User Score
7.5

Generally favorable reviews- based on 2975 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 9, 2023
    6
    Inquisition is a huge disappointment coming from the first two games. The roster of companions is weaker overall and because the maps are way too big, interacting with them is a much smaller proportion of your playtime. They aren't bad, there are some good ones and they're still well done overall, but they're also the high point of the game and if they're the high point its not the bestInquisition is a huge disappointment coming from the first two games. The roster of companions is weaker overall and because the maps are way too big, interacting with them is a much smaller proportion of your playtime. They aren't bad, there are some good ones and they're still well done overall, but they're also the high point of the game and if they're the high point its not the best look. The game is extremely grindy, even going so far as to pad time with real-time side quests, many of which are the conclusions to franchise-running plot lines and character arcs. Combat is bland and forgettable, the main villain as well, and the primary plot line has its moments but mainly just drags. The DLC, which goes back to a less open world, more directed level structure, is the complete opposite and contains some of my favorite franchise moments. Overall its a mediocre RPG with some gems, dragged down by an open world and padding for time. Expand
  2. Dec 31, 2022
    6
    really could see myself dragged in to it. but still couldn't play enough of it
  3. Nov 18, 2021
    6
    As much as I loved the story of the game and how it handled the main villain, the truth remains that the gameplay for this (apparently Game of the Year) was absolute trash, worse than most MMOs out there, where customization matters for nothing, abilities feel like they have no weight or impact to them regardless of how well you combine them, characters are worse than fanfiction ones, andAs much as I loved the story of the game and how it handled the main villain, the truth remains that the gameplay for this (apparently Game of the Year) was absolute trash, worse than most MMOs out there, where customization matters for nothing, abilities feel like they have no weight or impact to them regardless of how well you combine them, characters are worse than fanfiction ones, and the bugs and glitches, jesus christ there are just so many of them.
    Queue repetitiveness, immersion breaking cutscenes and animations, cliffhanger ending that requires a dlc (that isn't available on the PS3 version BY THE WAY) to finish and the cowardice of the developers to not include the Hero of Ferelden in the story despite letting you create Hawke as a character and having him be part of a third of the main story, I just can't give this game any more than that score.

    With this said, it's a personal gem of mine, and I think it has one of the best, if not best villains, plot twists and lore-building that I've ever seen in any video game to date.
    Expand
  4. Nov 7, 2021
    7
    It's a MMO without the multiplayer part. It is cool, but nothing spectacular. If you like mmo games you will probably enjoy.
  5. Oct 3, 2021
    7
    Slow start (the first open region is the worst), then it really picks up and then kinda worsens at the end again. Cool RPG mechanics, graphics show its age, but the gameplay and combat are still fun. Massive FPS drops during dragon fights and few crashes, which shouldn't really happen 7 years after release.
  6. Jun 23, 2021
    7
    This game has a lot of boring battle and bugs.
    And map is too wide, especially the first map.
    But the story was really interesting and the characters were attractive.
  7. Jun 21, 2021
    7
    Dragon Age: Inquisition is an excellent threequel that unites the disparate gameplay philosophies of it's two predecessors and FINALLY establishes the core identity of the Dragon Age franchise. Unfortunately, that being said, the game still has issues, many of which are glaringly obvious flaws that hinder the experience and prevent it from being truly great. While I can't deny that DragonDragon Age: Inquisition is an excellent threequel that unites the disparate gameplay philosophies of it's two predecessors and FINALLY establishes the core identity of the Dragon Age franchise. Unfortunately, that being said, the game still has issues, many of which are glaringly obvious flaws that hinder the experience and prevent it from being truly great. While I can't deny that Dragon Age: Inquisition is a massive RPG with a generous wealth of content , I can say that it is an experience defined by design choices that feel awkward and counterintuitive.

    When it comes to story, dialogue and quest design, Inquisition is the definition of a mixed bag. You assume the role of the self-insert hero, The Inquisitor, who can save the world because of their unique ability to close Fade rifts and stop Demon-geddon. To truly do this, you must assemble the Inquisition - a fantasy taskforce of badasses whose job is to broker peace and unite nations while staving off the oncoming demonic invasion.

    While the overall premise and narrative setup may hint at the 'most epic chapter in the Dragon Age anthology', in reality Inquisition's story and dialogue feel laboured, plodding and dull. It takes a while to get things moving, but even during Inquisition's more 'exciting' moments, the execution of these moments feels underwhelming and uninteresting.

    As for companion characters and their personalities and dialogue, they too suffer from the same underwhelming quality of writing. Even the side-quests you take part in to attain these new companions feels uneventful and oftentimes uninspired. I know it's wrong of me to criticise the creative talent responsible for providing me with sources of entertainment, but these are the same people who produced the Mass Effect trilogy, and while that could be boring at times, it still had plenty of interesting characters and story moments.

    On the combat front, Inquisition wonderfully marries the meditative pace of Dragon Age: Origins with the frenetic action of Dragon Age II, but with less than perfect results. For me, I found Inquisition's combat to be plodding and frustrating when compared with other 'smaller' more action oriented games that had better, more satisfying combat. To perform basic attacks, you simply hold down the attack button. While I have no issue with this per se, I do have an issue with enemies not reacting to getting hit by attacks. This results in battles looking like clumsy, awkward encounters with everyone swinging their weapons around with scripted animations. On top of this, there are no options to block, parry, dodge or sprint which further compounds my frustration and dislike with Inquisition's combat.

    With it's collection of sizably large open world-like maps, exploration in Inquisition should feel exciting, but in actuality it's not. While your characters can jump, they can't ledge grab and the world's design feels dated. Furthermore, your 'trusty' mini-map in the bottom corner of your screen in next to useless because it is mostly transparent and only highlights enemies and points you in the direction of quest objectives, acting more like a compass than a mini-map. What I really don't like about the mini-map is that it provides no helpful information on the topography of the land or whether you're following a path or what to expect when it comes the orientation of the world. This is by far the worst mini-map I've seen in a videogame and makes me wonder if Bioware got lazy and took shortcuts with its design implementation.

    Another point of criticism is the menus and the inventory system. For one thing, the menus feel convoluted and try to mimic the 'Mass Effect look'. Secondly, on the character screen, the font colour and type is all wrong, and the text boxes are awkwardly implemented (plus all the RPG jargon gives me a headache - just give me well explained stats and I'm good to go). When it comes to inventory, Bioware should have allowed players to carry more stuff. With a game as big (an obvious understatement) as Inquisition where players will pick up thousands of items, there needs to be A LOT of inventory space. This is one of my biggest frustrations because I would constantly need to clear out my inventory every 10 minutes.

    In all honesty, I think that Inquisition is a good game that is absolutely buried beneath bad design choices that hinder more than they help. I can see what the game is trying to be - an fantasy adventure of epic proportions - but what holds it back are things that make the experience more boring than it actually is. Maybe one day I will come back to it when I have finished every other game and appreciate it for what it is because I won't be actively thinking to myself that "I could be playing something MUCH BETTER THAN THIS".

    In the end, I think Dragon Age: Inquisition defeats itself with the immense scale of its own size and ambition, further compounded by poor design choices and underwhelming writing.
    Expand
  8. Mar 6, 2021
    5
    You are not main character in this game. You are a puppet who do the dirty and mundane job of clearing a path or killing a mobs. Members of "your" Council have more interesting time than you. Boring chore, not a fun game. But beautiful.
  9. Feb 5, 2021
    6
    Sério, o jogo é muito bom e tal, mas tem algumas coisas nele que me deixam irritado demais. Como por exemplo a exploração do mapa do jogo, que é muitas vezes enfadonha e sem sentido. Você passa meia hora tentando achar o objetivo que eles colocaram lá de maneira meio porca.
    Sem contar que tô zerando a 3ª vez, devido a um bug que houve no meu 2° save onde simplesmente impediu o meu
    Sério, o jogo é muito bom e tal, mas tem algumas coisas nele que me deixam irritado demais. Como por exemplo a exploração do mapa do jogo, que é muitas vezes enfadonha e sem sentido. Você passa meia hora tentando achar o objetivo que eles colocaram lá de maneira meio porca.
    Sem contar que tô zerando a 3ª vez, devido a um bug que houve no meu 2° save onde simplesmente impediu o meu personagem em ter um romance com a Cassandra ou a Josephine.
    Mas que a justiça seja feita: de resto o jogo é bom. Só recomendo pra aqueles que não tem muita paciência com esses pontos.
    Expand
  10. Nov 21, 2020
    6
    So many mixed feelings... I really hate the idea of team management and switching between characters. It's frustrating and slows the combat. However, if it was a classic, singleplayer RPG, such as for example The Elder Scrolls, it would probably be my favorite game. I'm really into fantasy based RPG's and this game has an amazingly expanded world. The dialogues and establishingSo many mixed feelings... I really hate the idea of team management and switching between characters. It's frustrating and slows the combat. However, if it was a classic, singleplayer RPG, such as for example The Elder Scrolls, it would probably be my favorite game. I'm really into fantasy based RPG's and this game has an amazingly expanded world. The dialogues and establishing relationships with the characters is the component I love the most and really miss in other games. It's an amazingly good game and I wish I could play it without frustration. Tried a few times, but still can't. Expand
  11. Oct 23, 2020
    7
    This is a very big game, and definitely eats a lot of time. I've been playing it off and on since launch and still haven't finished everything. I like the companions a lot as they each bring a unique aspect to the game. I've been playing it on nightmare mode, as i would like to obtain the platinum and its not overly difficult. The beginning is the hardest part, but once you level up theThis is a very big game, and definitely eats a lot of time. I've been playing it off and on since launch and still haven't finished everything. I like the companions a lot as they each bring a unique aspect to the game. I've been playing it on nightmare mode, as i would like to obtain the platinum and its not overly difficult. The beginning is the hardest part, but once you level up the game is very doable on its hardest difficulty. I really like the dialogue and story, the maps are all pretty good and the enemies put up a reasonable fight. My biggest con with this game is the combat system, freezing everything to cast yours and the companions skill seems to take away from the flow of battle and makes it less enjoyable to me. It's really cheap right now though, so if your looking for a solid rpg and got some spare time on your hands I suggest giving it a go. Expand
  12. Sep 13, 2020
    7
    Some of the character's interactions are pretty cool, and the DLC Tresspasser is mandatory and a must play. But overall there's too much dull content via collectibles and generic sidequests. Lacks a proper villain.
  13. Sep 7, 2020
    6
    Занудная ММОРПГ в оффлайне, персонажи никакие , как и Антагонист. Боёвка красивая , но скучная, мир симпатичный, музыка тоже. Как будто души нет, не знаю...70 часов в никуда.
  14. Aug 22, 2020
    6
    For a 2014 GOTY winner, this was quite disappointing. Compared to other winners and candidates this game was not worthy of the title. The story was felt tiresome, the side-missions were a chore and the gameplay was very button mashy. There are much better F2P games such as Neverwinter and Path of Exile that is way better than this.
  15. Jun 20, 2020
    7
    Enormous but bored, it's just ok, some of the secondary missions are laggy and pointless, tech specs are fine
  16. May 26, 2020
    7
    É bom mas não passa disso, pra mim o pior são os dragões skins diferentes pra um inimigo que sempre ataca do mesmo jeito e o combate não é lá essas coisa, toma um 7 ai.
  17. May 3, 2020
    5
    While the story is good there are a lot of cutscenes to the point where it is closer to a western visual novel than an rpg which sucks since the endings are DLCs. The fighting parts, character customization, and open world are great though.
  18. Apr 16, 2020
    5
    There’s almost nothing good and exciting about this game. It’s like mmo in offline mode, weak generic mmo style side quests , terrible looking hair, it’s not a dark fantasy anymore it’s generic epic fantasy game, progression system to unlock content in “the best” Ubisoft way- grind stupid missions, close oblivion gates, set up camps , collect ingrs etc.
    BioWare wtf!? Did tolerance mess
    There’s almost nothing good and exciting about this game. It’s like mmo in offline mode, weak generic mmo style side quests , terrible looking hair, it’s not a dark fantasy anymore it’s generic epic fantasy game, progression system to unlock content in “the best” Ubisoft way- grind stupid missions, close oblivion gates, set up camps , collect ingrs etc.
    BioWare wtf!? Did tolerance mess your ability to create awesome games?
    Dragon age origins is still the best.

    Pros
    Main storyline is okay
    Morrigan
    Connection to the events from previous 2 games Good craft system Some maps look good
    You can judge people as inquisitor and decide their fate in those mini side stories. Ps there are still bugs even in goty edition, nothin game crashing but they’re still there...
    Expand
  19. Jan 8, 2020
    7
    Game tried so much but didn't completely succeeded in everything. Graphics were great in 2014 but something was lacking. Not the best Bioware stuff
  20. VTL
    Dec 21, 2019
    7
    Buen juego, pero la historia me dejo algro frio. Por lo demas el game play esta bien la verdad, el tema de la base mola sinceramente. Buen backtraking. Un juego bastante entretenido... y extremadamente largo si vas a por los dragones...
  21. May 8, 2019
    7
    When I’d finally slain my first dragon in Dragon Age: Inquisition, I felt a little sad at the thought that I was probably beginning to exhaust its seemingly endless stream of content. But then I saw the quest ticker: “Dragons Slayed - 1 out of 10.” In all my hours, I had only ever seen three. It’s a surprisingly huge, dense world, and I soon realized there were still entire sandboxes IWhen I’d finally slain my first dragon in Dragon Age: Inquisition, I felt a little sad at the thought that I was probably beginning to exhaust its seemingly endless stream of content. But then I saw the quest ticker: “Dragons Slayed - 1 out of 10.” In all my hours, I had only ever seen three. It’s a surprisingly huge, dense world, and I soon realized there were still entire sandboxes I hadn’t even set foot in. Even in my hundredth hour, I’m still discovering. Despite its less than compelling plot, I still want to go back to explore and fight through every nook and cranny of Dragon Age: Inquisition, until every dragon’s skull is mounted on my wall. Expand
  22. Apr 13, 2019
    7
    I did not buy this full price. I got it on a heavy discounted sale that worked out at about 10% of the launch price on the PSN store. Wow this looked a very pretty game. The flashy arcade type combat is a step side ways compared to the more tactical combat based DAO.

    Seems way more to explore in this one than the other, but not really lots to interactive with. As in only opening chests,
    I did not buy this full price. I got it on a heavy discounted sale that worked out at about 10% of the launch price on the PSN store. Wow this looked a very pretty game. The flashy arcade type combat is a step side ways compared to the more tactical combat based DAO.

    Seems way more to explore in this one than the other, but not really lots to interactive with. As in only opening chests, collecting herbs and making things dead. A couple of copy/paste puzzles, but they are very few and far between. Lots of copy/paste fetch quests. Some areas not much going on with a empty half finished feeling. The size of the maps and the amount of repetitive collect quests just seem like a lazy way to pad out and stretch the game. Yes and more so if compared to the first game.

    In game money is very tight and crafting seems like a grind for resources. Yeah as if I a buying MT's fts EA/Bioware.

    I kind of miss the camp-fire intimacy of DOA. Not enough character interaction between all the gameplay padding. The new characters are mostly likeable. The combat scaling is so WTF fun. Going into some areas led to I was running for my life seconds later. So no hand holding when exploring lol.

    Not really interested in the rivalry between the Templars and the Mages. It just feels like a old tired out recycled plot after DAO. The green stuff in the sky and the mystery around that was interesting, because it was “shiny” new.

    The edition of the war table and I looked at that and was thinking what is the point? Yeah Mass Effect 3 and Dragon Age Inquisition are about great wars, but they primary APRGs not a war game. Bigger is always not better if it is done in a loose sloppy bad grindy way.

    I did enjoy the story in part. I liked the usual Bioware party chat between characters and the fun flashy combat, but not the grindy quests and the obvious padding travelling from A to B. Technically has some issues. Weird graphic glitches with the occasional rare BSOD in my first completed run of 130+ hours.
    Expand
  23. Apr 10, 2019
    7
    It looks great and i enjoyed it but you can really start to see the impact of EA here, there is a strong main quest and the characters are compelling but the amazing world they built has little to do in comparison to games like Witcher 3. Lots of fetch quests and combat is over before you can employ most tactics.
  24. Mar 14, 2019
    7
    I still haven't beaten this game, but I have played it more than 3 times, and that's saying something, the game is just so long with huge maps and tons to do, the story is meh, the characters range from meh, to pretty cool, and it's also real nice seeing old characters return, games a more fast-passed version of the original, real good game, not great but good, this is the last good gameI still haven't beaten this game, but I have played it more than 3 times, and that's saying something, the game is just so long with huge maps and tons to do, the story is meh, the characters range from meh, to pretty cool, and it's also real nice seeing old characters return, games a more fast-passed version of the original, real good game, not great but good, this is the last good game before Biowares slow downward slide to **** Expand
  25. Feb 16, 2019
    6
    Engaging story, great premises and ideas. Tedious map navigation and uninspiring combat. Dragons Dogma is far superior.
  26. Feb 5, 2019
    7
    Dragon Age: Inquisition, the latest installment in the critically acclaimed Dragon Age series, delivers on most every level and, though it has a couple hiccups along the way, is a must play for any RPG or adventure fan out there. From judging those who have wronged the people of Thedas, to saving the world from the brink of disaster, to hunting down the most fearsome of dragons,Dragon Age: Inquisition, the latest installment in the critically acclaimed Dragon Age series, delivers on most every level and, though it has a couple hiccups along the way, is a must play for any RPG or adventure fan out there. From judging those who have wronged the people of Thedas, to saving the world from the brink of disaster, to hunting down the most fearsome of dragons, Inquisition delivers on its promise to rejuvenate the Dragon Age series and provide a more open-world based storytelling experience.

    Inquisition is a tremendously vast game, providing more than 100 hours of content sprawling over an impressive eleven areas throughout the countries of Ferelden and Orlais. This is quite the departure from developer Bioware’s usual RPG formula, which most commonly includes 4 major areas in addition to the starting tutorial world (Star Wars: Knights of the Old Republic and Dragon Age: Origins) sometimes including smaller areas for vignette style side-quest exploration (the Mass Effect Series). Additionally, Inquisition is the first console era Bioware game to exceed an average playtime of over 70 hours (Baldur's Gate and Neverwinter Nights being the only other games in Bioware's catalog to do so).

    Adding to the overwhelming amount of game-play that Inquisition has to offer are the visuals and Dragon Age: Inquisition looks stunning on the new generation of consoles (Xbox One & PS4) as well as on PC. Unfortunately, the same cannot be said for the Xbox 360 and PS3 releases of Inquisition. The amount of texture popping that occurs in the previous generation consoles in near impossible to miss and, while it doesn’t take away from the overall function of the game, presents a very underwhelming feeling to those who choose to play this game on older hardware.

    While Dragon Age: Inquisition certainly doesn’t fail to impress, it does feel streamlined compared to the other titles in the Dragon Age series and while there is an emphasis on exploration, the content within each of the vast areas are very similar to one another and have little relevance to the plot aside from leveling your characters. These things start out as minor issues but, due to the length of Inquisition, the repetitive aspect of many of the side-quests and certainly the crafting system (I can only collect so much elfroot before losing my already fragile grip on reality) can really bog down the player experience, especially on the back-half of the campaign, where the narrative loses some of it's steam where it should be doing the opposite.

    Dragon Age: Inquisition is a wonderfully crafted game that boasts incredible visuals and a narrative that is truly engaging...when you're playing a story mission that is. As much fun as Inquisition can be to play, I can't shake the feeling that it's just a single player MMO (and that is far from a good thing) so while it makes great strides in technical ambition for both Bioware and Western RPG's as a whole and does well with making the player invested in the characters and world that it has crafted, it falls just a little short.

    *Editor's note: the DLC released for Inquisition during the first year of it's release definitely makes the narrative feel more engaging (Trespasser in particular) and while this adds positively to the experience overall, just makes me wish that the core game emphasized on it more.
    Expand
  27. Dec 6, 2018
    7
    Alright, this game isn't bad. I actually like creating several Inquisitors and exploring the stories roleplaying their different points of view, it's fun. However, the gameplay isn't, it's kinda boring. The maps are also not that fun to explore and the semi-open world can be a pain in the ass.
    However, there are some great quests in it, like the optional one where time stopped in a temple
    Alright, this game isn't bad. I actually like creating several Inquisitors and exploring the stories roleplaying their different points of view, it's fun. However, the gameplay isn't, it's kinda boring. The maps are also not that fun to explore and the semi-open world can be a pain in the ass.
    However, there are some great quests in it, like the optional one where time stopped in a temple in that desert level (can't remember the name) or even the one at the Elvhen goddess' temple. The art isn't amazing but it remains pretty good. As for the characters, most of them are cool, except Solas, who is a c*nt.
    Expand
  28. Nov 27, 2018
    7
    Bioware's first foray into the Frostbite engine was to be a cornerstone for the company. A new direction -- an open-world with bright and fancy graphics and gameplay to coat that delectable Bioware RPG storytelling that is such a rarity in the modern gaming generation. One would expect a lot from such a game. Instead, we got an experience that is a jack-of-all-trades and master-of-none.Bioware's first foray into the Frostbite engine was to be a cornerstone for the company. A new direction -- an open-world with bright and fancy graphics and gameplay to coat that delectable Bioware RPG storytelling that is such a rarity in the modern gaming generation. One would expect a lot from such a game. Instead, we got an experience that is a jack-of-all-trades and master-of-none.

    Combat seemingly felt the heat of Frostbite, with the ability bar being reduced from all the abilities you can possibly hope to use in the game to a measly eight slots. While this may seem a small change, one can quickly see the consequence: the combat is MUCH faster. Having so little skills to choose from, cooldowns are kept low. This effectively renders the already clunky tactical camera a pointless feature, as you will end up smashing the same buttons over and over again with no real thought put into how to approach a given situation. This doesn't even highlight the fact that the often wide-open terrain that an open-world lends itself to, does little to add tactical flavor that the series is known for.

    The environments are varied and beautiful in their own ways, even by contemporary standards. Yet, while these would be nice to look at, one will quickly discover the lack of any real content within these picturesque landscapes. Meaningful objectives to make the areas feel alive are few and far between, with boring MMO-style fetch quests being all too common.

    And, perhaps the most disappointing of all, the story itself falls short as well. The central plot struggles to make itself feel important in the grand scheme of things. The subplots that surround it are nice on their own, but I couldn't help feel as though the threat that was supposedly lingering underneath the surface was an annoying afterthought rather than the impending doom that it should have been.

    The characters serve to salvage a rather lackluster story. While not necessarily the best cast in a Bioware game, it was one of the most stark reminders for me that I was playing a game by that studio. Characters develop, have emotions, goals, and motives -- often making it known should they disagree with your decisions. While not necessarily as nuanced in interactions as in Dragon Age's previous two entries, it still makes for a pretty good bunch of characters to adventure around Thedas with.

    In the end I must say that, for Bioware, it was a let down. I went in expecting to return to a world that once made me want to stay by virtue of its fascinating story and interesting gameplay. Instead I got a middling story, barren countrysides, and lacking combat all with a nice paint job. It is still a well put together modern fantasy RPG experience, but for a game that was trying to be at the pinnacle of that mountain, Dragon Age: Inquisition leaves much to be desired.
    Expand
  29. May 17, 2018
    6
    It’s an improvement over Dragon age 2 but it still leaves much to be desired.

    The story and characters are good, not great, but still good. And it managed to keep me intrigued throughout the game. The world also had a good variety with a lot of different places to explore. Though a lot of places are not very interesting and the approach to a more open world fails at multiple times.
    It’s an improvement over Dragon age 2 but it still leaves much to be desired.

    The story and characters are good, not great, but still good. And it managed to keep me intrigued throughout the game. The world also had a good variety with a lot of different places to explore. Though a lot of places are not very interesting and the approach to a more open world fails at multiple times.

    The combat is like a mix between an action game and a strategic game but it’s not a good mix in my opinion. I feel like it should choose to either go back to the way Dragon age Origins handles combat and make it more strategic or make it a full-fledged action game. At the moment it’s like the game has an identity crisis and don’t know what it is which gives combat a weird and unsatisfying feeling.

    And a lot of things in this game is simply boring, unfortunately. Even getting new loot is often boring. The main problem in that area is that most armor look the same, except for color variation. And to top it off the armor that you get don’t look epic in the slightest and in a fantasy game that is a big mistake.

    But the main problem I have with this game is how it somehow feels like a single player MMO. There is a lot of quests to do but most of them are boring and repetitive and they lack variety and you don’t get invested in them. It simply has a massive quantity over quality approach which makes a lot of the content boring. If I compare it to Dragon age Origins there were not as many quests in that game but the quests were much better and much more enjoyable. You could ask the quest giver questions concerning the quests and you got involved in it before you even started the quest. But in this one it’s almost as if someone just says “Find my lost brother in this area, I beg you” and that’s it.

    In the end this game gives you some of that grind feeling that an MMO provides, and I don’t mean that in a good way. It lacks focus and gives you content just for content sake with no real thought behind it. But I love the dragon age universe and the story and characters kept me going and that is what saved this game for me. Overall it was an enjoyable experience but it could be MUCH better.
    Expand
  30. May 13, 2018
    5
    I like strategic gameplay and great stories in my games and this one left me a bit disappointed.

    Between about 1987 and 2009, I played most PC RPGs. I remember having a fairly good time with the original Bard's tale and the slew of Forgotten realms PC games. One of the last games I played was the original Dragon Age before I switched over to console gaming and JRPGs almost exclusively.
    I like strategic gameplay and great stories in my games and this one left me a bit disappointed.

    Between about 1987 and 2009, I played most PC RPGs. I remember having a fairly good time with the original Bard's tale and the slew of Forgotten realms PC games. One of the last games I played was the original Dragon Age before I switched over to console gaming and JRPGs almost exclusively. As far as storytelling goes, you can't beat a good JRPG (although there's a bunch of crap JRPGs out there), and their turn-based combat systems gave me my strategy fix.

    So I picked up Inquisition in a bargain bin and thought I'd give it a try. As everyone says, Bioware has great stories and amazing writing, so I was looking forward to some good fun.

    And the result is that I have finally experienced "open world fatigue" like everyone else has, who has continued to play western games.

    Let me get the good out of the way first. The game looks great. There's lots of pretty areas to look at and explore. There's an immense amount of dialogue (all adequately voiced) and dialog options. And even though most dialogue options don't lead to a different outcome, at least they make you feel like they do. There's also no major holes in the story, which is good, because plot-hole-ridden stories have become common in cheap console RPGs.

    As for open world fatigue, this game has it. It's chock full of unimportant side quests, which aren't related directly or by theme to the main story. And it seems like at least half of them have you running around to points on the map picking up various things from the ground. If you can spend 80 hours picking up shinies or cleaning up trash, you might get some enjoyment out of this. After about 25 hours of doing this, I realized that it wasn't fun for me and then focused on completing the main story, which I assumed must be amazing.

    And I was wrong there. The story is your standard by-the-book evil bad guy wanting to take over the world. His motivations for doing so are a bit silly. His motivations might have been expanded upon in some of the sidequest materials, but I wasn't keen on putting myself though more of that and there were no indications or hints in the main story that there was more to uncover about it.

    And the final confrontation with the evil bad guy was also disappointing. It's one of those where I told myself, "what was stopping me from doing this 20 hours ago?" The apparent answer is the leveling system. Because you must be at least XX level and have XX power to do the final battle. Well, that really breaks the immersion..

    The combat has also evolved to become more action-oriented and less strategic. I was happy to see the inclusion of a combat pause function and the ability to see everything from a top-down view, but it's not as good as the oldies. You can't see nearly as much as you need to in the top-down view and assigning commands is more tedious than it needs to be, so I stopped using it and switched over to using the real-time combat. It's obvious that the real-time combat mode was the main focus by the developers.

    So yeah, the game isn't really for me. I'm glad it exists though. It's nice to have some contrasting games now and then.
    Expand
Metascore
89

Generally favorable reviews - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 42 out of 43
  2. Negative: 0 out of 43
  1. Playstation Official Magazine UK
    Jan 13, 2015
    80
    A flawed almost-classic. [Jan 2015, p.84]
  2. Games Master UK
    Dec 30, 2014
    86
    Takes far too long to get going, but once it does you'll be hooked for the longest haul. [Jan 2015, p.64]
  3. Play UK
    Dec 18, 2014
    84
    An exhaustive and impactful world let down by predictable aesthetics and combat. [Issue#251, p.70]