Average JRPG.
I play games for their stories. And while I wasn't let down by the story in this one, the rest of the game was below-average to bad.
Compared to other recent low-budget JRPGs, this one at least has a competent story. There's a worthwhile goal you're trying to reach, relatively believable characters, a few story twists during your journey, and three possible endings.Average JRPG.
I play games for their stories. And while I wasn't let down by the story in this one, the rest of the game was below-average to bad.
Compared to other recent low-budget JRPGs, this one at least has a competent story. There's a worthwhile goal you're trying to reach, relatively believable characters, a few story twists during your journey, and three possible endings. There's a few unbelievable things that happen during the story (based on the game's universe), but those are forgivable considering this story is made to appeal to teens. And thankfully, there's no power-of-friendship nonsense in the game.
To summarize the story, you and your friends apparently died, were sent to another world or the afterlife, and are trying to get back. You meet a few inhabitants of the world that are basically trying to use you so that they can accomplish their goals.
You'll be spending most of the game finding the other 11 playable characters and looking for their memories. For the most part, they're teens, so they get worked up about silly things that don't actually matter. Though a few of the characters have more mature backstories and memories that are a bit more interesting. So as long as you like JRPGs in general, you should be able to find at least one character to like.
There's the bad ending, cliche (good) ending, and shocking ending. Before you start playing, you must read a wiki to find out the requirements of each. The requirements are very easy, though it's easy to make a mistake and do the wrong thing before the game warns you about it and get stuck in the bad ending.
The game takes place only in the other/alternate world. The world is really just a menu system where you choose which dungeon/area to go to. I really hate when games replace their world map with a menu system. It just makes it feel less like a game and more like a spreadsheet. What's strange is that there is an actual world map in the background of the menu system. Why didn't they just get rid of the menu and let us walk around on the map?
The gameplay areas consist of 2d platforming sections. You jump around this relatively beautiful world until you reach your destination, which is always either a boss or item. It's beautiful at first, then you realize that all areas in the game look almost identical. There's 4 different types of areas (forests, more forests, caves, and ruins), and each one has the same recycled sub-areas that are stringed together differently based on what area you chose from the world map menu.
Enemies on the areas all look the same. When you come into contact with one, battle begins
Combat is a complete letdown. It's turn-based, and that's where the positives stop. Here's a list of negatives:
- Too easy
- Some weapons (job types) are worthless
- Most skills are worthless
- Some combat and defense skills don't work the way their descriptions say (mistranslated)
- Blocking mechanics are bad
- You attack in a diamond formation and defend in a square formation
- You're limited in how and how often you can change your formation
- High-powered spells are nearly useless because they prevent that character from doing anything for several turns.
- It's difficult to cast spells: it's necessary to go though a separate menu
- Character actions are completely canceled if the enemy you're targeting dies, even if your additional attacks would have hit other nearby enemies.
It seems to me like they had big ambitions for the combat system, but it either turned out too complex or had other problems, so they greatly reduced the difficulty level. Really, all you have to do for the entire game is give a whip to a high-strength character and watch him/her decimate everything. And you'll need at least two mage characters to heal you or to cast magic at things that are resistant to physical damage.
Item acquisition is quite silly in the game. You get new weapons, armor and accessories constantly. For the most part, you'll be upgrading all of your characters' equipment each time you go through a dungeon. Thankfully there's an auto-equip-best-items option.
Also, turn on auto-saving since the game is known to crash.
Expect to spend 30-40 hours for your first playthrough. Add 4 more hours for other two endings (as long as you have saves before the decision points). New game+ lets you start over with all levels, equipment, and skills, so if you mess up, you can breeze through the game and get back to the decision points again in about 4 hours.
Overall, I'm glad to have this game in my collection, but it could have been much better. I would have been upset if I paid the full retail asking price.… Expand