Codemasters still provides the worst racing game AI available as they've done since the release of ToCa Race Driver in 2002 - Drive in a straight line, ignore the player's existence by ramming one off the road like a freight train and completely lose composure (or rather, short-circuit as the primitive robots they are, devoid of any humanlike behavioral features) even against other AICodemasters still provides the worst racing game AI available as they've done since the release of ToCa Race Driver in 2002 - Drive in a straight line, ignore the player's existence by ramming one off the road like a freight train and completely lose composure (or rather, short-circuit as the primitive robots they are, devoid of any humanlike behavioral features) even against other AI drivers if they happen to be off the ideal racing line. Along with the lies (properly referred to as false advertizing, punishable by law that is ignored in this case because it concerns mere games) regarding dynamic weather and track conditions since the release of F1 2010 that have been implemented better in other F1-games since Formula 1 '97 on PlayStation 1 by Psygnosis up until their last effort in 2006 under the moniker Sony Studio Liverpool, not to mention companies like EA and even more so, Microprose,
Codemasters still provide the same game they do every year simply by updating the visual features, driver roster and tracks while they only verbally address the obvious flaws of the games, giving empty promises of fixing them primarily in an update and eventually for the next game thus coaxing the blind mice to keep on purchasing their future products for maximum monetary gain with the minimal possible effort. On the plus side, the game controls well enough for what it is and looks decent, but that's all it has to give and these two reasons are what prevents me from giving this game a 0/10 review.
As it is, the AI makes the game absolutely unplayable in single player mode and even multiplayer mode is hindered by the more-arcade-than-arcade -features such as ghosting and the default safety car period length of three laps, neither of which can be adjusted for serious online league racing purposes and both of which also are apparent in the single player mode, taking away any credibility from the claims of this game being an F1-experience per se. As a final notion, all I have to say I've been fooled for the last time by Codemasters and will not purchase any more racing games they release - I'd rather have even EA take over the F1 license as their Shift 2 was a masterpiece compared to anything pumped out by Codemasters during the three console generations of the 2000s, including non-racing releases.… Expand