. This game is Final Fantasy 7-2. I wasn't expecting the game to be an exact remake. Sure I expected certain parts to be flushed out more, but this game just throws it all away to rewrite everything. This isn't a remake in the sense of remaking the game with better graphics and such. This is remake in the sense that Nomura and his turd Kingdom Hearts crew are remaking the game how they want it.

    Parts that would take 10-20 minutes in the original take up to an hour. Mostly because you're required to walk slowly or squeeze through tight areas. When you're not doing that, you are doing side quests that are taken from any run of the mill MMORPG. You have classics LIKE: find the mcguffin and return it to the owner, defeat X amount of enemies, and defeat unique enemy to get mcguffin and return it to the owner. What fun! I sure remember in the original when Cloud and co had to find cats and defeat rats for people. It doesn't even ADD to the lore of the game world. It's just padding and it's boring. I find myself just zoning out or skipping dialogue from scenes that weren't in the original because the dialogue is cringe and bad. Especially the character Jessie. This character went from neutral to cringe in an instant. Hate the character so much.

    Speaking of characters. What has happened to Tifa and Aerith? The dialogue is written and spoken in such a way to appear as a waifu material. It's so disgusting. I hated getting Aerith finally in my party because of her cringe cutesy dialogue as you're trying to get to Wall Market. Not to mention, I'm not a fan of this dialogue as you're walking around. It doesn't add anything to the game.

    I knew things weren't going to go well when in the first hour, Sephiroth appears. Just. What. ARE. THEY. THINKING!? Apparently the plot has something to do with going against fate/destiny. So, this game is some kind of alternate universe to the original. It was falsely advertised. That's right. This is a sequel because there is no way a new player could understand just what is going on. Nothing is explained very well at all UNLESS you've play the original game.

    The staff who made this game have no freaking clue what made the original great. Fans didn't want a story on fan fiction levels. Fans didn't want to see scenes taken directly from Advent Children in Final Fantasy 7. Fans wanted a game with the same major story beats as the original and having it in great graphics with some minor additions.

    Combat is horrible and can take up to 20-30 minutes just to finish a boss battle. The battles are so padded out. When you do a certain amount of damage, they'll be a cutscene or something. I'd hate to die just to sit through these cutscenes again. The character AI is so stupid. I wish you could program it to perform certain moves to help out like Final Fantasy 12 but nope. Instead the AI just seems to stand around only to get hit. I constantly have to be switching characters to put in the moves I want. And when you're not controlling a character, why does their ATB guage take SO long to even get ONE BAR!? With this kind of action RPG combat, it can get very stressful. It's not particularly fun. Especially on boss battles because they're giant damage sponges.

    I don't really remember using materia a whole lot at the beginning of the original game. Mostly just healing magic, but now you're required to equip all different kinds of materia because enemies now have weaknesses. You have to exploit these weaknesses to cause enemies to stagger. Wow, since when did Final Fantasy 7 become Persona 5? It's such a pain to go into a battle and not have the correct materia on. Be prepared for that because it'll happen often. Trash mobs should not take 10 minutes to defeat because you can't exploit the weakness and stagger them. This is what I hated about the combat in Final Fantasy 13!

    Because of how tedious combat and plot pacing is I could never see myself playing this game ever again. I've played the original numerous times since I first played it back in 1997. Not only is combat tedious, but there is no exploration. In the original game, I get to a new town or area of course I want to walk around and check things out. But this game is so on rails everyone is holding your hand and telling you what you can and cannot do. That's not fun at all. You can't even explore or interact with the towns. It's all just painting on the wall to look lived in. It's so bizarre to see 3 or 4 of the same looking NPC in a row right next to each other. Did they not even think about the placement?

    You fooled me once Squreenix shame on you. You won't fool me again. I'm not supporting Final Fantasy as a franchise anymore. I'm eagerly looking forward to the release of Trials of Mana. I've been wanting to play that more than this turd anyway.
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  33. Apr 10, 2020
    4
    i grew up with ff7 as my favourite game. It still is. I last played through it 4 months ago, my 43rd playthrough. This remake isn't a bad game I'm not going to go overboard and give it a 0 like some here, but in all honesty it isn't great. For one, it feels VERY linear. Even more so than the original, which was far from an open world game when you were in midgar. Secondly everything justi grew up with ff7 as my favourite game. It still is. I last played through it 4 months ago, my 43rd playthrough. This remake isn't a bad game I'm not going to go overboard and give it a 0 like some here, but in all honesty it isn't great. For one, it feels VERY linear. Even more so than the original, which was far from an open world game when you were in midgar. Secondly everything just feels.. clunky. The movement isn't good and the new battle system just doesn't have the strategic elements that the original did. Lastly the voice acting is just really cringe and it's hard to get past. No one feels well casted and everything feels over the top. Barret in particular is just making me red in the face through embarrassment every time he speaks. It might be worth playing if you're a huge fan of the original, mainly to see how certain scenery looks with modern day graphics. But in all honesty I would wait for a reduction in price. This is far from a good game, let alone a great one. Expand
  34. Apr 16, 2020
    4
    This review contains spoilers, click expand to view. Guess we're exiting the timeline where FF7 was such an emotional masterpiece directed by Hironobu Sakaguchi and entering the one where Tetsuya Nomura got his job instead of being only the character designer. Because the original story was obviously not good enough if it had people still begging for a remake 20 years after it's original release. Good thing Nomura got us with his fate ghost and other kingdom hearts BS.

    Seriously, how can you manage to nail every uncertain aspects of a remake and F up the story?
    What was the point of creating a special comity to ensure the upcoming FF games would keep true to their roots if you can't prevent the guy from doing that?
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  35. tec
    Apr 15, 2020
    4
    A clearly style>substance / visuals>gameplay case.
    I looks gorgeous but behind the facade you see a very simple, straightforward and not subtle at all exposition of the first 4-6 hours of the original FF7 stretched into 30-50 hours boring running down hallways, looking at menus and watching another cutscene.
    Granted, the fights are entertaining for the most time but not very challenging
    A clearly style>substance / visuals>gameplay case.
    I looks gorgeous but behind the facade you see a very simple, straightforward and not subtle at all exposition of the first 4-6 hours of the original FF7 stretched into 30-50 hours boring running down hallways, looking at menus and watching another cutscene.
    Granted, the fights are entertaining for the most time but not very challenging at all or simple try and error if you don´t analyze your enemies. Also being interrupted every Bossfight because he needs to show you either his next stage or a new move, is very offputting.
    Minigames are very spare and mostly very basic like push buttons in correct order, or push buttons quickly in correct order, or push the goddamn triangle, rarely hold triangle.
    Dungeons are just hallways with more monsters on your way, each time with a big one waiting for you at the end. Materia boils down to a simple system where you equip the one you like, and with each won battle, AP will be added to level up your materia after a dozen fights. Multiplying Materia trough mastering is gone. When the game picks up in action, it´s almost over again.

    Very dissapointing, if you waited over a decade in hope to see a decent game out of this remake, and you get a kingdom hearts on rails copy in the ff7 universe but only the beginning which is the atrocious part of the original game. Too bad because if they expanded it to the whole world, it could be epic but it´s just another JRPG which is to scared of jumping over his shadow.

    TL;DR: Simple style over substance with nothing breathtaking or groundshacking.
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  36. Apr 10, 2020
    4
    A game made for the kind of people that only appreciate presentation and graphics and nothing else.

    Leaving aside that the game is not complete and who knows how many episodes they will try to milk the fanbase with: The story is nonsense. We have some bad levels of fanfic here. The sidequests and some of the main quests are boring. The combat is a weird mix of turn based and action based
    A game made for the kind of people that only appreciate presentation and graphics and nothing else.

    Leaving aside that the game is not complete and who knows how many episodes they will try to milk the fanbase with:
    The story is nonsense. We have some bad levels of fanfic here. The sidequests and some of the main quests are boring.
    The combat is a weird mix of turn based and action based but it doesn’t achieve anything. good from any of those.
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  37. May 7, 2021
    4
    I got this from PS Plus and I never played a Final Fantasy game before.

    Amazing graphics in every cutscene and a few areas but really bad ps3 level graphics in all other areas of the game. The characters are colorful and interesting but there is a lot of bad writing and cringy dialogue. The gameplay is unique but normal enemies get boring really fast. Most boss fight are good but some
    I got this from PS Plus and I never played a Final Fantasy game before.

    Amazing graphics in every cutscene and a few areas but really bad ps3 level graphics in all other areas of the game. The characters are colorful and interesting but there is a lot of bad writing and cringy dialogue. The gameplay is unique but normal enemies get boring really fast. Most boss fight are good but some will take forever to beat.

    I know this is just the first episode but as a standalone product this is an average game with a few really bad hiccups.
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  38. Apr 12, 2020
    4
    This review contains spoilers, click expand to view. The spiderman movies have been rebooted 3 times. All having shared the same characters and story arcs to an extent but changing certain aspects of the STORY and character motivations. Devil May Cry was rebooted the same way, altering the look and feel of the series but keeping the characters of Dante, Virgil and others although the STORY was drastically altered. The thing is, these games and movies never promised to be a remake or sequels of the series.

    Don't belive what many are saying about people giving the game a low rating because it takes place only in Midgar. Many fans of the game itself, myself included, are upset over "bait and switch" SE has done with the game promising a remake when in all honesty, this is a reboot. Much of the original story remains the same with some additions up until about the 20 hour mark where they just throw what we knew out of the window in place of a "defy fate," time travel story akin to a KH game. Characters that should have died, don't and events that should have happened late in the story are forced into the Midgar segments. There is also a ton of filler, "kill this monster" and fetch quests as well that provide a ton of padding. There is a part in Sector 5 were you have to move a giant robotic hand for Cloud and Aeris to make it across the slums. Cloud is literally and errand **** boy during the Sector 5 and 7 segments of the game.
    Some of the new characters like Rosche and the trio from Wall Market were unnecessary in my opinion. On the other hand, the more fleshed out backstories for the original cast was nice though. Honestly, much of the first half is really good. The music is great, the battle system is actually pretty dynamic once you get the hang of it. Voice-acting is good. Seeing all of the original areas redone was jaw-dropping. This is what those who have been waiting 14 years after seeing the tech demo back in 2005-2006...

    What people are mad about is the butchery of the ending and the uncertainty of the future games. It's clear that there will be parallels worlds and what if scenarios. I wouldn't be surprised if a certain character doesn't die later in the story or Sephiroth becomes a good guy. People are upset because of the lies SE have spouted...it's not a remake...its a reboot. I'd even go as far to call it a glorified spin-off.
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  39. Apr 15, 2020
    4
    There is ton of things that don't work or are absurd. Why not have a TOTAL game for exemple ? Why change the history ? Why so lack of soul ? Why so many casual things ? Why "happy potter ghost" and "Sephiroth apparition" ? Why why why ? This history is damn good, there is nothing to change and you FAILED it, your damn ego.
  40. Apr 10, 2020
    4
    una autentica vergüenza, pierde toda la esencia de final fantasy, se ríe en la memoria del original y el modo clásico (modo prensa), es un insulto al fan de toda la vida, ya que otros juegos actuales y que han triunfado, con combates por turnos. (dragonquest XI, persona 5,etc..) y este final fantasy se declina por una lucha estilo ffXV, que no es malo, pero no es ff., por cierto, se estauna autentica vergüenza, pierde toda la esencia de final fantasy, se ríe en la memoria del original y el modo clásico (modo prensa), es un insulto al fan de toda la vida, ya que otros juegos actuales y que han triunfado, con combates por turnos. (dragonquest XI, persona 5,etc..) y este final fantasy se declina por una lucha estilo ffXV, que no es malo, pero no es ff., por cierto, se esta notando el rewievbombing que se está haciendo para inflar la nota y que pueda vender más Expand
  41. Apr 21, 2020
    4
    This review contains spoilers, click expand to view. This is just horrible. I mean I had to stop playing, because I just couldn't bare another mini attraction with that handcrane thing. This is just too much. The dull and repetetive corridor **** broke me. And I know there's much more of the same in the chapters to come. So I'll watch the rest on youtube.

    While the main scenario cutscenes are great and frankly speaking all a fan could dream of and more, the gameplay is just horendous pile of garbage. But this is a GAME for **** sake. It is supposed to be played. Not watched. So what do we have beside the amazingness that is FF7R the movie?

    Repetetive gameplay, boring bloated mazes with ve-e-e-ry informative chit chat from your companions. Locked doors to open, keycards to find, switches to push, and levers to pull. All that is sprinkled with Cloud constantly shimmying in narrow spaces to allow for the game to load more of the same **** and the WARNING icon for when you try to have fun. Who's idea of entertainment is this? Even the characters themselves comment on that from time to time. They're like..."Cloud we know this is fecal, but we have to press on". How could you **** it up so badly. Man. This game is a drag. And the quests? Lol. Find some **** find some kids, bring this here, take that there. Mob hunts. Done. Yeah right, it's the FF7 glory as we remember it. And while're doing these meaningful quests you learn about the characters you love. You'll learn that Tifa is a waifu. Aerith is very nice. Jessie wants to **** but maybe not, because syke. God.

    The combat is all over the place. You've used the assess materia - you know the combination. You're good. You don't. Well tough luck. Reload. Sit through the loading screen. Try again. FUN! Hope you like hearing the same lines from your team over and over again. Activating combat mode combat resolved ptsd to the max.

    And the story....Oh lord have mercy. Nomura san, you just had to do it, didn't you. You just needed to inject some of your destiny ass keyhole aids into a perfectly fine story. But wait. If the story was left as it was this game would be BORING. Right? Sure. Yeah. Thanks squeenix. And thanks Nomura, for ****ting all over what could have been something really amazing. **** you too by the way.

    Don't believe those nostalgia induced 10 outta 10s. I've watched lots of reviews for this game. They ususally go as follows: Well um the quests are lame, but the game is amazing. Well the corridor stuff kinda sucks, but I'm so thrilled for what's to come. Well I was sitting there pressing X screaming OH MY GOD I DON'T **** CARE!!!! But i like what they did with the characters. Graphics looks really really bad, but the game is an eye-candy. What?!

    I don't really get where this is coming from, and i don't really care. Crazy people be crazy i suppose. Again. Cutscenes are great. Rest is cancer.

    On a more positive note...I like that I've lost any faith in SE capability to produce anything fun. I mean they did prepare me for this for quite some time now. It started with FFXIII. And after FFXV, i'd say this game is a tremendous success. So honestly i'm not dissapointed in the slightest. Too late for a refund though, so that's a shame. But oh well.

    P.S. Check out the four identical copies of and old man in an apron in the area by the orphanage. It is sublime.
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  42. Apr 14, 2020
    4
    This review contains spoilers, click expand to view. Average, bad lipsynching low textures on many things in the game, about the game being episodic didn't quite work as well as the original BUT! It can possibly get better in the 2nd part where we should get a open world, lets hope that it happens especially with the new PS5 coming out this year(gets easier to build). Really bad voice acting when it comes to certain characters like Cloud, Sephiroth, Reno and Rude.. the voices doesn't fit as well and it was a Huge! Let down for me especially when they had the perfect Sephiroth and Reno. Too many Changes is also bad, Cant summon when tou want too... Huge let down AGAIN!
    ... too much Kingdom Hearts than Final Fantasy..

    So what's good?
    Most of the Graphics in this game really shines through, Especially when it comes to the main characters. The Materia system! Oh god i friggin love that they stayed true to this system and also that it shows you when you level up materia(keept me searching for materia) Good Job!. The lightning effects are on point! , the acting itself (movement) is really well done and when it comes to combat, you really can feel when you use Barret's gun-arm or Cloud's Sword and heck! Even Tifa's fists when you fight enemies. Loved the music in this game just as I did on the original.

    ( This is the real un-paid review of this game )
    The game feels more like a movie than an actual game, the fighting, effects or music doesn't make this game any better than the original. I paid for a game and not a movie.

    Therefore I give Final Fantasy 7 Remake a weak 6 but close to 7 out of 10.
    (Input 6 to 4 because of the terrible choices to the story and VA's)

    It can be changed for some money ;), here I am Sony.
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  43. Jul 25, 2021
    4
    Everything is perfect except the story.
    The new concept could be pretty interesting but Square Enix only can write ****
    Tetsuya Nomura must be proud of FFXV and KH3. He really doesn't know the story sucks. FFVII RE is like a part of KH universe.
    Let's see how he will destroy FFVII totally in part 2.
  44. Apr 24, 2020
    4
    So like most people I thought FF7:R was a remake;usually when remake is implied in the title;it's insinuating that they're remaking assets from the ground up;even though there are plenty of articles to show as sources that SE implied this was a 1:1 remake with a ton of content now padded to the game(the reason why they decided on episodic chapters);however this is not the case. FF7:R is aSo like most people I thought FF7:R was a remake;usually when remake is implied in the title;it's insinuating that they're remaking assets from the ground up;even though there are plenty of articles to show as sources that SE implied this was a 1:1 remake with a ton of content now padded to the game(the reason why they decided on episodic chapters);however this is not the case. FF7:R is a sequel to FF7,advent children, and Crisis Core. It's not necessarily a bad game;as a pseudo-action RPG it's pretty great. You might be wondering why I'm listing it as a "psuedo" action RPG;well one thing this game stays faithful to is how the battle-system works;similar to the original RPG;FF7R treats the player as if they're going through a turn-based combat system(very similar to FF12, or Crisis Core, but not quite). You're able to freely move, and utilize basic attacks, or pick specials without cool-downs(not including limit breakers);however unlike an action RPG your evasion inputs really don't matter unless you're avoiding large AOEs,constantly managing your party, and switching characters to utilize the best method of taking out enemies, or supporting fellow party members;as an action RPG it falls flat,as a spin to classic RPGS though it does a great job with its battle-system. If you're open to a new story I'm sure the game diverging the plot won't be an issue, but if you're expecting a 1:1 remake, or a follow up to the original story via ep.2 you're not going to get it;I'm emphasizing this is a sequel, because of Sephiroth, and because of a returning character from Crisis Core;also because of ghosts that weren't in the original story that now are;if you don't know what I'm talking about;play the game, or don't;maybe look up a walk-through. I understand if SE wanted to not spoil to the audience this would be a sequel, but HONESTLY it's false advertisement, and it's disgusting. All in all the "selling-point" of this "remake" is its gameplay, but it's a step below FFXV(which is saying a lot, because FFXV's combat was already severely flawed", and the materia system works, but that's it;nothing really exceptional going on with the battle-system, or the materia system. This game really just acts like fan-service to those who enjoy action RPGs who could never get into a turn-based game. What a disappointment Square Enix is. Expand
  45. Apr 10, 2020
    4
    This review contains spoilers, click expand to view. Questo gioco è un vero e proprio insulto a tutti i fan di vecchissima data, che per l'ennesima volta si ritrovano in balìa di un "autore" (un character designer e uno sceneggiatore con manie di grandezza) che è riuscito a rovinare irrimediabilmente un gioco che, fino al suo finale, era semplicemente stupendo. Hanno ragione a dire che questo è un pessimo capitolo di Kingdom Hearts, perché Nomura e Nojima non sanno fare altro che pessimi capitoli di Kingdom Hearts ormai. Hanno spacciato per anni, per anni, che questo sarebbe stato in tutto e per tutto FFVII riportato ai giorni nostri, mentendo spudoratamente su di un piccolo particolare: NON È FFVII REMAKE, È FFVII RE-MAKE 1.0. Si dice che non ci sia peggior detrattore di un'innamorato tradito, ed è esattamente così che mi sento, sono uno di quei videogiocatori che fino ad oggi ha amato FF, e questa sciaguratamente è l'ultima zolla di terra buttata sulla bara di un Franchise che ho amato, ma che adesso è sacrosantissimo e giusto abbandonare, perché a me sarebbe andato bene tutto, purché raccontato con rispetto del materiale originale, senza resurrezioni sconclusionate di personaggi che dovevano rimanere morti e viaggi spazio-temporali del cazzo che devastano l'intera timeline e gli interi eventi futuri (statevi tranquilli che qui Aerith non muore). Siete fan di vecchia data? Fatevi un favore, statene alla larga. Siete amanti dei JRPG? Fatevene un altro di favore, acquistate Persona 5 Royal, che è una revisione meravigliosa che non stravolge e non tradisce il gioco originale, ritenuto (giustamente) il miglior JRPG degli ultimi anni. Siete amanti di FF? Giocate gli originali. Questo FFVII non è rivolto a noi. Expand
  46. Apr 10, 2020
    4
    I'm a 30-something-year-old boomer, first played the original when I was 13 and replayed it off and on since then.

    When I played the initial bombing mission in the Remake, I felt like a kid again. As I progressed in the story, there were moments of great beauty. In some scenes it's everything I've ever wanted, the hairs on my arms standing at full attention. Then those *things* show up
    I'm a 30-something-year-old boomer, first played the original when I was 13 and replayed it off and on since then.

    When I played the initial bombing mission in the Remake, I felt like a kid again. As I progressed in the story, there were moments of great beauty. In some scenes it's everything I've ever wanted, the hairs on my arms standing at full attention. Then those *things* show up and are like OOGITY BOOGITY BOOGITY and ruin the whole moment. It's like an annoying sibling running in the room and screaming at the top of their lungs to annoy you and you lose your good vibes.

    This game is padded more than Tifa's orthopedic underwear. If your goal is to tickle your nostalgia bone, then you are going to be frustrated when you want to discover the next remade scene, only to find that the game forces you to endure generic RPG quests and busywork in a horrid daytime rendition of the slums.

    I expected to make some compromises. I made peace with the episodic nature of the game. I prepared myself for some modern anime storytelling tropes and the cringe that goes with it. I wasn't expecting a 1:1 recreation. What we got instead was something akin to Kingdom Hearts, anime nonsense that doesn't mean anything.

    FF7 may have been science-fiction fantasy, but it was about something, particularly the Midgar portion. Corporations, environmentalism, class struggles, terrorism and so on. Some of that is in the Remake, but for every moment that captures the heart of the original, there are many more that seem to miss the entire point of the original as ghostly beings swirl around doing who knows what and the characters grimace at them. But not before you find Midgar's lost cats.

    It doesn't make me hopeful for future episodes. One could make the case the original FF7 went off the rails at some point in the end game. The Remake is off the rails within the first hour.
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  47. Apr 10, 2020
    4
    This game is so lazy i can not understand how it takes over 6 years to build this game. graphics are not good at all , when you play the demo the graphics were good but in the actual game after the prologue the graphics downgrade a lot!!!. lip sink are terrible and annoying. gameplay is look like FFXV which was not a good game either. and of course this game is not a full game and squareThis game is so lazy i can not understand how it takes over 6 years to build this game. graphics are not good at all , when you play the demo the graphics were good but in the actual game after the prologue the graphics downgrade a lot!!!. lip sink are terrible and annoying. gameplay is look like FFXV which was not a good game either. and of course this game is not a full game and square want to pick pocket us for another 60$ for this game. Expand
  48. Apr 10, 2020
    4
    This review contains spoilers, click expand to view. They sell me REMAKE for 5 years, they showing trailers with oryginal content, playing with nostalgia, nad in the end they give me game that isnt remake, but sequel, or reboot? With **** time travel ending, super linear locations and boring sidequests? **** you SE, I should know it will be dissapointing after FF15 disaster. Expand
  49. Apr 10, 2020
    4
    Final fantasy 7 is not a remake for fans, it's a remake for Square Enix's pockets and we can see that through the decision to make a single game into 3-4 games. They wanted to squeeze as much as they could from their consumers and this first installment is a proof of that.

    This first installment could've easily been an 8 to hours long game, it didn't need to be this long. It's basically a
    Final fantasy 7 is not a remake for fans, it's a remake for Square Enix's pockets and we can see that through the decision to make a single game into 3-4 games. They wanted to squeeze as much as they could from their consumers and this first installment is a proof of that.

    This first installment could've easily been an 8 to hours long game, it didn't need to be this long. It's basically a series of repetitive mundane activities that you do for the sake of prolonging the game without bringing any substance or development to the story. The little story we have in this installment is interesting, some people might like the major changes to the story and others who are nostalgic might not.

    As for combat, they are using ff15's combat system which I personally hated. Movement in combat feels almost robotic, camera movement is annoying and characters sometimes just stand there and do nothing when you're not controlling them.

    I do feel that if they would've just made the whole game, worry more about giving fans who have supported the company for years and years what they deserve instead of thinking of how they can abuse them, it would've been a great game. It doesn't need all these unnecessary content that brings absolutely nothing to the player, it needs to engage people, to make sure that we are having fun at every step of the way. This is not a final fantasy game, this is just another software SE created to fill their pockets like every console and mobile projects in the recent years.
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  50. Apr 11, 2020
    4
    I've played almost all of the final fantasy games and FFVII is my favorite game this is sickening to a fan, the game was purely made for easy cash anyone rating this as good either has clearly never played the original or any game of the series even FFXV which is pretty much the same thing is somewhat superior this game only has poorly implemented features meant to drag on the gameI've played almost all of the final fantasy games and FFVII is my favorite game this is sickening to a fan, the game was purely made for easy cash anyone rating this as good either has clearly never played the original or any game of the series even FFXV which is pretty much the same thing is somewhat superior this game only has poorly implemented features meant to drag on the game fetch/slay quests, mini-games and pointless story alterations which in the end result in nothing but wasted time, even if the graphics are good and the expanded story on the Avalanche team is beautiful this game is nothing but a waste of time and money if they keep on with their plan of releasing it in episodes its dead as my dreams of a remake because this is not one. Expand
  51. Apr 10, 2020
    4
    If 5 is an average than I can only give this game a 4. As a die-hard final fantasy fan I knew I wasn't going to get the remake I really wanted, the current attention span limited generation of gamers wouldn't allow it but square..what the heck is this square? A stupid real time combat system that seems to take the very worst parts of kingdom hearts with its crap camera and bad AI, aIf 5 is an average than I can only give this game a 4. As a die-hard final fantasy fan I knew I wasn't going to get the remake I really wanted, the current attention span limited generation of gamers wouldn't allow it but square..what the heck is this square? A stupid real time combat system that seems to take the very worst parts of kingdom hearts with its crap camera and bad AI, a nonsensical story also seeming like it was vomited up by the worst of kingdom hearts., why was the story meddled with at all? Why? It makes no sense.the excuse that this is just part one of God knows how many parts is a poor one too, if Atlus can give us Persona 5 royal and CD projekt red can deliver the witcher 3 then why can't square make a decent game anymore?. Don't give into the hype people, it's hot garbage and that's coming from a lifelong final fantasy fan of 37 years of age. Expand
  52. Apr 11, 2020
    4
    The initial playthrough was enjoyable but a subsequent one has removed the rose tinted nostalgia goggles and the rough edges stand out strong. Where there is beauty in the cutscenes and majesty in the new soundtrack, there is a far more worrying trend of anime style over acting, poorly textured environments and side characters, unnecessary side quests that provide no long term benefit and,The initial playthrough was enjoyable but a subsequent one has removed the rose tinted nostalgia goggles and the rough edges stand out strong. Where there is beauty in the cutscenes and majesty in the new soundtrack, there is a far more worrying trend of anime style over acting, poorly textured environments and side characters, unnecessary side quests that provide no long term benefit and, most importantly, story additions and amendments that break this away from a remake down a path of potential retcon. Fun can be had but this feels like multiple teams and directors fighting each other to tell their own version of the story whilst cashing in on the obvious fanbase love that will have driven many to pre-order. I suspect the second game will make or break not only the trust original fans will have lost since this first part, but also the final hopes for many that have been met with disappointing modern Square Enix games. I want them to do well, I want to fall in love with a modern JRPG, I want to feel lost in their world's. Only time will tell. Expand
  53. Apr 11, 2020
    4
    This review contains spoilers, click expand to view. As a longtime, devoted fan of Square Enix and the original FF7 and the other spin offs, this has to be the worst one. Yes. Worst than Dirge of Cerberus, worst than Crisis Core, and most certainly, worst than the original FF7. There are spoilers down below so read at your own risk, i have marked them accordingly.

    When playing this game in the beginning, I was rather excited for the invigorating game play, the stellar level designs, and the beautiful character. As the game progressed, it quickly went downhill.

    1. I will say, the gameplay was what kept me on my feet but the boss battle lasted WAY too long and did become repetitive. My BIGGEST problem was how the first 30 hours of the game was just milling around in Midgar doing meaningless fetch quests just to earn some boring character cut scenes. While I did like exploring Midgar a little more, it was nothing like they marketed. It isn't really open world nor as expansive as they tried to advertise it as. In reality, this is the biggest marketing gimmick I've ever seen.
    2. The voice acting was alright in the beginning, and then it just hit a brick wall. The voices are jarring and bland, it pulled me out of the character immersion, the characters became rigid and in the end, it was very stale and unbelievable. It was as if I was watching inexperienced actors table read a script for the first time. Not what is to be expected in a Triple A game. Get Troy Baker, Jennifer Hale, and Nolan North in there and have them voice everyone, it would sound a million times better. Heck the original cast would have nailed it better than this cast.

    3. The storyline (will contain endgame spoilers) . Boy oh boy, this is where it tanked for me. If you were expecting just a little shuffle with the story, a little additional content with the backbone of FF7, this game isn't for you. It completely re-wrote FF7 within an hour's time. Not only that, Sephiroth appears WAY too much and does not have that mystery surrounding him. They are shoving this character in your face as much as possible. FF7R is like a sequal to Advent Children in the way that both Cloud and Sephiroth have traveled back to the past to relive the events of the original but both battling to stop it with their Advent Children selves...or something like that. The dead to not stay dead, they NEED to stay dead. It's like they saw how popular these characters were in the past and then wanted to keep them alive for a cash grab. Not cool man, part of the reasons we like them is because of their sacrifice. They made this game to be a giant "what if" where you can't take characters deaths seriously. It's ridiculous.
    4. The music is lackluster at best. It looks like they took Uematsu's compositions and then just butchers them and then stuck his name in the credits to try to appeal to fans. It's not well done. Don't get me started on the Chocobo rap, hip-hop thing.

    All--in-all, this game does not live up to the hype it is receiving. It was a huge letdown. I don't really have faith in them to fix this for part 2, but I sure hope they will see what dumpster fire they created.
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  54. Apr 11, 2020
    4
    Final Fantasy 7 Remake is far from being perfect! It’s quite the contrary. Let me explain!

    The battle system is extremely positive, in the sense that it rivals action games. For a JRPG this is the most impressive fragment of the game. I THINK THE BIGGEST PROBLEM WITH SQUARE ENIX IS STORYTELLING AND CHARACTER DEVELOPMENT – They just don’t know how to tell a good story. All the Final
    Final Fantasy 7 Remake is far from being perfect! It’s quite the contrary. Let me explain!

    The battle system is extremely positive, in the sense that it rivals action games. For a JRPG this is the most impressive fragment of the game.

    I THINK THE BIGGEST PROBLEM WITH SQUARE ENIX IS STORYTELLING AND CHARACTER DEVELOPMENT – They just don’t know how to tell a good story. All the Final Fantasy up to FFX had good stories and good character development. Since FFX and onward, every FF game was a disaster in terms of story.

    My Final Fantasy 7 Remake Ratings
    Story 0
    Character development 1
    Game play 10
    Graphics 5
    Overall rating 4

    FF7 ORIG already had a complicated story and now Square Enix made even worse. To come back from this will be difficult. All I see is another FF13 on the rise.
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  55. Apr 13, 2020
    4
    This game is not a Final Fantasy VII remake. The idea of splitting it and make just the first Midgar part is a very bad idea to begin. This make the game a very slow paced experience that makes you not even want to finish it. The great plot of the original is ruined by Nomura's fan fiction with ghosts and Sephiroth popping out as much as he can. Combat System is a mess. I mean how couldThis game is not a Final Fantasy VII remake. The idea of splitting it and make just the first Midgar part is a very bad idea to begin. This make the game a very slow paced experience that makes you not even want to finish it. The great plot of the original is ruined by Nomura's fan fiction with ghosts and Sephiroth popping out as much as he can. Combat System is a mess. I mean how could anyone think that combat system makes sense? If you don't hit, you don't get ATB, so if enemy is out of range you basically can't do anything, no use items no use of magics. Lot of damages taken without even noticing, ATB ruined if you get hit while doing an ability.
    What was SE thinking?
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  56. Apr 11, 2020
    4
    This review contains spoilers, click expand to view. As an avid fan of the original awaiting a faithful remake I was sadly disappointed while some points were great and they did well expanding on the world and the side characters but some of their changes to combat and the materia system made it a bit jarring to play as I realised the ramifications of that system and that my favorite combinations and some of my favorite attacks/materia wont make it into the game. Then to get sucker punched with the ending where they basically completely rewrote the story and are trying to turn it into a Kingdom Hearts spin off **** thing just made me sick to my stomach. Expand
  57. Apr 12, 2020
    4
    This review contains spoilers, click expand to view. The audio/visual presentations top notch. Some texture work is a but pedestrian in some ares, but FFVIIR got the visual part right. Where it steers wrong, is perhaps on the most important category in an RPG: Story telling. The original Story was a harsh, if social relevant one, but this time around some changes are made from the get go to portray the game's cast as more heroic than they actually well. Avalanche is a Geo-Terrorist group and the FFVIIR tries to sugar coat that. Perhaps more egregious of all, is Nomura's penchant for the nonsensical. FFVIIR pulls a stunning 180 degree turn into Kingdom Hearts 2 and beyond territory. A move that renders the original cannon (which was the superior work) meaningless in the end. Truly the game in someways is a slap in the face to the original fervent fanzine. Expand
  58. Apr 12, 2020
    4
    Los gráficos son una risa con patas, las texturas son de play 3, lineal a no más poder y lo más importante el final... Cambiarle el nombre a este juego porque no es un remake.
  59. Apr 13, 2020
    4
    Pro Graphically high quality detail in the characters and environment. (Some background scenes are poor quality)

    Good instrumentals but very quiet at times. Pretty much bug free (current moment could 2 bugs both missable, you can complete the game still.) Narrative is good with the serious scenes and the humour to boot, the comedy did make me giggle a lot. Con Story/narrative (the last
    Pro Graphically high quality detail in the characters and environment. (Some background scenes are poor quality)

    Good instrumentals but very quiet at times.

    Pretty much bug free (current moment could 2 bugs both missable, you can complete the game still.)

    Narrative is good with the serious scenes and the humour to boot, the comedy did make me giggle a lot.

    Con
    Story/narrative (the last segment of the game ruined it, this is new content but it felt a half arsed attempt to finish the game)

    Battle system is ok but there are flaws such as rolling is a gimmick (evading) hence enemies will always hit you no matter what. (I would class it as 1000% hit wich for me is a pettty system, instead of the sensation of fighting a battle, instead I feel like I am playing against a scripted code aiming to resolve everything as fast as possible)

    Overall It is a good game but I am worried about the direction it may go, it could be a good game or it could go very bad being at the current moment give a take about 20% ish of the game is out as the remake compares to the original.
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  60. Apr 13, 2020
    4
    This review contains spoilers, click expand to view. This game is the epitome of style over substance.

    For everything this game does well, it gets overshadowed by staggering things that it does wrong. The way SE expanded some characters and gave them more development is then immediately followed by meaningless kill X amount of monsters side quests. Or a sequence involving a reactor that turns a short sequence from the original into a sprawling set piece chased with a new character and a fast paced boss fight that is then followed by a 30 minute sequence of walking to the next city with maybe 2 encounters (see combat for later problems with that) and "character development that could have been established just as well without slamming the brakes on the pacing.

    Visually, the game looks wonderful, I'm not going to argue that. In fact, the game looks so well made, that I believe that a movie called Final Fantasy VII Reimagined would have been a more pleasant experience than this game. I will defend this by also pointing out that every meaningful fight and experience is pushed so hard to be a cinematic experience that they should have just crafted a cinematic experience.

    The sound is not my thing at all, but for the most part is well composed. I don't enjoy jazz or modern takes on old video game music. The music from the original was the first game that spoke to me that music in a video game could be a well made thing. But I get that everything must be made modern lest there be money left on the table. The new compositions by Uematsu are also some of his worst compositions to date, in my opinion, and don't add anything of substance to the game.

    The combat system. Oh boy, here we go. So, the combat system is SE once again trying to redefine a concept that doesn't need redefinition in Square's titles, but not taking the same missteps in formerly Enix made titles. For an example of this, look to every Final Fantasy title since 10, then compare that to every Dragon Quest title since....I suppose, 1. On one side, you have redefining every iteration, sometimes successfully, other times, less so. Then on the other side a series who knows what it is, stays true to that and continues to receive praise and enjoyment from it's fan base. So, true to form, SE decided once again to redefine combat for a Final Fantasy title. And...it works...except when it doesn't. This aspect is the one I had the most concern for up to release. I do not usually enjoy action rpg's so I went into FF7R expecting the story to carry me through a combat system I wasn't a fan of. The combat system is actually fun and enjoyable, but there are caveats. The first caveat is that a battle is either over in milliseconds or is a sweeping epic encounter to last the ages. There is no just middle difficulty battles. The easier battles only draw out the already padded sequences which halt the pacing and the harder battles end up serving as a signpost that there will be much less content of interest past that point.

    The story is where the game completely bottoms out its score for me. I wasn't looking for a 1:1 story of the original, but I didn't want something like this mess either. The original is still highly regarded to this day because it did so much right: character development, sound, gameplay, story-telling (which includes pacing), it even subverted expectations before that was the cool thing to do. So, what could be done with something so perfectly crafted? You can look at the result objectively, see the tiny cracks and flaws that time has shown, subtly repair those imperfections and improve the entire project through minor changes. Instead, we got Nomura. And Nomura does things the Nomura way. This means we get ridiculous over the top villains (but not really, cause friendship will save the day), we got convoluted plot lines designed to span over years and years of content with the pay-off usually amount to too little, too late, and we get his story that he wanted to make. What we got was NOT Final Fantasy 7 Remake, what we got was Final Fantasy 7 Reimagined. Nomura's direction allowed the fundamentals of the game to exist, but not when they would get in the way of the story he felt he needed to change the original in to.

    Final thoughts: Final Fantasy 7 Remake is an overproduced game that will appeal to fan boys in a similar vein that a jingling pair of keys will appeal to an infant. It's shiny and sparkly and new. It lacks any substance or reverence for the original story (not world, there's a difference). This game will sell very well and will pave the road for canon spin-offs spanning multiple consoles and hand-helds and maybe in 15 more years, the final part will come out where Sephiroth and Cloud join forces to prevent Aerith's death at the hands of the watchers because the black materia and the white materia can bring paradise to the planet if they're linked.
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  61. Apr 14, 2020
    4
    This review contains spoilers, click expand to view. I am very disappointed wtih Squer Enix. They took a diamond which was the FF7 and transformed to a charcoal. Apart that the whole scenario is for kids of 10 years old the biggest disappoint is that there is not an open world. FF7 without beeing an open world it is not FF7 not even a remake . Expand
  62. Apr 14, 2020
    4
    An, at times decent and endearing, although unnecessarily padded, reimagining of a classic, marred by convoluted and ridiculous story changes, which are equal parts baffling and amateurish. The last section of the game takes what should of been an easy win for Square-Enix and drives it headfirst into a wall of disappoint, so foul, it almost strips away all positive feelings garnered by theAn, at times decent and endearing, although unnecessarily padded, reimagining of a classic, marred by convoluted and ridiculous story changes, which are equal parts baffling and amateurish. The last section of the game takes what should of been an easy win for Square-Enix and drives it headfirst into a wall of disappoint, so foul, it almost strips away all positive feelings garnered by the fluid combat and enjoyable character interactions. Expand
  63. Apr 15, 2020
    4
    I didn't wait all of this time for a sequel. I have to say it was a masterful troll job to bait me with a remake - I honestly can't believe the ending. Nomura shows no restraint, makes Star Wars sequels look well written.
  64. Apr 15, 2020
    4
    I feel like I was bait-and-switched. Aside from the ridiculous ending and the last few chapters, this seemed like it was a faithful retelling of the game I loved. The characters and dialogue and set design was so, so great. And then they threw it all away with an absolute mess of an ending. I feel so sad.
  65. Apr 16, 2020
    4
    Once the fantastic visual department is removed, the game proves unable to aspire even to mediocrity. a system of mutilated and simplified materials to meet the children, the summons were better not even put them since it is the game that decides when they can be used, the growth of the pg seems the simplified and badly made version of ff10. Leaving aside the fact that the whole game isOnce the fantastic visual department is removed, the game proves unable to aspire even to mediocrity. a system of mutilated and simplified materials to meet the children, the summons were better not even put them since it is the game that decides when they can be used, the growth of the pg seems the simplified and badly made version of ff10. Leaving aside the fact that the whole game is the fair of the script, and the recycling of models is extremely ridiculous (someone even advanced by Kingdom Hearts), just to water and lengthen the number of hours ... Who would you like to address this game to? those who have not played the original FF7 do not understand more than half of the events, with players who hate Sephiroth without reason since they don't even know it ... And those who have played the original finished the powerful nostalgia effect of finding those characters so beautiful, there was once again a growing hatred for this which is clearly a work of total cancellation of the original plot. With the grip for the final pads "Thanks for financing the cancellation of the memory of FF7" Expand
  66. Apr 16, 2020
    4
    This review contains spoilers, click expand to view. This is not a remake. It is a re-imagining/sequel to the original ff7. It is not meant to be played instead of the original JRPG. The audience is expected to have a familiarity with at least the original game and Crisis Core. The "remake" follows the original game somewhat, often stretching out plot points as much as possible to make the game seem longer. Tasks that took 10-20 minutes in the original game now take over an hour, because Cloud needs to walk as slowly as possible down narrow hallways and play cutie pie waifu simulator at regular intervals.

    Cloud also spends a lot of time doing thrilling side quests such as finding cats and killing rats in a junkyard.

    Additionally, there are new and exciting fanfiction characters who add nothing to the plot except filler. That is what this game basically is: a double decker filler sandwich with a little bit of plot holding it together.

    Why did I rate it a 4, you may ask? The combat is pretty fun. The graphics and music are good. And sometimes the game surprised me by being faithful enough to the source material that I felt like I was actually just playing the original with upgraded graphics. Then, the spooky time ghosts would show up, and I would realize that nope, I was still playing an expensive Kingdom Hearts fanfiction.

    You know how a lot of people play the original game every few years? They're going to keep doing that. You know what they're going to do with the remake once the initial hype of seeing their favorite characters in HD wears off? Toss the game in the back of the closet until they are looking for stuff to throw in the Goodwill donation box.
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  67. Apr 16, 2020
    4
    The parts of the game that were taken from the original most of them remain good. ALL THE NEW PARTS, specially the dementors from Harry Potter, ruin this game.
  68. Apr 17, 2020
    4
    It's not a remake as they promised us but a reinvention of the title, only for that reason the game has a negative aspect of great importance. After years, waiting for it after the promise of the remake, we find ... this. Playable and graphically it's outstanding (except for the popping in some textures and the camera during fighting in small spaces). But what gives the suspense without aIt's not a remake as they promised us but a reinvention of the title, only for that reason the game has a negative aspect of great importance. After years, waiting for it after the promise of the remake, we find ... this. Playable and graphically it's outstanding (except for the popping in some textures and the camera during fighting in small spaces). But what gives the suspense without a doubt are the plot changes that not only influence this chapter that concerns us but will also affect the following chapters. We all like the story of the original game and absolutely nobody has asked for events to change, I do not consider myself a purist and I would have tolerated certain changes, but this is too much, in an RPG the story is a fundamental pillar and add time travel , premonitions and resurrections makes it a cheap story worthy of a B-movie, in short, the game is overflowing with fanservice from all sides in an uncontrolled way. They had it very easy, they just had to repeat what they did 23 years ago with current technology, that was the only thing we asked for and we found a first part that is only faithful to the original during the first hours of the game and that is going crazy for as the story progresses with an ending taken from the top hat that leaves a very bitter taste and completely eliminates the desire to acquire the next episode of the title. Conclusion: this is not Final Fantasy VII.

    No se trata de un remake como nos prometieron si no de una reinvención del título, solo por eso el juego tiene un aspecto negativo de gran importancia. Después de años esperándolo con ilusión tras la promesa del remake nos encontramos con... esto. Jugable y gráficamente es sobresaliente (salvo el popping en algunas texturas y la cámara durante los combates en espacios estrechos). Pero lo que le otorga el suspenso sin duda son los cambios argumentales que no solo influyen en este capitulo que nos atañe sino que también afectarán a los siguientes capítulos. A todos nos gusta la historia del juego original y absolutamente nadie ha pedido que cambien los acontecimientos, no me considero un purista y abría tolerado ciertos cambios, pero esto es demasiado, en un rpg la historia es un pilar fundamental y añadirle viajes en el tiempo, premoniciones y resurrecciones la convierte en una historia barata digna de una película de serie B, en pocas palabras, el juego rebosa fanservice por todos lados de manera descontrolada con todo lo que ello implica. Lo tenían muy fácil, solo tenían que repetir lo que hicieron hace 23 años con tecnología actual, eso era lo único que pedíamos y nos encontramos con una primera parte que solo es fiel al original durante las primeras horas de juego y que se va desmadrando a medida que se avanza en la historia con un final sacado de la chistera que deja un sabor muy amargo y elimina por completo las ganas de adquirir el siguiente episodio del título. Conclusión: esto no es Final Fantasy VII.
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  69. Apr 17, 2020
    4
    This review contains spoilers, click expand to view. First of all, I've finished the game, so I'm going to talk about the entire content and not just the demo. (No spoilers though).
    Indeed, the demo was really in the spirit of the original is this and that explains most of the sales. But how many people actually played the game with it?
    Indeed the game is quite beautiful, even very beautiful at times. However, there is a huge problem with the physics of the engine. A lot of objects on the ground are moved when you crash into them. I can understand this when you crash into a small plastic stud, but a 200 kg steel beam? this is quite ridiculous. Then, the majority of dialogue scenes in the form of cinematic are plan-plane, no real gestures, in short, this is the level of animation of the years 2010... in the end, it hasn't evolved since FFX. Most of the dialogues are very badly written, unlikely. Since The last of Us I haven't seen another game being able to tell me "it's credible!", the only interaction I found credible was Cloud and Jessie, the rest was forced, badly played or pure filling. A lot of filling for not much in this remake. Moreover the game is enormously sanitized, never the slightest drop of blood or evidence of physical violence makes the whole thing very unbelievable...
    As for the main story of the FF7 Midgar game, it's basically correct but nothing more (the ending is just absolutely rubbish). For the rest, I'll go to the Spoiler zone.
    Otherwise, the music is either nice (well, only in the playable part of the demo, which takes the theme of the game) and then, in everything else, or it's massacres of the original themes (the TURKs theme for example, what a horror). Either from the insipid nightclub sound... but hey, since de Nobuo Uematsu doesn't deal with FF musics anymore, they are only interchangeable background musics and not musics designed to express an emotion or an atmosphere.
    Then, the fighting system... I didn't know that the future of jrpg was dark drunk and even slower and more boring... it goes at the beginning, but becomes very quickly heavy, repetitive and slow. Maybe the solution found to increase the playing time .
    Anyway, my ideas are in a mess, but clearly, this game doesn't deserve the notes (probably made only on the demo) of the game. It's a game that relies only on nostalgia to ensure its sales, but taken as a standalone on a new license would have been an average PS4 game and not a "best-seller".

    POTENTIAL SPOILER ALERT

    But for me this game is to FF7 what Star Wars 7 and Star Wars 4 are to FF7, that is to say an identical narrative, but without impact because it's very badly brought. For example, Sephiroth is shown as the big bad guy at the end in a completely stupid fight just to make fan service advent children. There is absolutely nothing that says Sephiroth is the bad guy before the last 10 minutes. Moreover, the previous comparison remains valid, I felt like I was playing a design game by Disney. No one dies, no more stakes, everyone comes back to life.
    And as for the ghosts, which is a deus ex machina bad, but so bad... Those ghosts are only there for people who finished the game in 1997 saying, well, you wanted the game from then? well, we don't want to do it again. I see the ghosts as being the players wanting to force the story to be the same as it was back then, and the developers saying to force fate and tell people who want to play a remake **** you, we're changing the story". In that case, don't do a remake, release FF16... But hey, considering the quality of 15 and 13-213-213-3, Square clearly has no more aura. This is the last Final Fantasy I buy. In my mind the license is definitely dead.
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  70. Apr 18, 2020
    4
    So! 33 year old boomer here. Like many here I first played the original FF7 when I was around age 12, leaving a significant mark on my childhood. In the 21 years that have passed I've finished the original at least 50 times, done a few runs of Crisis Core, and watched Advent children.

    Positive; - Graphics - Music - Battle system Even though textures are surprisingly bad in some
    So! 33 year old boomer here. Like many here I first played the original FF7 when I was around age 12, leaving a significant mark on my childhood. In the 21 years that have passed I've finished the original at least 50 times, done a few runs of Crisis Core, and watched Advent children.

    Positive;
    - Graphics
    - Music
    - Battle system

    Even though textures are surprisingly bad in some maps I'm generally positive about the graphics. Especially the main characters are exceptionally well done, and the majority is pure eye-candy.
    Some tracks are a bit 'overdone' or lower quality than Uematsu's classic tracks but I still loved most of it. It was beautiful hearing the classic themes I remember in a new coating.
    I've seen many criticising the battle system, but I believe with it being a hybrid this is as good as it gets. The battles are fast paced, interactive, and even though the AI seems lacking at times, with some fast swaps and command inputs with L2 and R2 this is no deal-breaker.

    Mixed;
    - Voice acting
    - Pacing

    Though some are especially well done (mainly Barret), I have mixed feelings. Some voices don't seem to 'match' and miss the emotional depth I expect them to have in certain scenarios and contexts.
    When it comes to movement the game tends to feel very 'sluggish' at times. Narrow alleyways, frustratingly slow movements in some spaces, and the inability to simply walk/run faster in specific places seem just there to extend the game.
    Further the game is loaded with needless 'boring' detours (every path is always blocked, and bridges always break) that increase the gap between main events to the extent it completely takes away their value and meaning. Endless corridors, ladders, switches and enemies for pretty much every dungeon does not equal good content for me.

    Negative things;
    - Lineair/Railroading
    - Sidequests/Padding
    - Story..

    Now one of my main issues - especially compared to the original game - you have next to no freedom. It is literally spelled out for you through the entire game where you absolutely must move. In case you want to look around a bit you get told off, followed by a slow turn around. It feels like you're constantly in a narrow box without freedom of movement to forcefully follow the script.

    The padding and sidequests are nothing short of obnoxious. The sidequests would've been fine would they have any relevance to the story line (think about Fort Condor in FF7 for example, optional bosses like weapons etc.), however, the sidequests feel like they've been taken straight from a random generic MMORPG, with zero relevance. They are but simple fetch quests, kill x enemy quests for random characters that nobody really cares about. Had this been in the original game it would've felt equally out of place, as it would demean the story.

    Last, the story. I expected some adaptations, perhaps in the sense of fleshing out characters, and going more in depth on all the facts around the events. However, the story as presented in the remake for me was the difference between an 8 and a 4. Now I think we can safely assume that the audience the remake was intended for are people that have played at least the original game, and preferably crisis core. I find it hard to believe people that have no affinity whatsoever with the original game would understand what is going on. Think about flashbacks, the identity and relevance of some characters, and the significance of the final ending sequence - because let's face it, you don't get a lot of background information at all.

    So if the audience was intended to be mainly oldschool FF7 players, why change the story so drastically towards the ending? I understand very well where they were going with the ending, and in what perspective it has to be seen. To go against fate, and against the 'known facts'. But this is at least not what I wanted for this game.

    The game severely lacks the original slow-burn feel of impending doom and build up towards significant events that take place. Instead we get an installment with a lot of sensory-overload and zero build-up to actually make certain events seem relevant. Different timelines, alternate realities, and the ending in general does not add anything to a story that was already great, and - from my perspective - they feel absolutely nonsensical. After I finished the game I couldn't help but feel a pretty big 'what the actual ****' boiling up.

    With this said, this game - even if awesome in many aspects - does not feel like a REMAKE, but more like a modernised spin-off that seems to miss the point in regards to what actually made this game great in the first place. The freedom, the mystery, and the story. I honestly feel like SE missed an opportunity here to make something great by choosing this route, and I really hope they manage to surprise me in some unforeseen way in the upcoming releases. It's painful for me to give this game a negative rating. It just could've been so much more.
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  71. Apr 18, 2020
    4
    So let's get this out straight away.....its not a remake of FF7, its game where about 20% of it is based on about 10% of FF7. So let's break that down.

    Everyone knows that its only the midgaurd section that is included, and the actions that do follow the path of the original, I.e. the opening and main plot to destroy the reactors, is an amazing nostalgia trip of the original, and a visual
    So let's get this out straight away.....its not a remake of FF7, its game where about 20% of it is based on about 10% of FF7. So let's break that down.

    Everyone knows that its only the midgaurd section that is included, and the actions that do follow the path of the original, I.e. the opening and main plot to destroy the reactors, is an amazing nostalgia trip of the original, and a visual treat, save for some of the most noticable texture streaming pop up in recent times. However it's what happens between these sections that let's the game down so badly.

    Once you're given the freedom to run around midguard, the problems become evident quickly: busy work. There are lots of side missions, but they all involve the same basic mechanics and reuse the same locations over and over. These locations, thought often stunning, suffer from poor texture optimisation and steaming outdoors, and long empty corridor sections inside to hide each hub area loading in the background.

    The new story additions too are very our of place, and in particular the motorcycle sections and boss there seems very at odds with the rest of the grotty setting, complete with controls so bad that it leaves the impression that your playing a 90's arcade game. The graphics too outside of the main story, especially these sections, are often poor - one mission to a residential area has you walking around a completely pristine neighbourhood that would look more at home in the sims than FF, and it utterly spoils the deep of the game. Its painfully evident where the new story elements are being written.

    For die hard fans of the mechanics of the original, classic mode is offered but it's really nothing more than an AI controlled version of action mode, which in itself is too often hidden behind a screen so busy you just mash buttons randomly and hope for the best.

    Summoning is also hugely disappointing, with the ability to do it control to only boss level battles where the game decides you should be able to do it, and choosing which character to use - if you pre-ordered prepare to see the Chocobo Chick, the least useful of all, on a VERY regular basis. In fact at one point the game let me summon Ifrit and I had genuinely forgotten I even had him.

    The realtime combat also means that confrontations are less frequent than before, and normally feature only one or two creature types per large area, pressumably due to memory limitations.

    The games transition to 3D also lends to some amazingly glaring "linear path" moments....one early in during a factory missions sees you running down a path with wooden fences on each side and coming to a section which has fallen over, but which your character refuses to cross because.....reasons.

    The game does look amazing, and the main FF7 story is as compelling as ever, and I challenge any fan of the original not to get chills during the opening section, but the forced realtime combat, frequent confusing and bland level design, numbingly boring side quests and unskippable dialogue, and poor summoning mechanics take so much away that I didnt enjoy the experience nearly as mich as the demo. In fact, after the first 4 hours, I'd day it's not even worth playing.

    And that's before we even discuss the guiding "ghosts" which serve as nothing more than a mechanic to allow them to dispense with the open map sections in the next installment, and diverge away completely from the story we all love.

    What should have been amazing is in reality a run of the mill action slasher riding the coat tails of legend.
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  72. Apr 19, 2020
    4
    ###SPOILERS###

    Anybody who gave this game a good score, hasn't finished the game or is so worn down by square enix that they just don't care. While the first 2/3rds of the game made me feel like the good times, before the empire, the last third of the game is a blatant slap in the face to fans of the classic game. I understand it's a remake, and that you need to make it fresh, but to
    ###SPOILERS###

    Anybody who gave this game a good score, hasn't finished the game or is so worn down by square enix that they just don't care. While the first 2/3rds of the game made me feel like the good times, before the empire, the last third of the game is a blatant slap in the face to fans of the classic game. I understand it's a remake, and that you need to make it fresh, but to change critical story points and add a half baked notion of fate/destiny to a world where that never existed is disgusting and disrespectful to the classic. This game takes away from the agency of the characters, their trials their sacrifice in order to make something more Nomura like, i.e. bringing Kairi back to life in KH3. Barrett is basically Kairi in this game, he gets stabbed in the chest by Sephiroth, then the fate ghosts bring him back to life, yes their are actual FATE ghosts in the game. Not to mention that the fate ghosts look like giant mummified phallus. I'm sorry if you have to suffer through this game, because if someone with half a brain had kept Nomura from writing this ending then it could have been a classic.

    Also the combat is amazing, till you realized it doesn't evolve at all. Enemies use too much interrupting abilities to actually play the game without hitting r2 to pause. Also they turned it into an mmo where you have to manage aggro, because guess what, your allies' atb bar doesn't fill up on its own. So you will be spending most of combat slamming square to build it up. It's needlessly micro-managey. I hoped they would implement mechanics so that your teammates didn't stand around doing jack while you build your atb, but nope. Basically they took a less refined version of ff12's combat and made it even more useless. Add all up this isn't even a complete game and they have the nerve to charge a full price is the end. The good will earned by 14 and 12 is done. I will not buy a single square enix game again, even the western ips. Thanks guys for being arrogant and disrespectful.
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  73. Apr 20, 2020
    4
    Oooh, Square enix...
    You just had to do the nomura magic trick and change the story uh?
    I Mean, we alll wanted a remake, we shouted that for years, and the community wanted a remake that doesn't go off the rails Was that too much to ask? You had to go crazy interdimensional space stuff timeline vortex in the last hour? Dunno about the rest of you guys but i felt the last part was
    Oooh, Square enix...
    You just had to do the nomura magic trick and change the story uh?

    I Mean, we alll wanted a remake, we shouted that for years, and the community wanted a remake that doesn't go off the rails
    Was that too much to ask?
    You had to go crazy interdimensional space stuff timeline vortex in the last hour?
    Dunno about the rest of you guys but i felt the last part was weak and uninspired, and i ENJOYED every moment until then. What a shame, but at least i know that to expect from the project
    And seeing the recent SE works (FFXV, KH3).. well you get the idea of what to expect
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  74. Aug 25, 2020
    4
    EDIT: I really did not want to lower my score but so many reviewbump this that I feel that I have to.

    This game is a great game. There is no going around that but giving it 10 out of 10 should not be what either old or new fans do because it is not perfect as a remake nor stand-alone game, yet the ones giving 10s are complaining about review bombing while they do the reverse. People are
    EDIT: I really did not want to lower my score but so many reviewbump this that I feel that I have to.

    This game is a great game. There is no going around that but giving it 10 out of 10 should not be what either old or new fans do because it is not perfect as a remake nor stand-alone game, yet the ones giving 10s are complaining about review bombing while they do the reverse. People are being hyperbolic on both sides and the claim of "a true fan" is given far to much attention as it is never about being "true fan" so I will give my fair assessment. Throwing Purist or newbie around is not creative but I understand the need to vent emotion.

    What I am seeing here is a very passionate fanbase because the game does a lot of things right. This game means a lot to a lot of people and almost always because of either selective nostalgia (both sides suffer from this whether it is seeing old characters again or not staying true to combat mechanics or something else) or the simple fact that this is a Square (Enix) title. Those that praise it too much should realize this because blaming bad reviews on nostalgia is just as bad as praising because of wanting more content regardless of form. It is also unfair to blame the marketing because many people from both sides avoided trailers and discussion to try and not spoil their experience. Hopes were shattered for some (as is always the case) and people that want to drown out critical voices, hostile or not, need to check their own level of investment and reactions. I will keep this spoiler-free but there will be mentions in a non-specific way.

    Great things:
    ++ Main character realization is amazing, banter is mostly good, the dialogue feels like real characters, so much more body language, great use of small scenes being longer
    + Characters looking very much alive, even if some mouth movement was very strange
    + Expanded maps and areas, feels like a real place most of the time, it has nice views but sometimes horrible textures but these are seldom a problem
    + New combat that feels fluid and works great, it is a pleasure working with the combat even though it has many flaws.

    Moderate
    * The music is good but not so special people think. Personally I find gripes with the music being too bombastic and orchestral at times and adding new weird music seems unnecessary (hip the Chocobo, no more needed to be said). It is wrong to expect the music to be in tune with the old game but that game had simple gentle music and such exists in this game but blends out because sometimes it feels like I am sitting in a theater. It fitted Advent Children better because that was a movie. The music also reminds me of FF XIII sometimes.
    * The padding is sometimes just a get through. Many mention certain areas and it is easy to understand why they do

    Bad
    - Camera, the camera was very annoying at times and while it never destroyed the game it was frustrating how it worked when it seems it should be something simple. A simple "restore" button would be nice.
    --- The new story elements that are tied to specific spoilers. Now before a tantrum is cast this is actually something that even those that give 10 or nines actually states in their reviews so don't freak out at this mention. There is also no truth in that selective parts of media can't be judged on their own or give an impact on the review score. Many praise the game for being something new but this is like Terminator dark fate all over again with the difference that this calls itself a remake while Terminator dark fate was Terminator dark fate. There is much to be said and it cannot be explained away by positive reviews as "it is a remake so expect X" nor discarded as "didn't like it" by negative ones. People are entitled to their opinions but people are too eager to engage and thus we have another media war (like with so many titles these days). The truth is that this is not faithful to the originals story and will not be in future titles, regardless of how much people praise it or try to twist the obvious lore breaking stuff. This does not mean it is bad but from a story perspective, it is baffling. It would be the equivalent of rewriting the new testament so that Jesus survives. This both as the lore alteration and that there is a cult following. It is a remake alright but people should understand what this means for different people and respect each other.

    People of all ages and old or new fans can and many will like this game a great deal but this game seems to have started a fan war where people just blame each other rather than thinking. The game is very similar to Kingdom hearts on many levels and that is off-putting for many people because FF VII never had that kind of stuff in it regardless of what people want. It also feels as even the game knows when they deviate with voice acting shifting in tone and characters themselves being indifferent or overreacting.
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  75. Apr 21, 2020
    4
    Honestly I think a lot of people rating this very high are blinded by the hype that this game has come with. The game has issues for me. The battle system been one. Not what I wanted to see in a ff7 game at all and yes I know it's 2020 but a good old-fashioned system would now be refreshing again amid all the action titles that are out on the market today.the game has some very bad textureHonestly I think a lot of people rating this very high are blinded by the hype that this game has come with. The game has issues for me. The battle system been one. Not what I wanted to see in a ff7 game at all and yes I know it's 2020 but a good old-fashioned system would now be refreshing again amid all the action titles that are out on the market today.the game has some very bad texture issues if you look at it and has a lot of character clipping when running through areas to which Squares answer it to not run through the areas rather than to sort the issue. I know my opinion is in the minority but it's still a valid opinion and I didn't enjoy this game at all I'm very disappointed that Square didn't make a game for the fans that wanted it but for the masses who like to bash buttons. Expand
  76. Apr 22, 2020
    4
    A massive dissapointment I have to say and sadly the main reason is just one. They decided to make this episodic. Really square enix? like really? The first time I played this game I was like omg this game is amazing.

    - Cool graphics - Amazing Story staying loyal to the classic while also surprising you with extra content and details - Amazing combat system - New sidequests - Great
    A massive dissapointment I have to say and sadly the main reason is just one. They decided to make this episodic. Really square enix? like really? The first time I played this game I was like omg this game is amazing.

    - Cool graphics
    - Amazing Story staying loyal to the classic while also surprising you with extra content and details
    - Amazing combat system
    - New sidequests
    - Great Enviroment
    - Awesome music

    Everything was painted in pink until I found out that this amazing game only covers 25% of the game. I felt cheated. I felt like I bought a long demo. I was expecting to find characters like yuffie, vincent, cid, cat-seith and kick sephiroth's ass with a whole new amazing animation for the omnislash but all I got was a "stay put for the part 2" ****

    If they are going to make this episodic. I doubt they will be able to cover the whole thing in part 2, meaning that we are gonna have to wait for part 3 and maybe even 4.

    This makes me believe that they are just a bunch of greedy mofos and they wanna make more money by selling this game in parts. and Its gonna suck even more if they release future episodes for a different console. PS5 is coming soon. So this is gonna be a mess spreaded into multiple consoles and multiple episodes.

    Summary

    Everything is cool except for the fact that is episodic, and no, you won't get to see the whole content in this game
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  77. Apr 26, 2020
    4
    Dont believe the critics, they are written by fanboys blinded by what hides under the surface.

    As someone who worshipped the original and wrote essays about it in high school, i looked forward to to FF7R for years. I thought, what could possibly go wrong? Considering the impeccable source material, crisp graphics and action packed battle system. It would turn out to be the greatest
    Dont believe the critics, they are written by fanboys blinded by what hides under the surface.

    As someone who worshipped the original and wrote essays about it in high school, i looked forward to to FF7R for years. I thought, what could possibly go wrong? Considering the impeccable source material, crisp graphics and action packed battle system.

    It would turn out to be the greatest disappointment in video game history.

    FF7R is lazy game design at its finest. It may appear as grandeur and ambitious, but i assure you its not. Almost every map of the game is a thin corridor with only two directions: backward and forward. Actually, strike that. Most of the time you are not allowed to go back to visit previous areas in FF7R. Not that you wanted to anyways because all the environments are unappealing and there is little incentive to explore, unless you want to commit to stereotypical JRPG quests (rescue kittens, kill some rats yay!) but more on that later.

    You may think I'm nit picking, but really the core of an RPG is exploration and to be able to walk around freely. Unfortunately, FF7R holds your hand so tight its not much different than playing a FPS like say Modern Warfare. You may also say, "well the original game's Midgar section was fairly linear." Yes, but at least you could walk in more than 2 directions! Often times, the game forces you to walk in slow motion, or slowly crouch under an object or along a tight space, which is to mask the loading times. This completely ruins the games pace, something that Square Enix started doing since Tomb Raider 2012. Thus, traversing the corridors of ugly rubble is not only boring but extremely tedious.

    Keep in mind that FF7R is about 100gb, the same size as Red Dead Redemption 2. However, the latter is a sprawling open world with endless opportunities and freedom. My question is, where did all the FF7R data go?

    The best parts of the game, is when they stick to source material. The Sector 1 bombing mission, the church meeting with Aerith or the Sector 7 plate collapse are all well done pieces. As soon as the game deviates from the original's path it gets bad quickly. One of the worst sections is the chapter with Roche. He is a repulsive annoying prick that served no purpose. Classic ridiculously directed action from Nomura side. There is a lot of needless filler that was obviously put in to make the longer and less enjoyable, such as Hojo's lab or the Leslie mission. The NPCs are stereotypical, out of place and you can only overhear their conversations. Many times through the game, the party says "you wont be able to go back, are you sure you want to continue?" Seriously, when did this happen in the original? Why does the game decide what you can do and where you can go? Furthermore, the great majority of the sidequests are petty and outright stupid. It was fully possible for the developers to go further in the story than Midgar and have a more well balanced and focused experience. Regretfully, Nomura and his team chose to make this project a cash grab and have it in installments.

    The music and the battle system are the brightest part of the remake, but it can also be a hit and miss. Wall market replaced the funky tune of "The Oppressed" with some generic jazz music. Fighting is fun, but the environments were so dull that it took out all the enjoyment.

    The nail in the coffin was the ending. Just wow, talk about going off the rails. Without going into detail, I can just say that it was utterly abysmal and didnt feel like Final Fantasy, it felt more Kingdom Hearts-esque. I cringed through the whole part and lamented the fact that Square Enix had defiled one of the most beloved RPGs of all time. The implications of the ending quickly eradicated all the excitement about the potential of any sequels. Certainly, the argument could be made that a remake must be different, but this is out of proportion. A good remake (i.e RE2) sticks to the original and builds upon what made it so great. Playing FF7R is like watching a bad filler arc in an anime waiting for it to get back to the main storyline.

    This game could have been a masterpiece but in my opinion it was developed by a mediocre team marred by mediocre results (FF13 + spinoffs, FF15, KH3). The failure is a testament of the downward spiral of the company. There hasnt really been a good Final Fantasy since XII and I sadly dont see it getting any better. Playing FF7R felt like playing the second half of FF15 with FF7 characters. Critics are mesmerized by the surface without looking underneath and they are too obscured by the love of the original. Also, theres the fact for many that bad game design is not an issue as long as it is wrapped in a neat package with impressive graphics and a cinematic story, as we have seen with Uncharted and the Last of Us. But I decided to be honest and see it for what it is.

    The greatest disappointment in video game history.
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  78. Apr 26, 2020
    4
    Bon je vais essayer d'être objectif et bref.

    On nous vend ici un remake d'un chef d'oeuvre, or il n'a de remake que le nom. Ne vous attendez pas à ce que le scénario original soit pleinement respecté : le dernier chapitre (pas le seul mais surtout celui là) vient tout bouleversé. Cela change non seulement la partie Midgard mais aussi toute la suite de l'aventure à venir (et pas que des
    Bon je vais essayer d'être objectif et bref.

    On nous vend ici un remake d'un chef d'oeuvre, or il n'a de remake que le nom. Ne vous attendez pas à ce que le scénario original soit pleinement respecté : le dernier chapitre (pas le seul mais surtout celui là) vient tout bouleversé. Cela change non seulement la partie Midgard mais aussi toute la suite de l'aventure à venir (et pas que des **** changements), a tel point que ça dénature complètement l'histoire originale. Ok mais imaginons que cet épisode était appelé reboot et non remake, est ce que ça passerait mieux ?
    Et bien non, les choix scénaristiques n'ont aucun sens, dignes d'une fanfiction d'un gamin de 12 ans. On vient incorporer à l'univers de FF7 des histoires de destin, de timelines, d'univers parallèle et en prime, on vient même cracher au visage des puristes explicitement dans la représentation d'un des derniers combats. Je ne vais pas m'étendre sur le côté DBZ de la mise en scène à certains moments, si vous avez vu Advent Children, sachez que c'est maintenant introduit dans le jeu. Voilà pour mon avis sur le scénar, dans un soucis d'objectivité, je dois tout de même préciser que l'ajout du pan de scénario sur Jesse est plutôt bon sans pour autant être extraordinaire ni imposant.

    Pour ce qui est de l'aspect visuel, c'est en dent de scie : tantôt magnifique tantôt honteux pour cette gen, surtout pour un jeu couloir ...

    L'ost est pour moi l'un des meilleurs atouts de ce jeu, elle est sublime.

    La durée de vie est dans la norme, première run en 35h pour faire toute l'histoire et toutes les quêtes en normal. J'ai platiné le jeu en 80h.

    La progression dans l'histoire est juste désastreuse, lente et d'une autre époque. On vous coupe sans arrêt par des cut scenes (dont la grande majorité est d'une inutilité sans nom), on vous ralenti constamment par des mécanismes inintéressants (innombrables leviers et mécanismes long à actionner, passages étroits qui nous font avancer doucement à répétition :malade:). J'ajoute également le manque de liberté dû à un aspect trop couloir, sans grande surprise : mécanismes - couloir - Arène combat - couloir - mécanismes - combat - cinématique et ainsi de suite. Ça coupe presque l'envie de faire une deuxième partie. Les nouveaux pans de scénario sont presque tous inintéressants, et très mal introduits. On sent bien qu'on à voulu agrandir maladroitement la durée de vie.

    Le doublage FR et la VA sont bons. Mais dans les deux cas, Aerith est juste insupportable. J'ajoute également qu'on perd en crédibilité dans les combats quand on entend dire "C'est mon tour !", "Laisse moi tranquille, vas t'en" ... un peu niais.

    Pour finir sur une note positive, le gameplay est quasi parfait. Il mélange de manière ingénieuse le tour par tour à l'action avec une composante stratégique intéressante, surtout en mode difficile. Ce système devrait être repris (et adapté) pour les futurs opus de la série à mon sens. Dynamique et nerveux, il est pour moi l'argument n°1 du jeu.

    Je n'ai maintenant aucune attente pour la suite, si ce n'est pour le gameplay. Ça sera en occasion dans tous les cas, et je vous le conseille déjà pour ce premier opus.

    Merci de m'avoir lu :)
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  79. Apr 28, 2020
    4
    This review contains spoilers, click expand to view. Terrible remake. It starts very well retelling the original story with better graphics, voice acting and a serviceable (not amazing, but ok) battle system but then:
    - New plot devices (ghosts) ruining meaningful original scenes - Ridiculous ending which is a direct insult to old fans and a deceit to grab endless cash. - Most of the tone and themes of the original are lost and relegated to an afterthought, focusing on KH-like plot and interactions
    - Bad new NPCs
    - Sidequest are mmo tier - find 3 cats, kill 10 rats
    - Most gameplay involves running through empty linear corridors pushing switches to open more corridors. All feels like meaningless filler.
    - Butchered the OST
    - Only the main character models look good. Rest of the game feels like PS2 at times

    It's not completely awful, the beginning is very solid and it's still neat to see things like limit breaks in full 3D but overall it's mediocre and falls apart pretty soon.
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  80. Apr 30, 2020
    4
    This review contains spoilers, click expand to view. If i was to give a one sentence review of this game it would be "A classic case of a epic story ruined by needless padding".

    I have played the original numerous times over the years including recently so i am not looking back with rose tinted glasses when i say the original was one of the most epic and moving games ever created with overall brilliant gameplay.
    The story telling was outstanding and well ahead of it's time, I felt attached to all the main playable characters and even on repeated replays i still feel sad when Aeris (or Aerith) dies. I hated Shinra, even more so because i felt it was terrible what they did dropping the plate on the slums and overall the world felt epic and well designed with every part having it's place.

    I had some trepidation starting the game as i was not impressed with FFXV combat in particular and the story was weak but after playing the first mission i was very impressed with what they had done with game including the combat which seemed like they had kept the best bits of the original combat style while modernising it in just the right way.

    It then slowly started to fall apart...

    You soon start to realise that 'expanding on the original story to flesh out Midgar' really means just add a load of increasingly repetitive, boring and incoherent fluff to a great story which only serves to ruin it.

    The playable area itself is actually quite small with you repeatedly sent back to the same area which is particularly noticeable with the final batch of side quests which entail revisiting every single zone you have already been to, sometimes for the third or fourth time.

    Most of the areas you traverse seem artificially stretched to elongate the game and justify releasing this small part of the story as a 'full game'. There were a number of sections in the latter half of the game in particular where i had to take a break as i was frankly bored of snaking around the most elongated route possible and return to the game later once my brain had stopped dribbling out of my ears.

    For the story it would seem the developers have taken the 'alternate timeline' route that is now standard for milking a franchise.
    If done properly this can be done well but this has not been done well because the new bits seem little more than pointless, boring, badly written filler. Where the remake sticks to the original story and expands on it properly it is generally great but almost every time it diverts from the original story the writing, the voice acting and even the context seem out of place.
    Who is Roche? Apart from being some annoying idiot on a motorbike? He is introduced like he is going to be an ongoing rival who will challenge you throughout the game as you become stronger and then is never to be seen again...
    What the hell is that totally out of character dance thing with Cloud? Cloud is portrayed as the strong, macho brooding type who has a good heart but gets very defensive and clams up whenever it comes to opening up yet stick him in a gay club and he turns into a queen. (i know cloud went drag in the original but at least true in line with his character he protested).

    They try to reimagine the shock of Aerith dying but having Barrett killed instead and it manages to be possibly the most lame and unemotional incident of the whole game as you just know he isn't dead.
    Overall, even knowing the story i felt nothing throughout the game apart from disappointment. I didn't care about any of the characters, that the slums had been destroyed or when Jessy or Biggs died.
    I didn't find myself hating Shinra or find any of the bad guys particularly sinister.
    Overall the main story points 'just happened'.
    It is obvious that they want to open the story up so they can do as they please with it and this is why i won't be buying the follow-ups as whenever they drift from the original story it is just poor.

    Combat started out good but there are major flaws. I found Cloud the most boring character in combat, made worst by the fact that the right stick is both the camera and the target change so you constantly change target while just trying to see what is going on (that is when you can actually target the thing you want to target) which makes melee particularly annoying but even comparing melee characters Tifa was much more interesting to play.
    A good chunk of the materia seem situational at best particularly as status elements were used sparsely by enemies.
    Summons are only available when the devs feel you should have them where this restriction on their use ironically makes them feel less epic as they feel contrived.
    Classic mode is an insult but honestly i reverted to it in the end as my time was being wasted enough and i just wanted to see it through, but i still i gave up after the after Barrett 'dying' as i couldn't take it anymore.

    If you want to know this epic story, play the updated original game with the 'cheats' that eliminate the 'boring' bits
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  81. May 6, 2020
    4
    Hi, ich denke das jeder (hardcire)fan der ff-serie sich diesen titel kaufen wird. Alle die momentan überlegen kann ich vom kauf nur abraten. Wieso?  Weil: der inhalt absolut lächerlich ist. Manche sagen es beinhaltet 15% vom original. Ich sage vlt 1% vom original. Hat man midgar abgeschlossen war es das. Wobei selbst das nur eine light version vom original ist. Die meisten dungeon artigenHi, ich denke das jeder (hardcire)fan der ff-serie sich diesen titel kaufen wird. Alle die momentan überlegen kann ich vom kauf nur abraten. Wieso?  Weil: der inhalt absolut lächerlich ist. Manche sagen es beinhaltet 15% vom original. Ich sage vlt 1% vom original. Hat man midgar abgeschlossen war es das. Wobei selbst das nur eine light version vom original ist. Die meisten dungeon artigen bereiche wie kanalisation oder U-bahn wurden gekürtzt, rätzel und knobelaufgaben wurden gekürzt oder weggelassen. Loot truhen weggelassen oder mit heiltränken aufgefüllt.  Gegenstände im algemeinen  sind sinnfrei. Im schwierigkeitsgra normal  oder leicht brauch man sie nicht und auf schwer kann man sie nicht nutzen. Das kampfsystem ist auf leicht und normal ganz passabel aber auf schwer eher nervig. Die gegner können ganze serien von atacken starten ohne castzeit und können nicht unterbrochen werden. Der user muss aber castzeiten abwarten und kann auch noch durch jeder noch so kleinen hit unterbrauchen werden,. Hinzu kommt das die manapunkte oder atb balken trotzdem verbraucht werden.  Ebenfalls schlecht ist das balancing  der schadenswerte. Macht man auf schwer selber zwischen 20-500 scjaden, esper machen max 4k schaden, hauen bosse im schnitt 3k-5k schaden raus. Bei maximal 10k life könnt ihr euch denken wieviele hits man abbekommen darf. Dazu kommt das die nicht aktiv gespielten charaktere nur rumstehen und nur selten angreifen. Dementsprechend füllt sich auch nicht ihre atb leiste, falls also der aktive char. stirbt muss man erst fighten bis man wiederbeleben kann. Der nächste schachpunkt alle aktionen verbrauchen atb ich muss mich also immer entscheiden heile ich mich oder ruf einen esper oder greife ich an, mit der gefahr das ich einen grossen hit bekomme und dan tot bin. Da man wärend der castzeit und der ausführung weiter schaden bekommen kann. Und meistens sogar unterbrochen wird. Nächster schachpunkt. Limit und esper skill dauern viel zulange bis man sie nutzen kann. Auf leicht und normal konnte ich sie gar nicht nutzen und auf schwer nur bei endbosse. Nächster schachpunkt, die kampfanzahl. Es gibt keine zufallskämpfe mehr das heisst wenn ich straith durchlaufe komme ich auf max. 150 kämpfe. Viel zu wenig. Was ich auch schlecht empfinde ist das verhältniss spielzeit und film schaun. Öfters schaut man minutenlang film um dann 3 schritte zu machen und der nächste film beginnt. Videosequenzen sind toll aber ich will spielen und keinen film schauen. Minispiele wie bankdrücken funktionieren nicht wie im tutorial beschrieben Das motorad minispiel ist unschaffbar auf schwer mit perfekt abzuschliessen. Man kann froh sein wenn man es mit katastrophal abschliesst. Das kistenspiel ist zwar schaffbar aber man muss etliche versuchen starten da immer kisten kilometer wegfliegen und man alle kisten zerhaun muss um die trophäe zu bekommen. Und da für ist der timer zuknapp. Also alle minispiele sind eher nervig als unterhaltsam. Ein weiterer schwachpunkt ist das finden oder eine übersicht von nicht spielerelevanten aufgaben. Wie zb das blumengesteck beim hälmchenhof oder die sachen zu corneos brautschau usw. Ich weiss das ist absicht aber ich würde ein bischen mehr transparents beführworten. Ebenfalls nervig ist wenn man walkpassagen hat wo alle protagonisten irgendwo lang gehen die collisionsabfrage ist total sinnlos, da das ein reines rumgestolper und geschubse ist. Durch sowas so komisch sich das anhört aber es holt einem aus dem spielfluss und man hat selten das gefühl im spiel "drinn" zusein. Für mich gibt es noch viel mehr schlechtes wie zb. die musikstücke die man finden kann. Ich glaube bis auf goldsaucer theme sind alle anderen irgendwelche remixe und nicht mal halbwegs am original sind. Solangsam geht mir aber der platz aus. Ich möchte aber auch sagen das grafisch, musikalisch und cineastisch absolut höchstes niveau geboten wird und das ist auch der grund wieso ich ff7 remake, was eigentlich ff 7 remake trailer heissen müsste nicht 1 punkt sondern 4 gebe. Zusammen gefasst würde ich sagen ff7 remake ist zwar bugfrei und ein fest fürs aber alles andere  einfach schlecht gemacht ist. Erst recht wenn ich dafür 70€ bezahlt habe und so wie es aussieht, für jede kommende erweiterung wieder zahlen muss.und bei der menge was fehlt wird das richtig teuer ich rechne insgesamt nicht unter1k €. Ich hoffe ich konnte euch helfen. Ich möchte aber auch noch festhalten das ich im algemeinen den qualitativen schnitt von square/enix als unter durchschnittlich bewerten würde. Die letzten 5 spiele von square die in europa veröffentlich wurden waren absolute flopps und würde da nicht square draufstehen hätten sie ihre machwerke in der wüste begraben müssen wie seiner zeits E.T. Expand
  82. May 6, 2020
    4
    I remember a day back in 1999, the first time I played FFVII. I was so excited. And as the game moved along I was in love with an amazing story and great characters. Now, it seems, we finally get an upgraded version. Playing through this was wonderful. And some of the extras added some depth to the original. But now it seems like they plan to stray away from the original storyline and thatI remember a day back in 1999, the first time I played FFVII. I was so excited. And as the game moved along I was in love with an amazing story and great characters. Now, it seems, we finally get an upgraded version. Playing through this was wonderful. And some of the extras added some depth to the original. But now it seems like they plan to stray away from the original storyline and that is a tragedy. I hat the reimagining on classics. It is like a movie adaptation where extra liberties are taken and ruin the original source material. Expand
  83. Jun 6, 2020
    4
    The game looks good. But it is not a Remake along the lines of RE2 remake which is the same story.


    They make stupid anime changes to this story which is a travesty given how good the original game was all they had to do was use that basis.

    The actual game is only 20 hours long if you don't do side quests. Very disappointing.
  84. Jun 13, 2020
    4
    This review contains spoilers, click expand to view. I mean this had me supper excited until you get to ch 17 & 18. If you have not played the original, I'm not sure how you would reconcile why cloud is fighting sephiroth. In the original, you really get a sense of how crazy and evil sephiroth is. In this game, it's like he's a cool looking bad guy. in the original, you'll end up hating him for some of his actions he perpetrates on your team. Now I just end up hating square for selling out and hate myself for buying into another Final Fantasy. They really have derailed from awesome story telling in exchange for a wider audience, more games and more money. It's no wonder indie games are becoming so popular because big corporations like this are like shinra and mako. They want more of it. Expand
  85. Jun 20, 2020
    4
    What a disappointment ... I expected nothing until I played the demo that had slapped me ... and I think I should have stopped there. The gameplay is frighteningly repetitive, the characters are frankly average apart from one or two and the pace is really bad. The worst it remains all is frankly heavy and soulless side quests, you will go back and forth in loop and it's really painful ...What a disappointment ... I expected nothing until I played the demo that had slapped me ... and I think I should have stopped there. The gameplay is frighteningly repetitive, the characters are frankly average apart from one or two and the pace is really bad. The worst it remains all is frankly heavy and soulless side quests, you will go back and forth in loop and it's really painful ... I would only remember the character modeling, particle effects and music (especially the music) in quality but apart from that, I don't see much to learn. Expand
  86. Mar 7, 2022
    4
    I will never understand why FF13 gets so much flack for being linear, but this game is praised to no end. Sure, this game technically has side quests, but you have to complete them before you move on to the next area or you are never able to complete them. I hate when games do this, and FF7 is no exception.
    The combat is not particularly well done either. It feels like it's trying to be
    I will never understand why FF13 gets so much flack for being linear, but this game is praised to no end. Sure, this game technically has side quests, but you have to complete them before you move on to the next area or you are never able to complete them. I hate when games do this, and FF7 is no exception.
    The combat is not particularly well done either. It feels like it's trying to be turn based and real time simultaneously and it just doesn't work. This game's rendition of the AP system is a shallow attempt at making combat similar to the original game. Needing to rack up damage in order to use offensive abilities makes sense, but needing to do this to heal your party doesn't make much sense. In a turn based game you would choose to either deal damage or heal yourself. In this combat system, you have to do both and it makes no sense. This game would be much better if it went all in in either direction. I would prefer turn based combat, but even going all in on the real time combat would've made it better. I may not have liked FF15's combat system, but at least it didn't try to be something it's not, keeping it straightforward.
    Although there are some positives. The different combat styles for each character can keep gameplay unique, which is an upgrade over 15's combat system. The materia system is also fun. There can also be fun character interactions. Cloud has zero personality, which makes him kinda boring, but also creates some funny moments when other characters actual personalities juxtapose with his.
    This game has some pros to it, but not enough to make this game actually enjoyable.
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  87. Jun 27, 2020
    4
    I got half way through the game before I sold it. The graphics are pretty great, the music is great, but the gameplay is average at best during combat. That’s not the real issue though, it’s the voice acting. The voice acting, on paper, is solid, but the inclusion of anime noises is SO prevalent that it’s impossible to listen to a single conversation without cringing or rolling your eyes.I got half way through the game before I sold it. The graphics are pretty great, the music is great, but the gameplay is average at best during combat. That’s not the real issue though, it’s the voice acting. The voice acting, on paper, is solid, but the inclusion of anime noises is SO prevalent that it’s impossible to listen to a single conversation without cringing or rolling your eyes. Hard pass. Expand
  88. Jul 19, 2020
    4
    Not a good game, just a good animate! Game is boring!!!!!!!!!!!!!!!!!!!!!!!!
  89. Jul 24, 2020
    4
    I was having a decent time until i got to the Honey Bee Inn part of the game. They make you dress up like a woman and dance with a gay guy and the whole thing just made me ill. I don't want to play a game crammed to the gils with homosexual and transsexual **** The graphics are great, really shows off what a PS4 Pro can do, but I really wish the devs would not have **** on one of my allI was having a decent time until i got to the Honey Bee Inn part of the game. They make you dress up like a woman and dance with a gay guy and the whole thing just made me ill. I don't want to play a game crammed to the gils with homosexual and transsexual **** The graphics are great, really shows off what a PS4 Pro can do, but I really wish the devs would not have **** on one of my all time favorite media properties. I couldn't even play that Honey Bee part in front of my wife and kids, it was just sick. I'm so disappointed this SJW **** has infected Japan too. Expand
  90. Jan 29, 2021
    4
    you know i hate to rate dear game to my heart this low i play it untill chapter 18 it begun great than you will hate it untill chapter 16 and chapter 18 bike mini game who desighn this it was my fav mini game here i wanna strungle square enix if it was a person who convice you this is great idea and story is horrible spirits my ass its only saving grace its characters
  91. Jan 20, 2021
    4
    The ff7 Remake is a very courageous and audacious project from SE, but is it really a remake of the beloved ff7? I think it’s a travestied sequel unfortunately.
    SE were ambiguous and misleading and this is unforgivable.
    Sure, there were good aspects about the game; the music for example was great, I didn’t regret buying the cds. impressive CGI ( sometimes inconsistent in quality
    The ff7 Remake is a very courageous and audacious project from SE, but is it really a remake of the beloved ff7? I think it’s a travestied sequel unfortunately.
    SE were ambiguous and misleading and this is unforgivable.

    Sure, there were good aspects about the game; the music for example was great, I didn’t regret buying the cds.
    impressive CGI ( sometimes inconsistent in quality though ).
    interesting battle system and what else? maybe that’s it really....everything else left me conflicted; cheesy dialogues, shallow and incoherent story....It plays on nostalgia and how you remember the universe and characters from the original game.

    Warning Spoilers!
    .
    .
    My only concern in this Remake is its story, most precisely Sephiroth;
    unfortunately for him after being a well written villain in the original ff7 game (for me the equivalent of the Darth Vader in games) he became heavily disrespected by the writers especially In Advent Children and Kingdom Hearts where we see him as a pathetic man without much of a plan that can easily be brushed aside once the script decide its time for him to lose, in Dissidia he is constantly defeated every time he test himself against Cloud, you are not supposed to fear him anymore but to laugh at him.
    In this remake they didn’t bother to introduce him how he originally was introduced but instead (thanks to Nomura and co. ) they assumed everybody already knew who Sephiroth was; a ridiculously over the top villain with no life that keep stalking Cloud.
    So here is my question; if your antagonist starts as weak as your hero, then what is it left for the hero to strive against? If Cloud and his party are already all powerful and all mighty defeating consecutively Jenova, the Arbiter of Faith and Sephiroth himself at 1/4 of the game then what shall I be excited for in the next game?
    Is it the adventures of Cloud? an unstable liar and violent punk or the intrigues of Aerith? aka Mary Sue going on a mission to save the world by changing destiny and bla bla bla ...
    My point is that weak villains make for weak stories because it rob the narrative of its tension and drama and end up undermining the heroes themselves, because if they are not tested by worthy opponents then they haven’t really achieved anything.
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  92. Mar 19, 2021
    4
    Plot details side this game has buggy textures and the npcs look kinda bad. Moving on from that the game is filled with extermely tedious and entirely not fun segments. The motorcycle scenes are so noninteractive and suck so much fun out of the game. Wayy too much padding you really start to feel it as you near the end of the game and you pray that its over but it never feels like itsPlot details side this game has buggy textures and the npcs look kinda bad. Moving on from that the game is filled with extermely tedious and entirely not fun segments. The motorcycle scenes are so noninteractive and suck so much fun out of the game. Wayy too much padding you really start to feel it as you near the end of the game and you pray that its over but it never feels like its ending. Played for free on PS+ , would never spend money on this. Expand
  93. Mar 21, 2021
    4
    This review contains spoilers, click expand to view. Level design was far too linear in comparison to the original game , not many secrets and items to find in 'dungeon areas'. Lack of materia. Ending changed, giving away far too much of the latter story. Did not stay true to original game Sephiroth introduced way to early. Positives - graphics look amazing, some of the reworked sound track sound good however not all. Expand
  94. Mar 28, 2021
    4
    The game is boring, and almost every boss is some big machine. It’s linear and feels like it’s full of bloat. If the devs were not greedy they would of made the game better by having it be 50% of the original game. Instead it’s based on the first few hours of the original. I imagine the complete version will be 4-5 parts long and equally as bloated. Imagine having to wait 20 years toThe game is boring, and almost every boss is some big machine. It’s linear and feels like it’s full of bloat. If the devs were not greedy they would of made the game better by having it be 50% of the original game. Instead it’s based on the first few hours of the original. I imagine the complete version will be 4-5 parts long and equally as bloated. Imagine having to wait 20 years to finish the story for the remake, only reason I played it was because it was free on ps+ and that I loved the original. This is a soulless cash grab. Expand
  95. Apr 3, 2021
    4
    Square-Enix (que no SquareSoft, la verdadera creadora del videojuego) han cogido uno de los mejores juegos de la historia, y lo han destrozado. La nostalgia de ver ciertos eventos me ha mantenido jugando hasta el final, pero tan difícil era coger la historia, un lavado de cara y ya está? Se han centrado más en los gráficos (con tantos fallos que necesitaría varias reseñas para explicarlosSquare-Enix (que no SquareSoft, la verdadera creadora del videojuego) han cogido uno de los mejores juegos de la historia, y lo han destrozado. La nostalgia de ver ciertos eventos me ha mantenido jugando hasta el final, pero tan difícil era coger la historia, un lavado de cara y ya está? Se han centrado más en los gráficos (con tantos fallos que necesitaría varias reseñas para explicarlos todos) que en la historia original, añadiendo nuevos personajes que sobran, antiguos que han evolucionado fatal, y misiones paralelas para alargar un juego corto. Sephiroth que era todo misterio en esta parte del juego, acaba aburriendo de tanto salir. Cero interacción con el entorno, que era una de las mejores cosas de FFVII. El combate es un machacabotones fácil. Y te pasas más rato viendo escenas cinemáticas que jugando. ¿Lo peor de todo? Que está misma experiencia ya la viví con otro juego: Kingdom Hearts 3. Y ambos comparten director. Así que por favor, Tetsuya Nomura, lárgate, lejos, y no vuelvas a poner tus zarpas en ningún videojuego más. Si quieres dibuja, pero nada más. Expand
  96. Mar 30, 2021
    4
    This review contains spoilers, click expand to view. What have they done?! Is it my romantic late childhood memory or just the fact that the original game was so much more intense than this ... „product“. As I first heard about the remake, I really couldn’t trust my ears, nearly zwo decades after releasing the original, there was announced what everyone wanted for years .. but with this wish, the look back at squares latest projects and the sky high expectations at this Remake, they had have just let it in retirement .. Absolutely nonsense story extensions, useless extended bossfights, with absolutely no demand for strategy, just button smashing, waaaay to silly story(moires? Really??) - they missed the original so much, they missed to create the atmosphere. The whole game feels like a tube level extended to the max, less content, worthless story extensions and the last 30% of the game consisting out of bossfights, which are even artificially stretched to the max. FF 7 is one of my all time favorites - I absolutely loved this game! But this remake isn’t worth, to be called a ff 7.. Maybe I’m a little bit too hard with my critics, but for me, this game is just disappointing. Expand
  97. Apr 24, 2021
    4
    This game fails at the very principle of what a video game should be. It's not fun to play.
    While the character (re)designs are fantastic and Midgar as a whole are exceptional, the gameplay is horribly slow paced. Endless forced slow walk animations and a feeling that the entire game is set on a single railwax is going to accompany you throughout every chapter. This combined with the
    This game fails at the very principle of what a video game should be. It's not fun to play.
    While the character (re)designs are fantastic and Midgar as a whole are exceptional, the gameplay is horribly slow paced. Endless forced slow walk animations and a feeling that the entire game is set on a single railwax is going to accompany you throughout every chapter. This combined with the unnecessary dull minigames, which ate also forced takes away every illusion of freedom.
    Pairing this with the ATB Action combat the devs chose to go with makes the game a horrendous mess. Action combat itself was a great choice for the remake, as it's Story is action packed with the main group being literal eco-terrorists. However the decision to, yet again, force the ATB into the game ruins the entire immersion. Combat feels like a weird mix between classic rpg and modern hack and slash. But it does not work. Pairing this with the idea that almost every enemy can either disable or stunlock a character and the messy status ailment system made the combat a chore.

    FF 7 re is a mess that is plagued by weird and to be honest straight up dumb design choices. And is yet another prime example of SquareSofts biggest flaw. All graphics no substance.
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  98. Jun 30, 2021
    4
    Too much fluff, Made Jesse and Aerith super annoying. Even with the padding, The game isn't long enough. Battle system is fun and the character models look really nice. At least till they start talking and the Shenmue level voice acting/ lip synching kills the immersion. The remix of the original soundtrack is amazing. Though when you're walking around the different areas in the WallToo much fluff, Made Jesse and Aerith super annoying. Even with the padding, The game isn't long enough. Battle system is fun and the character models look really nice. At least till they start talking and the Shenmue level voice acting/ lip synching kills the immersion. The remix of the original soundtrack is amazing. Though when you're walking around the different areas in the Wall market, The track will change/reset every 5 seconds. Some of the environments look like they're from the ps2 era. Square wants to milk this bull more than anything. All the best moments in the game were taken from the original and most of what they added detracts from the experience. Expand
  99. Sep 18, 2021
    4
    This review contains spoilers, click expand to view. Pocos escenarios en todo el juego, sistema de combate sin profundidad, y lo de dividir el juego en varias entregas.... Para mí una estafa. Square Enix debe dar una vuelta a la forma en que desarrolla estos juegos. Expand
  100. Jan 10, 2022
    4
    I don't think I'm going to make any friends here by saying this is a poor game. Theres parts of me that loves this game but the combat is terrible. Hated every fight and every boss battle. I dreaded a boss battle. When ever there was a boss battle I had to mentally prepare myself for the ordeal. Never was there a time I found any combat enjoyable. If you enjoy this type of combat I reallyI don't think I'm going to make any friends here by saying this is a poor game. Theres parts of me that loves this game but the combat is terrible. Hated every fight and every boss battle. I dreaded a boss battle. When ever there was a boss battle I had to mentally prepare myself for the ordeal. Never was there a time I found any combat enjoyable. If you enjoy this type of combat I really don't understand how.

    The world and the environment is fantastic. The characters are brilliant. These elements were the only things that kept me playing. Without these elements at the level of polish they are at I think this game gets a three or a two. But they are carrying this game to a four.

    This is a game and has to be rated as a game first and a story second and as a game its poor. I couldn't bare to go near this again
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Metascore
87

Generally favorable reviews - based on 126 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 126
  1. Sep 14, 2020
    90
    Final Fantasy VII Remake is the game we've been waiting for from Square Enix for so long. Atmospheric, interesting and exciting all your attention modern jRPG with an interesting story and spectacular battles. To achieve the ideal, the project only needs more even graphics and all the content from the original release. If you were waiting for a turn-based classic with new graphics you will most likely be disappointed, since the game has changed a lot. Everyone else is happy with the release of the first really powerful single-player release from the internal Square Enix studio for many years. Especially after the failure of Final Fantasy XV.
  2. Aug 20, 2020
    80
    A good remake of the introductory part of the cult-favorite Final Fantasy VII. It improves on the original game in almost all aspects, yet lacks in scale and drops the ball at the very end.
  3. Aug 10, 2020
    90
    What matters is still intact, and that’s the heart and soul of one of the greatest stories in video game history. It’s a return to form that has felt a long time in coming, and what’s even better is that there’s still at least two more games of this quality to come...They can’t mess this up, can they?