User Score
7.2

Mixed or average reviews- based on 81 Ratings

User score distribution:
  1. Positive: 49 out of 81
  2. Negative: 14 out of 81
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  1. Aug 15, 2018
    7
    I stumbled upon Deaths Gambit by chance after gaming around with Dead Cells for a while. In short: it is a nice game that picks up retro-esque Dark Souls gameplay but has shortcomings on controls and depths. Read on for details.

    Graphics... 8/10 ... are overall decent. I m playing it on PS4 Pro. There are minor frame rate issues on screen transitions but I didnt encounter any drops
    I stumbled upon Deaths Gambit by chance after gaming around with Dead Cells for a while. In short: it is a nice game that picks up retro-esque Dark Souls gameplay but has shortcomings on controls and depths. Read on for details.

    Graphics... 8/10
    ... are overall decent. I m playing it on PS4 Pro. There are minor frame rate issues on screen transitions but I didnt encounter any drops while playing the game so far. The artstyle is really well made and fans of pixelart will be surely satisfied. There are nice details and the different colors and backgrounds are catching the atmosphere decently.

    Sound... 9/10 - 10/10
    ... is amazing. I would rate this easily 9/10 or even 10/10. Also the moving, fighting, jumping, explosion are well presented and deliver intense gameplay that I enjoyed.

    Controls... 3/10
    ... are a true shortcoming which is even more sad because that game had so much potential. You have to press and hold L1 for grabbing ladders and climbing... this fact alone is an absolute no-go for me and gets intensified by clunky gameplay itself. The movement is not smooth. Turning while slashing takes time which leads to combos going in the wrong direction. In a game that is so unforgiving this is absolutely bad and should be fixed, if possible. The combo execution doesnt feel well placed either. Dont get me wrong... the game is playable and you can enjoy it that way, but for me it didnt feel smooth and way less satisfying in comparison to Dark Souls 3, Bloodbourne or Dead Cells. Also the responsiveness of the controls and the control of the character while in air is definetely lacking to me.

    Story, monsters, the world... 6/10
    ... are well designed. I feel that the DEVs had kind of an idea but for me they werent able to transport it. The characters felt a bit dull. The world interconnection is strange. You have to walk over places multiple times and again and again. Monsters look interesting and really unique, but dont transport any feeling while you fight them. Also the classes and weapons, the character build, it all feels okay-ish. Its not bad, but it doesnt make you LOVE the game.

    Overall 7/10:
    After all its hard to judge this game. I want it to deserve 7/10. I think if you like retro-art/pixel-art and are into Dark Souls themed games, you shoud give it a try but dont expected a bread and butter game like Dark Souls or Bloodbourne or even Dead Cells. Personally I wouldnt invest 20€/$ into this game. Wait for a sale and then have a really well worth grab.
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  2. Aug 14, 2018
    5
    The core of the game is fun, and captures the Souls-like feel well. Unfortunately, the rest of the game is a mess.

    Issues: The animations look incredibly wonky, and it's an issue right from the beginning as soon as you start running with the horse. Enemy and player attack animations look like stock joint movements instead of actual animated sprites, which really makes things look ugly
    The core of the game is fun, and captures the Souls-like feel well. Unfortunately, the rest of the game is a mess.

    Issues:
    The animations look incredibly wonky, and it's an issue right from the beginning as soon as you start running with the horse. Enemy and player attack animations look like stock joint movements instead of actual animated sprites, which really makes things look ugly as well.

    The UI is crazy. You often can't see the white text on the bright skill icons. The locks on the skill tree are often invisible against the dark icons. Selection order on the menus often doesn't make sense, and frequently the "confirm" button changes from Square to Cross for no reason. The starting menu item on the save/level up menu is not correct, and it's hard to tell how much experience you need to level up due to the strange menu design. The confirm button on this screen is also really misaligned.

    The game crashes a lot, and beating a certain boss causes your save file to be unplayable.

    The framerate is all over the place, and the running speed of the game is locked to the framerate, so the game actually moves at a variable pace. It also means someone with a 144hz monitor simply cannot play the game fullscreen currently, since it runs over twice as fast.

    Over all, this game feels rushed and could have used 6+ months of development.
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  3. Sep 11, 2018
    6
    Admittedly, I've never been too into the Souls series. I understand the appeal of them; I was one of the believers, owning the first print special edition of Demon's Souls before launch day courtesy of Amazon. I know plenty of people that love the games, with my brother getting the platinum trophy in each he has played. But something has always felt off for me in them, and the moreAdmittedly, I've never been too into the Souls series. I understand the appeal of them; I was one of the believers, owning the first print special edition of Demon's Souls before launch day courtesy of Amazon. I know plenty of people that love the games, with my brother getting the platinum trophy in each he has played. But something has always felt off for me in them, and the more difficult 2D games that follow a similar path fail for me in a similar manner.

    Death's Gambit is a game that may seem like the aforementioned series to someone that doesn’t have a whole lot of experience or time sunken into one of the now extremely popular Japanese games. It's amazing to see how far From Software has gone, inspiring a new subset of genre often referred to as Souls-like. Similar to Metroidvanias, these don't necessarily play by all the same rules, but certainly take inspiration. Technically speaking, this is closer in relation to Salt & Sanctuary, but my experience with that game is even more limited, so I can't speak to that with much authority. So let's jump into the game.

    Starting out you'll find that you've been resurrected by death incarnate and are to avenge those who have fallen, more or less. I was taken aback that the game had voice acting, and is pretty good to boot (for the more prevalent characters). The art style is the definitive high point of the game, both in character design and environments. Knowing nothing about this game, the attached screenshots would've intrigued me enough to buy this. But art is hardly enough to make the game enjoyable, and for that we need to discuss the gameplay.

    Death's Gambit is no stranger to the idea of killing you. If you're familiar with the You Died screen, you'll feel very much at home in this. The difference here is that it's not always seemingly your fault. There are plenty of games where people will exclaim the game has cheated, and I don't doubt that this will have people doing the same. Deaths are not always seen as fair, and that frustration will certainly translate to how enjoyable the game is for the player. I don't shy away from difficulty in games, but when the odds are stacked against you without enough reward for the duration of the frustration, it's hard to justify playing it.

    Something that I've only really seen in the likes of Shadow of Mordor (likely in Shadow of War too, but I couldn't be bothered to play past the tutorial) that makes this unique is the reaction to your character's death. For example, I fought a woman (I believe she's the first "boss" you encounter, if I remember correctly) who got the better of me, and when I ran back into the room after respawning she was confused and accused me of being one of the many undying demons. The game uses this mechanic to almost encourage death to see what will be said, as it fleshes out the world a bit more. But many of the game’s bosses will provide less of a challenge for you than just wandering around the world early on. I played as an assassin class, and the dodge behind and attack method worked without fail on the bosses, often being hard up to provide any challenge whatsoever. Perhaps the other classes that require different strategies would offer a bit more difficulty - for those that want to stick to their class though, the game has a heroic mode of the boss after leaving the room and coming back in.

    In the past couple of months, we've gotten a wide assortment of 2D Metroidvanias that range from good to great, such as Chasm, Guacamelee 2, and Dead Cells. At a glance, this looks like it'll be joining them, but it ends up being quite a different beast altogether. While aesthetically stylish with a world you'll backtrack through, many of the elements feel unfinished or rushed. The game’s platforming is pretty standard and borderline boring at times. As mentioned previously, the difficulty seems to be falsely implemented for the sake of taking your time opposed to creating a sense of accomplishment. I also ran into a number of technical problems while playing it, but they may have been patched by the time this review goes live as that was closer to launch.

    In theory, Death's Gambit should be an unrequited success. On paper it sounds wonderful, but the execution is flawed and at times unappealing. There are plenty of things to enjoy in this, especially if you are coming to it for the RPG aspects, but for those that want a solid Metroidvania platformer will find it to be a bit lacking. With future patches this can be something that shines, and White Rabbit's next game may very well send people down the rabbit hole, but this one falls just short of it.
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  4. Sep 26, 2020
    5
    Some will say this is a tribute to the Souls series, but it's a poor man's version of it In 2D form.

    The 2D graphics are not bad. Enemies are nicely drawn, especially the bosses. The background and levels are also nice. Though, not everything is consistent in this department, and makes certain things stand out more - not always a good thing. The levels are also not that big, and are
    Some will say this is a tribute to the Souls series, but it's a poor man's version of it In 2D form.

    The 2D graphics are not bad. Enemies are nicely drawn, especially the bosses. The background and levels are also nice. Though, not everything is consistent in this department, and makes certain things stand out more - not always a good thing. The levels are also not that big, and are very interconnected with each other. So, you will be backtracking a lot. A lot.

    The music is probably one of the better aspect of the game, and it stands out the most. It's fits the game well with it's solemn and melancholy atmosphere it creates. And it's helps the story out, which is also not bad, and helps to keep the player going.

    Game-play and controls are the biggest disappointment. This is where it starts falling part. I don't mind a good challenging game, but controls have to be very responsive, and enemies in tune with them. I always feel there is a delay in game response, which is a feeling I didn't get with the Soul series. Stamina bar is also something that is a bit wonky, especially when facing enemies with large health bars - and where dodging doesn't always works or helps get you away from damage.

    Overall, it's not a bad game, but the controls, and the game-play, just don't feel in tune with each other, often conflicting with one another, which only works against the whole Souls experience, and hurts it more than helps. And the game feels short, but is made to feel longer with what some will politely say as "challenging" when that is mostly due to the poor controls and game play. Paying more than $10 for the game is not reasonable.
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Metascore
72

Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 31
  2. Negative: 0 out of 31
  1. Dec 16, 2019
    70
    Death's Gambit is a substantial entry into the souls-like genre, even if it is very derivative. Some of the ways it was "inspired" by Dark Souls feel a bit dangerously too close at times. It does enough to make itself unique, and it does bring some new ideas to the table that will absolutely tickle fans of this genre. Don't expect Hollow Knight levels of polish or content; this is more closer to Salt and Sanctuary in terms of quality, but with a more refined art style.
  2. Aug 13, 2019
    73
    Death´s Gambit fulfills what it intends, offering a challenging title, with new mechanics regarding its gender rivals. Its variety of builds and its intriguing argument make it a good alternative within Souls-Like.
  3. Jul 26, 2019
    69
    Death’s Gambit is an average souls-like. He tries to be both original and traditionalist, by scenographic map design and a great attention into boss fights, sustained by a soft soundtrack and a deep character development (both on plot and gameplay). Its will to create a different mood from the normal “2010s dark fantasy” makes this game a good starting point for both developer and publisher, but they’ll have to deal with inevitable inexperience.