Metascore
72

Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 31
  2. Negative: 0 out of 31
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  1. Aug 17, 2018
    A pretty decent, very well presented 2D action platformer, Death’s Gambit maybe could’ve done with aping Dark Souls a little bit less.
User Score
7.2

Mixed or average reviews- based on 81 Ratings

User score distribution:
  1. Positive: 49 out of 81
  2. Negative: 14 out of 81
  1. Aug 14, 2018
    10
    I had absolutley no problems with this game. As a long term fan of the genre, this game was an absolute pleasure to play. Very challenging,I had absolutley no problems with this game. As a long term fan of the genre, this game was an absolute pleasure to play. Very challenging, kept me on my toes just the way I expected this game to be.

    Looking forward to future updates and hopefully a sequel.
    Full Review »
  2. Aug 14, 2018
    10
    The games amazing, its like a mix between hollow knight and dark souls, its only downside is that its a tad short, and skills for lots ofThe games amazing, its like a mix between hollow knight and dark souls, its only downside is that its a tad short, and skills for lots of weapons are limited. But it makes up for that with boatloads of customization options and replayability.

    The world, music, and atmosphere are amazing, please let there be a sequal.
    Full Review »
  3. Aug 14, 2018
    5
    The core of the game is fun, and captures the Souls-like feel well. Unfortunately, the rest of the game is a mess.

    Issues: The animations
    The core of the game is fun, and captures the Souls-like feel well. Unfortunately, the rest of the game is a mess.

    Issues:
    The animations look incredibly wonky, and it's an issue right from the beginning as soon as you start running with the horse. Enemy and player attack animations look like stock joint movements instead of actual animated sprites, which really makes things look ugly as well.

    The UI is crazy. You often can't see the white text on the bright skill icons. The locks on the skill tree are often invisible against the dark icons. Selection order on the menus often doesn't make sense, and frequently the "confirm" button changes from Square to Cross for no reason. The starting menu item on the save/level up menu is not correct, and it's hard to tell how much experience you need to level up due to the strange menu design. The confirm button on this screen is also really misaligned.

    The game crashes a lot, and beating a certain boss causes your save file to be unplayable.

    The framerate is all over the place, and the running speed of the game is locked to the framerate, so the game actually moves at a variable pace. It also means someone with a 144hz monitor simply cannot play the game fullscreen currently, since it runs over twice as fast.

    Over all, this game feels rushed and could have used 6+ months of development.
    Full Review »