Metascore
64

Mixed or average reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 14
  2. Negative: 1 out of 14
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  1. Sep 18, 2017
    80
    Fallen Legion‘s combat is fast without being overwhelming, and the timed choices added an emotional depth to the decisions I made. While I wanted control over the story in places where I didn’t have any and I wasn’t quite sold on some of the twists, that’s only because I was so fond of the character — it’s more a weakness of overambition than an actual failure. I enjoyed my time in Fenumia, and would enjoy some more.
  2. Jul 20, 2017
    75
    More action than RPG, Fallen Legion: Sins of an Empire focuses everything on the battlefield: story, character development, and the choices that will affect the entire kingdom. The unique take on ATB combat is perhaps Fallen Legion's greatest strength.
  3. Jul 20, 2017
    75
    I kept thinking that Fallen Legion was a much more expensive game with just how it looked and sounded. The art and music are standouts, despite their modesty. Everything else would have greatly benefited from more polish, but there is great potential in these games. I cannot wait to see what the developers make next.
  4. 75
    Fallen Legion: Sins of an Empire doesn’t manage to nail all of its ideas, but it manages to make enough of them stick for it to be a worthwhile title for role-playing game fans. Developer YummyYummyTummy didn’t play it safe, and has implemented some fantastic ideas here. It’s just that some repetitive level design, and a flat story, manages to drag the game down in its back half.
User Score
8.2

Generally favorable reviews- based on 146 Ratings

User score distribution:
  1. Negative: 16 out of 146
  1. Jul 21, 2017
    9
    So I just finished the game and now I'm going back and revising the quick review I had previously made. After 4 hours I thought this game wasSo I just finished the game and now I'm going back and revising the quick review I had previously made. After 4 hours I thought this game was a gem, a pearl, a treasure. This game is $20 and if you preordered, technically $7 since you got this and the other game for $14. So all criticisms of the games production and scope will be viewed through that lens.
    So down the gambit: Visuals are good. Voice acting is good but you do have to read some since this is a $20 indie title (not a drawback for me.) Gameplay is really good, simple, and different from what many are accustomed to. Controls are good except it takes a minute to get used to the real time "turn" system which is not actually a turn system. It's hard to explain. Eventually you figure it out and thus adequately blocking becomes possible (not for some reviewers, geesh, crapping on this whole game because they can't block.) The lore is actually REALLY good. You have to think about it. You have to read about it in the menu, which for some reason was enjoyable. My FAVORITE part is the writing. It is highly intelligent and actually had me googling words I've heard maybe once or never in my life. It also had me pondering philosophical concepts in order to properly interpret the foundations of this game's universe, which I love.
    There is almost a rhythm to the battle system for which "cooldown" to hit and when. The different combatants have different lengths of cooldowns and thus it's a management meta game of how to string together the longest combo to keep your enemy at bay and avoid too much damage. Enjoyment is further added to this when the "turn slots" of this non-turn-system have certain designations where whoever you chose to attack in that slot gets a powered up attack, so you get another level of strategy in this non-RTS-RTS (dont hate lol) and even that is customizable.
    So that was mostly my thoughts after 4 hours, and after approximately 15 I can't say much has changed. The only complaint I have is that it gets a little repetitive toward the middle, but honestly what game doesn't? Almost every AAA game I've played in the last 5 years has been getting you to repeat the same tasks over and over in different locations and with different context. This game is great, kinda has an arcade feel to it. The story is actually really good. It does what a story should do, and the ending you see coming is not actually the ending you get, which is nice. EXTREMELY solid game.
    Full Review »
  2. Jan 4, 2018
    8
    Game: Fallen Legion Sins of an Empire
    Genre: RPG
    Developer: YummyYummyTummy Publisher: YummyYummyTummy System: Playstation 4 (PS4) Year
    Game: Fallen Legion Sins of an Empire
    Genre: RPG
    Developer: YummyYummyTummy
    Publisher: YummyYummyTummy
    System: Playstation 4 (PS4)
    Year of Release: 2017
    Length of Playthrough: 10 Hours

    Total Score: 78/100
    Value Score: 7.8/10

    • Story: 8/10
    • Characters: 8/10
    • GamePlay: 7/10
    • Graphics: 7/10
    • Sound: 8/10
    • Music: 9/10
    • Length: 6/10
    • Replay Value: 8/10
    • Player Value: 7/10

    Pros
    +Fast paced strategy RPG action
    +Play as multiple type of characters
    +New Game+
    +Ability to make decisions affect some gameplay

    Cons
    -To unlock epilogue, requires you to finish One Life mode or finish New Game+
    -Animations can be clunky
    -Game requires high skill in timing for blocking attacks, can become frustrating especially late game
    -Framerate drops time to time, especially near the end of the game
    -Very short in terms of story mode
    Full Review »