User Score
8.1

Generally favorable reviews- based on 226 Ratings

User score distribution:
  1. Negative: 27 out of 226
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  1. Oct 16, 2016
    6
    The game is charming and looks nice, but it is a highly structured, shallow version of Minecraft. If you're a Minecraft fan you're going to feel very limited, and the world is not procedurally generated. You can't swim, and there are barriers preventing you from building a path across a body of water. You also can't build as high, or as low as in Minecraft. And the camera is a problemThe game is charming and looks nice, but it is a highly structured, shallow version of Minecraft. If you're a Minecraft fan you're going to feel very limited, and the world is not procedurally generated. You can't swim, and there are barriers preventing you from building a path across a body of water. You also can't build as high, or as low as in Minecraft. And the camera is a problem when in tight spaces.

    But the biggest problem is the music is INCREDIBLY REPETITIVE, and can't be turned off. I don't know how this fact hasn't been mentioned in reviews. Do people not notice the same two minute track looping hundreds and hundreds of times? I've never heard a more annoying soundtrack in a modern AAA game. I'm not joking. It's unacceptable.
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  2. Oct 19, 2016
    5
    Dragon Quest Builders does so much right you want to love it, but there are many annoyances that will make you think "Enix doesn't understand what makes these games fun". Let me break it down by category.

    Graphics: Charming and pleasing to the eye, the visuals are great, albeit simplistic. You can see miles in the distance from up high, there are nice shadows and weather effects, ect.
    Dragon Quest Builders does so much right you want to love it, but there are many annoyances that will make you think "Enix doesn't understand what makes these games fun". Let me break it down by category.

    Graphics: Charming and pleasing to the eye, the visuals are great, albeit simplistic. You can see miles in the distance from up high, there are nice shadows and weather effects, ect. The animations are a bit basic and few in number, as is tradition for any Dragon Quest game, but they are also satisfying. The worlds are not randomly generated like in Minecraft, so you would expect more variation in enemies and environments. Sadly within a biome, there isn't too much variation. The game maintains a very smooth frame rate throughout the game, no hiccups. No bugs or technical issues as well, the game is very polished. Character customization is a joke for 2016. Pick your hair color, eye color, skin color, gender and that's it. 7/10

    Sound: The same Dragon Quest music you've heard before many times. The songs are fitting and sound wonderful, but there's nothing new here. I never got to the point where I turned off the music, but it gets quite repetitive listen to the same 3 tracks for most of the game. Many of the classic sound effects are also used. This may be a negative for some while a positive for others looking for a nostalgia trip. Overall, I feel Enix (as per usual) is being a bit lazy. Oh and of course there's no voice acting, be prepared to read lots of dialog. 6/10

    Gameplay: Thankfully, the game is at least fun, at first anyway. Progression starts out very slowly then ramps up as you go along. There are a lot of design choices that Enix did that make you want to say "wow this is awesome", like the ability to access a giant storage chest anywhere at anytime and overflow will automatically go to this chest. Or, the fact that you can build a fort made of dirt, then use an item to change large amounts of the dirt to any number of other materials very quickly and easily.

    However, once you get near the middle of Chapter 1, bad design choices rear their ugly heads. For one,
    when you move to Chapter 2 YOU LOSE EVERYTHING. That's right, everything. You start completely from scratch. That awesome accessory I got that reduces all fall damage to 0, gone. It's like in an RPG if you cleared the first chapter and they stripped everything from you and you started from level 1 again. It's truly shocking that RPG makers would make this jarring decision, punishing you for stockpiling resources and exploring. Instead of farming new and more powerful materials, you start from square one again. Instead of building more elaborate structures, you're back to macking small dirt hovels. Some items are simply reskinned to fit the biome, while most are unchanged. It's very hard to accept this while playing and it honestly make me want to quit right there.

    Enix seems to think that having monsters constantly attacking your base and then having to rebuild your rooms is fun. It gets annoying when your trying to build during the day and "monsters appear" and start destroying your town. The defenses are weak and the townsfolk are too dumb/slow/weak to handle the monsters, so stopping the monster attacks requires your intervention starting mid chapter 1. The attacks happen every day and ghosts attack you EVERY night without fail. It gets old. These monsters are easy to kill and your character doesn't have too many moves other than smashing the attack button and a charge up move that is ofter too slow to be useful (you'll get knocked out of it and if you jump it cancels the charge up). Deeper combat would not have been that hard for Enix to achieve.

    IN Progress...
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  3. Apr 24, 2017
    6
    Perhaps, my expectation was too high. Honestly I have tried to like the game but stopped playing at chapter 2. This game has a lot of good elements but has serious flaw at the core mechanic. In this game, you have to do exactly what those NPC want you to in order to complete the chapter. You cannot progress the way you want to. The more I play, the more I feel like being slave of thosePerhaps, my expectation was too high. Honestly I have tried to like the game but stopped playing at chapter 2. This game has a lot of good elements but has serious flaw at the core mechanic. In this game, you have to do exactly what those NPC want you to in order to complete the chapter. You cannot progress the way you want to. The more I play, the more I feel like being slave of those NPC rather than the owner of the city. Moreover, most of knowledge to build the room (recipe) will have to come from you randomly putting things in the room and if you are lucky you will get acknowledgement. This is not fun for me. For example, how the hell could I know that if I put 3 treasure chests in the same room then it will become "Treasure room" ?? Another mechanic that I don't like is that you will only know what you can build after you acquire new material. I don't like this randomness and some materials do not even have its use. For example, I have gathered many Ruby in chapter 1 but found out later that it has no uses here ( I have search in internet and many said Ruby could be used in chapter 3, and you can't carry items to next chapter, then why the ... you have Ruby in chapter 1 ? ).

    I love the environment, the art, the music of the game but sadly it is clearly not a building game for me. It lacks of freedom. What you have to do and you must do is to follow every NPC orders to finish the chapter, and move on and do it again in the next chapter. Why can't I just build the city in my own way and clear the game too ? ....Although, I like the idea of showing off your city to other players in free mode, but that is it. Free mode has no objective, no challenge so I don't have motivation to play. Maybe this game is too much casual for me.
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  4. Aug 10, 2020
    5
    At first this game is amazing and addicting, them comes chapter 2, one of the most annoying and frustrating things i've ever done in a video game, and god that end boss is just made to piss you off. All the cracks in the game will become more apparent. You have a very small distance window for attacking enemies, too far away and you don't hit, get to close and you get damaged ANDAt first this game is amazing and addicting, them comes chapter 2, one of the most annoying and frustrating things i've ever done in a video game, and god that end boss is just made to piss you off. All the cracks in the game will become more apparent. You have a very small distance window for attacking enemies, too far away and you don't hit, get to close and you get damaged AND STAGGERED. Luckily they changed that in 2, and i'm hoping it fixes all the problems in this poorly designed game Expand
  5. Apr 26, 2019
    6
    It's a great game if you're looking for a combination of Dragon Quest and Minecraft. The way it differentiates itself from Minecraft is that it gives you a story-based purpose to build and explore.

    I was primarily interested in the story, so my review is based around that. There is a free mode too, with sections of it unlocked as you complete the story. The most interesting thing about
    It's a great game if you're looking for a combination of Dragon Quest and Minecraft. The way it differentiates itself from Minecraft is that it gives you a story-based purpose to build and explore.

    I was primarily interested in the story, so my review is based around that. There is a free mode too, with sections of it unlocked as you complete the story. The most interesting thing about it is that you can share your creations and explore other people's creations online without a PS+ subscription.

    As a fan of the NES Dragon Quest games, I felt right at home here. Characters, monsters, music, and the story are all very similar. Assets, such as monster models and music, appear to be shared across the various PS4 Dragon Quest games, which isn't bad if you're like Dragon Quest, but I see how it can get a bit repetitive if you've played all of the games.

    The four-part story revolves around you being the legendary builder. The Dragon Lord sealed humans' ability to build and plunged the world into darkness. Only you can rebuild the towns and return light to the four regions. That's really all there is to the story, but it's told in that cute Dragon Quest style though a god/goddess giving you occasional instructions and various people who request your assistance. The story is very direct, light, and not overbearing. I was interested in hearing what the NPCs had to say, and reading the rare book here and there that expanded the story. This is opposed to other RPG-like games, where you might decide to stop talking to every NPC and reading every book because much of that has no relevance to the main plot. Everything here is relevant.

    There's no major issues with the plot. It's just very simple, which is better than a complex plot full of inconsistencies and unbelievable character actions (which is common in many recent Japanese games).

    The gameplay is third-person Minecraft, which is a little strange. Placing blocks is relatively easy, but different from Minecraft due to the perspective. Destroying specific blocks and placing blocks beneath you while jumping is a little more complex than Minecraft. It's not great, but works well enough after practice. The biggest issue I had with gameplay was the camera. When going into a tight structure, such as a cave or small house, the camera stays outside of the structure and you can't see what's going on inside. You must finagle the camera around to get it to go inside. Having a first-person mode at the click of a button would have been great.

    Combat plays a heavy part and gets more difficult as you progress. All enemies have moves that were easy enough for me to learn, but I can see less experienced players, or someone who is expecting Minecraft levels of difficulty finding this to be too difficult. Enemies frequently attack the towns you build, so you'll spend a lot of time setting up defense, which primarily consists of stronger walls. There are offensive type defenses, but they don't work very well and often work against your NPC townspeople, who like to rush out to defend against enemy attacks.

    The quests you embark on to rebuild the four different towns are fun enough. For each town, you'll meet NPCs who will walk you through the basics and give you building plans to follow. The building plans are great for those of us who are not creative. Simply placing the blocks where the plan told me to was enough to make some fine buildings. As the towns grow, you meet more NPCs, each with different objectives and quests for you. Most of them involve building or crafting, but some require going out on an adventure to kill a monster or find an item. And of course, you'll often need to venture out on your own to find materials to build things.

    As you progress through the four different areas, you get access to more item and block types. By the 2nd or 3rd area, I was quite impressed at the variety, as it had given me more than I expected from a Minecraft clone. Though note that all four story areas are completely separate (besides the plot) and you can carry nothing between them.

    The biggest issues with the game for me is its repetitiveness and the simplicity of the required building structures. Each of the four areas are relatively the same: Save people, build a simple town, and beat a big monster at the end. Not much is different besides the colors, materials, and quest specifics. Also, as you progress through the towns, you're never asked to build any impressive structures, which would have been easy to implement with the game's plan system. So in the end, you'll end up with 4 dinky little towns that far surpass the game's requirements for progression, unless you went out of your way to make something better.

    I had fun with the game, but I likely won't get the sequel unless there's major improvements or something different gameplay-wise.
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  6. Nov 28, 2016
    7
    This game really blew me away. I have played Dragon Warrior/Quest games since the beginning, and when I heard that there was going to be a builder style version of the game I was instantly upset, thinking that it would be a complete Minecraft rip-off with nothing new to add to the game other than a few classic tunes. This game was nothing like I could have imagined. It brought back the oldThis game really blew me away. I have played Dragon Warrior/Quest games since the beginning, and when I heard that there was going to be a builder style version of the game I was instantly upset, thinking that it would be a complete Minecraft rip-off with nothing new to add to the game other than a few classic tunes. This game was nothing like I could have imagined. It brought back the old feel of the original Dragon Quest in a new style of play. While it looks like Minecraft, the game play is nothing like it at all. It basically functions as a standard JRPG in a sandbox world. And the world is not generated at random so the story and direction is not done at random. The story is an alternative take to the original game and it comes together at the end. However, when one plays the game for the first time, it feels like you have to play the game four separate times. This is not the case. The story functions as a single unit, you just need to give it time. The battle system is very touchy as well. You have to hit the monsters it seems at very close range and the slightest mistake gets you hit. If you touch a monster you take damage, but if you don't get close enough it hurts you. My other issue with the game is the camera angles. While most of the time they are high quality, the issue I encountered most was when you ventured inside any area that was closed. It was nearly impossible to see where you were going and there are boss battles and mini battles inside these places and they become even more difficult with the lack of control over your vision.
    All and all, this game is very good. I only completed 40% of the trophy set which I plan on revisiting as soon I finish a few other games. It has already dropped in price, and is a good pickup for anyone who already loves Dragon Quest, or someone who is looking to get into the series.
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  7. Dec 27, 2019
    6
    In the first hours the game was beautiful, but it comes repeteative and very boring..only fetch quest, only the same, for 100+ hours...with the same music and same gameplay...
  8. Jul 16, 2020
    7
    Una oferta interesante que recuerda mucho a minecraft, pero que ofrece lo suficiente para diferenciarse, es bonito y entretenido, aunque tiene muchas limitaciones que no permiten dar rienda suelta a la imaginación
Metascore
83

Generally favorable reviews - based on 76 Critic Reviews

Critic score distribution:
  1. Positive: 72 out of 76
  2. Negative: 0 out of 76
  1. Feb 28, 2017
    80
    Dragon Quest Builders manages to strike a great balance, combining a streamlined Minecraft-inspired building system with a goal-directed minimalist RPG series. The simple nature of each can lack depth when compared to standalone games in the corresponding genre, but as a combination it works, enabling players to delve into each system without overloading them. The game's somewhat repetitive nature, outdated graphics, and limited combat do somewhat detract, but with the added dash of nostalgia and a hefty dose of humorous charm, Square Enix has the beginnings of a successful formula on its hands with Dragon Quest Builders.
  2. Feb 2, 2017
    79
    Builders is a very solid title with the perfect mix of genre-bending to make it unique.
  3. Jan 17, 2017
    90
    Masterpiece.