It's not without its faults be its not that bad. Black Armoury gave us new challenges new gear and a whole load of lore. It improved the game in a way that added extra to the previous Forsaken DLC, however like I said it’s not without its faults.
Much of the content seems co-op based, now it’s an online game so it makes sense. However, considering a sizeable portion of the communityIt's not without its faults be its not that bad. Black Armoury gave us new challenges new gear and a whole load of lore. It improved the game in a way that added extra to the previous Forsaken DLC, however like I said it’s not without its faults.
Much of the content seems co-op based, now it’s an online game so it makes sense. However, considering a sizeable portion of the community play solo it does fathom the question of Where is our content? As a mainly solo player myself this has been a common problem throughout the destiny lifecycle, I like the addition of matchmaking activities but would prefer if there were activities that were designed for solo play.
In regards to Black Armoury there are things to do just not all as fun as you think. Take the forges for example good concept just not really worth the grind. Yes, if you have a weapon to unlock then it’s ok I suppose, just don’t expect it to be done the first-time round, those forges are brutal. That leads me to another problem with Black Armoury, the level difficulty was too high at launch and even after gaining good gear and being at a good level the challenge is still hair ripping frustrating.
Now it’s not all bad, there are some cool new exotics and the return of Last Word was a nice addition but overall the expansion could have done with a little more to give players a worthwhile experience, especially solo players. Black Armoury was good but it could have been better let’s hope that Joker’s Wild lives up to player expectations in a more profound manner.… Expand